netstat: Initial implementation.
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
29 {
30     BYTE *c = (BYTE *)&format;
31
32     /* Don't translate FOURCC formats */
33     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
34
35     switch(format)
36     {
37         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38         case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39         case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40         case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41         case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42         case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43         case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44         case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45         case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47         case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48         case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50         case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51         case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53         case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54         case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55         case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56         case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57         case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58         case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59         case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61         case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67         case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68         case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69         case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70         case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71         case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73         case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74         case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75         case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79         case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80         case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81         case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82         case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83         case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84         case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85         case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86         case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87         default:
88             FIXME("Unhandled wined3d format %#x.\n", format);
89             return D3DFMT_UNKNOWN;
90     }
91 }
92
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
94 {
95     BYTE *c = (BYTE *)&format;
96
97     /* Don't translate FOURCC formats */
98     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99
100     switch(format)
101     {
102         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103         case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104         case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105         case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106         case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107         case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108         case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109         case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110         case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112         case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113         case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115         case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116         case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118         case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119         case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120         case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121         case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122         case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123         case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124         case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126         case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127         case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130         case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132         case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133         case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134         case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135         case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136         case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138         case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139         case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140         case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144         case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145         case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146         case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147         case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148         case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149         case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150         case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151         case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152         default:
153             FIXME("Unhandled D3DFORMAT %#x\n", format);
154             return WINED3DFMT_UNKNOWN;
155     }
156 }
157
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
159 {
160     switch(primitive_type)
161     {
162         case D3DPT_POINTLIST:
163             return primitive_count;
164
165         case D3DPT_LINELIST:
166             return primitive_count * 2;
167
168         case D3DPT_LINESTRIP:
169             return primitive_count + 1;
170
171         case D3DPT_TRIANGLELIST:
172             return primitive_count * 3;
173
174         case D3DPT_TRIANGLESTRIP:
175         case D3DPT_TRIANGLEFAN:
176             return primitive_count + 2;
177
178         default:
179             FIXME("Unhandled primitive type %#x\n", primitive_type);
180             return 0;
181     }
182 }
183
184 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
185         const struct wined3d_swapchain_desc *swapchain_desc)
186 {
187     present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
188     present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
189     present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
190     present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
191     present_parameters->MultiSampleType = swapchain_desc->multisample_type;
192     present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality;
193     present_parameters->SwapEffect = swapchain_desc->swap_effect;
194     present_parameters->hDeviceWindow = swapchain_desc->device_window;
195     present_parameters->Windowed = swapchain_desc->windowed;
196     present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
197     present_parameters->AutoDepthStencilFormat
198             = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
199     present_parameters->Flags = swapchain_desc->flags;
200     present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
201     present_parameters->PresentationInterval = swapchain_desc->swap_interval;
202 }
203
204 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
205         const D3DPRESENT_PARAMETERS *present_parameters)
206 {
207     swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
208     swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
209     swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
210     swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
211     swapchain_desc->multisample_type = present_parameters->MultiSampleType;
212     swapchain_desc->multisample_quality = present_parameters->MultiSampleQuality;
213     swapchain_desc->swap_effect = present_parameters->SwapEffect;
214     swapchain_desc->device_window = present_parameters->hDeviceWindow;
215     swapchain_desc->windowed = present_parameters->Windowed;
216     swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
217     swapchain_desc->auto_depth_stencil_format
218             = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
219     swapchain_desc->flags = present_parameters->Flags;
220     swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
221     swapchain_desc->swap_interval = present_parameters->PresentationInterval;
222     swapchain_desc->auto_restore_display_mode = TRUE;
223 }
224
225 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
226 {
227     return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
228 }
229
230 static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
231 {
232     TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
233
234     if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
235             || IsEqualGUID(riid, &IID_IUnknown))
236     {
237         IDirect3DDevice9Ex_AddRef(iface);
238         *out = iface;
239         return S_OK;
240     }
241
242     if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
243     {
244         struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
245
246         /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
247          * It doesn't matter with which function the device was created. */
248         if (!device->d3d_parent->extended)
249         {
250             WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
251             *out = NULL;
252             return E_NOINTERFACE;
253         }
254
255         IDirect3DDevice9Ex_AddRef(iface);
256         *out = iface;
257         return S_OK;
258     }
259
260     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
261
262     *out = NULL;
263     return E_NOINTERFACE;
264 }
265
266 static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
267 {
268     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
269     ULONG refcount = InterlockedIncrement(&device->refcount);
270
271     TRACE("%p increasing refcount to %u.\n", iface, refcount);
272
273     return refcount;
274 }
275
276 static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
277 {
278     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
279     ULONG refcount;
280
281     if (device->in_destruction)
282         return 0;
283
284     refcount = InterlockedDecrement(&device->refcount);
285
286     TRACE("%p decreasing refcount to %u.\n", iface, refcount);
287
288     if (!refcount)
289     {
290         unsigned i;
291         device->in_destruction = TRUE;
292
293         wined3d_mutex_lock();
294         for (i = 0; i < device->fvf_decl_count; ++i)
295         {
296             wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
297         }
298         HeapFree(GetProcessHeap(), 0, device->fvf_decls);
299
300         if (device->vertex_buffer)
301             wined3d_buffer_decref(device->vertex_buffer);
302         if (device->index_buffer)
303             wined3d_buffer_decref(device->index_buffer);
304
305         wined3d_device_uninit_3d(device->wined3d_device);
306         wined3d_device_release_focus_window(device->wined3d_device);
307         wined3d_device_decref(device->wined3d_device);
308         wined3d_mutex_unlock();
309
310         IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
311
312         HeapFree(GetProcessHeap(), 0, device);
313     }
314
315     return refcount;
316 }
317
318 static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
319 {
320     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
321
322     TRACE("iface %p.\n", iface);
323
324     if (device->not_reset)
325     {
326         TRACE("D3D9 device is marked not reset.\n");
327         return D3DERR_DEVICENOTRESET;
328     }
329
330     return D3D_OK;
331 }
332
333 static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
334 {
335     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
336     HRESULT hr;
337
338     TRACE("iface %p.\n", iface);
339
340     wined3d_mutex_lock();
341     hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
342     wined3d_mutex_unlock();
343
344     return hr;
345 }
346
347 static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
348 {
349     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
350
351     TRACE("iface %p.\n", iface);
352
353     wined3d_mutex_lock();
354     wined3d_device_evict_managed_resources(device->wined3d_device);
355     wined3d_mutex_unlock();
356
357     return D3D_OK;
358 }
359
360 static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
361 {
362     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
363
364     TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
365
366     if (!d3d9)
367         return D3DERR_INVALIDCALL;
368
369     return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
370 }
371
372 static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
373 {
374     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
375     WINED3DCAPS *wined3d_caps;
376     HRESULT hr;
377
378     TRACE("iface %p, caps %p.\n", iface, caps);
379
380     if (!caps)
381         return D3DERR_INVALIDCALL;
382
383     if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
384         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
385
386     memset(caps, 0, sizeof(*caps));
387
388     wined3d_mutex_lock();
389     hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
390     wined3d_mutex_unlock();
391
392     WINECAPSTOD3D9CAPS(caps, wined3d_caps)
393     HeapFree(GetProcessHeap(), 0, wined3d_caps);
394
395     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
396     caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
397
398     filter_caps(caps);
399
400     return hr;
401 }
402
403 static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
404 {
405     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
406     struct wined3d_display_mode wined3d_mode;
407     HRESULT hr;
408
409     TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
410
411     wined3d_mutex_lock();
412     hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, &wined3d_mode, NULL);
413     wined3d_mutex_unlock();
414
415     if (SUCCEEDED(hr))
416     {
417         mode->Width = wined3d_mode.width;
418         mode->Height = wined3d_mode.height;
419         mode->RefreshRate = wined3d_mode.refresh_rate;
420         mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
421     }
422
423     return hr;
424 }
425
426 static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
427         D3DDEVICE_CREATION_PARAMETERS *parameters)
428 {
429     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
430
431     TRACE("iface %p, parameters %p.\n", iface, parameters);
432
433     wined3d_mutex_lock();
434     wined3d_device_get_creation_parameters(device->wined3d_device,
