2 * IWineD3DVertexBuffer Implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
28 /* *******************************************
29 IWineD3DVertexBuffer IUnknown parts follow
30 ******************************************* */
31 HRESULT WINAPI IWineD3DVertexBufferImpl_QueryInterface(IWineD3DVertexBuffer *iface, REFIID riid, LPVOID *ppobj)
33 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
34 WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj);
38 ULONG WINAPI IWineD3DVertexBufferImpl_AddRef(IWineD3DVertexBuffer *iface) {
39 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
40 TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref);
41 IUnknown_AddRef(This->resource.parent);
42 return InterlockedIncrement(&This->resource.ref);
45 ULONG WINAPI IWineD3DVertexBufferImpl_Release(IWineD3DVertexBuffer *iface) {
46 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
48 TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref);
49 ref = InterlockedDecrement(&This->resource.ref);
51 if (NULL != This->allocatedMemory) HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
52 IWineD3DDevice_Release(This->resource.wineD3DDevice);
53 HeapFree(GetProcessHeap(), 0, This);
55 IUnknown_Release(This->resource.parent); /* Released the reference to the d3dx VB */
60 /* ****************************************************
61 IWineD3DVertexBuffer IWineD3DResource parts follow
62 **************************************************** */
63 HRESULT WINAPI IWineD3DVertexBufferImpl_GetDevice(IWineD3DVertexBuffer *iface, IWineD3DDevice** ppDevice) {
64 return IWineD3DResource_GetDevice((IWineD3DResource *)iface, ppDevice);
67 HRESULT WINAPI IWineD3DVertexBufferImpl_SetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
68 return IWineD3DResource_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
71 HRESULT WINAPI IWineD3DVertexBufferImpl_GetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
72 return IWineD3DResource_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
75 HRESULT WINAPI IWineD3DVertexBufferImpl_FreePrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid) {
76 return IWineD3DResource_FreePrivateData((IWineD3DResource *)iface, refguid);
79 DWORD WINAPI IWineD3DVertexBufferImpl_SetPriority(IWineD3DVertexBuffer *iface, DWORD PriorityNew) {
80 return IWineD3DResource_SetPriority((IWineD3DResource *)iface, PriorityNew);
83 DWORD WINAPI IWineD3DVertexBufferImpl_GetPriority(IWineD3DVertexBuffer *iface) {
84 return IWineD3DResource_GetPriority((IWineD3DResource *)iface);
87 void WINAPI IWineD3DVertexBufferImpl_PreLoad(IWineD3DVertexBuffer *iface) {
88 return IWineD3DResource_PreLoad((IWineD3DResource *)iface);
91 D3DRESOURCETYPE WINAPI IWineD3DVertexBufferImpl_GetType(IWineD3DVertexBuffer *iface) {
92 return IWineD3DResource_GetType((IWineD3DResource *)iface);
95 HRESULT WINAPI IWineD3DVertexBufferImpl_GetParent(IWineD3DVertexBuffer *iface, IUnknown **pParent) {
96 return IWineD3DResource_GetParent((IWineD3DResource *)iface, pParent);
99 /* ******************************************************
100 IWineD3DVertexBuffer IWineD3DVertexBuffer parts follow
101 ****************************************************** */
102 HRESULT WINAPI IWineD3DVertexBufferImpl_Lock(IWineD3DVertexBuffer *iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) {
103 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
104 TRACE("(%p) : returning memory of %p (base:%p,offset:%u)\n", This, This->allocatedMemory + OffsetToLock, This->allocatedMemory, OffsetToLock);
105 /* TODO: check Flags compatibility with This->currentDesc.Usage (see MSDN) */
106 *ppbData = This->allocatedMemory + OffsetToLock;
109 HRESULT WINAPI IWineD3DVertexBufferImpl_Unlock(IWineD3DVertexBuffer *iface) {
110 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
111 TRACE("(%p) : stub\n", This);
114 HRESULT WINAPI IWineD3DVertexBufferImpl_GetDesc(IWineD3DVertexBuffer *iface, D3DVERTEXBUFFER_DESC *pDesc) {
115 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
117 TRACE("(%p)\n", This);
118 pDesc->Format = This->currentDesc.Format;
119 pDesc->Type = This->currentDesc.Type;
120 pDesc->Usage = This->currentDesc.Usage;
121 pDesc->Pool = This->currentDesc.Pool;
122 pDesc->Size = This->currentDesc.Size;
123 pDesc->FVF = This->currentDesc.FVF;
127 IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl =
129 IWineD3DVertexBufferImpl_QueryInterface,
130 IWineD3DVertexBufferImpl_AddRef,
131 IWineD3DVertexBufferImpl_Release,
132 IWineD3DVertexBufferImpl_GetParent,
133 IWineD3DVertexBufferImpl_GetDevice,
134 IWineD3DVertexBufferImpl_SetPrivateData,
135 IWineD3DVertexBufferImpl_GetPrivateData,
136 IWineD3DVertexBufferImpl_FreePrivateData,
137 IWineD3DVertexBufferImpl_SetPriority,
138 IWineD3DVertexBufferImpl_GetPriority,
139 IWineD3DVertexBufferImpl_PreLoad,
140 IWineD3DVertexBufferImpl_GetType,
141 IWineD3DVertexBufferImpl_Lock,
142 IWineD3DVertexBufferImpl_Unlock,
143 IWineD3DVertexBufferImpl_GetDesc