d3d9/tests: Use FAILED instead of !SUCCEEDED.
[wine] / dlls / d3d9 / tests / device.c
1 /*
2  * Copyright (C) 2006 Vitaliy Margolen
3  * Copyright (C) 2006 Chris Robinson
4  * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
5  * Copyright 2007 Henri Verbeet
6  * Copyright (C) 2008 Rico Schüller
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #define COBJMACROS
24 #include <d3d9.h>
25 #include "wine/test.h"
26
27 static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
28
29 static int get_refcount(IUnknown *object)
30 {
31     IUnknown_AddRef( object );
32     return IUnknown_Release( object );
33 }
34
35 #define CHECK_CALL(r,c,d,rc) \
36     if (SUCCEEDED(r)) {\
37         int tmp1 = get_refcount( (IUnknown *)d ); \
38         int rc_new = rc; \
39         ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
40     } else {\
41         trace("%s failed: %08x\n", c, r); \
42     }
43
44 #define CHECK_RELEASE(obj,d,rc) \
45     if (obj) { \
46         int tmp1, rc_new = rc; \
47         IUnknown_Release( obj ); \
48         tmp1 = get_refcount( (IUnknown *)d ); \
49         ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
50     }
51
52 #define CHECK_REFCOUNT(obj,rc) \
53     { \
54         int rc_new = rc; \
55         int count = get_refcount( (IUnknown *)obj ); \
56         ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
57     }
58
59 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
60     { \
61         int rc_new = rc; \
62         int count = IUnknown_Release( (IUnknown *)obj ); \
63         ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
64     }
65
66 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
67     { \
68         int rc_new = rc; \
69         int count = IUnknown_AddRef( (IUnknown *)obj ); \
70         ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
71     }
72
73 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
74     { \
75         void *container_ptr = (void *)0x1337c0d3; \
76         hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
77         ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
78             "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
79         if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
80     }
81
82 static void check_mipmap_levels(
83     IDirect3DDevice9* device, 
84     int width, int height, int count) 
85 {
86
87     IDirect3DBaseTexture9* texture = NULL;
88     HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0, 
89         D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
90        
91     if (SUCCEEDED(hr)) {
92         DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
93         ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
94     } else 
95         trace("CreateTexture failed: %08x\n", hr);
96
97     if (texture) IUnknown_Release( texture );
98 }
99
100 static void test_mipmap_levels(void)
101 {
102
103     HRESULT               hr;
104     HWND                  hwnd = NULL;
105
106     IDirect3D9            *pD3d = NULL;
107     IDirect3DDevice9      *pDevice = NULL;
108     D3DPRESENT_PARAMETERS d3dpp;
109     D3DDISPLAYMODE        d3ddm;
110  
111     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
112     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
113     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
114     ok(hwnd != NULL, "Failed to create window\n");
115     if (!pD3d || !hwnd) goto cleanup;
116
117     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
118     ZeroMemory( &d3dpp, sizeof(d3dpp) );
119     d3dpp.Windowed         = TRUE;
120     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
121     d3dpp.BackBufferFormat = d3ddm.Format;
122
123     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
124                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
125     ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%08x)\n", hr);
126     if (FAILED(hr)) goto cleanup;
127
128     check_mipmap_levels(pDevice, 32, 32, 6);
129     check_mipmap_levels(pDevice, 256, 1, 9);
130     check_mipmap_levels(pDevice, 1, 256, 9);
131     check_mipmap_levels(pDevice, 1, 1, 1);
132
133     cleanup:
134     if (pD3d)     IUnknown_Release( pD3d );
135     if (pDevice)  IUnknown_Release( pDevice );
136     DestroyWindow( hwnd );
137 }
138
139 static void test_swapchain(void)
140 {
141     HRESULT                      hr;
142     HWND                         hwnd               = NULL;
143     IDirect3D9                  *pD3d               = NULL;
144     IDirect3DDevice9            *pDevice            = NULL;
145     IDirect3DSwapChain9         *swapchain0         = NULL;
146     IDirect3DSwapChain9         *swapchain1         = NULL;
147     IDirect3DSwapChain9         *swapchain2         = NULL;
148     IDirect3DSwapChain9         *swapchain3         = NULL;
149     IDirect3DSwapChain9         *swapchainX         = NULL;
150     IDirect3DSurface9           *backbuffer         = NULL;
151     D3DPRESENT_PARAMETERS        d3dpp;
152     D3DDISPLAYMODE               d3ddm;
153
154     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
155     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
156     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
157     ok(hwnd != NULL, "Failed to create window\n");
158     if (!pD3d || !hwnd) goto cleanup;
159
160     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
161     ZeroMemory( &d3dpp, sizeof(d3dpp) );
162     d3dpp.Windowed         = TRUE;
163     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
164     d3dpp.BackBufferFormat = d3ddm.Format;
165     d3dpp.BackBufferCount  = 0;
166
167     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
168                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
169     ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
170        "Failed to create IDirect3D9Device (%08x)\n", hr);
171     if (FAILED(hr)) goto cleanup;
172
173     /* Check if the back buffer count was modified */
174     ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
175
176     /* Get the implicit swapchain */
177     hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0);
178     ok(SUCCEEDED(hr), "Failed to get the impicit swapchain (%08x)\n", hr);
179     if(swapchain0) IDirect3DSwapChain9_Release(swapchain0);
180
181     /* Check if there is a back buffer */
182     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
183     ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
184     ok(backbuffer != NULL, "The back buffer is NULL\n");
185     if(backbuffer) IDirect3DSurface9_Release(backbuffer);
186
187     /* Try to get a nonexistent swapchain */
188     hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
189     ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%08x)\n", hr);
190     ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
191     if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
192
193     /* Create a bunch of swapchains */
194     d3dpp.BackBufferCount = 0;
195     hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
196     ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
197     ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
198
199     d3dpp.BackBufferCount  = 1;
200     hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
201     ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
202
203     d3dpp.BackBufferCount  = 2;
204     hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
205     ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
206     if(SUCCEEDED(hr)) {
207         /* Swapchain 3, created with backbuffercount 2 */
208         backbuffer = (void *) 0xdeadbeef;
209         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
210         ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%08x)\n", hr);
211         ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
212         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
213
214         backbuffer = (void *) 0xdeadbeef;
215         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
216         ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%08x)\n", hr);
217         ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
218         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
219
220         backbuffer = (void *) 0xdeadbeef;
221         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
222         ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
223         ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
224         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
225
226         backbuffer = (void *) 0xdeadbeef;
227         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
228         ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
229         ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
230         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
231     }
232
233     /* Check the back buffers of the swapchains */
234     /* Swapchain 1, created with backbuffercount 0 */
235     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
236     ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
237     ok(backbuffer != NULL, "The back buffer is NULL (%08x)\n", hr);
238     if(backbuffer) IDirect3DSurface9_Release(backbuffer);
239
240     backbuffer = (void *) 0xdeadbeef;
241     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
242     ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
243     ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
244     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
245
246     /* Swapchain 2 - created with backbuffercount 1 */
247     backbuffer = (void *) 0xdeadbeef;
248     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
249     ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
250     ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
251     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
252
253     backbuffer = (void *) 0xdeadbeef;
254     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
255     ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
256     ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
257     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
258
259     backbuffer = (void *) 0xdeadbeef;
260     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
261     ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
262     ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
263     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
264
265     /* Try getSwapChain on a manually created swapchain
266      * it should fail, apparently GetSwapChain only returns implicit swapchains
267      */
268     swapchainX = (void *) 0xdeadbeef;
269     hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
270     ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%08x)\n", hr);
271     ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
272     if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
273
274     cleanup:
275     if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
276     if(swapchain2) IDirect3DSwapChain9_Release(swapchain2);
277     if(swapchain3) IDirect3DSwapChain9_Release(swapchain3);
278     if(pDevice) IDirect3DDevice9_Release(pDevice);
279     if(pD3d) IDirect3DDevice9_Release(pD3d);
280     DestroyWindow( hwnd );
281 }
282
283 /* Shared between two functions */
284 static const DWORD simple_vs[] = {0xFFFE0101,       /* vs_1_1               */
285     0x0000001F, 0x80000000, 0x900F0000,             /* dcl_position0 v0     */
286     0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0   */
287     0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1   */
288     0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2   */
289     0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3   */
290     0x0000FFFF};                                    /* END                  */
291
292 static void test_refcount(void)
293 {
294     HRESULT                      hr;
295     HWND                         hwnd               = NULL;
296     IDirect3D9                  *pD3d               = NULL;
297     IDirect3DDevice9            *pDevice            = NULL;
298     IDirect3DVertexBuffer9      *pVertexBuffer      = NULL;
299     IDirect3DIndexBuffer9       *pIndexBuffer       = NULL;
300     IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL;
301     IDirect3DVertexShader9      *pVertexShader      = NULL;
302     IDirect3DPixelShader9       *pPixelShader       = NULL;
303     IDirect3DCubeTexture9       *pCubeTexture       = NULL;
304     IDirect3DTexture9           *pTexture           = NULL;
305     IDirect3DVolumeTexture9     *pVolumeTexture     = NULL;
306     IDirect3DVolume9            *pVolumeLevel       = NULL;
307     IDirect3DSurface9           *pStencilSurface    = NULL;
308     IDirect3DSurface9           *pOffscreenSurface  = NULL;
309     IDirect3DSurface9           *pRenderTarget      = NULL;
310     IDirect3DSurface9           *pRenderTarget2     = NULL;
311     IDirect3DSurface9           *pRenderTarget3     = NULL;
312     IDirect3DSurface9           *pTextureLevel      = NULL;
313     IDirect3DSurface9           *pBackBuffer        = NULL;
314     IDirect3DStateBlock9        *pStateBlock        = NULL;
315     IDirect3DStateBlock9        *pStateBlock1       = NULL;
316     IDirect3DSwapChain9         *pSwapChain         = NULL;
317     IDirect3DQuery9             *pQuery             = NULL;
318     D3DPRESENT_PARAMETERS        d3dpp;
319     D3DDISPLAYMODE               d3ddm;
320     int                          refcount = 0, tmp;
321
322     D3DVERTEXELEMENT9 decl[] =
323     {
324         D3DDECL_END()
325     };
326     static DWORD simple_ps[] = {0xFFFF0101,                                     /* ps_1_1                       */
327         0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0  */
328         0x00000042, 0xB00F0000,                                                 /* tex t0                       */
329         0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000,                         /* dp3 r0, c1, c0               */
330         0x00000005, 0x800F0000, 0x90E40000, 0x80E40000,                         /* mul r0, v0, r0               */
331         0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000,                         /* mul r0, t0, r0               */
332         0x0000FFFF};                                                            /* END                          */
333
334
335     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
336     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
337     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
338     ok(hwnd != NULL, "Failed to create window\n");
339     if (!pD3d || !hwnd) goto cleanup;
340
341     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
342     ZeroMemory( &d3dpp, sizeof(d3dpp) );
343     d3dpp.Windowed         = TRUE;
344     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
345     d3dpp.BackBufferFormat = d3ddm.Format;
346     d3dpp.EnableAutoDepthStencil = TRUE;
347     d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
348
349     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
350                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
351     ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
352        "Failed to create IDirect3D9Device (%08x)\n", hr);
353     if (FAILED(hr)) goto cleanup;
354
355     refcount = get_refcount( (IUnknown *)pDevice );
356     ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
357
358     /**
359      * Check refcount of implicit surfaces and implicit swapchain. Findings:
360      *   - the container is the device OR swapchain
361      *   - they hold a reference to the device
362      *   - they are created with a refcount of 0 (Get/Release returns original refcount)
363      *   - they are not freed if refcount reaches 0.
