d3d9: shademode_test: Increase slop in color comparison.
[wine] / dlls / d3d9 / tests / stateblock.c
1 /*
2  * Copyright (C) 2005 Henri Verbeet
3  * Copyright (C) 2006 Ivan Gyurdiev
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19
20 #define COBJMACROS
21 #include <d3d9.h>
22 #include "wine/test.h"
23
24 static HMODULE d3d9_handle = 0;
25
26 static DWORD texture_stages;
27
28 static HWND create_window(void)
29 {
30     WNDCLASS wc = {0};
31     wc.lpfnWndProc = &DefWindowProc;
32     wc.lpszClassName = "d3d9_test_wc";
33     RegisterClass(&wc);
34
35     return CreateWindow("d3d9_test_wc", "d3d9_test",
36             0, 0, 0, 0, 0, 0, 0, 0, 0);
37 }
38
39 static HRESULT init_d3d9(
40     IDirect3DDevice9** device,
41     D3DPRESENT_PARAMETERS* device_pparams)
42 {
43     IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
44     IDirect3D9 *d3d9_ptr = 0;
45     HRESULT hres;
46     HWND window;
47
48     d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
49     ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
50     if (!d3d9_create) return E_FAIL;
51     
52     d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
53     ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
54     if (!d3d9_ptr) return E_FAIL;
55
56     window = create_window();
57
58     ZeroMemory(device_pparams, sizeof(D3DPRESENT_PARAMETERS));
59     device_pparams->Windowed = TRUE;
60     device_pparams->hDeviceWindow = window;
61     device_pparams->SwapEffect = D3DSWAPEFFECT_DISCARD;
62
63     hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, window,
64         D3DCREATE_SOFTWARE_VERTEXPROCESSING, device_pparams, device);
65     ok(hres == D3D_OK, "IDirect3D_CreateDevice returned: 0x%x\n", hres);
66     return hres;
67 }
68
69 static void test_begin_end_state_block(IDirect3DDevice9 *device_ptr)
70 {
71     HRESULT hret = 0;
72     IDirect3DStateBlock9 *state_block_ptr = 0;
73
74     /* Should succeed */
75     hret = IDirect3DDevice9_BeginStateBlock(device_ptr);
76     ok(hret == D3D_OK, "BeginStateBlock returned: hret 0x%x. Expected hret 0x%x. Aborting.\n", hret, D3D_OK);
77     if (hret != D3D_OK) return;
78
79     /* Calling BeginStateBlock while recording should return D3DERR_INVALIDCALL */
80     hret = IDirect3DDevice9_BeginStateBlock(device_ptr);
81     ok(hret == D3DERR_INVALIDCALL, "BeginStateBlock returned: hret 0x%x. Expected hret 0x%x. Aborting.\n", hret, D3DERR_INVALIDCALL);
82     if (hret != D3DERR_INVALIDCALL) return;
83
84     /* Should succeed */
85     state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
86     hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
87     ok(hret == D3D_OK && state_block_ptr != 0 && state_block_ptr != (IDirect3DStateBlock9 *)0xdeadbeef, 
88         "EndStateBlock returned: hret 0x%x, state_block_ptr %p. "
89         "Expected hret 0x%x, state_block_ptr != %p, state_block_ptr != 0xdeadbeef.\n", hret, state_block_ptr, D3D_OK, NULL);
90
91     /* Calling EndStateBlock while not recording should return D3DERR_INVALIDCALL. state_block_ptr should not be touched. */
92     state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
93     hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
94     ok(hret == D3DERR_INVALIDCALL && state_block_ptr == (IDirect3DStateBlock9 *)0xdeadbeef, 
95         "EndStateBlock returned: hret 0x%x, state_block_ptr %p. "
96         "Expected hret 0x%x, state_block_ptr 0xdeadbeef.\n", hret, state_block_ptr, D3DERR_INVALIDCALL);
97 }
98
99 /* ============================ State Testing Framework ========================== */
100
101 typedef struct state_test {
102     const char* test_name;
103
104     /* The initial data is usually the same
105      * as the default data, but a write can have side effects.
106      * The initial data is tested first, before any writes take place
107      * The default data can be tested after a write */
108     const void* initial_data;
109
110     /* The default data is the standard state to compare
111      * against, and restore to */
112     const void* default_data;
113
114     /* The test data is the experiment data to try
115      * in - what we want to write
116      * out - what windows will actually write (not necessarily the same)  */
117     const void* test_data_in;
118     const void* test_data_out;
119
120     /* The poison data is the data to preinitialize the return buffer to */
121     const void* poison_data;
122     
123     /* Return buffer */
124     void* return_data;
125
126     /* Size of the data samples above */
127     unsigned int data_size;
128
129     /* Test resource management handlers */
130     HRESULT (*setup_handler) (struct state_test* test);
131     void (*teardown_handler) (struct state_test* test);
132
133     /* Test data handlers */
134     void (*set_handler) (IDirect3DDevice9* device, const struct state_test* test, const void* data_in);
135     void (*get_handler) (IDirect3DDevice9* device, const struct state_test* test, void* data_out);
136     void (*print_handler) (const struct state_test* test, const void* data);
137
138     /* Test arguments */
139     const void* test_arg;
140
141     /* Test-specific context data */
142     void* test_context;
143
144 } state_test;
145
146 /* See below for explanation of the flags */
147 #define EVENT_OK             0x00
148 #define EVENT_CHECK_DEFAULT  0x01 
149 #define EVENT_CHECK_INITIAL  0x02
150 #define EVENT_CHECK_TEST     0x04
151 #define EVENT_ERROR          0x08
152 #define EVENT_APPLY_DATA     0x10
153
154 typedef struct event {
155    int (*event_fn) (IDirect3DDevice9* device, void* arg);
156    int status;
157 } event;
158
159 /* This is an event-machine, which tests things.
160  * It tests get and set operations for a batch of states, based on
161  * results from the event function, which directs what's to be done */
162
163 static void execute_test_chain(
164     IDirect3DDevice9* device,
165     state_test* test,
166     unsigned int ntests,
167     event *event,
168     unsigned int nevents,
169     void* event_arg) {
170
171     int outcome;
172     unsigned int i = 0, j;
173
174     /* For each queued event */
175     for (j=0; j < nevents; j++) {
176
177         /* Execute the next event handler (if available) or just set the supplied status */
178         outcome = event[j].status;
179         if (event[j].event_fn)
180             outcome |= event[j].event_fn(device, event_arg);
181
182         /* Now verify correct outcome depending on what was signaled by the handler.
183          * An EVENT_CHECK_TEST signal means check the returned data against the test_data (out).
184          * An EVENT_CHECK_DEFAULT signal means check the returned data against the default_data.
185          * An EVENT_CHECK_INITIAL signal means check the returned data against the initial_data.
186          * An EVENT_ERROR signal means the test isn't going to work, exit the event loop.
