Do not kill the animation thread with TerminateThread, let it finish
[wine] / dlls / winnls /
drwxr-xr-x   ..
-rw-r--r-- 76 .cvsignore
-rw-r--r-- 251 Makefile.in
-rw-r--r-- 1328 winnls.c
-rw-r--r-- 864 winnls.spec
-rw-r--r-- 179 winnls32.spec