2 * Copyright (C) 2005 Henri Verbeet
3 * Copyright (C) 2006 Ivan Gyurdiev
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/test.h"
24 static HMODULE d3d9_handle = 0;
26 static DWORD texture_stages;
28 static HWND create_window(void)
31 wc.lpfnWndProc = &DefWindowProc;
32 wc.lpszClassName = "d3d9_test_wc";
35 return CreateWindow("d3d9_test_wc", "d3d9_test",
36 0, 0, 0, 0, 0, 0, 0, 0, 0);
39 static HRESULT init_d3d9(
40 IDirect3DDevice9** device,
41 D3DPRESENT_PARAMETERS* device_pparams)
43 IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
44 IDirect3D9 *d3d9_ptr = 0;
48 d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
49 ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
50 if (!d3d9_create) return E_FAIL;
52 d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
53 ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
54 if (!d3d9_ptr) return E_FAIL;
56 window = create_window();
58 ZeroMemory(device_pparams, sizeof(D3DPRESENT_PARAMETERS));
59 device_pparams->Windowed = TRUE;
60 device_pparams->hDeviceWindow = window;
61 device_pparams->SwapEffect = D3DSWAPEFFECT_DISCARD;
63 hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, window,
64 D3DCREATE_SOFTWARE_VERTEXPROCESSING, device_pparams, device);
65 ok(hres == D3D_OK, "IDirect3D_CreateDevice returned: 0x%x\n", hres);
69 static void test_begin_end_state_block(IDirect3DDevice9 *device_ptr)
72 IDirect3DStateBlock9 *state_block_ptr = 0;
75 hret = IDirect3DDevice9_BeginStateBlock(device_ptr);
76 ok(hret == D3D_OK, "BeginStateBlock returned: hret 0x%x. Expected hret 0x%x. Aborting.\n", hret, D3D_OK);
77 if (hret != D3D_OK) return;
79 /* Calling BeginStateBlock while recording should return D3DERR_INVALIDCALL */
80 hret = IDirect3DDevice9_BeginStateBlock(device_ptr);
81 ok(hret == D3DERR_INVALIDCALL, "BeginStateBlock returned: hret 0x%x. Expected hret 0x%x. Aborting.\n", hret, D3DERR_INVALIDCALL);
82 if (hret != D3DERR_INVALIDCALL) return;
85 state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
86 hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
87 ok(hret == D3D_OK && state_block_ptr != 0 && state_block_ptr != (IDirect3DStateBlock9 *)0xdeadbeef,
88 "EndStateBlock returned: hret 0x%x, state_block_ptr %p. "
89 "Expected hret 0x%x, state_block_ptr != %p, state_block_ptr != 0xdeadbeef.\n", hret, state_block_ptr, D3D_OK, NULL);
91 /* Calling EndStateBlock while not recording should return D3DERR_INVALIDCALL. state_block_ptr should not be touched. */
92 state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
93 hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
94 ok(hret == D3DERR_INVALIDCALL && state_block_ptr == (IDirect3DStateBlock9 *)0xdeadbeef,
95 "EndStateBlock returned: hret 0x%x, state_block_ptr %p. "
96 "Expected hret 0x%x, state_block_ptr 0xdeadbeef.\n", hret, state_block_ptr, D3DERR_INVALIDCALL);
99 /* ============================ State Testing Framework ========================== */
101 typedef struct state_test {
102 const char* test_name;
104 /* The initial data is usually the same
105 * as the default data, but a write can have side effects.
106 * The initial data is tested first, before any writes take place
107 * The default data can be tested after a write */
108 const void* initial_data;
110 /* The default data is the standard state to compare
111 * against, and restore to */
112 const void* default_data;
114 /* The test data is the experiment data to try
115 * in - what we want to write
116 * out - what windows will actually write (not necessarily the same) */
117 const void* test_data_in;
118 const void* test_data_out;
120 /* The poison data is the data to preinitialize the return buffer to */
121 const void* poison_data;
126 /* Size of the data samples above */
127 unsigned int data_size;
129 /* Test resource management handlers */
130 HRESULT (*setup_handler) (struct state_test* test);
131 void (*teardown_handler) (struct state_test* test);
133 /* Test data handlers */
134 void (*set_handler) (IDirect3DDevice9* device, const struct state_test* test, const void* data_in);
135 void (*get_handler) (IDirect3DDevice9* device, const struct state_test* test, void* data_out);
136 void (*print_handler) (const struct state_test* test, const void* data);
139 const void* test_arg;
141 /* Test-specific context data */
146 /* See below for explanation of the flags */
147 #define EVENT_OK 0x00
148 #define EVENT_CHECK_DEFAULT 0x01
149 #define EVENT_CHECK_INITIAL 0x02
150 #define EVENT_CHECK_TEST 0x04
151 #define EVENT_ERROR 0x08
152 #define EVENT_APPLY_DATA 0x10
154 typedef struct event {
155 int (*event_fn) (IDirect3DDevice9* device, void* arg);
159 /* This is an event-machine, which tests things.
