2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #ifndef __WINE_CONFIG_H
27 # error You must include config.h to use this header
34 /* Redefines the constants */
35 #define CALLBACK __stdcall
36 #define WINAPI __stdcall
37 #define APIENTRY WINAPI
41 #define NONAMELESSUNION
42 #define NONAMELESSSTRUCT
47 #include "wine/debug.h"
49 #include "wine/wined3d_interface.h"
52 #define MAX_SHADERS 64
54 /* CreateVertexShader can return > 0xFFFF */
55 #define VS_HIGHESTFIXEDFXF 0xF0000000
57 /* ===========================================================================
59 =========================================================================== */
60 /* Not nice, but it lets wined3d support different versions of directx */
61 #define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
62 _pWineCaps->DeviceType = &_pD3D8Caps->DeviceType; \
63 _pWineCaps->AdapterOrdinal = &_pD3D8Caps->AdapterOrdinal; \
64 _pWineCaps->Caps = &_pD3D8Caps->Caps; \
65 _pWineCaps->Caps2 = &_pD3D8Caps->Caps2; \
66 _pWineCaps->Caps3 = &_pD3D8Caps->Caps3; \
67 _pWineCaps->PresentationIntervals = &_pD3D8Caps->PresentationIntervals; \
68 _pWineCaps->CursorCaps = &_pD3D8Caps->CursorCaps; \
69 _pWineCaps->DevCaps = &_pD3D8Caps->DevCaps; \
70 _pWineCaps->PrimitiveMiscCaps = &_pD3D8Caps->PrimitiveMiscCaps; \
71 _pWineCaps->RasterCaps = &_pD3D8Caps->RasterCaps; \
72 _pWineCaps->ZCmpCaps = &_pD3D8Caps->ZCmpCaps; \
73 _pWineCaps->SrcBlendCaps = &_pD3D8Caps->SrcBlendCaps; \
74 _pWineCaps->DestBlendCaps = &_pD3D8Caps->DestBlendCaps; \
75 _pWineCaps->AlphaCmpCaps = &_pD3D8Caps->AlphaCmpCaps; \
76 _pWineCaps->ShadeCaps = &_pD3D8Caps->ShadeCaps; \
77 _pWineCaps->TextureCaps = &_pD3D8Caps->TextureCaps; \
78 _pWineCaps->TextureFilterCaps = &_pD3D8Caps->TextureFilterCaps; \
79 _pWineCaps->CubeTextureFilterCaps = &_pD3D8Caps->CubeTextureFilterCaps; \
80 _pWineCaps->VolumeTextureFilterCaps = &_pD3D8Caps->VolumeTextureFilterCaps; \
81 _pWineCaps->TextureAddressCaps = &_pD3D8Caps->TextureAddressCaps; \
82 _pWineCaps->VolumeTextureAddressCaps = &_pD3D8Caps->VolumeTextureAddressCaps; \
83 _pWineCaps->LineCaps = &_pD3D8Caps->LineCaps; \
84 _pWineCaps->MaxTextureWidth = &_pD3D8Caps->MaxTextureWidth; \
85 _pWineCaps->MaxTextureHeight = &_pD3D8Caps->MaxTextureHeight; \
86 _pWineCaps->MaxVolumeExtent = &_pD3D8Caps->MaxVolumeExtent; \
87 _pWineCaps->MaxTextureRepeat = &_pD3D8Caps->MaxTextureRepeat; \
88 _pWineCaps->MaxTextureAspectRatio = &_pD3D8Caps->MaxTextureAspectRatio; \
89 _pWineCaps->MaxAnisotropy = &_pD3D8Caps->MaxAnisotropy; \
90 _pWineCaps->MaxVertexW = &_pD3D8Caps->MaxVertexW; \
91 _pWineCaps->GuardBandLeft = &_pD3D8Caps->GuardBandLeft; \
92 _pWineCaps->GuardBandTop = &_pD3D8Caps->GuardBandTop; \
93 _pWineCaps->GuardBandRight = &_pD3D8Caps->GuardBandRight; \
94 _pWineCaps->GuardBandBottom = &_pD3D8Caps->GuardBandBottom; \
95 _pWineCaps->ExtentsAdjust = &_pD3D8Caps->ExtentsAdjust; \
96 _pWineCaps->StencilCaps = &_pD3D8Caps->StencilCaps; \
97 _pWineCaps->FVFCaps = &_pD3D8Caps->FVFCaps; \
98 _pWineCaps->TextureOpCaps = &_pD3D8Caps->TextureOpCaps; \
99 _pWineCaps->MaxTextureBlendStages = &_pD3D8Caps->MaxTextureBlendStages; \
100 _pWineCaps->MaxSimultaneousTextures = &_pD3D8Caps->MaxSimultaneousTextures; \
101 _pWineCaps->VertexProcessingCaps = &_pD3D8Caps->VertexProcessingCaps; \
102 _pWineCaps->MaxActiveLights = &_pD3D8Caps->MaxActiveLights; \
103 _pWineCaps->MaxUserClipPlanes = &_pD3D8Caps->MaxUserClipPlanes; \
104 _pWineCaps->MaxVertexBlendMatrices = &_pD3D8Caps->MaxVertexBlendMatrices; \
105 _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \
106 _pWineCaps->MaxPointSize = &_pD3D8Caps->MaxPointSize; \
107 _pWineCaps->MaxPrimitiveCount = &_pD3D8Caps->MaxPrimitiveCount; \
108 _pWineCaps->MaxVertexIndex = &_pD3D8Caps->MaxVertexIndex; \
109 _pWineCaps->MaxStreams = &_pD3D8Caps->MaxStreams; \
110 _pWineCaps->MaxStreamStride = &_pD3D8Caps->MaxStreamStride; \
111 _pWineCaps->VertexShaderVersion = &_pD3D8Caps->VertexShaderVersion; \
112 _pWineCaps->MaxVertexShaderConst = &_pD3D8Caps->MaxVertexShaderConst; \
113 _pWineCaps->PixelShaderVersion = &_pD3D8Caps->PixelShaderVersion; \
114 _pWineCaps->PixelShader1xMaxValue = &_pD3D8Caps->MaxPixelShaderValue;
116 /* Direct3D8 Interfaces: */
117 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
118 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
119 typedef struct IDirect3D8Impl IDirect3D8Impl;
120 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
121 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
122 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
123 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
124 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
125 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
