Make some of the OLE interface vtables const.
[wine] / dlls / d3d8 / d3d8_main.c
1 /* Direct3D 8
2  *
3  * This library is free software; you can redistribute it and/or
4  * modify it under the terms of the GNU Lesser General Public
5  * License as published by the Free Software Foundation; either
6  * version 2.1 of the License, or (at your option) any later version.
7  *
8  * This library is distributed in the hope that it will be useful,
9  * but WITHOUT ANY WARRANTY; without even the implied warranty of
10  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
11  * Lesser General Public License for more details.
12  *
13  * You should have received a copy of the GNU Lesser General Public
14  * License along with this library; if not, write to the Free Software
15  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
16  *
17  */
18
19 #include "config.h"
20
21 #include <stdarg.h>
22
23 #include "windef.h"
24 #include "winbase.h"
25 #include "winreg.h"
26 #include "wingdi.h"
27 #include "winuser.h"
28 #include "wine/debug.h"
29
30 #include "d3d8.h"
31 #include "d3d8_private.h"
32
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
34
35 int num_lock = 0;
36 void (*wine_tsx11_lock_ptr)(void) = NULL;
37 void (*wine_tsx11_unlock_ptr)(void) = NULL;
38 int vs_mode = VS_HW;   /* Hardware by default */
39 int ps_mode = PS_NONE; /* Disabled by default */
40
41 HRESULT WINAPI D3D8GetSWInfo(void)
42 {
43     FIXME("(void): stub\n");
44     return 0;
45 }
46
47 void WINAPI DebugSetMute(void)
48 {
49     /* nothing to do */
50 }
51
52 IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion)
53 {
54     IDirect3D8Impl *object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D8Impl));
55
56     object->lpVtbl = &Direct3D8_Vtbl;
57     object->direct3d8 = object;
58     object->ref = 1;
59     object->WineD3D = WineDirect3DCreate(SDKVersion, 8, (IUnknown *)object);
60
61     TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D);
62
63     return (IDirect3D8 *)object;
64 }
65
66 /* At process attach */
67 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
68 {
69     TRACE("D3D8 DLLMain Reason=%ld\n", fdwReason);
70     if (fdwReason == DLL_PROCESS_ATTACH)
71     {
72        HMODULE mod;
73        char buffer[32];
74        DWORD size = sizeof(buffer);
75        HKEY hkey = 0;
76
77        DisableThreadLibraryCalls(hInstDLL);
78
79        mod = GetModuleHandleA( "winex11.drv" );
80        if (mod)
81        {
82            wine_tsx11_lock_ptr   = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
83            wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
84        }
85        if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Wine\\Direct3D", &hkey) )
86        {
87            if ( !RegQueryValueExA( hkey, "VertexShaderMode", 0, NULL, buffer, &size) )
88            {
89                if (!strcmp(buffer,"none"))
90                {
91                    TRACE("Disable vertex shaders\n");
92                    vs_mode = VS_NONE;
93                }
94                else if (!strcmp(buffer,"emulation"))
95                {
96                    TRACE("Force SW vertex shaders\n");
97                    vs_mode = VS_SW;
98                }
99            }
100            if ( !RegQueryValueExA( hkey, "PixelShaderMode", 0, NULL, buffer, &size) )
101            {
102                if (!strcmp(buffer,"enabled"))
103                {
104                    TRACE("Allow pixel shaders\n");
105                    ps_mode = PS_HW;
106                }
107            }
108        }
109        if (vs_mode == VS_HW)
110            TRACE("Allow HW vertex shaders\n");
111        if (ps_mode == PS_NONE)
112            TRACE("Disable pixel shaders\n");
113     }
114     return TRUE;
115 }