160 * It tests get and set operations for a batch of states, based on
161 * results from the event function, which directs what's to be done */
163 static void execute_test_chain(
164 IDirect3DDevice9* device,
168 unsigned int nevents,
172 unsigned int i = 0, j;
174 /* For each queued event */
175 for (j=0; j < nevents; j++) {
177 /* Execute the next event handler (if available) or just set the supplied status */
178 outcome = event[j].status;
179 if (event[j].event_fn)
180 outcome |= event[j].event_fn(device, event_arg);
182 /* Now verify correct outcome depending on what was signaled by the handler.
183 * An EVENT_CHECK_TEST signal means check the returned data against the test_data (out).
184 * An EVENT_CHECK_DEFAULT signal means check the returned data against the default_data.
185 * An EVENT_CHECK_INITIAL signal means check the returned data against the initial_data.
186 * An EVENT_ERROR signal means the test isn't going to work, exit the event loop.
187 * An EVENT_APPLY_DATA signal means load the test data (after checks) */
189 if (outcome & EVENT_ERROR) {
190 trace("Test %s, Stage %u in error state, aborting\n", test[i].test_name, j);
193 } else if (outcome & EVENT_CHECK_TEST || outcome & EVENT_CHECK_DEFAULT || outcome & EVENT_CHECK_INITIAL) {
195 for (i=0; i < ntests; i++) {
197 memcpy(test[i].return_data, test[i].poison_data, test[i].data_size);
198 test[i].get_handler(device, &test[i], test[i].return_data);
200 if (outcome & EVENT_CHECK_TEST) {
202 BOOL test_failed = memcmp(test[i].test_data_out, test[i].return_data, test[i].data_size);
203 ok(!test_failed, "Test %s, Stage %u: returned data does not match test data [csize=%u]\n",
204 test[i].test_name, j, test[i].data_size);
206 if (test_failed && test[i].print_handler) {
207 trace("Returned data was:\n");
208 test[i].print_handler(&test[i], test[i].return_data);
209 trace("Test data was:\n");
210 test[i].print_handler(&test[i], test[i].test_data_out);
214 else if (outcome & EVENT_CHECK_DEFAULT) {
216 BOOL test_failed = memcmp(test[i].default_data, test[i].return_data, test[i].data_size);
217 ok (!test_failed, "Test %s, Stage %u: returned data does not match default data [csize=%u]\n",
218 test[i].test_name, j, test[i].data_size);
220 if (test_failed && test[i].print_handler) {
221 trace("Returned data was:\n");
222 test[i].print_handler(&test[i], test[i].return_data);
223 trace("Default data was:\n");
224 test[i].print_handler(&test[i], test[i].default_data);
228 else if (outcome & EVENT_CHECK_INITIAL) {
230 BOOL test_failed = memcmp(test[i].initial_data, test[i].return_data, test[i].data_size);
231 ok (!test_failed, "Test %s, Stage %u: returned data does not match initial data [csize=%u]\n",
232 test[i].test_name, j, test[i].data_size);
234 if (test_failed && test[i].print_handler) {
235 trace("Returned data was:\n");
236 test[i].print_handler(&test[i], test[i].return_data);
237 trace("Initial data was:\n");
238 test[i].print_handler(&test[i], test[i].initial_data);
244 if (outcome & EVENT_APPLY_DATA) {
245 for (i=0; i < ntests; i++)
246 test[i].set_handler(device, &test[i], test[i].test_data_in);
250 /* Attempt to reset any changes made */
251 for (i=0; i < ntests; i++)
252 test[i].set_handler(device, &test[i], test[i].default_data);
255 typedef struct event_data {
256 IDirect3DStateBlock9* stateblock;
257 IDirect3DSurface9* original_render_target;
260 static int switch_render_target(
261 IDirect3DDevice9* device,
265 D3DPRESENT_PARAMETERS present_parameters;
266 event_data* edata = (event_data*) data;
267 IDirect3DSwapChain9* swapchain = NULL;
268 IDirect3DSurface9* backbuffer = NULL;
270 /* Parameters for new swapchain */
271 ZeroMemory(&present_parameters, sizeof(present_parameters));
272 present_parameters.Windowed = TRUE;
273 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
275 /* Create new swapchain */
276 hret = IDirect3DDevice9_CreateAdditionalSwapChain(device, &present_parameters, &swapchain);
277 ok (hret == D3D_OK, "CreateAdditionalSwapChain returned %#x.\n", hret);
278 if (hret != D3D_OK) goto error;
280 /* Get its backbuffer */
281 hret = IDirect3DSwapChain9_GetBackBuffer(swapchain, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
282 ok (hret == D3D_OK, "GetBackBuffer returned %#x.\n", hret);