187          * An EVENT_APPLY_DATA signal means load the test data (after checks) */
188
189         if (outcome & EVENT_ERROR) {
190             trace("Test %s, Stage %u in error state, aborting\n", test[i].test_name, j);
191             break;
192
193         } else if (outcome & EVENT_CHECK_TEST || outcome & EVENT_CHECK_DEFAULT || outcome & EVENT_CHECK_INITIAL) {
194
195             for (i=0; i < ntests; i++) {
196
197                 memcpy(test[i].return_data, test[i].poison_data, test[i].data_size);
198                 test[i].get_handler(device, &test[i], test[i].return_data);
199
200                 if (outcome & EVENT_CHECK_TEST) {
201
202                     BOOL test_failed = memcmp(test[i].test_data_out, test[i].return_data, test[i].data_size);
203                     ok(!test_failed, "Test %s, Stage %u: returned data does not match test data [csize=%u]\n",
204                         test[i].test_name, j, test[i].data_size);
205
206                     if (test_failed && test[i].print_handler) {
207                         trace("Returned data was:\n");
208                         test[i].print_handler(&test[i], test[i].return_data);
209                         trace("Test data was:\n");
210                         test[i].print_handler(&test[i], test[i].test_data_out);
211                     }
212                 }
213
214                 else if (outcome & EVENT_CHECK_DEFAULT) {
215                   
216                     BOOL test_failed = memcmp(test[i].default_data, test[i].return_data, test[i].data_size);
217                     ok (!test_failed, "Test %s, Stage %u: returned data does not match default data [csize=%u]\n",
218                         test[i].test_name, j, test[i].data_size);
219
220                     if (test_failed && test[i].print_handler) {
221                         trace("Returned data was:\n");
222                         test[i].print_handler(&test[i], test[i].return_data);
223                         trace("Default data was:\n");
224                         test[i].print_handler(&test[i], test[i].default_data);
225                     }
226                 }
227
228                 else if (outcome & EVENT_CHECK_INITIAL) {
229                     
230                     BOOL test_failed = memcmp(test[i].initial_data, test[i].return_data, test[i].data_size);
231                     ok (!test_failed, "Test %s, Stage %u: returned data does not match initial data [csize=%u]\n",
232                         test[i].test_name, j, test[i].data_size);
233
234                     if (test_failed && test[i].print_handler) {
235                         trace("Returned data was:\n");
236                         test[i].print_handler(&test[i], test[i].return_data);
237                         trace("Initial data was:\n");
238                         test[i].print_handler(&test[i], test[i].initial_data);
239                     }
240                 }
241             }
242         }
243
244         if (outcome & EVENT_APPLY_DATA) {
245             for (i=0; i < ntests; i++)
246                 test[i].set_handler(device, &test[i], test[i].test_data_in);
247         }
248      }
249
250      /* Attempt to reset any changes made */
251      for (i=0; i < ntests; i++)
252          test[i].set_handler(device, &test[i], test[i].default_data);
253 }
254
255 typedef struct event_data {
256     IDirect3DStateBlock9* stateblock;
257     IDirect3DSurface9* original_render_target;
258 } event_data;
259
260 static int switch_render_target(
261     IDirect3DDevice9* device,
262     void* data) {
263   
264     HRESULT hret;
265     D3DPRESENT_PARAMETERS present_parameters;
266     event_data* edata = (event_data*) data;
267     IDirect3DSwapChain9* swapchain = NULL;
268     IDirect3DSurface9* backbuffer = NULL;
269
270     /* Parameters for new swapchain */
271     ZeroMemory(&present_parameters, sizeof(present_parameters));
272     present_parameters.Windowed = TRUE;
273     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
274
275     /* Create new swapchain */
276     hret = IDirect3DDevice9_CreateAdditionalSwapChain(device, &present_parameters, &swapchain);
277     ok (hret == D3D_OK, "CreateAdditionalSwapChain returned %#x.\n", hret);
278     if (hret != D3D_OK) goto error;
279
280     /* Get its backbuffer */
281     hret = IDirect3DSwapChain9_GetBackBuffer(swapchain, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
282     ok (hret == D3D_OK, "GetBackBuffer returned %#x.\n", hret);
283     if (hret != D3D_OK) goto error;
284
285     /* Save the current render target */
286     hret = IDirect3DDevice9_GetRenderTarget(device, 0, &edata->original_render_target); 
287     ok (hret == D3D_OK, "GetRenderTarget returned %#x.\n", hret);
288     if (hret != D3D_OK) goto error;
289
290     /* Set the new swapchain's backbuffer as a render target */
291     hret = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
292     ok (hret == D3D_OK, "SetRenderTarget returned %#x.\n", hret);
293     if (hret != D3D_OK) goto error;
294
295     IUnknown_Release(backbuffer);
296     IUnknown_Release(swapchain);
297     return EVENT_OK;
298
299     error:
300     if (backbuffer) IUnknown_Release(backbuffer);
301     if (swapchain) IUnknown_Release(swapchain);
302     return EVENT_ERROR;
303 }
304
305 static int revert_render_target( 
306     IDirect3DDevice9* device,
307     void* data) {
308
309     HRESULT hret;
310     event_data* edata = (event_data*) data;
311    
312     /* Reset the old render target */
313     hret = IDirect3DDevice9_SetRenderTarget(device, 0, edata->original_render_target);
314     ok (hret == D3D_OK, "SetRenderTarget returned %#x.\n", hret);
315     if (hret != D3D_OK) {
316         IUnknown_Release(edata->original_render_target);
317         return EVENT_ERROR;
318     }
319
320     IUnknown_Release(edata->original_render_target);
321     return EVENT_OK;
322 }
323
324 static int begin_stateblock(
325     IDirect3DDevice9* device,
326     void* data) {
327
328     HRESULT hret;
329
330     data = NULL;
331     hret = IDirect3DDevice9_BeginStateBlock(device);
332     ok(hret == D3D_OK, "BeginStateBlock returned %#x.\n", hret);
333     if (hret != D3D_OK) return EVENT_ERROR;
334     return EVENT_OK;
335 }
336
337 static int end_stateblock(
338     IDirect3DDevice9* device,
339     void* data) {
340
341     HRESULT hret;
342     event_data* edata = (event_data*) data;
343
344     hret = IDirect3DDevice9_EndStateBlock(device, &edata->stateblock);
345     ok(hret == D3D_OK, "EndStateBlock returned %#x.\n", hret);
346     if (hret != D3D_OK) return EVENT_ERROR;
347     return EVENT_OK;
348 }
349
350 static int abort_stateblock(
351     IDirect3DDevice9* device,
352     void* data) {
353
354     event_data* edata = (event_data*) data;
355
356     IUnknown_Release(edata->stateblock);
357     return EVENT_OK;
358 }
359
360 static int apply_stateblock(
361     IDirect3DDevice9* device,
362     void* data) {
363
364     event_data* edata = (event_data*) data;
365     HRESULT hret;
366
367     hret = IDirect3DStateBlock9_Apply(edata->stateblock);
368     ok(hret == D3D_OK, "Apply returned %#x.\n", hret);
369     if (hret != D3D_OK) {
370         IUnknown_Release(edata->stateblock);
371         return EVENT_ERROR;
372     }
373
374     IUnknown_Release(edata->stateblock);
375     return EVENT_OK;
376 }
377
378 static int capture_stateblock(
379     IDirect3DDevice9* device,
380     void* data) {
381
382     HRESULT hret;
383     event_data* edata = (event_data*) data;
384
385     hret = IDirect3DStateBlock9_Capture(edata->stateblock);
386     ok(hret == D3D_OK, "Capture returned %#x.\n", hret);
387     if (hret != D3D_OK)
388         return EVENT_ERROR;
389
390     return EVENT_OK;
391 }
392
393 static void execute_test_chain_all(
394     IDirect3DDevice9* device,
395     state_test* test,
396     unsigned int ntests) {
397
398     unsigned int i;
399     event_data arg;
400
401     event read_events[] = {
402         { NULL, EVENT_CHECK_INITIAL }
403     };
404
