wined3d: Store the number of aux buffers in the gl limits structure.
[wine] / include / wine / wined3d_types.h
1 /*
2  * Direct3D wine types include file
3  *
4  * Copyright 2002-2003 The wine-d3d team
5  * Copyright 2002-2003 Jason Edmeades
6  *                     Raphael Junqueira
7  * Copyright 2005 Oliver Stieber
8  * Copyright 2006 Stefan Dösinger
9  *
10  * This library is free software; you can redistribute it and/or
11  * modify it under the terms of the GNU Lesser General Public
12  * License as published by the Free Software Foundation; either
13  * version 2.1 of the License, or (at your option) any later version.
14  *
15  * This library is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
18  * Lesser General Public License for more details.
19  *
20  * You should have received a copy of the GNU Lesser General Public
21  * License along with this library; if not, write to the Free Software
22  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23  */
24
25 #ifndef __WINE_WINED3D_TYPES_H
26 #define __WINE_WINED3D_TYPES_H
27
28 typedef DWORD WINED3DCOLOR;
29
30 typedef enum _WINED3DLIGHTTYPE {
31   WINED3DLIGHT_POINT          = 1,
32   WINED3DLIGHT_SPOT           = 2,
33   WINED3DLIGHT_DIRECTIONAL    = 3,
34   WINED3DLIGHT_PARALLELPOINT  = 4, /* D3D7 */
35   WINED3DLIGHT_GLSPOT         = 5, /* D3D7 */
36   WINED3DLIGHT_FORCE_DWORD    = 0x7fffffff
37 } WINED3DLIGHTTYPE;
38
39 typedef enum _WINED3DPRIMITIVETYPE {
40     WINED3DPT_POINTLIST       = 1,
41     WINED3DPT_LINELIST        = 2,
42     WINED3DPT_LINESTRIP       = 3,
43     WINED3DPT_TRIANGLELIST    = 4,
44     WINED3DPT_TRIANGLESTRIP   = 5,
45     WINED3DPT_TRIANGLEFAN     = 6,
46
47     WINED3DPT_FORCE_DWORD     = 0x7fffffff
48 } WINED3DPRIMITIVETYPE;
49
50 typedef struct _WINED3DCOLORVALUE {
51     float r;
52     float g;
53     float b;
54     float a;
55 } WINED3DCOLORVALUE;
56
57 typedef struct _WINED3DVECTOR {
58     float x;
59     float y;
60     float z;
61 } WINED3DVECTOR;
62
63 typedef struct _WINED3DMATRIX {
64     union {
65         struct {
66             float        _11, _12, _13, _14;
67             float        _21, _22, _23, _24;
68             float        _31, _32, _33, _34;
69             float        _41, _42, _43, _44;
70         } DUMMYSTRUCTNAME;
71         float m[4][4];
72     } DUMMYUNIONNAME;
73 } WINED3DMATRIX;
74
75 typedef struct _WINED3DRECT {
76     LONG x1;
77     LONG y1;
78     LONG x2;
79     LONG y2;
80 } WINED3DRECT;
81
82 typedef struct _WINED3DLIGHT {
83     WINED3DLIGHTTYPE    Type;
84     WINED3DCOLORVALUE   Diffuse;
85     WINED3DCOLORVALUE   Specular;
86     WINED3DCOLORVALUE   Ambient;
87     WINED3DVECTOR       Position;
88     WINED3DVECTOR       Direction;
89     float               Range;
90     float               Falloff;
91     float               Attenuation0;
92     float               Attenuation1;
93     float               Attenuation2;
94     float               Theta;
95     float               Phi;
96 } WINED3DLIGHT;
97
98 typedef struct _WINED3DMATERIAL {
99     WINED3DCOLORVALUE   Diffuse;
100     WINED3DCOLORVALUE   Ambient;
101     WINED3DCOLORVALUE   Specular;
102     WINED3DCOLORVALUE   Emissive;
103     float           Power;
104 } WINED3DMATERIAL;
105
106 typedef struct _WINED3DVIEWPORT {
107     DWORD       X;
108     DWORD       Y;
109     DWORD       Width;
110     DWORD       Height;
111     float       MinZ;
112     float       MaxZ;
113 } WINED3DVIEWPORT;
114
115 typedef struct _WINED3DGAMMARAMP {
116     WORD                red  [256];
117     WORD                green[256];
118     WORD                blue [256];
119 } WINED3DGAMMARAMP;
120
121 typedef struct _WINED3DLINEPATTERN {
122     WORD    wRepeatFactor;
123     WORD    wLinePattern;
124 } WINED3DLINEPATTERN;
125
126 #define WINED3D_VSHADER_MAX_CONSTANTS 96
127 #define WINED3D_PSHADER_MAX_CONSTANTS 32
128
129 typedef struct _WINED3DVECTOR_3 {
130     float x;
131     float y;
132     float z;
133 } WINED3DVECTOR_3;
134
135 typedef struct _WINED3DVECTOR_4 {
136     float x;
137     float y;
138     float z;
139     float w;
140 } WINED3DVECTOR_4;
141
142 typedef struct WINED3DSHADERVECTOR {
143   float x;
144   float y;
145   float z;
146   float w;
147 } WINED3DSHADERVECTOR;
148
149 typedef struct WINED3DSHADERSCALAR {
150   float x;
151 } WINED3DSHADERSCALAR;
152
153 typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8[WINED3D_VSHADER_MAX_CONSTANTS];
154
155 typedef struct VSHADERDATA {
156   /** Run Time Shader Function Constants */
157   /*D3DXBUFFER* constants;*/
158   WINEVSHADERCONSTANTS8 C;
159   /** Shader Code as char ... */
160   CONST DWORD* code;
161   UINT codeLength;
162 } VSHADERDATA;
163
164 /** temporary here waiting for buffer code */
165 typedef struct VSHADERINPUTDATA {
166   WINED3DSHADERVECTOR V[17];
167 } WINEVSHADERINPUTDATA;
168
169 /** temporary here waiting for buffer code */
170 typedef struct VSHADEROUTPUTDATA {
171   WINED3DSHADERVECTOR oPos;
172   WINED3DSHADERVECTOR oD[2];
173   WINED3DSHADERVECTOR oT[8];
174   WINED3DSHADERVECTOR oFog;
175   WINED3DSHADERVECTOR oPts;
176 } WINEVSHADEROUTPUTDATA;
177
178 typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8[WINED3D_PSHADER_MAX_CONSTANTS];
179
180 typedef struct PSHADERDATA {
181   /** Run Time Shader Function Constants */
182   /*D3DXBUFFER* constants;*/
183   WINEPSHADERCONSTANTS8 C;
184   /** Shader Code as char ... */
185   CONST DWORD* code;
186   UINT codeLength;
187 } PSHADERDATA;
188
189 /** temporary here waiting for buffer code */
190 typedef struct PSHADERINPUTDATA {
191   WINED3DSHADERVECTOR V[2];
192   WINED3DSHADERVECTOR T[8];
193   WINED3DSHADERVECTOR S[16];
194   /*D3DSHADERVECTOR R[12];*/
195 } WINEPSHADERINPUTDATA;
196
197 /** temporary here waiting for buffer code */
198 typedef struct PSHADEROUTPUTDATA {
199   WINED3DSHADERVECTOR oC[4];
200   WINED3DSHADERVECTOR oDepth;
201 } WINEPSHADEROUTPUTDATA;
202
203 /*****************************************************************************
204  * WineD3D Structures to be used when d3d8 and d3d9 are incompatible
205  */
206
207
208 typedef enum _WINED3DDEVTYPE {
209     WINED3DDEVTYPE_HAL         = 1,
210     WINED3DDEVTYPE_REF         = 2,
211     WINED3DDEVTYPE_SW          = 3,
212     WINED3DDEVTYPE_NULLREF     = 4,
213
214     WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
215 } WINED3DDEVTYPE;
216
217 typedef enum _WINED3DDEGREETYPE {
218     WINED3DDEGREE_LINEAR      = 1,
219     WINED3DDEGREE_QUADRATIC   = 2,
220     WINED3DDEGREE_CUBIC       = 3,
221     WINED3DDEGREE_QUINTIC     = 5,
222     
223     WINED3DDEGREE_FORCE_DWORD   = 0x7fffffff
224 } WINED3DDEGREETYPE;
225
226 typedef enum _WINED3DFORMAT {
227     WINED3DFMT_UNKNOWN              =   0,
228
229     WINED3DFMT_R8G8B8               =  20,
230     WINED3DFMT_A8R8G8B8             =  21,
231     WINED3DFMT_X8R8G8B8             =  22,
232     WINED3DFMT_R5G6B5               =  23,
233     WINED3DFMT_X1R5G5B5             =  24,
234     WINED3DFMT_A1R5G5B5             =  25,
235     WINED3DFMT_A4R4G4B4             =  26,
236     WINED3DFMT_R3G3B2               =  27,
237     WINED3DFMT_A8                   =  28,
238     WINED3DFMT_A8R3G3B2             =  29,
239     WINED3DFMT_X4R4G4B4             =  30,
240     WINED3DFMT_A2B10G10R10          =  31,
241     WINED3DFMT_A8B8G8R8             =  32,
242     WINED3DFMT_X8B8G8R8             =  33,
243     WINED3DFMT_G16R16               =  34,
244     WINED3DFMT_A2R10G10B10          =  35,
245     WINED3DFMT_A16B16G16R16         =  36,
246   
247
248     WINED3DFMT_A8P8                 =  40,
249     WINED3DFMT_P8                   =  41,
250
251     WINED3DFMT_L8                   =  50,
252     WINED3DFMT_A8L8                 =  51,
253     WINED3DFMT_A4L4                 =  52,
254
255     WINED3DFMT_V8U8                 =  60,
256     WINED3DFMT_L6V5U5               =  61,
257     WINED3DFMT_X8L8V8U8             =  62,
258     WINED3DFMT_Q8W8V8U8             =  63,
259     WINED3DFMT_V16U16               =  64,
260     WINED3DFMT_W11V11U10            =  65,
261     WINED3DFMT_A2W10V10U10          =  67,
262
263     WINED3DFMT_UYVY                 =  MAKEFOURCC('U', 'Y', 'V', 'Y'),
264     WINED3DFMT_YUY2                 =  MAKEFOURCC('Y', 'U', 'Y', '2'),
265     WINED3DFMT_DXT1                 =  MAKEFOURCC('D', 'X', 'T', '1'),