435             (struct wined3d_device_creation_parameters *)parameters);
436     wined3d_mutex_unlock();
437
438     return D3D_OK;
439 }
440
441 static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
442         UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
443 {
444     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
445     struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap);
446     HRESULT hr;
447
448     TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
449             iface, hotspot_x, hotspot_y, bitmap);
450
451     if (!bitmap)
452     {
453         WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
454         return D3DERR_INVALIDCALL;
455     }
456
457     wined3d_mutex_lock();
458     hr = wined3d_device_set_cursor_properties(device->wined3d_device,
459             hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
460     wined3d_mutex_unlock();
461
462     return hr;
463 }
464
465 static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
466 {
467     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
468
469     TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
470
471     wined3d_mutex_lock();
472     wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
473     wined3d_mutex_unlock();
474 }
475
476 static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
477 {
478     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
479     BOOL ret;
480
481     TRACE("iface %p, show %#x.\n", iface, show);
482
483     wined3d_mutex_lock();
484     ret = wined3d_device_show_cursor(device->wined3d_device, show);
485     wined3d_mutex_unlock();
486
487     return ret;
488 }
489
490 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
491         D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
492 {
493     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
494     struct wined3d_swapchain_desc desc;
495     struct d3d9_swapchain *object;
496     HRESULT hr;
497
498     TRACE("iface %p, present_parameters %p, swapchain %p.\n",
499             iface, present_parameters, swapchain);
500
501     wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
502     if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, &object)))
503         *swapchain = &object->IDirect3DSwapChain9_iface;
504     present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
505
506     return hr;
507 }
508
509 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface,
510         UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
511 {
512     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
513     struct wined3d_swapchain *wined3d_swapchain;
514     struct d3d9_swapchain *swapchain_impl;
515     HRESULT hr;
516
517     TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
518
519     wined3d_mutex_lock();
520     if ((wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, swapchain_idx)))
521     {
522        swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
523        *swapchain = &swapchain_impl->IDirect3DSwapChain9_iface;
524        IDirect3DSwapChain9_AddRef(*swapchain);
525        hr = D3D_OK;
526     }
527     else
528     {
529         *swapchain = NULL;
530         hr = D3DERR_INVALIDCALL;
531     }
532     wined3d_mutex_unlock();
533
534     return hr;
535 }
536
537 static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
538 {
539     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
540     UINT count;
541
542     TRACE("iface %p.\n", iface);
543
544     wined3d_mutex_lock();
545     count = wined3d_device_get_swapchain_count(device->wined3d_device);
546     wined3d_mutex_unlock();
547
548     return count;
549 }
550
551 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
552 {
553     struct wined3d_resource_desc desc;
554
555     wined3d_resource_get_desc(resource, &desc);
556     if (desc.pool == WINED3D_POOL_DEFAULT)
557     {
558         struct d3d9_surface *surface;
559
560         if (desc.resource_type != WINED3D_RTYPE_SURFACE)
561         {
562             WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
563             return D3DERR_INVALIDCALL;
564         }
565
566         surface = wined3d_resource_get_parent(resource);
567         if (surface->refcount)
568         {
569             WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
570             return D3DERR_INVALIDCALL;
571         }
572
573         WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
574     }
575
576     return D3D_OK;
577 }
578
579 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
580         D3DPRESENT_PARAMETERS *present_parameters)
581 {
582     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
583     struct wined3d_swapchain_desc swapchain_desc;
584     HRESULT hr;
585
586     TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
587
588     wined3d_mutex_lock();
589
590     if (device->vertex_buffer)
591     {
592         wined3d_buffer_decref(device->vertex_buffer);
593         device->vertex_buffer = NULL;
594         device->vertex_buffer_size = 0;
595     }
596     if (device->index_buffer)
597     {
598         wined3d_buffer_decref(device->index_buffer);
599         device->index_buffer = NULL;
600         device->index_buffer_size = 0;
601     }
602
603     wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
604     hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
605             NULL, reset_enum_callback, !device->d3d_parent->extended);
606     if (FAILED(hr) && !device->d3d_parent->extended)
607         device->not_reset = TRUE;
608     else
609         device->not_reset = FALSE;
610     wined3d_mutex_unlock();
611
612     return hr;
613 }
614
615 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
616         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
617 {
618     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
619     HRESULT hr;
620
621     TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
622             iface, src_rect, dst_rect, dst_window_override, dirty_region);
623
624     wined3d_mutex_lock();
625     hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
626             dst_window_override, dirty_region, 0);
627     wined3d_mutex_unlock();
628
629     return hr;
630 }
631
632 static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
633         UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
634 {
635     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
636     struct wined3d_surface *wined3d_surface = NULL;
637     struct d3d9_surface *surface_impl;
638     HRESULT hr;
639
640     TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
641             iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
642
643     wined3d_mutex_lock();
644     hr = wined3d_device_get_back_buffer(device->wined3d_device, swapchain,
645             backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
646     if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
647     {
648         surface_impl = wined3d_surface_get_parent(wined3d_surface);
649         *backbuffer = &surface_impl->IDirect3DSurface9_iface;
650         IDirect3DSurface9_AddRef(*backbuffer);
651     }
652     wined3d_mutex_unlock();
653
654     return hr;
655 }
656 static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
657         UINT swapchain, D3DRASTER_STATUS *raster_status)
658 {
659     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
660     HRESULT hr;
661
662     TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
663
664     wined3d_mutex_lock();
665     hr = wined3d_device_get_raster_status(device->wined3d_device,
666             swapchain, (struct wined3d_raster_status *)raster_status);
667     wined3d_mutex_unlock();
668
669     return hr;
670 }
671
672 static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
673 {
674     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
675     HRESULT hr;
676
677     TRACE("iface %p, enable %#x.\n", iface, enable);
678
679     wined3d_mutex_lock();
680     hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable);
681     wined3d_mutex_unlock();
682
683     return hr;
684 }
685
686 static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
687         UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
688 {
689     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
690
691     TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
692
693     /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
694     wined3d_mutex_lock();
695     wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
696     wined3d_mutex_unlock();
697 }
698
699 static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
700 {
701     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
702
703     TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
704
705     /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
706     wined3d_mutex_lock();
707     wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
708     wined3d_mutex_unlock();
709 }
710
711 static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
712         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
713         D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
714 {
715     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
716     struct d3d9_texture *object;
717     BOOL set_mem = FALSE;
718     HRESULT hr;
719
720     TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
721             iface, width, height, levels, usage, format, pool, texture, shared_handle);
722
723     if (shared_handle)
724     {
725         if (pool == D3DPOOL_SYSTEMMEM)
726         {
727             if (levels != 1)
728                 return D3DERR_INVALIDCALL;
729             set_mem = TRUE;
730         }
731         else
732             FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
733     }
734
735     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
736     if (!object)
737     {
738         ERR("Failed to allocate texture memory.\n");
739         return D3DERR_OUTOFVIDEOMEMORY;
740     }
741
742     hr = texture_init(object, device, width, height, levels, usage, format, pool);
743     if (FAILED(hr))
744     {
745         WARN("Failed to initialize texture, hr %#x.\n", hr);
746         HeapFree(GetProcessHeap(), 0, object);
747         return hr;
748     }
749
750     if (set_mem)
751     {
752         struct wined3d_resource *resource;
753         struct d3d9_surface *surface;
754
755         resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
756         surface = wined3d_resource_get_parent(resource);
757         wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
758     }
759
760     TRACE("Created texture %p.\n", object);
761     *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
762
763     return D3D_OK;
764 }
765
766 static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
767         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
768         D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
769 {
770     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
771     struct d3d9_texture *object;
772     HRESULT hr;
773
774     TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
775             iface, width, height, depth, levels);
776     TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
777             usage, format, pool, texture, shared_handle);
778
779     if (shared_handle)
780         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
781
782     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
783     if (!object)
784     {
785         ERR("Failed to allocate volume texture memory.\n");
786         return D3DERR_OUTOFVIDEOMEMORY;
787     }
788
789     hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
790     if (FAILED(hr))
791     {
792         WARN("Failed to initialize volume texture, hr %#x.\n", hr);
793         HeapFree(GetProcessHeap(), 0, object);
794         return hr;
795     }
796
797     TRACE("Created volume texture %p.\n", object);
798     *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
799
800     return D3D_OK;
801 }
802
803 static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
804         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
805         IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
806 {
807     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
808     struct d3d9_texture *object;
809     HRESULT hr;
810
811     TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
812             iface, edge_length, levels, usage, format, pool, texture, shared_handle);
813
814     if (shared_handle)
815         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
816
817     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
818     if (!object)
819     {
820         ERR("Failed to allocate cube texture memory.\n");
821         return D3DERR_OUTOFVIDEOMEMORY;
822     }
823
824     hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
825     if (FAILED(hr))
826     {
827         WARN("Failed to initialize cube texture, hr %#x.\n", hr);
828         HeapFree(GetProcessHeap(), 0, object);
829         return hr;
830     }
831
832     TRACE("Created cube texture %p.\n", object);
833     *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
834
835     return D3D_OK;
836 }
837
838 static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
839         DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
840         HANDLE *shared_handle)
841 {
842     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
843     struct d3d9_vertexbuffer *object;
844     HRESULT hr;
845
846     TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
847             iface, size, usage, fvf, pool, buffer, shared_handle);
848
849     if (shared_handle)
850         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
851
852     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
853     if (!object)
854     {
855         ERR("Failed to allocate buffer memory.\n");
856         return D3DERR_OUTOFVIDEOMEMORY;
857     }
858
859     hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
860     if (FAILED(hr))
861     {
862         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
863         HeapFree(GetProcessHeap(), 0, object);
864         return hr;
865     }
866
867     TRACE("Created vertex buffer %p.\n", object);
868     *buffer = &object->IDirect3DVertexBuffer9_iface;
869
870     return D3D_OK;
871 }
872
873 static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
874         DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
875         HANDLE *shared_handle)
876 {
877     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
878     struct d3d9_indexbuffer *object;
879     HRESULT hr;
880
881     TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
882             iface, size, usage, format, pool, buffer, shared_handle);
883
884     if (shared_handle)
885         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
886
887     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
888     if (!object)
889     {
890         ERR("Failed to allocate buffer memory.\n");
891         return D3DERR_OUTOFVIDEOMEMORY;
892     }
893
894     hr = indexbuffer_init(object, device, size, usage, format, pool);
895     if (FAILED(hr))
896     {
897         WARN("Failed to initialize index buffer, hr %#x.\n", hr);
898         HeapFree(GetProcessHeap(), 0, object);
