wined3d: Move shader caps setting into the arb and glsl shader backends.
[wine] / dlls / msdmo /
drwxr-xr-x   ..
-rw-r--r-- 337 Makefile.in
-rw-r--r-- 22474 dmoreg.c
-rw-r--r-- 4794 dmort.c
-rw-r--r-- 535 msdmo.spec
-rw-r--r-- 1055 rsrc.rc