3 * This library is free software; you can redistribute it and/or
4 * modify it under the terms of the GNU Lesser General Public
5 * License as published by the Free Software Foundation; either
6 * version 2.1 of the License, or (at your option) any later version.
8 * This library is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 * Lesser General Public License for more details.
13 * You should have received a copy of the GNU Lesser General Public
14 * License along with this library; if not, write to the Free Software
15 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
28 #include "wine/debug.h"
31 #include "d3d8_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
36 void (*wine_tsx11_lock_ptr)(void) = NULL;
37 void (*wine_tsx11_unlock_ptr)(void) = NULL;
38 int vs_mode = VS_HW; /* Hardware by default */
39 int ps_mode = PS_NONE; /* Disabled by default */
41 HRESULT WINAPI D3D8GetSWInfo(void)
43 FIXME("(void): stub\n");
47 void WINAPI DebugSetMute(void)
52 IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion)
54 IDirect3D8Impl *object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D8Impl));
56 object->lpVtbl = &Direct3D8_Vtbl;
57 object->direct3d8 = object;
59 object->WineD3D = WineDirect3DCreate(SDKVersion, 8, (IUnknown *)object);
61 TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D);
63 return (IDirect3D8 *)object;
66 /* At process attach */
67 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
69 TRACE("D3D8 DLLMain Reason=%ld\n", fdwReason);
70 if (fdwReason == DLL_PROCESS_ATTACH)
74 DWORD size = sizeof(buffer);
77 DisableThreadLibraryCalls(hInstDLL);
79 mod = GetModuleHandleA( "winex11.drv" );
82 wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
83 wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
85 if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Wine\\Direct3D", &hkey) )
87 if ( !RegQueryValueExA( hkey, "VertexShaderMode", 0, NULL, buffer, &size) )
89 if (!strcmp(buffer,"none"))
91 TRACE("Disable vertex shaders\n");
94 else if (!strcmp(buffer,"emulation"))
96 TRACE("Force SW vertex shaders\n");
100 if ( !RegQueryValueExA( hkey, "PixelShaderMode", 0, NULL, buffer, &size) )
102 if (!strcmp(buffer,"enabled"))
104 TRACE("Allow pixel shaders\n");
109 if (vs_mode == VS_HW)
110 TRACE("Allow HW vertex shaders\n");
111 if (ps_mode == PS_NONE)
112 TRACE("Disable pixel shaders\n");