899         return hr;
900     }
901
902     TRACE("Created index buffer %p.\n", object);
903     *buffer = &object->IDirect3DIndexBuffer9_iface;
904
905     return D3D_OK;
906 }
907
908 static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height,
909         D3DFORMAT format, BOOL lockable, BOOL discard, IDirect3DSurface9 **surface, UINT usage,
910         D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
911 {
912     struct d3d9_surface *object;
913     HRESULT hr;
914
915     TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, surface %p.\n"
916             "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
917             device, width, height, format, lockable, discard, surface, usage, pool,
918             multisample_type, multisample_quality);
919
920     if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
921     {
922         FIXME("Failed to allocate surface memory.\n");
923         return D3DERR_OUTOFVIDEOMEMORY;
924     }
925
926     if (FAILED(hr = surface_init(object, device, width, height, format, lockable,
927             discard, usage, pool, multisample_type, multisample_quality)))
928     {
929         WARN("Failed to initialize surface, hr %#x.\n", hr);
930         HeapFree(GetProcessHeap(), 0, object);
931         return hr;
932     }
933
934     TRACE("Created surface %p.\n", object);
935     *surface = &object->IDirect3DSurface9_iface;
936
937     return D3D_OK;
938 }
939
940 static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height,
941         D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
942         BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
943 {
944     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
945
946     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
947             "lockable %#x, surface %p, shared_handle %p.\n",
948             iface, width, height, format, multisample_type, multisample_quality,
949             lockable, surface, shared_handle);
950
951     if (shared_handle)
952         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
953
954     return d3d9_device_create_surface(device, width, height, format, lockable, FALSE, surface,
955             D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
956 }
957
958 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
959         D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
960         BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
961 {
962     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
963
964     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
965             "discard %#x, surface %p, shared_handle %p.\n",
966             iface, width, height, format, multisample_type, multisample_quality,
967             discard, surface, shared_handle);
968
969     if (shared_handle)
970         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
971
972     return d3d9_device_create_surface(device, width, height, format, TRUE, discard, surface,
973             D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
974 }
975
976
977 static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
978         IDirect3DSurface9 *src_surface, const RECT *src_rect,
979         IDirect3DSurface9 *dst_surface, const POINT *dst_point)
980 {
981     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
982     struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
983     struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
984     HRESULT hr;
985
986     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
987             iface, src_surface, src_rect, dst_surface, dst_point);
988
989     wined3d_mutex_lock();
990     hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect,
991             dst->wined3d_surface, dst_point);
992     wined3d_mutex_unlock();
993
994     return hr;
995 }
996
997 static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
998         IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
999 {
1000     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1001     struct d3d9_texture *src_impl, *dst_impl;
1002     HRESULT hr;
1003
1004     TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1005
1006     src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
1007     dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
1008
1009     wined3d_mutex_lock();
1010     hr = wined3d_device_update_texture(device->wined3d_device,
1011             src_impl->wined3d_texture, dst_impl->wined3d_texture);
1012     wined3d_mutex_unlock();
1013
1014     return hr;
1015 }
1016
1017 static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1018         IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
1019 {
1020     struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
1021     struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1022     HRESULT hr;
1023
1024     TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
1025
1026     wined3d_mutex_lock();
1027     hr = wined3d_surface_get_render_target_data(dst_impl->wined3d_surface, rt_impl->wined3d_surface);
1028     wined3d_mutex_unlock();
1029
1030     return hr;
1031 }
1032
1033 static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1034         UINT swapchain, IDirect3DSurface9 *dst_surface)
1035 {
1036     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1037     struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1038     HRESULT hr;
1039
1040     TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
1041
1042     wined3d_mutex_lock();
1043     hr = wined3d_device_get_front_buffer_data(device->wined3d_device, swapchain, dst_impl->wined3d_surface);
1044     wined3d_mutex_unlock();
1045
1046     return hr;
1047 }
1048
1049 static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1050         const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1051 {
1052     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1053     struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1054     struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1055     HRESULT hr = D3DERR_INVALIDCALL;
1056     struct wined3d_resource_desc src_desc, dst_desc;
1057     struct wined3d_resource *wined3d_resource;
1058
1059     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1060             iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1061
1062     wined3d_mutex_lock();
1063     wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1064     wined3d_resource_get_desc(wined3d_resource, &dst_desc);
1065
1066     wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
1067     wined3d_resource_get_desc(wined3d_resource, &src_desc);
1068
1069     if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1070     {
1071         if (device->in_scene)
1072         {
1073             WARN("Rejecting depth / stencil blit while in scene.\n");
1074             goto done;
1075         }
1076
1077         if (src_rect)
1078         {
1079             if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1080                     || src_rect->bottom != src_desc.height)
1081             {
1082                 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1083                         wine_dbgstr_rect(src_rect));
1084                 goto done;
1085             }
1086         }
1087         if (dst_rect)
1088         {
1089             if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1090                     || dst_rect->bottom != dst_desc.height)
1091             {
1092                 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1093                         wine_dbgstr_rect(dst_rect));
1094                 goto done;
1095             }
1096         }
1097         if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1098         {
1099             WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1100             goto done;
1101         }
1102     }
1103
1104     hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
1105     if (hr == WINEDDERR_INVALIDRECT)
1106         hr = D3DERR_INVALIDCALL;
1107
1108 done:
1109     wined3d_mutex_unlock();
1110     return hr;
1111 }
1112
1113 static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
1114         IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
1115 {
1116     const struct wined3d_color c =
1117     {
1118         ((color >> 16) & 0xff) / 255.0f,
1119         ((color >>  8) & 0xff) / 255.0f,
1120         (color & 0xff) / 255.0f,
1121         ((color >> 24) & 0xff) / 255.0f,
1122     };
1123     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1124     struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1125     struct wined3d_resource *wined3d_resource;
1126     struct wined3d_resource_desc desc;
1127     HRESULT hr;
1128
1129     TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
1130
1131     wined3d_mutex_lock();
1132
1133     wined3d_resource = wined3d_surface_get_resource(surface_impl->wined3d_surface);
1134     wined3d_resource_get_desc(wined3d_resource, &desc);
1135
1136     /* This method is only allowed with surfaces that are render targets, or
1137      * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1138     if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
1139     {
1140         wined3d_mutex_unlock();
1141         WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1142         return D3DERR_INVALIDCALL;
1143     }
1144
1145     /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1146     hr = wined3d_device_color_fill(device->wined3d_device, surface_impl->wined3d_surface, rect, &c);
1147
1148     wined3d_mutex_unlock();
1149
1150     return hr;
1151 }
1152
1153 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1154         UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
1155         HANDLE *shared_handle)
1156 {
1157     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1158
1159     TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1160             iface, width, height, format, pool, surface, shared_handle);
1161
1162     if (shared_handle)
1163         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1164
1165     if (pool == D3DPOOL_MANAGED)
1166     {
1167         WARN("Attempting to create a managed offscreen plain surface.\n");
1168         return D3DERR_INVALIDCALL;
1169     }
1170     /* FIXME: Offscreen surfaces are supposed to be always lockable,
1171      * regardless of the pool they're created in. Should we set dynamic usage
1172      * here? */
1173     return d3d9_device_create_surface(device, width, height, format, TRUE,
1174             FALSE, surface, 0, pool, D3DMULTISAMPLE_NONE, 0);
1175 }
1176
1177 static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
1178 {
1179     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1180     struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1181     HRESULT hr;
1182
1183     TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1184
1185     if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1186     {
1187         WARN("Invalid index %u specified.\n", idx);
1188         return D3DERR_INVALIDCALL;
1189     }
1190
1191     wined3d_mutex_lock();
1192     hr = wined3d_device_set_render_target(device->wined3d_device, idx,
1193             surface_impl ? surface_impl->wined3d_surface : NULL, TRUE);
1194     wined3d_mutex_unlock();
1195
1196     return hr;
1197 }
1198
1199 static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
1200 {
1201     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1202     struct wined3d_surface *wined3d_surface;
1203     struct d3d9_surface *surface_impl;
1204     HRESULT hr = D3D_OK;
1205
1206     TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1207
1208     if (!surface)
1209         return D3DERR_INVALIDCALL;
1210
1211     if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1212     {
1213         WARN("Invalid index %u specified.\n", idx);
1214         return D3DERR_INVALIDCALL;
1215     }
1216
1217     wined3d_mutex_lock();
1218     if ((wined3d_surface = wined3d_device_get_render_target(device->wined3d_device, idx)))
1219     {
1220         surface_impl = wined3d_surface_get_parent(wined3d_surface);
1221         *surface = &surface_impl->IDirect3DSurface9_iface;
1222         IDirect3DSurface9_AddRef(*surface);
1223     }
1224     else
1225     {
1226         hr = WINED3DERR_NOTFOUND;
1227         *surface = NULL;
1228     }
1229     wined3d_mutex_unlock();
1230
1231     return hr;
1232 }
1233
1234 static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
1235 {
1236     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1237     struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
1238
1239     TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1240
1241     wined3d_mutex_lock();
1242     wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1243     wined3d_mutex_unlock();
1244
1245     return D3D_OK;
1246 }
1247
1248 static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
1249 {
1250     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1251     struct wined3d_surface *wined3d_surface;
1252     struct d3d9_surface *surface_impl;
1253     HRESULT hr = D3D_OK;
1254
1255     TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1256
1257     if (!depth_stencil)
1258         return D3DERR_INVALIDCALL;
1259
1260     wined3d_mutex_lock();
1261     if ((wined3d_surface = wined3d_device_get_depth_stencil(device->wined3d_device)))
1262     {
1263         surface_impl = wined3d_surface_get_parent(wined3d_surface);
1264         *depth_stencil = &surface_impl->IDirect3DSurface9_iface;
1265         IDirect3DSurface9_AddRef(*depth_stencil);
1266     }
1267     else
1268     {
1269         hr = WINED3DERR_NOTFOUND;
1270         *depth_stencil = NULL;
1271     }
1272     wined3d_mutex_unlock();
1273
1274     return hr;
1275 }
1276
1277 static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
1278 {
1279     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1280     HRESULT hr;
1281
1282     TRACE("iface %p.\n", iface);
1283
1284     wined3d_mutex_lock();
1285     if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
1286         device->in_scene = TRUE;
1287     wined3d_mutex_unlock();
1288
1289     return hr;
1290 }
1291
1292 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
1293 {
1294     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1295     HRESULT hr;
1296
1297     TRACE("iface %p.\n", iface);
1298
1299     wined3d_mutex_lock();
1300     if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
1301         device->in_scene = FALSE;
1302     wined3d_mutex_unlock();
1303
1304     return hr;
1305 }
1306
1307 static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1308         const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1309 {
1310     const struct wined3d_color c =
1311     {
1312         ((color >> 16) & 0xff) / 255.0f,
1313         ((color >>  8) & 0xff) / 255.0f,
1314         (color & 0xff) / 255.0f,
1315         ((color >> 24) & 0xff) / 255.0f,
1316     };
1317     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1318     HRESULT hr;
1319
1320     TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1321             iface, rect_count, rects, flags, color, z, stencil);
1322
1323     wined3d_mutex_lock();
1324     hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1325     wined3d_mutex_unlock();
1326
1327     return hr;
1328 }
