wined3d: Introduce a wined3d_vertex_pipe_ops structure.
[wine] / dlls / wined3d / directx.c
2013-04-25  Henri Verbeetwined3d: Introduce a wined3d_vertex_pipe_ops structure.
2013-04-23  Henri Verbeetwined3d: Disable occlusion query support if the impleme...
2013-04-22  Matteo Bruniwined3d: Add ARB_internalformat_query2 GL extension.
2013-04-19  Henri Verbeetwined3d: Add support for GL_ARB_debug_output.
2013-04-19  Henri Verbeetwined3d: Use WGL_ARB_create_context when available.
2013-04-18  Henri Verbeetwined3d: Simplify wined3d_check_device_format().
2013-04-18  Henri Verbeetwined3d: Properly check if a format has a conversion...
2013-04-17  Henri Verbeetwined3d: Introduce a separate debug channel for perform...
2013-04-04  André Hentschelwined3d: Report Win 8 when appropriate.
2013-04-03  Jérôme Gardouwined3d: Initialize adapter device name even if opengl...
2013-03-27  Frédéric Delanoywined3d: Add NVIDIA GeForce 410M.
2013-03-26  Daniel Jelinskiwined3d: Add NVidia GeForce 315M.
2013-03-05  Andrew Talbotwined3d: Avoid signed-unsigned integer comparisons.
2013-02-11  Stefan Dösingerwined3d: Reserve one vs constant on r200.
2013-02-11  Stefan Dösingerwined3d: Use the ARBfp ffp pipeline only if ARBfp is...
2013-02-06  Michael Stefaniucwined3d: Remove ERR() on HeapAlloc failure for small...
2013-01-28  Henri Verbeetwined3d: Get rid of CheckBumpMapCapability().
2013-01-28  Henri Verbeetwined3d: Get rid of CheckTextureCapability().
2013-01-28  Henri Verbeetwined3d: Introduce a format flag for texturing.
2013-01-25  Stefan Dösingerd3d: Remove high level patch support.
2013-01-25  Henri Verbeetwined3d: Replace "VertexShaderMode" and "PixelShaderMod...
2013-01-24  Henri Verbeetwined3d: Get rid of CheckWrapAndMipCapability().
2013-01-24  Henri Verbeetwined3d: Get rid of CheckPostPixelShaderBlendingCapabil...
2013-01-24  Henri Verbeetwined3d: Properly set WINED3DFMT_FLAG_VTF in init_forma...
2013-01-23  Henri Verbeetwined3d: Get rid of CheckFilterCapability().
2013-01-23  Henri Verbeetwined3d: Properly set WINED3DFMT_FLAG_FILTERING in...
2013-01-23  Henri Verbeetwined3d: Get rid of select_shader_mode().
2013-01-22  Henri Verbeetwined3d: Get rid of CheckSrgbReadCapability().
2013-01-22  Henri Verbeetwined3d: Properly set WINED3DFMT_FLAG_SRGB_WRITE in...
2013-01-22  Henri Verbeetwined3d: Add sRGB writes to the shader backend and...
2013-01-21  Henri Verbeetwined3d: Get rid of the select_shader_mode() call in...
2013-01-18  Henri Verbeetwined3d: Replace InitAdapters() with a function to...
2013-01-18  Henri Verbeetwined3d: Introduce a separate function for intializing...
2013-01-17  Henri Verbeetwined3d: Get rid of the "opengl" field in struct wined3...
2013-01-17  Henri Verbeetwined3d: Get rid of the surface_type parameter to wined...
2013-01-16  Henri Verbeetwined3d: Initialize the various backends in wined3d_ada...
2013-01-14  Henri Verbeetddraw: Explicitly create a wined3d object without 3D...
2013-01-03  Henri Verbeetwined3d: Recognize any "X.Org" GL vendor as Mesa.
2013-01-03  Henri Verbeetwined3d: Simplify select_card_amd_mesa() a bit.
2012-12-28  Caron Jensenwined3d: Add new Radeon HD 6570 GL renderer string.
2012-12-19  Jiang Yikewined3d: Add recognition for NVIDIA GeForce GTX 660...
2012-12-18  Piotr Cabanwined3d: Recognize Nvidia GT610 card.
2012-12-14  Caron Jensenwined3d: Recognize Nvidia GT520 cards.
2012-12-11  Henri Verbeetwined3d: Get rid of ENTER_GL / LEAVE_GL.
2012-12-06  Alexandre Julliardwined3d: Call wglSwapBuffers through the GL driver...
2012-12-03  Henri Verbeetwined3d: Add support for ARB_instanced_arrays.
2012-11-27  Henri Verbeetd3d10core: Implement d3d10_device_DrawIndexedInstanced().
2012-11-15  Christian Inciwined3d: Add support for nVidia GT 640M.
2012-11-12  Henri Verbeetwined3d: Add support for GLSL based fixed function...
2012-11-08  Alexandre Julliardwined3d: Link directly to opengl32.
