wined3d: Introduce a wined3d_vertex_pipe_ops structure.
[wine] / dlls / wined3d / directx.c
1 /*
2  * Copyright 2002-2004 Jason Edmeades
3  * Copyright 2003-2004 Raphael Junqueira
4  * Copyright 2004 Christian Costa
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7  * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25 #include "wine/port.h"
26
27 #include <stdio.h>
28
29 #include "wined3d_private.h"
30 #include "winternl.h"
31
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
34
35 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
36
37 /* The driver names reflect the lowest GPU supported
38  * by a certain driver, so DRIVER_AMD_R300 supports
39  * R3xx, R4xx and R5xx GPUs. */
40 enum wined3d_display_driver
41 {
42     DRIVER_AMD_RAGE_128PRO,
43     DRIVER_AMD_R100,
44     DRIVER_AMD_R300,
45     DRIVER_AMD_R600,
46     DRIVER_INTEL_GMA800,
47     DRIVER_INTEL_GMA900,
48     DRIVER_INTEL_GMA950,
49     DRIVER_INTEL_GMA3000,
50     DRIVER_NVIDIA_TNT,
51     DRIVER_NVIDIA_GEFORCE2MX,
52     DRIVER_NVIDIA_GEFORCEFX,
53     DRIVER_NVIDIA_GEFORCE6,
54     DRIVER_UNKNOWN
55 };
56
57 enum wined3d_driver_model
58 {
59     DRIVER_MODEL_WIN9X,
60     DRIVER_MODEL_NT40,
61     DRIVER_MODEL_NT5X,
62     DRIVER_MODEL_NT6X
63 };
64
65 enum wined3d_gl_vendor
66 {
67     GL_VENDOR_UNKNOWN,
68     GL_VENDOR_APPLE,
69     GL_VENDOR_FGLRX,
70     GL_VENDOR_INTEL,
71     GL_VENDOR_MESA,
72     GL_VENDOR_NVIDIA,
73 };
74
75 /* The d3d device ID */
76 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
77
78 /* Extension detection */
79 struct wined3d_extension_map
80 {
81     const char *extension_string;
82     enum wined3d_gl_extension extension;
83 };
84
85 static const struct wined3d_extension_map gl_extension_map[] =
86 {
87     /* APPLE */
88     {"GL_APPLE_client_storage",             APPLE_CLIENT_STORAGE          },
89     {"GL_APPLE_fence",                      APPLE_FENCE                   },
90     {"GL_APPLE_float_pixels",               APPLE_FLOAT_PIXELS            },
91     {"GL_APPLE_flush_buffer_range",         APPLE_FLUSH_BUFFER_RANGE      },
92     {"GL_APPLE_ycbcr_422",                  APPLE_YCBCR_422               },
93
94     /* ARB */
95     {"GL_ARB_color_buffer_float",           ARB_COLOR_BUFFER_FLOAT        },
96     {"GL_ARB_debug_output",                 ARB_DEBUG_OUTPUT              },
97     {"GL_ARB_depth_buffer_float",           ARB_DEPTH_BUFFER_FLOAT        },
98     {"GL_ARB_depth_clamp",                  ARB_DEPTH_CLAMP               },
99     {"GL_ARB_depth_texture",                ARB_DEPTH_TEXTURE             },
100     {"GL_ARB_draw_buffers",                 ARB_DRAW_BUFFERS              },
101     {"GL_ARB_draw_elements_base_vertex",    ARB_DRAW_ELEMENTS_BASE_VERTEX },
102     {"GL_ARB_draw_instanced",               ARB_DRAW_INSTANCED            },
103     {"GL_ARB_fragment_program",             ARB_FRAGMENT_PROGRAM          },
104     {"GL_ARB_fragment_shader",              ARB_FRAGMENT_SHADER           },
105     {"GL_ARB_framebuffer_object",           ARB_FRAMEBUFFER_OBJECT        },
106     {"GL_ARB_framebuffer_sRGB",             ARB_FRAMEBUFFER_SRGB          },
107     {"GL_ARB_geometry_shader4",             ARB_GEOMETRY_SHADER4          },
108     {"GL_ARB_half_float_pixel",             ARB_HALF_FLOAT_PIXEL          },
109     {"GL_ARB_half_float_vertex",            ARB_HALF_FLOAT_VERTEX         },
110     {"GL_ARB_instanced_arrays",             ARB_INSTANCED_ARRAYS,         },
111     {"GL_ARB_internalformat_query2",        ARB_INTERNALFORMAT_QUERY2,    },
112     {"GL_ARB_map_buffer_alignment",         ARB_MAP_BUFFER_ALIGNMENT      },
113     {"GL_ARB_map_buffer_range",             ARB_MAP_BUFFER_RANGE          },
114     {"GL_ARB_multisample",                  ARB_MULTISAMPLE               }, /* needs GLX_ARB_MULTISAMPLE as well */
115     {"GL_ARB_multitexture",                 ARB_MULTITEXTURE              },
116     {"GL_ARB_occlusion_query",              ARB_OCCLUSION_QUERY           },
117     {"GL_ARB_pixel_buffer_object",          ARB_PIXEL_BUFFER_OBJECT       },
118     {"GL_ARB_point_parameters",             ARB_POINT_PARAMETERS          },
119     {"GL_ARB_point_sprite",                 ARB_POINT_SPRITE              },
120     {"GL_ARB_provoking_vertex",             ARB_PROVOKING_VERTEX          },
121     {"GL_ARB_shader_bit_encoding",          ARB_SHADER_BIT_ENCODING       },
122     {"GL_ARB_shader_objects",               ARB_SHADER_OBJECTS            },
123     {"GL_ARB_shader_texture_lod",           ARB_SHADER_TEXTURE_LOD        },
124     {"GL_ARB_shading_language_100",         ARB_SHADING_LANGUAGE_100      },
125     {"GL_ARB_shadow",                       ARB_SHADOW                    },
126     {"GL_ARB_sync",                         ARB_SYNC                      },
127     {"GL_ARB_texture_border_clamp",         ARB_TEXTURE_BORDER_CLAMP      },
128     {"GL_ARB_texture_compression",          ARB_TEXTURE_COMPRESSION       },
129     {"GL_ARB_texture_compression_rgtc",     ARB_TEXTURE_COMPRESSION_RGTC  },
130     {"GL_ARB_texture_cube_map",             ARB_TEXTURE_CUBE_MAP          },
131     {"GL_ARB_texture_env_add",              ARB_TEXTURE_ENV_ADD           },
132     {"GL_ARB_texture_env_combine",          ARB_TEXTURE_ENV_COMBINE       },
133     {"GL_ARB_texture_env_dot3",             ARB_TEXTURE_ENV_DOT3          },
134     {"GL_ARB_texture_float",                ARB_TEXTURE_FLOAT             },
135     {"GL_ARB_texture_mirrored_repeat",      ARB_TEXTURE_MIRRORED_REPEAT   },
136     {"GL_ARB_texture_non_power_of_two",     ARB_TEXTURE_NON_POWER_OF_TWO  },
137     {"GL_ARB_texture_rectangle",            ARB_TEXTURE_RECTANGLE         },
138     {"GL_ARB_texture_rg",                   ARB_TEXTURE_RG                },
139     {"GL_ARB_vertex_array_bgra",            ARB_VERTEX_ARRAY_BGRA         },
140     {"GL_ARB_vertex_blend",                 ARB_VERTEX_BLEND              },
141     {"GL_ARB_vertex_buffer_object",         ARB_VERTEX_BUFFER_OBJECT      },
142     {"GL_ARB_vertex_program",               ARB_VERTEX_PROGRAM            },
143     {"GL_ARB_vertex_shader",                ARB_VERTEX_SHADER             },
144
145     /* ATI */
146     {"GL_ATI_fragment_shader",              ATI_FRAGMENT_SHADER           },
147     {"GL_ATI_separate_stencil",             ATI_SEPARATE_STENCIL          },
148     {"GL_ATI_texture_compression_3dc",      ATI_TEXTURE_COMPRESSION_3DC   },
149     {"GL_ATI_texture_env_combine3",         ATI_TEXTURE_ENV_COMBINE3      },
150     {"GL_ATI_texture_mirror_once",          ATI_TEXTURE_MIRROR_ONCE       },
151
152     /* EXT */
153     {"GL_EXT_blend_color",                  EXT_BLEND_COLOR               },
154     {"GL_EXT_blend_equation_separate",      EXT_BLEND_EQUATION_SEPARATE   },
155     {"GL_EXT_blend_func_separate",          EXT_BLEND_FUNC_SEPARATE       },
156     {"GL_EXT_blend_minmax",                 EXT_BLEND_MINMAX              },
157     {"GL_EXT_blend_subtract",               EXT_BLEND_SUBTRACT            },
158     {"GL_EXT_depth_bounds_test",            EXT_DEPTH_BOUNDS_TEST         },
159     {"GL_EXT_draw_buffers2",                EXT_DRAW_BUFFERS2             },
160     {"GL_EXT_fog_coord",                    EXT_FOG_COORD                 },
161     {"GL_EXT_framebuffer_blit",             EXT_FRAMEBUFFER_BLIT          },
162     {"GL_EXT_framebuffer_multisample",      EXT_FRAMEBUFFER_MULTISAMPLE   },
163     {"GL_EXT_framebuffer_object",           EXT_FRAMEBUFFER_OBJECT        },
164     {"GL_EXT_gpu_program_parameters",       EXT_GPU_PROGRAM_PARAMETERS    },
165     {"GL_EXT_gpu_shader4",                  EXT_GPU_SHADER4               },
166     {"GL_EXT_packed_depth_stencil",         EXT_PACKED_DEPTH_STENCIL      },
167     {"GL_EXT_paletted_texture",             EXT_PALETTED_TEXTURE          },
168     {"GL_EXT_point_parameters",             EXT_POINT_PARAMETERS          },
169     {"GL_EXT_provoking_vertex",             EXT_PROVOKING_VERTEX          },
170     {"GL_EXT_secondary_color",              EXT_SECONDARY_COLOR           },
171     {"GL_EXT_stencil_two_side",             EXT_STENCIL_TWO_SIDE          },
172     {"GL_EXT_stencil_wrap",                 EXT_STENCIL_WRAP              },
173     {"GL_EXT_texture3D",                    EXT_TEXTURE3D                 },
174     {"GL_EXT_texture_compression_rgtc",     EXT_TEXTURE_COMPRESSION_RGTC  },
175     {"GL_EXT_texture_compression_s3tc",     EXT_TEXTURE_COMPRESSION_S3TC  },
176     {"GL_EXT_texture_env_add",              EXT_TEXTURE_ENV_ADD           },
177     {"GL_EXT_texture_env_combine",          EXT_TEXTURE_ENV_COMBINE       },
178     {"GL_EXT_texture_env_dot3",             EXT_TEXTURE_ENV_DOT3          },
179     {"GL_EXT_texture_filter_anisotropic",   EXT_TEXTURE_FILTER_ANISOTROPIC},
180     {"GL_EXT_texture_lod_bias",             EXT_TEXTURE_LOD_BIAS          },
181     {"GL_EXT_texture_sRGB",                 EXT_TEXTURE_SRGB              },
182     {"GL_EXT_texture_sRGB_decode",          EXT_TEXTURE_SRGB_DECODE       },
183     {"GL_EXT_vertex_array_bgra",            EXT_VERTEX_ARRAY_BGRA         },
184
185     /* NV */
186     {"GL_NV_depth_clamp",                   NV_DEPTH_CLAMP                },
187     {"GL_NV_fence",                         NV_FENCE                      },
188     {"GL_NV_fog_distance",                  NV_FOG_DISTANCE               },
189     {"GL_NV_fragment_program",              NV_FRAGMENT_PROGRAM           },
190     {"GL_NV_fragment_program2",             NV_FRAGMENT_PROGRAM2          },
191     {"GL_NV_fragment_program_option",       NV_FRAGMENT_PROGRAM_OPTION    },
192     {"GL_NV_half_float",                    NV_HALF_FLOAT                 },
193     {"GL_NV_light_max_exponent",            NV_LIGHT_MAX_EXPONENT         },
194     {"GL_NV_point_sprite",                  NV_POINT_SPRITE               },
195     {"GL_NV_register_combiners",            NV_REGISTER_COMBINERS         },
196     {"GL_NV_register_combiners2",           NV_REGISTER_COMBINERS2        },
197     {"GL_NV_texgen_reflection",             NV_TEXGEN_REFLECTION          },
198     {"GL_NV_texture_env_combine4",          NV_TEXTURE_ENV_COMBINE4       },
199     {"GL_NV_texture_shader",                NV_TEXTURE_SHADER             },
200     {"GL_NV_texture_shader2",               NV_TEXTURE_SHADER2            },
201     {"GL_NV_vertex_program",                NV_VERTEX_PROGRAM             },
202     {"GL_NV_vertex_program1_1",             NV_VERTEX_PROGRAM1_1          },
203     {"GL_NV_vertex_program2",               NV_VERTEX_PROGRAM2            },
204     {"GL_NV_vertex_program2_option",        NV_VERTEX_PROGRAM2_OPTION     },
205     {"GL_NV_vertex_program3",               NV_VERTEX_PROGRAM3            },
206
207     /* SGI */
208     {"GL_SGIS_generate_mipmap",             SGIS_GENERATE_MIPMAP          },
209 };
210
211 static const struct wined3d_extension_map wgl_extension_map[] =
212 {
213     {"WGL_ARB_pixel_format",                WGL_ARB_PIXEL_FORMAT             },
214     {"WGL_EXT_swap_control",                WGL_EXT_SWAP_CONTROL             },
215     {"WGL_WINE_pixel_format_passthrough",   WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
216 };
217
218 /**********************************************************
219  * Utility functions follow
220  **********************************************************/
221
222 const struct min_lookup minMipLookup[] =
223 {
224     /* NONE         POINT                       LINEAR */
225     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
226     {{GL_NEAREST,   GL_NEAREST_MIPMAP_NEAREST,  GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
227     {{GL_LINEAR,    GL_LINEAR_MIPMAP_NEAREST,   GL_LINEAR_MIPMAP_LINEAR}},  /* LINEAR */
228 };
229
230 const struct min_lookup minMipLookup_noFilter[] =
231 {
232     /* NONE         POINT                       LINEAR */
233     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
234     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
235     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* LINEAR */
236 };
237
238 const struct min_lookup minMipLookup_noMip[] =
239 {
240     /* NONE         POINT                       LINEAR */
241     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
242     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
243     {{GL_LINEAR,    GL_LINEAR,                  GL_LINEAR }},               /* LINEAR */
244 };
245
246 const GLenum magLookup[] =
247 {
248     /* NONE     POINT       LINEAR */
249     GL_NEAREST, GL_NEAREST, GL_LINEAR,
250 };
251
252 const GLenum magLookup_noFilter[] =
253 {
254     /* NONE     POINT       LINEAR */
255     GL_NEAREST, GL_NEAREST, GL_NEAREST,
256 };
257
258 /* drawStridedSlow attributes */
259 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
260 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
261 glAttribFunc specular_func_3ubv;
262 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
263 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
264 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
265
266 /**
267  * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
268  * i.e., there is no GL Context - Get a default rendering context to enable the
269  * function query some info from GL.
270  */
271
272 struct wined3d_fake_gl_ctx
273 {
274     HDC dc;
275     HWND wnd;
276     HGLRC gl_ctx;
277     HDC restore_dc;
278     HGLRC restore_gl_ctx;
279 };
280
281 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
282 {
283     TRACE("Destroying fake GL context.\n");
284
285     if (!wglMakeCurrent(NULL, NULL))
286         ERR("Failed to disable fake GL context.\n");
287
288     if (!wglDeleteContext(ctx->gl_ctx))
289     {
290         DWORD err = GetLastError();
291         ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
292     }
293
294     ReleaseDC(ctx->wnd, ctx->dc);
295     DestroyWindow(ctx->wnd);
296
297     if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
298         ERR("Failed to restore previous GL context.\n");
299 }
300
301 static void wined3d_create_fake_gl_context_attribs(struct wined3d_fake_gl_ctx *fake_gl_ctx,
302         struct wined3d_gl_info *gl_info, const GLint *ctx_attribs)
303 {
304     HGLRC new_ctx;
305
306     if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
307         return;
308
309     if (!(new_ctx = gl_info->p_wglCreateContextAttribsARB(fake_gl_ctx->dc, NULL, ctx_attribs)))
310     {
311         ERR("Failed to create a context using wglCreateContextAttribsARB(), last error %#x.\n", GetLastError());
312         gl_info->p_wglCreateContextAttribsARB = NULL;
313         return;
314     }
315
316     if (!wglMakeCurrent(fake_gl_ctx->dc, new_ctx))
317     {
318         ERR("Failed to make new context current, last error %#x.\n", GetLastError());
319         if (!wglDeleteContext(new_ctx))
320             ERR("Failed to delete new context, last error %#x.\n", GetLastError());
321         gl_info->p_wglCreateContextAttribsARB = NULL;
322         return;
323     }
324
325     if (!wglDeleteContext(fake_gl_ctx->gl_ctx))
326         ERR("Failed to delete old context, last error %#x.\n", GetLastError());
327     fake_gl_ctx->gl_ctx = new_ctx;
328 }
329
330 /* Do not call while under the GL lock. */
331 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
332 {
333     PIXELFORMATDESCRIPTOR pfd;
334     int iPixelFormat;
335
336     TRACE("getting context...\n");
337
338     ctx->restore_dc = wglGetCurrentDC();
339     ctx->restore_gl_ctx = wglGetCurrentContext();
340
341     /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
342     ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
343             WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
344     if (!ctx->wnd)
345     {
346         ERR("Failed to create a window.\n");
347         goto fail;
348     }
349
350     ctx->dc = GetDC(ctx->wnd);
351     if (!ctx->dc)
352     {
353         ERR("Failed to get a DC.\n");
354         goto fail;
355     }
356
357     /* PixelFormat selection */
358     ZeroMemory(&pfd, sizeof(pfd));
359     pfd.nSize = sizeof(pfd);
360     pfd.nVersion = 1;
361     pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
362     pfd.iPixelType = PFD_TYPE_RGBA;
363     pfd.cColorBits = 32;
364     pfd.iLayerType = PFD_MAIN_PLANE;
365
366     if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
367     {
368         /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
369         ERR("Failed to find a suitable pixel format.\n");
370         goto fail;
371     }
372     DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
373     SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
374
375     /* Create a GL context. */
376     if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
377     {
378         WARN("Failed to create default context for capabilities initialization.\n");
379         goto fail;
380     }
381
382     /* Make it the current GL context. */
383     if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
384     {
385         ERR("Failed to make fake GL context current.\n");
386         goto fail;
387     }
388
389     return TRUE;
390
391 fail:
392     if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
393     ctx->gl_ctx = NULL;
394     if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
395     ctx->dc = NULL;
396     if (ctx->wnd) DestroyWindow(ctx->wnd);
397     ctx->wnd = NULL;
398     if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
399         ERR("Failed to restore previous GL context.\n");
400
401     return FALSE;
402 }
403
404 /* Adjust the amount of used texture memory */
405 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
406 {
407     adapter->UsedTextureRam += amount;
408     TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
409     return adapter->UsedTextureRam;
410 }
411
412 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
413 {
414     HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
415     HeapFree(GetProcessHeap(), 0, adapter->cfgs);
416 }
417
418 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
419 {
420     ULONG refcount = InterlockedIncrement(&wined3d->ref);
421
422     TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
423
424     return refcount;
425 }
426
427 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
428 {
429     ULONG refcount = InterlockedDecrement(&wined3d->ref);
430
431     TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
432
433     if (!refcount)
434     {
435         unsigned int i;
436
437         for (i = 0; i < wined3d->adapter_count; ++i)
438         {
439             wined3d_adapter_cleanup(&wined3d->adapters[i]);
440         }
441         HeapFree(GetProcessHeap(), 0, wined3d);
442     }
443
444     return refcount;
445 }
446
447 /* Context activation is done by the caller. */
448 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
449 {
450     GLuint prog;
451     BOOL ret = FALSE;
452     const char *testcode =
453         "!!ARBvp1.0\n"
454         "PARAM C[66] = { program.env[0..65] };\n"
455         "ADDRESS A0;"
456         "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
457         "ARL A0.x, zero.x;\n"
458         "MOV result.position, C[A0.x + 65];\n"
459         "END\n";
460
461     while (gl_info->gl_ops.gl.p_glGetError());
462     GL_EXTCALL(glGenProgramsARB(1, &prog));
463     if(!prog) {
464         ERR("Failed to create an ARB offset limit test program\n");
465     }
466     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
467     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
468                                   strlen(testcode), testcode));
469     if (gl_info->gl_ops.gl.p_glGetError())
470     {
471         TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
472         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
473         ret = TRUE;
474     } else TRACE("OpenGL implementation allows offsets > 63\n");
475
476     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
477     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
478     checkGLcall("ARB vp offset limit test cleanup");
479
480     return ret;
481 }
482
483 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
484         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
485 {
486     if (card_vendor != HW_VENDOR_AMD) return FALSE;
487     if (device == CARD_AMD_RADEON_9500) return TRUE;
488     if (device == CARD_AMD_RADEON_X700) return TRUE;
489     if (device == CARD_AMD_RADEON_X1600) return TRUE;
490     return FALSE;
491 }
492
493 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
494         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
495 {
496     if (card_vendor == HW_VENDOR_NVIDIA)
497     {
498         if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
499             device == CARD_NVIDIA_GEFORCEFX_5600 ||
500             device == CARD_NVIDIA_GEFORCEFX_5800)
501         {
502             return TRUE;
503         }
504     }
505     return FALSE;
506 }
507
508 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
509         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
510 {
511     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
512      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
513      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
514      *
515      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
516      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
517      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
518      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
519      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
520      * the chance that other implementations support them is rather small since Win32 QuickTime uses
521      * DirectDraw, not OpenGL.
522      *
523      * This test has been moved into wined3d_guess_gl_vendor()
524      */
525     if (gl_vendor == GL_VENDOR_APPLE)
526     {
527         return TRUE;
528     }
529     return FALSE;
530 }
531
532 /* Context activation is done by the caller. */
533 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
534 {
535     /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
536      * but glTexSubImage from a PBO fails miserably, with the first line repeated over
537      * all the texture. This function detects this bug by its symptom and disables PBOs
538      * if the test fails.
