Fixed a race condition on RPC worker thread creation, and a typo.
[wine] / dlls / d3d8 / texture.c
1 /*
2  * IDirect3DTexture8 implementation
3  *
4  * Copyright 2002 Jason Edmeades
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20
21 #include "config.h"
22
23 #include "windef.h"
24 #include "winbase.h"
25 #include "winuser.h"
26 #include "wingdi.h"
27 #include "wine/debug.h"
28
29 #include "d3d8_private.h"
30
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
32
33 /* IDirect3DTexture8 IUnknown parts follow: */
34 HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID riid,LPVOID *ppobj)
35 {
36     ICOM_THIS(IDirect3DTexture8Impl,iface);
37     TRACE("(%p) : QueryInterface\n", This);
38     if (IsEqualGUID(riid, &IID_IUnknown)
39         || IsEqualGUID(riid, &IID_IDirect3DResource8)
40         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
41         || IsEqualGUID(riid, &IID_IDirect3DTexture8)) {
42         IDirect3DTexture8Impl_AddRef(iface);
43         *ppobj = This;
44         return D3D_OK;
45     }
46
47     WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
48     return E_NOINTERFACE;
49 }
50
51 ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) {
52     ICOM_THIS(IDirect3DTexture8Impl,iface);
53     TRACE("(%p) : AddRef from %ld\n", This, This->ref);
54     return ++(This->ref);
55 }
56
57 ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
58     ICOM_THIS(IDirect3DTexture8Impl,iface);
59     ULONG ref = --This->ref;
60     int i;
61
62     TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
63     if (ref == 0) {
64         for (i=0; i<This->levels; i++) {
65             if (This->surfaces[i] != NULL) {
66                 TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[i]);
67                 IDirect3DSurface8Impl_Release((LPDIRECT3DSURFACE8) This->surfaces[i]);
68             }
69         }
70         HeapFree(GetProcessHeap(), 0, This);
71     }
72     return ref;
73 }
74
75 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
76 HRESULT  WINAPI        IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice) {
77     ICOM_THIS(IDirect3DTexture8Impl,iface);
78     TRACE("(%p) : returning %p\n", This, This->Device);
79     *ppDevice = (LPDIRECT3DDEVICE8) This->Device; 
80     /**
81      * Note  Calling this method will increase the internal reference count 
82      * on the IDirect3DDevice8 interface. 
83      */
84     IDirect3DDevice8Impl_AddRef(*ppDevice);
85     return D3D_OK;
86 }
87 HRESULT  WINAPI        IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
88     ICOM_THIS(IDirect3DTexture8Impl,iface);
89     FIXME("(%p) : stub\n", This);    return D3D_OK;
90 }
91 HRESULT  WINAPI        IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
92     ICOM_THIS(IDirect3DTexture8Impl,iface);
93     FIXME("(%p) : stub\n", This);    return D3D_OK;
94 }
95 HRESULT  WINAPI        IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) {
96     ICOM_THIS(IDirect3DTexture8Impl,iface);
97     FIXME("(%p) : stub\n", This);    return D3D_OK;
98 }
99 DWORD    WINAPI        IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) {
100     ICOM_THIS(IDirect3DTexture8Impl,iface);
101     FIXME("(%p) : stub\n", This);    return D3D_OK;
102 }
103 DWORD    WINAPI        IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) {
104     ICOM_THIS(IDirect3DTexture8Impl,iface);
105     FIXME("(%p) : stub\n", This);    return D3D_OK;
106 }
107 void     WINAPI        IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
108     ICOM_THIS(IDirect3DTexture8Impl,iface);
109     FIXME("(%p) : stub\n", This);
110 }
