3 * This library is free software; you can redistribute it and/or
4 * modify it under the terms of the GNU Lesser General Public
5 * License as published by the Free Software Foundation; either
6 * version 2.1 of the License, or (at your option) any later version.
8 * This library is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 * Lesser General Public License for more details.
13 * You should have received a copy of the GNU Lesser General Public
14 * License along with this library; if not, write to the Free Software
15 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
28 #include "wine/debug.h"
31 #include "d3d8_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
36 void (*wine_tsx11_lock_ptr)(void) = NULL;
37 void (*wine_tsx11_unlock_ptr)(void) = NULL;
38 int vs_mode = VS_HW; /* Hardware by default */
40 HRESULT WINAPI D3D8GetSWInfo(void)
42 FIXME("(void): stub\n");
46 void WINAPI DebugSetMute(void)
51 IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion)
54 IDirect3D8Impl *object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D8Impl));
56 object->lpVtbl = &Direct3D8_Vtbl;
57 object->direct3d8 = object;
60 TRACE("SDKVersion = %x, Created Direct3D object at %p\n", SDKVersion, object);
62 return (IDirect3D8 *)object;
65 /* At process attach */
66 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
68 TRACE("D3D8 DLLMain Reason=%ld\n", fdwReason);
69 if (fdwReason == DLL_PROCESS_ATTACH)
73 DWORD size = sizeof(buffer);
76 DisableThreadLibraryCalls(hInstDLL);
78 mod = GetModuleHandleA( "x11drv.dll" );
81 wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
82 wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
84 if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Wine\\Direct3D", &hkey) &&
85 !RegQueryValueExA( hkey, "VertexShaderMode", 0, NULL, buffer, &size) )
87 if (!strcmp(buffer,"none"))
89 TRACE("Disable vertex shader\n");
92 else if (!strcmp(buffer,"emulation"))
94 TRACE("Force SW vertex shader\n");
99 FIXME("Allow HW vertex shader\n");