wined3d: Create a relative addressing token for 1.x shaders in the frontend.
[wine] / dlls / qmgrprxy /
drwxr-xr-x   ..
-rw-r--r-- 348 Makefile.in
-rw-r--r-- 870 qmgrprxy.idl
-rw-r--r-- 211 qmgrprxy.spec