364      *   - the refcount is not forwarded to the container.
365      */
366     hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain);
367     CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount);
368     if (pSwapChain)
369     {
370         CHECK_REFCOUNT( pSwapChain, 1);
371
372         hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
373         CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
374         CHECK_REFCOUNT( pSwapChain, 1);
375         if(pRenderTarget)
376         {
377             CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain);
378             CHECK_REFCOUNT( pRenderTarget, 1);
379
380             CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
381             CHECK_REFCOUNT(pDevice, refcount);
382             CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
383             CHECK_REFCOUNT(pDevice, refcount);
384
385             hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
386             CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
387             CHECK_REFCOUNT( pRenderTarget, 2);
388             CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
389             CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
390             CHECK_REFCOUNT( pDevice, --refcount);
391
392             /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
393             CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
394             CHECK_REFCOUNT(pDevice, ++refcount);
395             CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
396             CHECK_REFCOUNT(pDevice, --refcount);
397         }
398
399         /* Render target and back buffer are identical. */
400         hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer);
401         CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
402         if(pBackBuffer)
403         {
404             CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
405             ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
406             pRenderTarget, pBackBuffer);
407             pBackBuffer = NULL;
408         }
409         CHECK_REFCOUNT( pDevice, --refcount);
410
411         hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface);
412         CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
413         CHECK_REFCOUNT( pSwapChain, 1);
414         if(pStencilSurface)
415         {
416             CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice);
417             CHECK_REFCOUNT( pStencilSurface, 1);
418
419             CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
420             CHECK_REFCOUNT(pDevice, refcount);
421             CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
422             CHECK_REFCOUNT(pDevice, refcount);
423
424             CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
425             CHECK_REFCOUNT( pDevice, --refcount);
426
427             /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
428             CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
429             CHECK_REFCOUNT(pDevice, ++refcount);
430             CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
431             CHECK_REFCOUNT(pDevice, --refcount);
432             pStencilSurface = NULL;
433         }
434
435         CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
436         CHECK_REFCOUNT( pDevice, --refcount);
437
438         /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
439         CHECK_ADDREF_REFCOUNT(pSwapChain, 1);
440         CHECK_REFCOUNT(pDevice, ++refcount);
441         CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
442         CHECK_REFCOUNT(pDevice, --refcount);
443         pSwapChain = NULL;
444     }
445
446     /* Buffers */
447     hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
448     CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
449     if(pIndexBuffer)
450     {
451         tmp = get_refcount( (IUnknown *)pIndexBuffer );
452
453         hr = IDirect3DDevice9_SetIndices(pDevice, pIndexBuffer);
454         CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
455         hr = IDirect3DDevice9_SetIndices(pDevice, NULL);
456         CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
457     }
458
459     hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
460     CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
461     if(pVertexBuffer)
462     {
463         IDirect3DVertexBuffer9 *pVBuf = (void*)~0;
464         UINT offset = ~0;
465         UINT stride = ~0;
466
467         tmp = get_refcount( (IUnknown *)pVertexBuffer );
468
469         hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, pVertexBuffer, 0, 3 * sizeof(float));
470         CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
471         hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, NULL, 0, 0);
472         CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
473
474         hr = IDirect3DDevice9_GetStreamSource(pDevice, 0, &pVBuf, &offset, &stride);
475         ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
476         ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
477         ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
478         ok(offset==0, "offset not 0 (got %u)!\n", offset);
479     }
480     /* Shaders */
481     hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
482     CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
483     hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
484     CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
485     hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
486     CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
487     /* Textures */
488     hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
489     CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
490     if (pTexture)
491     {
492         tmp = get_refcount( (IUnknown *)pTexture );
493
494         /* SetTexture should not increase refcounts */
495         hr = IDirect3DDevice9_SetTexture(pDevice, 0, (IDirect3DBaseTexture9 *) pTexture);
496         CHECK_CALL( hr, "SetTexture", pTexture, tmp);
497         hr = IDirect3DDevice9_SetTexture(pDevice, 0, NULL);
498         CHECK_CALL( hr, "SetTexture", pTexture, tmp);
499
500         /* This should not increment device refcount */
501         hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
502         CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
503         /* But should increment texture's refcount */
504         CHECK_REFCOUNT( pTexture, tmp+1 );
505         /* Because the texture and surface refcount are identical */
506         if (pTextureLevel)
507         {
508             CHECK_REFCOUNT        ( pTextureLevel, tmp+1 );
509             CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
510             CHECK_REFCOUNT        ( pTexture     , tmp+2 );
511             CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
512             CHECK_REFCOUNT        ( pTexture     , tmp+1 );
513             CHECK_RELEASE_REFCOUNT( pTexture     , tmp   );
514             CHECK_REFCOUNT        ( pTextureLevel, tmp   );
515         }
516     }
517     hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
518     CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
519     hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
520     CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
521     if (pVolumeTexture)
522     {
523         tmp = get_refcount( (IUnknown *)pVolumeTexture );
524
525         /* This should not increment device refcount */
526         hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
527         CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
528         /* But should increment volume texture's refcount */
529         CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
530         /* Because the volume texture and volume refcount are identical */
531         if (pVolumeLevel)
532         {
533             CHECK_REFCOUNT        ( pVolumeLevel  , tmp+1 );
534             CHECK_ADDREF_REFCOUNT ( pVolumeLevel  , tmp+2 );
535             CHECK_REFCOUNT        ( pVolumeTexture, tmp+2 );
536             CHECK_RELEASE_REFCOUNT( pVolumeLevel  , tmp+1 );
537             CHECK_REFCOUNT        ( pVolumeTexture, tmp+1 );
538             CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp   );
539             CHECK_REFCOUNT        ( pVolumeLevel  , tmp   );
540         }
541     }
542     /* Surfaces */
543     hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
544     CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
545     CHECK_REFCOUNT( pStencilSurface, 1 );
546     hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
547     CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
548     CHECK_REFCOUNT( pOffscreenSurface, 1 );
549     hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL );
550     CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
551     CHECK_REFCOUNT( pRenderTarget3, 1 );
552     /* Misc */
553     hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
554     CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
555     hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
556     CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
557     if(pSwapChain)
558     {
559         /* check implicit back buffer */
560         hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
561         CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
562         CHECK_REFCOUNT( pSwapChain, 1);
563         if(pBackBuffer)
564         {
565             CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain);
566             CHECK_REFCOUNT( pBackBuffer, 1);
567             CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
568             CHECK_REFCOUNT( pDevice, --refcount);
569
570             /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
571             CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
572             CHECK_REFCOUNT(pDevice, ++refcount);
573             CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
574             CHECK_REFCOUNT(pDevice, --refcount);
575             pBackBuffer = NULL;
576         }
577         CHECK_REFCOUNT( pSwapChain, 1);
578     }
579     hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
580     CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
581
582     hr = IDirect3DDevice9_BeginStateBlock( pDevice );
583     CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
584     hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
585     CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
586
587     /* The implicit render target is not freed if refcount reaches 0.
