Added a few C++ operators to Direct3D structures, and made some unions
[wine] / dlls / wsock32 /
drwxr-xr-x   ..
-rw-r--r-- 42 .cvsignore
-rw-r--r-- 196 Makefile.in
-rw-r--r-- 1591 socket.c
-rw-r--r-- 3050 wsock32.spec