266     WINED3DFMT_DXT2                 =  MAKEFOURCC('D', 'X', 'T', '2'),
267     WINED3DFMT_DXT3                 =  MAKEFOURCC('D', 'X', 'T', '3'),
268     WINED3DFMT_DXT4                 =  MAKEFOURCC('D', 'X', 'T', '4'),
269     WINED3DFMT_DXT5                 =  MAKEFOURCC('D', 'X', 'T', '5'),
270     WINED3DFMT_MULTI2_ARGB8         =  MAKEFOURCC('M', 'E', 'T', '1'),
271     WINED3DFMT_G8R8_G8B8            =  MAKEFOURCC('G', 'R', 'G', 'B'),
272     WINED3DFMT_R8G8_B8G8            =  MAKEFOURCC('R', 'G', 'B', 'G'),
273
274     WINED3DFMT_D16_LOCKABLE         =  70,
275     WINED3DFMT_D32                  =  71,
276     WINED3DFMT_D15S1                =  73,
277     WINED3DFMT_D24S8                =  75,
278     WINED3DFMT_D24X8                =  77,
279     WINED3DFMT_D24X4S4              =  79,
280     WINED3DFMT_D16                  =  80,
281     WINED3DFMT_L16                  =  81,
282     WINED3DFMT_D32F_LOCKABLE        =  82,
283     WINED3DFMT_D24FS8               =  83,
284
285     WINED3DFMT_VERTEXDATA           = 100,
286     WINED3DFMT_INDEX16              = 101,
287     WINED3DFMT_INDEX32              = 102,
288     WINED3DFMT_Q16W16V16U16         = 110,
289     /* Floating point formats */
290     WINED3DFMT_R16F                 = 111,
291     WINED3DFMT_G16R16F              = 112,
292     WINED3DFMT_A16B16G16R16F        = 113,
293     
294     /* IEEE formats */
295     WINED3DFMT_R32F                 = 114,
296     WINED3DFMT_G32R32F              = 115,
297     WINED3DFMT_A32B32G32R32F        = 116,
298     
299     WINED3DFMT_CxV8U8               = 117,
300
301
302     WINED3DFMT_FORCE_DWORD          = 0xFFFFFFFF
303 } WINED3DFORMAT;
304
305 typedef enum _WINED3DRENDERSTATETYPE {
306     WINED3DRS_TEXTUREHANDLE             =   1, /* d3d7 */
307     WINED3DRS_ANTIALIAS                 =   2, /* d3d7 */
308     WINED3DRS_TEXTUREADDRESS            =   3, /* d3d7 */
309     WINED3DRS_TEXTUREPERSPECTIVE        =   4, /* d3d7 */
310     WINED3DRS_WRAPU                     =   5, /* d3d7 */
311     WINED3DRS_WRAPV                     =   6, /* d3d7 */
312     WINED3DRS_ZENABLE                   =   7,
313     WINED3DRS_FILLMODE                  =   8,
314     WINED3DRS_SHADEMODE                 =   9,
315     WINED3DRS_LINEPATTERN               =  10, /* d3d7, d3d8 */
316     WINED3DRS_MONOENABLE                =  11, /* d3d7 */
317     WINED3DRS_ROP2                      =  12, /* d3d7 */
318     WINED3DRS_PLANEMASK                 =  13, /* d3d7 */
319     WINED3DRS_ZWRITEENABLE              =  14,
320     WINED3DRS_ALPHATESTENABLE           =  15,
321     WINED3DRS_LASTPIXEL                 =  16,
322     WINED3DRS_TEXTUREMAG                =  17, /* d3d7 */
323     WINED3DRS_TEXTUREMIN                =  18, /* d3d7 */
324     WINED3DRS_SRCBLEND                  =  19,
325     WINED3DRS_DESTBLEND                 =  20,
326     WINED3DRS_TEXTUREMAPBLEND           =  21, /* d3d7 */
327     WINED3DRS_CULLMODE                  =  22,
328     WINED3DRS_ZFUNC                     =  23,
329     WINED3DRS_ALPHAREF                  =  24,
330     WINED3DRS_ALPHAFUNC                 =  25,
331     WINED3DRS_DITHERENABLE              =  26,
332     WINED3DRS_ALPHABLENDENABLE          =  27,
333     WINED3DRS_FOGENABLE                 =  28,
334     WINED3DRS_SPECULARENABLE            =  29,
335     WINED3DRS_ZVISIBLE                  =  30, /* d3d7, d3d8 */
336     WINED3DRS_SUBPIXEL                  =  31, /* d3d7 */
337     WINED3DRS_SUBPIXELX                 =  32, /* d3d7 */
338     WINED3DRS_STIPPLEDALPHA             =  33, /* d3d7 */
339     WINED3DRS_FOGCOLOR                  =  34,
340     WINED3DRS_FOGTABLEMODE              =  35,
341     WINED3DRS_FOGSTART                  =  36,
342     WINED3DRS_FOGEND                    =  37,
343     WINED3DRS_FOGDENSITY                =  38,
344     WINED3DRS_STIPPLEENABLE             =  39, /* d3d7 */
345     WINED3DRS_EDGEANTIALIAS             =  40, /* d3d7, d3d8 */
346     WINED3DRS_COLORKEYENABLE            =  41, /* d3d7 */
347     WINED3DRS_BORDERCOLOR               =  43, /* d3d7 */
348     WINED3DRS_TEXTUREADDRESSU           =  44, /* d3d7 */
349     WINED3DRS_TEXTUREADDRESSV           =  45, /* d3d7 */
350     WINED3DRS_MIPMAPLODBIAS             =  46, /* d3d7 */
351     WINED3DRS_ZBIAS                     =  47, /* d3d7, d3d8 */
352     WINED3DRS_RANGEFOGENABLE            =  48,
353     WINED3DRS_ANISOTROPY                =  49, /* d3d7 */
354     WINED3DRS_FLUSHBATCH                =  50, /* d3d7 */
355     WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
356     WINED3DRS_STENCILENABLE             =  52,
357     WINED3DRS_STENCILFAIL               =  53,
358     WINED3DRS_STENCILZFAIL              =  54,
359     WINED3DRS_STENCILPASS               =  55,
360     WINED3DRS_STENCILFUNC               =  56,
361     WINED3DRS_STENCILREF                =  57,
362     WINED3DRS_STENCILMASK               =  58,
363     WINED3DRS_STENCILWRITEMASK          =  59,
364     WINED3DRS_TEXTUREFACTOR             =  60,
365
366     WINED3DRS_STIPPLEPATTERN00          = 64,
367     WINED3DRS_STIPPLEPATTERN01          = 65,
368     WINED3DRS_STIPPLEPATTERN02          = 66,
369     WINED3DRS_STIPPLEPATTERN03          = 67,
370     WINED3DRS_STIPPLEPATTERN04          = 68,
371     WINED3DRS_STIPPLEPATTERN05          = 69,
372     WINED3DRS_STIPPLEPATTERN06          = 70,
373     WINED3DRS_STIPPLEPATTERN07          = 71,
374     WINED3DRS_STIPPLEPATTERN08          = 72,
375     WINED3DRS_STIPPLEPATTERN09          = 73,
376     WINED3DRS_STIPPLEPATTERN10          = 74,
377     WINED3DRS_STIPPLEPATTERN11          = 75,
378     WINED3DRS_STIPPLEPATTERN12          = 76,
379     WINED3DRS_STIPPLEPATTERN13          = 77,
380     WINED3DRS_STIPPLEPATTERN14          = 78,
381     WINED3DRS_STIPPLEPATTERN15          = 79,
382     WINED3DRS_STIPPLEPATTERN16          = 80,
383     WINED3DRS_STIPPLEPATTERN17          = 81,
384     WINED3DRS_STIPPLEPATTERN18          = 82,
385     WINED3DRS_STIPPLEPATTERN19          = 83,
386     WINED3DRS_STIPPLEPATTERN20          = 84,
387     WINED3DRS_STIPPLEPATTERN21          = 85,
388     WINED3DRS_STIPPLEPATTERN22          = 86,
389     WINED3DRS_STIPPLEPATTERN23          = 87,
390     WINED3DRS_STIPPLEPATTERN24          = 88,
391     WINED3DRS_STIPPLEPATTERN25          = 89,
392     WINED3DRS_STIPPLEPATTERN26          = 90,
393     WINED3DRS_STIPPLEPATTERN27          = 91,
394     WINED3DRS_STIPPLEPATTERN28          = 92,
395     WINED3DRS_STIPPLEPATTERN29          = 93,
396     WINED3DRS_STIPPLEPATTERN30          = 94,
397     WINED3DRS_STIPPLEPATTERN31          = 95,
398
399     WINED3DRS_WRAP0                     = 128,
400     WINED3DRS_WRAP1                     = 129,
401     WINED3DRS_WRAP2                     = 130,
402     WINED3DRS_WRAP3                     = 131,
403     WINED3DRS_WRAP4                     = 132,
404     WINED3DRS_WRAP5                     = 133,
405     WINED3DRS_WRAP6                     = 134,
406     WINED3DRS_WRAP7                     = 135,
407     WINED3DRS_CLIPPING                  = 136,
408     WINED3DRS_LIGHTING                  = 137,
409     WINED3DRS_EXTENTS                   = 138, /* d3d7 */
410     WINED3DRS_AMBIENT                   = 139,
411     WINED3DRS_FOGVERTEXMODE             = 140,
412     WINED3DRS_COLORVERTEX               = 141,
413     WINED3DRS_LOCALVIEWER               = 142,
414     WINED3DRS_NORMALIZENORMALS          = 143,
415     WINED3DRS_COLORKEYBLENDENABLE       = 144, /* d3d7 */
416     WINED3DRS_DIFFUSEMATERIALSOURCE     = 145,
417     WINED3DRS_SPECULARMATERIALSOURCE    = 146,
418     WINED3DRS_AMBIENTMATERIALSOURCE     = 147,
419     WINED3DRS_EMISSIVEMATERIALSOURCE    = 148,
420     WINED3DRS_VERTEXBLEND               = 151,
421     WINED3DRS_CLIPPLANEENABLE           = 152,  
422     WINED3DRS_SOFTWAREVERTEXPROCESSING  = 153, /* d3d8 */
423     WINED3DRS_POINTSIZE                 = 154,
424     WINED3DRS_POINTSIZE_MIN             = 155,
425     WINED3DRS_POINTSPRITEENABLE         = 156,
426     WINED3DRS_POINTSCALEENABLE          = 157,
427     WINED3DRS_POINTSCALE_A              = 158,
428     WINED3DRS_POINTSCALE_B              = 159,
429     WINED3DRS_POINTSCALE_C              = 160,
430     WINED3DRS_MULTISAMPLEANTIALIAS      = 161,
431     WINED3DRS_MULTISAMPLEMASK           = 162,
432     WINED3DRS_PATCHEDGESTYLE            = 163,