539      *
540      * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
541      * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
542      * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
543      * read back is compared to the original. If they are equal PBOs are assumed to work,
544      * otherwise the PBO extension is disabled. */
545     GLuint texture, pbo;
546     static const unsigned int pattern[] =
547     {
548         0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
549         0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
550         0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
551         0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
552     };
553     unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
554
555     /* No PBO -> No point in testing them. */
556     if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
557
558     while (gl_info->gl_ops.gl.p_glGetError());
559     gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
560     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
561
562     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
563     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
564     checkGLcall("Specifying the PBO test texture");
565
566     GL_EXTCALL(glGenBuffersARB(1, &pbo));
567     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
568     GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
569     checkGLcall("Specifying the PBO test pbo");
570
571     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
572     checkGLcall("Loading the PBO test texture");
573
574     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
575
576     gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
577
578     memset(check, 0, sizeof(check));
579     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
580     checkGLcall("Reading back the PBO test texture");
581
582     gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
583     GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
584     checkGLcall("PBO test cleanup");
585
586     if (memcmp(check, pattern, sizeof(check)))
587     {
588         WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
589                 "Disabling PBOs. This may result in slower performance.\n");
590         gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
591     }
592     else
593     {
594         TRACE("PBO test successful.\n");
595     }
596 }
597
598 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
599         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
600 {
601     return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
602 }
603
604 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
605         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
606 {
607     if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
608     if (card_vendor != HW_VENDOR_AMD) return FALSE;
609     if (device == CARD_AMD_RADEON_X1600) return FALSE;
610     return TRUE;
611 }
612
613 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
614         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
615 {
616     /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
617      * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
618      * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
619      * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
620      * hardcoded
621      *
622      * dx10 cards usually have 64 varyings */
623     return gl_info->limits.glsl_varyings > 44;
624 }
625
626 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
627         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
628 {
629     return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
630 }
631
632 /* A GL context is provided by the caller */
633 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
634         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
635 {
636     GLenum error;
637     DWORD data[16];
638
639     if (!gl_info->supported[EXT_SECONDARY_COLOR])
640         return FALSE;
641
642     while (gl_info->gl_ops.gl.p_glGetError());
643     GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
644     error = gl_info->gl_ops.gl.p_glGetError();
645
646     if (error == GL_NO_ERROR)
647     {
648         TRACE("GL Implementation accepts 4 component specular color pointers\n");
649         return TRUE;
650     }
651     else
652     {
653         TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
654               debug_glerror(error));
655         return FALSE;
656     }
657 }
658
659 /* A GL context is provided by the caller */
660 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
661         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
662 {
663     GLuint prog;
664     BOOL ret = FALSE;
665     GLint pos;
666     const char *testcode =
667         "!!ARBvp1.0\n"
668         "OPTION NV_vertex_program2;\n"
669         "MOV result.clip[0], 0.0;\n"
670         "MOV result.position, 0.0;\n"
671         "END\n";
672
673     if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
674
675     while (gl_info->gl_ops.gl.p_glGetError());
676
677     GL_EXTCALL(glGenProgramsARB(1, &prog));
678     if(!prog)
679     {
680         ERR("Failed to create the NVvp clip test program\n");
681         return FALSE;
682     }
683     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
684     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
685                                   strlen(testcode), testcode));
686     gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
687     if(pos != -1)
688     {
689         WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
690         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
691         ret = TRUE;
692         while (gl_info->gl_ops.gl.p_glGetError());
693     }
694     else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
695
696     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
697     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
698     checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
699
700     return ret;
701 }
702
703 /* Context activation is done by the caller. */
704 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
705         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
706 {
707     char data[4 * 4 * 4];
708     GLuint tex, fbo;
709     GLenum status;
710
711     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
712
713     memset(data, 0xcc, sizeof(data));
714
715     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
716     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
717     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
718     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
719     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
720     checkGLcall("glTexImage2D");
721
722     gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
723     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
724     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
725     checkGLcall("glFramebufferTexture2D");
726
727     status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
728     if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
729     checkGLcall("glCheckFramebufferStatus");
730
731     memset(data, 0x11, sizeof(data));
732     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
733     checkGLcall("glTexSubImage2D");
734
735     gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
736     gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
737     checkGLcall("glClear");
738
739     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
740     checkGLcall("glGetTexImage");
741
742     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
743     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
744     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
745     checkGLcall("glBindTexture");
746
747     gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
748     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
749     checkGLcall("glDeleteTextures");
750
751     return *(DWORD *)data == 0x11111111;
752 }
753
754 /* Context activation is done by the caller. */
755 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
756         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
757 {
758     /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
759      * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
760     GLuint tex;
761     GLint size;
762
763     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
764     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
765     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
766     checkGLcall("glTexImage2D");
767
768     gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
769     checkGLcall("glGetTexLevelParameteriv");
770     TRACE("Real color depth is %d\n", size);
771
772     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
773     checkGLcall("glBindTexture");
774     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
775     checkGLcall("glDeleteTextures");
776
777     return size < 16;
778 }
779
780 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
781         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
782 {
783     return gl_vendor == GL_VENDOR_FGLRX;
784 }
785
786 static BOOL match_r200(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
787         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
788 {
789     if (card_vendor != HW_VENDOR_AMD) return FALSE;
790     if (device == CARD_AMD_RADEON_8500) return TRUE;
791     return FALSE;
792 }
793
794 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
795 {
796     /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
797      * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
798      * allow 48 different offsets or other helper immediate values. */
799     TRACE("Reserving 12 GLSL constants for compiler private use.\n");
800     gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
801 }
802
803 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
804 {
805     /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
806      * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
807      * If real NP2 textures are used, the driver falls back to software. We could just remove the
808      * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
809      * due to the non-normalized texture coordinates. Thus set an internal extension flag,
810      * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
811      * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
812      *
813      * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
814      * has this extension promoted to core. The extension loading code sets this extension supported
815      * due to that, so this code works on fglrx as well. */
816     if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
817     {
818         TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
819         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
820         gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
821     }
822 }
823
824 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
825 {
826     /*  The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
827      *  doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
828      *  This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
829      *  within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
830      *  FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
831      *  We therefore completely remove ARB_tex_npot from the list of supported extensions.
832      *
833      *  Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
834      *  triggering the software fallback. There is not much we can do here apart from disabling the
835      *  software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
836      *  in wined3d_adapter_init_gl_caps).
837      *  This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
838      *  post-processing effects in the game "Max Payne 2").
839      *  The behaviour can be verified through a simple test app attached in bugreport #14724. */
840     TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
841     gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
842     gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
843 }
844
845 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
846 {
847     /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
848      * with fixed function fragment processing. Ideally this flag should be detected with a test shader
849      * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
850      * do not like vertex shaders in feedback mode and return an error, even though it should be valid
851      * according to the spec.
852      *
853      * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
854      * makes the shader slower and eats instruction slots which should be available to the d3d app.
855      *
856      * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
857      * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
858      * this workaround is activated on cards that do not need it, it won't break things, just affect
859      * performance negatively. */
860     TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
861     gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
862 }
863
864 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
865 {
866     gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
867 }
868
869 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
870 {
871     gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
872 }
873
874 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
875 {
876     gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
877 }
878
879 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
880 {
881     gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
882 }
883
884 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
885 {
886     gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
887 }
888
889 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
890 {
891     gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
892 }
893
894 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
895 {
896     /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
897        selected texture formats. They are apparently the only DX9 class GPUs
898        supporting VTF.
899        Also, DX9-era GPUs are somewhat limited with float textures
900        filtering and blending. */
901     gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
902 }
903
904 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
905 {
906     /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
907      * loads some fog parameters (start, end, exponent, but not the color) into the
908      * program.
909      *
910      * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
911      * and it is the responsibility of the vertex pipeline to handle non-linear fog and
912      * linear fog with start and end other than 0.0 and 1.0. */
913     TRACE("Reserving 1 ARB constant for compiler private use.\n");
914     gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
915 }
916
917 struct driver_quirk
918 {
919     BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
920             enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
921     void (*apply)(struct wined3d_gl_info *gl_info);
922     const char *description;
923 };
924
925 static const struct driver_quirk quirk_table[] =
926 {
927     {
928         match_amd_r300_to_500,
929         quirk_amd_dx9,
930         "AMD normalized texrect quirk"
931     },
932     {
933         match_apple,
934         quirk_apple_glsl_constants,
935         "Apple GLSL uniform override"
936     },
937     {
938         match_geforce5,
939         quirk_no_np2,
940         "Geforce 5 NP2 disable"
941     },
942     {
943         match_apple_intel,
944         quirk_texcoord_w,
945         "Init texcoord .w for Apple Intel GPU driver"
946     },
947     {
948         match_apple_nonr500ati,
949         quirk_texcoord_w,
950         "Init texcoord .w for Apple ATI >= r600 GPU driver"
951     },
952     {
953         match_dx10_capable,
954         quirk_clip_varying,
955         "Reserved varying for gl_ClipPos"
956     },
957     {
958         /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
959          * GL implementations accept it. The Mac GL is the only implementation known to
960          * reject it.
961          *
962          * If we can pass 4 component specular colors, do it, because (a) we don't have
963          * to screw around with the data, and (b) the D3D fixed function vertex pipeline
964          * passes specular alpha to the pixel shader if any is used. Otherwise the
965          * specular alpha is used to pass the fog coordinate, which we pass to opengl
966          * via GL_EXT_fog_coord.
967          */
968         match_allows_spec_alpha,
969         quirk_allows_specular_alpha,
970         "Allow specular alpha quirk"
971     },
972     {
973         match_broken_nv_clip,
974         quirk_disable_nvvp_clip,
975         "Apple NV_vertex_program clip bug quirk"
976     },
977     {
978         match_fbo_tex_update,
979         quirk_fbo_tex_update,
980         "FBO rebind for attachment updates"
981     },
982     {
983         match_broken_rgba16,
984         quirk_broken_rgba16,
985         "True RGBA16 is not available"
986     },
987     {
988         match_fglrx,
989         quirk_infolog_spam,
990         "Not printing GLSL infolog"
991     },
992     {
993         match_not_dx10_capable,
994         quirk_limited_tex_filtering,
995         "Texture filtering, blending and VTF support is limited"
996     },
997     {
998         match_r200,
999         quirk_r200_constants,
1000         "r200 vertex shader constants"
1001     },
1002 };
1003
1004 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1005  * reporting a driver version is moot because we are not the Windows driver, and we have different
1006  * bugs, features, etc.
1007  *
1008  * The driver version has the form "x.y.z.w".
1009  *
1010  * "x" is the Windows version the driver is meant for:
1011  * 4 -> 95/98/NT4
1012  * 5 -> 2000
1013  * 6 -> 2000/XP
1014  * 7 -> Vista
1015  * 8 -> Win 7
1016  *
1017  * "y" is the maximum Direct3D version the driver supports.
1018  * y  -> d3d version mapping:
1019  * 11 -> d3d6
1020  * 12 -> d3d7
1021  * 13 -> d3d8
1022  * 14 -> d3d9
1023  * 15 -> d3d10
1024  * 16 -> d3d10.1
1025  * 17 -> d3d11
1026  *
1027  * "z" is the subversion number.
1028  *
1029  * "w" is the vendor specific driver build number.
1030  */
1031
1032 struct driver_version_information
1033 {
1034     enum wined3d_display_driver driver;
1035     enum wined3d_driver_model driver_model;
1036     const char *driver_name;            /* name of Windows driver */
1037     WORD version;                       /* version word ('y'), contained in low word of DriverVersion.HighPart */
1038     WORD subversion;                    /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1039     WORD build;                         /* build number ('w'), contained in low word of DriverVersion.LowPart */
1040 };
1041
1042 /* The driver version table contains driver information for different devices on several OS versions. */
1043 static const struct driver_version_information driver_version_table[] =
1044 {
1045     /* AMD
1046      * - Radeon HD2x00 (R600) and up supported by current drivers.
1047      * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1048      * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1049      * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1050     {DRIVER_AMD_RAGE_128PRO,    DRIVER_MODEL_NT5X,  "ati2dvaa.dll", 13, 3279,  0},
1051     {DRIVER_AMD_R100,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6614},
1052     {DRIVER_AMD_R300,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6764},
1053     {DRIVER_AMD_R600,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 8681},
1054     {DRIVER_AMD_R300,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1055     {DRIVER_AMD_R600,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1056
1057     /* Intel
1058      * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1059      * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1060      * igxprd32.dll but the GMA800 driver was never updated. */
1061     {DRIVER_INTEL_GMA800,       DRIVER_MODEL_NT5X,  "ialmrnt5.dll", 14, 10, 3889},
1062     {DRIVER_INTEL_GMA900,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4764},
1063     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4926},
1064     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 5218},
1065     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT6X,  "igdumd32.dll", 14, 10, 1504},
1066     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT6X,  "igdumd32.dll", 15, 10, 1666},
1067
1068     /* Nvidia
1069      * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1070      * - GeforceFX support is up to 173.x on <= XP
1071      * - Geforce2MX/3/4 up to 96.x on <= XP
1072      * - TNT/Geforce1/2 up to 71.x on <= XP
1073      * All version numbers used below are from the Linux nvidia drivers. */
1074     {DRIVER_NVIDIA_TNT,         DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 7186},
1075     {DRIVER_NVIDIA_GEFORCE2MX,  DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 9371},
1076     {DRIVER_NVIDIA_GEFORCEFX,   DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 11, 7516},
1077     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT5X,  "nv4_disp.dll", 15, 12, 6658},
1078     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT6X,  "nvd3dum.dll",  15, 12, 6658},
1079 };
1080
1081 struct gpu_description
1082 {
1083     WORD vendor;                    /* reported PCI card vendor ID  */
1084     WORD card;                      /* reported PCI card device ID  */
1085     const char *description;        /* Description of the card e.g. NVIDIA RIVA TNT */
1086     enum wined3d_display_driver driver;
1087     unsigned int vidmem;
1088 };
1089
1090 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1091  * found on a board containing a specific GPU. */
1092 static const struct gpu_description gpu_description_table[] =
1093 {
1094     /* Nvidia cards */
1095     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT,           "NVIDIA RIVA TNT",                  DRIVER_NVIDIA_TNT,       16  },
1096     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT2,          "NVIDIA RIVA TNT2/TNT2 Pro",        DRIVER_NVIDIA_TNT,       32  },
1097     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE,            "NVIDIA GeForce 256",               DRIVER_NVIDIA_TNT,       32  },
1098     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2,           "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT,       32  },
1099     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2_MX,        "NVIDIA GeForce2 MX/MX 400",        DRIVER_NVIDIA_GEFORCE2MX,32  },
1100     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE3,           "NVIDIA GeForce3",                  DRIVER_NVIDIA_GEFORCE2MX,64  },
1101     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_MX,        "NVIDIA GeForce4 MX 460",           DRIVER_NVIDIA_GEFORCE2MX,64  },
1102     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_TI4200,    "NVIDIA GeForce4 Ti 4200",          DRIVER_NVIDIA_GEFORCE2MX,64, },
1103     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5200,     "NVIDIA GeForce FX 5200",           DRIVER_NVIDIA_GEFORCEFX, 64  },
1104     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5600,     "NVIDIA GeForce FX 5600",           DRIVER_NVIDIA_GEFORCEFX, 128 },
1105     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5800,     "NVIDIA GeForce FX 5800",           DRIVER_NVIDIA_GEFORCEFX, 256 },
1106     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6200,       "NVIDIA GeForce 6200",              DRIVER_NVIDIA_GEFORCE6,  64  },
1107     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6600GT,     "NVIDIA GeForce 6600 GT",           DRIVER_NVIDIA_GEFORCE6,  128 },
1108     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6800,       "NVIDIA GeForce 6800",              DRIVER_NVIDIA_GEFORCE6,  128 },
1109     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7300,       "NVIDIA GeForce Go 7300",           DRIVER_NVIDIA_GEFORCE6,  256 },
1110     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7400,       "NVIDIA GeForce Go 7400",           DRIVER_NVIDIA_GEFORCE6,  256 },
1111     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7600,       "NVIDIA GeForce 7600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1112     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7800GT,     "NVIDIA GeForce 7800 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1113     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8300GS,     "NVIDIA GeForce 8300 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1114     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8400GS,     "NVIDIA GeForce 8400 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1115     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600GT,     "NVIDIA GeForce 8600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1116     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600MGT,    "NVIDIA GeForce 8600M GT",          DRIVER_NVIDIA_GEFORCE6,  512 },
1117     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTS,    "NVIDIA GeForce 8800 GTS",          DRIVER_NVIDIA_GEFORCE6,  320 },
1118     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTX,    "NVIDIA GeForce 8800 GTX",          DRIVER_NVIDIA_GEFORCE6,  768 },
1119     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9200,       "NVIDIA GeForce 9200",              DRIVER_NVIDIA_GEFORCE6,  256 },
1120     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9300,       "NVIDIA GeForce 9300",              DRIVER_NVIDIA_GEFORCE6,  256 },
1121     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400M,      "NVIDIA GeForce 9400M",             DRIVER_NVIDIA_GEFORCE6,  256 },
1122     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400GT,     "NVIDIA GeForce 9400 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1123     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9500GT,     "NVIDIA GeForce 9500 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1124     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9600GT,     "NVIDIA GeForce 9600 GT",           DRIVER_NVIDIA_GEFORCE6,  384 },
1125     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9800GT,     "NVIDIA GeForce 9800 GT",           DRIVER_NVIDIA_GEFORCE6,  512 },
1126     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_210,        "NVIDIA GeForce 210",               DRIVER_NVIDIA_GEFORCE6,  512 },
1127     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT220,      "NVIDIA GeForce GT 220",            DRIVER_NVIDIA_GEFORCE6,  512 },
1128     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT240,      "NVIDIA GeForce GT 240",            DRIVER_NVIDIA_GEFORCE6,  512 },
1129     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX260,     "NVIDIA GeForce GTX 260",           DRIVER_NVIDIA_GEFORCE6,  1024},
1130     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX275,     "NVIDIA GeForce GTX 275",           DRIVER_NVIDIA_GEFORCE6,  896 },
1131     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX280,     "NVIDIA GeForce GTX 280",           DRIVER_NVIDIA_GEFORCE6,  1024},
1132     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_315M,       "NVIDIA GeForce 315M",              DRIVER_NVIDIA_GEFORCE6,  512 },
1133     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_320M,       "NVIDIA GeForce 320M",              DRIVER_NVIDIA_GEFORCE6,  256},
1134     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_410M,       "NVIDIA GeForce 410M",              DRIVER_NVIDIA_GEFORCE6,  512},
1135     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT320M,     "NVIDIA GeForce GT 320M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1136     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT325M,     "NVIDIA GeForce GT 325M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1137     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT330,      "NVIDIA GeForce GT 330",            DRIVER_NVIDIA_GEFORCE6,  1024},
1138     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS350M,    "NVIDIA GeForce GTS 350M",          DRIVER_NVIDIA_GEFORCE6,  1024},
1139     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT420,      "NVIDIA GeForce GT 420",            DRIVER_NVIDIA_GEFORCE6,  2048},
1140     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT430,      "NVIDIA GeForce GT 430",            DRIVER_NVIDIA_GEFORCE6,  1024},
1141     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT440,      "NVIDIA GeForce GT 440",            DRIVER_NVIDIA_GEFORCE6,  1024},
1142     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS450,     "NVIDIA GeForce GTS 450",           DRIVER_NVIDIA_GEFORCE6,  1024},
1143     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460,     "NVIDIA GeForce GTX 460",           DRIVER_NVIDIA_GEFORCE6,  768 },
1144     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460M,    "NVIDIA GeForce GTX 460M",          DRIVER_NVIDIA_GEFORCE6,  1536},
1145     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX465,     "NVIDIA GeForce GTX 465",           DRIVER_NVIDIA_GEFORCE6,  1024},
