wined3d: Use shader_sm1_read_opcode() in shader_get_registers_used().
[wine] / dlls / d3dx8 / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = d3dx8.dll
6 IMPORTLIB = d3dx8
7 IMPORTS   = dxguid uuid kernel32
8
9 C_SRCS = \
10         core.c \
11         d3dx8_main.c \
12         math.c \
13         mesh.c
14
15 @MAKE_DLL_RULES@
16
17 @DEPENDENCIES@  # everything below this line is overwritten by make depend