2 * IDirect3DTexture8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 #include "wine/debug.h"
29 #include "d3d8_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 /* IDirect3DTexture8 IUnknown parts follow: */
34 HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID riid,LPVOID *ppobj)
36 ICOM_THIS(IDirect3DTexture8Impl,iface);
37 TRACE("(%p) : QueryInterface\n", This);
38 if (IsEqualGUID(riid, &IID_IUnknown)
39 || IsEqualGUID(riid, &IID_IDirect3DResource8)
40 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
41 || IsEqualGUID(riid, &IID_IDirect3DTexture8)) {
42 IDirect3DTexture8Impl_AddRef(iface);
47 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
51 ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) {
52 ICOM_THIS(IDirect3DTexture8Impl,iface);
53 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
57 ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
58 ICOM_THIS(IDirect3DTexture8Impl,iface);
59 ULONG ref = --This->ref;
62 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
64 for (i=0; i<This->levels; i++) {
65 if (This->surfaces[i] != NULL) {
66 TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[i]);
67 IDirect3DSurface8Impl_Release((LPDIRECT3DSURFACE8) This->surfaces[i]);
70 HeapFree(GetProcessHeap(), 0, This);
75 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
76 HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice) {
77 ICOM_THIS(IDirect3DTexture8Impl,iface);
78 TRACE("(%p) : returning %p\n", This, This->Device);
79 *ppDevice = (LPDIRECT3DDEVICE8) This->Device;
81 * Note Calling this method will increase the internal reference count
82 * on the IDirect3DDevice8 interface.
84 IDirect3DDevice8Impl_AddRef(*ppDevice);
87 HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
88 ICOM_THIS(IDirect3DTexture8Impl,iface);
89 FIXME("(%p) : stub\n", This); return D3D_OK;
91 HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
92 ICOM_THIS(IDirect3DTexture8Impl,iface);
93 FIXME("(%p) : stub\n", This); return D3D_OK;
95 HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) {
96 ICOM_THIS(IDirect3DTexture8Impl,iface);
97 FIXME("(%p) : stub\n", This); return D3D_OK;
99 DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) {
100 ICOM_THIS(IDirect3DTexture8Impl,iface);
101 FIXME("(%p) : stub\n", This); return D3D_OK;
103 DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) {
104 ICOM_THIS(IDirect3DTexture8Impl,iface);
105 FIXME("(%p) : stub\n", This); return D3D_OK;
107 void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
108 ICOM_THIS(IDirect3DTexture8Impl,iface);
109 FIXME("(%p) : stub\n", This);
111 D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) {
112 ICOM_THIS(IDirect3DTexture8Impl,iface);
113 TRACE("(%p) : is %d \n", This, This->ResourceType);
114 return This->ResourceType;
117 /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
118 DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) {
119 ICOM_THIS(IDirect3DTexture8Impl,iface);
120 FIXME("(%p) : stub\n", This); return D3D_OK;
122 DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) {
123 ICOM_THIS(IDirect3DTexture8Impl,iface);
124 FIXME("(%p) : stub\n", This); return D3D_OK;
126 DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) {
127 ICOM_THIS(IDirect3DTexture8Impl,iface);
128 TRACE("(%p) : returning %d\n", This, This->levels);
132 /* IDirect3DTexture8 */
133 HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level,D3DSURFACE_DESC* pDesc) {
134 ICOM_THIS(IDirect3DTexture8Impl,iface);
136 if (Level < This->levels) {
137 TRACE("(%p) Level (%d)\n", This, Level);
138 return IDirect3DSurface8Impl_GetDesc((LPDIRECT3DSURFACE8)This->surfaces[Level], pDesc);
140 FIXME("(%p) Level (%d)\n", This, Level);
144 HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level,IDirect3DSurface8** ppSurfaceLevel) {
145 ICOM_THIS(IDirect3DTexture8Impl,iface);
146 *ppSurfaceLevel = (LPDIRECT3DSURFACE8)This->surfaces[Level];
147 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8)This->surfaces[Level]);
148 TRACE("(%p) : returning %p for level %d\n", This, *ppSurfaceLevel, Level);
151 HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) {
152 ICOM_THIS(IDirect3DTexture8Impl,iface);
153 TRACE("(%p) Level (%d)\n", This, Level);
154 if (Level < This->levels) {
155 return IDirect3DSurface8Impl_LockRect((LPDIRECT3DSURFACE8)This->surfaces[Level], pLockedRect, pRect, Flags);
157 FIXME("Levels seems too high?!!\n");
161 HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) {
162 ICOM_THIS(IDirect3DTexture8Impl,iface);
164 TRACE("(%p) : stub\n", This);
167 HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect) {
168 ICOM_THIS(IDirect3DTexture8Impl,iface);
170 FIXME("(%p) : stub\n", This); return D3D_OK;
174 ICOM_VTABLE(IDirect3DTexture8) Direct3DTexture8_Vtbl =
176 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
177 IDirect3DTexture8Impl_QueryInterface,
178 IDirect3DTexture8Impl_AddRef,
179 IDirect3DTexture8Impl_Release,
180 IDirect3DTexture8Impl_GetDevice,
181 IDirect3DTexture8Impl_SetPrivateData,
182 IDirect3DTexture8Impl_GetPrivateData,
183 IDirect3DTexture8Impl_FreePrivateData,
184 IDirect3DTexture8Impl_SetPriority,
185 IDirect3DTexture8Impl_GetPriority,
186 IDirect3DTexture8Impl_PreLoad,
187 IDirect3DTexture8Impl_GetType,
188 IDirect3DTexture8Impl_SetLOD,
189 IDirect3DTexture8Impl_GetLOD,
190 IDirect3DTexture8Impl_GetLevelCount,
191 IDirect3DTexture8Impl_GetLevelDesc,
192 IDirect3DTexture8Impl_GetSurfaceLevel,
193 IDirect3DTexture8Impl_LockRect,
194 IDirect3DTexture8Impl_UnlockRect,
195 IDirect3DTexture8Impl_AddDirtyRect