1146     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX470,     "NVIDIA GeForce GTX 470",           DRIVER_NVIDIA_GEFORCE6,  1280},
1147     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX480,     "NVIDIA GeForce GTX 480",           DRIVER_NVIDIA_GEFORCE6,  1536},
1148     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT520,      "NVIDIA GeForce GT 520",            DRIVER_NVIDIA_GEFORCE6,  1024},
1149     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT540M,     "NVIDIA GeForce GT 540M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1150     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX550,     "NVIDIA GeForce GTX 550 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1151     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT555M,     "NVIDIA GeForce GT 555M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1152     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560TI,   "NVIDIA GeForce GTX 560 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1153     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560,     "NVIDIA GeForce GTX 560",           DRIVER_NVIDIA_GEFORCE6,  1024},
1154     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX570,     "NVIDIA GeForce GTX 570",           DRIVER_NVIDIA_GEFORCE6,  1280},
1155     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX580,     "NVIDIA GeForce GTX 580",           DRIVER_NVIDIA_GEFORCE6,  1536},
1156     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT610,      "NVIDIA GeForce GT 610",            DRIVER_NVIDIA_GEFORCE6,  1024},
1157     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT630M,     "NVIDIA GeForce GT 630M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1158     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT640M,     "NVIDIA GeForce GT 640M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1159     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT650M,     "NVIDIA GeForce GT 650M",           DRIVER_NVIDIA_GEFORCE6,  2048},
1160     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX650,     "NVIDIA GeForce GTX 650",           DRIVER_NVIDIA_GEFORCE6,  1024},
1161     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX650TI,   "NVIDIA GeForce GTX 650 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1162     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX660,     "NVIDIA GeForce GTX 660",           DRIVER_NVIDIA_GEFORCE6,  2048},
1163     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX660TI,   "NVIDIA GeForce GTX 660 Ti",        DRIVER_NVIDIA_GEFORCE6,  2048},
1164     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX670,     "NVIDIA GeForce GTX 670",           DRIVER_NVIDIA_GEFORCE6,  2048},
1165     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX680,     "NVIDIA GeForce GTX 680",           DRIVER_NVIDIA_GEFORCE6,  2048},
1166
1167     /* AMD cards */
1168     {HW_VENDOR_AMD,        CARD_AMD_RAGE_128PRO,           "ATI Rage Fury",                    DRIVER_AMD_RAGE_128PRO,  16  },
1169     {HW_VENDOR_AMD,        CARD_AMD_RADEON_7200,           "ATI RADEON 7200 SERIES",           DRIVER_AMD_R100,         32  },
1170     {HW_VENDOR_AMD,        CARD_AMD_RADEON_8500,           "ATI RADEON 8500 SERIES",           DRIVER_AMD_R100,         64  },
1171     {HW_VENDOR_AMD,        CARD_AMD_RADEON_9500,           "ATI Radeon 9500",                  DRIVER_AMD_R300,         64  },
1172     {HW_VENDOR_AMD,        CARD_AMD_RADEON_XPRESS_200M,    "ATI RADEON XPRESS 200M Series",    DRIVER_AMD_R300,         64  },
1173     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X700,           "ATI Radeon X700 SE",               DRIVER_AMD_R300,         128 },
1174     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X1600,          "ATI Radeon X1600 Series",          DRIVER_AMD_R300,         128 },
1175     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2350,         "ATI Mobility Radeon HD 2350",      DRIVER_AMD_R600,         256 },
1176     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2600,         "ATI Mobility Radeon HD 2600",      DRIVER_AMD_R600,         256 },
1177     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2900,         "ATI Radeon HD 2900 XT",            DRIVER_AMD_R600,         512 },
1178     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD3200,         "ATI Radeon HD 3200 Graphics",      DRIVER_AMD_R600,         128 },
1179     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4350,         "ATI Radeon HD 4350",               DRIVER_AMD_R600,         256 },
1180     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4600,         "ATI Radeon HD 4600 Series",        DRIVER_AMD_R600,         512 },
1181     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4700,         "ATI Radeon HD 4700 Series",        DRIVER_AMD_R600,         512 },
1182     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4800,         "ATI Radeon HD 4800 Series",        DRIVER_AMD_R600,         512 },
1183     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5400,         "ATI Radeon HD 5400 Series",        DRIVER_AMD_R600,         512 },
1184     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5600,         "ATI Radeon HD 5600 Series",        DRIVER_AMD_R600,         512 },
1185     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5700,         "ATI Radeon HD 5700 Series",        DRIVER_AMD_R600,         512 },
1186     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5800,         "ATI Radeon HD 5800 Series",        DRIVER_AMD_R600,         1024},
1187     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5900,         "ATI Radeon HD 5900 Series",        DRIVER_AMD_R600,         1024},
1188     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6300,         "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600,       1024},
1189     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6400,         "AMD Radeon HD 6400 Series",        DRIVER_AMD_R600,         1024},
1190     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6410D,        "AMD Radeon HD 6410D",              DRIVER_AMD_R600,         1024},
1191     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6550D,        "AMD Radeon HD 6550D",              DRIVER_AMD_R600,         1024},
1192     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600,         "AMD Radeon HD 6600 Series",        DRIVER_AMD_R600,         1024},
1193     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600M,        "AMD Radeon HD 6600M Series",       DRIVER_AMD_R600,         512 },
1194     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6700,         "AMD Radeon HD 6700 Series",        DRIVER_AMD_R600,         1024},
1195     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6800,         "AMD Radeon HD 6800 Series",        DRIVER_AMD_R600,         1024},
1196     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6900,         "AMD Radeon HD 6900 Series",        DRIVER_AMD_R600,         2048},
1197     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7700,         "AMD Radeon HD 7700 Series",        DRIVER_AMD_R600,         1024},
1198     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7800,         "AMD Radeon HD 7800 Series",        DRIVER_AMD_R600,         2048},
1199     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7900,         "AMD Radeon HD 7900 Series",        DRIVER_AMD_R600,         2048},
1200     /* Intel cards */
1201     {HW_VENDOR_INTEL,      CARD_INTEL_830M,                "Intel(R) 82830M Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1202     {HW_VENDOR_INTEL,      CARD_INTEL_855GM,               "Intel(R) 82852/82855 GM/GME Graphics Controller",           DRIVER_INTEL_GMA800,  32 },
1203     {HW_VENDOR_INTEL,      CARD_INTEL_845G,                "Intel(R) 845G",                                             DRIVER_INTEL_GMA800,  32 },
1204     {HW_VENDOR_INTEL,      CARD_INTEL_865G,                "Intel(R) 82865G Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1205     {HW_VENDOR_INTEL,      CARD_INTEL_915G,                "Intel(R) 82915G/GV/910GL Express Chipset Family",           DRIVER_INTEL_GMA900,  64 },
1206     {HW_VENDOR_INTEL,      CARD_INTEL_E7221G,              "Intel(R) E7221G",                                           DRIVER_INTEL_GMA900,  64 },
1207     {HW_VENDOR_INTEL,      CARD_INTEL_915GM,               "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family",   DRIVER_INTEL_GMA900,  64 },
1208     {HW_VENDOR_INTEL,      CARD_INTEL_945G,                "Intel(R) 945G",                                             DRIVER_INTEL_GMA950,  64 },
1209     {HW_VENDOR_INTEL,      CARD_INTEL_945GM,               "Mobile Intel(R) 945GM Express Chipset Family",              DRIVER_INTEL_GMA950,  64 },
1210     {HW_VENDOR_INTEL,      CARD_INTEL_945GME,              "Intel(R) 945GME",                                           DRIVER_INTEL_GMA950,  64 },
1211     {HW_VENDOR_INTEL,      CARD_INTEL_Q35,                 "Intel(R) Q35",                                              DRIVER_INTEL_GMA950,  64 },
1212     {HW_VENDOR_INTEL,      CARD_INTEL_G33,                 "Intel(R) G33",                                              DRIVER_INTEL_GMA950,  64 },
1213     {HW_VENDOR_INTEL,      CARD_INTEL_Q33,                 "Intel(R) Q33",                                              DRIVER_INTEL_GMA950,  64 },
1214     {HW_VENDOR_INTEL,      CARD_INTEL_PNVG,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1215     {HW_VENDOR_INTEL,      CARD_INTEL_PNVM,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1216     {HW_VENDOR_INTEL,      CARD_INTEL_965Q,                "Intel(R) 965Q",                                             DRIVER_INTEL_GMA3000, 128},
1217     {HW_VENDOR_INTEL,      CARD_INTEL_965G,                "Intel(R) 965G",                                             DRIVER_INTEL_GMA3000, 128},
1218     {HW_VENDOR_INTEL,      CARD_INTEL_946GZ,               "Intel(R) 946GZ",                                            DRIVER_INTEL_GMA3000, 128},
1219     {HW_VENDOR_INTEL,      CARD_INTEL_965GM,               "Mobile Intel(R) 965 Express Chipset Family",                DRIVER_INTEL_GMA3000, 128},
1220     {HW_VENDOR_INTEL,      CARD_INTEL_965GME,              "Intel(R) 965GME",                                           DRIVER_INTEL_GMA3000, 128},
1221     {HW_VENDOR_INTEL,      CARD_INTEL_GM45,                "Mobile Intel(R) GM45 Express Chipset Family",               DRIVER_INTEL_GMA3000, 512},
1222     {HW_VENDOR_INTEL,      CARD_INTEL_IGD,                 "Intel(R) Integrated Graphics Device",                       DRIVER_INTEL_GMA3000, 512},
1223     {HW_VENDOR_INTEL,      CARD_INTEL_G45,                 "Intel(R) G45/G43",                                          DRIVER_INTEL_GMA3000, 512},
1224     {HW_VENDOR_INTEL,      CARD_INTEL_Q45,                 "Intel(R) Q45/Q43",                                          DRIVER_INTEL_GMA3000, 512},
1225     {HW_VENDOR_INTEL,      CARD_INTEL_G41,                 "Intel(R) G41",                                              DRIVER_INTEL_GMA3000, 512},
1226     {HW_VENDOR_INTEL,      CARD_INTEL_B43,                 "Intel(R) B43",                                              DRIVER_INTEL_GMA3000, 512},
1227     {HW_VENDOR_INTEL,      CARD_INTEL_ILKD,                "Intel(R) Ironlake Desktop",                                 DRIVER_INTEL_GMA3000, 1024},
1228     {HW_VENDOR_INTEL,      CARD_INTEL_ILKM,                "Intel(R) Ironlake Mobile",                                  DRIVER_INTEL_GMA3000, 1024},
1229     {HW_VENDOR_INTEL,      CARD_INTEL_SNBD,                "Intel(R) Sandybridge Desktop",                              DRIVER_INTEL_GMA3000, 1024},
1230     {HW_VENDOR_INTEL,      CARD_INTEL_SNBM,                "Intel(R) Sandybridge Mobile",                               DRIVER_INTEL_GMA3000, 1024},
1231     {HW_VENDOR_INTEL,      CARD_INTEL_SNBS,                "Intel(R) Sandybridge Server",                               DRIVER_INTEL_GMA3000, 1024},
1232     {HW_VENDOR_INTEL,      CARD_INTEL_IVBD,                "Intel(R) Ivybridge Desktop",                                DRIVER_INTEL_GMA3000, 1024},
1233     {HW_VENDOR_INTEL,      CARD_INTEL_IVBM,                "Intel(R) Ivybridge Mobile",                                 DRIVER_INTEL_GMA3000, 1024},
1234     {HW_VENDOR_INTEL,      CARD_INTEL_IVBS,                "Intel(R) Ivybridge Server",                                 DRIVER_INTEL_GMA3000, 1024},
1235 };
1236
1237 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1238         enum wined3d_driver_model driver_model)
1239 {
1240     unsigned int i;
1241
1242     TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1243     for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1244     {
1245         const struct driver_version_information *entry = &driver_version_table[i];
1246
1247         if (entry->driver == driver && entry->driver_model == driver_model)
1248         {
1249             TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1250                     entry->driver_name, entry->version, entry->subversion, entry->build);
1251             return entry;
1252         }
1253     }
1254     return NULL;
1255 }
1256
1257 static void init_driver_info(struct wined3d_driver_info *driver_info,
1258         enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1259 {
1260     OSVERSIONINFOW os_version;
1261     WORD driver_os_version;
1262     unsigned int i;
1263     enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1264     enum wined3d_driver_model driver_model;
1265     const struct driver_version_information *version_info;
1266
1267     if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1268     {
1269         TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1270         vendor = wined3d_settings.pci_vendor_id;
1271     }
1272     driver_info->vendor = vendor;
1273
1274     if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1275     {
1276         TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1277         device = wined3d_settings.pci_device_id;
1278     }
1279     driver_info->device = device;
1280
1281     /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1282      * overrides the pci ids to a card which is not in our database. */
1283     driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1284
1285     memset(&os_version, 0, sizeof(os_version));
1286     os_version.dwOSVersionInfoSize = sizeof(os_version);
1287     if (!GetVersionExW(&os_version))
1288     {
1289         ERR("Failed to get OS version, reporting 2000/XP.\n");
1290         driver_os_version = 6;
1291         driver_model = DRIVER_MODEL_NT5X;
1292     }
1293     else
1294     {
1295         TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1296         switch (os_version.dwMajorVersion)
1297         {
1298             case 4:
1299                 /* If needed we could distinguish between 9x and NT4, but this code won't make
1300                  * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1301                  */
1302                 driver_os_version = 4;
1303                 driver_model = DRIVER_MODEL_WIN9X;
1304                 break;
1305
1306             case 5:
1307                 driver_os_version = 6;
1308                 driver_model = DRIVER_MODEL_NT5X;
1309                 break;
1310
1311             case 6:
1312                 if (os_version.dwMinorVersion == 0)
1313                 {
1314                     driver_os_version = 7;
1315                     driver_model = DRIVER_MODEL_NT6X;
1316                 }
1317                 else if (os_version.dwMinorVersion == 1)
1318                 {
1319                     driver_os_version = 8;
1320                     driver_model = DRIVER_MODEL_NT6X;
1321                 }
1322                 else
1323                 {
1324                     if (os_version.dwMinorVersion > 2)
1325                     {
1326                         FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1327                                 os_version.dwMajorVersion, os_version.dwMinorVersion);
1328                     }
1329                     driver_os_version = 9;
1330                     driver_model = DRIVER_MODEL_NT6X;
1331                 }
1332                 break;
1333
1334             default:
1335                 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1336                         os_version.dwMajorVersion, os_version.dwMinorVersion);
1337                 driver_os_version = 6;
1338                 driver_model = DRIVER_MODEL_NT5X;
1339                 break;
1340         }
1341     }
1342
1343     /* When we reach this stage we always have a vendor or device id (it can be a default one).
1344      * This means that unless the ids are overridden, we will always find a GPU description. */
1345     for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1346     {
1347         if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1348         {
1349             TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1350
1351             driver_info->description = gpu_description_table[i].description;
1352             driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1353             driver = gpu_description_table[i].driver;
1354             break;
1355         }
1356     }
1357
1358     if (wined3d_settings.emulated_textureram)
1359     {
1360         TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1361         driver_info->vidmem = wined3d_settings.emulated_textureram;
1362     }
1363
1364     /* Try to obtain driver version information for the current Windows version. This fails in
1365      * some cases:
1366      * - the gpu is not available on the currently selected OS version:
1367      *   - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1368      *     version information for the current Windows version is returned instead of faked info.
1369      *     We do the same and assume the default Windows version to emulate is WinXP.
1370      *
1371      *   - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1372      *     For now return the XP driver info. Perhaps later on we should return VESA.
1373      *
1374      * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1375      *   This could be an indication that our database is not up to date, so this should be fixed.
1376      */
1377     version_info = get_driver_version_info(driver, driver_model);
1378     if (version_info)
1379     {
1380         driver_info->name = version_info->driver_name;
1381         driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1382         driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1383     }
1384     else
1385     {
1386         version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1387         if (version_info)
1388         {
1389             driver_info->name = version_info->driver_name;
1390             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1391             driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1392         }
1393         else
1394         {
1395             driver_info->description = "Direct3D HAL";
1396             driver_info->name = "Display";
1397             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1398             driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1399
1400             FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1401                     vendor, device, driver_model);
1402         }
1403     }
1404
1405     TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1406             driver_info->version_high, driver_info->version_low);
1407 }
1408
1409 /* Context activation is done by the caller. */
1410 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1411         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1412 {
1413     unsigned int i;
1414
1415     for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1416     {
1417         if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1418         TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1419         quirk_table[i].apply(gl_info);
1420     }
1421
1422     /* Find out if PBOs work as they are supposed to. */
1423     test_pbo_functionality(gl_info);
1424 }
1425
1426 static DWORD wined3d_parse_gl_version(const char *gl_version)
1427 {
1428     const char *ptr = gl_version;
1429     int major, minor;
1430
1431     major = atoi(ptr);
1432     if (major <= 0)
1433         ERR("Invalid OpenGL major version %d.\n", major);
1434
1435     while (isdigit(*ptr)) ++ptr;
1436     if (*ptr++ != '.')
1437         ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1438
1439     minor = atoi(ptr);
1440
1441     TRACE("Found OpenGL version %d.%d.\n", major, minor);
1442
1443     return MAKEDWORD_VERSION(major, minor);
1444 }
1445
1446 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1447         const char *gl_vendor_string, const char *gl_renderer)
1448 {
1449
1450     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1451      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1452      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1453      *
1454      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1455      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1456      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1457      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1458      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1459      * the chance that other implementations support them is rather small since Win32 QuickTime uses
1460      * DirectDraw, not OpenGL. */
1461     if (gl_info->supported[APPLE_FENCE]
1462             && gl_info->supported[APPLE_CLIENT_STORAGE]
1463             && gl_info->supported[APPLE_YCBCR_422])
1464         return GL_VENDOR_APPLE;
1465
1466     if (strstr(gl_vendor_string, "NVIDIA"))
1467         return GL_VENDOR_NVIDIA;
1468
1469     if (strstr(gl_vendor_string, "ATI"))
1470         return GL_VENDOR_FGLRX;
1471
1472     if (strstr(gl_vendor_string, "Intel(R)")
1473             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1474             || strstr(gl_renderer, "Intel")
1475             || strstr(gl_vendor_string, "Intel Inc."))
1476         return GL_VENDOR_INTEL;
1477
1478     if (strstr(gl_vendor_string, "Mesa")
1479             || strstr(gl_vendor_string, "X.Org")
1480             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1481             || strstr(gl_vendor_string, "DRI R300 Project")
1482             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1483             || strstr(gl_vendor_string, "VMware, Inc.")
1484             || strstr(gl_renderer, "Mesa")
1485             || strstr(gl_renderer, "Gallium"))
1486         return GL_VENDOR_MESA;
1487
1488     FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1489             debugstr_a(gl_vendor_string));
1490
1491     return GL_VENDOR_UNKNOWN;
1492 }
1493
1494 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1495 {
1496     if (strstr(gl_vendor_string, "NVIDIA")
1497             || strstr(gl_vendor_string, "Nouveau")
1498             || strstr(gl_vendor_string, "nouveau"))
1499         return HW_VENDOR_NVIDIA;
1500
1501     if (strstr(gl_vendor_string, "ATI")
1502             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1503             || strstr(gl_vendor_string, "X.Org R300 Project")
1504             || strstr(gl_renderer, "AMD")
1505             || strstr(gl_renderer, "R100")
1506             || strstr(gl_renderer, "R200")
1507             || strstr(gl_renderer, "R300")
1508             || strstr(gl_renderer, "R600")
1509             || strstr(gl_renderer, "R700"))
1510         return HW_VENDOR_AMD;
1511
1512     if (strstr(gl_vendor_string, "Intel(R)")
1513             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1514             || strstr(gl_renderer, "Intel")
1515             || strstr(gl_renderer, "i915")
1516             || strstr(gl_vendor_string, "Intel Inc."))
1517         return HW_VENDOR_INTEL;
1518
1519     if (strstr(gl_vendor_string, "Mesa")
1520             || strstr(gl_vendor_string, "Brian Paul")
1521             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1522             || strstr(gl_vendor_string, "VMware, Inc."))
1523         return HW_VENDOR_SOFTWARE;
1524
1525     FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1526
1527     return HW_VENDOR_NVIDIA;
1528 }
1529
1530 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1531 {
1532     UINT level = 0;
1533
1534     if (gl_info->supported[ARB_MULTITEXTURE])
1535         level = 6;
1536     if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1537             && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1538             && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1539         level = 7;
1540     if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1541             && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1542         level = 8;
1543     if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1544             && gl_info->supported[ARB_VERTEX_SHADER])
1545         level = 9;
1546     if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1547         level = 10;
1548
1549     return level;
1550 }
1551
1552 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1553         const char *gl_renderer)
1554 {
1555     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1556     unsigned int i;
1557
1558     if (d3d_level >= 10)
1559     {
1560         static const struct
1561         {
1562             const char *renderer;
1563             enum wined3d_pci_device id;
1564         }
1565         cards[] =
1566         {
1567             {"GTX 680",     CARD_NVIDIA_GEFORCE_GTX680},    /* Geforce 600 - highend */
1568             {"GTX 670",     CARD_NVIDIA_GEFORCE_GTX670},    /* Geforce 600 - midend high */
1569             {"GTX 660 Ti",  CARD_NVIDIA_GEFORCE_GTX660TI},  /* Geforce 600 - midend high */
1570             {"GTX 660",     CARD_NVIDIA_GEFORCE_GTX660},    /* Geforce 600 - midend high */
1571             {"GTX 650 Ti",  CARD_NVIDIA_GEFORCE_GTX650TI},  /* Geforce 600 - lowend */
1572             {"GTX 650",     CARD_NVIDIA_GEFORCE_GTX650},    /* Geforce 600 - lowend */
1573             {"GT 650M",     CARD_NVIDIA_GEFORCE_GT650M},    /* Geforce 600 - midend mobile */
1574             {"GT 640M",     CARD_NVIDIA_GEFORCE_GT640M},    /* Geforce 600 - midend mobile */
1575             {"GT 630M",     CARD_NVIDIA_GEFORCE_GT630M},    /* Geforce 600 - midend mobile */
1576             {"GT 610",      CARD_NVIDIA_GEFORCE_GT610},     /* Geforce 600 - lowend */
1577             {"GTX 580",     CARD_NVIDIA_GEFORCE_GTX580},    /* Geforce 500 - highend */
1578             {"GTX 570",     CARD_NVIDIA_GEFORCE_GTX570},    /* Geforce 500 - midend high */
1579             {"GTX 560 Ti",  CARD_NVIDIA_GEFORCE_GTX560TI},  /* Geforce 500 - midend */
1580             {"GTX 560",     CARD_NVIDIA_GEFORCE_GTX560},    /* Geforce 500 - midend */
1581             {"GT 555M",     CARD_NVIDIA_GEFORCE_GT555M},    /* Geforce 500 - midend mobile */
1582             {"GTX 550 Ti",  CARD_NVIDIA_GEFORCE_GTX550},    /* Geforce 500 - midend */
1583             {"GT 540M",     CARD_NVIDIA_GEFORCE_GT540M},    /* Geforce 500 - midend mobile */
1584             {"GT 520",      CARD_NVIDIA_GEFORCE_GT520},     /* Geforce 500 - lowend */
1585             {"GTX 480",     CARD_NVIDIA_GEFORCE_GTX480},    /* Geforce 400 - highend */
1586             {"GTX 470",     CARD_NVIDIA_GEFORCE_GTX470},    /* Geforce 400 - midend high */
1587             {"GTX 465",     CARD_NVIDIA_GEFORCE_GTX465},    /* Geforce 400 - midend */
1588             {"GTX 460M",    CARD_NVIDIA_GEFORCE_GTX460M},   /* Geforce 400 - highend mobile */
1589             {"GTX 460",     CARD_NVIDIA_GEFORCE_GTX460},    /* Geforce 400 - midend */
1590             {"GTS 450",     CARD_NVIDIA_GEFORCE_GTS450},    /* Geforce 400 - midend low */
1591             {"GT 440",      CARD_NVIDIA_GEFORCE_GT440},     /* Geforce 400 - lowend */
1592             {"GT 430",      CARD_NVIDIA_GEFORCE_GT430},     /* Geforce 400 - lowend */
1593             {"GT 420",      CARD_NVIDIA_GEFORCE_GT420},     /* Geforce 400 - lowend */
1594             {"410M",        CARD_NVIDIA_GEFORCE_410M},      /* Geforce 400 - lowend mobile */
1595             {"GT 330",      CARD_NVIDIA_GEFORCE_GT330},     /* Geforce 300 - highend */
1596             {"GTS 360M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1597             {"GTS 350M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1598             {"GT 330M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1599             {"GT 325M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1600             {"GT 320M",     CARD_NVIDIA_GEFORCE_GT320M},    /* Geforce 300 - midend mobile */
1601             {"320M",        CARD_NVIDIA_GEFORCE_320M},      /* Geforce 300 - midend mobile */
1602             {"315M",        CARD_NVIDIA_GEFORCE_315M},      /* Geforce 300 - midend mobile */
1603             {"GTX 295",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1604             {"GTX 285",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1605             {"GTX 280",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1606             {"GTX 275",     CARD_NVIDIA_GEFORCE_GTX275},    /* Geforce 200 - midend high */
1607             {"GTX 260",     CARD_NVIDIA_GEFORCE_GTX260},    /* Geforce 200 - midend */
1608             {"GT 240",      CARD_NVIDIA_GEFORCE_GT240},     /* Geforce 200 - midend */
1609             {"GT 220",      CARD_NVIDIA_GEFORCE_GT220},     /* Geforce 200 - lowend */
