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HEAD
d3d10core: Implement d3d10_device_GSGetShader().
[wine]
/
dlls
/
cryptdll
/
Makefile.in
1
MODULE = cryptdll.dll
2
IMPORTLIB = cryptdll
3
IMPORTS = advapi32
4
5
C_SRCS = \
6
cryptdll.c
7
8
@MAKE_DLL_RULES@