588      * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
589     hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2);
590     CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
591     if(pRenderTarget2)
592     {
593         CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
594         ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
595            pRenderTarget, pRenderTarget2);
596         CHECK_REFCOUNT( pDevice, --refcount);
597         pRenderTarget2 = NULL;
598     }
599     pRenderTarget = NULL;
600
601 cleanup:
602     CHECK_RELEASE(pDevice,              pDevice, --refcount);
603
604     /* Buffers */
605     CHECK_RELEASE(pVertexBuffer,        pDevice, --refcount);
606     CHECK_RELEASE(pIndexBuffer,         pDevice, --refcount);
607     /* Shaders */
608     CHECK_RELEASE(pVertexDeclaration,   pDevice, --refcount);
609     CHECK_RELEASE(pVertexShader,        pDevice, --refcount);
610     CHECK_RELEASE(pPixelShader,         pDevice, --refcount);
611     /* Textures */
612     CHECK_RELEASE(pTextureLevel,        pDevice, --refcount);
613     CHECK_RELEASE(pCubeTexture,         pDevice, --refcount);
614     CHECK_RELEASE(pVolumeTexture,       pDevice, --refcount);
615     /* Surfaces */
616     CHECK_RELEASE(pStencilSurface,      pDevice, --refcount);
617     CHECK_RELEASE(pOffscreenSurface,    pDevice, --refcount);
618     CHECK_RELEASE(pRenderTarget3,       pDevice, --refcount);
619     /* Misc */
620     CHECK_RELEASE(pStateBlock,          pDevice, --refcount);
621     CHECK_RELEASE(pSwapChain,           pDevice, --refcount);
622     CHECK_RELEASE(pQuery,               pDevice, --refcount);
623     /* This will destroy device - cannot check the refcount here */
624     if (pStateBlock1)         CHECK_RELEASE_REFCOUNT( pStateBlock1, 0);
625
626     if (pD3d)                 CHECK_RELEASE_REFCOUNT( pD3d, 0);
627
628     DestroyWindow( hwnd );
629 }
630
631 static void test_cursor(void)
632 {
633     HRESULT                      hr;
634     HWND                         hwnd               = NULL;
635     IDirect3D9                  *pD3d               = NULL;
636     IDirect3DDevice9            *pDevice            = NULL;
637     D3DPRESENT_PARAMETERS        d3dpp;
638     D3DDISPLAYMODE               d3ddm;
639     CURSORINFO                   info;
640     IDirect3DSurface9 *cursor = NULL;
641     HCURSOR cur;
642
643     memset(&info, 0, sizeof(info));
644     info.cbSize = sizeof(info);
645     hr = GetCursorInfo(&info);
646     cur = info.hCursor;
647
648     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
649     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
650     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
651     ok(hwnd != NULL, "Failed to create window\n");
652     if (!pD3d || !hwnd) goto cleanup;
653
654     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
655     ZeroMemory( &d3dpp, sizeof(d3dpp) );
656     d3dpp.Windowed         = TRUE;
657     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
658     d3dpp.BackBufferFormat = d3ddm.Format;
659
660     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
661                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
662     ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
663        "Failed to create IDirect3D9Device (%08x)\n", hr);
664     if (FAILED(hr)) goto cleanup;
665
666     IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0);
667     ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
668
669     /* Initially hidden */
670     hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
671     ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
672
673     /* Not enabled without a surface*/
674     hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
675     ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
676
677     /* Fails */
678     hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, NULL);
679     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
680
681     hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, cursor);
682     ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
683
684     IDirect3DSurface9_Release(cursor);
685
686     memset(&info, 0, sizeof(info));
687     info.cbSize = sizeof(info);
688     hr = GetCursorInfo(&info);
689     ok(hr != 0, "GetCursorInfo returned %08x\n", hr);
690     ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
691     ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
692
693     /* Still hidden */
694     hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
695     ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
696
697     /* Enabled now*/
698     hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
699     ok(hr == TRUE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
700
701     /* GDI cursor unchanged */
702     memset(&info, 0, sizeof(info));
703     info.cbSize = sizeof(info);
704     hr = GetCursorInfo(&info);
705     ok(hr != 0, "GetCursorInfo returned %08x\n", hr);
706     ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
707     ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
708
709 cleanup:
710     if(pDevice) IDirect3D9_Release(pDevice);
711     if(pD3d) IDirect3D9_Release(pD3d);
712     DestroyWindow( hwnd );
713 }
714
715 static void test_reset(void)
716 {
717     HRESULT                      hr;
718     HWND                         hwnd               = NULL;
719     IDirect3D9                  *pD3d               = NULL;
720     IDirect3DDevice9            *pDevice            = NULL;
721     D3DPRESENT_PARAMETERS        d3dpp;
722     D3DDISPLAYMODE               d3ddm, d3ddm2;
723     D3DVIEWPORT9                 vp;
724     DWORD                        width, orig_width = GetSystemMetrics(SM_CXSCREEN);
725     DWORD                        height, orig_height = GetSystemMetrics(SM_CYSCREEN);
726     IDirect3DSwapChain9          *pSwapchain;
727     IDirect3DSurface9            *surface;
728     IDirect3DTexture9            *texture;
729     IDirect3DVertexShader9       *shader;
730     BOOL                         support_800x600 = FALSE;
731     UINT                         i;
732     D3DLOCKED_RECT               lockrect;
733
734     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
735     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
736     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
737     ok(hwnd != NULL, "Failed to create window\n");
738     if (!pD3d || !hwnd) goto cleanup;
739
740     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
741     ZeroMemory( &d3dpp, sizeof(d3dpp) );
742     d3dpp.Windowed         = FALSE;
743     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
744     d3dpp.BackBufferWidth  = 800;
745     d3dpp.BackBufferHeight  = 600;
746     d3dpp.BackBufferFormat = d3ddm.Format;
747     d3dpp.EnableAutoDepthStencil = TRUE;
748     d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
749
750     for(i = 0; i < IDirect3D9_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format); i++) {
751         ZeroMemory( &d3ddm2, sizeof(d3ddm2) );
752         hr = IDirect3D9_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2);
753         ok(hr == D3D_OK, "IDirect3D9_EnumAdapterModes returned %#x\n", hr);
754
755         if(d3ddm2.Width == 800 && d3ddm2.Height == 600) {
756             support_800x600 = TRUE;
757         }
758         /* We use them as invalid modes */
759         if((d3ddm2.Width == 801 && d3ddm2.Height == 600) ||
760            (d3ddm2.Width == 32 && d3ddm2.Height == 32)) {
761             skip("This system supports a screen resolution of %dx%d, not running mode tests\n",
762                  d3ddm2.Width, d3ddm2.Height);
763             goto cleanup;
764         }
765     }
766     if(!support_800x600) {
767         skip("Mode 800x600 not supported, skipping mode tests\n");
768         goto cleanup;
769     }
770
771     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
772                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
773
774     if(FAILED(hr))
775     {
776         skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
777         goto cleanup;
778     }
779     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
780     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
781
782     width = GetSystemMetrics(SM_CXSCREEN);
783     height = GetSystemMetrics(SM_CYSCREEN);
784     ok(width == 800, "Screen width is %d\n", width);
785     ok(height == 600, "Screen height is %d\n", height);
786
787     hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
788     ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
789     if(SUCCEEDED(hr))
790     {
791         ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
792         ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
793         ok(vp.Width == 800, "D3DVIEWPORT->Width = %d\n", vp.Width);
794         ok(vp.Height == 600, "D3DVIEWPORT->Height = %d\n", vp.Height);
795         ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
796         ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
797     }
798     vp.X = 10;
799     vp.X = 20;
800     vp.MinZ = 2;
801     vp.MaxZ = 3;
802     hr = IDirect3DDevice9_SetViewport(pDevice, &vp);
803     ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
804
805     ZeroMemory( &d3dpp, sizeof(d3dpp) );
806     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
807     d3dpp.Windowed         = FALSE;
808     d3dpp.BackBufferWidth  = 640;
809     d3dpp.BackBufferHeight  = 480;
810     d3dpp.BackBufferFormat = d3ddm.Format;
811     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
812     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
813     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
814     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
815
816     ZeroMemory(&vp, sizeof(vp));
817     hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
818     ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
819     if(SUCCEEDED(hr))
820     {
821         ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
822         ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
823         ok(vp.Width == 640, "D3DVIEWPORT->Width = %d\n", vp.Width);
824         ok(vp.Height == 480, "D3DVIEWPORT->Height = %d\n", vp.Height);
825         ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
826         ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
827     }
828
829     width = GetSystemMetrics(SM_CXSCREEN);
830     height = GetSystemMetrics(SM_CYSCREEN);
831     ok(width == 640, "Screen width is %d\n", width);
832     ok(height == 480, "Screen height is %d\n", height);
833
834     hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
835     ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
836     if(SUCCEEDED(hr))
837     {
838         ZeroMemory(&d3dpp, sizeof(d3dpp));
839         hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
840         ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
841         if(SUCCEEDED(hr))
842         {
843             ok(d3dpp.BackBufferWidth == 640, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
844             ok(d3dpp.BackBufferHeight == 480, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
845         }
846         IDirect3DSwapChain9_Release(pSwapchain);
847     }
848
849     ZeroMemory( &d3dpp, sizeof(d3dpp) );
850     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
851     d3dpp.Windowed         = TRUE;
852     d3dpp.BackBufferWidth  = 400;
853     d3dpp.BackBufferHeight  = 300;
854     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