283 if (hret != D3D_OK) goto error;
285 /* Save the current render target */
286 hret = IDirect3DDevice9_GetRenderTarget(device, 0, &edata->original_render_target);
287 ok (hret == D3D_OK, "GetRenderTarget returned %#x.\n", hret);
288 if (hret != D3D_OK) goto error;
290 /* Set the new swapchain's backbuffer as a render target */
291 hret = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
292 ok (hret == D3D_OK, "SetRenderTarget returned %#x.\n", hret);
293 if (hret != D3D_OK) goto error;
295 IUnknown_Release(backbuffer);
296 IUnknown_Release(swapchain);
300 if (backbuffer) IUnknown_Release(backbuffer);
301 if (swapchain) IUnknown_Release(swapchain);
305 static int revert_render_target(
306 IDirect3DDevice9* device,
310 event_data* edata = (event_data*) data;
312 /* Reset the old render target */
313 hret = IDirect3DDevice9_SetRenderTarget(device, 0, edata->original_render_target);
314 ok (hret == D3D_OK, "SetRenderTarget returned %#x.\n", hret);
315 if (hret != D3D_OK) {
316 IUnknown_Release(edata->original_render_target);
320 IUnknown_Release(edata->original_render_target);
324 static int begin_stateblock(
325 IDirect3DDevice9* device,
331 hret = IDirect3DDevice9_BeginStateBlock(device);
332 ok(hret == D3D_OK, "BeginStateBlock returned %#x.\n", hret);
333 if (hret != D3D_OK) return EVENT_ERROR;
337 static int end_stateblock(
338 IDirect3DDevice9* device,
342 event_data* edata = (event_data*) data;
344 hret = IDirect3DDevice9_EndStateBlock(device, &edata->stateblock);
345 ok(hret == D3D_OK, "EndStateBlock returned %#x.\n", hret);
346 if (hret != D3D_OK) return EVENT_ERROR;
350 static int abort_stateblock(
351 IDirect3DDevice9* device,
354 event_data* edata = (event_data*) data;
356 IUnknown_Release(edata->stateblock);
360 static int apply_stateblock(
361 IDirect3DDevice9* device,
364 event_data* edata = (event_data*) data;
367 hret = IDirect3DStateBlock9_Apply(edata->stateblock);
368 ok(hret == D3D_OK, "Apply returned %#x.\n", hret);
369 if (hret != D3D_OK) {
370 IUnknown_Release(edata->stateblock);
374 IUnknown_Release(edata->stateblock);
378 static int capture_stateblock(
379 IDirect3DDevice9* device,
383 event_data* edata = (event_data*) data;
385 hret = IDirect3DStateBlock9_Capture(edata->stateblock);
386 ok(hret == D3D_OK, "Capture returned %#x.\n", hret);
393 static void execute_test_chain_all(
394 IDirect3DDevice9* device,
396 unsigned int ntests) {
401 event read_events[] = {
402 { NULL, EVENT_CHECK_INITIAL }
405 event write_read_events[] = {
406 { NULL, EVENT_APPLY_DATA },
407 { NULL, EVENT_CHECK_TEST }
410 event abort_stateblock_events[] = {
411 { begin_stateblock, EVENT_APPLY_DATA },
412 { end_stateblock, EVENT_OK },
413 { abort_stateblock, EVENT_CHECK_DEFAULT }
416 event apply_stateblock_events[] = {
417 { begin_stateblock, EVENT_APPLY_DATA },
418 { end_stateblock, EVENT_OK },
419 { apply_stateblock, EVENT_CHECK_TEST }
422 event capture_reapply_stateblock_events[] = {
423 { begin_stateblock, EVENT_APPLY_DATA },
424 { end_stateblock, EVENT_OK },
425 { capture_stateblock, EVENT_CHECK_DEFAULT | EVENT_APPLY_DATA },
426 { apply_stateblock, EVENT_CHECK_DEFAULT }
429 event rendertarget_switch_events[] = {
430 { NULL, EVENT_APPLY_DATA },
431 { switch_render_target, EVENT_CHECK_TEST },
432 { revert_render_target, EVENT_OK }
435 event rendertarget_stateblock_events[] = {
436 { begin_stateblock, EVENT_APPLY_DATA },
437 { switch_render_target, EVENT_CHECK_DEFAULT },
438 { end_stateblock, EVENT_OK },
439 { revert_render_target, EVENT_OK },
440 { apply_stateblock, EVENT_CHECK_TEST }
443 /* Setup each test for execution */
444 for (i=0; i < ntests; i++) {
445 if (test[i].setup_handler(&test[i]) != D3D_OK) {
446 ok(FALSE, "Test \"%s\" failed setup, aborting\n", test[i].test_name);
451 trace("Running initial read state tests\n");
452 execute_test_chain(device, test, ntests, read_events, 1, NULL);
454 trace("Running write-read state tests\n");
455 execute_test_chain(device, test, ntests, write_read_events, 2, NULL);
457 trace("Running stateblock abort state tests\n");
458 execute_test_chain(device, test, ntests, abort_stateblock_events, 3, &arg);
460 trace("Running stateblock apply state tests\n");
461 execute_test_chain(device, test, ntests, apply_stateblock_events, 3, &arg);
