2 * Direct3D wine types include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006 Stefan Dösinger
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_TYPES_H
26 #define __WINE_WINED3D_TYPES_H
28 typedef DWORD WINED3DCOLOR;
30 typedef enum _WINED3DLIGHTTYPE {
31 WINED3DLIGHT_POINT = 1,
32 WINED3DLIGHT_SPOT = 2,
33 WINED3DLIGHT_DIRECTIONAL = 3,
34 WINED3DLIGHT_PARALLELPOINT = 4, /* D3D7 */
35 WINED3DLIGHT_GLSPOT = 5, /* D3D7 */
36 WINED3DLIGHT_FORCE_DWORD = 0x7fffffff
39 typedef enum _WINED3DPRIMITIVETYPE {
40 WINED3DPT_POINTLIST = 1,
41 WINED3DPT_LINELIST = 2,
42 WINED3DPT_LINESTRIP = 3,
43 WINED3DPT_TRIANGLELIST = 4,
44 WINED3DPT_TRIANGLESTRIP = 5,
45 WINED3DPT_TRIANGLEFAN = 6,
47 WINED3DPT_FORCE_DWORD = 0x7fffffff
48 } WINED3DPRIMITIVETYPE;
50 typedef struct _WINED3DCOLORVALUE {
57 typedef struct _WINED3DVECTOR {
63 typedef struct _WINED3DMATRIX {
66 float _11, _12, _13, _14;
67 float _21, _22, _23, _24;
68 float _31, _32, _33, _34;
69 float _41, _42, _43, _44;
75 typedef struct _WINED3DRECT {
82 typedef struct _WINED3DLIGHT {
83 WINED3DLIGHTTYPE Type;
84 WINED3DCOLORVALUE Diffuse;
85 WINED3DCOLORVALUE Specular;
86 WINED3DCOLORVALUE Ambient;
87 WINED3DVECTOR Position;
88 WINED3DVECTOR Direction;
98 typedef struct _WINED3DMATERIAL {
99 WINED3DCOLORVALUE Diffuse;
100 WINED3DCOLORVALUE Ambient;
101 WINED3DCOLORVALUE Specular;
102 WINED3DCOLORVALUE Emissive;
106 typedef struct _WINED3DVIEWPORT {
115 typedef struct _WINED3DGAMMARAMP {
121 typedef struct _WINED3DLINEPATTERN {
124 } WINED3DLINEPATTERN;
126 #define WINED3D_VSHADER_MAX_CONSTANTS 96
127 #define WINED3D_PSHADER_MAX_CONSTANTS 32
129 typedef struct _WINED3DVECTOR_3 {
135 typedef struct _WINED3DVECTOR_4 {
142 typedef struct WINED3DSHADERVECTOR {
147 } WINED3DSHADERVECTOR;
149 typedef struct WINED3DSHADERSCALAR {
151 } WINED3DSHADERSCALAR;
153 typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8[WINED3D_VSHADER_MAX_CONSTANTS];
155 typedef struct VSHADERDATA {
156 /** Run Time Shader Function Constants */
157 /*D3DXBUFFER* constants;*/
158 WINEVSHADERCONSTANTS8 C;
159 /** Shader Code as char ... */
164 /** temporary here waiting for buffer code */
165 typedef struct VSHADERINPUTDATA {
166 WINED3DSHADERVECTOR V[17];
167 } WINEVSHADERINPUTDATA;
169 /** temporary here waiting for buffer code */
170 typedef struct VSHADEROUTPUTDATA {
171 WINED3DSHADERVECTOR oPos;
172 WINED3DSHADERVECTOR oD[2];
173 WINED3DSHADERVECTOR oT[8];
174 WINED3DSHADERVECTOR oFog;
175 WINED3DSHADERVECTOR oPts;
176 } WINEVSHADEROUTPUTDATA;
178 typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8[WINED3D_PSHADER_MAX_CONSTANTS];
180 typedef struct PSHADERDATA {
181 /** Run Time Shader Function Constants */
182 /*D3DXBUFFER* constants;*/
183 WINEPSHADERCONSTANTS8 C;
184 /** Shader Code as char ... */
189 /** temporary here waiting for buffer code */
190 typedef struct PSHADERINPUTDATA {
191 WINED3DSHADERVECTOR V[2];
192 WINED3DSHADERVECTOR T[8];
193 WINED3DSHADERVECTOR S[16];
194 /*D3DSHADERVECTOR R[12];*/
195 } WINEPSHADERINPUTDATA;
197 /** temporary here waiting for buffer code */
198 typedef struct PSHADEROUTPUTDATA {
199 WINED3DSHADERVECTOR oC[4];
200 WINED3DSHADERVECTOR oDepth;
201 } WINEPSHADEROUTPUTDATA;
203 /*****************************************************************************
204 * WineD3D Structures to be used when d3d8 and d3d9 are incompatible
208 typedef enum _WINED3DDEVTYPE {
209 WINED3DDEVTYPE_HAL = 1,
210 WINED3DDEVTYPE_REF = 2,
211 WINED3DDEVTYPE_SW = 3,
212 WINED3DDEVTYPE_NULLREF = 4,
214 WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
217 typedef enum _WINED3DDEGREETYPE {
218 WINED3DDEGREE_LINEAR = 1,
219 WINED3DDEGREE_QUADRATIC = 2,
220 WINED3DDEGREE_CUBIC = 3,
221 WINED3DDEGREE_QUINTIC = 5,
223 WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
226 typedef enum _WINED3DFORMAT {
227 WINED3DFMT_UNKNOWN = 0,
229 WINED3DFMT_R8G8B8 = 20,
230 WINED3DFMT_A8R8G8B8 = 21,
231 WINED3DFMT_X8R8G8B8 = 22,
232 WINED3DFMT_R5G6B5 = 23,
233 WINED3DFMT_X1R5G5B5 = 24,
234 WINED3DFMT_A1R5G5B5 = 25,
235 WINED3DFMT_A4R4G4B4 = 26,
236 WINED3DFMT_R3G3B2 = 27,
238 WINED3DFMT_A8R3G3B2 = 29,
239 WINED3DFMT_X4R4G4B4 = 30,
240 WINED3DFMT_A2B10G10R10 = 31,
241 WINED3DFMT_A8B8G8R8 = 32,
242 WINED3DFMT_X8B8G8R8 = 33,
243 WINED3DFMT_G16R16 = 34,
244 WINED3DFMT_A2R10G10B10 = 35,
245 WINED3DFMT_A16B16G16R16 = 36,
248 WINED3DFMT_A8P8 = 40,
252 WINED3DFMT_A8L8 = 51,
253 WINED3DFMT_A4L4 = 52,
255 WINED3DFMT_V8U8 = 60,
256 WINED3DFMT_L6V5U5 = 61,
257 WINED3DFMT_X8L8V8U8 = 62,
258 WINED3DFMT_Q8W8V8U8 = 63,
259 WINED3DFMT_V16U16 = 64,
260 WINED3DFMT_W11V11U10 = 65,
261 WINED3DFMT_A2W10V10U10 = 67,
263 WINED3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
264 WINED3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
265 WINED3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
266 WINED3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
267 WINED3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
268 WINED3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
269 WINED3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
270 WINED3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M', 'E', 'T', '1'),
271 WINED3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
272 WINED3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
274 WINED3DFMT_D16_LOCKABLE = 70,
276 WINED3DFMT_D15S1 = 73,
277 WINED3DFMT_D24S8 = 75,
278 WINED3DFMT_D24X8 = 77,
279 WINED3DFMT_D24X4S4 = 79,
282 WINED3DFMT_D32F_LOCKABLE = 82,
283 WINED3DFMT_D24FS8 = 83,
285 WINED3DFMT_VERTEXDATA = 100,
286 WINED3DFMT_INDEX16 = 101,
287 WINED3DFMT_INDEX32 = 102,
288 WINED3DFMT_Q16W16V16U16 = 110,
289 /* Floating point formats */
290 WINED3DFMT_R16F = 111,
291 WINED3DFMT_G16R16F = 112,
292 WINED3DFMT_A16B16G16R16F = 113,
295 WINED3DFMT_R32F = 114,
296 WINED3DFMT_G32R32F = 115,
297 WINED3DFMT_A32B32G32R32F = 116,