855     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
856     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
857     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
858
859     width = GetSystemMetrics(SM_CXSCREEN);
860     height = GetSystemMetrics(SM_CYSCREEN);
861     ok(width == orig_width, "Screen width is %d\n", width);
862     ok(height == orig_height, "Screen height is %d\n", height);
863
864     ZeroMemory(&vp, sizeof(vp));
865     hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
866     ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
867     if(SUCCEEDED(hr))
868     {
869         ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
870         ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
871         ok(vp.Width == 400, "D3DVIEWPORT->Width = %d\n", vp.Width);
872         ok(vp.Height == 300, "D3DVIEWPORT->Height = %d\n", vp.Height);
873         ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
874         ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
875     }
876
877     hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
878     ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
879     if(SUCCEEDED(hr))
880     {
881         ZeroMemory(&d3dpp, sizeof(d3dpp));
882         hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
883         ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
884         if(SUCCEEDED(hr))
885         {
886             ok(d3dpp.BackBufferWidth == 400, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
887             ok(d3dpp.BackBufferHeight == 300, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
888         }
889         IDirect3DSwapChain9_Release(pSwapchain);
890     }
891
892     ZeroMemory( &d3dpp, sizeof(d3dpp) );
893     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
894     d3dpp.Windowed         = TRUE;
895     d3dpp.BackBufferWidth  = 400;
896     d3dpp.BackBufferHeight  = 300;
897
898     /* _Reset fails if there is a resource in the default pool */
899     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
900     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
901     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
902     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
903     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
904     ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
905     IDirect3DSurface9_Release(surface);
906     /* Reset again to get the device out of the lost state */
907     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
908     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
909     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
910     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
911
912     /* Scratch, sysmem and managed pools are fine */
913     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
914     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
915     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
916     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
917     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
918     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
919     IDirect3DSurface9_Release(surface);
920
921     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
922     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
923     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
924     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
925     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
926     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
927     IDirect3DSurface9_Release(surface);
928
929     /* The depth stencil should get reset to the auto depth stencil when present. */
930     hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
931     ok(hr == D3D_OK, "SetDepthStencilSurface failed with 0x%08x\n", hr);
932
933     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
934     ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
935     ok(surface == NULL, "Depth stencil should be NULL\n");
936
937     d3dpp.EnableAutoDepthStencil = TRUE;
938     d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
939     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
940     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
941
942     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
943     ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
944     ok(surface != NULL, "Depth stencil should not be NULL\n");
945     if (surface) IDirect3DSurface9_Release(surface);
946
947     d3dpp.EnableAutoDepthStencil = FALSE;
948     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
949     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
950
951     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
952     ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
953     ok(surface == NULL, "Depth stencil should be NULL\n");
954
955     /* Will a sysmem or scratch survive while locked */
956     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
957     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
958     hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
959     ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
960     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
961     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
962     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
963     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
964     IDirect3DSurface9_UnlockRect(surface);
965     IDirect3DSurface9_Release(surface);
966
967     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
968     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
969     hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
970     ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
971     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
972     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
973     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
974     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
975     IDirect3DSurface9_UnlockRect(surface);
976     IDirect3DSurface9_Release(surface);
977
978     hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL);
979     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
980     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
981     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
982     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
983     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
984     IDirect3DTexture9_Release(texture);
985
986     /* A reference held to an implicit surface causes failures as well */
987     hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
988     ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer returned %08x\n", hr);
989     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
990     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
991     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
992     ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
993     IDirect3DSurface9_Release(surface);
994     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
995     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
996     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
997     ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
998
999     /* Shaders are fine as well */
1000     hr = IDirect3DDevice9_CreateVertexShader(pDevice, simple_vs, &shader);
1001     ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
1002     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1003     ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1004     IDirect3DVertexShader9_Release(shader);
1005
1006     /* Try setting invalid modes */
1007     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1008     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1009     d3dpp.Windowed         = FALSE;
1010     d3dpp.BackBufferWidth  = 32;
1011     d3dpp.BackBufferHeight  = 32;
1012     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1013     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr);
1014     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1015     ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1016
1017     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1018     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1019     d3dpp.Windowed         = FALSE;
1020     d3dpp.BackBufferWidth  = 801;
1021     d3dpp.BackBufferHeight  = 600;
1022     hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1023     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr);
1024     hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1025     ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1026
1027 cleanup:
1028     if(pD3d) IDirect3D9_Release(pD3d);
1029     if(pDevice) IDirect3D9_Release(pDevice);
1030 }
1031
1032 /* Test adapter display modes */
1033 static void test_display_modes(void)
1034 {
1035     D3DDISPLAYMODE dmode;
1036     IDirect3D9 *pD3d;
1037
1038     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1039     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1040     if(!pD3d) return;
1041
1042 #define TEST_FMT(x,r) do { \
1043     HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
1044     ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %08x)!\n", res); \
1045 } while(0)
1046
1047     TEST_FMT(D3DFMT_R8G8B8, D3DERR_INVALIDCALL);
1048     TEST_FMT(D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
1049     TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1050     /* D3DFMT_R5G6B5 */
1051     TEST_FMT(D3DFMT_X1R5G5B5, D3DERR_INVALIDCALL);
1052     TEST_FMT(D3DFMT_A1R5G5B5, D3DERR_INVALIDCALL);
1053     TEST_FMT(D3DFMT_A4R4G4B4, D3DERR_INVALIDCALL);
1054     TEST_FMT(D3DFMT_R3G3B2, D3DERR_INVALIDCALL);
1055     TEST_FMT(D3DFMT_A8, D3DERR_INVALIDCALL);
1056     TEST_FMT(D3DFMT_A8R3G3B2, D3DERR_INVALIDCALL);
1057     TEST_FMT(D3DFMT_X4R4G4B4, D3DERR_INVALIDCALL);
1058     TEST_FMT(D3DFMT_A2B10G10R10, D3DERR_INVALIDCALL);
1059     TEST_FMT(D3DFMT_A8B8G8R8, D3DERR_INVALIDCALL);
1060     TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1061     TEST_FMT(D3DFMT_G16R16, D3DERR_INVALIDCALL);
1062     TEST_FMT(D3DFMT_A2R10G10B10, D3DERR_INVALIDCALL);
1063     TEST_FMT(D3DFMT_A16B16G16R16, D3DERR_INVALIDCALL);
1064
1065     TEST_FMT(D3DFMT_A8P8, D3DERR_INVALIDCALL);
1066     TEST_FMT(D3DFMT_P8, D3DERR_INVALIDCALL);
1067
1068     TEST_FMT(D3DFMT_L8, D3DERR_INVALIDCALL);
1069     TEST_FMT(D3DFMT_A8L8, D3DERR_INVALIDCALL);
1070     TEST_FMT(D3DFMT_A4L4, D3DERR_INVALIDCALL);
1071
1072     TEST_FMT(D3DFMT_V8U8, D3DERR_INVALIDCALL);
1073     TEST_FMT(D3DFMT_L6V5U5, D3DERR_INVALIDCALL);
1074     TEST_FMT(D3DFMT_X8L8V8U8, D3DERR_INVALIDCALL);
1075     TEST_FMT(D3DFMT_Q8W8V8U8, D3DERR_INVALIDCALL);
1076     TEST_FMT(D3DFMT_V16U16, D3DERR_INVALIDCALL);
1077     TEST_FMT(D3DFMT_A2W10V10U10, D3DERR_INVALIDCALL);
1078
1079     TEST_FMT(D3DFMT_UYVY, D3DERR_INVALIDCALL);
1080     TEST_FMT(D3DFMT_YUY2, D3DERR_INVALIDCALL);
1081     TEST_FMT(D3DFMT_DXT1, D3DERR_INVALIDCALL);
1082     TEST_FMT(D3DFMT_DXT2, D3DERR_INVALIDCALL);
1083     TEST_FMT(D3DFMT_DXT3, D3DERR_INVALIDCALL);
1084     TEST_FMT(D3DFMT_DXT4, D3DERR_INVALIDCALL);
1085     TEST_FMT(D3DFMT_DXT5, D3DERR_INVALIDCALL);
1086     TEST_FMT(D3DFMT_MULTI2_ARGB8, D3DERR_INVALIDCALL);
1087     TEST_FMT(D3DFMT_G8R8_G8B8, D3DERR_INVALIDCALL);
1088     TEST_FMT(D3DFMT_R8G8_B8G8, D3DERR_INVALIDCALL);
1089
1090     TEST_FMT(D3DFMT_D16_LOCKABLE, D3DERR_INVALIDCALL);
1091     TEST_FMT(D3DFMT_D32, D3DERR_INVALIDCALL);