463 trace("Running stateblock capture/reapply state tests\n");
464 execute_test_chain(device, test, ntests, capture_reapply_stateblock_events, 4, &arg);
466 trace("Running rendertarget switch state tests\n");
467 execute_test_chain(device, test, ntests, rendertarget_switch_events, 3, &arg);
469 trace("Running stateblock apply over rendertarget switch interrupt tests\n");
470 execute_test_chain(device, test, ntests, rendertarget_stateblock_events, 5, &arg);
472 /* Cleanup resources */
473 for (i=0; i < ntests; i++)
474 test[i].teardown_handler(&test[i]);
477 /* =================== State test: Pixel and Vertex Shader constants ============ */
479 typedef struct shader_constant_data {
480 int int_constant[4]; /* 1x4 integer constant */
481 float float_constant[4]; /* 1x4 float constant */
482 BOOL bool_constant[4]; /* 4x1 boolean constants */
483 } shader_constant_data;
485 typedef struct shader_constant_arg {
488 } shader_constant_arg;
490 typedef struct shader_constant_context {
491 shader_constant_data return_data_buffer;
492 } shader_constant_context;
494 static void shader_constant_print_handler(
495 const state_test* test,
498 const shader_constant_data* scdata = data;
500 trace("Integer constant = { %#x, %#x, %#x, %#x }\n",
501 scdata->int_constant[0], scdata->int_constant[1],
502 scdata->int_constant[2], scdata->int_constant[3]);
504 trace("Float constant = { %f, %f, %f, %f }\n",
505 scdata->float_constant[0], scdata->float_constant[1],
506 scdata->float_constant[2], scdata->float_constant[3]);
508 trace("Boolean constants = [ %#x, %#x, %#x, %#x ]\n",
509 scdata->bool_constant[0], scdata->bool_constant[1],
510 scdata->bool_constant[2], scdata->bool_constant[3]);
513 static void shader_constant_set_handler(
514 IDirect3DDevice9* device, const state_test* test, const void* data) {
517 const shader_constant_data* scdata = data;
518 const shader_constant_arg* scarg = test->test_arg;
519 unsigned int index = scarg->idx;
521 if (!scarg->pshader) {
522 hret = IDirect3DDevice9_SetVertexShaderConstantI(device, index, scdata->int_constant, 1);
523 ok(hret == D3D_OK, "SetVertexShaderConstantI returned %#x.\n", hret);
524 hret = IDirect3DDevice9_SetVertexShaderConstantF(device, index, scdata->float_constant, 1);
525 ok(hret == D3D_OK, "SetVertexShaderConstantF returned %#x.\n", hret);
526 hret = IDirect3DDevice9_SetVertexShaderConstantB(device, index, scdata->bool_constant, 4);
527 ok(hret == D3D_OK, "SetVertexShaderConstantB returned %#x.\n", hret);
530 hret = IDirect3DDevice9_SetPixelShaderConstantI(device, index, scdata->int_constant, 1);
531 ok(hret == D3D_OK, "SetPixelShaderConstantI returned %#x.\n", hret);
532 hret = IDirect3DDevice9_SetPixelShaderConstantF(device, index, scdata->float_constant, 1);
533 ok(hret == D3D_OK, "SetPixelShaderConstantF returned %#x.\n", hret);
534 hret = IDirect3DDevice9_SetPixelShaderConstantB(device, index, scdata->bool_constant, 4);
535 ok(hret == D3D_OK, "SetPixelShaderConstantB returned %#x.\n", hret);
539 static void shader_constant_get_handler(
540 IDirect3DDevice9* device, const state_test* test, void* data) {
543 shader_constant_data* scdata = (shader_constant_data*) data;
544 const shader_constant_arg* scarg = test->test_arg;
545 unsigned int index = scarg->idx;
547 if (!scarg->pshader) {
548 hret = IDirect3DDevice9_GetVertexShaderConstantI(device, index, scdata->int_constant, 1);
549 ok(hret == D3D_OK, "GetVertexShaderConstantI returned %#x.\n", hret);
550 hret = IDirect3DDevice9_GetVertexShaderConstantF(device, index, scdata->float_constant, 1);
551 ok(hret == D3D_OK, "GetVertexShaderConstantF returned %#x.\n", hret);
552 hret = IDirect3DDevice9_GetVertexShaderConstantB(device, index, scdata->bool_constant, 4);
553 ok(hret == D3D_OK, "GetVertexShaderConstantB returned %#x.\n", hret);
556 hret = IDirect3DDevice9_GetPixelShaderConstantI(device, index, scdata->int_constant, 1);
557 ok(hret == D3D_OK, "GetPixelShaderConstantI returned %#x.\n", hret);
558 hret = IDirect3DDevice9_GetPixelShaderConstantF(device, index, scdata->float_constant, 1);
559 ok(hret == D3D_OK, "GetPixelShaderConstantF returned %#x.\n", hret);
560 hret = IDirect3DDevice9_GetPixelShaderConstantB(device, index, scdata->bool_constant, 4);
