wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
[wine] / dlls / nddeapi / nddeapi.spec
1 @ stdcall NDdeGetErrorStringA(long str long)
2 @ stdcall NDdeGetErrorStringW(long wstr long)
3 @ stub NDdeGetShareSecurityA
4 @ stub NDdeGetShareSecurityW
5 @ stub NDdeGetTrustedShareA
6 @ stub NDdeGetTrustedShareW
7 @ stub NDdeIsValidAppTopicListA
8 @ stub NDdeIsValidAppTopicListW
9 @ stub NDdeIsValidShareNameA
10 @ stub NDdeIsValidShareNameW
11 @ stub NDdeSetShareSecurityA
12 @ stub NDdeSetShareSecurityW
13 @ stub NDdeSetTrustedShareA
14 @ stub NDdeSetTrustedShareW
15 @ stub NDdeShareAddA
16 @ stub NDdeShareAddW
17 @ stub NDdeShareDelA
18 @ stub NDdeShareDelW
19 @ stub NDdeShareEnumA
20 @ stub NDdeShareEnumW
21 @ stub NDdeShareGetInfoA
22 @ stub NDdeShareGetInfoW
23 @ stub NDdeShareSetInfoA
24 @ stub NDdeShareSetInfoW
25 @ stub NDdeSpecialCommandA
26 @ stub NDdeSpecialCommandW
27 @ stub NDdeTrustedShareEnumA
28 @ stub NDdeTrustedShareEnumW