433     WINED3DRS_PATCHSEGMENTS             = 164, /* d3d8 */
434     WINED3DRS_DEBUGMONITORTOKEN         = 165,
435     WINED3DRS_POINTSIZE_MAX             = 166,
436     WINED3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
437     WINED3DRS_COLORWRITEENABLE          = 168,
438     WINED3DRS_TWEENFACTOR               = 170,
439     WINED3DRS_BLENDOP                   = 171,
440     WINED3DRS_POSITIONORDER             = 172,
441     WINED3DRS_NORMALORDER               = 173,
442     WINED3DRS_POSITIONDEGREE            = 172,
443     WINED3DRS_NORMALDEGREE              = 173,
444     WINED3DRS_SCISSORTESTENABLE         = 174,
445     WINED3DRS_SLOPESCALEDEPTHBIAS       = 175,
446     WINED3DRS_ANTIALIASEDLINEENABLE     = 176,
447     WINED3DRS_MINTESSELLATIONLEVEL      = 178,
448     WINED3DRS_MAXTESSELLATIONLEVEL      = 179,
449     WINED3DRS_ADAPTIVETESS_X            = 180,
450     WINED3DRS_ADAPTIVETESS_Y            = 181,
451     WINED3DRS_ADAPTIVETESS_Z            = 182,
452     WINED3DRS_ADAPTIVETESS_W            = 183,
453     WINED3DRS_ENABLEADAPTIVETESSELLATION= 184,
454     WINED3DRS_TWOSIDEDSTENCILMODE       = 185,
455     WINED3DRS_CCW_STENCILFAIL           = 186,
456     WINED3DRS_CCW_STENCILZFAIL          = 187,
457     WINED3DRS_CCW_STENCILPASS           = 188,
458     WINED3DRS_CCW_STENCILFUNC           = 189,
459     WINED3DRS_COLORWRITEENABLE1         = 190,
460     WINED3DRS_COLORWRITEENABLE2         = 191,
461     WINED3DRS_COLORWRITEENABLE3         = 192,
462     WINED3DRS_BLENDFACTOR               = 193,
463     WINED3DRS_SRGBWRITEENABLE           = 194,
464     WINED3DRS_DEPTHBIAS                 = 195,
465     WINED3DRS_WRAP8                     = 198,
466     WINED3DRS_WRAP9                     = 199,
467     WINED3DRS_WRAP10                    = 200,
468     WINED3DRS_WRAP11                    = 201,
469     WINED3DRS_WRAP12                    = 202,
470     WINED3DRS_WRAP13                    = 203,
471     WINED3DRS_WRAP14                    = 204,
472     WINED3DRS_WRAP15                    = 205,
473     WINED3DRS_SEPARATEALPHABLENDENABLE  = 206,
474     WINED3DRS_SRCBLENDALPHA             = 207,
475     WINED3DRS_DESTBLENDALPHA            = 208,
476     WINED3DRS_BLENDOPALPHA              = 209,
477
478     WINED3DRS_FORCE_DWORD               = 0x7fffffff
479 } WINED3DRENDERSTATETYPE;
480
481 #define WINEHIGHEST_RENDER_STATE   WINED3DRS_BLENDOPALPHA
482         /* Highest WINED3DRS_ value   */
483
484 #define WINED3DCOLORWRITEENABLE_RED   (1<<0)
485 #define WINED3DCOLORWRITEENABLE_GREEN (1<<1)
486 #define WINED3DCOLORWRITEENABLE_BLUE  (1<<2)
487 #define WINED3DCOLORWRITEENABLE_ALPHA (1<<3)
488
489 typedef enum _WINED3DBLEND {
490     WINED3DBLEND_ZERO               =  1,
491     WINED3DBLEND_ONE                =  2,
492     WINED3DBLEND_SRCCOLOR           =  3,
493     WINED3DBLEND_INVSRCCOLOR        =  4,
494     WINED3DBLEND_SRCALPHA           =  5,
495     WINED3DBLEND_INVSRCALPHA        =  6,
496     WINED3DBLEND_DESTALPHA          =  7,
497     WINED3DBLEND_INVDESTALPHA       =  8,
498     WINED3DBLEND_DESTCOLOR          =  9,
499     WINED3DBLEND_INVDESTCOLOR       = 10,
500     WINED3DBLEND_SRCALPHASAT        = 11,
501     WINED3DBLEND_BOTHSRCALPHA       = 12,
502     WINED3DBLEND_BOTHINVSRCALPHA    = 13,
503     WINED3DBLEND_BLENDFACTOR        = 14,
504     WINED3DBLEND_INVBLENDFACTOR     = 15,
505     WINED3DBLEND_FORCE_DWORD        = 0x7fffffff
506 } WINED3DBLEND;
507
508 typedef enum _WINED3DBLENDOP {
509     WINED3DBLENDOP_ADD              = 1,
510     WINED3DBLENDOP_SUBTRACT         = 2,
511     WINED3DBLENDOP_REVSUBTRACT      = 3,
512     WINED3DBLENDOP_MIN              = 4,
513     WINED3DBLENDOP_MAX              = 5,
514
515     WINED3DBLENDOP_FORCE_DWORD      = 0x7fffffff
516 } WINED3DBLENDOP;
517
518 typedef enum _WINED3DVERTEXBLENDFLAGS {
519     WINED3DVBF_DISABLE  =   0,
520     WINED3DVBF_1WEIGHTS =   1,
521     WINED3DVBF_2WEIGHTS =   2,
522     WINED3DVBF_3WEIGHTS =   3,
523     WINED3DVBF_TWEENING = 255,
524     WINED3DVBF_0WEIGHTS = 256
525 } WINED3DVERTEXBLENDFLAGS;
526
527 typedef enum _WINED3DCMPFUNC {
528     WINED3DCMP_NEVER                = 1,
529     WINED3DCMP_LESS                 = 2,
530     WINED3DCMP_EQUAL                = 3,
531     WINED3DCMP_LESSEQUAL            = 4,
532     WINED3DCMP_GREATER              = 5,
533     WINED3DCMP_NOTEQUAL             = 6,
534     WINED3DCMP_GREATEREQUAL         = 7,
535     WINED3DCMP_ALWAYS               = 8,
536
537     WINED3DCMP_FORCE_DWORD          = 0x7fffffff
538 } WINED3DCMPFUNC;
539
540 typedef enum _WINED3DZBUFFERTYPE {
541     WINED3DZB_FALSE                 = 0,
542     WINED3DZB_TRUE                  = 1,
543     WINED3DZB_USEW                  = 2,
544
545     WINED3DZB_FORCE_DWORD           = 0x7fffffff
546 } WINED3DZBUFFERTYPE;
547
548 typedef enum _WINED3DFOGMODE {
549     WINED3DFOG_NONE                 = 0,
550     WINED3DFOG_EXP                  = 1,
551     WINED3DFOG_EXP2                 = 2,
552     WINED3DFOG_LINEAR               = 3,
553
554     WINED3DFOG_FORCE_DWORD          = 0x7fffffff
555 } WINED3DFOGMODE;
556
557 typedef enum _WINED3DSHADEMODE {
558     WINED3DSHADE_FLAT               = 1,
559     WINED3DSHADE_GOURAUD            = 2,
560     WINED3DSHADE_PHONG              = 3,
561
562     WINED3DSHADE_FORCE_DWORD        = 0x7fffffff
563 } WINED3DSHADEMODE;
564
565 typedef enum _WINED3DFILLMODE {
566     WINED3DFILL_POINT               = 1,
567     WINED3DFILL_WIREFRAME           = 2,
568     WINED3DFILL_SOLID               = 3,
569
570     WINED3DFILL_FORCE_DWORD         = 0x7fffffff
571 } WINED3DFILLMODE;
572
573 typedef enum _WINED3DCULL {
574     WINED3DCULL_NONE                = 1,
575     WINED3DCULL_CW                  = 2,
576     WINED3DCULL_CCW                 = 3,
577
578     WINED3DCULL_FORCE_DWORD         = 0x7fffffff
579 } WINED3DCULL;
580
581 typedef enum _WINED3DSTENCILOP {
582     WINED3DSTENCILOP_KEEP           = 1,
583     WINED3DSTENCILOP_ZERO           = 2,
584     WINED3DSTENCILOP_REPLACE        = 3,
585     WINED3DSTENCILOP_INCRSAT        = 4,
586     WINED3DSTENCILOP_DECRSAT        = 5,
587     WINED3DSTENCILOP_INVERT         = 6,
588     WINED3DSTENCILOP_INCR           = 7,
589     WINED3DSTENCILOP_DECR           = 8,
590
591     WINED3DSTENCILOP_FORCE_DWORD    = 0x7fffffff
592 } WINED3DSTENCILOP;
593
594 typedef enum _WINED3DMATERIALCOLORSOURCE {
595     WINED3DMCS_MATERIAL         = 0,
596     WINED3DMCS_COLOR1           = 1,
597     WINED3DMCS_COLOR2           = 2,
598
599     WINED3DMCS_FORCE_DWORD      = 0x7fffffff
600 } WINED3DMATERIALCOLORSOURCE;
601
602 typedef enum _WINED3DPATCHEDGESTYLE {
603    WINED3DPATCHEDGE_DISCRETE    = 0,
604    WINED3DPATCHEDGE_CONTINUOUS  = 1,
605
606    WINED3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
607 } WINED3DPATCHEDGESTYLE;
608
609 typedef struct _WINED3DDISPLAYMODE {
610     UINT            Width;
611     UINT            Height;
612     UINT            RefreshRate;
613     WINED3DFORMAT   Format;
614 } WINED3DDISPLAYMODE;
615
616 typedef enum _WINED3DBACKBUFFER_TYPE {
617     WINED3DBACKBUFFER_TYPE_MONO         = 0,
618     WINED3DBACKBUFFER_TYPE_LEFT         = 1,
619     WINED3DBACKBUFFER_TYPE_RIGHT        = 2,
620
621     WINED3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
622 } WINED3DBACKBUFFER_TYPE;
623
624 #define WINED3DADAPTER_DEFAULT          0
625 #define WINED3DENUM_NO_WHQL_LEVEL       2
626 #define WINED3DPRESENT_BACK_BUFFER_MAX  3
627
628 typedef enum _WINED3DSWAPEFFECT {
629     WINED3DSWAPEFFECT_DISCARD         = 1,
630     WINED3DSWAPEFFECT_FLIP            = 2,
631     WINED3DSWAPEFFECT_COPY            = 3,
632     WINED3DSWAPEFFECT_COPY_VSYNC      = 4,
633     WINED3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
634 } WINED3DSWAPEFFECT;
635
636 typedef enum _WINED3DSAMPLERSTATETYPE {
637     WINED3DSAMP_ADDRESSU       = 1,
638     WINED3DSAMP_ADDRESSV       = 2,
639     WINED3DSAMP_ADDRESSW       = 3,
640     WINED3DSAMP_BORDERCOLOR    = 4,
641     WINED3DSAMP_MAGFILTER      = 5,
642     WINED3DSAMP_MINFILTER      = 6,
643     WINED3DSAMP_MIPFILTER      = 7,
644     WINED3DSAMP_MIPMAPLODBIAS  = 8,
645     WINED3DSAMP_MAXMIPLEVEL    = 9,
646     WINED3DSAMP_MAXANISOTROPY  = 10,
647     WINED3DSAMP_SRGBTEXTURE    = 11,
648     WINED3DSAMP_ELEMENTINDEX   = 12,
