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HEAD
wined3d: Store the swapchain instead of the surface in the context.
[wine]
/
dlls
/
wined3d
/
wined3d.spec
1
@ stdcall WineDirect3DCreate(long ptr)
2
@ stdcall WineDirect3DCreateClipper(ptr)
3
@ stdcall wined3d_mutex_lock()
4
@ stdcall wined3d_mutex_unlock()