1092     TEST_FMT(D3DFMT_D15S1, D3DERR_INVALIDCALL);
1093     TEST_FMT(D3DFMT_D24S8, D3DERR_INVALIDCALL);
1094     TEST_FMT(D3DFMT_D24X8, D3DERR_INVALIDCALL);
1095     TEST_FMT(D3DFMT_D24X4S4, D3DERR_INVALIDCALL);
1096     TEST_FMT(D3DFMT_D16, D3DERR_INVALIDCALL);
1097     TEST_FMT(D3DFMT_L16, D3DERR_INVALIDCALL);
1098     TEST_FMT(D3DFMT_D32F_LOCKABLE, D3DERR_INVALIDCALL);
1099     TEST_FMT(D3DFMT_D24FS8, D3DERR_INVALIDCALL);
1100
1101     TEST_FMT(D3DFMT_VERTEXDATA, D3DERR_INVALIDCALL);
1102     TEST_FMT(D3DFMT_INDEX16, D3DERR_INVALIDCALL);
1103     TEST_FMT(D3DFMT_INDEX32, D3DERR_INVALIDCALL);
1104     TEST_FMT(D3DFMT_Q16W16V16U16, D3DERR_INVALIDCALL);
1105     /* Floating point formats */
1106     TEST_FMT(D3DFMT_R16F, D3DERR_INVALIDCALL);
1107     TEST_FMT(D3DFMT_G16R16F, D3DERR_INVALIDCALL);
1108     TEST_FMT(D3DFMT_A16B16G16R16F, D3DERR_INVALIDCALL);
1109
1110     /* IEEE formats */
1111     TEST_FMT(D3DFMT_R32F, D3DERR_INVALIDCALL);
1112     TEST_FMT(D3DFMT_G32R32F, D3DERR_INVALIDCALL);
1113     TEST_FMT(D3DFMT_A32B32G32R32F, D3DERR_INVALIDCALL);
1114
1115     TEST_FMT(D3DFMT_CxV8U8, D3DERR_INVALIDCALL);
1116
1117     TEST_FMT(0, D3DERR_INVALIDCALL);
1118
1119     IDirect3D9_Release(pD3d);
1120 }
1121
1122 static void test_scene(void)
1123 {
1124     HRESULT                      hr;
1125     HWND                         hwnd               = NULL;
1126     IDirect3D9                  *pD3d               = NULL;
1127     IDirect3DDevice9            *pDevice            = NULL;
1128     D3DPRESENT_PARAMETERS        d3dpp;
1129     D3DDISPLAYMODE               d3ddm;
1130     IDirect3DSurface9            *pSurface1 = NULL, *pSurface2 = NULL, *pSurface3 = NULL, *pRenderTarget = NULL;
1131     IDirect3DSurface9            *pBackBuffer = NULL, *pDepthStencil = NULL;
1132     RECT rect = {0, 0, 128, 128};
1133     D3DCAPS9                     caps;
1134
1135     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1136     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1137     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1138     ok(hwnd != NULL, "Failed to create window\n");
1139     if (!pD3d || !hwnd) goto cleanup;
1140
1141     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1142     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1143     d3dpp.Windowed         = TRUE;
1144     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1145     d3dpp.BackBufferWidth  = 800;
1146     d3dpp.BackBufferHeight  = 600;
1147     d3dpp.BackBufferFormat = d3ddm.Format;
1148     d3dpp.EnableAutoDepthStencil = TRUE;
1149     d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1150
1151     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1152                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1153     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1154     if(!pDevice)
1155     {
1156         skip("Failed to create a d3d device\n");
1157         goto cleanup;
1158     }
1159
1160     /* Get the caps, they will be needed to tell if an operation is supposed to be valid */
1161     memset(&caps, 0, sizeof(caps));
1162     hr = IDirect3DDevice9_GetDeviceCaps(pDevice, &caps);
1163     ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %08x\n", hr);
1164     if(FAILED(hr)) goto cleanup;
1165
1166     /* Test an EndScene without beginscene. Should return an error */
1167     hr = IDirect3DDevice9_EndScene(pDevice);
1168     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1169
1170     /* Test a normal BeginScene / EndScene pair, this should work */
1171     hr = IDirect3DDevice9_BeginScene(pDevice);
1172     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1173     if(SUCCEEDED(hr))
1174     {
1175         hr = IDirect3DDevice9_EndScene(pDevice);
1176         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1177     }
1178
1179     /* Test another EndScene without having begun a new scene. Should return an error */
1180     hr = IDirect3DDevice9_EndScene(pDevice);
1181     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1182
1183     /* Two nested BeginScene and EndScene calls */
1184     hr = IDirect3DDevice9_BeginScene(pDevice);
1185     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1186     hr = IDirect3DDevice9_BeginScene(pDevice);
1187     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
1188     hr = IDirect3DDevice9_EndScene(pDevice);
1189     ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1190     hr = IDirect3DDevice9_EndScene(pDevice);
1191     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1192
1193     /* Create some surfaces to test stretchrect between the scenes */
1194     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface1, NULL);
1195     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1196     hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface2, NULL);
1197     ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1198     hr = IDirect3DDevice9_CreateDepthStencilSurface(pDevice, 800, 600, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &pSurface3, NULL);
1199     ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %08x\n", hr);
1200     hr = IDirect3DDevice9_CreateRenderTarget(pDevice, 128, 128, d3ddm.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pRenderTarget, NULL);
1201     ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr);
1202
1203     hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
1204     ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1205     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1206     ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1207
1208     /* First make sure a simple StretchRect call works */
1209     if(pSurface1 && pSurface2) {
1210         hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1211         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1212     }
1213     if(pBackBuffer && pRenderTarget) {
1214         hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1215         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1216     }
1217     if(pDepthStencil && pSurface3) {
1218         HRESULT expected;
1219         if(0) /* Disabled for now because it crashes in wine */ {
1220             expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL;
1221             hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1222             ok( hr == expected, "IDirect3DDevice9_StretchRect returned %08x, expected %08x\n", hr, expected);
1223         }
1224     }
1225
1226     /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
1227      * width normal surfaces, render targets and depth stencil surfaces.
1228      */
1229     hr = IDirect3DDevice9_BeginScene(pDevice);
1230     ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1231
1232     if(pSurface1 && pSurface2)
1233     {
1234         hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1235         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1236     }
1237     if(pBackBuffer && pRenderTarget)
1238     {
1239         hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1240         ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1241     }
1242     if(pDepthStencil && pSurface3)
1243     {
1244         /* This is supposed to fail inside a BeginScene - EndScene pair. */
1245         hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1246         ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %08x, expected D3DERR_INVALIDCALL\n", hr);
1247     }
1248
1249     hr = IDirect3DDevice9_EndScene(pDevice);
1250     ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1251
1252     /* Does a SetRenderTarget influence BeginScene / EndScene ?
1253      * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
1254      * ended the scene. Expected result is that the scene is not affected by SetRenderTarget
1255      */
1256     hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pRenderTarget);
1257     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1258     hr = IDirect3DDevice9_BeginScene(pDevice);
1259     ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1260     hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pBackBuffer);
1261     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1262     hr = IDirect3DDevice9_EndScene(pDevice);
1263     ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1264
1265 cleanup:
1266     if(pRenderTarget) IDirect3DSurface9_Release(pRenderTarget);
1267     if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1268     if(pBackBuffer) IDirect3DSurface9_Release(pBackBuffer);
1269     if(pSurface1) IDirect3DSurface9_Release(pSurface1);
1270     if(pSurface2) IDirect3DSurface9_Release(pSurface2);
1271     if(pSurface3) IDirect3DSurface9_Release(pSurface3);
1272     if(pD3d) IDirect3D9_Release(pD3d);
1273     if(pDevice) IDirect3D9_Release(pDevice);
1274     if(hwnd) DestroyWindow(hwnd);
1275 }
1276
1277 static void test_limits(void)
1278 {
1279     HRESULT                      hr;
1280     HWND                         hwnd               = NULL;
1281     IDirect3D9                  *pD3d               = NULL;
1282     IDirect3DDevice9            *pDevice            = NULL;
1283     D3DPRESENT_PARAMETERS        d3dpp;
1284     D3DDISPLAYMODE               d3ddm;
1285     IDirect3DTexture9           *pTexture           = NULL;
1286     int i;
1287
1288     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1289     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1290     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1291     ok(hwnd != NULL, "Failed to create window\n");
1292     if (!pD3d || !hwnd) goto cleanup;
1293
1294     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1295     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1296     d3dpp.Windowed         = TRUE;
1297     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1298     d3dpp.BackBufferWidth  = 800;
1299     d3dpp.BackBufferHeight  = 600;
1300     d3dpp.BackBufferFormat = d3ddm.Format;
1301     d3dpp.EnableAutoDepthStencil = TRUE;
1302     d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1303
1304     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1305                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1306     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1307     if(!pDevice)
1308     {
1309         skip("Failed to create a d3d device\n");
1310         goto cleanup;
1311     }
1312
1313     hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture, NULL);
1314     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
1315     if(!pTexture) goto cleanup;
1316
1317     /* There are 16 pixel samplers. We should be able to access all of them */
1318     for(i = 0; i < 16; i++) {
1319         hr = IDirect3DDevice9_SetTexture(pDevice, i, (IDirect3DBaseTexture9 *) pTexture);
1320         ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1321         hr = IDirect3DDevice9_SetTexture(pDevice, i, NULL);
1322         ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1323         hr = IDirect3DDevice9_SetSamplerState(pDevice, i, D3DSAMP_SRGBTEXTURE, TRUE);
1324         ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %08x\n", i, hr);
1325     }
1326
1327     /* Now test all 8 textures stage states */
1328     for(i = 0; i < 8; i++) {
1329         hr = IDirect3DDevice9_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
1330         ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %08x\n", i, hr);
1331     }
1332
1333     /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
1334      * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
1335      * but how do I test that?