649     WINED3DSAMP_DMAPOFFSET     = 13,
650
651     WINED3DSAMP_FORCE_DWORD   = 0x7fffffff,
652 } WINED3DSAMPLERSTATETYPE;
653 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
654
655 typedef enum _WINED3DMULTISAMPLE_TYPE {
656     WINED3DMULTISAMPLE_NONE          =  0,
657     WINED3DMULTISAMPLE_NONMASKABLE   =  1,
658     WINED3DMULTISAMPLE_2_SAMPLES     =  2,
659     WINED3DMULTISAMPLE_3_SAMPLES     =  3,
660     WINED3DMULTISAMPLE_4_SAMPLES     =  4,
661     WINED3DMULTISAMPLE_5_SAMPLES     =  5,
662     WINED3DMULTISAMPLE_6_SAMPLES     =  6,
663     WINED3DMULTISAMPLE_7_SAMPLES     =  7,
664     WINED3DMULTISAMPLE_8_SAMPLES     =  8,
665     WINED3DMULTISAMPLE_9_SAMPLES     =  9,
666     WINED3DMULTISAMPLE_10_SAMPLES    = 10,
667     WINED3DMULTISAMPLE_11_SAMPLES    = 11,
668     WINED3DMULTISAMPLE_12_SAMPLES    = 12,
669     WINED3DMULTISAMPLE_13_SAMPLES    = 13,
670     WINED3DMULTISAMPLE_14_SAMPLES    = 14,
671     WINED3DMULTISAMPLE_15_SAMPLES    = 15,
672     WINED3DMULTISAMPLE_16_SAMPLES    = 16,
673
674     WINED3DMULTISAMPLE_FORCE_DWORD   = 0xffffffff
675 } WINED3DMULTISAMPLE_TYPE;
676
677 typedef enum _WINED3DTEXTURESTAGESTATETYPE {
678     WINED3DTSS_COLOROP               =  1,
679     WINED3DTSS_COLORARG1             =  2,
680     WINED3DTSS_COLORARG2             =  3,
681     WINED3DTSS_ALPHAOP               =  4,
682     WINED3DTSS_ALPHAARG1             =  5,
683     WINED3DTSS_ALPHAARG2             =  6,
684     WINED3DTSS_BUMPENVMAT00          =  7,
685     WINED3DTSS_BUMPENVMAT01          =  8,
686     WINED3DTSS_BUMPENVMAT10          =  9,
687     WINED3DTSS_BUMPENVMAT11          = 10,
688     WINED3DTSS_TEXCOORDINDEX         = 11,
689     WINED3DTSS_ADDRESS               = 12,
690     WINED3DTSS_ADDRESSU              = 13,
691     WINED3DTSS_ADDRESSV              = 14,
692     WINED3DTSS_BORDERCOLOR           = 15,
693     WINED3DTSS_MAGFILTER             = 16,
694     WINED3DTSS_MINFILTER             = 17,
695     WINED3DTSS_MIPFILTER             = 18,
696     WINED3DTSS_MIPMAPLODBIAS         = 19,
697     WINED3DTSS_MAXMIPLEVEL           = 20,
698     WINED3DTSS_MAXANISOTROPY         = 21,
699     WINED3DTSS_BUMPENVLSCALE         = 22,
700     WINED3DTSS_BUMPENVLOFFSET        = 23,
701     WINED3DTSS_TEXTURETRANSFORMFLAGS = 24,
702     WINED3DTSS_ADDRESSW              = 25,
703     WINED3DTSS_COLORARG0             = 26,
704     WINED3DTSS_ALPHAARG0             = 27,
705     WINED3DTSS_RESULTARG             = 28,
706     WINED3DTSS_CONSTANT              = 32,
707
708     WINED3DTSS_FORCE_DWORD           = 0x7fffffff
709 } WINED3DTEXTURESTAGESTATETYPE;
710
711 #define WINED3DTSS_TCI_PASSTHRU                       0x00000
712 #define WINED3DTSS_TCI_CAMERASPACENORMAL              0x10000
713 #define WINED3DTSS_TCI_CAMERASPACEPOSITION            0x20000
714 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR    0x30000
715 #define WINED3DTSS_TCI_SPHEREMAP                      0x40000
716
717 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
718
719 typedef enum _WINED3DTEXTURETRANSFORMFLAGS {
720     WINED3DTTFF_DISABLE         =   0,
721     WINED3DTTFF_COUNT1          =   1,
722     WINED3DTTFF_COUNT2          =   2,
723     WINED3DTTFF_COUNT3          =   3,
724     WINED3DTTFF_COUNT4          =   4,
725     WINED3DTTFF_PROJECTED       = 256,
726
727     WINED3DTTFF_FORCE_DWORD     = 0x7fffffff
728 } WINED3DTEXTURETRANSFORMFLAGS;
729
730 typedef enum _WINED3DTEXTUREOP {
731     WINED3DTOP_DISABLE                   =  1,
732     WINED3DTOP_SELECTARG1                =  2,
733     WINED3DTOP_SELECTARG2                =  3,
734     WINED3DTOP_MODULATE                  =  4,
735     WINED3DTOP_MODULATE2X                =  5,
736     WINED3DTOP_MODULATE4X                =  6,
737     WINED3DTOP_ADD                       =  7,
738     WINED3DTOP_ADDSIGNED                 =  8,
739     WINED3DTOP_ADDSIGNED2X               =  9,
740     WINED3DTOP_SUBTRACT                  = 10,
741     WINED3DTOP_ADDSMOOTH                 = 11,
742     WINED3DTOP_BLENDDIFFUSEALPHA         = 12,
743     WINED3DTOP_BLENDTEXTUREALPHA         = 13,
744     WINED3DTOP_BLENDFACTORALPHA          = 14,
745     WINED3DTOP_BLENDTEXTUREALPHAPM       = 15,
746     WINED3DTOP_BLENDCURRENTALPHA         = 16,
747     WINED3DTOP_PREMODULATE               = 17,
748     WINED3DTOP_MODULATEALPHA_ADDCOLOR    = 18,
749     WINED3DTOP_MODULATECOLOR_ADDALPHA    = 19,
750     WINED3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
751     WINED3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
752     WINED3DTOP_BUMPENVMAP                = 22,
753     WINED3DTOP_BUMPENVMAPLUMINANCE       = 23,
754     WINED3DTOP_DOTPRODUCT3               = 24,
755     WINED3DTOP_MULTIPLYADD               = 25,
756     WINED3DTOP_LERP                      = 26,
757
758     WINED3DTOP_FORCE_DWORD               = 0x7fffffff,
759 } WINED3DTEXTUREOP;
760
761 #define WINED3DTA_SELECTMASK        0x0000000f
762 #define WINED3DTA_DIFFUSE           0x00000000
763 #define WINED3DTA_CURRENT           0x00000001
764 #define WINED3DTA_TEXTURE           0x00000002
765 #define WINED3DTA_TFACTOR           0x00000003
766 #define WINED3DTA_SPECULAR          0x00000004
767 #define WINED3DTA_TEMP              0x00000005
768 #define WINED3DTA_CONSTANT          0x00000006
769 #define WINED3DTA_COMPLEMENT        0x00000010
770 #define WINED3DTA_ALPHAREPLICATE    0x00000020
771
772 typedef enum _WINED3DTEXTUREADDRESS {
773     WINED3DTADDRESS_WRAP            = 1,
774     WINED3DTADDRESS_MIRROR          = 2,
775     WINED3DTADDRESS_CLAMP           = 3,
776     WINED3DTADDRESS_BORDER          = 4,
777     WINED3DTADDRESS_MIRRORONCE      = 5,
778
779     WINED3DTADDRESS_FORCE_DWORD     = 0x7fffffff
780 } WINED3DTEXTUREADDRESS;
781
782 typedef enum _WINED3DTRANSFORMSTATETYPE {
783     WINED3DTS_VIEW            =  2,
784     WINED3DTS_PROJECTION      =  3,
785     WINED3DTS_TEXTURE0        = 16,
786     WINED3DTS_TEXTURE1        = 17,
787     WINED3DTS_TEXTURE2        = 18,
788     WINED3DTS_TEXTURE3        = 19,
789     WINED3DTS_TEXTURE4        = 20,
790     WINED3DTS_TEXTURE5        = 21,
791     WINED3DTS_TEXTURE6        = 22,
792     WINED3DTS_TEXTURE7        = 23,
793
794     WINED3DTS_FORCE_DWORD     = 0x7fffffff
795 } WINED3DTRANSFORMSTATETYPE;
796
797 #define WINED3DTS_WORLD  WINED3DTS_WORLDMATRIX(0)
798 #define WINED3DTS_WORLD1 WINED3DTS_WORLDMATRIX(1)
799 #define WINED3DTS_WORLD2 WINED3DTS_WORLDMATRIX(2)
800 #define WINED3DTS_WORLD3 WINED3DTS_WORLDMATRIX(3)
801 #define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)
802
803 typedef enum _WINED3DBASISTYPE {
804    WINED3DBASIS_BEZIER        = 0,
805    WINED3DBASIS_BSPLINE       = 1,
806    WINED3DBASIS_INTERPOLATE   = 2,
807
808    WINED3DBASIS_FORCE_DWORD   = 0x7fffffff
809 } WINED3DBASISTYPE;
810
811 typedef enum _WINED3DCUBEMAP_FACES {
812     WINED3DCUBEMAP_FACE_POSITIVE_X     = 0,
813     WINED3DCUBEMAP_FACE_NEGATIVE_X     = 1,
814     WINED3DCUBEMAP_FACE_POSITIVE_Y     = 2,
815     WINED3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
816     WINED3DCUBEMAP_FACE_POSITIVE_Z     = 4,
817     WINED3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
818
819     WINED3DCUBEMAP_FACE_FORCE_DWORD    = 0xffffffff
820 } WINED3DCUBEMAP_FACES;
821
822 typedef enum _WINED3DTEXTUREFILTERTYPE {
823     WINED3DTEXF_NONE            = 0,
824     WINED3DTEXF_POINT           = 1,
825     WINED3DTEXF_LINEAR          = 2,
826     WINED3DTEXF_ANISOTROPIC     = 3,
827     WINED3DTEXF_FLATCUBIC       = 4,
828     WINED3DTEXF_GAUSSIANCUBIC   = 5,
829     WINED3DTEXF_PYRAMIDALQUAD   = 6,
830     WINED3DTEXF_GAUSSIANQUAD    = 7,
831     WINED3DTEXF_FORCE_DWORD     = 0x7fffffff
832 } WINED3DTEXTUREFILTERTYPE;
833
834 typedef struct _WINEDD3DRECTPATCH_INFO {
835     UINT                StartVertexOffsetWidth;
836     UINT                StartVertexOffsetHeight;
837     UINT                Width;
838     UINT                Height;
839     UINT                Stride;
840     WINED3DBASISTYPE    Basis;
841     WINED3DDEGREETYPE   Degree;
842 } WINED3DRECTPATCH_INFO;
843
844 typedef struct _WINED3DTRIPATCH_INFO {
845     UINT                StartVertexOffset;
846     UINT                NumVertices;
847     WINED3DBASISTYPE    Basis;
848     WINED3DDEGREETYPE   Degree;
849 } WINED3DTRIPATCH_INFO;
850
851
852 typedef struct _WINED3DADAPTER_IDENTIFIER {
