wined3d: Move shader caps setting into the arb and glsl shader backends.
[wine] / dlls / qedit /
drwxr-xr-x   ..
-rw-r--r-- 313 Makefile.in
-rw-r--r-- 5102 main.c
-rw-r--r-- 6970 mediadet.c
-rw-r--r-- 167 qedit.spec
-rw-r--r-- 1328 qedit_private.h
-rw-r--r-- 10900 regsvr.c
drwxr-xr-x - tests