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wined3d: Use the texture sampling function in a few more instructions (GLSL).
[wine]
/
dlls
/
d3d9
/
drwxr-xr-x
..
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Makefile.in
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7478
basetexture.c
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cubetexture.c
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d3d9.spec
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d3d9_main.c
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d3d9_private.h
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device.c
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directx.c
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8079
indexbuffer.c
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8113
pixelshader.c
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query.c
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resource.c
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stateblock.c
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9797
surface.c
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10983
swapchain.c
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drwxr-xr-x
-
tests
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11662
texture.c
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version.rc
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8150
vertexbuffer.c
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12304
vertexdeclaration.c
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8347
vertexshader.c
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volume.c
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-rw-r--r--
12786
volumetexture.c
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