853     char           *Driver;
854     char           *Description;
855     char           *DeviceName;
856     LARGE_INTEGER  *DriverVersion; 
857     DWORD          *VendorId;
858     DWORD          *DeviceId;
859     DWORD          *SubSysId;
860     DWORD          *Revision;
861     GUID           *DeviceIdentifier;
862     DWORD          *WHQLLevel;
863 } WINED3DADAPTER_IDENTIFIER;
864
865 typedef struct _WINED3DPRESENT_PARAMETERS {
866     UINT                    BackBufferWidth;
867     UINT                    BackBufferHeight;
868     WINED3DFORMAT           BackBufferFormat;
869     UINT                    BackBufferCount;
870     WINED3DMULTISAMPLE_TYPE MultiSampleType;
871     DWORD                   MultiSampleQuality;
872     WINED3DSWAPEFFECT       SwapEffect;
873     HWND                    hDeviceWindow;
874     BOOL                    Windowed;
875     BOOL                    EnableAutoDepthStencil;
876     WINED3DFORMAT           AutoDepthStencilFormat;
877     DWORD                   Flags;
878     UINT                    FullScreen_RefreshRateInHz;
879     UINT                    PresentationInterval;
880 } WINED3DPRESENT_PARAMETERS;
881
882 typedef enum _WINED3DRESOURCETYPE {
883     WINED3DRTYPE_SURFACE                =  1,
884     WINED3DRTYPE_VOLUME                 =  2,
885     WINED3DRTYPE_TEXTURE                =  3,
886     WINED3DRTYPE_VOLUMETEXTURE          =  4,
887     WINED3DRTYPE_CUBETEXTURE            =  5,
888     WINED3DRTYPE_VERTEXBUFFER           =  6,
889     WINED3DRTYPE_INDEXBUFFER            =  7,
890
891     WINED3DRTYPE_FORCE_DWORD            = 0x7fffffff
892 } WINED3DRESOURCETYPE;
893
894 #define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1)
895
896 typedef enum _WINED3DPOOL {
897     WINED3DPOOL_DEFAULT                 = 0,
898     WINED3DPOOL_MANAGED                 = 1,
899     WINED3DPOOL_SYSTEMMEM               = 2,
900     WINED3DPOOL_SCRATCH                 = 3,
901
902     WINED3DPOOL_FORCE_DWORD             = 0x7fffffff
903 } WINED3DPOOL;
904
905 typedef struct _WINED3DSURFACE_DESC
906 {
907     WINED3DFORMAT           *Format;
908     WINED3DRESOURCETYPE     *Type;
909     DWORD                   *Usage;
910     WINED3DPOOL             *Pool;
911     UINT                    *Size;
912
913     WINED3DMULTISAMPLE_TYPE *MultiSampleType;
914     DWORD                   *MultiSampleQuality;
915     UINT                    *Width;
916     UINT                    *Height;
917 } WINED3DSURFACE_DESC;
918
919 typedef struct _WINED3DVOLUME_DESC
920 {
921     WINED3DFORMAT       *Format;
922     WINED3DRESOURCETYPE *Type;
923     DWORD               *Usage;
924     WINED3DPOOL         *Pool;
925     UINT                *Size;
926
927     UINT                *Width;
928     UINT                *Height;
929     UINT                *Depth;
930 } WINED3DVOLUME_DESC;
931
932 typedef struct _WINED3DCLIPSTATUS {
933    DWORD ClipUnion;
934    DWORD ClipIntersection;
935 } WINED3DCLIPSTATUS;
936
937
938 typedef struct _WINED3DVERTEXELEMENT {
939   WORD    Stream;
940   WORD    Offset;
941   BYTE    Type;
942   BYTE    Method;
943   BYTE    Usage;
944   BYTE    UsageIndex;
945   int     Reg; /* DirectX 8 */
946 } WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT;
947
948
949 typedef enum _WINED3DQUERYTYPE {
950     WINED3DQUERYTYPE_VCACHE             = 4,
951     WINED3DQUERYTYPE_RESOURCEMANAGER    = 5,
952     WINED3DQUERYTYPE_VERTEXSTATS        = 6,
953     WINED3DQUERYTYPE_EVENT              = 8,
954     WINED3DQUERYTYPE_OCCLUSION          = 9,
955     WINED3DQUERYTYPE_TIMESTAMP          = 10,
956     WINED3DQUERYTYPE_TIMESTAMPDISJOINT  = 11,
957     WINED3DQUERYTYPE_TIMESTAMPFREQ      = 12,
958     WINED3DQUERYTYPE_PIPELINETIMINGS    = 13,
959     WINED3DQUERYTYPE_INTERFACETIMINGS   = 14,
960     WINED3DQUERYTYPE_VERTEXTIMINGS      = 15,
961     WINED3DQUERYTYPE_PIXELTIMINGS       = 16,
962     WINED3DQUERYTYPE_BANDWIDTHTIMINGS   = 17,
963     WINED3DQUERYTYPE_CACHEUTILIZATION   = 18
964 } WINED3DQUERYTYPE;
965
966 #define WINED3DISSUE_BEGIN   (1 << 1)
967 #define WINED3DISSUE_END     (1 << 0)
968 #define WINED3DGETDATA_FLUSH (1 << 0)
969
970 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS {
971     UINT           AdapterOrdinal;
972     WINED3DDEVTYPE DeviceType;
973     HWND           hFocusWindow;
974     DWORD          BehaviorFlags;
975 } WINED3DDEVICE_CREATION_PARAMETERS;
976
977 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS {
978     float         MaxBandwidthUtilized;
979     float         FrontEndUploadMemoryUtilizedPercent;
980     float         VertexRateUtilizedPercent;
981     float         TriangleSetupRateUtilizedPercent;
982     float         FillRateUtilizedPercent;
983 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
984
985 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION {
986     float         TextureCacheHitRate;
987     float         PostTransformVertexCacheHitRate;
988 } WINED3DDEVINFO_CACHEUTILIZATION;
989
990 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS {
991     float         WaitingForGPUToUseApplicationResourceTimePercent;
992     float         WaitingForGPUToAcceptMoreCommandsTimePercent;
993     float         WaitingForGPUToStayWithinLatencyTimePercent;
994     float         WaitingForGPUExclusiveResourceTimePercent;
995     float         WaitingForGPUOtherTimePercent;
996 } WINED3DDEVINFO_INTERFACETIMINGS;
997
998 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS {
999     float         VertexProcessingTimePercent;
1000     float         PixelProcessingTimePercent;
1001     float         OtherGPUProcessingTimePercent;
1002     float         GPUIdleTimePercent;
1003 } WINED3DDEVINFO_PIPELINETIMINGS;
1004
1005 typedef struct _WINED3DDEVINFO_STAGETIMINGS {
1006     float         MemoryProcessingPercent;
1007     float         ComputationProcessingPercent;
1008 } WINED3DDEVINFO_STAGETIMINGS;
1009
1010 typedef struct _WINED3DRASTER_STATUS {
1011     BOOL            InVBlank;
1012     UINT            ScanLine;
1013 } WINED3DRASTER_STATUS;
1014
1015
1016 typedef struct WINED3DRESOURCESTATS {
1017     BOOL                bThrashing;
1018     DWORD               ApproxBytesDownloaded;
1019     DWORD               NumEvicts;
1020     DWORD               NumVidCreates;
1021     DWORD               LastPri;
1022     DWORD               NumUsed;
1023     DWORD               NumUsedInVidMem;
1024     DWORD               WorkingSet;
1025     DWORD               WorkingSetBytes;
1026     DWORD               TotalManaged;
1027     DWORD               TotalBytes;
1028 } WINED3DRESOURCESTATS;
1029
1030 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER {
1031     WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
1032 } WINED3DDEVINFO_RESOURCEMANAGER;
1033
1034 typedef struct _WINED3DDEVINFO_VERTEXSTATS {
1035     DWORD NumRenderedTriangles;
1036     DWORD NumExtraClippingTriangles;
1037 } WINED3DDEVINFO_VERTEXSTATS;
1038
1039 typedef struct _WINED3DLOCKED_RECT {
1040     INT                 Pitch;
1041     void*               pBits;
1042 } WINED3DLOCKED_RECT;
1043
1044 typedef struct _WINED3DLOCKED_BOX {
1045     INT                 RowPitch;
1046     INT                 SlicePitch;
1047     void*               pBits;
1048 } WINED3DLOCKED_BOX;
1049
1050
1051 typedef struct _WINED3DBOX {
1052     UINT                Left;
1053     UINT                Top;
1054     UINT                Right;
1055     UINT                Bottom;
1056     UINT                Front;
1057     UINT                Back;
1058 } WINED3DBOX;
1059
1060 /*Vertex cache optimization hints.*/
1061 typedef struct WINED3DDEVINFO_VCACHE {
1062     /*Must be a 4 char code FOURCC (e.g. CACH)*/
1063     DWORD         Pattern; 
1064     /*0 to get the longest  strips, 1 vertex cache*/
1065     DWORD         OptMethod; 
1066      /*Cache size to use (only valid if OptMethod==1) */
1067     DWORD         CacheSize;
1068     /*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/
1069     DWORD         MagicNumber; 
1070 } WINED3DDEVINFO_VCACHE;
1071
1072 typedef struct _WINED3DVERTEXBUFFER_DESC {
1073     WINED3DFORMAT           Format;
1074     WINED3DRESOURCETYPE     Type;
1075     DWORD                   Usage;
1076     WINED3DPOOL             Pool;
1077     UINT                    Size;
1078     DWORD                   FVF;
1079 } WINED3DVERTEXBUFFER_DESC;
1080