405     event write_read_events[] = {
406         { NULL, EVENT_APPLY_DATA },
407         { NULL, EVENT_CHECK_TEST }
408     };
409
410     event abort_stateblock_events[] = {
411         { begin_stateblock, EVENT_APPLY_DATA },
412         { end_stateblock, EVENT_OK },
413         { abort_stateblock, EVENT_CHECK_DEFAULT }
414     };
415
416     event apply_stateblock_events[] = {
417         { begin_stateblock, EVENT_APPLY_DATA },
418         { end_stateblock, EVENT_OK },
419         { apply_stateblock, EVENT_CHECK_TEST }
420     };
421
422     event capture_reapply_stateblock_events[] = {
423           { begin_stateblock, EVENT_APPLY_DATA },
424           { end_stateblock, EVENT_OK },
425           { capture_stateblock, EVENT_CHECK_DEFAULT | EVENT_APPLY_DATA },
426           { apply_stateblock, EVENT_CHECK_DEFAULT }
427     };
428
429     event rendertarget_switch_events[] = {
430           { NULL, EVENT_APPLY_DATA },
431           { switch_render_target, EVENT_CHECK_TEST },
432           { revert_render_target, EVENT_OK } 
433     };
434
435     event rendertarget_stateblock_events[] = {
436           { begin_stateblock, EVENT_APPLY_DATA },
437           { switch_render_target, EVENT_CHECK_DEFAULT },
438           { end_stateblock, EVENT_OK },
439           { revert_render_target, EVENT_OK },
440           { apply_stateblock, EVENT_CHECK_TEST }
441     };
442
443     /* Setup each test for execution */
444     for (i=0; i < ntests; i++) {
445         if (test[i].setup_handler(&test[i]) != D3D_OK) {
446             ok(FALSE, "Test \"%s\" failed setup, aborting\n", test[i].test_name);
447             return;
448         }
449     }
450
451     trace("Running initial read state tests\n");
452     execute_test_chain(device, test, ntests, read_events, 1, NULL);
453
454     trace("Running write-read state tests\n");
455     execute_test_chain(device, test, ntests, write_read_events, 2, NULL);
456
457     trace("Running stateblock abort state tests\n");
458     execute_test_chain(device, test, ntests, abort_stateblock_events, 3, &arg);
459
460     trace("Running stateblock apply state tests\n");
461     execute_test_chain(device, test, ntests, apply_stateblock_events, 3, &arg);
462
463     trace("Running stateblock capture/reapply state tests\n");
464     execute_test_chain(device, test, ntests, capture_reapply_stateblock_events, 4, &arg);
465   
466     trace("Running rendertarget switch state tests\n");
467     execute_test_chain(device, test, ntests, rendertarget_switch_events, 3, &arg);
468
469     trace("Running stateblock apply over rendertarget switch interrupt tests\n");
470     execute_test_chain(device, test, ntests, rendertarget_stateblock_events, 5, &arg);
471
472     /* Cleanup resources */
473     for (i=0; i < ntests; i++)
474         test[i].teardown_handler(&test[i]);
475 }
476
477 /* =================== State test: Pixel and Vertex Shader constants ============ */
478
479 typedef struct shader_constant_data {
480     int int_constant[4];     /* 1x4 integer constant */
481     float float_constant[4]; /* 1x4 float constant */
482     BOOL bool_constant[4];   /* 4x1 boolean constants */
483 } shader_constant_data;
484
485 typedef struct shader_constant_arg {
486     unsigned int idx;
487     BOOL pshader;
488 } shader_constant_arg;
489
490 typedef struct shader_constant_context {
491     shader_constant_data return_data_buffer;
492 } shader_constant_context;
493
494 static void shader_constant_print_handler(
495     const state_test* test,
496     const void* data) {
497
498     const shader_constant_data* scdata = data;
499
500     trace("Integer constant = { %#x, %#x, %#x, %#x }\n",
501         scdata->int_constant[0], scdata->int_constant[1],
502         scdata->int_constant[2], scdata->int_constant[3]);
503
504     trace("Float constant = { %f, %f, %f, %f }\n",
505         scdata->float_constant[0], scdata->float_constant[1],
506         scdata->float_constant[2], scdata->float_constant[3]);
507
508     trace("Boolean constants = [ %#x, %#x, %#x, %#x ]\n",
509         scdata->bool_constant[0], scdata->bool_constant[1],
510         scdata->bool_constant[2], scdata->bool_constant[3]);
511 }
512
513 static void shader_constant_set_handler(
514     IDirect3DDevice9* device, const state_test* test, const void* data) {
515
516     HRESULT hret;
517     const shader_constant_data* scdata = data;
518     const shader_constant_arg* scarg = test->test_arg;
519     unsigned int index = scarg->idx;
520
521     if (!scarg->pshader) {
522         hret = IDirect3DDevice9_SetVertexShaderConstantI(device, index, scdata->int_constant, 1);
523         ok(hret == D3D_OK, "SetVertexShaderConstantI returned %#x.\n", hret);
524         hret = IDirect3DDevice9_SetVertexShaderConstantF(device, index, scdata->float_constant, 1);
525         ok(hret == D3D_OK, "SetVertexShaderConstantF returned %#x.\n", hret);
526         hret = IDirect3DDevice9_SetVertexShaderConstantB(device, index, scdata->bool_constant, 4);
527         ok(hret == D3D_OK, "SetVertexShaderConstantB returned %#x.\n", hret);
528
529     } else {
530         hret = IDirect3DDevice9_SetPixelShaderConstantI(device, index, scdata->int_constant, 1);
531         ok(hret == D3D_OK, "SetPixelShaderConstantI returned %#x.\n", hret);
532         hret = IDirect3DDevice9_SetPixelShaderConstantF(device, index, scdata->float_constant, 1);
533         ok(hret == D3D_OK, "SetPixelShaderConstantF returned %#x.\n", hret);
534         hret = IDirect3DDevice9_SetPixelShaderConstantB(device, index, scdata->bool_constant, 4);
535         ok(hret == D3D_OK, "SetPixelShaderConstantB returned %#x.\n", hret);
536     }
537 }
538
539 static void shader_constant_get_handler(
540     IDirect3DDevice9* device, const state_test* test, void* data) {
541
542     HRESULT hret;
543     shader_constant_data* scdata = (shader_constant_data*) data;
544     const shader_constant_arg* scarg = test->test_arg;
545     unsigned int index = scarg->idx;
546
547     if (!scarg->pshader) {
548         hret = IDirect3DDevice9_GetVertexShaderConstantI(device, index, scdata->int_constant, 1);
549         ok(hret == D3D_OK, "GetVertexShaderConstantI returned %#x.\n", hret);
550         hret = IDirect3DDevice9_GetVertexShaderConstantF(device, index, scdata->float_constant, 1);
551         ok(hret == D3D_OK, "GetVertexShaderConstantF returned %#x.\n", hret);
552         hret = IDirect3DDevice9_GetVertexShaderConstantB(device, index, scdata->bool_constant, 4);
553         ok(hret == D3D_OK, "GetVertexShaderConstantB returned %#x.\n", hret);
554
555     } else {
556         hret = IDirect3DDevice9_GetPixelShaderConstantI(device, index, scdata->int_constant, 1);
557         ok(hret == D3D_OK, "GetPixelShaderConstantI returned %#x.\n", hret);
558         hret = IDirect3DDevice9_GetPixelShaderConstantF(device, index, scdata->float_constant, 1);
559         ok(hret == D3D_OK, "GetPixelShaderConstantF returned %#x.\n", hret);
560         hret = IDirect3DDevice9_GetPixelShaderConstantB(device, index, scdata->bool_constant, 4);
561         ok(hret == D3D_OK, "GetPixelShaderConstantB returned %#x.\n", hret);
562     }
563 }
564
565 static const shader_constant_data shader_constant_poison_data = {
566     { 0x1337c0de, 0x1337c0de, 0x1337c0de, 0x1337c0de },
567     { 1.0f, 2.0f, 3.0f, 4.0f },
568     { FALSE, TRUE, FALSE, TRUE }
569 };
570
571 static const shader_constant_data shader_constant_default_data = {
572         { 0, 0, 0, 0 }, { 0.0f, 0.0f, 0.0f, 0.0f }, { 0, 0, 0, 0 }
573 };
574
575 static const shader_constant_data shader_constant_test_data = {
576     { 0xdead0000, 0xdead0001, 0xdead0002, 0xdead0003 },
577     { 0.0f, 0.0f, 0.0f, 0.0f },
578     { TRUE, FALSE, FALSE, TRUE }
579 };
580
581 static HRESULT shader_constant_setup_handler(
582     state_test* test) {
583
584     shader_constant_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(shader_constant_context));
585     if (ctx == NULL) return E_FAIL;
586     test->test_context = ctx;
587      
588     test->return_data = &ctx->return_data_buffer;
