wined3d: Add a usage flag for vertex buffer optimization.
[wine] / dlls / d3d9 / d3d9_private.h
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
37
38 #include "d3d9.h"
39 #include "wine/wined3d.h"
40
41 /* ===========================================================================
42    Internal use
43    =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
45 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN;
46 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
47
48 /* ===========================================================================
49     Macros
50    =========================================================================== */
51 /* Not nice, but it lets wined3d support different versions of directx */
52 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
53     _pD3D9Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
54     _pD3D9Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
55     _pD3D9Caps->Caps                              = _pWineCaps->Caps; \
56     _pD3D9Caps->Caps2                             = _pWineCaps->Caps2; \
57     _pD3D9Caps->Caps3                             = _pWineCaps->Caps3; \
58     _pD3D9Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
59     _pD3D9Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
60     _pD3D9Caps->DevCaps                           = _pWineCaps->DevCaps; \
61     _pD3D9Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
62     _pD3D9Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
63     _pD3D9Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
64     _pD3D9Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
65     _pD3D9Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
66     _pD3D9Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
67     _pD3D9Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
68     _pD3D9Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
69     _pD3D9Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
70     _pD3D9Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
71     _pD3D9Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
72     _pD3D9Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
73     _pD3D9Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
74     _pD3D9Caps->LineCaps                          = _pWineCaps->LineCaps; \
75     _pD3D9Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
76     _pD3D9Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
77     _pD3D9Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
78     _pD3D9Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
79     _pD3D9Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
80     _pD3D9Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
81     _pD3D9Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
82     _pD3D9Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
83     _pD3D9Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
84     _pD3D9Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
85     _pD3D9Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
86     _pD3D9Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
87     _pD3D9Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
88     _pD3D9Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
89     _pD3D9Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
90     _pD3D9Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
91     _pD3D9Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
92     _pD3D9Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
93     _pD3D9Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
94     _pD3D9Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
95     _pD3D9Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
96     _pD3D9Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
97     _pD3D9Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
98     _pD3D9Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
99     _pD3D9Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
100     _pD3D9Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
101     _pD3D9Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
102     _pD3D9Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
103     _pD3D9Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
104     _pD3D9Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
105     _pD3D9Caps->PixelShader1xMaxValue             = _pWineCaps->PixelShader1xMaxValue; \
106     _pD3D9Caps->DevCaps2                          = _pWineCaps->DevCaps2; \
107     _pD3D9Caps->MaxNpatchTessellationLevel        = _pWineCaps->MaxNpatchTessellationLevel; \
108     _pD3D9Caps->MasterAdapterOrdinal              = _pWineCaps->MasterAdapterOrdinal; \
109     _pD3D9Caps->AdapterOrdinalInGroup             = _pWineCaps->AdapterOrdinalInGroup; \
110     _pD3D9Caps->NumberOfAdaptersInGroup           = _pWineCaps->NumberOfAdaptersInGroup; \
111     _pD3D9Caps->DeclTypes                         = _pWineCaps->DeclTypes; \
112     _pD3D9Caps->NumSimultaneousRTs                = _pWineCaps->NumSimultaneousRTs; \
113     _pD3D9Caps->StretchRectFilterCaps             = _pWineCaps->StretchRectFilterCaps; \
114     _pD3D9Caps->VS20Caps.Caps                     = _pWineCaps->VS20Caps.Caps; \
115     _pD3D9Caps->VS20Caps.DynamicFlowControlDepth  = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
116     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
117     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
118     _pD3D9Caps->VS20Caps.StaticFlowControlDepth   = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
119     _pD3D9Caps->PS20Caps.Caps                     = _pWineCaps->PS20Caps.Caps; \