561 ok(hret == D3D_OK, "GetPixelShaderConstantB returned %#x.\n", hret);
565 static const shader_constant_data shader_constant_poison_data = {
566 { 0x1337c0de, 0x1337c0de, 0x1337c0de, 0x1337c0de },
567 { 1.0f, 2.0f, 3.0f, 4.0f },
568 { FALSE, TRUE, FALSE, TRUE }
571 static const shader_constant_data shader_constant_default_data = {
572 { 0, 0, 0, 0 }, { 0.0f, 0.0f, 0.0f, 0.0f }, { 0, 0, 0, 0 }
575 static const shader_constant_data shader_constant_test_data = {
576 { 0xdead0000, 0xdead0001, 0xdead0002, 0xdead0003 },
577 { 0.0f, 0.0f, 0.0f, 0.0f },
578 { TRUE, FALSE, FALSE, TRUE }
581 static HRESULT shader_constant_setup_handler(
584 shader_constant_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(shader_constant_context));
585 if (ctx == NULL) return E_FAIL;
586 test->test_context = ctx;
588 test->return_data = &ctx->return_data_buffer;
589 test->test_data_in = &shader_constant_test_data;
590 test->test_data_out = &shader_constant_test_data;
591 test->default_data = &shader_constant_default_data;
592 test->initial_data = &shader_constant_default_data;
593 test->poison_data = &shader_constant_poison_data;
595 test->data_size = sizeof(shader_constant_data);
600 static void shader_constant_teardown_handler(
603 HeapFree(GetProcessHeap(), 0, test->test_context);
606 static void shader_constants_queue_test(
608 const shader_constant_arg* test_arg) {
610 test->setup_handler = shader_constant_setup_handler;
611 test->teardown_handler = shader_constant_teardown_handler;
612 test->set_handler = shader_constant_set_handler;
613 test->get_handler = shader_constant_get_handler;
614 test->print_handler = shader_constant_print_handler;
615 test->test_name = test_arg->pshader? "set_get_pshader_constants": "set_get_vshader_constants";
616 test->test_arg = test_arg;
619 /* =================== State test: Lights ===================================== */
621 typedef struct light_data {
624 HRESULT get_light_result;
625 HRESULT get_enabled_result;
628 typedef struct light_arg {
632 typedef struct light_context {
633 light_data return_data_buffer;
636 static void light_print_handler(
637 const state_test* test,
640 const light_data* ldata = data;
642 trace("Get Light return value: %#x\n", ldata->get_light_result);
643 trace("Get Light enable return value: %#x\n", ldata->get_enabled_result);
645 trace("Light Enabled = %u\n", ldata->enabled);
646 trace("Light Type = %u\n", ldata->light.Type);
647 trace("Light Diffuse = { %f, %f, %f, %f }\n",
648 ldata->light.Diffuse.r, ldata->light.Diffuse.g,
649 ldata->light.Diffuse.b, ldata->light.Diffuse.a);
650 trace("Light Specular = { %f, %f, %f, %f}\n",
651 ldata->light.Specular.r, ldata->light.Specular.g,
652 ldata->light.Specular.b, ldata->light.Specular.a);
653 trace("Light Ambient = { %f, %f, %f, %f }\n",
654 ldata->light.Ambient.r, ldata->light.Ambient.g,
655 ldata->light.Ambient.b, ldata->light.Ambient.a);
656 trace("Light Position = { %f, %f, %f }\n",
657 ldata->light.Position.x, ldata->light.Position.y, ldata->light.Position.z);
658 trace("Light Direction = { %f, %f, %f }\n",
659 ldata->light.Direction.x, ldata->light.Direction.y, ldata->light.Direction.z);
660 trace("Light Range = %f\n", ldata->light.Range);
661 trace("Light Fallof = %f\n", ldata->light.Falloff);
662 trace("Light Attenuation0 = %f\n", ldata->light.Attenuation0);
663 trace("Light Attenuation1 = %f\n", ldata->light.Attenuation1);
664 trace("Light Attenuation2 = %f\n", ldata->light.Attenuation2);
665 trace("Light Theta = %f\n", ldata->light.Theta);
666 trace("Light Phi = %f\n", ldata->light.Phi);
669 static void light_set_handler(
670 IDirect3DDevice9* device, const state_test* test, const void* data) {
673 const light_data* ldata = data;
674 const light_arg* larg = test->test_arg;
675 unsigned int index = larg->idx;
677 hret = IDirect3DDevice9_SetLight(device, index, &ldata->light);
678 ok(hret == D3D_OK, "SetLight returned %#x.\n", hret);
680 hret = IDirect3DDevice9_LightEnable(device, index, ldata->enabled);
681 ok(hret == D3D_OK, "SetLightEnable returned %#x.\n", hret);
684 static void light_get_handler(
685 IDirect3DDevice9* device, const state_test* test, void* data) {
688 light_data* ldata = data;
689 const light_arg* larg = test->test_arg;