589     test->test_data_in = &shader_constant_test_data;
590     test->test_data_out = &shader_constant_test_data;
591     test->default_data = &shader_constant_default_data;
592     test->initial_data = &shader_constant_default_data;
593     test->poison_data = &shader_constant_poison_data;
594
595     test->data_size = sizeof(shader_constant_data);
596     
597     return D3D_OK;
598 }
599
600 static void shader_constant_teardown_handler(
601     state_test* test) {
602     
603     HeapFree(GetProcessHeap(), 0, test->test_context);
604 }
605
606 static void shader_constants_queue_test(
607     state_test* test,
608     const shader_constant_arg* test_arg) {
609
610     test->setup_handler = shader_constant_setup_handler;
611     test->teardown_handler = shader_constant_teardown_handler;
612     test->set_handler = shader_constant_set_handler;
613     test->get_handler = shader_constant_get_handler;
614     test->print_handler = shader_constant_print_handler;
615     test->test_name = test_arg->pshader? "set_get_pshader_constants": "set_get_vshader_constants";
616     test->test_arg = test_arg;
617 }
618
619 /* =================== State test: Lights ===================================== */
620
621 typedef struct light_data {
622     D3DLIGHT9 light;
623     BOOL enabled;
624     HRESULT get_light_result;
625     HRESULT get_enabled_result;
626 } light_data;
627
628 typedef struct light_arg {
629     unsigned int idx;
630 } light_arg;
631
632 typedef struct light_context {
633     light_data return_data_buffer;
634 } light_context;
635
636 static void light_print_handler(
637     const state_test* test,
638     const void* data) {
639
640     const light_data* ldata = data;
641
642     trace("Get Light return value: %#x\n", ldata->get_light_result);
643     trace("Get Light enable return value: %#x\n", ldata->get_enabled_result);
644
645     trace("Light Enabled = %u\n", ldata->enabled);
646     trace("Light Type = %u\n", ldata->light.Type);
647     trace("Light Diffuse = { %f, %f, %f, %f }\n",
648         ldata->light.Diffuse.r, ldata->light.Diffuse.g,
649         ldata->light.Diffuse.b, ldata->light.Diffuse.a);
650     trace("Light Specular = { %f, %f, %f, %f}\n",
651         ldata->light.Specular.r, ldata->light.Specular.g,
652         ldata->light.Specular.b, ldata->light.Specular.a);
653     trace("Light Ambient = { %f, %f, %f, %f }\n",
654         ldata->light.Ambient.r, ldata->light.Ambient.g,
655         ldata->light.Ambient.b, ldata->light.Ambient.a);
656     trace("Light Position = { %f, %f, %f }\n",
657         ldata->light.Position.x, ldata->light.Position.y, ldata->light.Position.z);
658     trace("Light Direction = { %f, %f, %f }\n",
659         ldata->light.Direction.x, ldata->light.Direction.y, ldata->light.Direction.z);
660     trace("Light Range = %f\n", ldata->light.Range);
661     trace("Light Fallof = %f\n", ldata->light.Falloff);
662     trace("Light Attenuation0 = %f\n", ldata->light.Attenuation0);
663     trace("Light Attenuation1 = %f\n", ldata->light.Attenuation1);
664     trace("Light Attenuation2 = %f\n", ldata->light.Attenuation2);
665     trace("Light Theta = %f\n", ldata->light.Theta);
666     trace("Light Phi = %f\n", ldata->light.Phi);
667 }
668
669 static void light_set_handler(
670     IDirect3DDevice9* device, const state_test* test, const void* data) {
671
672     HRESULT hret;
673     const light_data* ldata = data;
674     const light_arg* larg = test->test_arg;
675     unsigned int index = larg->idx;
676
677     hret = IDirect3DDevice9_SetLight(device, index, &ldata->light);
678     ok(hret == D3D_OK, "SetLight returned %#x.\n", hret);
679
680     hret = IDirect3DDevice9_LightEnable(device, index, ldata->enabled);
681     ok(hret == D3D_OK, "SetLightEnable returned %#x.\n", hret);
682 }
683
684 static void light_get_handler(
685     IDirect3DDevice9* device, const state_test* test, void* data) {
686
687     HRESULT hret;
688     light_data* ldata = data;
689     const light_arg* larg = test->test_arg;
690     unsigned int index = larg->idx;
691
692     hret = IDirect3DDevice9_GetLightEnable(device, index, &ldata->enabled);
693     ldata->get_enabled_result = hret;
694
695     hret = IDirect3DDevice9_GetLight(device, index, &ldata->light);
696     ldata->get_light_result = hret;
697 }
698
699 static const light_data light_poison_data = 
700     { { 0x1337c0de,
701         { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 },
702         { 3.3f, 4.4f, 5.5f },{ 6.6f, 7.7f, 8.8f },
703         12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f },
704         1, 0x1337c0de, 0x1337c0de };
705
706 static const light_data light_default_data =
707     { { D3DLIGHT_DIRECTIONAL,
708         { 1.0, 1.0, 1.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 },
709         { 0.0, 0.0, 0.0 }, { 0.0, 0.0, 1.0 },
710         0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, 0, D3D_OK, D3D_OK };
711
712 /* This is used for the initial read state (before a write causes side effects)
713  * The proper return status is D3DERR_INVALIDCALL */
714 static const light_data light_initial_data =
715     { { 0x1337c0de,
716         { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 },
717         { 3.3f, 4.4f, 5.5f }, { 6.6f, 7.7f, 8.8f },
718         12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f },
719         1, D3DERR_INVALIDCALL, D3DERR_INVALIDCALL };
720
721 static const light_data light_test_data_in =
722     { { 1,
723         { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 },
724         { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 },
725         7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 1, D3D_OK, D3D_OK};
726
727 /* SetLight will use 128 as the "enabled" value */
728 static const light_data light_test_data_out = 
729     { { 1,
730         { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 },
731         { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 },
732         7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 128, D3D_OK, D3D_OK};
733
734 static HRESULT light_setup_handler(
735     state_test* test) {
736      
737     light_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(light_context));
738     if (ctx == NULL) return E_FAIL;
739     test->test_context = ctx;
740  
741     test->return_data = &ctx->return_data_buffer;
742     test->test_data_in = &light_test_data_in;
743     test->test_data_out = &light_test_data_out;
744     test->default_data = &light_default_data;
745     test->initial_data = &light_initial_data;
746     test->poison_data = &light_poison_data;
747
748     test->data_size = sizeof(light_data);
749     
750     return D3D_OK;
751 }
752
753 static void light_teardown_handler(
754     state_test* test) {
755     
756     HeapFree(GetProcessHeap(), 0, test->test_context);
757 }
758
759 static void lights_queue_test(
760     state_test* test,
761     const light_arg* test_arg) {
762
763     test->setup_handler = light_setup_handler;
764     test->teardown_handler = light_teardown_handler;
765     test->set_handler = light_set_handler;
766     test->get_handler = light_get_handler;
767     test->print_handler = light_print_handler;
768     test->test_name = "set_get_light";
769     test->test_arg = test_arg;
770 }
771
772 /* =================== State test: Transforms ===================================== */
773
774 typedef struct transform_data {
775
776     D3DMATRIX view;
777     D3DMATRIX projection;
778     D3DMATRIX texture0;
779     D3DMATRIX texture7;
780     D3DMATRIX world0;
781     D3DMATRIX world255;
782
783 } transform_data;
784
785 typedef struct transform_context {
786     transform_data return_data_buffer;
787 } transform_context;
788
789 static inline void print_matrix(
790     const char* name, const D3DMATRIX* matrix) {
791
792     trace("%s Matrix = {\n", name);
793     trace("    %f %f %f %f\n", U(*matrix).m[0][0], U(*matrix).m[1][0], U(*matrix).m[2][0], U(*matrix).m[3][0]);
794     trace("    %f %f %f %f\n", U(*matrix).m[0][1], U(*matrix).m[1][1], U(*matrix).m[2][1], U(*matrix).m[3][1]);