1329
1330 static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
1331         D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1332 {
1333     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1334
1335     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1336
1337     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1338     wined3d_mutex_lock();
1339     wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1340     wined3d_mutex_unlock();
1341
1342     return D3D_OK;
1343 }
1344
1345 static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
1346         D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1347 {
1348     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1349
1350     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1351
1352     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1353     wined3d_mutex_lock();
1354     wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1355     wined3d_mutex_unlock();
1356
1357     return D3D_OK;
1358 }
1359
1360 static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
1361         D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1362 {
1363     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1364
1365     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1366
1367     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1368     wined3d_mutex_lock();
1369     wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1370     wined3d_mutex_unlock();
1371
1372     return D3D_OK;
1373 }
1374
1375 static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
1376 {
1377     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1378
1379     TRACE("iface %p, viewport %p.\n", iface, viewport);
1380
1381     /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1382     wined3d_mutex_lock();
1383     wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1384     wined3d_mutex_unlock();
1385
1386     return D3D_OK;
1387 }
1388
1389 static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
1390 {
1391     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1392
1393     TRACE("iface %p, viewport %p.\n", iface, viewport);
1394
1395     /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1396     wined3d_mutex_lock();
1397     wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1398     wined3d_mutex_unlock();
1399
1400     return D3D_OK;
1401 }
1402
1403 static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
1404 {
1405     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1406
1407     TRACE("iface %p, material %p.\n", iface, material);
1408
1409     /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1410     wined3d_mutex_lock();
1411     wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1412     wined3d_mutex_unlock();
1413
1414     return D3D_OK;
1415 }
1416
1417 static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
1418 {
1419     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1420
1421     TRACE("iface %p, material %p.\n", iface, material);
1422
1423     /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1424     wined3d_mutex_lock();
1425     wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1426     wined3d_mutex_unlock();
1427
1428     return D3D_OK;
1429 }
1430
1431 static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
1432 {
1433     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1434     HRESULT hr;
1435
1436     TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1437
1438     /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1439     wined3d_mutex_lock();
1440     hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1441     wined3d_mutex_unlock();
1442
1443     return hr;
1444 }
1445
1446 static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
1447 {
1448     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1449     HRESULT hr;
1450
1451     TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1452
1453     /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1454     wined3d_mutex_lock();
1455     hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1456     wined3d_mutex_unlock();
1457
1458     return hr;
1459 }
1460
1461 static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
1462 {
1463     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1464     HRESULT hr;
1465
1466     TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1467
1468     wined3d_mutex_lock();
1469     hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1470     wined3d_mutex_unlock();
1471
1472     return hr;
1473 }
1474
1475 static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
1476 {
1477     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1478     HRESULT hr;
1479
1480     TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1481
1482     wined3d_mutex_lock();
1483     hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1484     wined3d_mutex_unlock();
1485
1486     return hr;
1487 }
1488
1489 static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
1490 {
1491     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1492     HRESULT hr;
1493
1494     TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1495
1496     wined3d_mutex_lock();
1497     hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1498     wined3d_mutex_unlock();
1499
1500     return hr;
1501 }
1502
1503 static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
1504 {
1505     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1506     HRESULT hr;
1507
1508     TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1509
1510     wined3d_mutex_lock();
1511     hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1512     wined3d_mutex_unlock();
1513
1514     return hr;
1515 }
1516
1517 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
1518         D3DRENDERSTATETYPE state, DWORD value)
1519 {
1520     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1521
1522     TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1523
1524     wined3d_mutex_lock();
1525     wined3d_device_set_render_state(device->wined3d_device, state, value);
1526     wined3d_mutex_unlock();
1527
1528     return D3D_OK;
1529 }
1530
1531 static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
1532         D3DRENDERSTATETYPE state, DWORD *value)
1533 {
1534     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1535
1536     TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1537
1538     wined3d_mutex_lock();
1539     *value = wined3d_device_get_render_state(device->wined3d_device, state);
1540     wined3d_mutex_unlock();
1541
1542     return D3D_OK;
1543 }
1544
1545 static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
1546         D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1547 {
1548     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1549     struct d3d9_stateblock *object;
1550     HRESULT hr;
1551
1552     TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1553
1554     if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1555     {
1556         WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1557         return D3DERR_INVALIDCALL;
1558     }
1559
1560     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1561     if (!object)
1562     {
1563         ERR("Failed to allocate stateblock memory.\n");
1564         return E_OUTOFMEMORY;
1565     }
1566
1567     hr = stateblock_init(object, device, type, NULL);
1568     if (FAILED(hr))
1569     {
1570         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1571         HeapFree(GetProcessHeap(), 0, object);
1572         return hr;
1573     }
1574
1575     TRACE("Created stateblock %p.\n", object);
1576     *stateblock = &object->IDirect3DStateBlock9_iface;
1577
1578     return D3D_OK;
1579 }
1580
1581 static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
1582 {
1583     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1584     HRESULT hr;
1585
1586     TRACE("iface %p.\n", iface);
1587
1588     wined3d_mutex_lock();
1589     hr = wined3d_device_begin_stateblock(device->wined3d_device);
1590     wined3d_mutex_unlock();
1591
1592     return hr;
1593 }
1594
1595 static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1596 {
1597     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1598     struct wined3d_stateblock *wined3d_stateblock;
1599     struct d3d9_stateblock *object;
1600     HRESULT hr;
1601
1602     TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1603
1604     wined3d_mutex_lock();
1605     hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
1606     wined3d_mutex_unlock();
1607     if (FAILED(hr))
1608     {
1609        WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1610        return hr;
1611     }
1612
1613     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1614     if (!object)
1615     {
1616         ERR("Failed to allocate stateblock memory.\n");
1617         wined3d_mutex_lock();
1618         wined3d_stateblock_decref(wined3d_stateblock);
1619         wined3d_mutex_unlock();
1620         return E_OUTOFMEMORY;
1621     }
1622
1623     hr = stateblock_init(object, device, 0, wined3d_stateblock);
1624     if (FAILED(hr))
1625     {
1626         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1627         wined3d_mutex_lock();
1628         wined3d_stateblock_decref(wined3d_stateblock);
1629         wined3d_mutex_unlock();
1630         HeapFree(GetProcessHeap(), 0, object);
1631         return hr;
1632     }
1633
1634     TRACE("Created stateblock %p.\n", object);
1635     *stateblock = &object->IDirect3DStateBlock9_iface;
1636
1637     return D3D_OK;
1638 }
1639
1640 static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
1641 {
1642     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1643     HRESULT hr;
1644
1645     TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1646
1647     wined3d_mutex_lock();
1648     hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1649     wined3d_mutex_unlock();
1650
1651     return hr;
1652 }
1653
1654 static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
1655 {
1656     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1657     HRESULT hr;
1658
1659     TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1660
1661     wined3d_mutex_lock();
1662     hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1663     wined3d_mutex_unlock();
1664
1665     return hr;
1666 }
1667
1668 static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
1669 {
1670     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1671     struct wined3d_texture *wined3d_texture = NULL;
1672     struct d3d9_texture *texture_impl;
1673
1674     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1675
1676     if (!texture)
1677         return D3DERR_INVALIDCALL;
1678
1679     wined3d_mutex_lock();
1680     if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
1681     {
1682         texture_impl = wined3d_texture_get_parent(wined3d_texture);
1683         *texture = &texture_impl->IDirect3DBaseTexture9_iface;
1684         IDirect3DBaseTexture9_AddRef(*texture);
1685     }
1686     else
1687     {
1688         *texture = NULL;
1689     }
1690     wined3d_mutex_unlock();
1691
1692     return D3D_OK;
1693 }
1694
1695 static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
1696 {
1697     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1698     struct d3d9_texture *texture_impl;
1699     HRESULT hr;
1700
1701     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1702
1703     texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
1704
1705     wined3d_mutex_lock();
1706     hr = wined3d_device_set_texture(device->wined3d_device, stage,
1707             texture_impl ? texture_impl->wined3d_texture : NULL);
1708     wined3d_mutex_unlock();
1709
1710     return hr;
1711 }
1712
1713 static const enum wined3d_texture_stage_state tss_lookup[] =
1714 {
1715     WINED3D_TSS_INVALID,                    /*  0, unused */
1716     WINED3D_TSS_COLOR_OP,                   /*  1, D3DTSS_COLOROP */
1717     WINED3D_TSS_COLOR_ARG1,                 /*  2, D3DTSS_COLORARG1 */
1718     WINED3D_TSS_COLOR_ARG2,                 /*  3, D3DTSS_COLORARG2 */
1719     WINED3D_TSS_ALPHA_OP,                   /*  4, D3DTSS_ALPHAOP */
1720     WINED3D_TSS_ALPHA_ARG1,                 /*  5, D3DTSS_ALPHAARG1 */
1721     WINED3D_TSS_ALPHA_ARG2,                 /*  6, D3DTSS_ALPHAARG2 */
1722     WINED3D_TSS_BUMPENV_MAT00,              /*  7, D3DTSS_BUMPENVMAT00 */
1723     WINED3D_TSS_BUMPENV_MAT01,              /*  8, D3DTSS_BUMPENVMAT01 */
1724     WINED3D_TSS_BUMPENV_MAT10,              /*  9, D3DTSS_BUMPENVMAT10 */
1725     WINED3D_TSS_BUMPENV_MAT11,              /* 10, D3DTSS_BUMPENVMAT11 */
1726     WINED3D_TSS_TEXCOORD_INDEX,             /* 11, D3DTSS_TEXCOORDINDEX */
1727     WINED3D_TSS_INVALID,                    /* 12, unused */
1728     WINED3D_TSS_INVALID,                    /* 13, unused */
1729     WINED3D_TSS_INVALID,                    /* 14, unused */
1730     WINED3D_TSS_INVALID,                    /* 15, unused */
1731     WINED3D_TSS_INVALID,                    /* 16, unused */
1732     WINED3D_TSS_INVALID,                    /* 17, unused */
1733     WINED3D_TSS_INVALID,                    /* 18, unused */
1734     WINED3D_TSS_INVALID,                    /* 19, unused */
1735     WINED3D_TSS_INVALID,                    /* 20, unused */
1736     WINED3D_TSS_INVALID,                    /* 21, unused */
1737     WINED3D_TSS_BUMPENV_LSCALE,             /* 22, D3DTSS_BUMPENVLSCALE */
1738     WINED3D_TSS_BUMPENV_LOFFSET,            /* 23, D3DTSS_BUMPENVLOFFSET */
1739     WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS,    /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1740     WINED3D_TSS_INVALID,                    /* 25, unused */
1741     WINED3D_TSS_COLOR_ARG0,                 /* 26, D3DTSS_COLORARG0 */
1742     WINED3D_TSS_ALPHA_ARG0,                 /* 27, D3DTSS_ALPHAARG0 */
1743     WINED3D_TSS_RESULT_ARG,                 /* 28, D3DTSS_RESULTARG */
1744     WINED3D_TSS_INVALID,                    /* 29, unused */
1745     WINED3D_TSS_INVALID,                    /* 30, unused */
1746     WINED3D_TSS_INVALID,                    /* 31, unused */
1747     WINED3D_TSS_CONSTANT,                   /* 32, D3DTSS_CONSTANT */
1748 };
1749
1750 static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
1751         DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
1752 {
1753     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1754
1755     TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
1756
1757     if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1758     {
1759         WARN("Invalid state %#x passed.\n", state);
1760         return D3D_OK;
1761     }
1762
1763     wined3d_mutex_lock();
1764     *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state]);
1765     wined3d_mutex_unlock();
1766
1767     return D3D_OK;
1768 }
1769
1770 static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
1771         DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
1772 {
1773     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1774
1775     TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
1776
1777     if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1778     {
1779         WARN("Invalid state %#x passed.\n", state);
1780         return D3D_OK;