1336      */
1337 cleanup:
1338     if(pTexture) IDirect3DTexture9_Release(pTexture);
1339     if(pD3d) IDirect3D9_Release(pD3d);
1340     if(pDevice) IDirect3D9_Release(pDevice);
1341     if(hwnd) DestroyWindow(hwnd);
1342 }
1343
1344 static void test_depthstenciltest(void)
1345 {
1346     HRESULT                      hr;
1347     HWND                         hwnd               = NULL;
1348     IDirect3D9                  *pD3d               = NULL;
1349     IDirect3DDevice9            *pDevice            = NULL;
1350     D3DPRESENT_PARAMETERS        d3dpp;
1351     D3DDISPLAYMODE               d3ddm;
1352     IDirect3DSurface9           *pDepthStencil           = NULL;
1353     IDirect3DSurface9           *pDepthStencil2          = NULL;
1354     D3DZBUFFERTYPE               state;
1355
1356     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1357     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1358     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1359     ok(hwnd != NULL, "Failed to create window\n");
1360     if (!pD3d || !hwnd) goto cleanup;
1361
1362     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1363     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1364     d3dpp.Windowed         = TRUE;
1365     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1366     d3dpp.BackBufferWidth  = 800;
1367     d3dpp.BackBufferHeight  = 600;
1368     d3dpp.BackBufferFormat = d3ddm.Format;
1369     d3dpp.EnableAutoDepthStencil = TRUE;
1370     d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1371
1372     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1373                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1374     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1375     if(!pDevice)
1376     {
1377         skip("Failed to create a d3d device\n");
1378         goto cleanup;
1379     }
1380
1381     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1382     ok(hr == D3D_OK && pDepthStencil != NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1383
1384     /* Try to clear */
1385     hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1386     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1387
1388     hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
1389     ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1390
1391     /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */
1392     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil2);
1393     ok(hr == D3DERR_NOTFOUND && pDepthStencil2 == NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1394     if(pDepthStencil2) IDirect3DSurface9_Release(pDepthStencil2);
1395
1396     /* This left the render states untouched! */
1397     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1398     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1399     ok(state == D3DZB_TRUE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1400     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZWRITEENABLE, &state);
1401     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1402     ok(state == TRUE, "D3DRS_ZWRITEENABLE is %s\n", state ? "TRUE" : "FALSE");
1403     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILENABLE, &state);
1404     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1405     ok(state == FALSE, "D3DRS_STENCILENABLE is %s\n", state ? "TRUE" : "FALSE");
1406     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILWRITEMASK, &state);
1407     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1408     ok(state == 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state);
1409
1410     /* This is supposed to fail now */
1411     hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1412     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1413
1414     hr = IDirect3DDevice9_SetRenderState(pDevice, D3DRS_ZENABLE, D3DZB_FALSE);
1415     ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
1416
1417     hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, pDepthStencil);
1418     ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1419
1420     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1421     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1422     ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1423
1424     /* Now it works again */
1425     hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1426     ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1427
1428     if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1429     if(pDevice) IDirect3D9_Release(pDevice);
1430
1431     /* Now see if autodepthstencil disable is honored. First, without a format set */
1432     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1433     d3dpp.Windowed         = TRUE;
1434     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1435     d3dpp.BackBufferWidth  = 800;
1436     d3dpp.BackBufferHeight  = 600;
1437     d3dpp.BackBufferFormat = d3ddm.Format;
1438     d3dpp.EnableAutoDepthStencil = FALSE;
1439     d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
1440
1441     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1442                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1443     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1444     if(!pDevice)
1445     {
1446         skip("Failed to create a d3d device\n");
1447         goto cleanup;
1448     }
1449
1450     pDepthStencil = NULL;
1451     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1452     ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1453     if(pDepthStencil) {
1454         IDirect3DSurface9_Release(pDepthStencil);
1455         pDepthStencil = NULL;
1456     }
1457
1458     /* Check the depth test state */
1459     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1460     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1461     ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1462
1463     if(pDevice) IDirect3D9_Release(pDevice);
1464
1465     /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
1466     ZeroMemory( &d3dpp, sizeof(d3dpp) );
1467     d3dpp.Windowed         = TRUE;
1468     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
1469     d3dpp.BackBufferWidth  = 800;
1470     d3dpp.BackBufferHeight  = 600;
1471     d3dpp.BackBufferFormat = d3ddm.Format;
1472     d3dpp.EnableAutoDepthStencil = FALSE;
1473     d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1474
1475     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1476                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1477     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1478     if(!pDevice)
1479     {
1480         skip("Failed to create a d3d device\n");
1481         goto cleanup;
1482     }
1483
1484     pDepthStencil = NULL;
1485     hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1486     ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1487     if(pDepthStencil) {
1488         IDirect3DSurface9_Release(pDepthStencil);
1489         pDepthStencil = NULL;
1490     }
1491
1492     hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1493     ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1494     ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1495
1496 cleanup:
1497     if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1498     if(pD3d) IDirect3D9_Release(pD3d);
1499     if(pDevice) IDirect3D9_Release(pDevice);
1500     if(hwnd) DestroyWindow(hwnd);
1501 }
1502
1503 /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
1504 static void test_draw_indexed(void)
1505 {
1506     static const struct {
1507         float position[3];
1508         DWORD color;
1509     } quad[] = {
1510         {{-1.0f, -1.0f, 0.0f}, 0xffff0000},
1511         {{-1.0f,  1.0f, 0.0f}, 0xffff0000},
1512         {{ 1.0f,  1.0f, 0.0f}, 0xffff0000},
1513         {{ 1.0f, -1.0f, 0.0f}, 0xffff0000},
1514     };
1515     WORD indices[] = {0, 1, 2, 3, 0, 2};
1516
1517     static const D3DVERTEXELEMENT9 decl_elements[] = {
1518         {0, 0,  D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1519         {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT,    D3DDECLUSAGE_COLOR, 0},
1520         D3DDECL_END()
1521     };
1522
1523     IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1524     IDirect3DVertexBuffer9 *vertex_buffer = NULL;
1525     IDirect3DIndexBuffer9 *index_buffer = NULL;
1526     D3DPRESENT_PARAMETERS present_parameters;
1527     IDirect3DDevice9 *device = NULL;
1528     IDirect3D9 *d3d9;
1529     HRESULT hr;
1530     HWND hwnd;
1531     void *ptr;
1532
1533     hwnd = CreateWindow("static", "d3d9_test",
1534             0, 0, 0, 10, 10, 0, 0, 0, 0);
1535     if (!hwnd)
1536     {
1537         skip("Failed to create window\n");
1538         return;
1539     }
1540
1541     d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
1542     if (!d3d9)
1543     {
1544         skip("Failed to create IDirect3D9 object\n");
1545         goto cleanup;
1546     }
1547
1548     ZeroMemory(&present_parameters, sizeof(present_parameters));
1549     present_parameters.Windowed = TRUE;
1550     present_parameters.hDeviceWindow = hwnd;
1551     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1552
1553     hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1554             NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
1555     if (FAILED(hr) || !device)
1556     {
1557         skip("Failed to create device\n");
1558         goto cleanup;
1559     }
1560
1561     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
1562     ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
1563     hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1564     ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1565
1566     hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, NULL);
1567     ok(SUCCEEDED(hr), "CreateVertexBuffer failed (0x%08x)\n", hr);
1568     hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1569     ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1570     memcpy(ptr, quad, sizeof(quad));
1571     hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer);
1572     ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1573     hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad));
1574     ok(SUCCEEDED(hr), "SetStreamSource failed (0x%08x)\n", hr);
1575
1576     hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_buffer, NULL);
1577     ok(SUCCEEDED(hr), "CreateIndexBuffer failed (0x%08x)\n", hr);
1578     hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1579     ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1580     memcpy(ptr, indices, sizeof(indices));
1581     hr = IDirect3DIndexBuffer9_Unlock(index_buffer);
1582     ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1583     hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1584     ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr);
1585     hr = IDirect3DDevice9_BeginScene(device);
1586     ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1587
1588     /* NULL index buffer. Should fail */
1589     hr = IDirect3DDevice9_SetIndices(device, NULL);
1590     ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1591     hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1592             4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1593     ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1594             hr, D3DERR_INVALIDCALL);
1595
1596     /* Valid index buffer, NULL vertex declaration. Should fail */
1597     hr = IDirect3DDevice9_SetIndices(device, index_buffer);
1598     ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1599     hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1600             4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1601     ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1602             hr, D3DERR_INVALIDCALL);
1603
1604     /* Valid index buffer and vertex declaration. Should succeed */
1605     hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1606     ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1607     hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1608             4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1609     ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed (0x%08x)\n", hr);
1610
1611     hr = IDirect3DDevice9_EndScene(device);
1612     ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1613
1614     hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1615     ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1616
1617     IDirect3DVertexBuffer9_Release(vertex_buffer);
1618     IDirect3DIndexBuffer9_Release(index_buffer);
1619     IDirect3DVertexDeclaration9_Release(vertex_declaration);
1620
1621 cleanup:
1622     if (d3d9) IDirect3D9_Release(d3d9);
1623     if (device) IDirect3DDevice9_Release(device);
1624     if (hwnd) DestroyWindow(hwnd);
1625 }
1626
1627 static void test_null_stream(void)
1628 {
1629     IDirect3DVertexBuffer9 *buffer = NULL;
1630     D3DPRESENT_PARAMETERS present_parameters;
1631     IDirect3DDevice9 *device = NULL;
1632     IDirect3D9 *d3d9;
1633     HWND hwnd;
1634     HRESULT hr;
1635     IDirect3DVertexShader9 *shader = NULL;
1636     IDirect3DVertexDeclaration9 *decl = NULL;
1637     DWORD shader_code[] = {
1638         0xfffe0101,                             /* vs_1_1           */
1639         0x0000001f, 0x80000000, 0x900f0000,     /* dcl_position v0  */
1640         0x00000001, 0xc00f0000, 0x90e40000,     /* mov oPos, v0     */
1641         0x0000ffff                              /* end              */
1642     };
1643     static const D3DVERTEXELEMENT9 decl_elements[] = {
1644         {0, 0,  D3DDECLTYPE_FLOAT3,   D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1645         {1, 0,  D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT,    D3DDECLUSAGE_COLOR, 0},
1646         D3DDECL_END()
1647     };
1648
1649     d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1650     ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1651     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1652     ok(hwnd != NULL, "Failed to create window\n");
1653     if (!d3d9 || !hwnd) goto cleanup;
1654
1655     ZeroMemory(&present_parameters, sizeof(present_parameters));
1656     present_parameters.Windowed = TRUE;
1657     present_parameters.hDeviceWindow = hwnd;