1081 typedef struct _WINED3DINDEXBUFFER_DESC {
1082     WINED3DFORMAT           Format;
1083     WINED3DRESOURCETYPE     Type;
1084     DWORD                   Usage;
1085     WINED3DPOOL             Pool;
1086     UINT                    Size;
1087 } WINED3DINDEXBUFFER_DESC;
1088
1089 /*
1090  * The wined3dcaps structure
1091  */
1092
1093 typedef struct _WINED3DVSHADERCAPS2_0 {
1094   DWORD  *Caps;
1095   INT    *DynamicFlowControlDepth;
1096   INT    *NumTemps;
1097   INT    *StaticFlowControlDepth;
1098 } WINED3DVSHADERCAPS2_0;
1099
1100 typedef struct _WINED3DPSHADERCAPS2_0 {
1101   DWORD  *Caps;
1102   INT    *DynamicFlowControlDepth;
1103   INT    *NumTemps;
1104   INT    *StaticFlowControlDepth;
1105   INT    *NumInstructionSlots;
1106 } WINED3DPSHADERCAPS2_0;
1107
1108 typedef struct _WINED3DCAPS {
1109   WINED3DDEVTYPE      *DeviceType;
1110   UINT                *AdapterOrdinal;
1111
1112   DWORD               *Caps;
1113   DWORD               *Caps2;
1114   DWORD               *Caps3;
1115   DWORD               *PresentationIntervals;
1116
1117   DWORD               *CursorCaps;
1118
1119   DWORD               *DevCaps;
1120
1121   DWORD               *PrimitiveMiscCaps;
1122   DWORD               *RasterCaps;
1123   DWORD               *ZCmpCaps;
1124   DWORD               *SrcBlendCaps;
1125   DWORD               *DestBlendCaps;
1126   DWORD               *AlphaCmpCaps;
1127   DWORD               *ShadeCaps;
1128   DWORD               *TextureCaps;
1129   DWORD               *TextureFilterCaps;
1130   DWORD               *CubeTextureFilterCaps;
1131   DWORD               *VolumeTextureFilterCaps;
1132   DWORD               *TextureAddressCaps;
1133   DWORD               *VolumeTextureAddressCaps;
1134
1135   DWORD               *LineCaps;
1136
1137   DWORD               *MaxTextureWidth;
1138   DWORD               *MaxTextureHeight;
1139   DWORD               *MaxVolumeExtent;
1140
1141   DWORD               *MaxTextureRepeat;
1142   DWORD               *MaxTextureAspectRatio;
1143   DWORD               *MaxAnisotropy;
1144   float               *MaxVertexW;
1145
1146   float               *GuardBandLeft;
1147   float               *GuardBandTop;
1148   float               *GuardBandRight;
1149   float               *GuardBandBottom;
1150
1151   float               *ExtentsAdjust;
1152   DWORD               *StencilCaps;
1153
1154   DWORD               *FVFCaps;
1155   DWORD               *TextureOpCaps;
1156   DWORD               *MaxTextureBlendStages;
1157   DWORD               *MaxSimultaneousTextures;
1158
1159   DWORD               *VertexProcessingCaps;
1160   DWORD               *MaxActiveLights;
1161   DWORD               *MaxUserClipPlanes;
1162   DWORD               *MaxVertexBlendMatrices;
1163   DWORD               *MaxVertexBlendMatrixIndex;
1164
1165   float               *MaxPointSize;
1166
1167   DWORD               *MaxPrimitiveCount;
1168   DWORD               *MaxVertexIndex;
1169   DWORD               *MaxStreams;
1170   DWORD               *MaxStreamStride;
1171
1172   DWORD               *VertexShaderVersion;
1173   DWORD               *MaxVertexShaderConst;
1174
1175   DWORD               *PixelShaderVersion;
1176   float               *PixelShader1xMaxValue;
1177
1178   /* DX 9 */
1179   DWORD               *DevCaps2;
1180
1181   float               *MaxNpatchTessellationLevel;
1182   DWORD               *Reserved5; /*undocumented*/
1183
1184   UINT                *MasterAdapterOrdinal;
1185   UINT                *AdapterOrdinalInGroup;
1186   UINT                *NumberOfAdaptersInGroup;
1187   DWORD               *DeclTypes;
1188   DWORD               *NumSimultaneousRTs;
1189   DWORD               *StretchRectFilterCaps;
1190   WINED3DVSHADERCAPS2_0   VS20Caps;
1191   WINED3DPSHADERCAPS2_0   PS20Caps;
1192   DWORD               *VertexTextureFilterCaps;
1193   DWORD               *MaxVShaderInstructionsExecuted;
1194   DWORD               *MaxPShaderInstructionsExecuted;
1195   DWORD               *MaxVertexShader30InstructionSlots; 
1196   DWORD               *MaxPixelShader30InstructionSlots;
1197   DWORD               *Reserved2;/* Not in the microsoft headers but documented */
1198   DWORD               *Reserved3;
1199
1200 } WINED3DCAPS;
1201
1202 typedef enum _WINED3DSTATEBLOCKTYPE {
1203     WINED3DSBT_INIT          = 0,
1204     WINED3DSBT_ALL           = 1,
1205     WINED3DSBT_PIXELSTATE    = 2,
1206     WINED3DSBT_VERTEXSTATE   = 3,
1207
1208     WINED3DSBT_FORCE_DWORD   = 0xffffffff
1209 } WINED3DSTATEBLOCKTYPE;
1210
1211 typedef struct glDescriptor {
1212     UINT          textureName;
1213     int           level;
1214     int           target;
1215     int/*GLenum*/ glFormat;
1216     int/*GLenum*/ glFormatInternal;
1217     int/*GLenum*/ glType;
1218 } glDescriptor;
1219
1220 #define WINED3DDP_MAXTEXCOORD 8
1221
1222 typedef enum _WINED3DDECLMETHOD {
1223     WINED3DDECLMETHOD_DEFAULT          = 0,
1224     WINED3DDECLMETHOD_PARTIALU         = 1,
1225     WINED3DDECLMETHOD_PARTIALV         = 2,
1226     WINED3DDECLMETHOD_CROSSUV          = 3,
1227     WINED3DDECLMETHOD_UV               = 4,
1228     WINED3DDECLMETHOD_LOOKUP           = 5,
1229     WINED3DDECLMETHOD_LOOKUPPRESAMPLED = 6
1230 } WINED3DDECLMETHOD;
1231
1232 typedef enum _WINED3DDECLTYPE {
1233   WINED3DDECLTYPE_FLOAT1    =  0,
1234   WINED3DDECLTYPE_FLOAT2    =  1,
1235   WINED3DDECLTYPE_FLOAT3    =  2,
1236   WINED3DDECLTYPE_FLOAT4    =  3,
1237   WINED3DDECLTYPE_D3DCOLOR  =  4,
1238   WINED3DDECLTYPE_UBYTE4    =  5,
1239   WINED3DDECLTYPE_SHORT2    =  6,
1240   WINED3DDECLTYPE_SHORT4    =  7,
1241   /* VS 2.0 */
1242   WINED3DDECLTYPE_UBYTE4N   =  8,
1243   WINED3DDECLTYPE_SHORT2N   =  9,
1244   WINED3DDECLTYPE_SHORT4N   = 10,
1245   WINED3DDECLTYPE_USHORT2N  = 11,
1246   WINED3DDECLTYPE_USHORT4N  = 12,
1247   WINED3DDECLTYPE_UDEC3     = 13,
1248   WINED3DDECLTYPE_DEC3N     = 14,
1249   WINED3DDECLTYPE_FLOAT16_2 = 15,
1250   WINED3DDECLTYPE_FLOAT16_4 = 16,
1251   WINED3DDECLTYPE_UNUSED    = 17,
1252 } WINED3DDECLTYPE;
1253
1254 typedef struct WineDirect3DStridedData {
1255     BYTE     *lpData;        /* Pointer to start of data               */
1256     DWORD     dwStride;      /* Stride between occurances of this data */
1257     DWORD     dwType;        /* Type (as in D3DVSDT_TYPE)              */
1258     int       VBO;           /* Vertex buffer object this data is in   */
1259     UINT      streamNo;      /* D3D stream number                      */
1260 } WineDirect3DStridedData;
1261
1262 typedef struct WineDirect3DVertexStridedData {
1263     union {
1264         struct {
1265
1266              /* Do not add or reorder fields here,
1267               * so this can be indexed as an array */
1268              WineDirect3DStridedData  position;
1269              WineDirect3DStridedData  blendWeights;
1270              WineDirect3DStridedData  blendMatrixIndices;
1271              WineDirect3DStridedData  normal;
1272              WineDirect3DStridedData  pSize;
1273              WineDirect3DStridedData  diffuse;
1274              WineDirect3DStridedData  specular;
1275              WineDirect3DStridedData  texCoords[WINED3DDP_MAXTEXCOORD];
1276              WineDirect3DStridedData  position2; /* tween data */
1277              WineDirect3DStridedData  normal2;   /* tween data */
1278              WineDirect3DStridedData  tangent;
1279              WineDirect3DStridedData  binormal;
1280              WineDirect3DStridedData  tessFactor;
1281              WineDirect3DStridedData  fog;
1282              WineDirect3DStridedData  depth;
1283              WineDirect3DStridedData  sample;
1284
1285              /* Add fields here */
1286              BOOL position_transformed;
1287
1288         } s;
1289         WineDirect3DStridedData input[16];  /* Indexed by constants in D3DVSDE_REGISTER */
1290     } u;
1291 } WineDirect3DVertexStridedData;
1292
1293 typedef struct _WINEDDOVERLAYFX
1294 {
1295     DWORD       dwSize;                         /* size of structure */
1296     DWORD       dwAlphaEdgeBlendBitDepth;       /* Bit depth used to specify constant for alpha edge blend */
1297     DWORD       dwAlphaEdgeBlend;               /* Constant to use as alpha for edge blend */
1298     DWORD       dwReserved;
1299     DWORD       dwAlphaDestConstBitDepth;       /* Bit depth used to specify alpha constant for destination */