1781     }
1782
1783     wined3d_mutex_lock();
1784     wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
1785     wined3d_mutex_unlock();
1786
1787     return D3D_OK;
1788 }
1789
1790 static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
1791         DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
1792 {
1793     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1794
1795     TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
1796
1797     wined3d_mutex_lock();
1798     *value = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state);
1799     wined3d_mutex_unlock();
1800
1801     return D3D_OK;
1802 }
1803
1804 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
1805         DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
1806 {
1807     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1808
1809     TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
1810
1811     wined3d_mutex_lock();
1812     wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
1813     wined3d_mutex_unlock();
1814
1815     return D3D_OK;
1816 }
1817
1818 static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
1819 {
1820     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1821     HRESULT hr;
1822
1823     TRACE("iface %p, pass_count %p.\n", iface, pass_count);
1824
1825     wined3d_mutex_lock();
1826     hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
1827     wined3d_mutex_unlock();
1828
1829     return hr;
1830 }
1831
1832 static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1833         UINT palette_idx, const PALETTEENTRY *entries)
1834 {
1835     FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1836
1837     return D3DERR_INVALIDCALL;
1838 }
1839
1840 static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1841         UINT palette_idx, PALETTEENTRY *entries)
1842 {
1843     FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1844
1845     return D3DERR_INVALIDCALL;
1846 }
1847
1848 static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
1849 {
1850     FIXME("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1851
1852     return D3DERR_INVALIDCALL;
1853 }
1854
1855 static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
1856 {
1857     FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
1858
1859     return D3DERR_INVALIDCALL;
1860 }
1861
1862 static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
1863 {
1864     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1865
1866     TRACE("iface %p, rect %p.\n", iface, rect);
1867
1868     wined3d_mutex_lock();
1869     wined3d_device_set_scissor_rect(device->wined3d_device, rect);
1870     wined3d_mutex_unlock();
1871
1872     return D3D_OK;
1873 }
1874
1875 static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
1876 {
1877     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1878
1879     TRACE("iface %p, rect %p.\n", iface, rect);
1880
1881     wined3d_mutex_lock();
1882     wined3d_device_get_scissor_rect(device->wined3d_device, rect);
1883     wined3d_mutex_unlock();
1884
1885     return D3D_OK;
1886 }
1887
1888 static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
1889 {
1890     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1891
1892     TRACE("iface %p, software %#x.\n", iface, software);
1893
1894     wined3d_mutex_lock();
1895     wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
1896     wined3d_mutex_unlock();
1897
1898     return D3D_OK;
1899 }
1900
1901 static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1902 {
1903     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1904     BOOL ret;
1905
1906     TRACE("iface %p.\n", iface);
1907
1908     wined3d_mutex_lock();
1909     ret = wined3d_device_get_software_vertex_processing(device->wined3d_device);
1910     wined3d_mutex_unlock();
1911
1912     return ret;
1913 }
1914
1915 static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
1916 {
1917     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1918     HRESULT hr;
1919
1920     TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
1921
1922     wined3d_mutex_lock();
1923     hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
1924     wined3d_mutex_unlock();
1925
1926     return hr;
1927 }
1928
1929 static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
1930 {
1931     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1932     float ret;
1933
1934     TRACE("iface %p.\n", iface);
1935
1936     wined3d_mutex_lock();
1937     ret = wined3d_device_get_npatch_mode(device->wined3d_device);
1938     wined3d_mutex_unlock();
1939
1940     return ret;
1941 }
1942
1943 static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
1944         D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
1945 {
1946     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1947     HRESULT hr;
1948
1949     TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1950             iface, primitive_type, start_vertex, primitive_count);
1951
1952     wined3d_mutex_lock();
1953     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1954     hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
1955             vertex_count_from_primitive_count(primitive_type, primitive_count));
1956     wined3d_mutex_unlock();
1957
1958     return hr;
1959 }
1960
1961 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1962         D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
1963         UINT vertex_count, UINT start_idx, UINT primitive_count)
1964 {
1965     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1966     HRESULT hr;
1967
1968     TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1969             "vertex_count %u, start_idx %u, primitive_count %u.\n",
1970             iface, primitive_type, base_vertex_idx, min_vertex_idx,
1971             vertex_count, start_idx, primitive_count);
1972
1973     wined3d_mutex_lock();
1974     wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
1975     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1976     hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
1977             vertex_count_from_primitive_count(primitive_type, primitive_count));
1978     wined3d_mutex_unlock();
1979
1980     return hr;
1981 }
1982
1983 static void STDMETHODCALLTYPE d3d9_null_wined3d_object_destroyed(void *parent) {}
1984
1985 static const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops =
1986 {
1987     d3d9_null_wined3d_object_destroyed,
1988 };
1989
1990 /* The caller is responsible for wined3d locking */
1991 static HRESULT d3d9_device_prepare_vertex_buffer(struct d3d9_device *device, UINT min_size)
1992 {
1993     HRESULT hr;
1994
1995     if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
1996     {
1997         UINT size = max(device->vertex_buffer_size * 2, min_size);
1998         struct wined3d_buffer *buffer;
1999
2000         TRACE("Growing vertex buffer to %u bytes\n", size);
2001
2002         hr = wined3d_buffer_create_vb(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
2003                 WINED3D_POOL_DEFAULT, NULL, &d3d9_null_wined3d_parent_ops, &buffer);
2004         if (FAILED(hr))
2005         {
2006             ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device, hr);
2007             return hr;
2008         }
2009
2010         if (device->vertex_buffer)
2011             wined3d_buffer_decref(device->vertex_buffer);
2012
2013         device->vertex_buffer = buffer;
2014         device->vertex_buffer_size = size;
2015         device->vertex_buffer_pos = 0;
2016     }
2017     return D3D_OK;
2018 }
2019
2020 static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
2021         D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
2022 {
2023     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2024     HRESULT hr;
2025     UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
2026     UINT size = vtx_count * stride;
2027     UINT vb_pos, align;
2028     BYTE *buffer_data;
2029
2030     TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2031             iface, primitive_type, primitive_count, data, stride);
2032
2033     if (!primitive_count)
2034     {
2035         WARN("primitive_count is 0, returning D3D_OK\n");
2036         return D3D_OK;
2037     }
2038
2039     wined3d_mutex_lock();
2040
2041     hr = d3d9_device_prepare_vertex_buffer(device, size);
2042     if (FAILED(hr))
2043         goto done;
2044
2045     vb_pos = device->vertex_buffer_pos;
2046     align = vb_pos % stride;
2047     if (align) align = stride - align;
2048     if (vb_pos + size + align > device->vertex_buffer_size)
2049         vb_pos = 0;
2050     else
2051         vb_pos += align;
2052
2053     hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, size, &buffer_data,
2054             vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
2055     if (FAILED(hr))
2056         goto done;
2057     memcpy(buffer_data, data, size);
2058     wined3d_buffer_unmap(device->vertex_buffer);
2059     device->vertex_buffer_pos = vb_pos + size;
2060
2061     hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
2062     if (FAILED(hr))
2063         goto done;
2064
2065     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2066     hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count);
2067     wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
2068
2069 done:
2070     wined3d_mutex_unlock();
2071     return hr;
2072 }
2073
2074 /* The caller is responsible for wined3d locking */
2075 static HRESULT d3d9_device_prepare_index_buffer(struct d3d9_device *device, UINT min_size)
2076 {
2077     HRESULT hr;
2078
2079     if (device->index_buffer_size < min_size || !device->index_buffer)
2080     {
2081         UINT size = max(device->index_buffer_size * 2, min_size);
2082         struct wined3d_buffer *buffer;
2083
2084         TRACE("Growing index buffer to %u bytes\n", size);
2085
2086         hr = wined3d_buffer_create_ib(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
2087                 WINED3D_POOL_DEFAULT, NULL, &d3d9_null_wined3d_parent_ops, &buffer);
2088         if (FAILED(hr))
2089         {
2090             ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device, hr);
2091             return hr;
2092         }
2093
2094         if (device->index_buffer)
2095             wined3d_buffer_decref(device->index_buffer);
2096
2097         device->index_buffer = buffer;
2098         device->index_buffer_size = size;
2099         device->index_buffer_pos = 0;
2100     }
2101     return D3D_OK;
2102 }
2103
2104 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2105         D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
2106         UINT primitive_count, const void *index_data, D3DFORMAT index_format,
2107         const void *vertex_data, UINT vertex_stride)
2108 {
2109     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2110     HRESULT hr;
2111     BYTE *buffer_data;
2112
2113     UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
2114     UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4;
2115     UINT idx_size = idx_count * idx_fmt_size;
2116     UINT ib_pos;
2117
2118     UINT vtx_size = vertex_count * vertex_stride;
2119     UINT vb_pos, align;
2120
2121     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
2122             "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2123             iface, primitive_type, min_vertex_idx, vertex_count, primitive_count,
2124             index_data, index_format, vertex_data, vertex_stride);
2125
2126     if (!primitive_count)
2127     {
2128         WARN("primitive_count is 0, returning D3D_OK\n");
2129         return D3D_OK;
2130     }
2131
2132     wined3d_mutex_lock();
2133
2134     hr = d3d9_device_prepare_vertex_buffer(device, vtx_size);
2135     if (FAILED(hr))
2136         goto done;
2137
2138     vb_pos = device->vertex_buffer_pos;
2139     align = vb_pos % vertex_stride;
2140     if (align) align = vertex_stride - align;
2141     if (vb_pos + vtx_size + align > device->vertex_buffer_size)
2142         vb_pos = 0;
2143     else
2144         vb_pos += align;
2145
2146     hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, vtx_size, &buffer_data,
2147             vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
2148     if (FAILED(hr))
2149         goto done;
2150     memcpy(buffer_data, vertex_data, vtx_size);
2151     wined3d_buffer_unmap(device->vertex_buffer);
2152     device->vertex_buffer_pos = vb_pos + vtx_size;
2153
2154     hr = d3d9_device_prepare_index_buffer(device, idx_size);
2155     if (FAILED(hr))
2156         goto done;
2157
2158     ib_pos = device->index_buffer_pos;
2159     align = ib_pos % idx_fmt_size;
2160     if (align) align = idx_fmt_size - align;
2161     if (ib_pos + idx_size + align > device->index_buffer_size)
2162         ib_pos = 0;
2163     else
2164         ib_pos += align;
2165
2166     hr = wined3d_buffer_map(device->index_buffer, ib_pos, idx_size, &buffer_data,
2167             ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
2168     if (FAILED(hr))
2169         goto done;
2170     memcpy(buffer_data, index_data, idx_size);
2171     wined3d_buffer_unmap(device->index_buffer);
2172     device->index_buffer_pos = ib_pos + idx_size;
2173
2174     hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride);
2175     if (FAILED(hr))
2176         goto done;
2177
2178     wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer,
2179             wined3dformat_from_d3dformat(index_format));
2180     wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride);
2181
2182     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2183     hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
2184
2185     wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
2186     wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN);
2187     wined3d_device_set_base_vertex_index(device->wined3d_device, 0);
2188
2189 done:
2190     wined3d_mutex_unlock();
2191     return hr;
2192 }
2193
2194 static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
2195         UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
2196         IDirect3DVertexDeclaration9 *declaration, DWORD flags)
2197 {
2198     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2199     struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
2200     struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2201     HRESULT hr;
2202
2203     TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2204             iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
2205
2206     wined3d_mutex_lock();
2207     hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
2208             dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL,
2209             flags, dst_impl->fvf);
2210     wined3d_mutex_unlock();
2211
2212     return hr;
2213 }
2214
2215 static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2216         const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2217 {
2218     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2219     struct d3d9_vertex_declaration *object;
2220     HRESULT hr;
2221
2222     TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2223
2224     if (!declaration)
2225     {
2226         WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2227         return D3DERR_INVALIDCALL;
2228     }
2229