1658     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1659
1660     hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1661                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1662     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1663     if(!device)
1664     {
1665         skip("Failed to create a d3d device\n");
1666         goto cleanup;
1667     }
1668
1669     hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
1670     if(FAILED(hr)) {
1671         skip("No vertex shader support\n");
1672         goto cleanup;
1673     }
1674     hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
1675     ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr);
1676     if (FAILED(hr)) {
1677         skip("Vertex declaration handling not possible.\n");
1678         goto cleanup;
1679     }
1680     hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL);
1681     ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr);
1682     if (FAILED(hr)) {
1683         skip("Vertex buffer handling not possible.\n");
1684         goto cleanup;
1685     }
1686
1687     hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3);
1688     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1689     hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
1690     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1691     hr = IDirect3DDevice9_SetVertexShader(device, shader);
1692     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr);
1693     hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
1694     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr);
1695
1696     hr = IDirect3DDevice9_BeginScene(device);
1697     ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr);
1698     if(SUCCEEDED(hr)) {
1699         hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1);
1700         ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr);
1701
1702         hr = IDirect3DDevice9_EndScene(device);
1703         ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr);
1704     }
1705
1706     IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1707     IDirect3DDevice9_SetVertexShader(device, NULL);
1708     IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1709
1710 cleanup:
1711     if(decl) IDirect3DVertexDeclaration9_Release(decl);
1712     if(shader) IDirect3DVertexShader9_Release(shader);
1713     if(device) IDirect3DDevice9_Release(device);
1714     if(d3d9) IDirect3D9_Release(d3d9);
1715 }
1716
1717 static inline const char *debug_d3dpool(D3DPOOL pool) {
1718     switch(pool) {
1719         case D3DPOOL_DEFAULT: return "D3DPOOL_DEFAULT";
1720         case D3DPOOL_SYSTEMMEM: return "D3DPOOL_SYSTEMMEM";
1721         case D3DPOOL_SCRATCH: return "D3DPOOL_SCRATCH";
1722         case D3DPOOL_MANAGED: return "D3DPOOL_MANAGED";
1723         default:
1724         return "unknown pool";
1725     }
1726 }
1727
1728 static void test_vertex_buffer_alignment(void)
1729 {
1730     IDirect3DVertexBuffer9 *buffer = NULL;
1731     D3DPRESENT_PARAMETERS present_parameters;
1732     IDirect3DDevice9 *device = NULL;
1733     IDirect3D9 *d3d9;
1734     HWND hwnd;
1735     HRESULT hr;
1736     D3DPOOL pools[] = {D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DPOOL_MANAGED};
1737     DWORD sizes[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577};
1738     unsigned int i, j;
1739     void *data;
1740
1741     d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1742     ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1743     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1744     ok(hwnd != NULL, "Failed to create window\n");
1745     if (!d3d9 || !hwnd) goto cleanup;
1746
1747     ZeroMemory(&present_parameters, sizeof(present_parameters));
1748     present_parameters.Windowed = TRUE;
1749     present_parameters.hDeviceWindow = hwnd;
1750     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1751
1752     hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1753                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1754     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1755     if(!device)
1756     {
1757         skip("Failed to create a d3d device\n");
1758         goto cleanup;
1759     }
1760
1761     for(i = 0; i < (sizeof(sizes) / sizeof(sizes[0])); i++) {
1762         for(j = 0; j < (sizeof(pools) / sizeof(pools[0])); j++) {
1763             hr = IDirect3DDevice9_CreateVertexBuffer(device, sizes[i], 0, 0, pools[j], &buffer, NULL);
1764             if(pools[j] == D3DPOOL_SCRATCH) {
1765                 ok(hr == D3DERR_INVALIDCALL, "Creating a D3DPOOL_SCRATCH buffer returned (0x%08x)\n", hr);
1766             } else {
1767                 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x). Pool = %s, size %d\n", hr,
1768                    debug_d3dpool(pools[j]), sizes[i]);
1769             }
1770             if(FAILED(hr)) continue;
1771
1772             hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, (void **) &data, 0);
1773             ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Lock failed (0x%08x)\n", hr);
1774             ok(((DWORD_PTR) data & 31) == 0, "Vertex buffer start address is not 32 byte aligned(size: %d, pool: %s, data: %p)\n",
1775                sizes[i], debug_d3dpool(pools[j]), data);
1776             hr = IDirect3DVertexBuffer9_Unlock(buffer);
1777             ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Unlock failed (0x%08x)\n", hr);
1778
1779             if(buffer) IDirect3DVertexBuffer9_Release(buffer);
1780         }
1781     }
1782
1783     cleanup:
1784     if(d3d9) IDirect3D9_Release(d3d9);
1785 }
1786
1787 static void test_lights(void)
1788 {
1789     D3DPRESENT_PARAMETERS present_parameters;
1790     IDirect3DDevice9 *device = NULL;
1791     IDirect3D9 *d3d9;
1792     HWND hwnd;
1793     HRESULT hr;
1794     unsigned int i;
1795     BOOL enabled;
1796     D3DCAPS9 caps;
1797
1798     d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1799     ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1800     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1801     ok(hwnd != NULL, "Failed to create window\n");
1802     if (!d3d9 || !hwnd) goto cleanup;
1803
1804     ZeroMemory(&present_parameters, sizeof(present_parameters));
1805     present_parameters.Windowed = TRUE;
1806     present_parameters.hDeviceWindow = hwnd;
1807     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1808
1809     hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1810                                   D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device );
1811     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1812        "IDirect3D9_CreateDevice failed with %08x\n", hr);
1813     if(!device)
1814     {
1815         skip("Failed to create a d3d device\n");
1816         goto cleanup;
1817     }
1818
1819     memset(&caps, 0, sizeof(caps));
1820     hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1821     ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr);
1822
1823     for(i = 1; i <= caps.MaxActiveLights; i++) {
1824         hr = IDirect3DDevice9_LightEnable(device, i, TRUE);
1825         ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
1826         hr = IDirect3DDevice9_GetLightEnable(device, i, &enabled);
1827         ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i, hr);
1828         ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
1829     }
1830
1831     /* TODO: Test the rendering results in this situation */
1832     hr = IDirect3DDevice9_LightEnable(device, i + 1, TRUE);
1833     ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
1834     hr = IDirect3DDevice9_GetLightEnable(device, i + 1, &enabled);
1835     ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
1836     ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
1837     hr = IDirect3DDevice9_LightEnable(device, i + 1, FALSE);
1838     ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
1839
1840     for(i = 1; i <= caps.MaxActiveLights; i++) {
1841         hr = IDirect3DDevice9_LightEnable(device, i, FALSE);
1842         ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
1843     }
1844
1845     cleanup:
1846     if(device) IDirect3DDevice9_Release(device);
1847     if(d3d9) IDirect3D9_Release(d3d9);
1848 }
1849
1850 static void test_set_stream_source(void)
1851 {
1852     D3DPRESENT_PARAMETERS present_parameters;
1853     IDirect3DDevice9 *device = NULL;
1854     IDirect3D9 *d3d9;
1855     HWND hwnd;
1856     HRESULT hr;
1857     IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
1858
1859     d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1860     ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1861     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1862     ok(hwnd != NULL, "Failed to create window\n");
1863     if (!d3d9 || !hwnd) goto cleanup;
1864
1865     ZeroMemory(&present_parameters, sizeof(present_parameters));
1866     present_parameters.Windowed = TRUE;
1867     present_parameters.hDeviceWindow = hwnd;
1868     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1869
1870     hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1871                                   D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
1872     ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1873        "IDirect3D9_CreateDevice failed with %08x\n", hr);
1874     if(!device)
1875     {
1876         hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd,
1877                                       D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
1878         ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1879         if(!device)
1880         {
1881             skip("Failed to create a d3d device\n");
1882             goto cleanup;
1883         }
1884     }
1885
1886     hr = IDirect3DDevice9_CreateVertexBuffer( device, 512, 0, 0, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
1887     ok(hr == D3D_OK, "Failed to create a vertex buffer, hr = %08x\n", hr);
1888     if (SUCCEEDED(hr)) {
1889         /* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it,
1890          * so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes
1891          * a WARN
1892          */
1893         hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 0, 32);
1894         ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
1895         hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 1, 32);
1896         ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
1897         hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 2, 32);
1898         ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
1899         hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 3, 32);
1900         ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
1901         hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 4, 32);
1902         ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
1903     }
1904     /* Try to set the NULL buffer with an offset and stride 0 */
1905     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1906     ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
1907     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 1, 0);
1908     ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
1909     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 2, 0);
1910     ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
1911     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 3, 0);
1912     ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
1913     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 4, 0);
1914     ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
1915
1916     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1917     ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
1918
1919     if(pVertexBuffer) IDirect3DDevice9_Release(pVertexBuffer);
1920 cleanup:
1921     if(device) IDirect3DDevice9_Release(device);
1922     if(d3d9) IDirect3D9_Release(d3d9);
1923 }
1924
1925 struct formats {
1926     D3DFORMAT DisplayFormat;
1927     D3DFORMAT BackBufferFormat;
1928     BOOL shouldPass;
1929 };
1930
1931 struct formats r5g6b5_format_list[] =
1932 {
1933     { D3DFMT_R5G6B5, D3DFMT_R5G6B5, TRUE },
1934     { D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, FALSE },
1935     { D3DFMT_R5G6B5, D3DFMT_A1R5G5B5, FALSE },
1936     { D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, FALSE },
1937     { D3DFMT_R5G6B5, D3DFMT_A8R8G8B8, FALSE },
1938     { 0, 0, 0}
1939 };
1940
1941 struct formats x1r5g5b5_format_list[] =
1942 {
1943     { D3DFMT_X1R5G5B5, D3DFMT_R5G6B5, FALSE },
1944     { D3DFMT_X1R5G5B5, D3DFMT_X1R5G5B5, TRUE },
1945     { D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE },
1946     { D3DFMT_X1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
1947     { D3DFMT_X1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
1948
1949     /* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */
1950     { D3DFMT_A1R5G5B5, D3DFMT_R5G6B5, FALSE },
1951     { D3DFMT_A1R5G5B5, D3DFMT_X1R5G5B5, FALSE },
1952     { D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE },
1953     { D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
1954     { D3DFMT_A1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
1955     { 0, 0, 0}
1956 };
1957
1958 struct formats x8r8g8b8_format_list[] =
1959 {
1960     { D3DFMT_X8R8G8B8, D3DFMT_R5G6B5, FALSE },
1961     { D3DFMT_X8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
1962     { D3DFMT_X8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
1963     { D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, TRUE },
1964     { D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE },
1965
1966     /* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */
1967     { D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, FALSE },
1968     { D3DFMT_A8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
1969     { D3DFMT_A8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
1970     { D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8, FALSE },
1971     { D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE },
1972     { 0, 0, 0}
1973 };
1974
1975 static void test_display_formats()
1976 {
1977     /* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10.