299 WINED3DFMT_CxV8U8 = 117,
302 WINED3DFMT_FORCE_DWORD = 0xFFFFFFFF
305 typedef enum _WINED3DRENDERSTATETYPE {
306 WINED3DRS_TEXTUREHANDLE = 1, /* d3d7 */
307 WINED3DRS_ANTIALIAS = 2, /* d3d7 */
308 WINED3DRS_TEXTUREADDRESS = 3, /* d3d7 */
309 WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
310 WINED3DRS_WRAPU = 5, /* d3d7 */
311 WINED3DRS_WRAPV = 6, /* d3d7 */
312 WINED3DRS_ZENABLE = 7,
313 WINED3DRS_FILLMODE = 8,
314 WINED3DRS_SHADEMODE = 9,
315 WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */
316 WINED3DRS_MONOENABLE = 11, /* d3d7 */
317 WINED3DRS_ROP2 = 12, /* d3d7 */
318 WINED3DRS_PLANEMASK = 13, /* d3d7 */
319 WINED3DRS_ZWRITEENABLE = 14,
320 WINED3DRS_ALPHATESTENABLE = 15,
321 WINED3DRS_LASTPIXEL = 16,
322 WINED3DRS_TEXTUREMAG = 17, /* d3d7 */
323 WINED3DRS_TEXTUREMIN = 18, /* d3d7 */
324 WINED3DRS_SRCBLEND = 19,
325 WINED3DRS_DESTBLEND = 20,
326 WINED3DRS_TEXTUREMAPBLEND = 21, /* d3d7 */
327 WINED3DRS_CULLMODE = 22,
328 WINED3DRS_ZFUNC = 23,
329 WINED3DRS_ALPHAREF = 24,
330 WINED3DRS_ALPHAFUNC = 25,
331 WINED3DRS_DITHERENABLE = 26,
332 WINED3DRS_ALPHABLENDENABLE = 27,
333 WINED3DRS_FOGENABLE = 28,
334 WINED3DRS_SPECULARENABLE = 29,
335 WINED3DRS_ZVISIBLE = 30, /* d3d7, d3d8 */
336 WINED3DRS_SUBPIXEL = 31, /* d3d7 */
337 WINED3DRS_SUBPIXELX = 32, /* d3d7 */
338 WINED3DRS_STIPPLEDALPHA = 33, /* d3d7 */
339 WINED3DRS_FOGCOLOR = 34,
340 WINED3DRS_FOGTABLEMODE = 35,
341 WINED3DRS_FOGSTART = 36,
342 WINED3DRS_FOGEND = 37,
343 WINED3DRS_FOGDENSITY = 38,
344 WINED3DRS_STIPPLEENABLE = 39, /* d3d7 */
345 WINED3DRS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
346 WINED3DRS_COLORKEYENABLE = 41, /* d3d7 */
347 WINED3DRS_BORDERCOLOR = 43, /* d3d7 */
348 WINED3DRS_TEXTUREADDRESSU = 44, /* d3d7 */
349 WINED3DRS_TEXTUREADDRESSV = 45, /* d3d7 */
350 WINED3DRS_MIPMAPLODBIAS = 46, /* d3d7 */
351 WINED3DRS_ZBIAS = 47, /* d3d7, d3d8 */
352 WINED3DRS_RANGEFOGENABLE = 48,
353 WINED3DRS_ANISOTROPY = 49, /* d3d7 */
354 WINED3DRS_FLUSHBATCH = 50, /* d3d7 */
355 WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
356 WINED3DRS_STENCILENABLE = 52,
357 WINED3DRS_STENCILFAIL = 53,
358 WINED3DRS_STENCILZFAIL = 54,
359 WINED3DRS_STENCILPASS = 55,
360 WINED3DRS_STENCILFUNC = 56,
361 WINED3DRS_STENCILREF = 57,
362 WINED3DRS_STENCILMASK = 58,
363 WINED3DRS_STENCILWRITEMASK = 59,
364 WINED3DRS_TEXTUREFACTOR = 60,
366 WINED3DRS_STIPPLEPATTERN00 = 64,
367 WINED3DRS_STIPPLEPATTERN01 = 65,
368 WINED3DRS_STIPPLEPATTERN02 = 66,
369 WINED3DRS_STIPPLEPATTERN03 = 67,
370 WINED3DRS_STIPPLEPATTERN04 = 68,
371 WINED3DRS_STIPPLEPATTERN05 = 69,
372 WINED3DRS_STIPPLEPATTERN06 = 70,
373 WINED3DRS_STIPPLEPATTERN07 = 71,
374 WINED3DRS_STIPPLEPATTERN08 = 72,
375 WINED3DRS_STIPPLEPATTERN09 = 73,
376 WINED3DRS_STIPPLEPATTERN10 = 74,
377 WINED3DRS_STIPPLEPATTERN11 = 75,
378 WINED3DRS_STIPPLEPATTERN12 = 76,
379 WINED3DRS_STIPPLEPATTERN13 = 77,
380 WINED3DRS_STIPPLEPATTERN14 = 78,
381 WINED3DRS_STIPPLEPATTERN15 = 79,
382 WINED3DRS_STIPPLEPATTERN16 = 80,
383 WINED3DRS_STIPPLEPATTERN17 = 81,
384 WINED3DRS_STIPPLEPATTERN18 = 82,
385 WINED3DRS_STIPPLEPATTERN19 = 83,
386 WINED3DRS_STIPPLEPATTERN20 = 84,
387 WINED3DRS_STIPPLEPATTERN21 = 85,
388 WINED3DRS_STIPPLEPATTERN22 = 86,
389 WINED3DRS_STIPPLEPATTERN23 = 87,
390 WINED3DRS_STIPPLEPATTERN24 = 88,
391 WINED3DRS_STIPPLEPATTERN25 = 89,
392 WINED3DRS_STIPPLEPATTERN26 = 90,
393 WINED3DRS_STIPPLEPATTERN27 = 91,
394 WINED3DRS_STIPPLEPATTERN28 = 92,
395 WINED3DRS_STIPPLEPATTERN29 = 93,
396 WINED3DRS_STIPPLEPATTERN30 = 94,
397 WINED3DRS_STIPPLEPATTERN31 = 95,
399 WINED3DRS_WRAP0 = 128,
400 WINED3DRS_WRAP1 = 129,
401 WINED3DRS_WRAP2 = 130,
402 WINED3DRS_WRAP3 = 131,
403 WINED3DRS_WRAP4 = 132,
404 WINED3DRS_WRAP5 = 133,
405 WINED3DRS_WRAP6 = 134,
406 WINED3DRS_WRAP7 = 135,
407 WINED3DRS_CLIPPING = 136,
408 WINED3DRS_LIGHTING = 137,
409 WINED3DRS_EXTENTS = 138, /* d3d7 */
410 WINED3DRS_AMBIENT = 139,
411 WINED3DRS_FOGVERTEXMODE = 140,
412 WINED3DRS_COLORVERTEX = 141,
413 WINED3DRS_LOCALVIEWER = 142,
414 WINED3DRS_NORMALIZENORMALS = 143,
415 WINED3DRS_COLORKEYBLENDENABLE = 144, /* d3d7 */
416 WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
417 WINED3DRS_SPECULARMATERIALSOURCE = 146,
418 WINED3DRS_AMBIENTMATERIALSOURCE = 147,
419 WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
420 WINED3DRS_VERTEXBLEND = 151,
421 WINED3DRS_CLIPPLANEENABLE = 152,
422 WINED3DRS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
423 WINED3DRS_POINTSIZE = 154,
424 WINED3DRS_POINTSIZE_MIN = 155,
425 WINED3DRS_POINTSPRITEENABLE = 156,
426 WINED3DRS_POINTSCALEENABLE = 157,
427 WINED3DRS_POINTSCALE_A = 158,
428 WINED3DRS_POINTSCALE_B = 159,
429 WINED3DRS_POINTSCALE_C = 160,
430 WINED3DRS_MULTISAMPLEANTIALIAS = 161,
431 WINED3DRS_MULTISAMPLEMASK = 162,
432 WINED3DRS_PATCHEDGESTYLE = 163,
433 WINED3DRS_PATCHSEGMENTS = 164, /* d3d8 */
434 WINED3DRS_DEBUGMONITORTOKEN = 165,
435 WINED3DRS_POINTSIZE_MAX = 166,
436 WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
437 WINED3DRS_COLORWRITEENABLE = 168,
438 WINED3DRS_TWEENFACTOR = 170,
439 WINED3DRS_BLENDOP = 171,
440 WINED3DRS_POSITIONORDER = 172,
441 WINED3DRS_NORMALORDER = 173,
442 WINED3DRS_POSITIONDEGREE = 172,
443 WINED3DRS_NORMALDEGREE = 173,
444 WINED3DRS_SCISSORTESTENABLE = 174,
445 WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
446 WINED3DRS_ANTIALIASEDLINEENABLE = 176,
447 WINED3DRS_MINTESSELLATIONLEVEL = 178,
448 WINED3DRS_MAXTESSELLATIONLEVEL = 179,
449 WINED3DRS_ADAPTIVETESS_X = 180,
450 WINED3DRS_ADAPTIVETESS_Y = 181,
451 WINED3DRS_ADAPTIVETESS_Z = 182,
452 WINED3DRS_ADAPTIVETESS_W = 183,
453 WINED3DRS_ENABLEADAPTIVETESSELLATION= 184,
454 WINED3DRS_TWOSIDEDSTENCILMODE = 185,
455 WINED3DRS_CCW_STENCILFAIL = 186,
456 WINED3DRS_CCW_STENCILZFAIL = 187,
457 WINED3DRS_CCW_STENCILPASS = 188,
458 WINED3DRS_CCW_STENCILFUNC = 189,
459 WINED3DRS_COLORWRITEENABLE1 = 190,