2230     if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2231         *declaration = &object->IDirect3DVertexDeclaration9_iface;
2232
2233     return hr;
2234 }
2235
2236 static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2237         IDirect3DVertexDeclaration9 *declaration)
2238 {
2239     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2240     struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2241
2242     TRACE("iface %p, declaration %p.\n", iface, declaration);
2243
2244     wined3d_mutex_lock();
2245     wined3d_device_set_vertex_declaration(device->wined3d_device,
2246             decl_impl ? decl_impl->wined3d_declaration : NULL);
2247     wined3d_mutex_unlock();
2248
2249     return D3D_OK;
2250 }
2251
2252 static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2253         IDirect3DVertexDeclaration9 **declaration)
2254 {
2255     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2256     struct wined3d_vertex_declaration *wined3d_declaration;
2257     struct d3d9_vertex_declaration *declaration_impl;
2258
2259     TRACE("iface %p, declaration %p.\n", iface, declaration);
2260
2261     if (!declaration) return D3DERR_INVALIDCALL;
2262
2263     wined3d_mutex_lock();
2264     if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2265     {
2266         declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2267         *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
2268         IDirect3DVertexDeclaration9_AddRef(*declaration);
2269     }
2270     else
2271     {
2272         *declaration = NULL;
2273     }
2274     wined3d_mutex_unlock();
2275
2276     TRACE("Returning %p.\n", *declaration);
2277     return D3D_OK;
2278 }
2279
2280 static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf)
2281 {
2282     struct wined3d_vertex_declaration *wined3d_declaration;
2283     struct fvf_declaration *fvf_decls = device->fvf_decls;
2284     struct d3d9_vertex_declaration *d3d9_declaration;
2285     D3DVERTEXELEMENT9 *elements;
2286     int p, low, high; /* deliberately signed */
2287     HRESULT hr;
2288
2289     TRACE("Searching for declaration for fvf %08x... ", fvf);
2290
2291     low = 0;
2292     high = device->fvf_decl_count - 1;
2293     while (low <= high)
2294     {
2295         p = (low + high) >> 1;
2296         TRACE("%d ", p);
2297
2298         if (fvf_decls[p].fvf == fvf)
2299         {
2300             TRACE("found %p.\n", fvf_decls[p].decl);
2301             return fvf_decls[p].decl;
2302         }
2303
2304         if (fvf_decls[p].fvf < fvf)
2305             low = p + 1;
2306         else
2307             high = p - 1;
2308     }
2309     TRACE("not found. Creating and inserting at position %d.\n", low);
2310
2311     if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
2312         return NULL;
2313
2314     hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
2315     HeapFree(GetProcessHeap(), 0, elements);
2316     if (FAILED(hr))
2317         return NULL;
2318
2319     if (device->fvf_decl_size == device->fvf_decl_count)
2320     {
2321         UINT grow = max(device->fvf_decl_size / 2, 8);
2322
2323         fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
2324         if (!fvf_decls)
2325         {
2326             IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2327             return NULL;
2328         }
2329         device->fvf_decls = fvf_decls;
2330         device->fvf_decl_size += grow;
2331     }
2332
2333     d3d9_declaration->fvf = fvf;
2334     wined3d_declaration = d3d9_declaration->wined3d_declaration;
2335     wined3d_vertex_declaration_incref(wined3d_declaration);
2336     IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2337
2338     memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
2339     fvf_decls[low].decl = wined3d_declaration;
2340     fvf_decls[low].fvf = fvf;
2341     ++device->fvf_decl_count;
2342
2343     TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration, device->fvf_decl_count);
2344
2345     return wined3d_declaration;
2346 }
2347
2348 static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
2349 {
2350     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2351     struct wined3d_vertex_declaration *decl;
2352
2353     TRACE("iface %p, fvf %#x.\n", iface, fvf);
2354
2355     if (!fvf)
2356     {
2357         WARN("%#x is not a valid FVF.\n", fvf);
2358         return D3D_OK;
2359     }
2360
2361     wined3d_mutex_lock();
2362     if (!(decl = device_get_fvf_declaration(device, fvf)))
2363     {
2364         wined3d_mutex_unlock();
2365         ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
2366         return D3DERR_DRIVERINTERNALERROR;
2367     }
2368
2369     wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
2370     wined3d_mutex_unlock();
2371
2372     return D3D_OK;
2373 }
2374
2375 static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
2376 {
2377     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2378     struct wined3d_vertex_declaration *wined3d_declaration;
2379     struct d3d9_vertex_declaration *d3d9_declaration;
2380
2381     TRACE("iface %p, fvf %p.\n", iface, fvf);
2382
2383     wined3d_mutex_lock();
2384     if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2385     {
2386         d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2387         *fvf = d3d9_declaration->fvf;
2388     }
2389     else
2390     {
2391         *fvf = 0;
2392     }
2393     wined3d_mutex_unlock();
2394
2395     TRACE("Returning FVF %#x.\n", *fvf);
2396
2397     return D3D_OK;
2398 }
2399
2400 static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
2401         const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2402 {
2403     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2404     struct d3d9_vertexshader *object;
2405     HRESULT hr;
2406
2407     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2408
2409     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2410     if (!object)
2411     {
2412         ERR("Failed to allocate vertex shader memory.\n");
2413         return E_OUTOFMEMORY;
2414     }
2415
2416     hr = vertexshader_init(object, device, byte_code);
2417     if (FAILED(hr))
2418     {
2419         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2420         HeapFree(GetProcessHeap(), 0, object);
2421         return hr;
2422     }
2423
2424     TRACE("Created vertex shader %p.\n", object);
2425     *shader = &object->IDirect3DVertexShader9_iface;
2426
2427     return D3D_OK;
2428 }
2429
2430 static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
2431 {
2432     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2433     struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2434
2435     TRACE("iface %p, shader %p.\n", iface, shader);
2436
2437     wined3d_mutex_lock();
2438     wined3d_device_set_vertex_shader(device->wined3d_device,
2439             shader_obj ? shader_obj->wined3d_shader : NULL);
2440     wined3d_mutex_unlock();
2441
2442     return D3D_OK;
2443 }
2444
2445 static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
2446 {
2447     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2448     struct d3d9_vertexshader *shader_impl;
2449     struct wined3d_shader *wined3d_shader;
2450
2451     TRACE("iface %p, shader %p.\n", iface, shader);
2452
2453     wined3d_mutex_lock();
2454     if ((wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
2455     {
2456         shader_impl = wined3d_shader_get_parent(wined3d_shader);
2457         *shader = &shader_impl->IDirect3DVertexShader9_iface;
2458         IDirect3DVertexShader9_AddRef(*shader);
2459     }
2460     else
2461     {
2462         *shader = NULL;
2463     }
2464     wined3d_mutex_unlock();
2465
2466     TRACE("Returning %p.\n", *shader);
2467
2468     return D3D_OK;
2469 }
2470
2471 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2472         UINT reg_idx, const float *data, UINT count)
2473 {
2474     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2475     HRESULT hr;
2476
2477     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2478
2479     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2480     {
2481         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2482              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2483         return D3DERR_INVALIDCALL;
2484     }
2485
2486     wined3d_mutex_lock();
2487     hr = wined3d_device_set_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2488     wined3d_mutex_unlock();
2489
2490     return hr;
2491 }
2492
2493 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2494         UINT reg_idx, float *data, UINT count)
2495 {
2496     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2497     HRESULT hr;
2498
2499     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2500
2501     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2502     {
2503         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2504              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2505         return D3DERR_INVALIDCALL;
2506     }
2507
2508     wined3d_mutex_lock();
2509     hr = wined3d_device_get_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2510     wined3d_mutex_unlock();
2511
2512     return hr;
2513 }
2514
2515 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2516         UINT reg_idx, const int *data, UINT count)
2517 {
2518     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2519     HRESULT hr;
2520
2521     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2522
2523     wined3d_mutex_lock();
2524     hr = wined3d_device_set_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2525     wined3d_mutex_unlock();
2526
2527     return hr;
2528 }
2529
2530 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2531         UINT reg_idx, int *data, UINT count)
2532 {
2533     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2534     HRESULT hr;
2535
2536     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2537
2538     wined3d_mutex_lock();
2539     hr = wined3d_device_get_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2540     wined3d_mutex_unlock();
2541
2542     return hr;
2543 }
2544
2545 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2546         UINT reg_idx, const BOOL *data, UINT count)
2547 {
2548     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2549     HRESULT hr;
2550
2551     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2552
2553     wined3d_mutex_lock();
2554     hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2555     wined3d_mutex_unlock();
2556
2557     return hr;
2558 }
2559
2560 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2561         UINT reg_idx, BOOL *data, UINT count)
2562 {
2563     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2564     HRESULT hr;
2565
2566     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2567
2568     wined3d_mutex_lock();
2569     hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2570     wined3d_mutex_unlock();
2571
2572     return hr;
2573 }
2574
2575 static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
2576         UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
2577 {
2578     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2579     struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
2580     HRESULT hr;
2581
2582     TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2583             iface, stream_idx, buffer, offset, stride);
2584
2585     wined3d_mutex_lock();
2586     hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2587             buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
2588     wined3d_mutex_unlock();
2589
2590     return hr;
2591 }
2592
2593 static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
2594         UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
2595 {
2596     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2597     struct d3d9_vertexbuffer *buffer_impl;
2598     struct wined3d_buffer *wined3d_buffer;
2599     HRESULT hr;
2600
2601     TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2602             iface, stream_idx, buffer, offset, stride);
2603
2604     if (!buffer)
2605         return D3DERR_INVALIDCALL;
2606
2607     wined3d_mutex_lock();
2608     hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
2609     if (SUCCEEDED(hr) && wined3d_buffer)
2610     {
2611         buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2612         *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
2613         IDirect3DVertexBuffer9_AddRef(*buffer);
2614         wined3d_buffer_decref(wined3d_buffer);
2615     }
2616     else
2617     {
2618         if (FAILED(hr))
2619             FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
2620         *buffer = NULL;
2621     }
2622     wined3d_mutex_unlock();
2623
2624     return hr;
2625 }
2626
2627 static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
2628 {
2629     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2630     HRESULT hr;
2631
2632     TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
2633
2634     wined3d_mutex_lock();
2635     hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
2636     wined3d_mutex_unlock();
2637
2638     return hr;
2639 }
2640
2641 static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
2642 {
2643     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2644     HRESULT hr;
2645
2646     TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
2647
2648     wined3d_mutex_lock();
2649     hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
2650     wined3d_mutex_unlock();
2651
2652     return hr;
2653 }
2654
2655 static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
2656 {
2657     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2658     struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
2659
2660     TRACE("iface %p, buffer %p.\n", iface, buffer);
2661
2662     wined3d_mutex_lock();
2663     wined3d_device_set_index_buffer(device->wined3d_device,
2664             ib ? ib->wined3d_buffer : NULL,
2665             ib ? ib->format : WINED3DFMT_UNKNOWN);
2666     wined3d_mutex_unlock();
2667
2668     return D3D_OK;
2669 }
2670
2671 static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
2672 {
2673     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2674     enum wined3d_format_id wined3d_format;
2675     struct wined3d_buffer *wined3d_buffer;
2676     struct d3d9_indexbuffer *buffer_impl;
2677
2678     TRACE("iface %p, buffer %p.\n", iface, buffer);
2679
2680     if (!buffer)
2681         return D3DERR_INVALIDCALL;
2682
2683     wined3d_mutex_lock();
2684     if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format)))
2685     {
2686         buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2687         *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
2688         IDirect3DIndexBuffer9_AddRef(*buffer);
2689     }
2690     else
2691     {
2692         *buffer = NULL;
2693     }
2694     wined3d_mutex_unlock();
2695
2696     return D3D_OK;
2697 }
2698
2699 static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
2700         const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2701 {
2702     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2703     struct d3d9_pixelshader *object;
2704     HRESULT hr;
2705
2706     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2707
