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HEAD
wined3d: Use shader_sm1_read_opcode() in shader_get_registers_used().
[wine]
/
dlls
/
d3dx8
/
Makefile.in
1
TOPSRCDIR = @top_srcdir@
2
TOPOBJDIR = ../..
3
SRCDIR = @srcdir@
4
VPATH = @srcdir@
5
MODULE = d3dx8.dll
6
IMPORTLIB = d3dx8
7
IMPORTS = dxguid uuid kernel32
8
9
C_SRCS = \
10
core.c \
11
d3dx8_main.c \
12
math.c \
13
mesh.c
14
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@MAKE_DLL_RULES@
16
17
@DEPENDENCIES@ # everything below this line is overwritten by make depend