795     trace("    %f %f %f %f\n", U(*matrix).m[0][2], U(*matrix).m[1][2], U(*matrix).m[2][2], U(*matrix).m[3][2]);
796     trace("    %f %f %f %f\n", U(*matrix).m[0][3], U(*matrix).m[1][3], U(*matrix).m[2][3], U(*matrix).m[3][3]);
797     trace("}\n");
798 }
799
800 static void transform_print_handler(
801     const state_test* test,
802     const void* data) {
803
804     const transform_data* tdata = data;
805
806     print_matrix("View", &tdata->view);
807     print_matrix("Projection", &tdata->projection);
808     print_matrix("Texture0", &tdata->texture0);
809     print_matrix("Texture7", &tdata->texture7);
810     print_matrix("World0", &tdata->world0);
811     print_matrix("World255", &tdata->world255);
812 }
813
814 static void transform_set_handler(
815     IDirect3DDevice9* device, const state_test* test, const void* data) {
816
817     HRESULT hret;
818     const transform_data* tdata = data;
819
820     hret = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &tdata->view);
821     ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
822
823     hret = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &tdata->projection);
824     ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
825
826     hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, &tdata->texture0);
827     ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
828
829     hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7);
830     ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
831
832     hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &tdata->world0);
833     ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
834
835     hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255);
836     ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
837 }
838
839 static void transform_get_handler(
840     IDirect3DDevice9* device, const state_test* test, void* data) {
841
842     HRESULT hret;
843     transform_data* tdata = (transform_data*) data;
844
845     hret = IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &tdata->view);
846     ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
847
848     hret = IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &tdata->projection);
849     ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
850
851     hret = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0, &tdata->texture0);
852     ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
853
854     hret = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7);
855     ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
856
857     hret = IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &tdata->world0);
858     ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
859
860     hret = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255);
861     ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
862 }
863
864 static const transform_data transform_default_data = {
865       { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
866       { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
867       { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
868       { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
869       { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
870       { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }
871 };
872
873 static const transform_data transform_poison_data = {
874       { { { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f,
875         9.0f, 10.0f, 11.0f, 12.0f, 13.0f, 14.0f, 15.0f, 16.0f } } },
876
877       { { { 17.0f, 18.0f, 19.0f, 20.0f, 21.0f, 22.0f, 23.0f, 24.0f,
878         25.0f, 26.0f, 27.0f, 28.0f, 29.0f, 30.0f, 31.0f, 32.0f } } },
879
880       { { { 33.0f, 34.0f, 35.0f, 36.0f, 37.0f, 38.0f, 39.0f, 40.0f,
881         41.0f, 42.0f, 43.0f, 44.0f, 45.0f, 46.0f, 47.0f, 48.0f } } },
882
883       { { { 49.0f, 50.0f, 51.0f, 52.0f, 53.0f, 54.0f, 55.0f, 56.0f,
884         57.0f, 58.0f, 59.0f, 60.0f, 61.0f, 62.0f, 63.0f, 64.0f } } },
885
886       { { { 64.0f, 66.0f, 67.0f, 68.0f, 69.0f, 70.0f, 71.0f, 72.0f,
887         73.0f, 74.0f, 75.0f, 76.0f, 77.0f, 78.0f, 79.0f, 80.0f } } },
888
889       { { { 81.0f, 82.0f, 83.0f, 84.0f, 85.0f, 86.0f, 87.0f, 88.0f,
890         89.0f, 90.0f, 91.0f, 92.0f, 93.0f, 94.0f, 95.0f, 96.0f} } },
891 };
892
893 static const transform_data transform_test_data = {
894       { { { 1.2f, 3.4f, -5.6f, 7.2f, 10.11f, -12.13f, 14.15f, -1.5f,
895         23.56f, 12.89f, 44.56f, -1.0f, 2.3f, 0.0f, 4.4f, 5.5f } } },
896
897       { { { 9.2f, 38.7f, -6.6f, 7.2f, 10.11f, -12.13f, 77.15f, -1.5f,
898         23.56f, 12.89f, 14.56f, -1.0f, 12.3f, 0.0f, 4.4f, 5.5f } } },
899
900       { { { 10.2f, 3.4f, 0.6f, 7.2f, 10.11f, -12.13f, 14.15f, -1.5f,
901         23.54f, 12.9f, 44.56f, -1.0f, 2.3f, 0.0f, 4.4f, 5.5f } } },
902
903       { { { 1.2f, 3.4f, -5.6f, 7.2f, 10.11f, -12.13f, -14.5f, -1.5f,
904         2.56f, 12.89f, 23.56f, -1.0f, 112.3f, 0.0f, 4.4f, 2.5f } } },
905
906       { { { 1.2f, 31.41f, 58.6f, 7.2f, 10.11f, -12.13f, -14.5f, -1.5f,
907         2.56f, 12.89f, 11.56f, -1.0f, 112.3f, 0.0f, 44.4f, 2.5f } } },
908
909       { { { 1.20f, 3.4f, -5.6f, 7.0f, 10.11f, -12.156f, -14.5f, -1.5f,
910         2.56f, 1.829f, 23.6f, -1.0f, 112.3f, 0.0f, 41.4f, 2.5f } } },
911 };
912
913 static HRESULT transform_setup_handler(
914     state_test* test) {
915
916     transform_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(transform_context));
917     if (ctx == NULL) return E_FAIL;
918     test->test_context = ctx;
919
920     test->return_data = &ctx->return_data_buffer;
921     test->test_data_in = &transform_test_data;
922     test->test_data_out = &transform_test_data;
923     test->default_data = &transform_default_data;
924     test->initial_data = &transform_default_data;
925     test->poison_data = &transform_poison_data;
926
927     test->data_size = sizeof(transform_data);
928
929     return D3D_OK;
930 }
931
932 static void transform_teardown_handler(
933     state_test* test) {
934     
935     HeapFree(GetProcessHeap(), 0, test->test_context);
936 }
937
938 static void transform_queue_test(
939     state_test* test) {
940
941     test->setup_handler = transform_setup_handler;
942     test->teardown_handler = transform_teardown_handler;
943     test->set_handler = transform_set_handler;
944     test->get_handler = transform_get_handler;
945     test->print_handler = transform_print_handler;
946     test->test_name = "set_get_transforms";
947     test->test_arg = NULL;
948 }
949
950 /* =================== State test: Render States ===================================== */
951
952 #define D3D9_RENDER_STATES 102
953 const D3DRENDERSTATETYPE render_state_indices[] = {
954
955     D3DRS_ZENABLE,
956     D3DRS_FILLMODE,
957     D3DRS_SHADEMODE,
958     D3DRS_ZWRITEENABLE,
959     D3DRS_ALPHATESTENABLE,
960     D3DRS_LASTPIXEL,
961     D3DRS_SRCBLEND,
962     D3DRS_DESTBLEND,
963     D3DRS_CULLMODE,
964     D3DRS_ZFUNC,
965     D3DRS_ALPHAREF,
966     D3DRS_ALPHAFUNC,
967     D3DRS_DITHERENABLE,
968     D3DRS_ALPHABLENDENABLE,
969     D3DRS_FOGENABLE,
970     D3DRS_SPECULARENABLE,
971     D3DRS_FOGCOLOR,
972     D3DRS_FOGTABLEMODE,
973     D3DRS_FOGSTART,
974     D3DRS_FOGEND,
975     D3DRS_FOGDENSITY,
976     D3DRS_RANGEFOGENABLE,
977     D3DRS_STENCILENABLE,
978     D3DRS_STENCILFAIL,
979     D3DRS_STENCILZFAIL,
980     D3DRS_STENCILPASS,
981     D3DRS_STENCILFUNC,
982     D3DRS_STENCILREF,
983     D3DRS_STENCILMASK,
984     D3DRS_STENCILWRITEMASK,
985     D3DRS_TEXTUREFACTOR,
986     D3DRS_WRAP0,
987     D3DRS_WRAP1,
988     D3DRS_WRAP2,
989     D3DRS_WRAP3,
990     D3DRS_WRAP4,
991     D3DRS_WRAP5,
992     D3DRS_WRAP6,
993     D3DRS_WRAP7,
994     D3DRS_CLIPPING,
995     D3DRS_LIGHTING,
996     D3DRS_AMBIENT,
997     D3DRS_FOGVERTEXMODE,
998     D3DRS_COLORVERTEX,
999     D3DRS_LOCALVIEWER,
1000     D3DRS_NORMALIZENORMALS,
1001     D3DRS_DIFFUSEMATERIALSOURCE,
1002     D3DRS_SPECULARMATERIALSOURCE,
1003     D3DRS_AMBIENTMATERIALSOURCE,
