Commented out 2 types used by de(neo)
[xorg/xkeyboard-config] / types / level5
1 // $XKeyboardConfig$
2 // $XFree86: xc/programs/xkbcomp/types/extra,v 1.3 2002/11/26 02:14:02 dawes Exp $
3
4 partial default xkb_types "default" {
5     // Definition for a key type used for the czech keymap, for instance.
6     // Defines style a with four level shift. It is similar to three_level
7     // type used for iso9995 but it lets the shift key behave "normally".
8
9     virtual_modifiers LevelThree,ScrollLock,LevelFive;
10
11     type "EIGHT_LEVEL" {
12         modifiers = Shift+LevelThree+LevelFive;
13         map[None] = Level1;
14         map[Shift] = Level2;
15         map[LevelThree] = Level3;
16         map[Shift+LevelThree] = Level4;
17         map[LevelFive] = Level5;
18         map[Shift+LevelFive] = Level6;
19         map[LevelThree+LevelFive] = Level7;
20         map[Shift+LevelThree+LevelFive] = Level8;
21         level_name[Level1] = "Base";
22         level_name[Level2] = "Shift";
23         level_name[Level3] = "Alt Base";  
24         level_name[Level4] = "Shift Alt";  
25         level_name[Level5] = "X";
26         level_name[Level6] = "X Shift";
27         level_name[Level7] = "X Alt Base";
28         level_name[Level8] = "X Shift Alt";
29     };
30
31     type "EIGHT_LEVEL_ALPHABETIC" {
32         modifiers = Shift+Lock+LevelThree+LevelFive;
33         map[None] = Level1;
34         map[Shift] = Level2;
35         map[Lock]  = Level2;
36         map[LevelThree] = Level3;
37         map[Shift+LevelThree] = Level4;
38         map[Lock+LevelThree] =  Level4;
39         map[Lock+Shift+LevelThree] = Level3;
40
41         map[LevelFive] = Level5;
42         map[Shift+LevelFive] = Level6;
43         map[Lock+LevelFive]  = Level6;
44         map[LevelThree+LevelFive] = Level7;
45         map[Shift+LevelThree+LevelFive] = Level8;
46         map[Lock+LevelThree+LevelFive] =  Level8;
47         map[Lock+Shift+LevelThree+LevelFive] = Level7;
48
49         level_name[Level1] = "Base";
50         level_name[Level2] = "Shift";
51         level_name[Level3] = "Alt Base";
52         level_name[Level4] = "Shift Alt";
53         level_name[Level5] = "X";
54         level_name[Level6] = "X Shift";
55         level_name[Level7] = "X Alt Base";
56         level_name[Level8] = "X Shift Alt";
57     };
58
59 //    type "EIGHT_LEVEL_LEVEL_FIVE_LOCK" {
60 //      // Level5-Lock is implemented by using NumLock, because a real modifier
61 //      // is required.
62 //      
63 //        modifiers = Shift + Lock + LevelThree + NumLock + LevelFive;
64 //
65 //        map[None]                                    = Level1;
66 //        map[Shift]                                   = Level2;
67 //        map[LevelThree]                              = Level3;
68 //        map[LevelThree+Shift]                        = Level4;
69 //
70 //        map[LevelFive]                               = Level5;
71 //        map[LevelFive+Shift]                         = Level6;
72 //        map[LevelFive+LevelThree]                    = Level7;
73 //        map[LevelFive+LevelThree+Shift]              = Level8;
74 //
75 //        map[NumLock]                                 = Level5;
76 //        map[NumLock+Shift]                           = Level6;
77 //        map[NumLock+LevelThree]                      = Level7;
78 //        map[NumLock+LevelThree+Shift]                = Level8;
79 //
80 //        map[NumLock+LevelFive]                       = Level1;
81 //        map[NumLock+LevelFive+Shift]                 = Level2;
82 //        map[NumLock+LevelFive+LevelThree]            = Level3;
83 //        map[NumLock+LevelFive+LevelThree+Shift]      = Level4;
84 //
85 //        // Lock has no effect
86 //        map[Lock]                                    = Level1;
87 //        map[Lock+Shift]                              = Level2;
88 //        map[Lock+LevelThree]                         = Level3;
89 //        map[Lock+LevelThree+Shift]                   = Level4;
90 //
91 //        map[Lock+LevelFive]                          = Level5;
92 //        map[Lock+LevelFive+Shift]                    = Level6;
93 //        map[Lock+LevelFive+LevelThree]               = Level7;
94 //        map[Lock+LevelFive+LevelThree+Shift]         = Level8;
95 //
96 //        map[Lock+NumLock]                            = Level5;
97 //        map[Lock+NumLock+Shift]                      = Level6;
98 //        map[Lock+NumLock+LevelThree]                 = Level7;
99 //        map[Lock+NumLock+LevelThree+Shift]           = Level8;
100 //
101 //        map[Lock+NumLock+LevelFive]                  = Level1;
102 //        map[Lock+NumLock+LevelFive+Shift]            = Level2;
103 //        map[Lock+NumLock+LevelFive+LevelThree]       = Level3;
104 //        map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level4;
105 //
106 //        preserve[LevelFive+Shift] = Shift;
107 //        preserve[NumLock+Shift] = Shift;
108 //        preserve[Lock+LevelFive+Shift] = Shift;
109 //        preserve[Lock+NumLock+Shift] = Shift;
110 //
111 //        level_name[Level1] = "Base";
112 //        level_name[Level2] = "Shift";
113 //        level_name[Level3] = "Alt Base";
114 //        level_name[Level4] = "Shift Alt";
115 //        level_name[Level5] = "X";
116 //        level_name[Level6] = "X Shift";
117 //        level_name[Level7] = "X Alt Base";
118 //        level_name[Level8] = "X Shift Alt";
119 //    };
120 //
121 //    type "EIGHT_LEVEL_ALPHABETIC_LEVEL_FIVE_LOCK" {
122 //      // Level5-Lock is implemented by using NumLock, because a real modifier
123 //      // is required.
