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wined3d: Place # of textures, addresses, & temps used inside the baseShader struct...
[wine]
/
dlls
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wined3d
/
drwxr-xr-x
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.gitignore
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Makefile.in
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baseshader.c
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basetexture.c
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cubetexture.c
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device.c
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directx.c
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drawprim.c
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indexbuffer.c
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6116
palette.c
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70968
pixelshader.c
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query.c
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resource.c
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44502
stateblock.c
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84703
surface.c
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swapchain.c
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texture.c
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utils.c
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6979
vertexbuffer.c
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22744
vertexdeclaration.c
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71892
vertexshader.c
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13658
volume.c
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13260
volumetexture.c
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wined3d.spec
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wined3d_main.c
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54612
wined3d_private.h
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