1610             {"Geforce 310", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1611             {"Geforce 305", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1612             {"Geforce 210", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1613             {"G 210",       CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1614             {"GTS 250",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1615             {"GTS 150",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1616             {"9800",        CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1617             {"GT 140",      CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1618             {"9600",        CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1619             {"GT 130",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1620             {"GT 120",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1621             {"9500",        CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1622             {"9400M",       CARD_NVIDIA_GEFORCE_9400M},     /* Geforce 9 - lowend */
1623             {"9400",        CARD_NVIDIA_GEFORCE_9400GT},    /* Geforce 9 - lowend */
1624             {"9300",        CARD_NVIDIA_GEFORCE_9300},      /* Geforce 9 - lowend low */
1625             {"9200",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1626             {"9100",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1627             {"G 100",       CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1628             {"8800 GTX",    CARD_NVIDIA_GEFORCE_8800GTX},   /* Geforce 8 - highend high */
1629             {"8800",        CARD_NVIDIA_GEFORCE_8800GTS},   /* Geforce 8 - highend */
1630             {"8600M",       CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1631             {"8600 M",      CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1632             {"8700",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1633             {"8600",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1634             {"8500",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1635             {"8400",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1636             {"8300",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1637             {"8200",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1638             {"8100",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1639         };
1640
1641         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1642         {
1643             if (strstr(gl_renderer, cards[i].renderer))
1644                 return cards[i].id;
1645         }
1646         return PCI_DEVICE_NONE;
1647     }
1648
1649     /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1650      * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1651      */
1652     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1653     {
1654         static const struct
1655         {
1656             const char *renderer;
1657             enum wined3d_pci_device id;
1658         }
1659         cards[] =
1660         {
1661             {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1662             {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1663             {"7950",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1664             {"7900",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1665             {"7800",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1666             {"7700",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1667             {"7600",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1668             {"7400",        CARD_NVIDIA_GEFORCE_7400},      /* Geforce 7 - lower medium */
1669             {"7300",        CARD_NVIDIA_GEFORCE_7300},      /* Geforce 7 - lowend */
1670             {"6800",        CARD_NVIDIA_GEFORCE_6800},      /* Geforce 6 - highend */
1671             {"6700",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1672             {"6610",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1673             {"6600",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1674         };
1675
1676         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1677         {
1678             if (strstr(gl_renderer, cards[i].renderer))
1679                 return cards[i].id;
1680         }
1681         return PCI_DEVICE_NONE;
1682     }
1683
1684     if (d3d_level >= 9)
1685     {
1686         /* GeforceFX - highend */
1687         if (strstr(gl_renderer, "5800")
1688                 || strstr(gl_renderer, "5900")
1689                 || strstr(gl_renderer, "5950")
1690                 || strstr(gl_renderer, "Quadro FX"))
1691         {
1692             return CARD_NVIDIA_GEFORCEFX_5800;
1693         }
1694
1695         /* GeforceFX - midend */
1696         if (strstr(gl_renderer, "5600")
1697                 || strstr(gl_renderer, "5650")
1698                 || strstr(gl_renderer, "5700")
1699                 || strstr(gl_renderer, "5750"))
1700         {
1701             return CARD_NVIDIA_GEFORCEFX_5600;
1702         }
1703
1704         /* GeforceFX - lowend */
1705         return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1706     }
1707
1708     if (d3d_level >= 8)
1709     {
1710         if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1711         {
1712             return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1713         }
1714
1715         return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1716     }
1717
1718     if (d3d_level >= 7)
1719     {
1720         if (strstr(gl_renderer, "GeForce4 MX"))
1721         {
1722             return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1723         }
1724
1725         if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1726         {
1727             return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1728         }
1729
1730         if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1731         {
1732             return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1733         }
1734
1735         return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1736     }
1737
1738     if (strstr(gl_renderer, "TNT2"))
1739     {
1740         return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1741     }
1742
1743     return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1744 }
1745
1746 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1747         const char *gl_renderer)
1748 {
1749     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1750
1751     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1752      *
1753      * Beware: renderer string do not match exact card model,
1754      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1755     if (d3d_level >= 10)
1756     {
1757         unsigned int i;
1758
1759         static const struct
1760         {
1761             const char *renderer;
1762             enum wined3d_pci_device id;
1763         }
1764         cards[] =
1765         {
1766             /* Southern Islands */
1767             {"HD 7900", CARD_AMD_RADEON_HD7900},
1768             {"HD 7800", CARD_AMD_RADEON_HD7800},
1769             {"HD 7700", CARD_AMD_RADEON_HD7700},
1770             /* Northern Islands */
1771             {"HD 6970", CARD_AMD_RADEON_HD6900},
1772             {"HD 6900", CARD_AMD_RADEON_HD6900},
1773             {"HD 6800", CARD_AMD_RADEON_HD6800},
1774             {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1775             {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1776             {"HD 6700", CARD_AMD_RADEON_HD6700},
1777             {"HD 6670", CARD_AMD_RADEON_HD6600},
1778             {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1779             {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1780             {"HD 6600", CARD_AMD_RADEON_HD6600},
1781             {"HD 6570", CARD_AMD_RADEON_HD6600},
1782             {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1783             {"HD 6500", CARD_AMD_RADEON_HD6600},
1784             {"HD 6400", CARD_AMD_RADEON_HD6400},
1785             {"HD 6300", CARD_AMD_RADEON_HD6300},
1786             {"HD 6200", CARD_AMD_RADEON_HD6300},
1787             /* Evergreen */
1788             {"HD 5870", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS PRO */
1789             {"HD 5850", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS XT */
1790             {"HD 5800", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS HD58xx generic renderer string */
1791             {"HD 5770", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER XT */
1792             {"HD 5750", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER LE */
1793             {"HD 5700", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER HD57xx generic renderer string */
1794             {"HD 5670", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD XT */
1795             {"HD 5570", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1796             {"HD 5550", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD LE mapped to HD5600 series */
1797             {"HD 5450", CARD_AMD_RADEON_HD5400},    /* Radeon EG CEDAR PRO */
1798             {"HD 5000", CARD_AMD_RADEON_HD5600},    /* Defaulting to HD 5600 */
1799             /* R700 */
1800             {"HD 4890", CARD_AMD_RADEON_HD4800},    /* Radeon RV790 */
1801             {"HD 4870", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1802             {"HD 4850", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1803             {"HD 4830", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1804             {"HD 4800", CARD_AMD_RADEON_HD4800},    /* Radeon RV7xx HD48xx generic renderer string */
1805             {"HD 4770", CARD_AMD_RADEON_HD4700},    /* Radeon RV740 */
1806             {"HD 4700", CARD_AMD_RADEON_HD4700},    /* Radeon RV7xx HD47xx generic renderer string */
1807             {"HD 4670", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1808             {"HD 4650", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1809             {"HD 4600", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1810             {"HD 4550", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1811             {"HD 4350", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1812             /* R600/R700 integrated */
1813             {"HD 3300", CARD_AMD_RADEON_HD3200},
1814             {"HD 3200", CARD_AMD_RADEON_HD3200},
1815             {"HD 3100", CARD_AMD_RADEON_HD3200},
1816             /* R600 */
1817             {"HD 3870", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1818             {"HD 3850", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1819             {"HD 2900", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1820             {"HD 3830", CARD_AMD_RADEON_HD2600},    /* China-only midend */
1821             {"HD 3690", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1822             {"HD 3650", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1823             {"HD 2600", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1824             {"HD 3470", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1825             {"HD 3450", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1826             {"HD 3430", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1827             {"HD 3400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1828             {"HD 2400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1829             {"HD 2350", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1830         };
1831
1832         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1833         {
1834             if (strstr(gl_renderer, cards[i].renderer))
1835                 return cards[i].id;
1836         }
1837         return PCI_DEVICE_NONE;
1838     }
1839
1840     if (d3d_level >= 9)
1841     {
1842         /* Radeon R5xx */
1843         if (strstr(gl_renderer, "X1600")
1844                 || strstr(gl_renderer, "X1650")
1845                 || strstr(gl_renderer, "X1800")
1846                 || strstr(gl_renderer, "X1900")
1847                 || strstr(gl_renderer, "X1950"))
1848         {
1849             return CARD_AMD_RADEON_X1600;
1850         }
1851
1852         /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1853          * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1854         if (strstr(gl_renderer, "X700")
1855                 || strstr(gl_renderer, "X800")
1856                 || strstr(gl_renderer, "X850")
1857                 || strstr(gl_renderer, "X1300")
1858                 || strstr(gl_renderer, "X1400")
1859                 || strstr(gl_renderer, "X1450")
1860                 || strstr(gl_renderer, "X1550")
1861                 || strstr(gl_renderer, "X2300")
1862                 || strstr(gl_renderer, "X2500")
1863                 || strstr(gl_renderer, "HD 2300")
1864                 )
1865         {
1866             return CARD_AMD_RADEON_X700;
1867         }
1868
1869         /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1870         if (strstr(gl_renderer, "Radeon Xpress"))
1871         {
1872             return CARD_AMD_RADEON_XPRESS_200M;
1873         }
1874     }
1875     return PCI_DEVICE_NONE;
1876 }
1877
1878 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1879         const char *gl_renderer)
1880 {
1881     unsigned int i;
1882
1883     static const struct
1884     {
1885         const char *renderer;
1886         enum wined3d_pci_device id;
1887     }
1888     cards[] =
1889     {
1890         /* Ivybridge */
1891         {"Ivybridge Server",            CARD_INTEL_IVBS},
1892         {"Ivybridge Mobile",            CARD_INTEL_IVBM},
1893         {"Ivybridge Desktop",           CARD_INTEL_IVBD},
1894         /* Sandybridge */
1895         {"Sandybridge Server",          CARD_INTEL_SNBS},
1896         {"Sandybridge Mobile",          CARD_INTEL_SNBM},
1897         {"Sandybridge Desktop",         CARD_INTEL_SNBD},
1898         /* Ironlake */
1899         {"Ironlake Mobile",             CARD_INTEL_ILKM},
1900         {"Ironlake Desktop",            CARD_INTEL_ILKD},
1901         /* G4x */
1902         {"B43",                         CARD_INTEL_B43},
1903         {"G41",                         CARD_INTEL_G41},
1904         {"G45",                         CARD_INTEL_G45},
1905         {"Q45",                         CARD_INTEL_Q45},
1906         {"Integrated Graphics Device",  CARD_INTEL_IGD},
1907         {"GM45",                        CARD_INTEL_GM45},
1908         /* i965 */
1909         {"965GME",                      CARD_INTEL_965GME},
1910         {"965GM",                       CARD_INTEL_965GM},
1911         {"X3100",                       CARD_INTEL_965GM},  /* MacOS */
1912         {"946GZ",                       CARD_INTEL_946GZ},
1913         {"965G",                        CARD_INTEL_965G},
1914         {"965Q",                        CARD_INTEL_965Q},
1915         /* i945 */
1916         {"Pineview M",                  CARD_INTEL_PNVM},
1917         {"Pineview G",                  CARD_INTEL_PNVG},
1918         {"IGD",                         CARD_INTEL_PNVG},
1919         {"Q33",                         CARD_INTEL_Q33},
1920         {"G33",                         CARD_INTEL_G33},
1921         {"Q35",                         CARD_INTEL_Q35},
1922         {"945GME",                      CARD_INTEL_945GME},
1923         {"945GM",                       CARD_INTEL_945GM},
1924         {"GMA 950",                     CARD_INTEL_945GM},  /* MacOS */
1925         {"945G",                        CARD_INTEL_945G},
1926         /* i915 */
1927         {"915GM",                       CARD_INTEL_915GM},
1928         {"E7221G",                      CARD_INTEL_E7221G},
1929         {"915G",                        CARD_INTEL_915G},
1930         /* i8xx */
1931         {"865G",                        CARD_INTEL_865G},
1932         {"845G",                        CARD_INTEL_845G},
1933         {"855GM",                       CARD_INTEL_855GM},
1934         {"830M",                        CARD_INTEL_830M},
1935     };
1936
1937     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1938     {
1939         if (strstr(gl_renderer, cards[i].renderer))
1940             return cards[i].id;
1941     }
1942
1943     return PCI_DEVICE_NONE;
1944 }
1945
1946 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1947         const char *gl_renderer)
1948 {
1949     unsigned int i;
1950
1951     /* 20101109 - These are never returned by current Gallium radeon
1952      * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1953      *
1954      * These are returned but not handled: RC410, RV380. */
1955     static const struct
1956     {
1957         const char *renderer;
1958         enum wined3d_pci_device id;
1959     }
1960     cards[] =
1961     {
1962         /* Southern Islands */
1963         {"TAHITI",      CARD_AMD_RADEON_HD7900},
1964         {"PITCAIRN",    CARD_AMD_RADEON_HD7800},
1965         {"CAPE VERDE",  CARD_AMD_RADEON_HD7700},
1966         /* Northern Islands */
1967         {"CAYMAN",      CARD_AMD_RADEON_HD6900},
1968         {"BARTS",       CARD_AMD_RADEON_HD6800},
1969         {"TURKS",       CARD_AMD_RADEON_HD6600},
1970         {"SUMO2",       CARD_AMD_RADEON_HD6410D},   /* SUMO2 first, because we do a strstr(). */
1971         {"SUMO",        CARD_AMD_RADEON_HD6550D},
1972         {"CAICOS",      CARD_AMD_RADEON_HD6400},
1973         {"PALM",        CARD_AMD_RADEON_HD6300},
1974         /* Evergreen */
1975         {"HEMLOCK",     CARD_AMD_RADEON_HD5900},
1976         {"CYPRESS",     CARD_AMD_RADEON_HD5800},
1977         {"JUNIPER",     CARD_AMD_RADEON_HD5700},
1978         {"REDWOOD",     CARD_AMD_RADEON_HD5600},
1979         {"CEDAR",       CARD_AMD_RADEON_HD5400},
1980         /* R700 */
1981         {"R700",        CARD_AMD_RADEON_HD4800},
1982         {"RV790",       CARD_AMD_RADEON_HD4800},
1983         {"RV770",       CARD_AMD_RADEON_HD4800},
1984         {"RV740",       CARD_AMD_RADEON_HD4700},
1985         {"RV730",       CARD_AMD_RADEON_HD4600},
1986         {"RV710",       CARD_AMD_RADEON_HD4350},
1987         /* R600/R700 integrated */
1988         {"RS880",       CARD_AMD_RADEON_HD3200},
1989         {"RS780",       CARD_AMD_RADEON_HD3200},
1990         /* R600 */
1991         {"R680",        CARD_AMD_RADEON_HD2900},
1992         {"R600",        CARD_AMD_RADEON_HD2900},
1993         {"RV670",       CARD_AMD_RADEON_HD2900},
1994         {"RV635",       CARD_AMD_RADEON_HD2600},
1995         {"RV630",       CARD_AMD_RADEON_HD2600},
1996         {"RV620",       CARD_AMD_RADEON_HD2350},
1997         {"RV610",       CARD_AMD_RADEON_HD2350},
1998         /* R500 */
1999         {"R580",        CARD_AMD_RADEON_X1600},
2000         {"R520",        CARD_AMD_RADEON_X1600},
2001         {"RV570",       CARD_AMD_RADEON_X1600},
2002         {"RV560",       CARD_AMD_RADEON_X1600},
2003         {"RV535",       CARD_AMD_RADEON_X1600},
2004         {"RV530",       CARD_AMD_RADEON_X1600},
2005         {"RV516",       CARD_AMD_RADEON_X700},
2006         {"RV515",       CARD_AMD_RADEON_X700},
2007         /* R400 */
2008         {"R481",        CARD_AMD_RADEON_X700},
2009         {"R480",        CARD_AMD_RADEON_X700},
2010         {"R430",        CARD_AMD_RADEON_X700},
2011         {"R423",        CARD_AMD_RADEON_X700},
2012         {"R420",        CARD_AMD_RADEON_X700},
2013         {"R410",        CARD_AMD_RADEON_X700},
2014         {"RV410",       CARD_AMD_RADEON_X700},
2015         /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
2016         {"RS740",       CARD_AMD_RADEON_XPRESS_200M},
2017         {"RS690",       CARD_AMD_RADEON_XPRESS_200M},
2018         {"RS600",       CARD_AMD_RADEON_XPRESS_200M},
2019         {"RS485",       CARD_AMD_RADEON_XPRESS_200M},
2020         {"RS482",       CARD_AMD_RADEON_XPRESS_200M},
2021         {"RS480",       CARD_AMD_RADEON_XPRESS_200M},
2022         {"RS400",       CARD_AMD_RADEON_XPRESS_200M},
2023         /* R300 */
2024         {"R360",        CARD_AMD_RADEON_9500},
2025         {"R350",        CARD_AMD_RADEON_9500},
2026         {"R300",        CARD_AMD_RADEON_9500},
2027         {"RV370",       CARD_AMD_RADEON_9500},
2028         {"RV360",       CARD_AMD_RADEON_9500},
2029         {"RV351",       CARD_AMD_RADEON_9500},
2030         {"RV350",       CARD_AMD_RADEON_9500},
2031     };
2032
2033     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2034     {
2035         if (strstr(gl_renderer, cards[i].renderer))
2036             return cards[i].id;
2037     }
2038
2039     return PCI_DEVICE_NONE;
2040 }
2041
2042 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2043         const char *gl_renderer)
2044 {
2045     unsigned int i;
2046
2047     static const struct
2048     {
2049         const char *renderer;
2050         enum wined3d_pci_device id;
2051     }
2052     cards[] =
2053     {
2054         /* Kepler */
2055         {"NVE4",    CARD_NVIDIA_GEFORCE_GTX680},
2056         /* Fermi */
2057         {"NVD9",    CARD_NVIDIA_GEFORCE_GT520},
2058         {"NVCF",    CARD_NVIDIA_GEFORCE_GTX550},
2059         {"NVCE",    CARD_NVIDIA_GEFORCE_GTX560},
2060         {"NVC8",    CARD_NVIDIA_GEFORCE_GTX570},
2061         {"NVC4",    CARD_NVIDIA_GEFORCE_GTX460},
2062         {"NVC3",    CARD_NVIDIA_GEFORCE_GT440},
2063         {"NVC1",    CARD_NVIDIA_GEFORCE_GT420},
2064         {"NVC0",    CARD_NVIDIA_GEFORCE_GTX480},
2065         /* Tesla */
2066         {"NVAF",    CARD_NVIDIA_GEFORCE_GT320M},
2067         {"NVAC",    CARD_NVIDIA_GEFORCE_8200},
2068         {"NVAA",    CARD_NVIDIA_GEFORCE_8200},
2069         {"NVA8",    CARD_NVIDIA_GEFORCE_210},
2070         {"NVA5",    CARD_NVIDIA_GEFORCE_GT220},
2071         {"NVA3",    CARD_NVIDIA_GEFORCE_GT240},
2072         {"NVA0",    CARD_NVIDIA_GEFORCE_GTX280},
2073         {"NV98",    CARD_NVIDIA_GEFORCE_9200},
2074         {"NV96",    CARD_NVIDIA_GEFORCE_9400GT},
2075         {"NV94",    CARD_NVIDIA_GEFORCE_9600GT},
2076         {"NV92",    CARD_NVIDIA_GEFORCE_9800GT},
2077         {"NV86",    CARD_NVIDIA_GEFORCE_8500GT},
2078         {"NV84",    CARD_NVIDIA_GEFORCE_8600GT},
2079         {"NV50",    CARD_NVIDIA_GEFORCE_8800GTX},
2080         /* Curie */
2081         {"NV68",    CARD_NVIDIA_GEFORCE_6200},      /* 7050 */
2082         {"NV67",    CARD_NVIDIA_GEFORCE_6200},      /* 7000M */
2083         {"NV63",    CARD_NVIDIA_GEFORCE_6200},      /* 7100 */
2084         {"NV4E",    CARD_NVIDIA_GEFORCE_6200},      /* 6100 Go / 6150 Go */
2085         {"NV4C",    CARD_NVIDIA_GEFORCE_6200},      /* 6150SE */
2086         {"NV4B",    CARD_NVIDIA_GEFORCE_7600},
2087         {"NV4A",    CARD_NVIDIA_GEFORCE_6200},
2088         {"NV49",    CARD_NVIDIA_GEFORCE_7800GT},    /* 7900 */
2089         {"NV47",    CARD_NVIDIA_GEFORCE_7800GT},
2090         {"NV46",    CARD_NVIDIA_GEFORCE_7400},
2091         {"NV45",    CARD_NVIDIA_GEFORCE_6800},
2092         {"NV44",    CARD_NVIDIA_GEFORCE_6200},
2093         {"NV43",    CARD_NVIDIA_GEFORCE_6600GT},
2094         {"NV42",    CARD_NVIDIA_GEFORCE_6800},
2095         {"NV41",    CARD_NVIDIA_GEFORCE_6800},
2096         {"NV40",    CARD_NVIDIA_GEFORCE_6800},
2097         /* Rankine */
2098         {"NV38",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5950 Ultra */
2099         {"NV36",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5700/5750 */
2100         {"NV35",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5900 */
2101         {"NV34",    CARD_NVIDIA_GEFORCEFX_5200},
2102         {"NV31",    CARD_NVIDIA_GEFORCEFX_5600},
2103         {"NV30",    CARD_NVIDIA_GEFORCEFX_5800},
2104         /* Kelvin */
2105         {"nv28",    CARD_NVIDIA_GEFORCE4_TI4200},
2106         {"nv25",    CARD_NVIDIA_GEFORCE4_TI4200},
2107         {"nv20",    CARD_NVIDIA_GEFORCE3},
2108         /* Celsius */
2109         {"nv1F",    CARD_NVIDIA_GEFORCE4_MX},       /* GF4 MX IGP */
2110         {"nv1A",    CARD_NVIDIA_GEFORCE2},          /* GF2 IGP */
2111         {"nv18",    CARD_NVIDIA_GEFORCE4_MX},
2112         {"nv17",    CARD_NVIDIA_GEFORCE4_MX},
2113         {"nv16",    CARD_NVIDIA_GEFORCE2},
2114         {"nv15",    CARD_NVIDIA_GEFORCE2},
2115         {"nv11",    CARD_NVIDIA_GEFORCE2_MX},
2116         {"nv10",    CARD_NVIDIA_GEFORCE},
2117         /* Fahrenheit */
2118         {"nv05",    CARD_NVIDIA_RIVA_TNT2},
2119         {"nv04",    CARD_NVIDIA_RIVA_TNT},
2120         {"nv03",    CARD_NVIDIA_RIVA_128},
2121     };
2122
2123     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2124     {
2125         if (strstr(gl_renderer, cards[i].renderer))
2126             return cards[i].id;
2127     }
2128     return PCI_DEVICE_NONE;
2129 }
2130
2131 static const struct gl_vendor_selection
2132 {
2133     enum wined3d_gl_vendor gl_vendor;
2134     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2135     enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2136 }
2137 nvidia_gl_vendor_table[] =
2138 {
2139     {GL_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2140     {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2141     {GL_VENDOR_MESA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2142 },
2143 amd_gl_vendor_table[] =
2144 {
2145     {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2146     {GL_VENDOR_FGLRX, "AMD/ATI binary driver", select_card_amd_binary},
2147     {GL_VENDOR_MESA, "Mesa AMD/ATI driver", select_card_amd_mesa},
2148 },
2149 intel_gl_vendor_table[] =
2150 {
2151     {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", select_card_intel},
2152     {GL_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2153     {GL_VENDOR_MESA, "Mesa Intel driver", select_card_intel},
2154 };
2155
2156 static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_gl_info *gl_info)
2157 {
2158     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2159     if (d3d_level >= 10)
2160         return CARD_NVIDIA_GEFORCE_8800GTX;
2161     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
2162         return CARD_NVIDIA_GEFORCE_6800;
2163     if (d3d_level >= 9)
2164         return CARD_NVIDIA_GEFORCEFX_5800;
2165     if (d3d_level >= 8)
2166         return CARD_NVIDIA_GEFORCE3;
2167     if (d3d_level >= 7)
2168         return CARD_NVIDIA_GEFORCE;
2169     if (d3d_level >= 6)
2170         return CARD_NVIDIA_RIVA_TNT;
2171     return CARD_NVIDIA_RIVA_128;
2172 }
2173
2174 static enum wined3d_pci_device select_card_fallback_amd(const struct wined3d_gl_info *gl_info)
2175 {
2176     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2177     if (d3d_level >= 10)
2178         return CARD_AMD_RADEON_HD2900;
2179     if (d3d_level >= 9)
2180         return CARD_AMD_RADEON_9500;
2181     if (d3d_level >= 8)
2182         return CARD_AMD_RADEON_8500;
2183     if (d3d_level >= 7)
2184         return CARD_AMD_RADEON_7200;
2185     return CARD_AMD_RAGE_128PRO;
2186 }
2187
2188 static enum wined3d_pci_device select_card_fallback_intel(const struct wined3d_gl_info *gl_info)
2189 {
2190     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2191     if (d3d_level >= 10)
2192         return CARD_INTEL_G45;
2193     return CARD_INTEL_915G;
2194 }
2195
2196 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2197         unsigned int table_size, enum wined3d_gl_vendor gl_vendor,
2198         const struct wined3d_gl_info *gl_info, const char *gl_renderer)
2199 {
2200     unsigned int i;
2201
2202     for (i = 0; i < table_size; ++i)
2203     {
2204         if (table[i].gl_vendor != gl_vendor)
2205             continue;
2206
2207         TRACE("Applying card selector \"%s\".\n", table[i].description);
2208         return table[i].select_card(gl_info, gl_renderer);
2209     }
2210     FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2211             gl_vendor, debugstr_a(gl_renderer));
2212
2213     return PCI_DEVICE_NONE;
2214 }
2215
2216 static const struct
2217 {
2218     enum wined3d_pci_vendor card_vendor;
2219     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2220     const struct gl_vendor_selection *gl_vendor_selection;
2221     unsigned int gl_vendor_count;
2222     enum wined3d_pci_device (*select_card_fallback)(const struct wined3d_gl_info *gl_info);
2223 }
2224 card_vendor_table[] =
2225 {
2226     {HW_VENDOR_NVIDIA,  "Nvidia",  nvidia_gl_vendor_table,
2227             sizeof(nvidia_gl_vendor_table) / sizeof(nvidia_gl_vendor_table[0]),
2228             select_card_fallback_nvidia},
2229     {HW_VENDOR_AMD,     "AMD",     amd_gl_vendor_table,
2230             sizeof(amd_gl_vendor_table) / sizeof(amd_gl_vendor_table[0]),
2231             select_card_fallback_amd},
2232     {HW_VENDOR_INTEL,   "Intel",   intel_gl_vendor_table,
2233             sizeof(intel_gl_vendor_table) / sizeof(intel_gl_vendor_table[0]),
2234             select_card_fallback_intel},
2235 };
2236
2237
2238 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2239         enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2240 {
2241     /* A Direct3D device object contains the PCI id (vendor + device) of the
2242      * videocard which is used for rendering. Various applications use this
2243      * information to get a rough estimation of the features of the card and
2244      * some might use it for enabling 3d effects only on certain types of
2245      * videocards. In some cases games might even use it to work around bugs
2246      * which happen on certain videocards/driver combinations. The problem is
2247      * that OpenGL only exposes a rendering string containing the name of the
2248      * videocard and not the PCI id.