460 WINED3DRS_COLORWRITEENABLE2 = 191,
461 WINED3DRS_COLORWRITEENABLE3 = 192,
462 WINED3DRS_BLENDFACTOR = 193,
463 WINED3DRS_SRGBWRITEENABLE = 194,
464 WINED3DRS_DEPTHBIAS = 195,
465 WINED3DRS_WRAP8 = 198,
466 WINED3DRS_WRAP9 = 199,
467 WINED3DRS_WRAP10 = 200,
468 WINED3DRS_WRAP11 = 201,
469 WINED3DRS_WRAP12 = 202,
470 WINED3DRS_WRAP13 = 203,
471 WINED3DRS_WRAP14 = 204,
472 WINED3DRS_WRAP15 = 205,
473 WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
474 WINED3DRS_SRCBLENDALPHA = 207,
475 WINED3DRS_DESTBLENDALPHA = 208,
476 WINED3DRS_BLENDOPALPHA = 209,
478 WINED3DRS_FORCE_DWORD = 0x7fffffff
479 } WINED3DRENDERSTATETYPE;
481 #define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA
482 /* Highest WINED3DRS_ value */
484 #define WINED3DCOLORWRITEENABLE_RED (1<<0)
485 #define WINED3DCOLORWRITEENABLE_GREEN (1<<1)
486 #define WINED3DCOLORWRITEENABLE_BLUE (1<<2)
487 #define WINED3DCOLORWRITEENABLE_ALPHA (1<<3)
489 typedef enum _WINED3DBLEND {
490 WINED3DBLEND_ZERO = 1,
491 WINED3DBLEND_ONE = 2,
492 WINED3DBLEND_SRCCOLOR = 3,
493 WINED3DBLEND_INVSRCCOLOR = 4,
494 WINED3DBLEND_SRCALPHA = 5,
495 WINED3DBLEND_INVSRCALPHA = 6,
496 WINED3DBLEND_DESTALPHA = 7,
497 WINED3DBLEND_INVDESTALPHA = 8,
498 WINED3DBLEND_DESTCOLOR = 9,
499 WINED3DBLEND_INVDESTCOLOR = 10,
500 WINED3DBLEND_SRCALPHASAT = 11,
501 WINED3DBLEND_BOTHSRCALPHA = 12,
502 WINED3DBLEND_BOTHINVSRCALPHA = 13,
503 WINED3DBLEND_BLENDFACTOR = 14,
504 WINED3DBLEND_INVBLENDFACTOR = 15,
505 WINED3DBLEND_FORCE_DWORD = 0x7fffffff
508 typedef enum _WINED3DBLENDOP {
509 WINED3DBLENDOP_ADD = 1,
510 WINED3DBLENDOP_SUBTRACT = 2,
511 WINED3DBLENDOP_REVSUBTRACT = 3,
512 WINED3DBLENDOP_MIN = 4,
513 WINED3DBLENDOP_MAX = 5,
515 WINED3DBLENDOP_FORCE_DWORD = 0x7fffffff
518 typedef enum _WINED3DVERTEXBLENDFLAGS {
519 WINED3DVBF_DISABLE = 0,
520 WINED3DVBF_1WEIGHTS = 1,
521 WINED3DVBF_2WEIGHTS = 2,
522 WINED3DVBF_3WEIGHTS = 3,
523 WINED3DVBF_TWEENING = 255,
524 WINED3DVBF_0WEIGHTS = 256
525 } WINED3DVERTEXBLENDFLAGS;
527 typedef enum _WINED3DCMPFUNC {
528 WINED3DCMP_NEVER = 1,
530 WINED3DCMP_EQUAL = 3,
531 WINED3DCMP_LESSEQUAL = 4,
532 WINED3DCMP_GREATER = 5,
533 WINED3DCMP_NOTEQUAL = 6,
534 WINED3DCMP_GREATEREQUAL = 7,
535 WINED3DCMP_ALWAYS = 8,
537 WINED3DCMP_FORCE_DWORD = 0x7fffffff
540 typedef enum _WINED3DZBUFFERTYPE {
545 WINED3DZB_FORCE_DWORD = 0x7fffffff
546 } WINED3DZBUFFERTYPE;
548 typedef enum _WINED3DFOGMODE {
552 WINED3DFOG_LINEAR = 3,
554 WINED3DFOG_FORCE_DWORD = 0x7fffffff
557 typedef enum _WINED3DSHADEMODE {
558 WINED3DSHADE_FLAT = 1,
559 WINED3DSHADE_GOURAUD = 2,
560 WINED3DSHADE_PHONG = 3,
562 WINED3DSHADE_FORCE_DWORD = 0x7fffffff
565 typedef enum _WINED3DFILLMODE {
566 WINED3DFILL_POINT = 1,
567 WINED3DFILL_WIREFRAME = 2,
568 WINED3DFILL_SOLID = 3,
570 WINED3DFILL_FORCE_DWORD = 0x7fffffff
573 typedef enum _WINED3DCULL {
574 WINED3DCULL_NONE = 1,
578 WINED3DCULL_FORCE_DWORD = 0x7fffffff
581 typedef enum _WINED3DSTENCILOP {
582 WINED3DSTENCILOP_KEEP = 1,
583 WINED3DSTENCILOP_ZERO = 2,
584 WINED3DSTENCILOP_REPLACE = 3,
585 WINED3DSTENCILOP_INCRSAT = 4,
586 WINED3DSTENCILOP_DECRSAT = 5,
587 WINED3DSTENCILOP_INVERT = 6,
588 WINED3DSTENCILOP_INCR = 7,
589 WINED3DSTENCILOP_DECR = 8,
591 WINED3DSTENCILOP_FORCE_DWORD = 0x7fffffff
594 typedef enum _WINED3DMATERIALCOLORSOURCE {
595 WINED3DMCS_MATERIAL = 0,
596 WINED3DMCS_COLOR1 = 1,
597 WINED3DMCS_COLOR2 = 2,
599 WINED3DMCS_FORCE_DWORD = 0x7fffffff
600 } WINED3DMATERIALCOLORSOURCE;
602 typedef enum _WINED3DPATCHEDGESTYLE {
603 WINED3DPATCHEDGE_DISCRETE = 0,
604 WINED3DPATCHEDGE_CONTINUOUS = 1,
606 WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
607 } WINED3DPATCHEDGESTYLE;
609 typedef struct _WINED3DDISPLAYMODE {
613 WINED3DFORMAT Format;
614 } WINED3DDISPLAYMODE;
616 typedef enum _WINED3DBACKBUFFER_TYPE {
617 WINED3DBACKBUFFER_TYPE_MONO = 0,
618 WINED3DBACKBUFFER_TYPE_LEFT = 1,
619 WINED3DBACKBUFFER_TYPE_RIGHT = 2,
621 WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
622 } WINED3DBACKBUFFER_TYPE;
624 #define WINED3DADAPTER_DEFAULT 0
625 #define WINED3DENUM_NO_WHQL_LEVEL 2
626 #define WINED3DPRESENT_BACK_BUFFER_MAX 3
628 typedef enum _WINED3DSWAPEFFECT {
629 WINED3DSWAPEFFECT_DISCARD = 1,
630 WINED3DSWAPEFFECT_FLIP = 2,
631 WINED3DSWAPEFFECT_COPY = 3,
632 WINED3DSWAPEFFECT_COPY_VSYNC = 4,
633 WINED3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
636 typedef enum _WINED3DSAMPLERSTATETYPE {
637 WINED3DSAMP_ADDRESSU = 1,
638 WINED3DSAMP_ADDRESSV = 2,
639 WINED3DSAMP_ADDRESSW = 3,
640 WINED3DSAMP_BORDERCOLOR = 4,
641 WINED3DSAMP_MAGFILTER = 5,
642 WINED3DSAMP_MINFILTER = 6,
643 WINED3DSAMP_MIPFILTER = 7,
644 WINED3DSAMP_MIPMAPLODBIAS = 8,
645 WINED3DSAMP_MAXMIPLEVEL = 9,
646 WINED3DSAMP_MAXANISOTROPY = 10,
647 WINED3DSAMP_SRGBTEXTURE = 11,
648 WINED3DSAMP_ELEMENTINDEX = 12,
649 WINED3DSAMP_DMAPOFFSET = 13,
651 WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
652 } WINED3DSAMPLERSTATETYPE;
653 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
655 typedef enum _WINED3DMULTISAMPLE_TYPE {
656 WINED3DMULTISAMPLE_NONE = 0,
657 WINED3DMULTISAMPLE_NONMASKABLE = 1,
658 WINED3DMULTISAMPLE_2_SAMPLES = 2,
659 WINED3DMULTISAMPLE_3_SAMPLES = 3,
660 WINED3DMULTISAMPLE_4_SAMPLES = 4,
661 WINED3DMULTISAMPLE_5_SAMPLES = 5,
662 WINED3DMULTISAMPLE_6_SAMPLES = 6,
663 WINED3DMULTISAMPLE_7_SAMPLES = 7,
664 WINED3DMULTISAMPLE_8_SAMPLES = 8,
665 WINED3DMULTISAMPLE_9_SAMPLES = 9,
666 WINED3DMULTISAMPLE_10_SAMPLES = 10,
667 WINED3DMULTISAMPLE_11_SAMPLES = 11,
668 WINED3DMULTISAMPLE_12_SAMPLES = 12,
669 WINED3DMULTISAMPLE_13_SAMPLES = 13,
670 WINED3DMULTISAMPLE_14_SAMPLES = 14,
671 WINED3DMULTISAMPLE_15_SAMPLES = 15,
672 WINED3DMULTISAMPLE_16_SAMPLES = 16,
674 WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
675 } WINED3DMULTISAMPLE_TYPE;
677 typedef enum _WINED3DTEXTURESTAGESTATETYPE {
678 WINED3DTSS_COLOROP = 1,
679 WINED3DTSS_COLORARG1 = 2,