1300     union
1301     {
1302         DWORD   dwAlphaDestConst;               /* Constant to use as alpha channel for dest */
1303         LPDIRECTDRAWSURFACE lpDDSAlphaDest;     /* Surface to use as alpha channel for dest */
1304     } DUMMYUNIONNAME1;
1305     DWORD       dwAlphaSrcConstBitDepth;        /* Bit depth used to specify alpha constant for source */
1306     union
1307     {
1308         DWORD   dwAlphaSrcConst;                /* Constant to use as alpha channel for src */
1309         LPDIRECTDRAWSURFACE lpDDSAlphaSrc;      /* Surface to use as alpha channel for src */
1310     } DUMMYUNIONNAME2;
1311     DDCOLORKEY  dckDestColorkey;                /* DestColorkey override */
1312     DDCOLORKEY  dckSrcColorkey;                 /* DestColorkey override */
1313     DWORD       dwDDFX;                         /* Overlay FX */
1314     DWORD       dwFlags;                        /* flags */
1315 } WINEDDOVERLAYFX;
1316
1317 typedef enum {
1318     WINED3DDECLUSAGE_POSITION     = 0,
1319     WINED3DDECLUSAGE_BLENDWEIGHT  = 1,
1320     WINED3DDECLUSAGE_BLENDINDICES = 2,
1321     WINED3DDECLUSAGE_NORMAL       = 3,
1322     WINED3DDECLUSAGE_PSIZE        = 4,
1323     WINED3DDECLUSAGE_TEXCOORD     = 5,
1324     WINED3DDECLUSAGE_TANGENT      = 6,
1325     WINED3DDECLUSAGE_BINORMAL     = 7,
1326     WINED3DDECLUSAGE_TESSFACTOR   = 8,
1327     WINED3DDECLUSAGE_POSITIONT    = 9,
1328     WINED3DDECLUSAGE_COLOR        = 10,
1329     WINED3DDECLUSAGE_FOG          = 11,
1330     WINED3DDECLUSAGE_DEPTH        = 12,
1331     WINED3DDECLUSAGE_SAMPLE       = 13
1332 } WINED3DDECLUSAGE;
1333
1334 #define WINED3DUSAGE_RENDERTARGET                     0x00000001L
1335 #define WINED3DUSAGE_DEPTHSTENCIL                     0x00000002L
1336 #define WINED3DUSAGE_WRITEONLY                        0x00000008L
1337 #define WINED3DUSAGE_SOFTWAREPROCESSING               0x00000010L
1338 #define WINED3DUSAGE_DONOTCLIP                        0x00000020L
1339 #define WINED3DUSAGE_POINTS                           0x00000040L
1340 #define WINED3DUSAGE_RTPATCHES                        0x00000080L
1341 #define WINED3DUSAGE_NPATCHES                         0x00000100L
1342 #define WINED3DUSAGE_DYNAMIC                          0x00000200L
1343 #define WINED3DUSAGE_AUTOGENMIPMAP                    0x00000400L 
1344 #define WINED3DUSAGE_DMAP                             0x00004000L
1345 #define WINED3DUSAGE_MASK                             0x00004FFFL
1346 #define WINED3DUSAGE_OVERLAY                          0x00010000L
1347
1348 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP            0x00008000L
1349 #define WINED3DUSAGE_QUERY_FILTER                   0x00020000L
1350 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
1351 #define WINED3DUSAGE_QUERY_SRGBREAD                 0x00010000L
1352 #define WINED3DUSAGE_QUERY_SRGBWRITE                0x00040000L
1353 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE            0x00100000L
1354 #define WINED3DUSAGE_QUERY_WRAPANDMIP               0x00200000L
1355 #define WINED3DUSAGE_QUERY_MASK                     0x002F8000L
1356
1357 typedef enum _WINED3DSURFTYPE {
1358     SURFACE_UNKNOWN    = 0,   /* Default / Unknown surface type */
1359     SURFACE_OPENGL,           /* OpenGL surface: Renders using libGL, needed for 3D */
1360     SURFACE_GDI,              /* User surface. No 3D, DirectDraw rendering with GDI */
1361     SURFACE_XRENDER           /* Future dreams: Use XRENDER / EXA / whatever stuff */
1362 } WINED3DSURFTYPE;
1363
1364 #define WINED3DCAPS2_NO2DDURING3DSCENE                 0x00000002L
1365 #define WINED3DCAPS2_FULLSCREENGAMMA                   0x00020000L
1366 #define WINED3DCAPS2_CANRENDERWINDOWED                 0x00080000L
1367 #define WINED3DCAPS2_CANCALIBRATEGAMMA                 0x00100000L
1368 #define WINED3DCAPS2_RESERVED                          0x02000000L
1369 #define WINED3DCAPS2_CANMANAGERESOURCE                 0x10000000L
1370 #define WINED3DCAPS2_DYNAMICTEXTURES                   0x20000000L
1371 #define WINED3DCAPS2_CANAUTOGENMIPMAP                  0x40000000L
1372
1373 #define WINED3DPRASTERCAPS_DITHER                     0x00000001L
1374 #define WINED3DPRASTERCAPS_ROP2                       0x00000002L
1375 #define WINED3DPRASTERCAPS_XOR                        0x00000004L
1376 #define WINED3DPRASTERCAPS_PAT                        0x00000008L
1377 #define WINED3DPRASTERCAPS_ZTEST                      0x00000010L
1378 #define WINED3DPRASTERCAPS_SUBPIXEL                   0x00000020L
1379 #define WINED3DPRASTERCAPS_SUBPIXELX                  0x00000040L
1380 #define WINED3DPRASTERCAPS_FOGVERTEX                  0x00000080L
1381 #define WINED3DPRASTERCAPS_FOGTABLE                   0x00000100L
1382 #define WINED3DPRASTERCAPS_STIPPLE                    0x00000200L
1383 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT     0x00000400L
1384 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT   0x00000800L
1385 #define WINED3DPRASTERCAPS_ANTIALIASEDGES             0x00001000L
1386 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS              0x00002000L
1387 #define WINED3DPRASTERCAPS_ZBIAS                      0x00004000L
1388 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR             0x00008000L
1389 #define WINED3DPRASTERCAPS_FOGRANGE                   0x00010000L
1390 #define WINED3DPRASTERCAPS_ANISOTROPY                 0x00020000L
1391 #define WINED3DPRASTERCAPS_WBUFFER                    0x00040000L
1392 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
1393 #define WINED3DPRASTERCAPS_WFOG                       0x00100000L
1394 #define WINED3DPRASTERCAPS_ZFOG                       0x00200000L
1395 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE           0x00400000L
1396 #define WINED3DPRASTERCAPS_SCISSORTEST                0x01000000L
1397 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS        0x02000000L
1398 #define WINED3DPRASTERCAPS_DEPTHBIAS                  0x04000000L 
1399 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE         0x08000000L
1400
1401 #define WINED3DPSHADECAPS_COLORFLATMONO               0x000001
1402 #define WINED3DPSHADECAPS_COLORFLATRGB                0x000002
1403 #define WINED3DPSHADECAPS_COLORGOURAUDMONO            0x000004
1404 #define WINED3DPSHADECAPS_COLORGOURAUDRGB             0x000008
1405 #define WINED3DPSHADECAPS_COLORPHONGMONO              0x000010
1406 #define WINED3DPSHADECAPS_COLORPHONGRGB               0x000020
1407 #define WINED3DPSHADECAPS_SPECULARFLATMONO            0x000040
1408 #define WINED3DPSHADECAPS_SPECULARFLATRGB             0x000080
1409 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO         0x000100
1410 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB          0x000200
1411 #define WINED3DPSHADECAPS_SPECULARPHONGMONO           0x000400
1412 #define WINED3DPSHADECAPS_SPECULARPHONGRGB            0x000800
1413 #define WINED3DPSHADECAPS_ALPHAFLATBLEND              0x001000
1414 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED           0x002000
1415 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND           0x004000
1416 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED        0x008000
1417 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND             0x010000
1418 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED          0x020000
1419 #define WINED3DPSHADECAPS_FOGFLAT                     0x040000
1420 #define WINED3DPSHADECAPS_FOGGOURAUD                  0x080000
1421 #define WINED3DPSHADECAPS_FOGPHONG                    0x100000
1422
1423 #define WINED3DPTEXTURECAPS_PERSPECTIVE              0x00000001L
1424 #define WINED3DPTEXTURECAPS_POW2                     0x00000002L
1425 #define WINED3DPTEXTURECAPS_ALPHA                    0x00000004L
1426 #define WINED3DPTEXTURECAPS_TRANSPARENCY             0x00000008L
1427 #define WINED3DPTEXTURECAPS_BORDER                   0x00000010L
1428 #define WINED3DPTEXTURECAPS_SQUAREONLY               0x00000020L
1429 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
1430 #define WINED3DPTEXTURECAPS_ALPHAPALETTE             0x00000080L
1431 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL       0x00000100L
1432 #define WINED3DPTEXTURECAPS_PROJECTED                0x00000400L
1433 #define WINED3DPTEXTURECAPS_CUBEMAP                  0x00000800L