2249      *
2250      * Various games depend on the PCI id, so somehow we need to provide one.
2251      * A simple option is to parse the renderer string and translate this to
2252      * the right PCI id. This is a lot of work because there are more than 200
2253      * GPUs just for Nvidia. Various cards share the same renderer string, so
2254      * the amount of code might be 'small' but there are quite a number of
2255      * exceptions which would make this a pain to maintain. Another way would
2256      * be to query the PCI id from the operating system (assuming this is the
2257      * videocard which is used for rendering which is not always the case).
2258      * This would work but it is not very portable. Second it would not work
2259      * well in, let's say, a remote X situation in which the amount of 3d
2260      * features which can be used is limited.
2261      *
2262      * As said most games only use the PCI id to get an indication of the
2263      * capabilities of the card. It doesn't really matter if the given id is
2264      * the correct one if we return the id of a card with similar 3d features.
2265      *
2266      * The code below checks the OpenGL capabilities of a videocard and matches
2267      * that to a certain level of Direct3D functionality. Once a card passes
2268      * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2269      * least a GeforceFX. To give a better estimate we do a basic check on the
2270      * renderer string but if that won't pass we return a default card. This
2271      * way is better than maintaining a full card database as even without a
2272      * full database we can return a card with similar features. Second the
2273      * size of the database can be made quite small because when you know what
2274      * type of 3d functionality a card has, you know to which GPU family the
2275      * GPU must belong. Because of this you only have to check a small part of
2276      * the renderer string to distinguishes between different models from that
2277      * family.
2278      *
2279      * The code also selects a default amount of video memory which we will
2280      * use for an estimation of the amount of free texture memory. In case of
2281      * real D3D the amount of texture memory includes video memory and system
2282      * memory (to be specific AGP memory or in case of PCIE TurboCache /
2283      * HyperMemory). We don't know how much system memory can be addressed by
2284      * the system but we can make a reasonable estimation about the amount of
2285      * video memory. If the value is slightly wrong it doesn't matter as we
2286      * didn't include AGP-like memory which makes the amount of addressable
2287      * memory higher and second OpenGL isn't that critical it moves to system
2288      * memory behind our backs if really needed. Note that the amount of video
2289      * memory can be overruled using a registry setting. */
2290
2291     unsigned int i;
2292     enum wined3d_pci_device device;
2293
2294     for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2295     {
2296         if (card_vendor_table[i].card_vendor != *card_vendor)
2297             continue;
2298
2299         TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2300         device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2301                 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_info, gl_renderer);
2302         if (device != PCI_DEVICE_NONE)
2303             return device;
2304
2305         TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2306         return card_vendor_table[i].select_card_fallback(gl_info);
2307     }
2308
2309     FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2310             *card_vendor, debugstr_a(gl_renderer));
2311
2312     /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2313     *card_vendor = HW_VENDOR_NVIDIA;
2314     return select_card_fallback_nvidia(gl_info);
2315 }
2316
2317 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2318         const struct wined3d_shader_backend_ops *shader_backend_ops)
2319 {
2320     if (shader_backend_ops == &glsl_shader_backend)
2321         return &glsl_fragment_pipe;
2322     if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2323         return &arbfp_fragment_pipeline;
2324     if (gl_info->supported[ATI_FRAGMENT_SHADER])
2325         return &atifs_fragment_pipeline;
2326     if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2327         return &nvts_fragment_pipeline;
2328     if (gl_info->supported[NV_REGISTER_COMBINERS])
2329         return &nvrc_fragment_pipeline;
2330     return &ffp_fragment_pipeline;
2331 }
2332
2333 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2334 {
2335     BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2336
2337     if (glsl && gl_info->supported[ARB_FRAGMENT_SHADER])
2338         return &glsl_shader_backend;
2339     if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2340     {
2341         /* Geforce4 cards support GLSL but for vertex shaders only. Further
2342          * its reported GLSL caps are wrong. This combined with the fact that
2343          * GLSL won't offer more features or performance, use ARB shaders only
2344          * on this card. */
2345         if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2])
2346             return &arb_program_shader_backend;
2347         return &glsl_shader_backend;
2348     }
2349     if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2350         return &arb_program_shader_backend;
2351     return &none_shader_backend;
2352 }
2353
2354 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2355         const struct wined3d_shader_backend_ops *shader_backend_ops)
2356 {
2357     if ((shader_backend_ops == &glsl_shader_backend
2358             || shader_backend_ops == &arb_program_shader_backend)
2359             && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2360         return &arbfp_blit;
2361     return &ffp_blit;
2362 }
2363
2364 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2365         const struct wined3d_extension_map *map, UINT entry_count)
2366 {
2367     while (*extensions)
2368     {
2369         const char *start;
2370         size_t len;
2371         UINT i;
2372
2373         while (isspace(*extensions))
2374             ++extensions;
2375         start = extensions;
2376         while (!isspace(*extensions) && *extensions)
2377             ++extensions;
2378
2379         len = extensions - start;
2380         if (!len)
2381             continue;
2382
2383         TRACE("- %s.\n", debugstr_an(start, len));
2384
2385         for (i = 0; i < entry_count; ++i)
2386         {
2387             if (len == strlen(map[i].extension_string)
2388                     && !memcmp(start, map[i].extension_string, len))
2389             {
2390                 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2391                 gl_info->supported[map[i].extension] = TRUE;
2392                 break;
2393             }
2394         }
2395     }
2396 }
2397
2398 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2399 {
2400 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2401     GL_EXT_FUNCS_GEN;
2402 #undef USE_GL_FUNC
2403
2404 #ifndef USE_WIN32_OPENGL
2405     /* hack: use the functions directly from the TEB table to bypass the thunks */
2406     /* note that we still need the above wglGetProcAddress calls to initialize the table */
2407     gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2408 #endif
2409 }
2410
2411 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2412 {
2413     GLfloat gl_floatv[2];
2414     GLint gl_max;
2415
2416     gl_info->limits.blends = 1;
2417     gl_info->limits.buffers = 1;
2418     gl_info->limits.textures = 1;
2419     gl_info->limits.texture_coords = 1;
2420     gl_info->limits.fragment_samplers = 1;
2421     gl_info->limits.vertex_samplers = 0;
2422     gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2423     gl_info->limits.vertex_attribs = 16;
2424     gl_info->limits.glsl_vs_float_constants = 0;
2425     gl_info->limits.glsl_ps_float_constants = 0;
2426     gl_info->limits.arb_vs_float_constants = 0;
2427     gl_info->limits.arb_vs_native_constants = 0;
2428     gl_info->limits.arb_vs_instructions = 0;
2429     gl_info->limits.arb_vs_temps = 0;
2430     gl_info->limits.arb_ps_float_constants = 0;
2431     gl_info->limits.arb_ps_local_constants = 0;
2432     gl_info->limits.arb_ps_instructions = 0;
2433     gl_info->limits.arb_ps_temps = 0;
2434
2435     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2436     gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2437     TRACE("Clip plane support - max planes %d.\n", gl_max);
2438
2439     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2440     gl_info->limits.lights = gl_max;
2441     TRACE("Light support - max lights %d.\n", gl_max);
2442
2443     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2444     gl_info->limits.texture_size = gl_max;
2445     TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2446
2447     gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2448     gl_info->limits.pointsize_min = gl_floatv[0];
2449     gl_info->limits.pointsize_max = gl_floatv[1];
2450     TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2451
2452     if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2453     {
2454         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2455         TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2456     }
2457     else
2458     {
2459         WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2460     }
2461     if (gl_info->supported[NV_REGISTER_COMBINERS])
2462     {
2463         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2464         gl_info->limits.general_combiners = gl_max;
2465         TRACE("Max general combiners: %d.\n", gl_max);
2466     }
2467     if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2468     {
2469         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2470         gl_info->limits.buffers = gl_max;
2471         TRACE("Max draw buffers: %u.\n", gl_max);
2472     }
2473     if (gl_info->supported[ARB_MULTITEXTURE])
2474     {
2475         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2476         gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2477         TRACE("Max textures: %d.\n", gl_info->limits.textures);
2478
2479         if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2480         {
2481             GLint tmp;
2482             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2483             gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2484             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2485             gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2486         }
2487         else
2488         {
2489             gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2490             gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2491         }
2492         TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2493         TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2494
2495         if (gl_info->supported[ARB_VERTEX_SHADER])
2496         {
2497             GLint tmp;
2498             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2499             gl_info->limits.vertex_samplers = tmp;
2500             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2501             gl_info->limits.combined_samplers = tmp;
2502             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2503             gl_info->limits.vertex_attribs = tmp;
2504
2505             /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2506              * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2507              * an issue because then the sampler setup only depends on the two shaders. If a pixel
2508              * shader is used with fixed function vertex processing we're fine too because fixed function
2509              * vertex processing doesn't use any samplers. If fixed function fragment processing is
2510              * used we have to make sure that all vertex sampler setups are valid together with all
2511              * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2512              * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2513              * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2514              * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2515              * a fixed function pipeline anymore.
2516              *
2517              * So this is just a check to check that our assumption holds true. If not, write a warning
2518              * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2519             if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2520                     && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2521             {
2522                 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2523                         gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2524                 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2525                 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2526                     gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2527                 else
2528                     gl_info->limits.vertex_samplers = 0;
2529             }
2530         }
2531         else
2532         {
2533             gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2534         }
2535         TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2536         TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2537     }
2538     if (gl_info->supported[ARB_VERTEX_BLEND])
2539     {
2540         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2541         gl_info->limits.blends = gl_max;
2542         TRACE("Max blends: %u.\n", gl_info->limits.blends);
2543     }
2544     if (gl_info->supported[EXT_TEXTURE3D])
2545     {
2546         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2547         gl_info->limits.texture3d_size = gl_max;
2548         TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2549     }
2550     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2551     {
2552         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2553         gl_info->limits.anisotropy = gl_max;
2554         TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2555     }
2556     if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2557     {
2558         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2559         gl_info->limits.arb_ps_float_constants = gl_max;
2560         TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2561         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2562         gl_info->limits.arb_ps_native_constants = gl_max;
2563         TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2564                 gl_info->limits.arb_ps_native_constants);
2565         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2566         gl_info->limits.arb_ps_temps = gl_max;
2567         TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2568         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2569         gl_info->limits.arb_ps_instructions = gl_max;
2570         TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2571         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2572         gl_info->limits.arb_ps_local_constants = gl_max;
2573         TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2574     }
2575     if (gl_info->supported[ARB_VERTEX_PROGRAM])
2576     {
2577         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2578         gl_info->limits.arb_vs_float_constants = gl_max;
2579         TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2580         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2581         gl_info->limits.arb_vs_native_constants = gl_max;
2582         TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2583                 gl_info->limits.arb_vs_native_constants);
2584         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2585         gl_info->limits.arb_vs_temps = gl_max;
2586         TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2587         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2588         gl_info->limits.arb_vs_instructions = gl_max;
2589         TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2590     }
2591     if (gl_info->supported[ARB_VERTEX_SHADER])
2592     {
2593         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2594         gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2595         TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2596     }
2597     if (gl_info->supported[ARB_FRAGMENT_SHADER])
2598     {
2599         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2600         gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2601         TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2602         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2603         gl_info->limits.glsl_varyings = gl_max;
2604         TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2605     }
2606
2607     if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2608         gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2609     else
2610         gl_info->limits.shininess = 128.0f;
2611
2612     if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2613             && wined3d_settings.allow_multisampling)
2614     {
2615         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2616         gl_info->limits.samples = gl_max;
2617     }
2618 }
2619
2620 /* Context activation is done by the caller. */
2621 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2622 {
2623     struct wined3d_driver_info *driver_info = &adapter->driver_info;
2624     const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2625     struct wined3d_gl_info *gl_info = &adapter->gl_info;
2626     enum wined3d_pci_vendor card_vendor;
2627     struct fragment_caps fragment_caps;
2628     const char *WGL_Extensions = NULL;
2629     const char *GL_Extensions = NULL;
2630     enum wined3d_gl_vendor gl_vendor;
2631     enum wined3d_pci_device device;
2632     DWORD gl_version;
2633     HDC hdc;
2634
2635     TRACE("adapter %p.\n", adapter);
2636
2637     gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2638     TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2639     if (!gl_renderer_str)
2640     {
2641         ERR("Received a NULL GL_RENDERER.\n");
2642         return FALSE;
2643     }
2644
2645     gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2646     TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2647     if (!gl_vendor_str)
2648     {
2649         ERR("Received a NULL GL_VENDOR.\n");
2650         return FALSE;
2651     }
2652
2653     /* Parse the GL_VERSION field into major and minor information */
2654     gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2655     TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2656     if (!gl_version_str)
2657     {
2658         ERR("Received a NULL GL_VERSION.\n");
2659         return FALSE;
2660     }
2661     gl_version = wined3d_parse_gl_version(gl_version_str);
2662
2663     /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2664     GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2665     if (!GL_Extensions)
2666     {
2667         ERR("Received a NULL GL_EXTENSIONS.\n");
2668         return FALSE;
2669     }
2670
2671     memset(gl_info->supported, 0, sizeof(gl_info->supported));
2672     gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2673
2674     TRACE("GL extensions reported:\n");
2675     parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2676             sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2677
2678     /* Now work out what GL support this card really has. */
2679     load_gl_funcs( gl_info );
2680
2681     hdc = wglGetCurrentDC();
2682     /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2683     if (GL_EXTCALL(wglGetExtensionsStringARB))
2684         WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2685     if (!WGL_Extensions)
2686         WARN("WGL extensions not supported.\n");
2687     else
2688         parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2689                 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2690
2691     if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2692     {
2693         TRACE("GL CORE: GL_EXT_texture3D support.\n");
2694         gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2695         gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2696         gl_info->supported[EXT_TEXTURE3D] = TRUE;
2697     }
2698
2699     if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2700     {
2701         TRACE("GL CORE: GL_NV_point_sprite support.\n");
2702         gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2703         gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2704         gl_info->supported[NV_POINT_SPRITE] = TRUE;
2705     }
2706
2707     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2708     {
2709         TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2710         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2711     }
2712
2713     if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2714
2715     if (gl_info->supported[APPLE_FENCE])
2716     {
2717         /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2718          * The apple extension interacts with some other apple exts. Disable the NV
2719          * extension if the apple one is support to prevent confusion in other parts
2720          * of the code. */
2721         gl_info->supported[NV_FENCE] = FALSE;
2722     }
2723     if (gl_info->supported[APPLE_FLOAT_PIXELS])
2724     {
2725         /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2726          *
2727          * The enums are the same:
2728          * GL_RGBA16F_ARB     = GL_RGBA_FLOAT16_APPLE = 0x881a
2729          * GL_RGB16F_ARB      = GL_RGB_FLOAT16_APPLE  = 0x881b
2730          * GL_RGBA32F_ARB     = GL_RGBA_FLOAT32_APPLE = 0x8814
2731          * GL_RGB32F_ARB      = GL_RGB_FLOAT32_APPLE  = 0x8815
2732          * GL_HALF_FLOAT_ARB  = GL_HALF_APPLE         = 0x140b
2733          */
2734         if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2735         {
2736             TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2737             gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2738         }
2739         if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2740         {
2741             TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2742             gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2743         }
2744     }
2745     if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2746     {
2747         /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2748          * functionality. Prefer the ARB extension */
2749         gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2750     }
2751     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2752     {
2753         TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2754         gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2755     }
2756     if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2757     {
2758         TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2759         gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2760     }
2761     if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2762     {
2763         TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2764         gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2765     }
2766     if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2767     {
2768         TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2769         gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2770     }
2771     if (gl_info->supported[NV_TEXTURE_SHADER2])
2772     {
2773         if (gl_info->supported[NV_REGISTER_COMBINERS])
2774         {
2775             /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2776              * are supported. The nv extensions provide the same functionality as the
2777              * ATI one, and a bit more(signed pixelformats). */
2778             gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2779         }
2780     }
2781     if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2782     {
2783         /* If we have full NP2 texture support, disable
2784          * GL_ARB_texture_rectangle because we will never use it.
2785          * This saves a few redundant glDisable calls. */
2786         gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2787     }
2788     if (gl_info->supported[ATI_FRAGMENT_SHADER])
2789     {
2790         /* Disable NV_register_combiners and fragment shader if this is supported.