2708     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2709     if (!object)
2710     {
2711         FIXME("Failed to allocate pixel shader memory.\n");
2712         return E_OUTOFMEMORY;
2713     }
2714
2715     hr = pixelshader_init(object, device, byte_code);
2716     if (FAILED(hr))
2717     {
2718         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2719         HeapFree(GetProcessHeap(), 0, object);
2720         return hr;
2721     }
2722
2723     TRACE("Created pixel shader %p.\n", object);
2724     *shader = &object->IDirect3DPixelShader9_iface;
2725
2726     return D3D_OK;
2727 }
2728
2729 static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
2730 {
2731     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2732     struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2733
2734     TRACE("iface %p, shader %p.\n", iface, shader);
2735
2736     wined3d_mutex_lock();
2737     wined3d_device_set_pixel_shader(device->wined3d_device,
2738             shader_obj ? shader_obj->wined3d_shader : NULL);
2739     wined3d_mutex_unlock();
2740
2741     return D3D_OK;
2742 }
2743
2744 static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
2745 {
2746     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2747     struct d3d9_pixelshader *shader_impl;
2748     struct wined3d_shader *wined3d_shader;
2749
2750     TRACE("iface %p, shader %p.\n", iface, shader);
2751
2752     if (!shader) return D3DERR_INVALIDCALL;
2753
2754     wined3d_mutex_lock();
2755     if ((wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
2756     {
2757         shader_impl = wined3d_shader_get_parent(wined3d_shader);
2758         *shader = &shader_impl->IDirect3DPixelShader9_iface;
2759         IDirect3DPixelShader9_AddRef(*shader);
2760     }
2761     else
2762     {
2763         *shader = NULL;
2764     }
2765     wined3d_mutex_unlock();
2766
2767     TRACE("Returning %p.\n", *shader);
2768
2769     return D3D_OK;
2770 }
2771
2772 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2773         UINT reg_idx, const float *data, UINT count)
2774 {
2775     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2776     HRESULT hr;
2777
2778     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2779
2780     wined3d_mutex_lock();
2781     hr = wined3d_device_set_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2782     wined3d_mutex_unlock();
2783
2784     return hr;
2785 }
2786
2787 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2788         UINT reg_idx, float *data, UINT count)
2789 {
2790     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2791     HRESULT hr;
2792
2793     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2794
2795     wined3d_mutex_lock();
2796     hr = wined3d_device_get_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2797     wined3d_mutex_unlock();
2798
2799     return hr;
2800 }
2801
2802 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2803         UINT reg_idx, const int *data, UINT count)
2804 {
2805     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2806     HRESULT hr;
2807
2808     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2809
2810     wined3d_mutex_lock();
2811     hr = wined3d_device_set_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2812     wined3d_mutex_unlock();
2813
2814     return hr;
2815 }
2816
2817 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2818         UINT reg_idx, int *data, UINT count)
2819 {
2820     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2821     HRESULT hr;
2822
2823     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2824
2825     wined3d_mutex_lock();
2826     hr = wined3d_device_get_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2827     wined3d_mutex_unlock();
2828
2829     return hr;
2830 }
2831
2832 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2833         UINT reg_idx, const BOOL *data, UINT count)
2834 {
2835     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2836     HRESULT hr;
2837
2838     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2839
2840     wined3d_mutex_lock();
2841     hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2842     wined3d_mutex_unlock();
2843
2844     return hr;
2845 }
2846
2847 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2848         UINT reg_idx, BOOL *data, UINT count)
2849 {
2850     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2851     HRESULT hr;
2852
2853     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2854
2855     wined3d_mutex_lock();
2856     hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2857     wined3d_mutex_unlock();
2858
2859     return hr;
2860 }
2861
2862 static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
2863         const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2864 {
2865     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2866     HRESULT hr;
2867
2868     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2869             iface, handle, segment_count, patch_info);
2870
2871     wined3d_mutex_lock();
2872     hr = wined3d_device_draw_rect_patch(device->wined3d_device, handle,
2873             segment_count, (const struct wined3d_rect_patch_info *)patch_info);
2874     wined3d_mutex_unlock();
2875
2876     return hr;
2877 }
2878
2879 static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
2880         const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2881 {
2882     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2883     HRESULT hr;
2884
2885     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2886             iface, handle, segment_count, patch_info);
2887
2888     wined3d_mutex_lock();
2889     hr = wined3d_device_draw_tri_patch(device->wined3d_device, handle,
2890             segment_count, (const struct wined3d_tri_patch_info *)patch_info);
2891     wined3d_mutex_unlock();
2892
2893     return hr;
2894 }
2895
2896 static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
2897 {
2898     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2899     HRESULT hr;
2900
2901     TRACE("iface %p, handle %#x.\n", iface, handle);
2902
2903     wined3d_mutex_lock();
2904     hr = wined3d_device_delete_patch(device->wined3d_device, handle);
2905     wined3d_mutex_unlock();
2906
2907     return hr;
2908 }
2909
2910 static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
2911 {
2912     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2913     struct d3d9_query *object;
2914     HRESULT hr;
2915
2916     TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2917
2918     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2919     if (!object)
2920     {
2921         ERR("Failed to allocate query memory.\n");
2922         return E_OUTOFMEMORY;
2923     }
2924
2925     hr = query_init(object, device, type);
2926     if (FAILED(hr))
2927     {
2928         WARN("Failed to initialize query, hr %#x.\n", hr);
2929         HeapFree(GetProcessHeap(), 0, object);
2930         return hr;
2931     }
2932
2933     TRACE("Created query %p.\n", object);
2934     if (query) *query = &object->IDirect3DQuery9_iface;
2935     else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2936
2937     return D3D_OK;
2938 }
2939
2940 static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2941         UINT width, UINT height, float *rows, float *columns)
2942 {
2943     FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2944             iface, width, height, rows, columns);
2945
2946     return E_NOTIMPL;
2947 }
2948
2949 static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
2950         IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2951         UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2952 {
2953     FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2954             "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2955             iface, src_surface, dst_surface, src_descs, rect_count,
2956             dst_descs, operation, offset_x, offset_y);
2957
2958     return E_NOTIMPL;
2959 }
2960
2961 static HRESULT WINAPI d3d9_device_PresentEx(IDirect3DDevice9Ex *iface,
2962         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2963         const RGNDATA *dirty_region, DWORD flags)
2964 {
2965     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2966     HRESULT hr;
2967
2968     TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
2969             iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
2970             dst_window_override, dirty_region, flags);
2971
2972     wined3d_mutex_lock();
2973     hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
2974             dst_window_override, dirty_region, flags);
2975     wined3d_mutex_unlock();
2976
2977     return hr;
2978 }
2979
2980 static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2981 {
2982     FIXME("iface %p, priority %p stub!\n", iface, priority);
2983
2984     return E_NOTIMPL;
2985 }
2986
2987 static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2988 {
2989     FIXME("iface %p, priority %d stub!\n", iface, priority);
2990
2991     return E_NOTIMPL;
2992 }
2993
2994 static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2995 {
2996     FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2997
2998     return E_NOTIMPL;
2999 }
3000
3001 static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
3002         IDirect3DResource9 **resources, UINT32 resource_count)
3003 {
3004     FIXME("iface %p, resources %p, resource_count %u stub!\n",
3005             iface, resources, resource_count);
3006
3007     return E_NOTIMPL;
3008 }
3009
3010 static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
3011 {
3012     FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
3013
3014     return E_NOTIMPL;
3015 }
3016
3017 static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
3018 {
3019     FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
3020
3021     *max_latency = 2;
3022
3023     return E_NOTIMPL;
3024 }
3025
3026 static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
3027 {
3028     static int i;
3029
3030     TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
3031
3032     if (!i++)
3033         FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
3034
3035     return D3D_OK;
3036 }
3037
3038 static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
3039         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
3040         BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
3041 {
3042     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3043             "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3044             iface, width, height, format, multisample_type, multisample_quality,
3045             lockable, surface, shared_handle, usage);
3046
3047     if (shared_handle)
3048         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
3049
3050     return E_NOTIMPL;
3051 }
3052
3053 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
3054         UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
3055         HANDLE *shared_handle, DWORD usage)
3056 {
3057     FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3058             iface, width, height, format, pool, surface, shared_handle, usage);
3059
3060     return E_NOTIMPL;
3061 }
3062
3063 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
3064         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
3065         BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
3066 {
3067     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3068             "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3069             iface, width, height, format, multisample_type, multisample_quality,
3070             discard, surface, shared_handle, usage);
3071
3072     if (shared_handle)
3073         FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
3074
3075     return E_NOTIMPL;
3076 }
3077
3078 static HRESULT WINAPI d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
3079         D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
3080 {
3081     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3082     struct wined3d_swapchain_desc swapchain_desc;
3083     struct wined3d_display_mode wined3d_mode;
3084     HRESULT hr;
3085
3086     TRACE("iface %p, present_parameters %p, mode %p.\n", iface, present_parameters, mode);
3087
3088     if (mode)
3089     {
3090         wined3d_mode.width = mode->Width;
3091         wined3d_mode.height = mode->Height;
3092         wined3d_mode.refresh_rate = mode->RefreshRate;
3093         wined3d_mode.format_id = wined3dformat_from_d3dformat(mode->Format);
3094         wined3d_mode.scanline_ordering = mode->ScanLineOrdering;
3095     }
3096
3097     wined3d_mutex_lock();
3098
3099     if (device->vertex_buffer)
3100     {
3101         wined3d_buffer_decref(device->vertex_buffer);
3102         device->vertex_buffer = NULL;
3103         device->vertex_buffer_size = 0;
3104     }
3105     if (device->index_buffer)
3106     {
3107         wined3d_buffer_decref(device->index_buffer);
3108         device->index_buffer = NULL;
3109         device->index_buffer_size = 0;
3110     }
3111
3112     wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
3113     hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
3114             mode ? &wined3d_mode : NULL, reset_enum_callback, FALSE);
3115     wined3d_mutex_unlock();
3116
3117     return hr;
3118 }
3119
3120 static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
3121         UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
3122 {
3123     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3124     struct wined3d_display_mode wined3d_mode;
3125     HRESULT hr;
3126
3127     TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3128             iface, swapchain_idx, mode, rotation);
3129
3130     if (mode->Size != sizeof(*mode))
3131         return D3DERR_INVALIDCALL;
3132
3133     wined3d_mutex_lock();
3134     hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain_idx, &wined3d_mode,
3135             (enum wined3d_display_rotation *)rotation);
3136     wined3d_mutex_unlock();
3137
3138     if (SUCCEEDED(hr))
3139     {
3140         mode->Width = wined3d_mode.width;
3141         mode->Height = wined3d_mode.height;
3142         mode->RefreshRate = wined3d_mode.refresh_rate;
3143         mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
3144         mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
3145     }
3146
3147     return hr;
3148 }
3149
3150 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl =
3151 {
3152     /* IUnknown */
3153     d3d9_device_QueryInterface,
3154     d3d9_device_AddRef,
3155     d3d9_device_Release,
3156     /* IDirect3DDevice9 */
3157     d3d9_device_TestCooperativeLevel,
3158     d3d9_device_GetAvailableTextureMem,
3159     d3d9_device_EvictManagedResources,
3160     d3d9_device_GetDirect3D,
3161     d3d9_device_GetDeviceCaps,
3162     d3d9_device_GetDisplayMode,
3163     d3d9_device_GetCreationParameters,
3164     d3d9_device_SetCursorProperties,
3165     d3d9_device_SetCursorPosition,
3166     d3d9_device_ShowCursor,
3167     d3d9_device_CreateAdditionalSwapChain,
3168     d3d9_device_GetSwapChain,
3169     d3d9_device_GetNumberOfSwapChains,
3170     d3d9_device_Reset,
3171     d3d9_device_Present,
3172     d3d9_device_GetBackBuffer,
