d3d10core: Implement d3d10_device_GSGetShader().
[wine] / dlls / cryptdll / Makefile.in
1 MODULE    = cryptdll.dll
2 IMPORTLIB = cryptdll
3 IMPORTS   = advapi32
4
5 C_SRCS = \
6         cryptdll.c
7
8 @MAKE_DLL_RULES@