680 WINED3DTSS_COLORARG2 = 3,
681 WINED3DTSS_ALPHAOP = 4,
682 WINED3DTSS_ALPHAARG1 = 5,
683 WINED3DTSS_ALPHAARG2 = 6,
684 WINED3DTSS_BUMPENVMAT00 = 7,
685 WINED3DTSS_BUMPENVMAT01 = 8,
686 WINED3DTSS_BUMPENVMAT10 = 9,
687 WINED3DTSS_BUMPENVMAT11 = 10,
688 WINED3DTSS_TEXCOORDINDEX = 11,
689 WINED3DTSS_ADDRESS = 12,
690 WINED3DTSS_ADDRESSU = 13,
691 WINED3DTSS_ADDRESSV = 14,
692 WINED3DTSS_BORDERCOLOR = 15,
693 WINED3DTSS_MAGFILTER = 16,
694 WINED3DTSS_MINFILTER = 17,
695 WINED3DTSS_MIPFILTER = 18,
696 WINED3DTSS_MIPMAPLODBIAS = 19,
697 WINED3DTSS_MAXMIPLEVEL = 20,
698 WINED3DTSS_MAXANISOTROPY = 21,
699 WINED3DTSS_BUMPENVLSCALE = 22,
700 WINED3DTSS_BUMPENVLOFFSET = 23,
701 WINED3DTSS_TEXTURETRANSFORMFLAGS = 24,
702 WINED3DTSS_ADDRESSW = 25,
703 WINED3DTSS_COLORARG0 = 26,
704 WINED3DTSS_ALPHAARG0 = 27,
705 WINED3DTSS_RESULTARG = 28,
706 WINED3DTSS_CONSTANT = 32,
708 WINED3DTSS_FORCE_DWORD = 0x7fffffff
709 } WINED3DTEXTURESTAGESTATETYPE;
711 #define WINED3DTSS_TCI_PASSTHRU 0x00000
712 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
713 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
714 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
715 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
717 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
719 typedef enum _WINED3DTEXTURETRANSFORMFLAGS {
720 WINED3DTTFF_DISABLE = 0,
721 WINED3DTTFF_COUNT1 = 1,
722 WINED3DTTFF_COUNT2 = 2,
723 WINED3DTTFF_COUNT3 = 3,
724 WINED3DTTFF_COUNT4 = 4,
725 WINED3DTTFF_PROJECTED = 256,
727 WINED3DTTFF_FORCE_DWORD = 0x7fffffff
728 } WINED3DTEXTURETRANSFORMFLAGS;
730 typedef enum _WINED3DTEXTUREOP {
731 WINED3DTOP_DISABLE = 1,
732 WINED3DTOP_SELECTARG1 = 2,
733 WINED3DTOP_SELECTARG2 = 3,
734 WINED3DTOP_MODULATE = 4,
735 WINED3DTOP_MODULATE2X = 5,
736 WINED3DTOP_MODULATE4X = 6,
738 WINED3DTOP_ADDSIGNED = 8,
739 WINED3DTOP_ADDSIGNED2X = 9,
740 WINED3DTOP_SUBTRACT = 10,
741 WINED3DTOP_ADDSMOOTH = 11,
742 WINED3DTOP_BLENDDIFFUSEALPHA = 12,
743 WINED3DTOP_BLENDTEXTUREALPHA = 13,
744 WINED3DTOP_BLENDFACTORALPHA = 14,
745 WINED3DTOP_BLENDTEXTUREALPHAPM = 15,
746 WINED3DTOP_BLENDCURRENTALPHA = 16,
747 WINED3DTOP_PREMODULATE = 17,
748 WINED3DTOP_MODULATEALPHA_ADDCOLOR = 18,
749 WINED3DTOP_MODULATECOLOR_ADDALPHA = 19,
750 WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
751 WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
752 WINED3DTOP_BUMPENVMAP = 22,
753 WINED3DTOP_BUMPENVMAPLUMINANCE = 23,
754 WINED3DTOP_DOTPRODUCT3 = 24,
755 WINED3DTOP_MULTIPLYADD = 25,
756 WINED3DTOP_LERP = 26,
758 WINED3DTOP_FORCE_DWORD = 0x7fffffff,
761 #define WINED3DTA_SELECTMASK 0x0000000f
762 #define WINED3DTA_DIFFUSE 0x00000000
763 #define WINED3DTA_CURRENT 0x00000001
764 #define WINED3DTA_TEXTURE 0x00000002
765 #define WINED3DTA_TFACTOR 0x00000003
766 #define WINED3DTA_SPECULAR 0x00000004
767 #define WINED3DTA_TEMP 0x00000005
768 #define WINED3DTA_CONSTANT 0x00000006
769 #define WINED3DTA_COMPLEMENT 0x00000010
770 #define WINED3DTA_ALPHAREPLICATE 0x00000020
772 typedef enum _WINED3DTEXTUREADDRESS {
773 WINED3DTADDRESS_WRAP = 1,
774 WINED3DTADDRESS_MIRROR = 2,
775 WINED3DTADDRESS_CLAMP = 3,
776 WINED3DTADDRESS_BORDER = 4,
777 WINED3DTADDRESS_MIRRORONCE = 5,
779 WINED3DTADDRESS_FORCE_DWORD = 0x7fffffff
780 } WINED3DTEXTUREADDRESS;
782 typedef enum _WINED3DTRANSFORMSTATETYPE {
784 WINED3DTS_PROJECTION = 3,
785 WINED3DTS_TEXTURE0 = 16,
786 WINED3DTS_TEXTURE1 = 17,
787 WINED3DTS_TEXTURE2 = 18,
788 WINED3DTS_TEXTURE3 = 19,
789 WINED3DTS_TEXTURE4 = 20,
790 WINED3DTS_TEXTURE5 = 21,
791 WINED3DTS_TEXTURE6 = 22,
792 WINED3DTS_TEXTURE7 = 23,
794 WINED3DTS_FORCE_DWORD = 0x7fffffff
795 } WINED3DTRANSFORMSTATETYPE;
797 #define WINED3DTS_WORLD WINED3DTS_WORLDMATRIX(0)
798 #define WINED3DTS_WORLD1 WINED3DTS_WORLDMATRIX(1)
799 #define WINED3DTS_WORLD2 WINED3DTS_WORLDMATRIX(2)
800 #define WINED3DTS_WORLD3 WINED3DTS_WORLDMATRIX(3)
801 #define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)
803 typedef enum _WINED3DBASISTYPE {
804 WINED3DBASIS_BEZIER = 0,
805 WINED3DBASIS_BSPLINE = 1,
806 WINED3DBASIS_INTERPOLATE = 2,
808 WINED3DBASIS_FORCE_DWORD = 0x7fffffff
811 typedef enum _WINED3DCUBEMAP_FACES {
812 WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
813 WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
814 WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
815 WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
816 WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
817 WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
819 WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
820 } WINED3DCUBEMAP_FACES;
822 typedef enum _WINED3DTEXTUREFILTERTYPE {
823 WINED3DTEXF_NONE = 0,
824 WINED3DTEXF_POINT = 1,
825 WINED3DTEXF_LINEAR = 2,
826 WINED3DTEXF_ANISOTROPIC = 3,
827 WINED3DTEXF_FLATCUBIC = 4,
828 WINED3DTEXF_GAUSSIANCUBIC = 5,
829 WINED3DTEXF_PYRAMIDALQUAD = 6,
830 WINED3DTEXF_GAUSSIANQUAD = 7,
831 WINED3DTEXF_FORCE_DWORD = 0x7fffffff
832 } WINED3DTEXTUREFILTERTYPE;
834 typedef struct _WINEDD3DRECTPATCH_INFO {
835 UINT StartVertexOffsetWidth;
836 UINT StartVertexOffsetHeight;
840 WINED3DBASISTYPE Basis;
841 WINED3DDEGREETYPE Degree;
842 } WINED3DRECTPATCH_INFO;
844 typedef struct _WINED3DTRIPATCH_INFO {
845 UINT StartVertexOffset;
847 WINED3DBASISTYPE Basis;
848 WINED3DDEGREETYPE Degree;
849 } WINED3DTRIPATCH_INFO;
852 typedef struct _WINED3DADAPTER_IDENTIFIER {
856 LARGE_INTEGER *DriverVersion;
861 GUID *DeviceIdentifier;
863 } WINED3DADAPTER_IDENTIFIER;
865 typedef struct _WINED3DPRESENT_PARAMETERS {
866 UINT BackBufferWidth;
867 UINT BackBufferHeight;
868 WINED3DFORMAT BackBufferFormat;
869 UINT BackBufferCount;
870 WINED3DMULTISAMPLE_TYPE MultiSampleType;
871 DWORD MultiSampleQuality;
872 WINED3DSWAPEFFECT SwapEffect;
875 BOOL EnableAutoDepthStencil;
876 WINED3DFORMAT AutoDepthStencilFormat;
878 UINT FullScreen_RefreshRateInHz;