126 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
127 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
128 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
130 /** Private Interfaces: */
131 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
132 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
133 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
134 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
136 /* Advance declaration of structures to satisfy compiler */
137 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
139 /* ===========================================================================
140 The interfactes themselves
141 =========================================================================== */
147 /*****************************************************************************
148 * Predeclare the interface implementation structures
150 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
152 /*****************************************************************************
153 * IDirect3D implementation structure
155 struct IDirect3D8Impl
157 /* IUnknown fields */
158 const IDirect3D8Vtbl *lpVtbl;
161 /* The WineD3D device */
165 /* ---------------- */
166 /* IDirect3DDevice8 */
167 /* ---------------- */
169 /*****************************************************************************
170 * Predeclare the interface implementation structures
172 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
174 /*****************************************************************************
175 * IDirect3DDevice8 implementation structure
177 struct IDirect3DDevice8Impl
179 /* IUnknown fields */
180 const IDirect3DDevice8Vtbl *lpVtbl;
182 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
183 IWineD3DDevice *WineD3DDevice;
184 IDirect3DVertexShader8Impl *vShaders[MAX_SHADERS];
185 /* FIXME: Move *baseVertexIndex somewhere sensible like wined3d */
186 UINT baseVertexIndex;
189 /* ---------------- */
190 /* IDirect3DVolume8 */
191 /* ---------------- */
193 /*****************************************************************************
194 * Predeclare the interface implementation structures
196 extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
198 /*****************************************************************************
199 * IDirect3DVolume8 implementation structure
201 struct IDirect3DVolume8Impl
203 /* IUnknown fields */
204 const IDirect3DVolume8Vtbl *lpVtbl;
207 /* IDirect3DVolume8 fields */
208 IWineD3DVolume *wineD3DVolume;
211 /* ------------------- */
212 /* IDirect3DSwapChain8 */
213 /* ------------------- */
215 /*****************************************************************************
216 * Predeclare the interface implementation structures
218 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
220 /*****************************************************************************
221 * IDirect3DSwapChain8 implementation structure
223 struct IDirect3DSwapChain8Impl
225 /* IUnknown fields */
226 const IDirect3DSwapChain8Vtbl *lpVtbl;
229 /* IDirect3DSwapChain8 fields */
230 IWineD3DSwapChain *wineD3DSwapChain;
233 /* ----------------- */
234 /* IDirect3DSurface8 */
235 /* ----------------- */
237 /*****************************************************************************
238 * Predeclare the interface implementation structures
240 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
242 /*****************************************************************************
243 * IDirect3DSurface8 implementation structure
245 struct IDirect3DSurface8Impl
247 /* IUnknown fields */
248 const IDirect3DSurface8Vtbl *lpVtbl;
251 /* IDirect3DSurface8 fields */
252 IWineD3DSurface *wineD3DSurface;
255 /* ------------------ */
256 /* IDirect3DResource8 */
257 /* ------------------ */
259 /*****************************************************************************
260 * Predeclare the interface implementation structures
262 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
264 /*****************************************************************************
265 * IDirect3DResource8 implementation structure
267 struct IDirect3DResource8Impl
269 /* IUnknown fields */
270 const IDirect3DResource8Vtbl *lpVtbl;
273 /* IDirect3DResource8 fields */
274 IWineD3DResource *wineD3DResource;
276 extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
278 /* ---------------------- */
279 /* IDirect3DVertexBuffer8 */
280 /* ---------------------- */
282 /*****************************************************************************
283 * Predeclare the interface implementation structures
285 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
287 /*****************************************************************************