2012-10-24  Rico Schüllerwined3d: Fix return value for WINED3DFMT_ATI2N in Check...
2012-10-18  Francois Gougetwined3d: Add a trailing '\n' to a Wine trace.
2012-10-16  Matteo Bruniwined3d: Add new Radeon HD 6670 GL renderer string.
2012-10-16  Matteo Bruniwined3d: Recognize AMD Radeon HD 5000 series GPUs on...
2012-10-16  Matteo Bruniwined3d: Provide a better fallback for D3D10 AMD GPUs.
2012-10-16  Matteo Bruniwined3d: Add a D3D10-level fallback for Intel GPU recog...
2012-10-16  Matteo Bruniwined3d: Improve a Nvidia GPU recognition fallback.
2012-10-16  Matteo Bruniwined3d: Split GPU vendor and GL vendor handling in...
2012-10-10  Matteo Bruniwined3d: Recognize Radeon HD 6970 as reported on some...
2012-10-01  Oleg Bosiswined3d: Add correct detection of GeForce GT 650M video...
2012-09-25  Henri Verbeetwined3d: Take the data type of registers into account...
2012-09-19  Henri Verbeetwined3d: Implement version checks for geometry shaders.
2012-09-18  Bruno Jesuswined3d: Recognize GeForce 9300 properly.
2012-09-07  Jiang Yikewined3d: Add AMD Radeon HD 7700 series and HD 7800...
2012-08-15  Matteo Bruniwined3d: Use GL_FRAMEBUFFER_SRGB when possible.
2012-08-14  Nikolay Bogoychevwined3d: Recognize GeForce GT 630M.
2012-07-25  Henri Verbeetwined3d: Call core GL functions through gl_info.gl_ops...
2012-07-25  Alexandre Julliardwined3d: Retrieve OpenGL extension functions directly...
2012-07-24  Henri Verbeetwined3d: Use struct opengl_funcs for storing GL extensi...
2012-07-24  Henri Verbeetwined3d: Handle core fixups like any other kind of...
2012-07-23  Henri Verbeetwined3d: Get rid of APPLE_flush_render, it doesn't...
2012-07-20  Henri Verbeetwined3d: Convert some uppercase hex constants to lowercase.
2012-07-20  Alexandre Julliardwined3d: Fetch GL functions from the WGL driver table...
2012-07-19  Alexandre Julliardopengl32: Move the wgl functions to the main OpenGL...
2012-07-19  Alexandre Julliardwined3d: Load glPointParameter functions as extensions...
2012-07-19  Henri Verbeetwined3d: Fix the draw buffer limit calculation.
2012-07-19  Henri Verbeetddraw: Implement ddraw7_GetScanLine() on top of wined3d...
2012-07-19  Caron Jensenwined3d: Recognize AMD Tahiti cards.
2012-07-17  Henri Verbeetwined3d: Introduce a separate function for initializing...
2012-07-16  Henri Verbeetwined3d: Get rid of the unused sampler_stages limit.
2012-07-02  Vincas Miliūnaswined3d: Recognize AMD Radeon HD 6700 Series renderer...
2012-07-02  Henri Verbeetd3d9: Implement d3d9_EnumAdapterModesEx().
2012-06-29  Henri Verbeetd3d9: Implement d3d9_GetAdapterModeCountEx().
2012-06-29  Henri Verbeetwined3d: Use the device name stored in the adapter...
2012-06-29  Henri Verbeetwined3d: Use the device name stored in the adapter...
2012-06-29  Henri Verbeetwined3d: Use the device name stored in the adapter...
2012-06-28  Henri Verbeetwined3d: Use the device name stored in the adapter...
2012-06-28  Henri Verbeetwined3d: Use the device name stored in the adapter...
2012-06-28  Henri Verbeetwined3d: Avoid a redundant call to EnumDisplaySettingsE...
2012-06-28  Henri Verbeetwined3d: Avoid a useless call to wined3d_get_adapter_mo...
2012-06-28  Alexandre Julliardopengl32: Move wglGetProcAddress to the WGL driver.
2012-06-27  Alexandre Julliardwined3d: Always load wgl functions from opengl32.dll.
2012-06-27  Henri Verbeetd3d9: Implement d3d9_GetAdapterDisplayModeEx().
2012-06-27  Henri Verbeetwined3d: Take scanline ordering into account in the...
2012-06-25  Alexandre Julliardwinex11: Move wglGetCurrentContext and wglGetCurrentDC...
2012-06-25  Alexandre Julliardwinex11: Move wglCopyContext and wglDeleteContext to...
2012-06-25  Alexandre Julliardwinex11: Move wglShareLists to the internal OpenGL...
2012-06-22  Henri Verbeetwined3d: Get rid of the d3d_caps debug channel.
2012-06-22  Henri Verbeetwined3d: Properly retrieve the display mode in wined3d_...
2012-06-22  Henri Verbeetwined3d: Implement mode setting in the adapter instead...
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