879 UINT PresentationInterval;
880 } WINED3DPRESENT_PARAMETERS;
882 typedef enum _WINED3DRESOURCETYPE {
883 WINED3DRTYPE_SURFACE = 1,
884 WINED3DRTYPE_VOLUME = 2,
885 WINED3DRTYPE_TEXTURE = 3,
886 WINED3DRTYPE_VOLUMETEXTURE = 4,
887 WINED3DRTYPE_CUBETEXTURE = 5,
888 WINED3DRTYPE_VERTEXBUFFER = 6,
889 WINED3DRTYPE_INDEXBUFFER = 7,
891 WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
892 } WINED3DRESOURCETYPE;
894 #define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1)
896 typedef enum _WINED3DPOOL {
897 WINED3DPOOL_DEFAULT = 0,
898 WINED3DPOOL_MANAGED = 1,
899 WINED3DPOOL_SYSTEMMEM = 2,
900 WINED3DPOOL_SCRATCH = 3,
902 WINED3DPOOL_FORCE_DWORD = 0x7fffffff
905 typedef struct _WINED3DSURFACE_DESC
907 WINED3DFORMAT *Format;
908 WINED3DRESOURCETYPE *Type;
913 WINED3DMULTISAMPLE_TYPE *MultiSampleType;
914 DWORD *MultiSampleQuality;
917 } WINED3DSURFACE_DESC;
919 typedef struct _WINED3DVOLUME_DESC
921 WINED3DFORMAT *Format;
922 WINED3DRESOURCETYPE *Type;
930 } WINED3DVOLUME_DESC;
932 typedef struct _WINED3DCLIPSTATUS {
934 DWORD ClipIntersection;
938 typedef struct _WINED3DVERTEXELEMENT {
945 int Reg; /* DirectX 8 */
946 } WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT;
949 typedef enum _WINED3DQUERYTYPE {
950 WINED3DQUERYTYPE_VCACHE = 4,
951 WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
952 WINED3DQUERYTYPE_VERTEXSTATS = 6,
953 WINED3DQUERYTYPE_EVENT = 8,
954 WINED3DQUERYTYPE_OCCLUSION = 9,
955 WINED3DQUERYTYPE_TIMESTAMP = 10,
956 WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
957 WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
958 WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
959 WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
960 WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
961 WINED3DQUERYTYPE_PIXELTIMINGS = 16,
962 WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
963 WINED3DQUERYTYPE_CACHEUTILIZATION = 18
966 #define WINED3DISSUE_BEGIN (1 << 1)
967 #define WINED3DISSUE_END (1 << 0)
968 #define WINED3DGETDATA_FLUSH (1 << 0)
970 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS {
972 WINED3DDEVTYPE DeviceType;
975 } WINED3DDEVICE_CREATION_PARAMETERS;
977 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS {
978 float MaxBandwidthUtilized;
979 float FrontEndUploadMemoryUtilizedPercent;
980 float VertexRateUtilizedPercent;
981 float TriangleSetupRateUtilizedPercent;
982 float FillRateUtilizedPercent;
983 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
985 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION {
986 float TextureCacheHitRate;
987 float PostTransformVertexCacheHitRate;
988 } WINED3DDEVINFO_CACHEUTILIZATION;
990 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS {
991 float WaitingForGPUToUseApplicationResourceTimePercent;
992 float WaitingForGPUToAcceptMoreCommandsTimePercent;
993 float WaitingForGPUToStayWithinLatencyTimePercent;
994 float WaitingForGPUExclusiveResourceTimePercent;
995 float WaitingForGPUOtherTimePercent;
996 } WINED3DDEVINFO_INTERFACETIMINGS;
998 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS {
999 float VertexProcessingTimePercent;
1000 float PixelProcessingTimePercent;
1001 float OtherGPUProcessingTimePercent;
1002 float GPUIdleTimePercent;
1003 } WINED3DDEVINFO_PIPELINETIMINGS;
1005 typedef struct _WINED3DDEVINFO_STAGETIMINGS {
1006 float MemoryProcessingPercent;
1007 float ComputationProcessingPercent;
1008 } WINED3DDEVINFO_STAGETIMINGS;
1010 typedef struct _WINED3DRASTER_STATUS {
1013 } WINED3DRASTER_STATUS;
1016 typedef struct WINED3DRESOURCESTATS {
1018 DWORD ApproxBytesDownloaded;
1020 DWORD NumVidCreates;
1023 DWORD NumUsedInVidMem;
1025 DWORD WorkingSetBytes;
1028 } WINED3DRESOURCESTATS;
1030 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER {
1031 WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
1032 } WINED3DDEVINFO_RESOURCEMANAGER;
1034 typedef struct _WINED3DDEVINFO_VERTEXSTATS {
1035 DWORD NumRenderedTriangles;
1036 DWORD NumExtraClippingTriangles;
1037 } WINED3DDEVINFO_VERTEXSTATS;
1039 typedef struct _WINED3DLOCKED_RECT {
1042 } WINED3DLOCKED_RECT;
1044 typedef struct _WINED3DLOCKED_BOX {
1048 } WINED3DLOCKED_BOX;
1051 typedef struct _WINED3DBOX {
1060 /*Vertex cache optimization hints.*/
1061 typedef struct WINED3DDEVINFO_VCACHE {
1062 /*Must be a 4 char code FOURCC (e.g. CACH)*/
1064 /*0 to get the longest strips, 1 vertex cache*/
1066 /*Cache size to use (only valid if OptMethod==1) */
1068 /*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/
1070 } WINED3DDEVINFO_VCACHE;
1072 typedef struct _WINED3DVERTEXBUFFER_DESC {
1073 WINED3DFORMAT Format;
1074 WINED3DRESOURCETYPE Type;
1079 } WINED3DVERTEXBUFFER_DESC;
1081 typedef struct _WINED3DINDEXBUFFER_DESC {
1082 WINED3DFORMAT Format;
1083 WINED3DRESOURCETYPE Type;
1087 } WINED3DINDEXBUFFER_DESC;
1090 * The wined3dcaps structure
1093 typedef struct _WINED3DVSHADERCAPS2_0 {
1095 INT *DynamicFlowControlDepth;
1097 INT *StaticFlowControlDepth;
1098 } WINED3DVSHADERCAPS2_0;
1100 typedef struct _WINED3DPSHADERCAPS2_0 {
1102 INT *DynamicFlowControlDepth;
1104 INT *StaticFlowControlDepth;
1105 INT *NumInstructionSlots;
1106 } WINED3DPSHADERCAPS2_0;
1108 typedef struct _WINED3DCAPS {
1109 WINED3DDEVTYPE *DeviceType;
1110 UINT *AdapterOrdinal;
1115 DWORD *PresentationIntervals;
1121 DWORD *PrimitiveMiscCaps;
1124 DWORD *SrcBlendCaps;
1125 DWORD *DestBlendCaps;
1126 DWORD *AlphaCmpCaps;
1129 DWORD *TextureFilterCaps;
1130 DWORD *CubeTextureFilterCaps;
1131 DWORD *VolumeTextureFilterCaps;
1132 DWORD *TextureAddressCaps;
1133 DWORD *VolumeTextureAddressCaps;
1137 DWORD *MaxTextureWidth;
1138 DWORD *MaxTextureHeight;
1139 DWORD *MaxVolumeExtent;
1141 DWORD *MaxTextureRepeat;
1142 DWORD *MaxTextureAspectRatio;
1143 DWORD *MaxAnisotropy;
1146 float *GuardBandLeft;
1147 float *GuardBandTop;
1148 float *GuardBandRight;
1149 float *GuardBandBottom;