3173     d3d9_device_GetRasterStatus,
3174     d3d9_device_SetDialogBoxMode,
3175     d3d9_device_SetGammaRamp,
3176     d3d9_device_GetGammaRamp,
3177     d3d9_device_CreateTexture,
3178     d3d9_device_CreateVolumeTexture,
3179     d3d9_device_CreateCubeTexture,
3180     d3d9_device_CreateVertexBuffer,
3181     d3d9_device_CreateIndexBuffer,
3182     d3d9_device_CreateRenderTarget,
3183     d3d9_device_CreateDepthStencilSurface,
3184     d3d9_device_UpdateSurface,
3185     d3d9_device_UpdateTexture,
3186     d3d9_device_GetRenderTargetData,
3187     d3d9_device_GetFrontBufferData,
3188     d3d9_device_StretchRect,
3189     d3d9_device_ColorFill,
3190     d3d9_device_CreateOffscreenPlainSurface,
3191     d3d9_device_SetRenderTarget,
3192     d3d9_device_GetRenderTarget,
3193     d3d9_device_SetDepthStencilSurface,
3194     d3d9_device_GetDepthStencilSurface,
3195     d3d9_device_BeginScene,
3196     d3d9_device_EndScene,
3197     d3d9_device_Clear,
3198     d3d9_device_SetTransform,
3199     d3d9_device_GetTransform,
3200     d3d9_device_MultiplyTransform,
3201     d3d9_device_SetViewport,
3202     d3d9_device_GetViewport,
3203     d3d9_device_SetMaterial,
3204     d3d9_device_GetMaterial,
3205     d3d9_device_SetLight,
3206     d3d9_device_GetLight,
3207     d3d9_device_LightEnable,
3208     d3d9_device_GetLightEnable,
3209     d3d9_device_SetClipPlane,
3210     d3d9_device_GetClipPlane,
3211     d3d9_device_SetRenderState,
3212     d3d9_device_GetRenderState,
3213     d3d9_device_CreateStateBlock,
3214     d3d9_device_BeginStateBlock,
3215     d3d9_device_EndStateBlock,
3216     d3d9_device_SetClipStatus,
3217     d3d9_device_GetClipStatus,
3218     d3d9_device_GetTexture,
3219     d3d9_device_SetTexture,
3220     d3d9_device_GetTextureStageState,
3221     d3d9_device_SetTextureStageState,
3222     d3d9_device_GetSamplerState,
3223     d3d9_device_SetSamplerState,
3224     d3d9_device_ValidateDevice,
3225     d3d9_device_SetPaletteEntries,
3226     d3d9_device_GetPaletteEntries,
3227     d3d9_device_SetCurrentTexturePalette,
3228     d3d9_device_GetCurrentTexturePalette,
3229     d3d9_device_SetScissorRect,
3230     d3d9_device_GetScissorRect,
3231     d3d9_device_SetSoftwareVertexProcessing,
3232     d3d9_device_GetSoftwareVertexProcessing,
3233     d3d9_device_SetNPatchMode,
3234     d3d9_device_GetNPatchMode,
3235     d3d9_device_DrawPrimitive,
3236     d3d9_device_DrawIndexedPrimitive,
3237     d3d9_device_DrawPrimitiveUP,
3238     d3d9_device_DrawIndexedPrimitiveUP,
3239     d3d9_device_ProcessVertices,
3240     d3d9_device_CreateVertexDeclaration,
3241     d3d9_device_SetVertexDeclaration,
3242     d3d9_device_GetVertexDeclaration,
3243     d3d9_device_SetFVF,
3244     d3d9_device_GetFVF,
3245     d3d9_device_CreateVertexShader,
3246     d3d9_device_SetVertexShader,
3247     d3d9_device_GetVertexShader,
3248     d3d9_device_SetVertexShaderConstantF,
3249     d3d9_device_GetVertexShaderConstantF,
3250     d3d9_device_SetVertexShaderConstantI,
3251     d3d9_device_GetVertexShaderConstantI,
3252     d3d9_device_SetVertexShaderConstantB,
3253     d3d9_device_GetVertexShaderConstantB,
3254     d3d9_device_SetStreamSource,
3255     d3d9_device_GetStreamSource,
3256     d3d9_device_SetStreamSourceFreq,
3257     d3d9_device_GetStreamSourceFreq,
3258     d3d9_device_SetIndices,
3259     d3d9_device_GetIndices,
3260     d3d9_device_CreatePixelShader,
3261     d3d9_device_SetPixelShader,
3262     d3d9_device_GetPixelShader,
3263     d3d9_device_SetPixelShaderConstantF,
3264     d3d9_device_GetPixelShaderConstantF,
3265     d3d9_device_SetPixelShaderConstantI,
3266     d3d9_device_GetPixelShaderConstantI,
3267     d3d9_device_SetPixelShaderConstantB,
3268     d3d9_device_GetPixelShaderConstantB,
3269     d3d9_device_DrawRectPatch,
3270     d3d9_device_DrawTriPatch,
3271     d3d9_device_DeletePatch,
3272     d3d9_device_CreateQuery,
3273     /* IDirect3DDevice9Ex */
3274     d3d9_device_SetConvolutionMonoKernel,
3275     d3d9_device_ComposeRects,
3276     d3d9_device_PresentEx,
3277     d3d9_device_GetGPUThreadPriority,
3278     d3d9_device_SetGPUThreadPriority,
3279     d3d9_device_WaitForVBlank,
3280     d3d9_device_CheckResourceResidency,
3281     d3d9_device_SetMaximumFrameLatency,
3282     d3d9_device_GetMaximumFrameLatency,
3283     d3d9_device_CheckDeviceState,
3284     d3d9_device_CreateRenderTargetEx,
3285     d3d9_device_CreateOffscreenPlainSurfaceEx,
3286     d3d9_device_CreateDepthStencilSurfaceEx,
3287     d3d9_device_ResetEx,
3288     d3d9_device_GetDisplayModeEx,
3289 };
3290
3291 static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
3292 {
3293     return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent);
3294 }
3295
3296 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3297         struct wined3d_device *device)
3298 {
3299     TRACE("device_parent %p, device %p.\n", device_parent, device);
3300 }
3301
3302 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3303 {
3304     TRACE("device_parent %p.\n", device_parent);
3305 }
3306
3307 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
3308         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3309         enum wined3d_pool pool, UINT sub_resource_idx, struct wined3d_surface **surface)
3310 {
3311     struct d3d9_device *device = device_from_device_parent(device_parent);
3312     struct d3d9_surface *d3d_surface;
3313     BOOL lockable = TRUE;
3314     HRESULT hr;
3315
3316     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3317             "\tpool %#x, sub_resource_idx %u, surface %p.\n",
3318             device_parent, container_parent, width, height, format, usage, pool, sub_resource_idx, surface);
3319
3320     if (pool == WINED3D_POOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3321         lockable = FALSE;
3322
3323     if (FAILED(hr = d3d9_device_create_surface(device, width, height, d3dformat_from_wined3dformat(format),
3324             lockable, FALSE, (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0)))
3325     {
3326         WARN("Failed to create surface, hr %#x.\n", hr);
3327         return hr;
3328     }
3329
3330     *surface = d3d_surface->wined3d_surface;
3331     wined3d_surface_incref(*surface);
3332
3333     d3d_surface->container = container_parent;
3334     IDirect3DDevice9Ex_Release(d3d_surface->parent_device);
3335     d3d_surface->parent_device = NULL;
3336
3337     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3338     d3d_surface->forwardReference = container_parent;
3339
3340     return hr;
3341 }
3342
3343 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
3344         void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
3345         enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
3346 {
3347     struct d3d9_device *device = device_from_device_parent(device_parent);
3348     struct d3d9_surface *d3d_surface;
3349     HRESULT hr;
3350
3351     TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
3352             "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
3353             device_parent, container_parent, width, height, format_id, usage,
3354             multisample_type, multisample_quality, surface);
3355
3356     if (FAILED(hr = d3d9_device_create_surface(device, width, height, d3dformat_from_wined3dformat(format_id),
3357             TRUE, FALSE, (IDirect3DSurface9 **)&d3d_surface, usage, D3DPOOL_DEFAULT, multisample_type,
3358             multisample_quality)))
3359     {
3360         WARN("Failed to create surface, hr %#x.\n", hr);
3361         return hr;
3362     }
3363
3364     *surface = d3d_surface->wined3d_surface;
3365     wined3d_surface_incref(*surface);
3366
3367     if (container_parent == device_parent)
3368         d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3369     else
3370         d3d_surface->container = container_parent;
3371     /* Implicit surfaces are created with an refcount of 0 */
3372     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3373
3374     return hr;
3375 }
3376
3377 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3378         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3379         enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
3380 {
3381     struct d3d9_device *device = device_from_device_parent(device_parent);
3382     struct d3d9_volume *object;
3383     HRESULT hr;
3384
3385     TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3386             "format %#x, pool %#x, usage %#x, volume %p\n",
3387             device_parent, container_parent, width, height, depth,
3388             format, pool, usage, volume);
3389
3390     /* Allocate the storage for the device */
3391     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3392     if (!object)
3393     {
3394         FIXME("Allocation of memory failed\n");
3395         *volume = NULL;
3396         return D3DERR_OUTOFVIDEOMEMORY;
3397     }
3398
3399     hr = volume_init(object, device, width, height, depth, usage, format, pool);
3400     if (FAILED(hr))
3401     {
3402         WARN("Failed to initialize volume, hr %#x.\n", hr);
3403         HeapFree(GetProcessHeap(), 0, object);
3404         return hr;
3405     }
3406
3407     *volume = object->wined3d_volume;
3408     wined3d_volume_incref(*volume);
3409     IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3410
3411     object->container = container_parent;
3412     object->forwardReference = container_parent;
3413
3414     TRACE("Created volume %p.\n", object);
3415
3416     return hr;
3417 }
3418
3419 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3420         struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3421 {
3422     struct d3d9_device *device = device_from_device_parent(device_parent);
3423     struct d3d9_swapchain *d3d_swapchain;
3424     HRESULT hr;
3425
3426     TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3427
3428     hr = d3d9_swapchain_create(device, desc, &d3d_swapchain);
3429     if (FAILED(hr))
3430     {
3431         WARN("Failed to create swapchain, hr %#x.\n", hr);
3432         *swapchain = NULL;
3433         return hr;
3434     }
3435
3436     *swapchain = d3d_swapchain->wined3d_swapchain;
3437     wined3d_swapchain_incref(*swapchain);
3438     IDirect3DSwapChain9_Release(&d3d_swapchain->IDirect3DSwapChain9_iface);
3439
3440     return hr;
3441 }
3442
3443 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3444 {
3445     device_parent_wined3d_device_created,
3446     device_parent_mode_changed,
3447     device_parent_create_swapchain_surface,
3448     device_parent_create_texture_surface,
3449     device_parent_create_volume,
3450     device_parent_create_swapchain,
3451 };
3452
3453 static void setup_fpu(void)
3454 {
3455 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3456     WORD cw;
3457     __asm__ volatile ("fnstcw %0" : "=m" (cw));
3458     cw = (cw & ~0xf3f) | 0x3f;
3459     __asm__ volatile ("fldcw %0" : : "m" (cw));
3460 #elif defined(__i386__) && defined(_MSC_VER)
3461     WORD cw;
3462     __asm fnstcw cw;
3463     cw = (cw & ~0xf3f) | 0x3f;
3464     __asm fldcw cw;
3465 #else
3466     FIXME("FPU setup not implemented for this platform.\n");
3467 #endif
3468 }
3469
3470 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
3471         UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
3472         D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3473 {
3474     struct wined3d_swapchain_desc *swapchain_desc;
3475     UINT i, count = 1;
3476     HRESULT hr;
3477
3478     if (mode)
3479         FIXME("Ignoring display mode.\n");
3480
3481     device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
3482     device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3483     device->refcount = 1;
3484
3485     if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3486
3487     wined3d_mutex_lock();
3488     hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3489             &device->device_parent, &device->wined3d_device);
3490     if (FAILED(hr))
3491     {
3492         WARN("Failed to create wined3d device, hr %#x.\n", hr);
3493         wined3d_mutex_unlock();
3494         return hr;
3495     }
3496
3497     if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3498     {
3499         WINED3DCAPS caps;
3500
3501         wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3502         count = caps.NumberOfAdaptersInGroup;
3503     }
3504
3505     if (flags & D3DCREATE_MULTITHREADED)
3506         wined3d_device_set_multithreaded(device->wined3d_device);
3507
3508     if (!parameters->Windowed)
3509     {
3510         if (!focus_window)
3511             focus_window = parameters->hDeviceWindow;
3512         if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3513         {
3514             ERR("Failed to acquire focus window, hr %#x.\n", hr);
3515             wined3d_device_decref(device->wined3d_device);
3516             wined3d_mutex_unlock();
3517             return hr;
3518         }
3519
3520         for (i = 0; i < count; ++i)
3521         {
3522             HWND device_window = parameters[i].hDeviceWindow;
3523
3524             if (!device_window) device_window = focus_window;
3525             wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3526                     parameters[i].BackBufferWidth,
3527                     parameters[i].BackBufferHeight);
3528         }
3529     }
3530
3531     swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3532     if (!swapchain_desc)
3533     {
3534         ERR("Failed to allocate wined3d parameters.\n");
3535         wined3d_device_decref(device->wined3d_device);
3536         wined3d_mutex_unlock();
3537         return E_OUTOFMEMORY;
3538     }
3539
3540     for (i = 0; i < count; ++i)
3541     {
3542         wined3d_swapchain_desc_from_present_parameters(&swapchain_desc[i], &parameters[i]);
3543     }
3544
3545     hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3546     if (FAILED(hr))
3547     {
3548         WARN("Failed to initialize 3D, hr %#x.\n", hr);
3549         wined3d_device_release_focus_window(device->wined3d_device);
3550         HeapFree(GetProcessHeap(), 0, swapchain_desc);
3551         wined3d_device_decref(device->wined3d_device);
3552         wined3d_mutex_unlock();
3553         return hr;
3554     }
3555
3556     wined3d_mutex_unlock();
3557
3558     for (i = 0; i < count; ++i)
3559     {
3560         present_parameters_from_wined3d_swapchain_desc(&parameters[i], &swapchain_desc[i]);
3561     }
3562     HeapFree(GetProcessHeap(), 0, swapchain_desc);
3563
3564     /* Initialize the converted declaration array. This creates a valid pointer
3565      * and when adding decls HeapReAlloc() can be used without further checking. */
3566     device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
3567     if (!device->fvf_decls)
3568     {
3569         ERR("Failed to allocate FVF vertex declaration map memory.\n");
3570         wined3d_mutex_lock();
3571         wined3d_device_uninit_3d(device->wined3d_device);
3572         wined3d_device_release_focus_window(device->wined3d_device);
3573         wined3d_device_decref(device->wined3d_device);
3574         wined3d_mutex_unlock();
3575         return E_OUTOFMEMORY;
3576     }
3577
3578     IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
3579     device->d3d_parent = parent;
3580
3581     return D3D_OK;
3582 }