1004     D3DRS_EMISSIVEMATERIALSOURCE,
1005     D3DRS_VERTEXBLEND,
1006     D3DRS_CLIPPLANEENABLE,
1007 #if 0 /* Driver dependent, increase array size to enable */
1008     D3DRS_POINTSIZE,
1009 #endif
1010     D3DRS_POINTSIZE_MIN,
1011     D3DRS_POINTSPRITEENABLE,
1012     D3DRS_POINTSCALEENABLE,
1013     D3DRS_POINTSCALE_A,
1014     D3DRS_POINTSCALE_B,
1015     D3DRS_POINTSCALE_C,
1016     D3DRS_MULTISAMPLEANTIALIAS,
1017     D3DRS_MULTISAMPLEMASK,
1018     D3DRS_PATCHEDGESTYLE,
1019     D3DRS_DEBUGMONITORTOKEN,
1020     D3DRS_POINTSIZE_MAX,
1021     D3DRS_INDEXEDVERTEXBLENDENABLE,
1022     D3DRS_COLORWRITEENABLE,
1023     D3DRS_TWEENFACTOR,
1024     D3DRS_BLENDOP,
1025     D3DRS_POSITIONDEGREE,
1026     D3DRS_NORMALDEGREE,
1027     D3DRS_SCISSORTESTENABLE,
1028     D3DRS_SLOPESCALEDEPTHBIAS,
1029     D3DRS_ANTIALIASEDLINEENABLE,
1030     D3DRS_MINTESSELLATIONLEVEL,
1031     D3DRS_MAXTESSELLATIONLEVEL,
1032     D3DRS_ADAPTIVETESS_X,
1033     D3DRS_ADAPTIVETESS_Y,
1034     D3DRS_ADAPTIVETESS_Z,
1035     D3DRS_ADAPTIVETESS_W,
1036     D3DRS_ENABLEADAPTIVETESSELLATION,
1037     D3DRS_TWOSIDEDSTENCILMODE,
1038     D3DRS_CCW_STENCILFAIL,
1039     D3DRS_CCW_STENCILZFAIL,
1040     D3DRS_CCW_STENCILPASS,
1041     D3DRS_CCW_STENCILFUNC,
1042     D3DRS_COLORWRITEENABLE1,
1043     D3DRS_COLORWRITEENABLE2,
1044     D3DRS_COLORWRITEENABLE3,
1045     D3DRS_BLENDFACTOR,
1046     D3DRS_SRGBWRITEENABLE,
1047     D3DRS_DEPTHBIAS,
1048     D3DRS_WRAP8,
1049     D3DRS_WRAP9,
1050     D3DRS_WRAP10,
1051     D3DRS_WRAP11,
1052     D3DRS_WRAP12,
1053     D3DRS_WRAP13,
1054     D3DRS_WRAP14,
1055     D3DRS_WRAP15,
1056     D3DRS_SEPARATEALPHABLENDENABLE,
1057     D3DRS_SRCBLENDALPHA,
1058     D3DRS_DESTBLENDALPHA,
1059     D3DRS_BLENDOPALPHA,
1060 };
1061
1062 typedef struct render_state_data {
1063     DWORD states[D3D9_RENDER_STATES];
1064 } render_state_data;
1065
1066 typedef struct render_state_arg {
1067     D3DPRESENT_PARAMETERS* device_pparams;
1068 } render_state_arg;
1069
1070 typedef struct render_state_context {
1071    render_state_data return_data_buffer;
1072    render_state_data default_data_buffer;
1073    render_state_data test_data_buffer;
1074    render_state_data poison_data_buffer;
1075 } render_state_context;
1076
1077 static void render_state_set_handler(
1078     IDirect3DDevice9* device, const state_test* test, const void* data) {
1079
1080     HRESULT hret;
1081     const render_state_data* rsdata = data;
1082     unsigned int i;
1083
1084     for (i = 0; i < D3D9_RENDER_STATES; i++) {
1085         hret = IDirect3DDevice9_SetRenderState(device, render_state_indices[i], rsdata->states[i]);
1086         ok(hret == D3D_OK, "SetRenderState returned %#x.\n", hret);
1087     }
1088 }
1089
1090 static void render_state_get_handler(
1091     IDirect3DDevice9* device, const state_test* test, void* data) {
1092
1093     HRESULT hret;
1094     render_state_data* rsdata = (render_state_data*) data;
1095     unsigned int i = 0;
1096
1097     for (i = 0; i < D3D9_RENDER_STATES; i++) {
1098         hret = IDirect3DDevice9_GetRenderState(device, render_state_indices[i], &rsdata->states[i]);
1099         ok(hret == D3D_OK, "GetRenderState returned %#x.\n", hret);
1100     }
1101 }
1102
1103 static void render_state_print_handler(
1104     const state_test* test,
1105     const void* data) {
1106
1107     const render_state_data* rsdata = data;
1108
1109     unsigned int i;
1110     for (i = 0; i < D3D9_RENDER_STATES; i++)
1111         trace("Index = %u, Value = %#x\n", i, rsdata->states[i]);
1112 }
1113
1114 static inline DWORD to_dword(float fl) {
1115     return *((DWORD*) &fl);
1116 }
1117
1118 static void render_state_default_data_init(
1119     D3DPRESENT_PARAMETERS* device_pparams,
1120     render_state_data* data) {
1121
1122    unsigned int idx = 0;
1123
1124    data->states[idx++] = device_pparams->EnableAutoDepthStencil?
1125                          D3DZB_TRUE : D3DZB_FALSE;  /* ZENABLE */
1126    data->states[idx++] = D3DFILL_SOLID;         /* FILLMODE */
1127    data->states[idx++] = D3DSHADE_GOURAUD;      /* SHADEMODE */
1128    data->states[idx++] = TRUE;                  /* ZWRITEENABLE */
1129    data->states[idx++] = FALSE;                 /* ALPHATESTENABLE */
1130    data->states[idx++] = TRUE;                  /* LASTPIXEL */
1131    data->states[idx++] = D3DBLEND_ONE;          /* SRCBLEND */
1132    data->states[idx++] = D3DBLEND_ZERO;         /* DESTBLEND */
1133    data->states[idx++] = D3DCULL_CCW;           /* CULLMODE */
1134    data->states[idx++] = D3DCMP_LESSEQUAL;      /* ZFUNC */
1135    data->states[idx++] = 0;                     /* ALPHAREF */
1136    data->states[idx++] = D3DCMP_ALWAYS;         /* ALPHAFUNC */
1137    data->states[idx++] = FALSE;                 /* DITHERENABLE */
1138    data->states[idx++] = FALSE;                 /* ALPHABLENDENABLE */
1139    data->states[idx++] = FALSE;                 /* FOGENABLE */
1140    data->states[idx++] = FALSE;                 /* SPECULARENABLE */
1141    data->states[idx++] = 0;                     /* FOGCOLOR */
1142    data->states[idx++] = D3DFOG_NONE;           /* FOGTABLEMODE */
1143    data->states[idx++] = to_dword(0.0f);        /* FOGSTART */
1144    data->states[idx++] = to_dword(1.0f);        /* FOGEND */
1145    data->states[idx++] = to_dword(1.0f);        /* FOGDENSITY */
1146    data->states[idx++] = FALSE;                 /* RANGEFOGENABLE */
1147    data->states[idx++] = FALSE;                 /* STENCILENABLE */
1148    data->states[idx++] = D3DSTENCILOP_KEEP;     /* STENCILFAIL */
1149    data->states[idx++] = D3DSTENCILOP_KEEP;     /* STENCILZFAIL */
1150    data->states[idx++] = D3DSTENCILOP_KEEP;     /* STENCILPASS */
1151    data->states[idx++] = D3DCMP_ALWAYS;         /* STENCILFUNC */
1152    data->states[idx++] = 0;                     /* STENCILREF */
1153    data->states[idx++] = 0xFFFFFFFF;            /* STENCILMASK */
1154    data->states[idx++] = 0xFFFFFFFF;            /* STENCILWRITEMASK */
1155    data->states[idx++] = 0xFFFFFFFF;            /* TEXTUREFACTOR */
1156    data->states[idx++] = 0;                     /* WRAP 0 */
1157    data->states[idx++] = 0;                     /* WRAP 1 */
1158    data->states[idx++] = 0;                     /* WRAP 2 */
1159    data->states[idx++] = 0;                     /* WRAP 3 */
1160    data->states[idx++] = 0;                     /* WRAP 4 */
1161    data->states[idx++] = 0;                     /* WRAP 5 */
1162    data->states[idx++] = 0;                     /* WRAP 6 */
1163    data->states[idx++] = 0;                     /* WRAP 7 */
1164    data->states[idx++] = TRUE;                  /* CLIPPING */
1165    data->states[idx++] = TRUE;                  /* LIGHTING */
1166    data->states[idx++] = 0;                     /* AMBIENT */
1167    data->states[idx++] = D3DFOG_NONE;           /* FOGVERTEXMODE */
1168    data->states[idx++] = TRUE;                  /* COLORVERTEX */
1169    data->states[idx++] = TRUE;                  /* LOCALVIEWER */
1170    data->states[idx++] = FALSE;                 /* NORMALIZENORMALS */
1171    data->states[idx++] = D3DMCS_COLOR1;         /* DIFFUSEMATERIALSOURCE */
1172    data->states[idx++] = D3DMCS_COLOR2;         /* SPECULARMATERIALSOURCE */
1173    data->states[idx++] = D3DMCS_MATERIAL;       /* AMBIENTMATERIALSOURCE */
1174    data->states[idx++] = D3DMCS_MATERIAL;       /* EMISSIVEMATERIALSOURCE */
1175    data->states[idx++] = D3DVBF_DISABLE;        /* VERTEXBLEND */
1176    data->states[idx++] = 0;                     /* CLIPPLANEENABLE */
1177 #if 0 /* Driver dependent, increase array size to enable */
1178    data->states[idx++] = to_dword(1.0f);       /* POINTSIZE */
1179 #endif
1180    data->states[idx++] = to_dword(1.0f);        /* POINTSIZEMIN */
1181    data->states[idx++] = FALSE;                 /* POINTSPRITEENABLE */
1182    data->states[idx++] = FALSE;                 /* POINTSCALEENABLE */
1183    data->states[idx++] = to_dword(1.0f);        /* POINTSCALE_A */
1184    data->states[idx++] = to_dword(0.0f);        /* POINTSCALE_B */