1151 float *ExtentsAdjust;
1155 DWORD *TextureOpCaps;
1156 DWORD *MaxTextureBlendStages;
1157 DWORD *MaxSimultaneousTextures;
1159 DWORD *VertexProcessingCaps;
1160 DWORD *MaxActiveLights;
1161 DWORD *MaxUserClipPlanes;
1162 DWORD *MaxVertexBlendMatrices;
1163 DWORD *MaxVertexBlendMatrixIndex;
1165 float *MaxPointSize;
1167 DWORD *MaxPrimitiveCount;
1168 DWORD *MaxVertexIndex;
1170 DWORD *MaxStreamStride;
1172 DWORD *VertexShaderVersion;
1173 DWORD *MaxVertexShaderConst;
1175 DWORD *PixelShaderVersion;
1176 float *PixelShader1xMaxValue;
1181 float *MaxNpatchTessellationLevel;
1182 DWORD *Reserved5; /*undocumented*/
1184 UINT *MasterAdapterOrdinal;
1185 UINT *AdapterOrdinalInGroup;
1186 UINT *NumberOfAdaptersInGroup;
1188 DWORD *NumSimultaneousRTs;
1189 DWORD *StretchRectFilterCaps;
1190 WINED3DVSHADERCAPS2_0 VS20Caps;
1191 WINED3DPSHADERCAPS2_0 PS20Caps;
1192 DWORD *VertexTextureFilterCaps;
1193 DWORD *MaxVShaderInstructionsExecuted;
1194 DWORD *MaxPShaderInstructionsExecuted;
1195 DWORD *MaxVertexShader30InstructionSlots;
1196 DWORD *MaxPixelShader30InstructionSlots;
1197 DWORD *Reserved2;/* Not in the microsoft headers but documented */
1202 typedef enum _WINED3DSTATEBLOCKTYPE {
1203 WINED3DSBT_INIT = 0,
1205 WINED3DSBT_PIXELSTATE = 2,
1206 WINED3DSBT_VERTEXSTATE = 3,
1208 WINED3DSBT_FORCE_DWORD = 0xffffffff
1209 } WINED3DSTATEBLOCKTYPE;
1211 typedef struct glDescriptor {
1215 int/*GLenum*/ glFormat;
1216 int/*GLenum*/ glFormatInternal;
1217 int/*GLenum*/ glType;
1220 #define WINED3DDP_MAXTEXCOORD 8
1222 typedef enum _WINED3DDECLMETHOD {
1223 WINED3DDECLMETHOD_DEFAULT = 0,
1224 WINED3DDECLMETHOD_PARTIALU = 1,
1225 WINED3DDECLMETHOD_PARTIALV = 2,
1226 WINED3DDECLMETHOD_CROSSUV = 3,
1227 WINED3DDECLMETHOD_UV = 4,
1228 WINED3DDECLMETHOD_LOOKUP = 5,
1229 WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
1230 } WINED3DDECLMETHOD;
1232 typedef enum _WINED3DDECLTYPE {
1233 WINED3DDECLTYPE_FLOAT1 = 0,
1234 WINED3DDECLTYPE_FLOAT2 = 1,
1235 WINED3DDECLTYPE_FLOAT3 = 2,
1236 WINED3DDECLTYPE_FLOAT4 = 3,
1237 WINED3DDECLTYPE_D3DCOLOR = 4,
1238 WINED3DDECLTYPE_UBYTE4 = 5,
1239 WINED3DDECLTYPE_SHORT2 = 6,
1240 WINED3DDECLTYPE_SHORT4 = 7,
1242 WINED3DDECLTYPE_UBYTE4N = 8,
1243 WINED3DDECLTYPE_SHORT2N = 9,
1244 WINED3DDECLTYPE_SHORT4N = 10,
1245 WINED3DDECLTYPE_USHORT2N = 11,
1246 WINED3DDECLTYPE_USHORT4N = 12,
1247 WINED3DDECLTYPE_UDEC3 = 13,
1248 WINED3DDECLTYPE_DEC3N = 14,
1249 WINED3DDECLTYPE_FLOAT16_2 = 15,
1250 WINED3DDECLTYPE_FLOAT16_4 = 16,
1251 WINED3DDECLTYPE_UNUSED = 17,
1254 typedef struct WineDirect3DStridedData {
1255 BYTE *lpData; /* Pointer to start of data */
1256 DWORD dwStride; /* Stride between occurances of this data */
1257 DWORD dwType; /* Type (as in D3DVSDT_TYPE) */
1258 int VBO; /* Vertex buffer object this data is in */
1259 UINT streamNo; /* D3D stream number */
1260 } WineDirect3DStridedData;
1262 typedef struct WineDirect3DVertexStridedData {
1266 /* Do not add or reorder fields here,
1267 * so this can be indexed as an array */
1268 WineDirect3DStridedData position;
1269 WineDirect3DStridedData blendWeights;
1270 WineDirect3DStridedData blendMatrixIndices;
1271 WineDirect3DStridedData normal;
1272 WineDirect3DStridedData pSize;
1273 WineDirect3DStridedData diffuse;
1274 WineDirect3DStridedData specular;
1275 WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD];
1276 WineDirect3DStridedData position2; /* tween data */
1277 WineDirect3DStridedData normal2; /* tween data */
1278 WineDirect3DStridedData tangent;
1279 WineDirect3DStridedData binormal;
1280 WineDirect3DStridedData tessFactor;
1281 WineDirect3DStridedData fog;
1282 WineDirect3DStridedData depth;
1283 WineDirect3DStridedData sample;
1285 /* Add fields here */
1286 BOOL position_transformed;
1289 WineDirect3DStridedData input[16]; /* Indexed by constants in D3DVSDE_REGISTER */
1291 } WineDirect3DVertexStridedData;
1293 typedef struct _WINEDDOVERLAYFX
1295 DWORD dwSize; /* size of structure */
1296 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
1297 DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
1299 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
1302 DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
1303 LPDIRECTDRAWSURFACE lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
1305 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
1308 DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
1309 LPDIRECTDRAWSURFACE lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
1311 DDCOLORKEY dckDestColorkey; /* DestColorkey override */
1312 DDCOLORKEY dckSrcColorkey; /* DestColorkey override */
1313 DWORD dwDDFX; /* Overlay FX */
1314 DWORD dwFlags; /* flags */
1318 WINED3DDECLUSAGE_POSITION = 0,
1319 WINED3DDECLUSAGE_BLENDWEIGHT = 1,
1320 WINED3DDECLUSAGE_BLENDINDICES = 2,
1321 WINED3DDECLUSAGE_NORMAL = 3,
1322 WINED3DDECLUSAGE_PSIZE = 4,
1323 WINED3DDECLUSAGE_TEXCOORD = 5,
1324 WINED3DDECLUSAGE_TANGENT = 6,
1325 WINED3DDECLUSAGE_BINORMAL = 7,
1326 WINED3DDECLUSAGE_TESSFACTOR = 8,
1327 WINED3DDECLUSAGE_POSITIONT = 9,
1328 WINED3DDECLUSAGE_COLOR = 10,
1329 WINED3DDECLUSAGE_FOG = 11,
1330 WINED3DDECLUSAGE_DEPTH = 12,
1331 WINED3DDECLUSAGE_SAMPLE = 13
1334 #define WINED3DUSAGE_RENDERTARGET 0x00000001L
1335 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002L
1336 #define WINED3DUSAGE_WRITEONLY 0x00000008L
1337 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010L
1338 #define WINED3DUSAGE_DONOTCLIP 0x00000020L
1339 #define WINED3DUSAGE_POINTS 0x00000040L
1340 #define WINED3DUSAGE_RTPATCHES 0x00000080L
1341 #define WINED3DUSAGE_NPATCHES 0x00000100L
1342 #define WINED3DUSAGE_DYNAMIC 0x00000200L
1343 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400L
1344 #define WINED3DUSAGE_DMAP 0x00004000L
1345 #define WINED3DUSAGE_MASK 0x00004FFFL
1346 #define WINED3DUSAGE_OVERLAY 0x00010000L