690 unsigned int index = larg->idx;
692 hret = IDirect3DDevice9_GetLightEnable(device, index, &ldata->enabled);
693 ldata->get_enabled_result = hret;
695 hret = IDirect3DDevice9_GetLight(device, index, &ldata->light);
696 ldata->get_light_result = hret;
699 static const light_data light_poison_data =
701 { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 },
702 { 3.3f, 4.4f, 5.5f },{ 6.6f, 7.7f, 8.8f },
703 12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f },
704 1, 0x1337c0de, 0x1337c0de };
706 static const light_data light_default_data =
707 { { D3DLIGHT_DIRECTIONAL,
708 { 1.0, 1.0, 1.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 },
709 { 0.0, 0.0, 0.0 }, { 0.0, 0.0, 1.0 },
710 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, 0, D3D_OK, D3D_OK };
712 /* This is used for the initial read state (before a write causes side effects)
713 * The proper return status is D3DERR_INVALIDCALL */
714 static const light_data light_initial_data =
716 { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 },
717 { 3.3f, 4.4f, 5.5f }, { 6.6f, 7.7f, 8.8f },
718 12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f },
719 1, D3DERR_INVALIDCALL, D3DERR_INVALIDCALL };
721 static const light_data light_test_data_in =
723 { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 },
724 { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 },
725 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 1, D3D_OK, D3D_OK};
727 /* SetLight will use 128 as the "enabled" value */
728 static const light_data light_test_data_out =
730 { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 },
731 { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 },
732 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 128, D3D_OK, D3D_OK};
734 static HRESULT light_setup_handler(
737 light_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(light_context));
738 if (ctx == NULL) return E_FAIL;
739 test->test_context = ctx;
741 test->return_data = &ctx->return_data_buffer;
742 test->test_data_in = &light_test_data_in;
743 test->test_data_out = &light_test_data_out;
744 test->default_data = &light_default_data;
745 test->initial_data = &light_initial_data;
746 test->poison_data = &light_poison_data;
748 test->data_size = sizeof(light_data);
753 static void light_teardown_handler(
756 HeapFree(GetProcessHeap(), 0, test->test_context);
759 static void lights_queue_test(
761 const light_arg* test_arg) {
763 test->setup_handler = light_setup_handler;
764 test->teardown_handler = light_teardown_handler;
765 test->set_handler = light_set_handler;
766 test->get_handler = light_get_handler;
767 test->print_handler = light_print_handler;
768 test->test_name = "set_get_light";
769 test->test_arg = test_arg;
772 /* =================== State test: Transforms ===================================== */
774 typedef struct transform_data {
777 D3DMATRIX projection;
785 typedef struct transform_context {
786 transform_data return_data_buffer;
789 static inline void print_matrix(
790 const char* name, const D3DMATRIX* matrix) {
792 trace("%s Matrix = {\n", name);
793 trace(" %f %f %f %f\n", U(*matrix).m[0][0], U(*matrix).m[1][0], U(*matrix).m[2][0], U(*matrix).m[3][0]);
794 trace(" %f %f %f %f\n", U(*matrix).m[0][1], U(*matrix).m[1][1], U(*matrix).m[2][1], U(*matrix).m[3][1]);
795 trace(" %f %f %f %f\n", U(*matrix).m[0][2], U(*matrix).m[1][2], U(*matrix).m[2][2], U(*matrix).m[3][2]);
796 trace(" %f %f %f %f\n", U(*matrix).m[0][3], U(*matrix).m[1][3], U(*matrix).m[2][3], U(*matrix).m[3][3]);
800 static void transform_print_handler(
801 const state_test* test,
804 const transform_data* tdata = data;
806 print_matrix("View", &tdata->view);
807 print_matrix("Projection", &tdata->projection);
808 print_matrix("Texture0", &tdata->texture0);
809 print_matrix("Texture7", &tdata->texture7);
810 print_matrix("World0", &tdata->world0);
811 print_matrix("World255", &tdata->world255);
814 static void transform_set_handler(
815 IDirect3DDevice9* device, const state_test* test, const void* data) {
818 const transform_data* tdata = data;
820 hret = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &tdata->view);
821 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