288 * IDirect3DVertexBuffer8 implementation structure
290 struct IDirect3DVertexBuffer8Impl
292 /* IUnknown fields */
293 const IDirect3DVertexBuffer8Vtbl *lpVtbl;
296 /* IDirect3DResource8 fields */
297 IWineD3DVertexBuffer *wineD3DVertexBuffer;
300 /* --------------------- */
301 /* IDirect3DIndexBuffer8 */
302 /* --------------------- */
304 /*****************************************************************************
305 * Predeclare the interface implementation structures
307 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
309 /*****************************************************************************
310 * IDirect3DIndexBuffer8 implementation structure
312 struct IDirect3DIndexBuffer8Impl
314 /* IUnknown fields */
315 const IDirect3DIndexBuffer8Vtbl *lpVtbl;
318 /* IDirect3DResource8 fields */
319 IWineD3DIndexBuffer *wineD3DIndexBuffer;
322 /* --------------------- */
323 /* IDirect3DBaseTexture8 */
324 /* --------------------- */
326 /*****************************************************************************
327 * IDirect3DBaseTexture8 implementation structure
329 struct IDirect3DBaseTexture8Impl
331 /* IUnknown fields */
332 const IDirect3DBaseTexture8Vtbl *lpVtbl;
335 /* IDirect3DResource8 fields */
336 IWineD3DBaseTexture *wineD3DBaseTexture;
339 /* --------------------- */
340 /* IDirect3DCubeTexture8 */
341 /* --------------------- */
343 /*****************************************************************************
344 * Predeclare the interface implementation structures
346 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
348 /*****************************************************************************
349 * IDirect3DCubeTexture8 implementation structure
351 struct IDirect3DCubeTexture8Impl
353 /* IUnknown fields */
354 const IDirect3DCubeTexture8Vtbl *lpVtbl;
357 /* IDirect3DResource8 fields */
358 IWineD3DCubeTexture *wineD3DCubeTexture;
361 /* ----------------- */
362 /* IDirect3DTexture8 */
363 /* ----------------- */
365 /*****************************************************************************
366 * Predeclare the interface implementation structures
368 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
370 /*****************************************************************************
371 * IDirect3DTexture8 implementation structure
373 struct IDirect3DTexture8Impl
375 /* IUnknown fields */
376 const IDirect3DTexture8Vtbl *lpVtbl;
379 /* IDirect3DResourc8 fields */
380 IWineD3DTexture *wineD3DTexture;
383 /* ----------------------- */
384 /* IDirect3DVolumeTexture8 */
385 /* ----------------------- */
387 /*****************************************************************************
388 * Predeclare the interface implementation structures
390 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
392 /*****************************************************************************
393 * IDirect3DVolumeTexture8 implementation structure
395 struct IDirect3DVolumeTexture8Impl
397 /* IUnknown fields */
398 const IDirect3DVolumeTexture8Vtbl *lpVtbl;
401 /* IDirect3DResource8 fields */
402 IWineD3DVolumeTexture *wineD3DVolumeTexture;
405 /* ----------------------- */
406 /* IDirect3DStateBlockImpl */
407 /* ----------------------- */
409 /* TODO: Generate a valid GUIDs */
410 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
411 DEFINE_GUID(IID_IDirect3DStateBlock8,
412 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
414 DEFINE_GUID(IID_IDirect3DVertexShader8,
415 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
417 DEFINE_GUID(IID_IDirect3DPixelShader8,
418 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
421 /*****************************************************************************
422 * IDirect3DStateBlock8 interface
424 #define INTERFACE IDirect3DStateBlock8
425 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
427 /*** IUnknown methods ***/
428 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
429 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
430 STDMETHOD_(ULONG,Release)(THIS) PURE;
431 /*** IDirect3DStateBlock9 methods ***/
432 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
433 STDMETHOD(Capture)(THIS) PURE;
434 STDMETHOD(Apply)(THIS) PURE;
438 /*** IUnknown methods ***/
439 #define IDirect3DStateBlock8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
440 #define IDirect3DStateBlock8_AddRef(p) (p)->lpVtbl->AddRef(p)
441 #define IDirect3DStateBlock8_Release(p) (p)->lpVtbl->Release(p)
442 /*** IDirect3DStateBlock9 methods ***/
443 #define IDirect3DStateBlock8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
444 #define IDirect3DStateBlock8_Capture(p) (p)->lpVtbl->Capture(p)
445 #define IDirect3DStateBlock8_Apply(p) (p)->lpVtbl->Apply(p)
447 /*****************************************************************************