1348 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000L
1349 #define WINED3DUSAGE_QUERY_FILTER 0x00020000L
1350 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
1351 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000L
1352 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000L
1353 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L
1354 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000L
1355 #define WINED3DUSAGE_QUERY_MASK 0x002F8000L
1357 typedef enum _WINED3DSURFTYPE {
1358 SURFACE_UNKNOWN = 0, /* Default / Unknown surface type */
1359 SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */
1360 SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */
1361 SURFACE_XRENDER /* Future dreams: Use XRENDER / EXA / whatever stuff */
1364 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002L
1365 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000L
1366 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000L
1367 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
1368 #define WINED3DCAPS2_RESERVED 0x02000000L
1369 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000L
1370 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000L
1371 #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
1373 #define WINED3DPRASTERCAPS_DITHER 0x00000001L
1374 #define WINED3DPRASTERCAPS_ROP2 0x00000002L
1375 #define WINED3DPRASTERCAPS_XOR 0x00000004L
1376 #define WINED3DPRASTERCAPS_PAT 0x00000008L
1377 #define WINED3DPRASTERCAPS_ZTEST 0x00000010L
1378 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020L
1379 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040L
1380 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080L
1381 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100L
1382 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200L
1383 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L
1384 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
1385 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
1386 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
1387 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000L
1388 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
1389 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000L
1390 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000L
1391 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000L
1392 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
1393 #define WINED3DPRASTERCAPS_WFOG 0x00100000L
1394 #define WINED3DPRASTERCAPS_ZFOG 0x00200000L
1395 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L
1396 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000L
1397 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
1398 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000L
1399 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
1401 #define WINED3DPSHADECAPS_COLORFLATMONO 0x000001
1402 #define WINED3DPSHADECAPS_COLORFLATRGB 0x000002
1403 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x000004
1404 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x000008
1405 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x000010
1406 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x000020
1407 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x000040
1408 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x000080
1409 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x000100
1410 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x000200
1411 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x000400
1412 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x000800
1413 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x001000
1414 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x002000
1415 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x004000
1416 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x008000
1417 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x010000
1418 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x020000
1419 #define WINED3DPSHADECAPS_FOGFLAT 0x040000
1420 #define WINED3DPSHADECAPS_FOGGOURAUD 0x080000
1421 #define WINED3DPSHADECAPS_FOGPHONG 0x100000
1423 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
1424 #define WINED3DPTEXTURECAPS_POW2 0x00000002L
1425 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004L
1426 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008L
1427 #define WINED3DPTEXTURECAPS_BORDER 0x00000010L
1428 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020L
1429 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
1430 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
1431 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
1432 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400L
1433 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800L
1434 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L
1435 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000L
1436 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000L
1437 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L
1438 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L
1439 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L
1440 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L
1441 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L
1443 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1444 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1445 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1446 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1447 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1448 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1449 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1450 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1451 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1452 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1453 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1454 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1455 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1456 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1457 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1458 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1460 #define WINED3DVTXPCAPS_TEXGEN 0x00000001L