2791          * generally the NV extensions are preferred over the ATI ones, and this
2792          * extension is disabled if register_combiners and texture_shader2 are both
2793          * supported. So we reach this place only if we have incomplete NV dxlevel 8
2794          * fragment processing support. */
2795         gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2796         gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2797         gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2798         gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2799     }
2800     if (gl_info->supported[NV_HALF_FLOAT])
2801     {
2802         /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2803         gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2804     }
2805     if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2806     {
2807         /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2808          * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2809          * we never render to sRGB surfaces). */
2810         gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2811     }
2812     if (gl_info->supported[ARB_OCCLUSION_QUERY])
2813     {
2814         GLint counter_bits;
2815
2816         GL_EXTCALL(glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &counter_bits));
2817         TRACE("Occlusion query counter has %d bits.\n", counter_bits);
2818         if (!counter_bits)
2819             gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
2820     }
2821
2822     wined3d_adapter_init_limits(gl_info);
2823
2824     if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2825         gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2826
2827     if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2828     {
2829         const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2830         unsigned int major, minor;
2831
2832         TRACE("GLSL version string: %s.\n", debugstr_a(str));
2833
2834         /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2835         sscanf(str, "%u.%u", &major, &minor);
2836         gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2837     }
2838
2839     checkGLcall("extension detection");
2840
2841     adapter->shader_backend = select_shader_backend(gl_info);
2842     adapter->vertex_pipe = &ffp_vertex_pipe;
2843     adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
2844     adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
2845
2846     adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2847     gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2848     TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2849
2850     if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2851     {
2852         gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2853         gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2854         gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2855         gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2856         gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2857         gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2858         gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2859         gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2860         gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2861         gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2862         gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2863         gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2864         gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2865         gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2866         gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2867         gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2868         gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2869                 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2870         gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2871         gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2872     }
2873     else
2874     {
2875         if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2876         {
2877             gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2878             gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2879             gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2880             gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2881             gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2882             gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
2883             gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
2884             gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
2885             gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
2886             gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
2887             gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
2888             gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
2889             gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
2890             gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
2891             gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
2892             gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2893                     = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
2894             gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
2895         }
2896         else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2897         {
2898             WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2899             wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2900         }
2901         if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2902         {
2903             gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
2904         }
2905         if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2906         {
2907             gl_info->fbo_ops.glRenderbufferStorageMultisample
2908                     = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
2909         }
2910     }
2911
2912     gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2913     card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2914     TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2915
2916     device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2917     TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2918
2919     gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2920     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2921             gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2922     gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2923     gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2924             gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2925     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2926             gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2927
2928     fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2929     init_driver_info(driver_info, card_vendor, device);
2930     add_gl_compat_wrappers(gl_info);
2931
2932     return TRUE;
2933 }
2934
2935 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2936 {
2937     TRACE("wined3d %p, reporting %u adapters.\n",
2938             wined3d, wined3d->adapter_count);
2939
2940     return wined3d->adapter_count;
2941 }
2942
2943 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2944 {
2945     FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2946
2947     return WINED3D_OK;
2948 }
2949
2950 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2951 {
2952     TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2953
2954     if (adapter_idx >= wined3d->adapter_count)
2955         return NULL;
2956
2957     return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2958 }
2959
2960 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2961      of the same bpp but different resolutions                                  */
2962
2963 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2964 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2965         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2966 {
2967     const struct wined3d_adapter *adapter;
2968     const struct wined3d_format *format;
2969     unsigned int i = 0;
2970     unsigned int j = 0;
2971     UINT format_bits;
2972     DEVMODEW mode;
2973
2974     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2975             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2976
2977     if (adapter_idx >= wined3d->adapter_count)
2978         return 0;
2979
2980     adapter = &wined3d->adapters[adapter_idx];
2981     format = wined3d_get_format(&adapter->gl_info, format_id);
2982     format_bits = format->byte_count * CHAR_BIT;
2983
2984     memset(&mode, 0, sizeof(mode));
2985     mode.dmSize = sizeof(mode);
2986
2987     while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2988     {
2989         if (mode.dmFields & DM_DISPLAYFLAGS)
2990         {
2991             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2992                     && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2993                 continue;
2994
2995             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2996                     && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2997                 continue;
2998         }
2999
3000         if (format_id == WINED3DFMT_UNKNOWN)
3001         {
3002             /* This is for d3d8, do not enumerate P8 here. */
3003             if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
3004         }
3005         else if (mode.dmBitsPerPel == format_bits)
3006         {
3007             ++i;
3008         }
3009     }
3010
3011     TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
3012
3013     return i;
3014 }
3015
3016 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3017 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
3018         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
3019         UINT mode_idx, struct wined3d_display_mode *mode)
3020 {
3021     const struct wined3d_adapter *adapter;
3022     const struct wined3d_format *format;
3023     UINT format_bits;
3024     DEVMODEW m;
3025     UINT i = 0;
3026     int j = 0;
3027
3028     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3029             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
3030
3031     if (!mode || adapter_idx >= wined3d->adapter_count)
3032         return WINED3DERR_INVALIDCALL;
3033
3034     adapter = &wined3d->adapters[adapter_idx];
3035     format = wined3d_get_format(&adapter->gl_info, format_id);
3036     format_bits = format->byte_count * CHAR_BIT;
3037
3038     memset(&m, 0, sizeof(m));
3039     m.dmSize = sizeof(m);
3040
3041     while (i <= mode_idx)
3042     {
3043         if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
3044         {
3045             WARN("Invalid mode_idx %u.\n", mode_idx);
3046             return WINED3DERR_INVALIDCALL;
3047         }
3048
3049         if (m.dmFields & DM_DISPLAYFLAGS)
3050         {
3051             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3052                     && (m.u2.dmDisplayFlags & DM_INTERLACED))
3053                 continue;
3054
3055             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3056                     && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3057                 continue;
3058         }
3059
3060         if (format_id == WINED3DFMT_UNKNOWN)
3061         {
3062             /* This is for d3d8, do not enumerate P8 here. */
3063             if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3064         }
3065         else if (m.dmBitsPerPel == format_bits)
3066         {
3067             ++i;
3068         }
3069     }
3070
3071     mode->width = m.dmPelsWidth;
3072     mode->height = m.dmPelsHeight;
3073     mode->refresh_rate = DEFAULT_REFRESH_RATE;
3074     if (m.dmFields & DM_DISPLAYFREQUENCY)
3075         mode->refresh_rate = m.dmDisplayFrequency;
3076
3077     if (format_id == WINED3DFMT_UNKNOWN)
3078         mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3079     else
3080         mode->format_id = format_id;
3081
3082     if (!(m.dmFields & DM_DISPLAYFLAGS))
3083         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3084     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3085         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3086     else
3087         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3088
3089     TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3090             m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3091
3092     return WINED3D_OK;
3093 }
3094
3095 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3096         struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3097 {
3098     const struct wined3d_adapter *adapter;
3099     DEVMODEW m;
3100
3101     TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3102             wined3d, adapter_idx, mode, rotation);
3103
3104     if (!mode || adapter_idx >= wined3d->adapter_count)
3105         return WINED3DERR_INVALIDCALL;
3106
3107     adapter = &wined3d->adapters[adapter_idx];
3108
3109     memset(&m, 0, sizeof(m));
3110     m.dmSize = sizeof(m);
3111
3112     EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3113     mode->width = m.dmPelsWidth;
3114     mode->height = m.dmPelsHeight;
3115     mode->refresh_rate = DEFAULT_REFRESH_RATE;
3116     if (m.dmFields & DM_DISPLAYFREQUENCY)
3117         mode->refresh_rate = m.dmDisplayFrequency;
3118     mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3119
3120     /* Lie about the format. X11 can't change the color depth, and some apps
3121      * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3122      * that GetDisplayMode still returns 24 bpp. This should probably be
3123      * handled in winex11 instead. */
3124     if (adapter->screen_format && adapter->screen_format != mode->format_id)
3125     {
3126         WARN("Overriding format %s with stored format %s.\n",
3127                 debug_d3dformat(mode->format_id),
3128                 debug_d3dformat(adapter->screen_format));
3129         mode->format_id = adapter->screen_format;
3130     }
3131
3132     if (!(m.dmFields & DM_DISPLAYFLAGS))
3133         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3134     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3135         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3136     else
3137         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3138
3139     if (rotation)
3140     {
3141         switch (m.u1.s2.dmDisplayOrientation)
3142         {
3143             case DMDO_DEFAULT:
3144                 *rotation = WINED3D_DISPLAY_ROTATION_0;
3145                 break;
3146             case DMDO_90:
3147                 *rotation = WINED3D_DISPLAY_ROTATION_90;
3148                 break;
3149             case DMDO_180:
3150                 *rotation = WINED3D_DISPLAY_ROTATION_180;
3151                 break;
3152             case DMDO_270:
3153                 *rotation = WINED3D_DISPLAY_ROTATION_270;
3154                 break;
3155             default:
3156                 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3157                 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3158                 break;
3159         }
3160     }
3161
3162     TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3163             mode->refresh_rate, debug_d3dformat(mode->format_id),
3164             mode->scanline_ordering);
3165     return WINED3D_OK;
3166 }
3167
3168 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3169         UINT adapter_idx, const struct wined3d_display_mode *mode)
3170 {
3171     struct wined3d_display_mode current_mode;
3172     const struct wined3d_format *format;
3173     struct wined3d_adapter *adapter;
3174     DEVMODEW devmode;
3175     RECT clip_rc;
3176     HRESULT hr;
3177     LONG ret;
3178
3179     TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3180             mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3181             mode->scanline_ordering);
3182
3183     if (adapter_idx >= wined3d->adapter_count)
3184         return WINED3DERR_INVALIDCALL;
3185
3186     adapter = &wined3d->adapters[adapter_idx];
3187     format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3188
3189     memset(&devmode, 0, sizeof(devmode));
3190     devmode.dmSize = sizeof(devmode);
3191     devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3192     devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3193     devmode.dmPelsWidth = mode->width;
3194     devmode.dmPelsHeight = mode->height;
3195
3196     devmode.dmDisplayFrequency = mode->refresh_rate;
3197     if (mode->refresh_rate)
3198         devmode.dmFields |= DM_DISPLAYFREQUENCY;
3199
3200     if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3201     {
3202         devmode.dmFields |= DM_DISPLAYFLAGS;
3203         if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3204             devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3205     }
3206
3207     /* Only change the mode if necessary. */
3208     if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3209     {
3210         ERR("Failed to get current display mode, hr %#x.\n", hr);
3211     }
3212     else if (current_mode.width == mode->width
3213             && current_mode.height == mode->height
3214             && current_mode.format_id == mode->format_id
3215             && (current_mode.refresh_rate == mode->refresh_rate
3216             || !mode->refresh_rate)
3217             && (current_mode.scanline_ordering == mode->scanline_ordering
3218             || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3219     {
3220         TRACE("Skipping redundant mode setting call.\n");
3221         return WINED3D_OK;
3222     }
3223
3224     ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3225     if (ret != DISP_CHANGE_SUCCESSFUL)
3226     {
3227         if (devmode.dmDisplayFrequency)
3228         {
3229             WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3230             devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3231             devmode.dmDisplayFrequency = 0;
3232             ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3233         }
3234         if (ret != DISP_CHANGE_SUCCESSFUL)
3235             return WINED3DERR_NOTAVAILABLE;
3236     }
3237
3238     /* Store the new values. */
3239     adapter->screen_format = mode->format_id;
3240
3241     /* And finally clip mouse to our screen. */
3242     SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3243     ClipCursor(&clip_rc);
3244
3245     return WINED3D_OK;
3246 }
3247
3248 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3249    and fields being inserted in the middle, a new structure is used in place    */
3250 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3251         UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3252 {
3253     const struct wined3d_adapter *adapter;
3254     size_t len;
3255
3256     TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3257             wined3d, adapter_idx, flags, identifier);
3258
3259     if (adapter_idx >= wined3d->adapter_count)
3260         return WINED3DERR_INVALIDCALL;
3261
3262     adapter = &wined3d->adapters[adapter_idx];
3263
3264     if (identifier->driver_size)
3265     {
3266         const char *name = adapter->driver_info.name;
3267         len = min(strlen(name), identifier->driver_size - 1);
3268         memcpy(identifier->driver, name, len);
3269         identifier->driver[len] = '\0';
3270     }
3271
3272     if (identifier->description_size)
3273     {
3274         const char *description = adapter->driver_info.description;
3275         len = min(strlen(description), identifier->description_size - 1);
3276         memcpy(identifier->description, description, len);
3277         identifier->description[len] = '\0';
3278     }
3279
3280     /* Note that d3d8 doesn't supply a device name. */
3281     if (identifier->device_name_size)
3282     {
3283         if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3284                 identifier->device_name_size, NULL, NULL))
3285         {
3286             ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3287             return WINED3DERR_INVALIDCALL;
3288         }
3289     }
3290
3291     identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3292     identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3293     identifier->vendor_id = adapter->driver_info.vendor;
3294     identifier->device_id = adapter->driver_info.device;
3295     identifier->subsystem_id = 0;
3296     identifier->revision = 0;
3297     memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3298     identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3299     memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3300     identifier->video_memory = adapter->TextureRam;
3301
3302     return WINED3D_OK;
3303 }
3304
3305 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3306         struct wined3d_raster_status *raster_status)
3307 {
3308     LONGLONG freq_per_frame, freq_per_line;
3309     LARGE_INTEGER counter, freq_per_sec;
3310     struct wined3d_display_mode mode;
3311     static UINT once;
3312
3313     if (!once++)
3314         FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3315                 wined3d, adapter_idx, raster_status);
3316     else
3317         WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3318                 wined3d, adapter_idx, raster_status);
3319
3320     /* Obtaining the raster status is a widely implemented but optional
3321      * feature. When this method returns OK StarCraft 2 expects the
3322      * raster_status->InVBlank value to actually change over time.
3323      * And Endless Alice Crysis doesn't care even if this method fails.
3324      * Thus this method returns OK and fakes raster_status by
3325      * QueryPerformanceCounter. */
3326
3327     if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3328         return WINED3DERR_INVALIDCALL;
3329     if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3330         return WINED3DERR_INVALIDCALL;
3331     if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3332         mode.refresh_rate = 60;
3333
3334     freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3335     /* Assume 20 scan lines in the vertical blank. */
3336     freq_per_line = freq_per_frame / (mode.height + 20);
3337     raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3338     if (raster_status->scan_line < mode.height)
3339         raster_status->in_vblank = FALSE;
3340     else
3341     {
3342         raster_status->scan_line = 0;
3343         raster_status->in_vblank = TRUE;
3344     }
3345
3346     TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3347             raster_status->in_vblank, raster_status->scan_line);
3348
3349     return WINED3D_OK;
3350 }
3351
3352 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3353         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3354 {
3355     BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3356
3357     /* Float formats need FBOs. If FBOs are used this function isn't called */
3358     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3359
3360     if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3361         if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3362         {
3363             ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3364             return FALSE;
3365         }
3366
3367         if(cfg->redSize < redSize)
3368             return FALSE;
3369
3370         if(cfg->greenSize < greenSize)
3371             return FALSE;
3372
3373         if(cfg->blueSize < blueSize)
3374             return FALSE;
3375
3376         if(cfg->alphaSize < alphaSize)
3377             return FALSE;
3378
3379         return TRUE;
3380     }
3381
3382     /* Probably a RGBA_float or color index mode */
3383     return FALSE;
3384 }
3385
3386 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3387         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3388 {
3389     BYTE depthSize, stencilSize;
3390     BOOL lockable = FALSE;
3391
3392     if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3393     {
3394         ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3395         return FALSE;
3396     }
3397
3398     /* Float formats need FBOs. If FBOs are used this function isn't called */
3399     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3400
3401     if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3402         lockable = TRUE;
3403
3404     /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3405      * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3406      * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3407     if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3408         return FALSE;
3409
3410     /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3411      * allow more stencil bits than requested. */
3412     if(cfg->stencilSize < stencilSize)
3413         return FALSE;
3414
3415     return TRUE;
3416 }
3417
3418 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3419         UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3420         enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3421 {
3422     const struct wined3d_format *rt_format;
3423     const struct wined3d_format *ds_format;
3424     const struct wined3d_adapter *adapter;
3425
3426     TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3427             "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3428             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3429             debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3430
3431     if (adapter_idx >= wined3d->adapter_count)
3432         return WINED3DERR_INVALIDCALL;
3433
3434     adapter = &wined3d->adapters[adapter_idx];
3435     rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3436     ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3437     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3438     {
3439         if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3440                 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3441         {
3442             TRACE("Formats match.\n");
3443             return WINED3D_OK;
3444         }
3445     }
3446     else
3447     {
3448         const struct wined3d_pixel_format *cfgs;
3449         unsigned int cfg_count;
3450         unsigned int i;
3451
3452         cfgs = adapter->cfgs;
3453         cfg_count = adapter->cfg_count;
3454         for (i = 0; i < cfg_count; ++i)
3455         {
3456             if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3457                     && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3458             {
3459                 TRACE("Formats match.\n");
3460                 return WINED3D_OK;
3461             }
3462         }
3463     }
3464
3465     TRACE("Unsupported format pair: %s and %s.\n",
3466             debug_d3dformat(render_target_format_id),
3467             debug_d3dformat(depth_stencil_format_id));
3468
3469     return WINED3DERR_NOTAVAILABLE;
3470 }
3471
3472 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3473         enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3474         enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3475 {
3476     const struct wined3d_gl_info *gl_info;
3477
3478     TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3479             "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3480             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3481             windowed, multisample_type, quality_levels);
3482
3483     if (adapter_idx >= wined3d->adapter_count)
3484         return WINED3DERR_INVALIDCALL;
3485
3486     gl_info = &wined3d->adapters[adapter_idx].gl_info;
3487
3488     if (multisample_type > gl_info->limits.samples)
3489     {
3490         TRACE("Returning not supported.\n");
3491         if (quality_levels)
3492             *quality_levels = 0;
3493
3494         return WINED3DERR_NOTAVAILABLE;
3495     }
3496
3497     if (quality_levels)
3498     {
3499         if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3500             /* FIXME: This is probably wrong. */
3501             *quality_levels = gl_info->limits.samples;
3502         else
3503             *quality_levels = 1;
3504     }
3505
3506     return WINED3D_OK;
3507 }
3508
3509 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3510 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3511         const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3512 {
3513     /* Only allow depth/stencil formats */
3514     if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3515
3516     /* Blacklist formats not supported on Windows */
3517     switch (ds_format->id)
3518     {
3519         case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3520         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3521             TRACE("[FAILED] - not supported on windows.\n");
3522             return FALSE;
3523
3524         default:
3525             break;
3526     }
3527
3528     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3529     {
3530         /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3531         if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3532     }
3533     else
3534     {
3535         unsigned int i;
3536
3537         /* Walk through all WGL pixel formats to find a match */
3538         for (i = 0; i < adapter->cfg_count; ++i)
3539         {
3540             const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3541             if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3542                     && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3543                 return TRUE;
3544         }
3545     }
3546
3547     return FALSE;
3548 }
3549
3550 /* Check the render target capabilities of a format */
3551 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3552         const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3553 {
3554     /* Filter out non-RT formats */
3555     if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3556     if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3557     {
3558         BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3559         BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3560         const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3561         unsigned int i;
3562
3563         getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3564         getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3565
3566         /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3567          * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3568         if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3569         {
3570             TRACE("[FAILED]\n");
3571             return FALSE;
3572         }
3573
3574         /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3575          * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3576         for (i = 0; i < adapter->cfg_count; ++i)
3577         {
3578             if (cfgs[i].windowDrawable
3579                     && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3580             {
3581                 TRACE("Pixel format %d is compatible with format %s.\n",
3582                         cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3583                 return TRUE;
3584             }
3585         }
3586     }
3587     else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3588     {
3589         /* For now return TRUE for FBOs until we have some proper checks.
3590          * Note that this function will only be called when the format is around for texturing. */
3591         return TRUE;
3592     }
3593     return FALSE;
3594 }
3595
3596 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3597         const struct wined3d_format *adapter_format,
3598         const struct wined3d_format *check_format, BOOL no3d)
3599 {
3600     if (no3d)
3601     {
3602         switch (check_format->id)
3603         {
3604             case WINED3DFMT_B8G8R8_UNORM:
3605                 TRACE("[FAILED] - Not enumerated on Windows.\n");
3606                 return FALSE;
3607             case WINED3DFMT_B8G8R8A8_UNORM:
3608             case WINED3DFMT_B8G8R8X8_UNORM:
3609             case WINED3DFMT_B5G6R5_UNORM:
3610             case WINED3DFMT_B5G5R5X1_UNORM:
3611             case WINED3DFMT_B5G5R5A1_UNORM:
3612             case WINED3DFMT_B4G4R4A4_UNORM:
3613             case WINED3DFMT_B2G3R3_UNORM:
3614             case WINED3DFMT_A8_UNORM:
3615             case WINED3DFMT_B2G3R3A8_UNORM:
3616             case WINED3DFMT_B4G4R4X4_UNORM:
3617             case WINED3DFMT_R10G10B10A2_UNORM:
3618             case WINED3DFMT_R8G8B8A8_UNORM:
3619             case WINED3DFMT_R8G8B8X8_UNORM:
3620             case WINED3DFMT_R16G16_UNORM:
3621             case WINED3DFMT_B10G10R10A2_UNORM:
3622             case WINED3DFMT_R16G16B16A16_UNORM:
3623             case WINED3DFMT_P8_UINT:
3624                 TRACE("[OK]\n");
3625                 return TRUE;
3626             default:
3627                 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3628                 return FALSE;
3629         }
3630     }
3631
3632     /* All formats that are supported for textures are supported for surfaces
3633      * as well. */
3634     if (check_format->flags & WINED3DFMT_FLAG_TEXTURE)
3635         return TRUE;
3636     /* All depth stencil formats are supported on surfaces */
3637     if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3638
3639     /* If opengl can't process the format natively, the blitter may be able to convert it */
3640     if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3641             NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3642             NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3643     {
3644         TRACE("[OK]\n");
3645         return TRUE;
3646     }
3647
3648     /* Reject other formats */
3649     TRACE("[FAILED]\n");
3650     return FALSE;
3651 }
3652
3653 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
3654  * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
3655  * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
3656  * show that wrapping is supported. The lack of filtering will sort out the
3657  * mipmapping capability anyway.
3658  *
3659  * For now lets report this on all formats, but in the future we may want to
3660  * restrict it to some should applications need that. */
3661 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3662         enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3663         enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
3664 {
3665     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3666     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3667     const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3668     const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3669     DWORD format_flags = 0;
3670     DWORD allowed_usage;
3671
3672     TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3673             "resource_type %s, check_format %s.\n",
3674             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3675             debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3676             debug_d3dformat(check_format_id));
3677
3678     if (adapter_idx >= wined3d->adapter_count)
3679         return WINED3DERR_INVALIDCALL;
3680
3681     switch (resource_type)
3682     {
3683         case WINED3D_RTYPE_CUBE_TEXTURE:
3684             if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3685             {
3686                 TRACE("[FAILED] - No cube texture support.\n");
3687                 return WINED3DERR_NOTAVAILABLE;
3688             }
3689
3690             format_flags |= WINED3DFMT_FLAG_TEXTURE;
3691             allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3692                     | WINED3DUSAGE_DYNAMIC
3693                     | WINED3DUSAGE_RENDERTARGET
3694                     | WINED3DUSAGE_SOFTWAREPROCESSING
3695                     | WINED3DUSAGE_QUERY_FILTER
3696                     | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3697                     | WINED3DUSAGE_QUERY_SRGBREAD
3698                     | WINED3DUSAGE_QUERY_SRGBWRITE
3699                     | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3700                     | WINED3DUSAGE_QUERY_WRAPANDMIP;
3701             break;
3702
3703         case WINED3D_RTYPE_SURFACE:
3704             if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
3705             {
3706                 TRACE("[FAILED] - Not supported for plain surfaces.\n");
3707                 return WINED3DERR_NOTAVAILABLE;
3708             }
3709
3710             allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
3711                     | WINED3DUSAGE_RENDERTARGET
3712                     | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3713             break;
3714
3715         case WINED3D_RTYPE_TEXTURE:
3716             if ((usage & WINED3DUSAGE_DEPTHSTENCIL) && (format->flags & WINED3DFMT_FLAG_SHADOW)
3717                     && !gl_info->supported[ARB_SHADOW])
3718             {
3719                 TRACE("[FAILED] - No shadow sampler support.\n");
3720                 return WINED3DERR_NOTAVAILABLE;
3721             }
3722
3723             format_flags |= WINED3DFMT_FLAG_TEXTURE;
3724             allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3725                     | WINED3DUSAGE_DEPTHSTENCIL
3726                     | WINED3DUSAGE_DYNAMIC
3727                     | WINED3DUSAGE_RENDERTARGET
3728                     | WINED3DUSAGE_SOFTWAREPROCESSING
3729                     | WINED3DUSAGE_QUERY_FILTER
3730                     | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
3731                     | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3732                     | WINED3DUSAGE_QUERY_SRGBREAD
3733                     | WINED3DUSAGE_QUERY_SRGBWRITE
3734                     | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3735                     | WINED3DUSAGE_QUERY_WRAPANDMIP;
3736             break;
3737
3738         case WINED3D_RTYPE_VOLUME_TEXTURE:
3739         case WINED3D_RTYPE_VOLUME:
3740             /* Volume is to VolumeTexture what Surface is to Texture, but its
3741              * usage caps are not documented. Most driver seem to offer
3742              * (nearly) the same on Volume and VolumeTexture, so do that too. */
3743             if (!gl_info->supported[EXT_TEXTURE3D])
3744             {
3745                 TRACE("[FAILED] - No volume texture support.\n");
3746                 return WINED3DERR_NOTAVAILABLE;
3747             }
3748
3749             /* Filter formats that need conversion; For one part, this
3750              * conversion is unimplemented, and volume textures are huge, so
3751              * it would be a big performance hit. Unless we hit an application
3752              * needing one of those formats, don't advertize them to avoid
3753              * leading applications into temptation. The windows drivers don't
3754              * support most of those formats on volumes anyway. */
3755             if (format->convert)
3756             {
3757                 TRACE("[FAILED] - No converted formats on volumes.\n");
3758                 return WINED3DERR_NOTAVAILABLE;
3759             }
3760
3761             /* The GL_EXT_texture_compression_s3tc spec requires that loading
3762              * an s3tc compressed texture results in an error. While the D3D
3763              * refrast does support s3tc volumes, at least the nvidia Windows
3764              * driver does not, so we're free not to support this format. */
3765             switch (check_format_id)
3766             {
3767                 case WINED3DFMT_DXT1:
3768                 case WINED3DFMT_DXT2:
3769                 case WINED3DFMT_DXT3:
3770                 case WINED3DFMT_DXT4:
3771                 case WINED3DFMT_DXT5:
3772                     TRACE("[FAILED] - DXTn does not support 3D textures.\n");
3773                     return WINED3DERR_NOTAVAILABLE;
3774
3775                 default:
3776                     /* Do nothing, continue with checking the format below */
3777                     break;
3778             }
3779
3780             format_flags |= WINED3DFMT_FLAG_TEXTURE;
3781             allowed_usage = WINED3DUSAGE_DYNAMIC
3782                     | WINED3DUSAGE_SOFTWAREPROCESSING
3783                     | WINED3DUSAGE_QUERY_FILTER
3784                     | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3785                     | WINED3DUSAGE_QUERY_SRGBREAD
3786                     | WINED3DUSAGE_QUERY_SRGBWRITE
3787                     | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3788                     | WINED3DUSAGE_QUERY_WRAPANDMIP;
3789             break;
3790
3791         default:
3792             FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
3793             return WINED3DERR_NOTAVAILABLE;
3794     }
3795
3796     if ((usage & allowed_usage) != usage)
3797     {
3798         TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
3799                 usage, debug_d3dresourcetype(resource_type), allowed_usage);
3800         return WINED3DERR_NOTAVAILABLE;
3801     }
3802
3803     if (usage & WINED3DUSAGE_QUERY_FILTER)
3804         format_flags |= WINED3DFMT_FLAG_FILTERING;
3805     if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3806         format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
3807     if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3808         format_flags |= WINED3DFMT_FLAG_SRGB_READ;
3809     if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3810         format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
3811     if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3812         format_flags |= WINED3DFMT_FLAG_VTF;
3813     if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
3814         format_flags |= WINED3DFMT_FLAG_BUMPMAP;
3815
3816     if ((format->flags & format_flags) != format_flags)
3817     {
3818         TRACE("Requested format flags %#x, but format %s only has %#x.\n",
3819                 format_flags, debug_d3dformat(check_format_id), format->flags);
3820         return WINED3DERR_NOTAVAILABLE;
3821     }
3822
3823     if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
3824     {
3825         TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
3826         return WINED3DERR_NOTAVAILABLE;
3827     }
3828
3829     if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
3830             && !CheckDepthStencilCapability(adapter, adapter_format, format))
3831     {
3832         TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
3833                 debug_d3dformat(check_format_id));
3834         return WINED3DERR_NOTAVAILABLE;
3835     }
3836
3837     if ((usage & WINED3DUSAGE_RENDERTARGET)
3838             && !CheckRenderTargetCapability(adapter, adapter_format, format))
3839     {
3840         TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
3841                 debug_d3dformat(check_format_id));
3842         return WINED3DERR_NOTAVAILABLE;
3843     }
3844
3845     if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !gl_info->supported[SGIS_GENERATE_MIPMAP])
3846     {
3847         TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
3848         return WINED3DOK_NOAUTOGEN;
3849     }
3850
3851     return WINED3D_OK;
3852 }
3853
3854 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
3855         enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
3856 {
3857     FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
3858             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
3859             debug_d3dformat(dst_format));
3860
3861     return WINED3D_OK;
3862 }
3863
3864 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
3865         enum wined3d_device_type device_type, enum wined3d_format_id display_format,
3866         enum wined3d_format_id backbuffer_format, BOOL windowed)
3867 {
3868     UINT mode_count;
3869     HRESULT hr;
3870
3871     TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
3872             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
3873             debug_d3dformat(backbuffer_format), windowed);
3874
3875     if (adapter_idx >= wined3d->adapter_count)
3876         return WINED3DERR_INVALIDCALL;
3877
3878     /* The task of this function is to check whether a certain display / backbuffer format
3879      * combination is available on the given adapter. In fullscreen mode microsoft specified
3880      * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
3881      * and display format should match exactly.
