Fixed a race condition on RPC worker thread creation, and a typo.
[wine] / dlls / d3d8 / volumetexture.c
1 /*
2  * IDirect3DVolumeTexture8 implementation
3  *
4  * Copyright 2002 Jason Edmeades
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20
21 #include "config.h"
22
23 #include "windef.h"
24 #include "winbase.h"
25 #include "winuser.h"
26 #include "wingdi.h"
27 #include "wine/debug.h"
28
29 #include "d3d8_private.h"
30
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
32
33 /* IDirect3DVolumeTexture8 IUnknown parts follow: */
34 HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID riid,LPVOID *ppobj)
35 {
36     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
37
38     TRACE("(%p) : QueryInterface\n", This);
39     if (IsEqualGUID(riid, &IID_IUnknown)
40         || IsEqualGUID(riid, &IID_IDirect3DResource8)
41         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
42         || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
43         IDirect3DVolumeTexture8Impl_AddRef(iface);
44         *ppobj = This;
45         return D3D_OK;
46     }
47
48     WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
49     return E_NOINTERFACE;
50 }
51
52 ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
53     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
54     TRACE("(%p) : AddRef from %ld\n", This, This->ref);
55     return ++(This->ref);
56 }
57
58 ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
59     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
60     ULONG ref = --This->ref;
61     UINT  i;
62
63     TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
64     if (ref == 0) {
65         for (i=0; i<This->levels; i++) {
66             if (This->volumes[i] != NULL) {
67                 TRACE("(%p) : Releasing volume %p\n", This, This->volumes[i]);
68                 IDirect3DVolume8Impl_Release((LPDIRECT3DVOLUME8) This->volumes[i]);
69             }
70         }
71         HeapFree(GetProcessHeap(), 0, This);
72     }
73     return ref;
74 }
75
76 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
77 HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice) {
78     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
79     TRACE("(%p) : returning %p\n", This, This->Device);
80     *ppDevice = (LPDIRECT3DDEVICE8) This->Device;
81     /**
82      * Note  Calling this method will increase the internal reference count 
83      * on the IDirect3DDevice8 interface. 
84      */
85     IDirect3DDevice8Impl_AddRef(*ppDevice);
86     return D3D_OK;
87 }
88 HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
89     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
90     FIXME("(%p) : stub\n", This);    return D3D_OK;
91 }
92 HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
93     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
94     FIXME("(%p) : stub\n", This);    return D3D_OK;
95 }
96 HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
97     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
98     FIXME("(%p) : stub\n", This);    return D3D_OK;
99 }
100 DWORD    WINAPI        IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
101     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
102     FIXME("(%p) : stub\n", This);    return D3D_OK;
103 }
104 DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
105     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
106     FIXME("(%p) : stub\n", This);    return D3D_OK;
107 }
108 void     WINAPI        IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
109     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
110     FIXME("(%p) : stub\n", This);
111 }
112 D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
113     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
114     TRACE("(%p) : returning %d\n", This, This->ResourceType);
115     return This->ResourceType;
116 }
117
118 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
119 DWORD    WINAPI        IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
120     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
121     FIXME("(%p) : stub\n", This);    return D3D_OK;
122 }
123 DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
124     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
125     FIXME("(%p) : stub\n", This);    return D3D_OK;
126 }
127 DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
128     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
129     TRACE("(%p) : returning %d\n", This, This->levels);
130     return This->levels;
131 }
132
133 /* IDirect3DVolumeTexture8 */
134 HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DVOLUME_DESC *pDesc) {
135     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
136     if (Level < This->levels) {
137         TRACE("(%p) Level (%d)\n", This, Level);
138         return IDirect3DVolume8Impl_GetDesc((LPDIRECT3DVOLUME8)This->volumes[Level], pDesc);
139     } else {
140         FIXME("(%p) Level (%d)\n", This, Level);
141     }
142     return D3D_OK;
143 }
144 HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,IDirect3DVolume8** ppVolumeLevel) {
145     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
146     IDirect3DVolume8Impl_AddRef((LPDIRECT3DVOLUME8)This->volumes[Level]);
147     *ppVolumeLevel = (LPDIRECT3DVOLUME8)This->volumes[Level];
148     TRACE("(%p) : returning %p for level %d\n", This, *ppVolumeLevel, Level);
149     return D3D_OK;
150 }
151 HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox,DWORD Flags) {
152     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
153     TRACE("(%p) Level (%d)\n", This, Level);
154     if (Level < This->levels) {
155         return IDirect3DVolume8Impl_LockBox((LPDIRECT3DVOLUME8)This->volumes[Level], pLockedVolume, pBox, Flags);
156     } else {
157         FIXME("Volume Levels seems too high?!!\n");
158     }
159     return D3D_OK;
160 }
161 HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
162     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
163     This->Dirty = TRUE;
164     TRACE("(%p) : stub\n", This);
165     return D3D_OK;
166 }
167 HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox) {
168     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
169     This->Dirty = TRUE;
170     FIXME("(%p) : stub\n", This);    return D3D_OK;
171 }
172
173
174 ICOM_VTABLE(IDirect3DVolumeTexture8) Direct3DVolumeTexture8_Vtbl =
175 {
176     ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
177     IDirect3DVolumeTexture8Impl_QueryInterface,
178     IDirect3DVolumeTexture8Impl_AddRef,
179     IDirect3DVolumeTexture8Impl_Release,
180     IDirect3DVolumeTexture8Impl_GetDevice,
181     IDirect3DVolumeTexture8Impl_SetPrivateData,
182     IDirect3DVolumeTexture8Impl_GetPrivateData,
183     IDirect3DVolumeTexture8Impl_FreePrivateData,
184     IDirect3DVolumeTexture8Impl_SetPriority,
185     IDirect3DVolumeTexture8Impl_GetPriority,
186     IDirect3DVolumeTexture8Impl_PreLoad,
187     IDirect3DVolumeTexture8Impl_GetType,
188     IDirect3DVolumeTexture8Impl_SetLOD,
189     IDirect3DVolumeTexture8Impl_GetLOD,
190     IDirect3DVolumeTexture8Impl_GetLevelCount,
191     IDirect3DVolumeTexture8Impl_GetLevelDesc,
192     IDirect3DVolumeTexture8Impl_GetVolumeLevel,
193     IDirect3DVolumeTexture8Impl_LockBox,
194     IDirect3DVolumeTexture8Impl_UnlockBox,
195     IDirect3DVolumeTexture8Impl_AddDirtyBox
196 };