120     _pD3D9Caps->PS20Caps.DynamicFlowControlDepth  = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
121     _pD3D9Caps->PS20Caps.NumTemps                 = _pWineCaps->PS20Caps.NumTemps; \
122     _pD3D9Caps->PS20Caps.StaticFlowControlDepth   = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
123     _pD3D9Caps->PS20Caps.NumInstructionSlots      = _pWineCaps->PS20Caps.NumInstructionSlots; \
124     _pD3D9Caps->VertexTextureFilterCaps           = _pWineCaps->VertexTextureFilterCaps; \
125     _pD3D9Caps->MaxVShaderInstructionsExecuted    = _pWineCaps->MaxVShaderInstructionsExecuted; \
126     _pD3D9Caps->MaxPShaderInstructionsExecuted    = _pWineCaps->MaxPShaderInstructionsExecuted; \
127     _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
128     _pD3D9Caps->MaxPixelShader30InstructionSlots  = _pWineCaps->MaxPixelShader30InstructionSlots;
129
130 /* ===========================================================================
131     D3D9 interfaces
132    =========================================================================== */
133
134 /* ---------- */
135 /* IDirect3D9 */
136 /* ---------- */
137
138 /*****************************************************************************
139  * Predeclare the interface implementation structures
140  */
141 extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN;
142
143 /*****************************************************************************
144  * IDirect3D implementation structure
145  */
146 typedef struct IDirect3D9Impl
147 {
148     /* IUnknown fields */
149     const IDirect3D9ExVtbl   *lpVtbl;
150     LONG                    ref;
151
152     /* The WineD3D device */
153     IWineD3D               *WineD3D;
154
155     /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
156     BOOL                    extended;
157 } IDirect3D9Impl;
158
159 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
160
161 /* ---------------- */
162 /* IDirect3DDevice9 */
163 /* ---------------- */
164
165 /*****************************************************************************
166  * Predeclare the interface implementation structures
167  */
168 extern const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl DECLSPEC_HIDDEN;
169 extern const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl DECLSPEC_HIDDEN;
170
171 /*****************************************************************************
172  * IDirect3DDevice9 implementation structure
173  */
174 typedef struct IDirect3DDevice9Impl
175 {
176     /* IUnknown fields */
177     const IDirect3DDevice9ExVtbl   *lpVtbl;
178     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
179     LONG                          ref;
180
181     /* IDirect3DDevice9 fields */
182     IWineD3DDevice               *WineD3DDevice;
183
184     /* Avoids recursion with nested ReleaseRef to 0 */
185     BOOL                          inDestruction;
186
187     IDirect3DVertexDeclaration9  **convertedDecls;
188     unsigned int                 numConvertedDecls, declArraySize;
189
190     BOOL                          notreset;
191 } IDirect3DDevice9Impl;
192
193
194 /* IDirect3DDevice9: */
195 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
196         D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain) DECLSPEC_HIDDEN;
197 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
198         UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain) DECLSPEC_HIDDEN;
199 extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
200 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
201         D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB) DECLSPEC_HIDDEN;
202 extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
203 extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
204         IDirect3DStateBlock9 **ppSB) DECLSPEC_HIDDEN;
205 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
206         IDirect3DVertexDeclaration9 *pDecl) DECLSPEC_HIDDEN;
207 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
208         IDirect3DVertexDeclaration9 **ppDecl) DECLSPEC_HIDDEN;
209 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
210         IDirect3DVertexShader9 *pShader) DECLSPEC_HIDDEN;
211 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
212         IDirect3DVertexShader9 **ppShader) DECLSPEC_HIDDEN;
213 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
214         UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
215 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
216         UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
217 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
218         UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
219 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
220         UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
221 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
222         UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
223 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
224         UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
225 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
226         IDirect3DPixelShader9 *pShader) DECLSPEC_HIDDEN;
227 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
228         IDirect3DPixelShader9  **ppShader) DECLSPEC_HIDDEN;
229 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
230         UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
231 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
232         UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
233 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
234         UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