1434 #define WINED3DPTEXTURECAPS_COLORKEYBLEND            0x00001000L
1435 #define WINED3DPTEXTURECAPS_VOLUMEMAP                0x00002000L
1436 #define WINED3DPTEXTURECAPS_MIPMAP                   0x00004000L
1437 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP             0x00008000L
1438 #define WINED3DPTEXTURECAPS_MIPCUBEMAP               0x00010000L
1439 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2             0x00020000L
1440 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2           0x00040000L
1441 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV       0x00200000L
1442
1443 #define WINED3DPTFILTERCAPS_NEAREST                  0x00000001
1444 #define WINED3DPTFILTERCAPS_LINEAR                   0x00000002
1445 #define WINED3DPTFILTERCAPS_MIPNEAREST               0x00000004
1446 #define WINED3DPTFILTERCAPS_MIPLINEAR                0x00000008
1447 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST         0x00000010
1448 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR          0x00000020
1449 #define WINED3DPTFILTERCAPS_MINFPOINT                0x00000100
1450 #define WINED3DPTFILTERCAPS_MINFLINEAR               0x00000200
1451 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC          0x00000400
1452 #define WINED3DPTFILTERCAPS_MIPFPOINT                0x00010000
1453 #define WINED3DPTFILTERCAPS_MIPFLINEAR               0x00020000
1454 #define WINED3DPTFILTERCAPS_MAGFPOINT                0x01000000
1455 #define WINED3DPTFILTERCAPS_MAGFLINEAR               0x02000000
1456 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC          0x04000000
1457 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD        0x08000000
1458 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD         0x10000000
1459
1460 #define WINED3DVTXPCAPS_TEXGEN                       0x00000001L
1461 #define WINED3DVTXPCAPS_MATERIALSOURCE7              0x00000002L
1462 #define WINED3DVTXPCAPS_VERTEXFOG                    0x00000004L
1463 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS            0x00000008L
1464 #define WINED3DVTXPCAPS_POSITIONALLIGHTS             0x00000010L
1465 #define WINED3DVTXPCAPS_LOCALVIEWER                  0x00000020L
1466 #define WINED3DVTXPCAPS_TWEENING                     0x00000040L
1467 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP             0x00000100L
1468 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER     0x00000200L
1469
1470 #define WINED3DDEVCAPS_FLOATTLVERTEX                 0x000000001
1471 #define WINED3DDEVCAPS_SORTINCREASINGZ               0x000000002
1472 #define WINED3DDEVCAPS_SORTDECREASINGZ               0X000000004
1473 #define WINED3DDEVCAPS_SORTEXACT                     0x000000008
1474 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY           0x000000010
1475 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY            0x000000020
1476 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY          0x000000040
1477 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY           0x000000080
1478 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY           0x000000100
1479 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY            0x000000200
1480 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX              0x000000400
1481 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP            0x000000800
1482 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM         0x000001000
1483 #define WINED3DDEVCAPS_DRAWPRIMITIVES2               0x000002000
1484 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES       0x000004000
1485 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX             0x000008000
1486 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT           0x000010000
1487 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL           0x000020000
1488 #define WINED3DDEVCAPS_HWRASTERIZATION               0x000080000
1489 #define WINED3DDEVCAPS_PUREDEVICE                    0x000100000
1490 #define WINED3DDEVCAPS_QUINTICRTPATCHES              0x000200000
1491 #define WINED3DDEVCAPS_RTPATCHES                     0x000400000
1492 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO             0x000800000
1493 #define WINED3DDEVCAPS_NPATCHES                      0x001000000
1494
1495 #define WINED3DLOCK_READONLY           0x0010
1496 #define WINED3DLOCK_NOSYSLOCK          0x0800
1497 #define WINED3DLOCK_NOOVERWRITE        0x1000
1498 #define WINED3DLOCK_DISCARD            0x2000
1499 #define WINED3DLOCK_DONOTWAIT          0x4000
1500 #define WINED3DLOCK_NO_DIRTY_UPDATE    0x8000
1501
1502 #define WINED3DPRESENT_RATE_DEFAULT                  0x000000000
1503
1504 #define WINED3DPRESENT_INTERVAL_DEFAULT              0x00000000
1505 #define WINED3DPRESENT_INTERVAL_ONE                  0x00000001
1506 #define WINED3DPRESENT_INTERVAL_TWO                  0x00000002
1507 #define WINED3DPRESENT_INTERVAL_THREE                0x00000004
1508 #define WINED3DPRESENT_INTERVAL_FOUR                 0x00000008
1509 #define WINED3DPRESENT_INTERVAL_IMMEDIATE            0x80000000
1510
1511 #define WINED3DMAXUSERCLIPPLANES       32
1512 #define WINED3DCLIPPLANE0              (1 << 0)
1513 #define WINED3DCLIPPLANE1              (1 << 1)
1514 #define WINED3DCLIPPLANE2              (1 << 2)
1515 #define WINED3DCLIPPLANE3              (1 << 3)
1516 #define WINED3DCLIPPLANE4              (1 << 4)
1517 #define WINED3DCLIPPLANE5              (1 << 5)
1518
1519 /* FVF (Flexible Vertex Format) codes */
1520 #define WINED3DFVF_RESERVED0           0x0001
1521 #define WINED3DFVF_POSITION_MASK       0x000E
1522 #define WINED3DFVF_XYZ                 0x0002
1523 #define WINED3DFVF_XYZRHW              0x0004
1524 #define WINED3DFVF_XYZB1               0x0006
1525 #define WINED3DFVF_XYZB2               0x0008
1526 #define WINED3DFVF_XYZB3               0x000a
1527 #define WINED3DFVF_XYZB4               0x000c
1528 #define WINED3DFVF_XYZB5               0x000e
1529 #define WINED3DFVF_XYZW                0x4002
1530 #define WINED3DFVF_NORMAL              0x0010
1531 #define WINED3DFVF_PSIZE               0x0020
1532 #define WINED3DFVF_DIFFUSE             0x0040
1533 #define WINED3DFVF_SPECULAR            0x0080
1534 #define WINED3DFVF_TEXCOUNT_MASK       0x0f00
1535 #define WINED3DFVF_TEXCOUNT_SHIFT           8
1536 #define WINED3DFVF_TEX0                0x0000
1537 #define WINED3DFVF_TEX1                0x0100
1538 #define WINED3DFVF_TEX2                0x0200
1539 #define WINED3DFVF_TEX3                0x0300
1540 #define WINED3DFVF_TEX4                0x0400
1541 #define WINED3DFVF_TEX5                0x0500
1542 #define WINED3DFVF_TEX6                0x0600
1543 #define WINED3DFVF_TEX7                0x0700
1544 #define WINED3DFVF_TEX8                0x0800
1545 #define WINED3DFVF_LASTBETA_UBYTE4     0x1000
1546 #define WINED3DFVF_LASTBETA_D3DCOLOR   0x8000
1547 #define WINED3DFVF_RESERVED2           0x6000
1548
1549 #define WINED3DFVF_TEXTUREFORMAT1 3
1550 #define WINED3DFVF_TEXTUREFORMAT2 0
1551 #define WINED3DFVF_TEXTUREFORMAT3 1
1552 #define WINED3DFVF_TEXTUREFORMAT4 2
1553 #define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
1554 #define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2)
1555 #define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
1556 #define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
1557
1558 /* Clear flags */
1559 #define WINED3DCLEAR_TARGET   0x00000001
1560 #define WINED3DCLEAR_ZBUFFER  0x00000002
1561 #define WINED3DCLEAR_STENCIL  0x00000004
1562
1563 /* Stream source flags */
1564 #define WINED3DSTREAMSOURCE_INDEXEDDATA  (1 << 30)
1565 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
1566
1567 /* SetPrivateData flags */
1568 #define WINED3DSPD_IUNKNOWN 0x00000001
1569
1570 /* IWineD3D::CreateDevice behaviour flags */
1571 #define WINED3DCREATE_FPU_PRESERVE                  0x00000002
1572 #define WINED3DCREATE_MULTITHREADED                 0x00000004
1573 #define WINED3DCREATE_PUREDEVICE                    0x00000010
1574 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING     0x00000020
1575 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING     0x00000040
1576 #define WINED3DCREATE_MIXED_VERTEXPROCESSING        0x00000080
1577 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT     0x00000100
1578 #define WINED3DCREATE_ADAPTERGROUP_DEVICE           0x00000200
1579
1580 #endif