wined3d: Use the texture sampling function in a few more instructions (GLSL).
[wine] / dlls / d3d9 / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = d3d9.dll
6 IMPORTLIB = libd3d9.$(IMPLIBEXT)
7 IMPORTS   = wined3d user32 gdi32 kernel32
8 EXTRALIBS = -ldxguid -luuid
9
10 C_SRCS = \
11         basetexture.c \
12         cubetexture.c \
13         d3d9_main.c \
14         device.c \
15         directx.c \
16         indexbuffer.c \
17         pixelshader.c \
18         query.c \
19         resource.c \
20         stateblock.c \
21         surface.c \
22         swapchain.c \
23         texture.c \
24         vertexbuffer.c \
25         vertexdeclaration.c \
26         vertexshader.c \
27         volume.c \
28         volumetexture.c
29
30 RC_SRCS = version.rc
31
32 @MAKE_DLL_RULES@
33
34 @DEPENDENCIES@  # everything below this line is overwritten by make depend