1185    data->states[idx++] = to_dword(0.0f);        /* POINTSCALE_C */
1186    data->states[idx++] = TRUE;                  /* MULTISAMPLEANTIALIAS */
1187    data->states[idx++] = 0xFFFFFFFF;            /* MULTISAMPLEMASK */
1188    data->states[idx++] = D3DPATCHEDGE_DISCRETE; /* PATCHEDGESTYLE */ 
1189    data->states[idx++] = 0xbaadcafe;            /* DEBUGMONITORTOKEN */
1190    data->states[idx++] = to_dword(64.0f);       /* POINTSIZE_MAX */
1191    data->states[idx++] = FALSE;                 /* INDEXEDVERTEXBLENDENABLE */
1192    data->states[idx++] = 0x0000000F;            /* COLORWRITEENABLE */
1193    data->states[idx++] = to_dword(0.0f);        /* TWEENFACTOR */
1194    data->states[idx++] = D3DBLENDOP_ADD;        /* BLENDOP */
1195    data->states[idx++] = D3DDEGREE_CUBIC;       /* POSITIONDEGREE */
1196    data->states[idx++] = D3DDEGREE_LINEAR;      /* NORMALDEGREE */
1197    data->states[idx++] = FALSE;                 /* SCISSORTESTENABLE */
1198    data->states[idx++] = to_dword(0.0f);        /* SLOPESCALEDEPTHBIAS */
1199    data->states[idx++] = FALSE;                 /* ANTIALIASEDLINEENABLE */
1200    data->states[idx++] = to_dword(1.0f);        /* MINTESSELATIONLEVEL */
1201    data->states[idx++] = to_dword(1.0f);        /* MAXTESSELATIONLEVEL */
1202    data->states[idx++] = to_dword(0.0f);        /* ADAPTIVETESS_X */
1203    data->states[idx++] = to_dword(0.0f);        /* ADAPTIVETESS_Y */
1204    data->states[idx++] = to_dword(1.0f);        /* ADAPTIVETESS_Z */
1205    data->states[idx++] = to_dword(0.0f);        /* ADAPTIVETESS_W */
1206    data->states[idx++] = FALSE;                 /* ENABLEADAPTIVETESSELATION */
1207    data->states[idx++] = FALSE;                 /* TWOSIDEDSTENCILMODE */
1208    data->states[idx++] = D3DSTENCILOP_KEEP;     /* CCW_STENCILFAIL */
1209    data->states[idx++] = D3DSTENCILOP_KEEP;     /* CCW_STENCILZFAIL */
1210    data->states[idx++] = D3DSTENCILOP_KEEP;     /* CCW_STENCILPASS */
1211    data->states[idx++] = D3DCMP_ALWAYS;         /* CCW_STENCILFUNC */
1212    data->states[idx++] = 0x0000000F;            /* COLORWRITEENABLE1 */
1213    data->states[idx++] = 0x0000000F;            /* COLORWRITEENABLE2 */
1214    data->states[idx++] = 0x0000000F;            /* COLORWRITEENABLE3 */
1215    data->states[idx++] = 0xFFFFFFFF;            /* BLENDFACTOR */
1216    data->states[idx++] = 0;                     /* SRGBWRITEENABLE */
1217    data->states[idx++] = to_dword(0.0f);        /* DEPTHBIAS */
1218    data->states[idx++] = 0;                     /* WRAP8 */
1219    data->states[idx++] = 0;                     /* WRAP9 */
1220    data->states[idx++] = 0;                     /* WRAP10 */
1221    data->states[idx++] = 0;                     /* WRAP11 */
1222    data->states[idx++] = 0;                     /* WRAP12 */
1223    data->states[idx++] = 0;                     /* WRAP13 */
1224    data->states[idx++] = 0;                     /* WRAP14 */
1225    data->states[idx++] = 0;                     /* WRAP15 */
1226    data->states[idx++] = FALSE;                 /* SEPARATEALPHABLENDENABLE */
1227    data->states[idx++] = D3DBLEND_ONE;          /* SRCBLENDALPHA */
1228    data->states[idx++] = D3DBLEND_ZERO;         /* DESTBLENDALPHA */
1229    data->states[idx++] = TRUE;                  /* BLENDOPALPHA */
1230 }
1231
1232 static void render_state_poison_data_init(
1233     render_state_data* data) {
1234
1235    unsigned int i;
1236    for (i = 0; i < D3D9_RENDER_STATES; i++)
1237        data->states[i] = 0x1337c0de;
1238 }
1239  
1240 static void render_state_test_data_init(
1241     render_state_data* data) {
1242
1243    unsigned int idx = 0;
1244    data->states[idx++] = D3DZB_USEW;            /* ZENABLE */
1245    data->states[idx++] = D3DFILL_WIREFRAME;     /* FILLMODE */
1246    data->states[idx++] = D3DSHADE_PHONG;        /* SHADEMODE */
1247    data->states[idx++] = FALSE;                 /* ZWRITEENABLE */
1248    data->states[idx++] = TRUE;                  /* ALPHATESTENABLE */
1249    data->states[idx++] = FALSE;                 /* LASTPIXEL */
1250    data->states[idx++] = D3DBLEND_SRCALPHASAT;  /* SRCBLEND */
1251    data->states[idx++] = D3DBLEND_INVDESTALPHA; /* DESTBLEND */
1252    data->states[idx++] = D3DCULL_CW;            /* CULLMODE */
1253    data->states[idx++] = D3DCMP_NOTEQUAL;       /* ZFUNC */
1254    data->states[idx++] = 10;                    /* ALPHAREF */
1255    data->states[idx++] = D3DCMP_GREATER;        /* ALPHAFUNC */
1256    data->states[idx++] = TRUE;                  /* DITHERENABLE */
1257    data->states[idx++] = TRUE;                  /* ALPHABLENDENABLE */
1258    data->states[idx++] = TRUE;                  /* FOGENABLE */
1259    data->states[idx++] = TRUE;                  /* SPECULARENABLE */
1260    data->states[idx++] = 255 << 31;             /* FOGCOLOR */
1261    data->states[idx++] = D3DFOG_EXP;            /* FOGTABLEMODE */
1262    data->states[idx++] = to_dword(0.1f);        /* FOGSTART */
1263    data->states[idx++] = to_dword(0.8f);        /* FOGEND */
1264    data->states[idx++] = to_dword(0.5f);        /* FOGDENSITY */
1265    data->states[idx++] = TRUE;                  /* RANGEFOGENABLE */
1266    data->states[idx++] = TRUE;                  /* STENCILENABLE */
1267    data->states[idx++] = D3DSTENCILOP_INCRSAT;  /* STENCILFAIL */
1268    data->states[idx++] = D3DSTENCILOP_REPLACE;  /* STENCILZFAIL */
1269    data->states[idx++] = D3DSTENCILOP_INVERT;   /* STENCILPASS */
1270    data->states[idx++] = D3DCMP_LESS;           /* STENCILFUNC */
1271    data->states[idx++] = 10;                    /* STENCILREF */
1272    data->states[idx++] = 0xFF00FF00;            /* STENCILMASK */
1273    data->states[idx++] = 0x00FF00FF;            /* STENCILWRITEMASK */
1274    data->states[idx++] = 0xF0F0F0F0;            /* TEXTUREFACTOR */
1275    data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2;                                   /* WRAP 0 */
1276    data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3;                                   /* WRAP 1 */
1277    data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3;                                   /* WRAP 2 */
1278    data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0;                                   /* WRAP 4 */
1279    data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2;                  /* WRAP 5 */
1280    data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2;                  /* WRAP 6 */
1281    data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0;                  /* WRAP 7 */
1282    data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 8 */
1283    data->states[idx++] = FALSE;                 /* CLIPPING */
1284    data->states[idx++] = FALSE;                 /* LIGHTING */
1285    data->states[idx++] = 255 << 16;             /* AMBIENT */
1286    data->states[idx++] = D3DFOG_EXP2;           /* FOGVERTEXMODE */
1287    data->states[idx++] = FALSE;                 /* COLORVERTEX */
1288    data->states[idx++] = FALSE;                 /* LOCALVIEWER */
1289    data->states[idx++] = TRUE;                  /* NORMALIZENORMALS */
1290    data->states[idx++] = D3DMCS_COLOR2;         /* DIFFUSEMATERIALSOURCE */
1291    data->states[idx++] = D3DMCS_MATERIAL;       /* SPECULARMATERIALSOURCE */
1292    data->states[idx++] = D3DMCS_COLOR1;         /* AMBIENTMATERIALSOURCE */
1293    data->states[idx++] = D3DMCS_COLOR2;         /* EMISSIVEMATERIALSOURCE */
1294    data->states[idx++] = D3DVBF_3WEIGHTS;       /* VERTEXBLEND */
1295    data->states[idx++] = 0xf1f1f1f1;            /* CLIPPLANEENABLE */
1296 #if 0 /* Driver dependent, increase array size to enable */
1297    data->states[idx++] = to_dword(32.0f);       /* POINTSIZE */
1298 #endif
1299    data->states[idx++] = to_dword(0.7f);        /* POINTSIZEMIN */
1300    data->states[idx++] = TRUE;                  /* POINTSPRITEENABLE */
1301    data->states[idx++] = TRUE;                  /* POINTSCALEENABLE */