235 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
236         UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
237 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
238         UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
239 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
240         UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
241 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface,
242         D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery) DECLSPEC_HIDDEN;
243
244
245 /* ---------------- */
246 /* IDirect3DVolume9 */
247 /* ---------------- */
248
249 /*****************************************************************************
250  * IDirect3DVolume9 implementation structure
251  */
252 typedef struct IDirect3DVolume9Impl
253 {
254     /* IUnknown fields */
255     const IDirect3DVolume9Vtbl *lpVtbl;
256     LONG                    ref;
257
258     /* IDirect3DVolume9 fields */
259     IWineD3DVolume         *wineD3DVolume;
260
261     /* The volume container */
262     IUnknown                    *container;
263
264     /* If set forward refcounting to this object */
265     IUnknown                    *forwardReference;
266 } IDirect3DVolume9Impl;
267
268 HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
269         UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
270
271 /* ------------------- */
272 /* IDirect3DSwapChain9 */
273 /* ------------------- */
274
275 /*****************************************************************************
276  * IDirect3DSwapChain9 implementation structure
277  */
278 typedef struct IDirect3DSwapChain9Impl
279 {
280     /* IUnknown fields */
281     const IDirect3DSwapChain9Vtbl *lpVtbl;
282     LONG                    ref;
283
284     /* IDirect3DSwapChain9 fields */
285     IWineD3DSwapChain      *wineD3DSwapChain;
286
287     /* Parent reference */
288     LPDIRECT3DDEVICE9EX       parentDevice;
289
290     /* Flags an implicit swap chain */
291     BOOL                        isImplicit;
292 } IDirect3DSwapChain9Impl;
293
294 /* ----------------- */
295 /* IDirect3DSurface9 */
296 /* ----------------- */
297
298 /*****************************************************************************
299  * IDirect3DSurface9 implementation structure
300  */
301 typedef struct IDirect3DSurface9Impl
302 {
303     /* IUnknown fields */
304     const IDirect3DSurface9Vtbl *lpVtbl;
305     LONG                    ref;
306
307     /* IDirect3DResource9 fields */
308     IWineD3DSurface        *wineD3DSurface;
309
310     /* Parent reference */
311     LPDIRECT3DDEVICE9EX       parentDevice;
312
313     /* The surface container */
314     IUnknown                    *container;
315
316     /* If set forward refcounting to this object */
317     IUnknown                    *forwardReference;
318
319     BOOL                        getdc_supported;
320 } IDirect3DSurface9Impl;
321
322 HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device,
323         UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
324         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
325
326 /* ---------------------- */
327 /* IDirect3DVertexBuffer9 */
328 /* ---------------------- */
329
330 /*****************************************************************************
331  * IDirect3DVertexBuffer9 implementation structure
332  */
333 typedef struct IDirect3DVertexBuffer9Impl
334 {
335     /* IUnknown fields */
336     const IDirect3DVertexBuffer9Vtbl *lpVtbl;
337     LONG                    ref;
338
339     /* IDirect3DResource9 fields */
340     IWineD3DBuffer *wineD3DVertexBuffer;
341
342     /* Parent reference */
343     LPDIRECT3DDEVICE9EX       parentDevice;
344
345     DWORD fvf;
346 } IDirect3DVertexBuffer9Impl;
347
348 HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
349         UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
350
351 /* --------------------- */
352 /* IDirect3DIndexBuffer9 */
353 /* --------------------- */
354
355 /*****************************************************************************
356  * IDirect3DIndexBuffer9 implementation structure
357  */
358 typedef struct IDirect3DIndexBuffer9Impl
359 {
360     /* IUnknown fields */
361     const IDirect3DIndexBuffer9Vtbl *lpVtbl;
362     LONG                    ref;
363
364     /* IDirect3DResource9 fields */
365     IWineD3DBuffer         *wineD3DIndexBuffer;
366
367     /* Parent reference */
368     LPDIRECT3DDEVICE9EX       parentDevice;
369     WINED3DFORMAT             format;
370 } IDirect3DIndexBuffer9Impl;
371
372 HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
373         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
374
375 /* --------------------- */
376 /* IDirect3DBaseTexture9 */
377 /* --------------------- */
378
379 /*****************************************************************************
380  * IDirect3DBaseTexture9 implementation structure
381  */
382 typedef struct IDirect3DBaseTexture9Impl
383 {
384     /* IUnknown fields */
385     const IDirect3DBaseTexture9Vtbl *lpVtbl;
386     LONG                    ref;
387
388     /* IDirect3DResource9 fields */
389     IWineD3DBaseTexture    *wineD3DBaseTexture;
390 } IDirect3DBaseTexture9Impl;
391
392 /* --------------------- */
393 /* IDirect3DCubeTexture9 */
394 /* --------------------- */
395
396 /*****************************************************************************
397  * IDirect3DCubeTexture9 implementation structure
398  */
399 typedef struct IDirect3DCubeTexture9Impl
400 {
401     /* IUnknown fields */
402     const IDirect3DCubeTexture9Vtbl *lpVtbl;
403     LONG                    ref;
404
405     /* IDirect3DResource9 fields */