823 hret = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &tdata->projection);
824 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
826 hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, &tdata->texture0);
827 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
829 hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7);
830 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
832 hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &tdata->world0);
833 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
835 hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255);
836 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
839 static void transform_get_handler(
840 IDirect3DDevice9* device, const state_test* test, void* data) {
843 transform_data* tdata = (transform_data*) data;
845 hret = IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &tdata->view);
846 ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
848 hret = IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &tdata->projection);
849 ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
851 hret = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0, &tdata->texture0);
852 ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
854 hret = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7);
855 ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
857 hret = IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &tdata->world0);
858 ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
860 hret = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255);
861 ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
864 static const transform_data transform_default_data = {
865 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
866 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
867 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
868 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
869 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
870 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }
873 static const transform_data transform_poison_data = {
874 { { { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f,
875 9.0f, 10.0f, 11.0f, 12.0f, 13.0f, 14.0f, 15.0f, 16.0f } } },
877 { { { 17.0f, 18.0f, 19.0f, 20.0f, 21.0f, 22.0f, 23.0f, 24.0f,
878 25.0f, 26.0f, 27.0f, 28.0f, 29.0f, 30.0f, 31.0f, 32.0f } } },
880 { { { 33.0f, 34.0f, 35.0f, 36.0f, 37.0f, 38.0f, 39.0f, 40.0f,
881 41.0f, 42.0f, 43.0f, 44.0f, 45.0f, 46.0f, 47.0f, 48.0f } } },
883 { { { 49.0f, 50.0f, 51.0f, 52.0f, 53.0f, 54.0f, 55.0f, 56.0f,
884 57.0f, 58.0f, 59.0f, 60.0f, 61.0f, 62.0f, 63.0f, 64.0f } } },
886 { { { 64.0f, 66.0f, 67.0f, 68.0f, 69.0f, 70.0f, 71.0f, 72.0f,
887 73.0f, 74.0f, 75.0f, 76.0f, 77.0f, 78.0f, 79.0f, 80.0f } } },
889 { { { 81.0f, 82.0f, 83.0f, 84.0f, 85.0f, 86.0f, 87.0f, 88.0f,
890 89.0f, 90.0f, 91.0f, 92.0f, 93.0f, 94.0f, 95.0f, 96.0f} } },
893 static const transform_data transform_test_data = {
894 { { { 1.2f, 3.4f, -5.6f, 7.2f, 10.11f, -12.13f, 14.15f, -1.5f,
895 23.56f, 12.89f, 44.56f, -1.0f, 2.3f, 0.0f, 4.4f, 5.5f } } },
897 { { { 9.2f, 38.7f, -6.6f, 7.2f, 10.11f, -12.13f, 77.15f, -1.5f,
898 23.56f, 12.89f, 14.56f, -1.0f, 12.3f, 0.0f, 4.4f, 5.5f } } },
900 { { { 10.2f, 3.4f, 0.6f, 7.2f, 10.11f, -12.13f, 14.15f, -1.5f,
901 23.54f, 12.9f, 44.56f, -1.0f, 2.3f, 0.0f, 4.4f, 5.5f } } },
903 { { { 1.2f, 3.4f, -5.6f, 7.2f, 10.11f, -12.13f, -14.5f, -1.5f,
904 2.56f, 12.89f, 23.56f, -1.0f, 112.3f, 0.0f, 4.4f, 2.5f } } },
906 { { { 1.2f, 31.41f, 58.6f, 7.2f, 10.11f, -12.13f, -14.5f, -1.5f,
907 2.56f, 12.89f, 11.56f, -1.0f, 112.3f, 0.0f, 44.4f, 2.5f } } },
909 { { { 1.20f, 3.4f, -5.6f, 7.0f, 10.11f, -12.156f, -14.5f, -1.5f,
910 2.56f, 1.829f, 23.6f, -1.0f, 112.3f, 0.0f, 41.4f, 2.5f } } },
913 static HRESULT transform_setup_handler(
916 transform_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(transform_context));
917 if (ctx == NULL) return E_FAIL;
918 test->test_context = ctx;
920 test->return_data = &ctx->return_data_buffer;
921 test->test_data_in = &transform_test_data;
922 test->test_data_out = &transform_test_data;
923 test->default_data = &transform_default_data;
924 test->initial_data = &transform_default_data;
925 test->poison_data = &transform_poison_data;
927 test->data_size = sizeof(transform_data);