3882      * In windowed mode format conversion can occur and this depends on the driver. When format
3883      * conversion is done, this function should nevertheless fail and applications need to use
3884      * CheckDeviceFormatConversion.
3885      * At the moment we assume that fullscreen and windowed have the same capabilities. */
3886
3887     /* There are only 4 display formats. */
3888     if (!(display_format == WINED3DFMT_B5G6R5_UNORM
3889             || display_format == WINED3DFMT_B5G5R5X1_UNORM
3890             || display_format == WINED3DFMT_B8G8R8X8_UNORM
3891             || display_format == WINED3DFMT_B10G10R10A2_UNORM))
3892     {
3893         TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
3894         return WINED3DERR_NOTAVAILABLE;
3895     }
3896
3897     /* If the requested display format is not available, don't continue. */
3898     mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
3899             display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
3900     if (!mode_count)
3901     {
3902         TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
3903         return WINED3DERR_NOTAVAILABLE;
3904     }
3905
3906     /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
3907      * it means 'reuse' the display format for the backbuffer. */
3908     if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
3909     {
3910         TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
3911         return WINED3DERR_NOTAVAILABLE;
3912     }
3913
3914     /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
3915      * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
3916     if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
3917     {
3918         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3919                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
3920         return WINED3DERR_NOTAVAILABLE;
3921     }
3922
3923     /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
3924      * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
3925      * WINED3DFMT_B5G5R5A1_UNORM. */
3926     if (display_format == WINED3DFMT_B5G5R5X1_UNORM
3927             && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
3928     {
3929         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3930                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
3931         return WINED3DERR_NOTAVAILABLE;
3932     }
3933
3934     /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
3935      * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
3936      * WINED3DFMT_B8G8R8A8_UNORM. */
3937     if (display_format == WINED3DFMT_B8G8R8X8_UNORM
3938             && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
3939     {
3940         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3941                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
3942         return WINED3DERR_NOTAVAILABLE;
3943     }
3944
3945     /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
3946      * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
3947     if (display_format == WINED3DFMT_B10G10R10A2_UNORM
3948             && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
3949     {
3950         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3951                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
3952         return WINED3DERR_NOTAVAILABLE;
3953     }
3954
3955     /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
3956     hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
3957             WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format);
3958     if (FAILED(hr))
3959         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3960                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
3961
3962     return hr;
3963 }
3964
3965 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
3966         enum wined3d_device_type device_type, WINED3DCAPS *caps)
3967 {
3968     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3969     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3970     struct shader_caps shader_caps;
3971     struct fragment_caps fragment_caps;
3972     struct wined3d_vertex_caps vertex_caps;
3973     DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
3974
3975     TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
3976             wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
3977
3978     if (adapter_idx >= wined3d->adapter_count)
3979         return WINED3DERR_INVALIDCALL;
3980
3981     caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
3982     caps->AdapterOrdinal           = adapter_idx;
3983
3984     caps->Caps                     = 0;
3985     caps->Caps2                    = WINED3DCAPS2_CANRENDERWINDOWED |
3986                                      WINED3DCAPS2_FULLSCREENGAMMA |
3987                                      WINED3DCAPS2_DYNAMICTEXTURES;
3988     if (gl_info->supported[SGIS_GENERATE_MIPMAP])
3989         caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
3990
3991     caps->Caps3                    = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
3992                                      WINED3DCAPS3_COPY_TO_VIDMEM                   |
3993                                      WINED3DCAPS3_COPY_TO_SYSTEMMEM;
3994
3995     caps->PresentationIntervals    = WINED3DPRESENT_INTERVAL_IMMEDIATE  |
3996                                      WINED3DPRESENT_INTERVAL_ONE;
3997
3998     caps->CursorCaps               = WINED3DCURSORCAPS_COLOR            |
3999                                      WINED3DCURSORCAPS_LOWRES;
4000
4001     caps->DevCaps                  = WINED3DDEVCAPS_FLOATTLVERTEX       |
4002                                      WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4003                                      WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4004                                      WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4005                                      WINED3DDEVCAPS_DRAWPRIMTLVERTEX    |
4006                                      WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4007                                      WINED3DDEVCAPS_EXECUTEVIDEOMEMORY  |
4008                                      WINED3DDEVCAPS_PUREDEVICE          |
4009                                      WINED3DDEVCAPS_HWRASTERIZATION     |
4010                                      WINED3DDEVCAPS_TEXTUREVIDEOMEMORY  |
4011                                      WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4012                                      WINED3DDEVCAPS_CANRENDERAFTERFLIP  |
4013                                      WINED3DDEVCAPS_DRAWPRIMITIVES2     |
4014                                      WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
4015
4016     caps->PrimitiveMiscCaps        = WINED3DPMISCCAPS_CULLNONE              |
4017                                      WINED3DPMISCCAPS_CULLCCW               |
4018                                      WINED3DPMISCCAPS_CULLCW                |
4019                                      WINED3DPMISCCAPS_COLORWRITEENABLE      |
4020                                      WINED3DPMISCCAPS_CLIPTLVERTS           |
4021                                      WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4022                                      WINED3DPMISCCAPS_MASKZ                 |
4023                                      WINED3DPMISCCAPS_BLENDOP               |
4024                                      WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4025                                     /* TODO:
4026                                         WINED3DPMISCCAPS_NULLREFERENCE
4027                                         WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4028                                         WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4029                                         WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4030
4031     if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4032         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4033     if (gl_info->supported[EXT_DRAW_BUFFERS2])
4034         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4035     if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4036         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4037
4038     caps->RasterCaps               = WINED3DPRASTERCAPS_DITHER    |
4039                                      WINED3DPRASTERCAPS_PAT       |
4040                                      WINED3DPRASTERCAPS_WFOG      |
4041                                      WINED3DPRASTERCAPS_ZFOG      |
4042                                      WINED3DPRASTERCAPS_FOGVERTEX |
4043                                      WINED3DPRASTERCAPS_FOGTABLE  |
4044                                      WINED3DPRASTERCAPS_STIPPLE   |
4045                                      WINED3DPRASTERCAPS_SUBPIXEL  |
4046                                      WINED3DPRASTERCAPS_ZTEST     |
4047                                      WINED3DPRASTERCAPS_SCISSORTEST   |
4048                                      WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4049                                      WINED3DPRASTERCAPS_DEPTHBIAS;
4050
4051     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4052     {
4053         caps->RasterCaps  |= WINED3DPRASTERCAPS_ANISOTROPY    |
4054                              WINED3DPRASTERCAPS_ZBIAS         |
4055                              WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4056     }
4057
4058     caps->ZCmpCaps =  WINED3DPCMPCAPS_ALWAYS       |
4059                       WINED3DPCMPCAPS_EQUAL        |
4060                       WINED3DPCMPCAPS_GREATER      |
4061                       WINED3DPCMPCAPS_GREATEREQUAL |
4062                       WINED3DPCMPCAPS_LESS         |
4063                       WINED3DPCMPCAPS_LESSEQUAL    |
4064                       WINED3DPCMPCAPS_NEVER        |
4065                       WINED3DPCMPCAPS_NOTEQUAL;
4066
4067     caps->SrcBlendCaps  =  WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4068                            WINED3DPBLENDCAPS_BOTHSRCALPHA    |
4069                            WINED3DPBLENDCAPS_DESTALPHA       |
4070                            WINED3DPBLENDCAPS_DESTCOLOR       |
4071                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4072                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4073                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4074                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4075                            WINED3DPBLENDCAPS_ONE             |
4076                            WINED3DPBLENDCAPS_SRCALPHA        |
4077                            WINED3DPBLENDCAPS_SRCALPHASAT     |
4078                            WINED3DPBLENDCAPS_SRCCOLOR        |
4079                            WINED3DPBLENDCAPS_ZERO;
4080
4081     caps->DestBlendCaps =  WINED3DPBLENDCAPS_DESTALPHA       |
4082                            WINED3DPBLENDCAPS_DESTCOLOR       |
4083                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4084                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4085                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4086                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4087                            WINED3DPBLENDCAPS_ONE             |
4088                            WINED3DPBLENDCAPS_SRCALPHA        |
4089                            WINED3DPBLENDCAPS_SRCCOLOR        |
4090                            WINED3DPBLENDCAPS_ZERO;
4091     /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4092      * according to the glBlendFunc manpage
4093      *
4094      * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4095      * legacy settings for srcblend only
4096      */
4097
4098     if (gl_info->supported[EXT_BLEND_COLOR])
4099     {
4100         caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4101         caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4102     }
4103
4104
4105     caps->AlphaCmpCaps  = WINED3DPCMPCAPS_ALWAYS       |
4106                           WINED3DPCMPCAPS_EQUAL        |
4107                           WINED3DPCMPCAPS_GREATER      |
4108                           WINED3DPCMPCAPS_GREATEREQUAL |
4109                           WINED3DPCMPCAPS_LESS         |
4110                           WINED3DPCMPCAPS_LESSEQUAL    |
4111                           WINED3DPCMPCAPS_NEVER        |
4112                           WINED3DPCMPCAPS_NOTEQUAL;
4113
4114     caps->ShadeCaps      = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4115                            WINED3DPSHADECAPS_COLORGOURAUDRGB    |
4116                            WINED3DPSHADECAPS_ALPHAFLATBLEND     |
4117                            WINED3DPSHADECAPS_ALPHAGOURAUDBLEND  |
4118                            WINED3DPSHADECAPS_COLORFLATRGB       |
4119                            WINED3DPSHADECAPS_FOGFLAT            |
4120                            WINED3DPSHADECAPS_FOGGOURAUD         |
4121                            WINED3DPSHADECAPS_SPECULARFLATRGB;
4122
4123     caps->TextureCaps   = WINED3DPTEXTURECAPS_ALPHA              |
4124                           WINED3DPTEXTURECAPS_ALPHAPALETTE       |
4125                           WINED3DPTEXTURECAPS_TRANSPARENCY       |
4126                           WINED3DPTEXTURECAPS_BORDER             |
4127                           WINED3DPTEXTURECAPS_MIPMAP             |
4128                           WINED3DPTEXTURECAPS_PROJECTED          |
4129                           WINED3DPTEXTURECAPS_PERSPECTIVE;
4130
4131     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4132     {
4133         caps->TextureCaps  |= WINED3DPTEXTURECAPS_POW2 |
4134                               WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4135     }
4136
4137     if (gl_info->supported[EXT_TEXTURE3D])
4138     {
4139         caps->TextureCaps  |=  WINED3DPTEXTURECAPS_VOLUMEMAP      |
4140                                WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4141         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4142         {
4143             caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4144         }
4145     }
4146
4147     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4148     {
4149         caps->TextureCaps  |= WINED3DPTEXTURECAPS_CUBEMAP     |
4150                               WINED3DPTEXTURECAPS_MIPCUBEMAP;
4151         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4152         {
4153             caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4154         }
4155     }
4156
4157     caps->TextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4158                                WINED3DPTFILTERCAPS_MAGFPOINT        |
4159                                WINED3DPTFILTERCAPS_MINFLINEAR       |
4160                                WINED3DPTFILTERCAPS_MINFPOINT        |
4161                                WINED3DPTFILTERCAPS_MIPFLINEAR       |
4162                                WINED3DPTFILTERCAPS_MIPFPOINT        |
4163                                WINED3DPTFILTERCAPS_LINEAR           |
4164                                WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4165                                WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4166                                WINED3DPTFILTERCAPS_MIPLINEAR        |
4167                                WINED3DPTFILTERCAPS_MIPNEAREST       |
4168                                WINED3DPTFILTERCAPS_NEAREST;
4169
4170     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4171     {
4172         caps->TextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4173                                     WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4174     }
4175
4176     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4177     {
4178         caps->CubeTextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4179                                        WINED3DPTFILTERCAPS_MAGFPOINT        |
4180                                        WINED3DPTFILTERCAPS_MINFLINEAR       |
4181                                        WINED3DPTFILTERCAPS_MINFPOINT        |
4182                                        WINED3DPTFILTERCAPS_MIPFLINEAR       |
4183                                        WINED3DPTFILTERCAPS_MIPFPOINT        |
4184                                        WINED3DPTFILTERCAPS_LINEAR           |
4185                                        WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4186                                        WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4187                                        WINED3DPTFILTERCAPS_MIPLINEAR        |
4188                                        WINED3DPTFILTERCAPS_MIPNEAREST       |
4189                                        WINED3DPTFILTERCAPS_NEAREST;
4190
4191         if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4192         {
4193             caps->CubeTextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4194                                             WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4195         }
4196     }
4197     else
4198     {
4199         caps->CubeTextureFilterCaps = 0;
4200     }
4201
4202     if (gl_info->supported[EXT_TEXTURE3D])
4203     {
4204         caps->VolumeTextureFilterCaps  = WINED3DPTFILTERCAPS_MAGFLINEAR       |
4205                                          WINED3DPTFILTERCAPS_MAGFPOINT        |
4206                                          WINED3DPTFILTERCAPS_MINFLINEAR       |
4207                                          WINED3DPTFILTERCAPS_MINFPOINT        |
4208                                          WINED3DPTFILTERCAPS_MIPFLINEAR       |
4209                                          WINED3DPTFILTERCAPS_MIPFPOINT        |
4210                                          WINED3DPTFILTERCAPS_LINEAR           |
4211                                          WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4212                                          WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4213                                          WINED3DPTFILTERCAPS_MIPLINEAR        |
4214                                          WINED3DPTFILTERCAPS_MIPNEAREST       |
4215                                          WINED3DPTFILTERCAPS_NEAREST;
4216     }
4217     else
4218     {
4219         caps->VolumeTextureFilterCaps = 0;
4220     }
4221
4222     caps->TextureAddressCaps  =  WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4223                                  WINED3DPTADDRESSCAPS_CLAMP  |
4224                                  WINED3DPTADDRESSCAPS_WRAP;
4225
4226     if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4227     {
4228         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4229     }
4230     if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4231     {
4232         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4233     }
4234     if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4235     {
4236         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4237     }
4238
4239     if (gl_info->supported[EXT_TEXTURE3D])
4240     {
4241         caps->VolumeTextureAddressCaps =   WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4242                                            WINED3DPTADDRESSCAPS_CLAMP  |
4243                                            WINED3DPTADDRESSCAPS_WRAP;
4244         if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4245         {
4246             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4247         }
4248         if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4249         {
4250             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4251         }
4252         if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4253         {
4254             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4255         }
4256     }
4257     else
4258     {
4259         caps->VolumeTextureAddressCaps = 0;
4260     }
4261
4262     caps->LineCaps  = WINED3DLINECAPS_TEXTURE       |
4263                       WINED3DLINECAPS_ZTEST         |
4264                       WINED3DLINECAPS_BLEND         |
4265                       WINED3DLINECAPS_ALPHACMP      |
4266                       WINED3DLINECAPS_FOG;
4267     /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4268      * idea how generating the smoothing alpha values works; the result is different
4269      */
4270
4271     caps->MaxTextureWidth = gl_info->limits.texture_size;
4272     caps->MaxTextureHeight = gl_info->limits.texture_size;
4273
4274     if (gl_info->supported[EXT_TEXTURE3D])
4275         caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4276     else
4277         caps->MaxVolumeExtent = 0;
4278
4279     caps->MaxTextureRepeat = 32768;
4280     caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4281     caps->MaxVertexW = 1.0f;
4282
4283     caps->GuardBandLeft = 0.0f;
4284     caps->GuardBandTop = 0.0f;
4285     caps->GuardBandRight = 0.0f;
4286     caps->GuardBandBottom = 0.0f;
4287
4288     caps->ExtentsAdjust = 0.0f;
4289
4290     caps->StencilCaps   = WINED3DSTENCILCAPS_DECRSAT |
4291                           WINED3DSTENCILCAPS_INCRSAT |
4292                           WINED3DSTENCILCAPS_INVERT  |
4293                           WINED3DSTENCILCAPS_KEEP    |
4294                           WINED3DSTENCILCAPS_REPLACE |
4295                           WINED3DSTENCILCAPS_ZERO;
4296     if (gl_info->supported[EXT_STENCIL_WRAP])
4297     {
4298         caps->StencilCaps |= WINED3DSTENCILCAPS_DECR  |
4299                               WINED3DSTENCILCAPS_INCR;
4300     }
4301     if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4302     {
4303         caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4304     }
4305
4306     caps->MaxAnisotropy = gl_info->limits.anisotropy;
4307     caps->MaxPointSize = gl_info->limits.pointsize_max;
4308
4309     caps->MaxPrimitiveCount   = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4310     caps->MaxVertexIndex      = 0xfffff;
4311     caps->MaxStreams          = MAX_STREAMS;
4312     caps->MaxStreamStride     = 1024;
4313
4314     /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4315     caps->DevCaps2                          = WINED3DDEVCAPS2_STREAMOFFSET |
4316                                               WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4317     caps->MaxNpatchTessellationLevel        = 0;
4318     caps->MasterAdapterOrdinal              = 0;
4319     caps->AdapterOrdinalInGroup             = 0;
4320     caps->NumberOfAdaptersInGroup           = 1;
4321
4322     caps->NumSimultaneousRTs = gl_info->limits.buffers;
4323
4324     caps->StretchRectFilterCaps               = WINED3DPTFILTERCAPS_MINFPOINT  |
4325                                                 WINED3DPTFILTERCAPS_MAGFPOINT  |
4326                                                 WINED3DPTFILTERCAPS_MINFLINEAR |
4327                                                 WINED3DPTFILTERCAPS_MAGFLINEAR;
4328     caps->VertexTextureFilterCaps             = 0;
4329
4330     adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4331     adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4332     adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
4333
4334     /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4335     caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4336
4337     caps->VertexShaderVersion = shader_caps.vs_version;
4338     caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
4339
4340     caps->PixelShaderVersion = shader_caps.ps_version;
4341     caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
4342
4343     caps->TextureOpCaps                    = fragment_caps.TextureOpCaps;
4344     caps->MaxTextureBlendStages            = fragment_caps.MaxTextureBlendStages;
4345     caps->MaxSimultaneousTextures          = fragment_caps.MaxSimultaneousTextures;
4346
4347     caps->MaxUserClipPlanes                = vertex_caps.max_user_clip_planes;
4348     caps->MaxActiveLights                  = vertex_caps.max_active_lights;
4349     caps->MaxVertexBlendMatrices           = vertex_caps.max_vertex_blend_matrices;
4350     caps->MaxVertexBlendMatrixIndex        = vertex_caps.max_vertex_blend_matrix_index;
4351     caps->VertexProcessingCaps             = vertex_caps.vertex_processing_caps;
4352     caps->FVFCaps                          = vertex_caps.fvf_caps;
4353     caps->RasterCaps                      |= vertex_caps.raster_caps;
4354
4355     /* The following caps are shader specific, but they are things we cannot detect, or which
4356      * are the same among all shader models. So to avoid code duplication set the shader version
4357      * specific, but otherwise constant caps here
4358      */
4359     if (caps->VertexShaderVersion >= 3)
4360     {
4361         /* Where possible set the caps based on OpenGL extensions and if they
4362          * aren't set (in case of software rendering) use the VS 3.0 from
4363          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4364          * VS3.0 value. */
4365         caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4366         /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4367         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4368         caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4369         /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4370         caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4371
4372         caps->MaxVShaderInstructionsExecuted    = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4373         caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4374     }
4375     else if (caps->VertexShaderVersion == 2)
4376     {
4377         caps->VS20Caps.caps = 0;
4378         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4379         caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4380         caps->VS20Caps.static_flow_control_depth = 1;
4381
4382         caps->MaxVShaderInstructionsExecuted    = 65535;
4383         caps->MaxVertexShader30InstructionSlots = 0;
4384     }
4385     else
4386     { /* VS 1.x */
4387         caps->VS20Caps.caps = 0;
4388         caps->VS20Caps.dynamic_flow_control_depth = 0;
4389         caps->VS20Caps.temp_count = 0;
4390         caps->VS20Caps.static_flow_control_depth = 0;
4391
4392         caps->MaxVShaderInstructionsExecuted    = 0;
4393         caps->MaxVertexShader30InstructionSlots = 0;
4394     }
4395
4396     if (caps->PixelShaderVersion >= 3)
4397     {
4398         /* Where possible set the caps based on OpenGL extensions and if they
4399          * aren't set (in case of software rendering) use the PS 3.0 from
4400          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4401          * PS 3.0 value. */
4402
4403         /* Caps is more or less undocumented on MSDN but it appears to be
4404          * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4405          * cards from Windows */
4406         caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4407                 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4408                 WINED3DPS20CAPS_PREDICATION          |
4409                 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4410                 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4411         /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4412         caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4413         caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4414         /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4415         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4416         /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4417         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4418
4419         caps->MaxPShaderInstructionsExecuted = 65535;
4420         caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4421                 adapter->gl_info.limits.arb_ps_instructions);
4422     }
4423     else if(caps->PixelShaderVersion == 2)
4424     {
4425         /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4426         caps->PS20Caps.caps = 0;
4427         caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4428         caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4429         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4430         /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4431         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4432
4433         caps->MaxPShaderInstructionsExecuted    = 512; /* Minimum value, a GeforceFX uses 1024 */
4434         caps->MaxPixelShader30InstructionSlots  = 0;
4435     }
4436     else /* PS 1.x */
4437     {
4438         caps->PS20Caps.caps = 0;
4439         caps->PS20Caps.dynamic_flow_control_depth = 0;
4440         caps->PS20Caps.temp_count = 0;
4441         caps->PS20Caps.static_flow_control_depth = 0;
4442         caps->PS20Caps.instruction_slot_count = 0;
4443
4444         caps->MaxPShaderInstructionsExecuted    = 0;
4445         caps->MaxPixelShader30InstructionSlots  = 0;
4446     }
4447
4448     if (caps->VertexShaderVersion >= 2)
4449     {
4450         /* OpenGL supports all the formats below, perhaps not always
4451          * without conversion, but it supports them.