448 * Predeclare the interface implementation structures
450 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
452 /*****************************************************************************
453 * IDirect3DStateBlock implementation structure
455 typedef struct IDirect3DStateBlock8Impl {
456 /* IUnknown fields */
457 const IDirect3DStateBlock8Vtbl *lpVtbl;
460 /* IDirect3DResource8 fields */
461 IWineD3DStateBlock *wineD3DStateBlock;
462 } IDirect3DStateBlock8Impl;
464 /*****************************************************************************
465 * IDirect3DVertexShader9 interface
467 #define INTERFACE IDirect3DVertexShader8
468 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
470 /*** IUnknown methods ***/
471 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
472 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
473 STDMETHOD_(ULONG,Release)(THIS) PURE;
474 /*** IDirect3DVertexShader9 methods ***/
475 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
476 STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
480 /*** IUnknown methods ***/
481 #define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
482 #define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
483 #define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p)
484 /*** IDirect3DVertexShader8 methods ***/
485 #define IDirect3DVertexShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
486 #define IDirect3DVertexShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
488 /* ------------------------- */
489 /* IDirect3DVertexShader8Impl */
490 /* ------------------------- */
492 /*****************************************************************************
493 * IDirect3DPixelShader9 interface
495 #define INTERFACE IDirect3DPixelShader8
496 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
498 /*** IUnknown methods ***/
499 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
500 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
501 STDMETHOD_(ULONG,Release)(THIS) PURE;
502 /*** IDirect3DPixelShader8 methods ***/
503 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
504 STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
508 /*** IUnknown methods ***/
509 #define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
510 #define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
511 #define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p)
512 /*** IDirect3DPixelShader8 methods ***/
513 #define IDirect3DPixelShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
514 #define IDirect3DPixelShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
517 /*****************************************************************************
518 * Predeclare the interface implementation structures
520 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
522 /*****************************************************************************
523 * IDirect3DVertexShader implementation structure
526 struct IDirect3DVertexShader8Impl {
527 const IDirect3DVertexShader8Vtbl *lpVtbl;
530 IWineD3DVertexShader *wineD3DVertexShader;
534 /* ------------------------ */
535 /* IDirect3DPixelShaderImpl */
536 /* ------------------------ */
539 /*****************************************************************************
540 * Predeclare the interface implementation structures
542 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
544 /*****************************************************************************
545 * IDirect3DPixelShader implementation structure
547 typedef struct IDirect3DPixelShader8Impl {
548 const IDirect3DPixelShader8Vtbl *lpVtbl;
551 /* The device, to be replaced by an IDirect3DDeviceImpl */
552 IWineD3DPixelShader *wineD3DPixelShader;
553 } IDirect3DPixelShader8Impl;
556 * Internals functions
558 * to see how not defined it here
562 extern HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
563 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
564 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
566 extern HRESULT WINAPI D3D8CB_CreateVolume(IUnknown *pDevice, UINT Width, UINT Height, UINT Depth,
567 WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
568 IWineD3DVolume **ppVolume,
569 HANDLE * pSharedHandle);
571 extern HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
572 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
573 DWORD MultisampleQuality, BOOL Discard,
574 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
576 extern HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
577 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
578 DWORD MultisampleQuality, BOOL Lockable,
579 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
581 #endif /* __WINE_D3DX8_PRIVATE_H */