406     IWineD3DCubeTexture    *wineD3DCubeTexture;
407
408     /* Parent reference */
409     LPDIRECT3DDEVICE9EX       parentDevice;
410 }  IDirect3DCubeTexture9Impl;
411
412 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
413         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
414
415 /* ----------------- */
416 /* IDirect3DTexture9 */
417 /* ----------------- */
418
419 /*****************************************************************************
420  * IDirect3DTexture9 implementation structure
421  */
422 typedef struct IDirect3DTexture9Impl
423 {
424     /* IUnknown fields */
425     const IDirect3DTexture9Vtbl *lpVtbl;
426     LONG                    ref;
427
428     /* IDirect3DResource9 fields */
429     IWineD3DTexture        *wineD3DTexture;
430
431     /* Parent reference */
432     LPDIRECT3DDEVICE9EX       parentDevice;
433 } IDirect3DTexture9Impl;
434
435 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
436         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
437
438 /* ----------------------- */
439 /* IDirect3DVolumeTexture9 */
440 /* ----------------------- */
441
442 /*****************************************************************************
443  * IDirect3DVolumeTexture9 implementation structure
444  */
445 typedef struct IDirect3DVolumeTexture9Impl
446 {
447     /* IUnknown fields */
448     const IDirect3DVolumeTexture9Vtbl *lpVtbl;
449     LONG                    ref;
450
451     /* IDirect3DResource9 fields */
452     IWineD3DVolumeTexture  *wineD3DVolumeTexture;
453
454     /* Parent reference */
455     LPDIRECT3DDEVICE9EX       parentDevice;
456 } IDirect3DVolumeTexture9Impl;
457
458 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
459         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
460
461 /* ----------------------- */
462 /* IDirect3DStateBlock9 */
463 /* ----------------------- */
464
465 /*****************************************************************************
466  * IDirect3DStateBlock9 implementation structure
467  */
468 typedef struct  IDirect3DStateBlock9Impl {
469     /* IUnknown fields */
470     const IDirect3DStateBlock9Vtbl *lpVtbl;
471     LONG                    ref;
472
473     /* IDirect3DStateBlock9 fields */
474     IWineD3DStateBlock     *wineD3DStateBlock;
475
476     /* Parent reference */
477     LPDIRECT3DDEVICE9EX       parentDevice;
478 } IDirect3DStateBlock9Impl;
479
480
481 /* --------------------------- */
482 /* IDirect3DVertexDeclaration9 */
483 /* --------------------------- */
484
485 /*****************************************************************************
486  * IDirect3DVertexDeclaration implementation structure
487  */
488 typedef struct IDirect3DVertexDeclaration9Impl {
489   /* IUnknown fields */
490   const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
491   LONG    ref;
492
493   D3DVERTEXELEMENT9 *elements;
494   UINT element_count;
495
496   /* IDirect3DVertexDeclaration9 fields */
497   IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
498   DWORD convFVF;
499
500   /* Parent reference */
501   LPDIRECT3DDEVICE9EX parentDevice;
502 } IDirect3DVertexDeclaration9Impl;
503
504 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
505 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
506         IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) DECLSPEC_HIDDEN;
507
508 /* ---------------------- */
509 /* IDirect3DVertexShader9 */
510 /* ---------------------- */
511
512 /*****************************************************************************
513  * IDirect3DVertexShader implementation structure
514  */
515 typedef struct IDirect3DVertexShader9Impl {
516   /* IUnknown fields */
517   const IDirect3DVertexShader9Vtbl *lpVtbl;
518   LONG  ref;
519
520   /* IDirect3DVertexShader9 fields */
521   IWineD3DVertexShader *wineD3DVertexShader;
522
523   /* Parent reference */
524   LPDIRECT3DDEVICE9EX parentDevice;
525 } IDirect3DVertexShader9Impl;
526
527 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
528         IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
529
530 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
531 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
532
533 /* --------------------- */
534 /* IDirect3DPixelShader9 */
535 /* --------------------- */
536
537 /*****************************************************************************
538  * IDirect3DPixelShader implementation structure
539  */
540 typedef struct IDirect3DPixelShader9Impl {
541   /* IUnknown fields */
542     const IDirect3DPixelShader9Vtbl *lpVtbl;
543     LONG                    ref;
544
545     /* IDirect3DPixelShader9 fields */
546     IWineD3DPixelShader    *wineD3DPixelShader;
547
548     /* Parent reference */
549     LPDIRECT3DDEVICE9EX       parentDevice;
550 } IDirect3DPixelShader9Impl;
551
552 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
553         IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
554
555 /* --------------- */
556 /* IDirect3DQuery9 */
557 /* --------------- */
558
559 /*****************************************************************************
560  * IDirect3DPixelShader implementation structure
561  */
562 typedef struct IDirect3DQuery9Impl {
563     /* IUnknown fields */
564     const IDirect3DQuery9Vtbl *lpVtbl;
565     LONG                 ref;
566
567     /* IDirect3DQuery9 fields */
568     IWineD3DQuery       *wineD3DQuery;
569
570     /* Parent reference */
571     LPDIRECT3DDEVICE9EX    parentDevice;
572 } IDirect3DQuery9Impl;
573
574
575 /* Callbacks */
576 extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain) DECLSPEC_HIDDEN;
577
578 #endif /* __WINE_D3D9_PRIVATE_H */