4452          * Further GLSL doesn't seem to have an official unsigned type so
4453          * don't advertise it yet as I'm not sure how we handle it.
4454          * We might need to add some clamping in the shader engine to
4455          * support it.
4456          * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4457         caps->DeclTypes = WINED3DDTCAPS_UBYTE4    |
4458                           WINED3DDTCAPS_UBYTE4N   |
4459                           WINED3DDTCAPS_SHORT2N   |
4460                           WINED3DDTCAPS_SHORT4N;
4461         if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4462         {
4463             caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4464                                WINED3DDTCAPS_FLOAT16_4;
4465         }
4466     }
4467     else
4468     {
4469         caps->DeclTypes = 0;
4470     }
4471
4472     /* Set DirectDraw helper Caps */
4473     ckey_caps =                         WINEDDCKEYCAPS_DESTBLT              |
4474                                         WINEDDCKEYCAPS_SRCBLT;
4475     fx_caps =                           WINEDDFXCAPS_BLTALPHA               |
4476                                         WINEDDFXCAPS_BLTMIRRORLEFTRIGHT     |
4477                                         WINEDDFXCAPS_BLTMIRRORUPDOWN        |
4478                                         WINEDDFXCAPS_BLTROTATION90          |
4479                                         WINEDDFXCAPS_BLTSHRINKX             |
4480                                         WINEDDFXCAPS_BLTSHRINKXN            |
4481                                         WINEDDFXCAPS_BLTSHRINKY             |
4482                                         WINEDDFXCAPS_BLTSHRINKXN            |
4483                                         WINEDDFXCAPS_BLTSTRETCHX            |
4484                                         WINEDDFXCAPS_BLTSTRETCHXN           |
4485                                         WINEDDFXCAPS_BLTSTRETCHY            |
4486                                         WINEDDFXCAPS_BLTSTRETCHYN;
4487     blit_caps =                         WINEDDCAPS_BLT                      |
4488                                         WINEDDCAPS_BLTCOLORFILL             |
4489                                         WINEDDCAPS_BLTDEPTHFILL             |
4490                                         WINEDDCAPS_BLTSTRETCH               |
4491                                         WINEDDCAPS_CANBLTSYSMEM             |
4492                                         WINEDDCAPS_CANCLIP                  |
4493                                         WINEDDCAPS_CANCLIPSTRETCHED         |
4494                                         WINEDDCAPS_COLORKEY                 |
4495                                         WINEDDCAPS_COLORKEYHWASSIST         |
4496                                         WINEDDCAPS_ALIGNBOUNDARYSRC;
4497     pal_caps =                          WINEDDPCAPS_8BIT                    |
4498                                         WINEDDPCAPS_PRIMARYSURFACE;
4499
4500     /* Fill the ddraw caps structure */
4501     caps->ddraw_caps.caps =             WINEDDCAPS_GDI                      |
4502                                         WINEDDCAPS_PALETTE                  |
4503                                         blit_caps;
4504     caps->ddraw_caps.caps2 =            WINEDDCAPS2_CERTIFIED               |
4505                                         WINEDDCAPS2_NOPAGELOCKREQUIRED      |
4506                                         WINEDDCAPS2_PRIMARYGAMMA            |
4507                                         WINEDDCAPS2_WIDESURFACES            |
4508                                         WINEDDCAPS2_CANRENDERWINDOWED;
4509     caps->ddraw_caps.color_key_caps = ckey_caps;
4510     caps->ddraw_caps.fx_caps = fx_caps;
4511     caps->ddraw_caps.pal_caps = pal_caps;
4512     caps->ddraw_caps.svb_caps = blit_caps;
4513     caps->ddraw_caps.svb_color_key_caps = ckey_caps;
4514     caps->ddraw_caps.svb_fx_caps = fx_caps;
4515     caps->ddraw_caps.vsb_caps = blit_caps;
4516     caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
4517     caps->ddraw_caps.vsb_fx_caps = fx_caps;
4518     caps->ddraw_caps.ssb_caps = blit_caps;
4519     caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
4520     caps->ddraw_caps.ssb_fx_caps = fx_caps;
4521
4522     caps->ddraw_caps.dds_caps =         WINEDDSCAPS_ALPHA                   |
4523                                         WINEDDSCAPS_BACKBUFFER              |
4524                                         WINEDDSCAPS_FLIP                    |
4525                                         WINEDDSCAPS_FRONTBUFFER             |
4526                                         WINEDDSCAPS_OFFSCREENPLAIN          |
4527                                         WINEDDSCAPS_PALETTE                 |
4528                                         WINEDDSCAPS_PRIMARYSURFACE          |
4529                                         WINEDDSCAPS_SYSTEMMEMORY            |
4530                                         WINEDDSCAPS_VIDEOMEMORY             |
4531                                         WINEDDSCAPS_VISIBLE;
4532     caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
4533
4534     if (!(wined3d->flags & WINED3D_NO3D))
4535     {
4536         caps->ddraw_caps.dds_caps |=    WINEDDSCAPS_3DDEVICE                |
4537                                         WINEDDSCAPS_MIPMAP                  |
4538                                         WINEDDSCAPS_TEXTURE                 |
4539                                         WINEDDSCAPS_ZBUFFER;
4540         caps->ddraw_caps.caps |=        WINEDDCAPS_3D;
4541     }
4542
4543     return WINED3D_OK;
4544 }
4545
4546 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
4547         HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
4548         struct wined3d_device **device)
4549 {
4550     struct wined3d_device *object;
4551     HRESULT hr;
4552
4553     TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4554             wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
4555
4556     /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4557      * number and create a device without a 3D adapter for 2D only operation. */
4558     if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
4559         return WINED3DERR_INVALIDCALL;
4560
4561     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4562     if (!object)
4563         return E_OUTOFMEMORY;
4564
4565     hr = device_init(object, wined3d, adapter_idx, device_type,
4566             focus_window, flags, surface_alignment, device_parent);
4567     if (FAILED(hr))
4568     {
4569         WARN("Failed to initialize device, hr %#x.\n", hr);
4570         HeapFree(GetProcessHeap(), 0, object);
4571         return hr;
4572     }
4573
4574     TRACE("Created device %p.\n", object);
4575     *device = object;
4576
4577     device_parent->ops->wined3d_device_created(device_parent, *device);
4578
4579     return WINED3D_OK;
4580 }
4581
4582 static void WINE_GLAPI invalid_func(const void *data)
4583 {
4584     ERR("Invalid vertex attribute function called\n");
4585     DebugBreak();
4586 }
4587
4588 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
4589 {
4590     ERR("Invalid texcoord function called\n");
4591     DebugBreak();
4592 }
4593
4594 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4595  * the extension detection and are used in drawStridedSlow
4596  */
4597 static void WINE_GLAPI position_d3dcolor(const void *data)
4598 {
4599     DWORD pos = *((const DWORD *)data);
4600
4601     FIXME("Add a test for fixed function position from d3dcolor type\n");
4602     context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
4603             D3DCOLOR_B_G(pos),
4604             D3DCOLOR_B_B(pos),
4605             D3DCOLOR_B_A(pos));
4606 }
4607
4608 static void WINE_GLAPI position_float4(const void *data)
4609 {
4610     const GLfloat *pos = data;
4611
4612     if (pos[3] != 0.0f && pos[3] != 1.0f)
4613     {
4614         float w = 1.0f / pos[3];
4615
4616         context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
4617     }
4618     else
4619     {
4620         context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
4621     }
4622 }
4623
4624 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
4625 {
4626     DWORD diffuseColor = *((const DWORD *)data);
4627
4628     context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
4629             D3DCOLOR_B_G(diffuseColor),
4630             D3DCOLOR_B_B(diffuseColor),
4631             D3DCOLOR_B_A(diffuseColor));
4632 }
4633
4634 static void WINE_GLAPI specular_d3dcolor(const void *data)
4635 {
4636     DWORD specularColor = *((const DWORD *)data);
4637     GLbyte d[] = {D3DCOLOR_B_R(specularColor),
4638             D3DCOLOR_B_G(specularColor),
4639             D3DCOLOR_B_B(specularColor)};
4640
4641     specular_func_3ubv(d);
4642 }
4643
4644 static void WINE_GLAPI warn_no_specular_func(const void *data)
4645 {
4646     WARN("GL_EXT_secondary_color not supported\n");
4647 }
4648
4649 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
4650 {
4651     position_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
4652     position_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
4653     position_funcs[WINED3D_FFP_EMIT_FLOAT3]      = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex3fv;
4654     position_funcs[WINED3D_FFP_EMIT_FLOAT4]      = position_float4;
4655     position_funcs[WINED3D_FFP_EMIT_D3DCOLOR]    = position_d3dcolor;
4656     position_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
4657     position_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
4658     position_funcs[WINED3D_FFP_EMIT_SHORT4]      = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex2sv;
4659     position_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
4660     position_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
4661     position_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
4662     position_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
4663     position_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
4664     position_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
4665     position_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
4666     position_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
4667     position_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
4668
4669     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1]       = invalid_func;
4670     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2]       = invalid_func;
4671     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3]       = (glAttribFunc)gl_info->gl_ops.gl.p_glColor3fv;
4672     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4]       = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4fv;
4673     diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR]     = diffuse_d3dcolor;
4674     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4]       = invalid_func;
4675     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2]       = invalid_func;
4676     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4]       = invalid_func;
4677     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N]      = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4ubv;
4678     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N]      = invalid_func;
4679     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N]      = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4sv;
4680     diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N]     = invalid_func;
4681     diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N]     = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4usv;
4682     diffuse_funcs[WINED3D_FFP_EMIT_UDEC3]        = invalid_func;
4683     diffuse_funcs[WINED3D_FFP_EMIT_DEC3N]        = invalid_func;
4684     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2]    = invalid_func;
4685     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4]    = invalid_func;
4686
4687     /* No 4 component entry points here */
4688     specular_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
4689     specular_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
4690     if (gl_info->supported[EXT_SECONDARY_COLOR])
4691     {
4692         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
4693     }
4694     else
4695     {
4696         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = warn_no_specular_func;
4697     }
4698     specular_funcs[WINED3D_FFP_EMIT_FLOAT4]      = invalid_func;
4699     if (gl_info->supported[EXT_SECONDARY_COLOR])
4700     {
4701         specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
4702         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
4703     }
4704     else
4705     {
4706         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
4707     }
4708     specular_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
4709     specular_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
4710     specular_funcs[WINED3D_FFP_EMIT_SHORT4]      = invalid_func;
4711     specular_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
4712     specular_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
4713     specular_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
4714     specular_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
4715     specular_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
4716     specular_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
4717     specular_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
4718     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
4719     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
4720
4721     /* Only 3 component entry points here. Test how others behave. Float4 normals are used
4722      * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
4723      */
4724     normal_funcs[WINED3D_FFP_EMIT_FLOAT1]         = invalid_func;
4725     normal_funcs[WINED3D_FFP_EMIT_FLOAT2]         = invalid_func;
4726     normal_funcs[WINED3D_FFP_EMIT_FLOAT3]         = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv;
4727     normal_funcs[WINED3D_FFP_EMIT_FLOAT4]         = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv; /* Just ignore the 4th value */
4728     normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR]       = invalid_func;
4729     normal_funcs[WINED3D_FFP_EMIT_UBYTE4]         = invalid_func;
4730     normal_funcs[WINED3D_FFP_EMIT_SHORT2]         = invalid_func;
4731     normal_funcs[WINED3D_FFP_EMIT_SHORT4]         = invalid_func;
4732     normal_funcs[WINED3D_FFP_EMIT_UBYTE4N]        = invalid_func;
4733     normal_funcs[WINED3D_FFP_EMIT_SHORT2N]        = invalid_func;
4734     normal_funcs[WINED3D_FFP_EMIT_SHORT4N]        = invalid_func;
4735     normal_funcs[WINED3D_FFP_EMIT_USHORT2N]       = invalid_func;
4736     normal_funcs[WINED3D_FFP_EMIT_USHORT4N]       = invalid_func;
4737     normal_funcs[WINED3D_FFP_EMIT_UDEC3]          = invalid_func;
4738     normal_funcs[WINED3D_FFP_EMIT_DEC3N]          = invalid_func;
4739     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2]      = invalid_func;
4740     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4]      = invalid_func;
4741
4742     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
4743     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
4744     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
4745     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
4746     multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR]  = invalid_texcoord_func;
4747     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4]    = invalid_texcoord_func;
4748     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
4749     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
4750     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N]   = invalid_texcoord_func;
4751     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N]   = invalid_texcoord_func;
4752     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N]   = invalid_texcoord_func;
4753     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N]  = invalid_texcoord_func;
4754     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N]  = invalid_texcoord_func;
4755     multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3]     = invalid_texcoord_func;
4756     multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N]     = invalid_texcoord_func;
4757     if (gl_info->supported[NV_HALF_FLOAT])
4758     {
4759         /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
4760         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
4761         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
4762     } else {
4763         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
4764         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
4765     }
4766 }
4767
4768 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
4769 {
4770     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4771     int i;
4772
4773     if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
4774     {
4775         UINT attrib_count = 0;
4776         GLint cfg_count;
4777         int attribs[11];
4778         int values[11];
4779         int attribute;
4780
4781         attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
4782         GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
4783
4784         adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
4785         attribs[attrib_count++] = WGL_RED_BITS_ARB;
4786         attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
4787         attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
4788         attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
4789         attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
4790         attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
4791         attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
4792         attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
4793         attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
4794         attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
4795         attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
4796
4797         for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4798         {
4799             struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4800             int format_id = i + 1;
4801
4802             if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
4803                 continue;
4804
4805             cfg->iPixelFormat = format_id;
4806             cfg->redSize = values[0];
4807             cfg->greenSize = values[1];
4808             cfg->blueSize = values[2];
4809             cfg->alphaSize = values[3];
4810             cfg->colorSize = values[4];
4811             cfg->depthSize = values[5];
4812             cfg->stencilSize = values[6];
4813             cfg->windowDrawable = values[7];
4814             cfg->iPixelType = values[8];
4815             cfg->doubleBuffer = values[9];
4816             cfg->auxBuffers = values[10];
4817
4818             cfg->numSamples = 0;
4819             /* Check multisample support. */
4820             if (gl_info->supported[ARB_MULTISAMPLE])
4821             {
4822                 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
4823                 int values[2];
4824
4825                 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
4826                 {
4827                     /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
4828                      * multisampling is supported. values[1] = number of
4829                      * multisample buffers. */
4830                     if (values[0])
4831                         cfg->numSamples = values[1];
4832                 }
4833             }
4834
4835             TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4836                     "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
4837                     cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
4838                     cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
4839                     cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
4840
4841             ++adapter->cfg_count;
4842         }
4843     }
4844     else
4845     {
4846         int cfg_count;
4847
4848         cfg_count = DescribePixelFormat(dc, 0, 0, 0);
4849         adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
4850
4851         for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4852         {
4853             struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4854             PIXELFORMATDESCRIPTOR pfd;
4855             int format_id = i + 1;
4856
4857             if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
4858                 continue;
4859
4860             /* We only want HW acceleration using an OpenGL ICD driver.
4861              * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
4862              * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
4863              * driver (e.g. 3dfx minigl). */
4864             if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
4865             {
4866                 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
4867                 continue;
4868             }
4869
4870             cfg->iPixelFormat = format_id;
4871             cfg->redSize = pfd.cRedBits;
4872             cfg->greenSize = pfd.cGreenBits;
4873             cfg->blueSize = pfd.cBlueBits;
4874             cfg->alphaSize = pfd.cAlphaBits;
4875             cfg->colorSize = pfd.cColorBits;
4876             cfg->depthSize = pfd.cDepthBits;
4877             cfg->stencilSize = pfd.cStencilBits;
4878             cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
4879             cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
4880             cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
4881             cfg->auxBuffers = pfd.cAuxBuffers;
4882             cfg->numSamples = 0;
4883
4884             TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4885                     "depth=%d, stencil=%d, windowDrawable=%d\n",
4886                     cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
4887                     cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
4888                     cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
4889
4890             ++adapter->cfg_count;
4891         }
4892     }
4893 }
4894
4895 /* Do not call while under the GL lock. */
4896 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
4897 {
4898     struct wined3d_gl_info *gl_info = &adapter->gl_info;
4899     struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
4900     unsigned int ctx_attrib_idx = 0;
4901     DISPLAY_DEVICEW display_device;
4902     GLint ctx_attribs[3];
4903
4904     TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
4905
4906     adapter->ordinal = ordinal;
4907     adapter->monitorPoint.x = -1;
4908     adapter->monitorPoint.y = -1;
4909
4910 /* Dynamically load all GL core functions */
4911 #ifdef USE_WIN32_OPENGL
4912     {
4913         HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
4914 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
4915         ALL_WGL_FUNCS
4916 #undef USE_GL_FUNC
4917         gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
4918     }
4919 #else
4920     /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
4921     {
4922         HDC hdc = GetDC( 0 );
4923         const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
4924         ReleaseDC( 0, hdc );
4925         if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
4926         gl_info->gl_ops.wgl = wgl_driver->wgl;
4927         gl_info->gl_ops.gl = wgl_driver->gl;
4928     }
4929 #endif
4930
4931     glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
4932     glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
4933
4934     if (!AllocateLocallyUniqueId(&adapter->luid))
4935     {
4936         ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
4937         return FALSE;
4938     }
4939     TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
4940             adapter->luid.HighPart, adapter->luid.LowPart, adapter);
4941
4942     if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
4943     {
4944         ERR("Failed to get a GL context for adapter %p.\n", adapter);
4945         return FALSE;
4946     }
4947
4948     if (context_debug_output_enabled(gl_info))
4949     {
4950         ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_FLAGS_ARB;
4951         ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_DEBUG_BIT_ARB;
4952     }
4953     ctx_attribs[ctx_attrib_idx] = 0;
4954     wined3d_create_fake_gl_context_attribs(&fake_gl_ctx, gl_info, ctx_attribs);
4955
4956     if (!wined3d_adapter_init_gl_caps(adapter))
4957     {
4958         ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
4959         WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
4960         return FALSE;
4961     }
4962
4963     wined3d_adapter_init_fb_cfgs(adapter, fake_gl_ctx.dc);
4964     /* We haven't found any suitable formats. This should only happen in
4965      * case of GDI software rendering, which is pretty useless anyway. */
4966     if (!adapter->cfg_count)
4967     {
4968         WARN("No suitable pixel formats found.\n");
4969         WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
4970         HeapFree(GetProcessHeap(), 0, adapter->cfgs);
4971         return FALSE;
4972     }
4973
4974     if (!wined3d_adapter_init_format_info(adapter))
4975     {
4976         ERR("Failed to initialize GL format info.\n");
4977         WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
4978         HeapFree(GetProcessHeap(), 0, adapter->cfgs);
4979         return FALSE;
4980     }
4981
4982     adapter->TextureRam = adapter->driver_info.vidmem;
4983     adapter->UsedTextureRam = 0;
4984     TRACE("Emulating %u MB of texture ram.\n", adapter->TextureRam / (1024 * 1024));
4985
4986     display_device.cb = sizeof(display_device);
4987     EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
4988     TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
4989     strcpyW(adapter->DeviceName, display_device.DeviceName);
4990
4991     WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
4992
4993     fillGLAttribFuncs(&adapter->gl_info);
4994
4995     return TRUE;
4996 }
4997
4998 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
4999 {
5000     DISPLAY_DEVICEW display_device;
5001
5002     memset(adapter, 0, sizeof(*adapter));
5003     adapter->ordinal = ordinal;
5004     adapter->monitorPoint.x = -1;
5005     adapter->monitorPoint.y = -1;
5006
5007     adapter->driver_info.name = "Display";
5008     adapter->driver_info.description = "WineD3D DirectDraw Emulation";
5009     if (wined3d_settings.emulated_textureram)
5010         adapter->TextureRam = wined3d_settings.emulated_textureram;
5011     else
5012         adapter->TextureRam = 128 * 1024 * 1024;
5013
5014     initPixelFormatsNoGL(&adapter->gl_info);
5015
5016     adapter->vertex_pipe = &none_vertex_pipe;
5017     adapter->fragment_pipe = &none_fragment_pipe;
5018     adapter->shader_backend = &none_shader_backend;
5019     adapter->blitter = &cpu_blit;
5020
5021     display_device.cb = sizeof(display_device);
5022     EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5023     TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5024     strcpyW(adapter->DeviceName, display_device.DeviceName);
5025 }
5026
5027 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5028
5029 const struct wined3d_parent_ops wined3d_null_parent_ops =
5030 {
5031     wined3d_null_wined3d_object_destroyed,
5032 };
5033
5034 /* Do not call while under the GL lock. */
5035 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5036 {
5037     wined3d->dxVersion = version;
5038     wined3d->ref = 1;
5039     wined3d->flags = flags;
5040
5041     TRACE("Initializing adapters.\n");
5042
5043     if (flags & WINED3D_NO3D)
5044     {
5045         wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
5046         wined3d->adapter_count = 1;
5047         return WINED3D_OK;
5048     }
5049
5050     if (!wined3d_adapter_init(&wined3d->adapters[0], 0))
5051     {
5052         WARN("Failed to initialize adapter.\n");
5053         return E_FAIL;
5054     }
5055     wined3d->adapter_count = 1;
5056
5057     return WINED3D_OK;
5058 }