124 //      
125 //        modifiers = Shift + Lock + LevelThree + NumLock + LevelFive;
126 //    
127 //        map[None]                                    = Level1;
128 //        map[Shift]                                   = Level2;
129 //        map[LevelThree]                              = Level3;
130 //        map[LevelThree+Shift]                        = Level4;
131 //
132 //        map[LevelFive]                               = Level5;
133 //        map[LevelFive+Shift]                         = Level6;
134 //        map[LevelFive+LevelThree]                    = Level7;
135 //        map[LevelFive+LevelThree+Shift]              = Level8;
136 //
137 //        map[NumLock]                                 = Level5;
138 //        map[NumLock+Shift]                           = Level6;
139 //        map[NumLock+LevelThree]                      = Level7;
140 //        map[NumLock+LevelThree+Shift]                = Level8;
141 //
142 //        map[NumLock+LevelFive]                       = Level1;
143 //        map[NumLock+LevelFive+Shift]                 = Level2;
144 //        map[NumLock+LevelFive+LevelThree]            = Level3;
145 //        map[NumLock+LevelFive+LevelThree+Shift]      = Level4;
146 //
147 //        // Lock interchanges Level1 and Level2
148 //        map[Lock]                                    = Level2;
149 //        map[Lock+Shift]                              = Level1;
150 //        map[Lock+LevelThree]                         = Level3;
151 //        map[Lock+LevelThree+Shift]                   = Level4;
152 //
153 //        map[Lock+LevelFive]                          = Level5;
154 //        map[Lock+LevelFive+Shift]                    = Level6;
155 //        map[Lock+LevelFive+LevelThree]               = Level7;
156 //        map[Lock+LevelFive+LevelThree+Shift]         = Level8;
157 //
158 //        map[Lock+NumLock]                            = Level5;
159 //        map[Lock+NumLock+Shift]                      = Level6;
160 //        map[Lock+NumLock+LevelThree]                 = Level7;
161 //        map[Lock+NumLock+LevelThree+Shift]           = Level8;
162 //
163 //        map[Lock+NumLock+LevelFive]                  = Level2;
164 //        map[Lock+NumLock+LevelFive+Shift]            = Level1;
165 //        map[Lock+NumLock+LevelFive+LevelThree]       = Level4;
166 //        map[Lock+NumLock+LevelFive+LevelThree+Shift] = Level3;
167 //
168 //        preserve[LevelFive+Shift] = Shift;
169 //        preserve[NumLock+Shift] = Shift;
170 //
171 //        level_name[Level1] = "Base";
172 //        level_name[Level2] = "Shift";
173 //        level_name[Level3] = "Alt Base";
174 //        level_name[Level4] = "Shift Alt";
175 //        level_name[Level5] = "X";
176 //        level_name[Level6] = "X Shift";
177 //        level_name[Level7] = "X Alt Base";
178 //        level_name[Level8] = "X Shift Alt";
179 //    };
180
181     type "EIGHT_LEVEL_SEMIALPHABETIC" {
182         modifiers = Shift+Lock+LevelThree+LevelFive;
183         map[None] = Level1;
184         map[Shift] = Level2;
185         map[Lock]  = Level2;
186         map[LevelThree] = Level3;
187         map[Shift+LevelThree] = Level4;
188         map[Lock+LevelThree] =  Level3;
189         map[Lock+Shift+LevelThree] = Level4;
190
191         map[LevelFive] = Level5;
192         map[Shift+LevelFive] = Level6;
193         map[Lock+LevelFive]  = Level6;
194         map[LevelThree+LevelFive] = Level7;
195         map[Shift+LevelThree+LevelFive] = Level8;
196         map[Lock+LevelThree+LevelFive] =  Level7;
197         map[Lock+Shift+LevelThree+LevelFive] = Level8;
198
199         preserve[Lock+LevelThree] = Lock;
200         preserve[Lock+Shift+LevelThree] = Lock;
201         preserve[Lock+LevelFive] = Lock;
202         preserve[Lock+Shift+LevelFive] = Lock;
203         preserve[Lock+LevelThree+LevelFive] = Lock;
204         preserve[Lock+Shift+LevelThree+LevelFive] = Lock;
205
206         level_name[Level1] = "Base";
207         level_name[Level2] = "Shift";
208         level_name[Level3] = "Alt Base";
209         level_name[Level4] = "Shift Alt";
210         level_name[Level5] = "X";
211         level_name[Level6] = "X Shift";
212         level_name[Level7] = "X Alt Base";
213         level_name[Level8] = "X Shift Alt";
214     };
215
216 };
217