1302    data->states[idx++] = to_dword(0.7f);        /* POINTSCALE_A */
1303    data->states[idx++] = to_dword(0.5f);        /* POINTSCALE_B */
1304    data->states[idx++] = to_dword(0.4f);        /* POINTSCALE_C */
1305    data->states[idx++] = FALSE;                 /* MULTISAMPLEANTIALIAS */
1306    data->states[idx++] = 0xABCDDBCA;            /* MULTISAMPLEMASK */
1307    data->states[idx++] = D3DPATCHEDGE_CONTINUOUS; /* PATCHEDGESTYLE */
1308    data->states[idx++] = D3DDMT_DISABLE;        /* DEBUGMONITORTOKEN */
1309    data->states[idx++] = to_dword(77.0f);       /* POINTSIZE_MAX */
1310    data->states[idx++] = TRUE;                  /* INDEXEDVERTEXBLENDENABLE */
1311    data->states[idx++] = 0x00000009;            /* COLORWRITEENABLE */
1312    data->states[idx++] = to_dword(0.2f);        /* TWEENFACTOR */
1313    data->states[idx++] = D3DBLENDOP_REVSUBTRACT;/* BLENDOP */
1314    data->states[idx++] = D3DDEGREE_LINEAR;      /* POSITIONDEGREE */
1315    data->states[idx++] = D3DDEGREE_CUBIC;       /* NORMALDEGREE */
1316    data->states[idx++] = TRUE;                  /* SCISSORTESTENABLE */
1317    data->states[idx++] = to_dword(0.33f);       /* SLOPESCALEDEPTHBIAS */
1318    data->states[idx++] = TRUE;                  /* ANTIALIASEDLINEENABLE */
1319    data->states[idx++] = to_dword(0.8f);        /* MINTESSELATIONLEVEL */
1320    data->states[idx++] = to_dword(0.8f);        /* MAXTESSELATIONLEVEL */
1321    data->states[idx++] = to_dword(0.2f);        /* ADAPTIVETESS_X */
1322    data->states[idx++] = to_dword(0.3f);        /* ADAPTIVETESS_Y */
1323    data->states[idx++] = to_dword(0.6f);        /* ADAPTIVETESS_Z */
1324    data->states[idx++] = to_dword(0.4f);        /* ADAPTIVETESS_W */
1325    data->states[idx++] = TRUE;                  /* ENABLEADAPTIVETESSELATION */
1326    data->states[idx++] = TRUE;                  /* TWOSIDEDSTENCILMODE */
1327    data->states[idx++] = D3DSTENCILOP_ZERO;     /* CCW_STENCILFAIL */
1328    data->states[idx++] = D3DSTENCILOP_DECR;     /* CCW_STENCILZFAIL */
1329    data->states[idx++] = D3DSTENCILOP_INCR;     /* CCW_STENCILPASS */
1330    data->states[idx++] = D3DCMP_ALWAYS;         /* CCW_STENCILFUNC */
1331    data->states[idx++] = 0x00000007;            /* COLORWRITEENABLE1 */
1332    data->states[idx++] = 0x00000008;            /* COLORWRITEENABLE2 */
1333    data->states[idx++] = 0x00000004;            /* COLORWRITEENABLE3 */
1334    data->states[idx++] = 0xF0F1F2F3;            /* BLENDFACTOR */
1335    data->states[idx++] = 1;                     /* SRGBWRITEENABLE */
1336    data->states[idx++] = to_dword(0.3f);        /* DEPTHBIAS */
1337    data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2;                                   /* WRAP 8 */
1338    data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3;                                   /* WRAP 9 */
1339    data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3;                                   /* WRAP 10 */
1340    data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0;                                   /* WRAP 11 */
1341    data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2;                  /* WRAP 12 */
1342    data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2;                  /* WRAP 13 */
1343    data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0;                  /* WRAP 14 */
1344    data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 15 */
1345    data->states[idx++] = TRUE;                  /* SEPARATEALPHABLENDENABLE */
1346    data->states[idx++] = D3DBLEND_ZERO;         /* SRCBLENDALPHA */
1347    data->states[idx++] = D3DBLEND_ONE;          /* DESTBLENDALPHA */
1348    data->states[idx++] = FALSE;                 /* BLENDOPALPHA */
1349 }
1350
1351 static HRESULT render_state_setup_handler(
1352     state_test* test) {
1353
1354     const render_state_arg* rsarg = test->test_arg;
1355
1356     render_state_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(render_state_context));
1357     if (ctx == NULL) return E_FAIL;
1358     test->test_context = ctx;
1359
1360     test->return_data = &ctx->return_data_buffer;
1361     test->default_data = &ctx->default_data_buffer;
1362     test->initial_data = &ctx->default_data_buffer;
1363     test->test_data_in = &ctx->test_data_buffer;
1364     test->test_data_out = &ctx->test_data_buffer;
1365     test->poison_data = &ctx->poison_data_buffer;
1366
1367     render_state_default_data_init(rsarg->device_pparams, &ctx->default_data_buffer);
1368     render_state_test_data_init(&ctx->test_data_buffer);
1369     render_state_poison_data_init(&ctx->poison_data_buffer);
1370
1371     test->data_size = sizeof(render_state_data);
1372
1373     return D3D_OK;
1374 }
1375
1376 static void render_state_teardown_handler(
1377     state_test* test) {
1378
1379     HeapFree(GetProcessHeap(), 0, test->test_context);
1380 }
1381
1382 static void render_states_queue_test(
1383     state_test* test,
1384     const render_state_arg* test_arg) {
1385
1386     test->setup_handler = render_state_setup_handler;
1387     test->teardown_handler = render_state_teardown_handler;
1388     test->set_handler = render_state_set_handler;
1389     test->get_handler = render_state_get_handler;
1390     test->print_handler = render_state_print_handler;
1391     test->test_name = "set_get_render_states";
1392     test->test_arg = test_arg;
1393 }
1394
1395 /* =================== Main state tests function =============================== */
1396
1397 static void test_state_management(
1398     IDirect3DDevice9 *device,
1399     D3DPRESENT_PARAMETERS *device_pparams) {
1400
1401     HRESULT hret;
1402     D3DCAPS9 caps;
1403
1404     /* Test count: 2 for shader constants 
1405                    1 for lights
1406                    1 for transforms
1407                    1 for render states
1408      */
1409     const int max_tests = 5;
1410     state_test tests[5];
1411     unsigned int tcount = 0;
1412
1413     shader_constant_arg pshader_constant_arg;
1414     shader_constant_arg vshader_constant_arg;
1415     render_state_arg render_state_arg;
1416     light_arg light_arg;
1417
1418     hret = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1419     ok(hret == D3D_OK, "GetDeviceCaps returned %#x.\n", hret);
1420     if (hret != D3D_OK) return;
1421
1422     texture_stages = caps.MaxTextureBlendStages;
1423
1424     /* Zero test memory */
1425     memset(tests, 0, sizeof(state_test) * max_tests);
1426
1427     if (caps.VertexShaderVersion & 0xffff) {
1428         vshader_constant_arg.idx = 0;
1429         vshader_constant_arg.pshader = FALSE;
1430         shader_constants_queue_test(&tests[tcount], &vshader_constant_arg);
1431         tcount++;
1432     }
1433
1434     if (caps.PixelShaderVersion & 0xffff) {
1435         pshader_constant_arg.idx = 0;
1436         pshader_constant_arg.pshader = TRUE;
1437         shader_constants_queue_test(&tests[tcount], &pshader_constant_arg);
1438         tcount++;
1439     }
1440
1441     light_arg.idx = 0;
1442     lights_queue_test(&tests[tcount], &light_arg);
1443     tcount++;
1444
1445     transform_queue_test(&tests[tcount]);
1446     tcount++;
1447
1448     render_state_arg.device_pparams = device_pparams;
1449     render_states_queue_test(&tests[tcount], &render_state_arg);
1450     tcount++;
1451
1452     execute_test_chain_all(device, tests, tcount);
1453 }
1454
1455 START_TEST(stateblock)
1456 {
1457     IDirect3DDevice9 *device_ptr = NULL;
1458     D3DPRESENT_PARAMETERS device_pparams;
1459     HRESULT hret;
1460
1461     d3d9_handle = LoadLibraryA("d3d9.dll");
1462     if (!d3d9_handle)
1463     {
1464         skip("Could not load d3d9.dll\n");
1465         return;
1466     }
1467
1468     hret = init_d3d9(&device_ptr, &device_pparams);
1469     if (hret != D3D_OK) return;
1470
1471     test_begin_end_state_block(device_ptr);
1472     test_state_management(device_ptr, &device_pparams);
1473
1474     if (device_ptr) IUnknown_Release(device_ptr);
1475 }