wined3d: Make the "texcoord" shader_reg_maps member a bitmap.
[wine] / dlls / vnetbios.vxd / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = vnetbios.vxd
6 IMPORTS   = netapi32 kernel32
7
8 C_SRCS = \
9         vnetbios.c
10
11 @MAKE_DLL_RULES@
12
13 @DEPENDENCIES@  # everything below this line is overwritten by make depend