1461 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
1462 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004L
1463 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
1464 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
1465 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020L
1466 #define WINED3DVTXPCAPS_TWEENING 0x00000040L
1467 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L
1468 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L
1470 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x000000001
1471 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x000000002
1472 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X000000004
1473 #define WINED3DDEVCAPS_SORTEXACT 0x000000008
1474 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x000000010
1475 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x000000020
1476 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x000000040
1477 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x000000080
1478 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x000000100
1479 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x000000200
1480 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x000000400
1481 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x000000800
1482 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x000001000
1483 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x000002000
1484 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x000004000
1485 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x000008000
1486 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x000010000
1487 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x000020000
1488 #define WINED3DDEVCAPS_HWRASTERIZATION 0x000080000
1489 #define WINED3DDEVCAPS_PUREDEVICE 0x000100000
1490 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x000200000
1491 #define WINED3DDEVCAPS_RTPATCHES 0x000400000
1492 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x000800000
1493 #define WINED3DDEVCAPS_NPATCHES 0x001000000
1495 #define WINED3DLOCK_READONLY 0x0010
1496 #define WINED3DLOCK_NOSYSLOCK 0x0800
1497 #define WINED3DLOCK_NOOVERWRITE 0x1000
1498 #define WINED3DLOCK_DISCARD 0x2000
1499 #define WINED3DLOCK_DONOTWAIT 0x4000
1500 #define WINED3DLOCK_NO_DIRTY_UPDATE 0x8000
1502 #define WINED3DPRESENT_RATE_DEFAULT 0x000000000
1504 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
1505 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001
1506 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002
1507 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004
1508 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
1509 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
1511 #define WINED3DMAXUSERCLIPPLANES 32
1512 #define WINED3DCLIPPLANE0 (1 << 0)
1513 #define WINED3DCLIPPLANE1 (1 << 1)
1514 #define WINED3DCLIPPLANE2 (1 << 2)
1515 #define WINED3DCLIPPLANE3 (1 << 3)
1516 #define WINED3DCLIPPLANE4 (1 << 4)
1517 #define WINED3DCLIPPLANE5 (1 << 5)
1519 /* FVF (Flexible Vertex Format) codes */
1520 #define WINED3DFVF_RESERVED0 0x0001
1521 #define WINED3DFVF_POSITION_MASK 0x000E
1522 #define WINED3DFVF_XYZ 0x0002
1523 #define WINED3DFVF_XYZRHW 0x0004
1524 #define WINED3DFVF_XYZB1 0x0006
1525 #define WINED3DFVF_XYZB2 0x0008
1526 #define WINED3DFVF_XYZB3 0x000a
1527 #define WINED3DFVF_XYZB4 0x000c
1528 #define WINED3DFVF_XYZB5 0x000e
1529 #define WINED3DFVF_XYZW 0x4002
1530 #define WINED3DFVF_NORMAL 0x0010
1531 #define WINED3DFVF_PSIZE 0x0020
1532 #define WINED3DFVF_DIFFUSE 0x0040
1533 #define WINED3DFVF_SPECULAR 0x0080
1534 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
1535 #define WINED3DFVF_TEXCOUNT_SHIFT 8
1536 #define WINED3DFVF_TEX0 0x0000
1537 #define WINED3DFVF_TEX1 0x0100
1538 #define WINED3DFVF_TEX2 0x0200
1539 #define WINED3DFVF_TEX3 0x0300
1540 #define WINED3DFVF_TEX4 0x0400
1541 #define WINED3DFVF_TEX5 0x0500
1542 #define WINED3DFVF_TEX6 0x0600
1543 #define WINED3DFVF_TEX7 0x0700
1544 #define WINED3DFVF_TEX8 0x0800
1545 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
1546 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
1547 #define WINED3DFVF_RESERVED2 0x6000
1549 #define WINED3DFVF_TEXTUREFORMAT1 3
1550 #define WINED3DFVF_TEXTUREFORMAT2 0
1551 #define WINED3DFVF_TEXTUREFORMAT3 1
1552 #define WINED3DFVF_TEXTUREFORMAT4 2
1553 #define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
1554 #define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2)
1555 #define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
1556 #define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
1559 #define WINED3DCLEAR_TARGET 0x00000001
1560 #define WINED3DCLEAR_ZBUFFER 0x00000002
1561 #define WINED3DCLEAR_STENCIL 0x00000004
1563 /* Stream source flags */
1564 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
1565 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
1567 /* SetPrivateData flags */
1568 #define WINED3DSPD_IUNKNOWN 0x00000001
1570 /* IWineD3D::CreateDevice behaviour flags */
1571 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
1572 #define WINED3DCREATE_MULTITHREADED 0x00000004
1573 #define WINED3DCREATE_PUREDEVICE 0x00000010
1574 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
1575 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
1576 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
1577 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
1578 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200