111 D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) {
112     ICOM_THIS(IDirect3DTexture8Impl,iface);
113     TRACE("(%p) : is %d \n", This, This->ResourceType);
114     return This->ResourceType;
115 }
116
117 /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
118 DWORD    WINAPI        IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) {
119     ICOM_THIS(IDirect3DTexture8Impl,iface);
120     FIXME("(%p) : stub\n", This);    return D3D_OK;
121 }
122 DWORD    WINAPI        IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) {
123     ICOM_THIS(IDirect3DTexture8Impl,iface);
124     FIXME("(%p) : stub\n", This);    return D3D_OK;
125 }
126 DWORD    WINAPI        IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) {
127     ICOM_THIS(IDirect3DTexture8Impl,iface);
128     TRACE("(%p) : returning %d\n", This, This->levels);
129     return This->levels;
130 }
131
132 /* IDirect3DTexture8 */
133 HRESULT  WINAPI        IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level,D3DSURFACE_DESC* pDesc) {
134     ICOM_THIS(IDirect3DTexture8Impl,iface);
135
136     if (Level < This->levels) {
137         TRACE("(%p) Level (%d)\n", This, Level);
138         return IDirect3DSurface8Impl_GetDesc((LPDIRECT3DSURFACE8)This->surfaces[Level], pDesc);
139     } else {
140         FIXME("(%p) Level (%d)\n", This, Level);
141     }
142     return D3D_OK;
143 }
144 HRESULT  WINAPI        IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level,IDirect3DSurface8** ppSurfaceLevel) {
145     ICOM_THIS(IDirect3DTexture8Impl,iface);
146     *ppSurfaceLevel = (LPDIRECT3DSURFACE8)This->surfaces[Level];
147     IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8)This->surfaces[Level]);
148     TRACE("(%p) : returning %p for level %d\n", This, *ppSurfaceLevel, Level);
149     return D3D_OK;
150 }
151 HRESULT  WINAPI        IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) {
152     ICOM_THIS(IDirect3DTexture8Impl,iface);
153     TRACE("(%p) Level (%d)\n", This, Level);
154     if (Level < This->levels) {
155         return IDirect3DSurface8Impl_LockRect((LPDIRECT3DSURFACE8)This->surfaces[Level], pLockedRect, pRect, Flags);
156     } else {
157         FIXME("Levels seems too high?!!\n");
158     }
159     return D3D_OK;
160 }
161 HRESULT  WINAPI        IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) {
162     ICOM_THIS(IDirect3DTexture8Impl,iface);
163     This->Dirty = TRUE;
164     TRACE("(%p) : stub\n", This);
165     return D3D_OK;
166 }
167 HRESULT  WINAPI        IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect) {
168     ICOM_THIS(IDirect3DTexture8Impl,iface);
169     This->Dirty = TRUE;
170     FIXME("(%p) : stub\n", This);    return D3D_OK;
171 }
172
173
174 ICOM_VTABLE(IDirect3DTexture8) Direct3DTexture8_Vtbl =
175 {
176     ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
177     IDirect3DTexture8Impl_QueryInterface,
178     IDirect3DTexture8Impl_AddRef,
179     IDirect3DTexture8Impl_Release,
180     IDirect3DTexture8Impl_GetDevice,
181     IDirect3DTexture8Impl_SetPrivateData,
182     IDirect3DTexture8Impl_GetPrivateData,
183     IDirect3DTexture8Impl_FreePrivateData,
184     IDirect3DTexture8Impl_SetPriority,
185     IDirect3DTexture8Impl_GetPriority,
186     IDirect3DTexture8Impl_PreLoad,
187     IDirect3DTexture8Impl_GetType,
188     IDirect3DTexture8Impl_SetLOD,
189     IDirect3DTexture8Impl_GetLOD,
190     IDirect3DTexture8Impl_GetLevelCount,
191     IDirect3DTexture8Impl_GetLevelDesc,
192     IDirect3DTexture8Impl_GetSurfaceLevel,
193     IDirect3DTexture8Impl_LockRect,
194     IDirect3DTexture8Impl_UnlockRect,
195     IDirect3DTexture8Impl_AddDirtyRect
196
197 };