1978      * Next to these there are 6 different backbuffer formats. Only a fixed number of
1979      * combinations are possible in FULLSCREEN mode. In windowed mode more combinations are
1980      * allowed due to depth conversion and this is likely driver dependent.
1981      * This test checks which combinations are possible in fullscreen mode and this should not be driver dependent.
1982      * TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */
1983
1984     UINT Adapter = D3DADAPTER_DEFAULT;
1985     D3DDEVTYPE DeviceType = D3DDEVTYPE_HAL;
1986     int i, nmodes;
1987     HRESULT hr;
1988
1989     IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1990     ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1991     if(!d3d9) return;
1992
1993     nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_R5G6B5);
1994     if(!nmodes) {
1995         skip("Display format R5G6B5 not supported, skipping\n");
1996     } else {
1997         trace("Testing display format R5G6B5\n");
1998         for(i=0; r5g6b5_format_list[i].DisplayFormat != 0; i++)
1999         {
2000             hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, FALSE);
2001
2002             if(r5g6b5_format_list[i].shouldPass)
2003                 ok(hr == D3D_OK ||
2004                    broken(hr == D3DERR_NOTAVAILABLE),
2005                    "format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, hr);
2006             else
2007                 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat);
2008         }
2009     }
2010
2011     nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X1R5G5B5);
2012     if(!nmodes) {
2013         skip("Display format X1R5G5B5 not supported, skipping\n");
2014     } else {
2015         trace("Testing display format X1R5G5B5\n");
2016         for(i=0; x1r5g5b5_format_list[i].DisplayFormat != 0; i++)
2017         {
2018             hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, FALSE);
2019
2020             if(x1r5g5b5_format_list[i].shouldPass)
2021                 ok(hr == D3D_OK, "format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, hr);
2022             else
2023                 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat);
2024         }
2025     }
2026
2027     nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8);
2028     if(!nmodes) {
2029         skip("Display format X8R8G8B8 not supported, skipping\n");
2030     } else {
2031         trace("Testing display format X8R8G8B8\n");
2032         for(i=0; x8r8g8b8_format_list[i].DisplayFormat != 0; i++)
2033         {
2034             hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, FALSE);
2035
2036             if(x8r8g8b8_format_list[i].shouldPass)
2037                 ok(hr == D3D_OK ||
2038                    broken(hr == D3DERR_NOTAVAILABLE),
2039                    "format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, hr);
2040             else
2041                 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat);
2042         }
2043     }
2044
2045     if(d3d9) IDirect3D9_Release(d3d9);
2046 }
2047
2048 static void test_scissor_size(void)
2049 {
2050     IDirect3D9 *d3d9_ptr = 0;
2051     int i;
2052     static const struct {
2053         int winx; int winy; int backx; int backy; BOOL window;
2054     } scts[] = { /* scissor tests */
2055         {800, 600, 640, 480, TRUE},
2056         {800, 600, 640, 480, FALSE},
2057         {640, 480, 800, 600, TRUE},
2058         {640, 480, 800, 600, FALSE},
2059     };
2060
2061     d3d9_ptr = pDirect3DCreate9(D3D_SDK_VERSION);
2062     ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
2063     if (!d3d9_ptr){
2064         skip("Failed to create IDirect3D9 object\n");
2065         return;
2066     }
2067
2068     for(i=0; i<sizeof(scts)/sizeof(scts[0]); i++) {
2069         IDirect3DDevice9 *device_ptr = 0;
2070         D3DPRESENT_PARAMETERS present_parameters;
2071         HRESULT hr;
2072         WNDCLASS wc = {0};
2073         HWND hwnd = 0;
2074         RECT scissorrect;
2075
2076         wc.lpfnWndProc = DefWindowProc;
2077         wc.lpszClassName = "d3d9_test_wc";
2078         RegisterClass(&wc);
2079
2080         hwnd = CreateWindow("d3d9_test_wc", "d3d9_test",
2081                         WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, scts[i].winx, scts[i].winy, 0, 0, 0, 0);
2082
2083         ZeroMemory(&present_parameters, sizeof(present_parameters));
2084         present_parameters.Windowed = scts[i].window;
2085         present_parameters.hDeviceWindow = hwnd;
2086         present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2087         present_parameters.BackBufferWidth = scts[i].backx;
2088         present_parameters.BackBufferHeight = scts[i].backy;
2089         present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
2090         present_parameters.EnableAutoDepthStencil = TRUE;
2091         present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2092
2093         hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2094         if(FAILED(hr)) {
2095             present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
2096             hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2097             if(FAILED(hr)) {
2098                 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2099             }
2100         }
2101         ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %08x\n", hr);
2102
2103         if (!device_ptr)
2104         {
2105             DestroyWindow(hwnd);
2106             skip("Creating the device failed\n");
2107             goto err_out;
2108         }
2109
2110         /* Check for the default scissor rect size */
2111         hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2112         ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2113         ok(scissorrect.right == scts[i].backx && scissorrect.bottom == scts[i].backy && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, scts[i].backx, scts[i].backy);
2114
2115         /* check the scissorrect values after a reset */
2116         present_parameters.BackBufferWidth = 1024;
2117         present_parameters.BackBufferHeight = 768;
2118         hr = IDirect3DDevice9_Reset(device_ptr, &present_parameters);
2119         ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
2120         hr = IDirect3DDevice9_TestCooperativeLevel(device_ptr);
2121         ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
2122
2123         hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2124         ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2125         ok(scissorrect.right == 1024 && scissorrect.bottom == 768 && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, 1024, 768);
2126
2127         if(device_ptr) {
2128             ULONG ref;
2129
2130             ref = IDirect3DDevice9_Release(device_ptr);
2131             DestroyWindow(hwnd);
2132             ok(ref == 0, "The device was not properly freed: refcount %u\n", ref);
2133         }
2134     }
2135
2136 err_out:
2137     if(d3d9_ptr) IDirect3D9_Release(d3d9_ptr);
2138     return;
2139 }
2140
2141
2142 START_TEST(device)
2143 {
2144     HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
2145     if (!d3d9_handle)
2146     {
2147         skip("Could not load d3d9.dll\n");
2148         return;
2149     }
2150
2151     pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
2152     ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n");
2153     if (pDirect3DCreate9)
2154     {
2155         test_display_formats();
2156         test_display_modes();
2157         test_swapchain();
2158         test_refcount();
2159         test_mipmap_levels();
2160         test_cursor();
2161         test_reset();
2162         test_scene();
2163         test_limits();
2164         test_depthstenciltest();
2165         test_draw_indexed();
2166         test_null_stream();
2167         test_vertex_buffer_alignment();
2168         test_lights();
2169         test_set_stream_source();
2170         test_scissor_size();
2171     }
2172 }