wined3d: Rewrite shader_glsl_mov() to properly take the write mask into account.
[wine] / dlls / sfc /
drwxr-xr-x   ..
-rw-r--r-- 273 Makefile.in
-rw-r--r-- 70 sfc.spec
-rw-r--r-- 2062 sfc_main.c