932 static void transform_teardown_handler(
935 HeapFree(GetProcessHeap(), 0, test->test_context);
938 static void transform_queue_test(
941 test->setup_handler = transform_setup_handler;
942 test->teardown_handler = transform_teardown_handler;
943 test->set_handler = transform_set_handler;
944 test->get_handler = transform_get_handler;
945 test->print_handler = transform_print_handler;
946 test->test_name = "set_get_transforms";
947 test->test_arg = NULL;
950 /* =================== State test: Render States ===================================== */
952 #define D3D9_RENDER_STATES 102
953 const D3DRENDERSTATETYPE render_state_indices[] = {
959 D3DRS_ALPHATESTENABLE,
968 D3DRS_ALPHABLENDENABLE,
970 D3DRS_SPECULARENABLE,
976 D3DRS_RANGEFOGENABLE,
984 D3DRS_STENCILWRITEMASK,
1000 D3DRS_NORMALIZENORMALS,
1001 D3DRS_DIFFUSEMATERIALSOURCE,
1002 D3DRS_SPECULARMATERIALSOURCE,
1003 D3DRS_AMBIENTMATERIALSOURCE,
1004 D3DRS_EMISSIVEMATERIALSOURCE,
1006 D3DRS_CLIPPLANEENABLE,
1007 #if 0 /* Driver dependent, increase array size to enable */
1010 D3DRS_POINTSIZE_MIN,
1011 D3DRS_POINTSPRITEENABLE,
1012 D3DRS_POINTSCALEENABLE,
1016 D3DRS_MULTISAMPLEANTIALIAS,
1017 D3DRS_MULTISAMPLEMASK,
1018 D3DRS_PATCHEDGESTYLE,
1019 D3DRS_DEBUGMONITORTOKEN,
1020 D3DRS_POINTSIZE_MAX,
1021 D3DRS_INDEXEDVERTEXBLENDENABLE,
1022 D3DRS_COLORWRITEENABLE,
1025 D3DRS_POSITIONDEGREE,
1027 D3DRS_SCISSORTESTENABLE,
1028 D3DRS_SLOPESCALEDEPTHBIAS,
1029 D3DRS_ANTIALIASEDLINEENABLE,
1030 D3DRS_MINTESSELLATIONLEVEL,
1031 D3DRS_MAXTESSELLATIONLEVEL,
1032 D3DRS_ADAPTIVETESS_X,
1033 D3DRS_ADAPTIVETESS_Y,
1034 D3DRS_ADAPTIVETESS_Z,
1035 D3DRS_ADAPTIVETESS_W,
1036 D3DRS_ENABLEADAPTIVETESSELLATION,
1037 D3DRS_TWOSIDEDSTENCILMODE,
1038 D3DRS_CCW_STENCILFAIL,
1039 D3DRS_CCW_STENCILZFAIL,
1040 D3DRS_CCW_STENCILPASS,
1041 D3DRS_CCW_STENCILFUNC,
1042 D3DRS_COLORWRITEENABLE1,
1043 D3DRS_COLORWRITEENABLE2,
1044 D3DRS_COLORWRITEENABLE3,
1046 D3DRS_SRGBWRITEENABLE,
1056 D3DRS_SEPARATEALPHABLENDENABLE,
1057 D3DRS_SRCBLENDALPHA,
1058 D3DRS_DESTBLENDALPHA,
1062 typedef struct render_state_data {
1063 DWORD states[D3D9_RENDER_STATES];
1064 } render_state_data;
1066 typedef struct render_state_arg {
1067 D3DPRESENT_PARAMETERS* device_pparams;
1070 typedef struct render_state_context {
1071 render_state_data return_data_buffer;
1072 render_state_data default_data_buffer;
1073 render_state_data test_data_buffer;
1074 render_state_data poison_data_buffer;
1075 } render_state_context;
1077 static void render_state_set_handler(
1078 IDirect3DDevice9* device, const state_test* test, const void* data) {
1081 const render_state_data* rsdata = data;
1084 for (i = 0; i < D3D9_RENDER_STATES; i++) {
1085 hret = IDirect3DDevice9_SetRenderState(device, render_state_indices[i], rsdata->states[i]);
1086 ok(hret == D3D_OK, "SetRenderState returned %#x.\n", hret);
1090 static void render_state_get_handler(
1091 IDirect3DDevice9* device, const state_test* test, void* data) {
1094 render_state_data* rsdata = (render_state_data*) data;
1097 for (i = 0; i < D3D9_RENDER_STATES; i++) {
1098 hret = IDirect3DDevice9_GetRenderState(device, render_state_indices[i], &rsdata->states[i]);
1099 ok(hret == D3D_OK, "GetRenderState returned %#x.\n", hret);
1103 static void render_state_print_handler(
1104 const state_test* test,
1107 const render_state_data* rsdata = data;
1110 for (i = 0; i < D3D9_RENDER_STATES; i++)
1111 trace("Index = %u, Value = %#x\n", i, rsdata->states[i]);
1114 static inline DWORD to_dword(float fl) {
1115 return *((DWORD*) &fl);
1118 static void render_state_default_data_init(
1119 D3DPRESENT_PARAMETERS* device_pparams,
1120 render_state_data* data) {
1122 unsigned int idx = 0;
1124 data->states[idx++] = device_pparams->EnableAutoDepthStencil?
1125 D3DZB_TRUE : D3DZB_FALSE; /* ZENABLE */
1126 data->states[idx++] = D3DFILL_SOLID; /* FILLMODE */
1127 data->states[idx++] = D3DSHADE_GOURAUD; /* SHADEMODE */
1128 data->states[idx++] = TRUE; /* ZWRITEENABLE */
1129 data->states[idx++] = FALSE; /* ALPHATESTENABLE */
1130 data->states[idx++] = TRUE; /* LASTPIXEL */
1131 data->states[idx++] = D3DBLEND_ONE; /* SRCBLEND */
1132 data->states[idx++] = D3DBLEND_ZERO; /* DESTBLEND */
1133 data->states[idx++] = D3DCULL_CCW; /* CULLMODE */
1134 data->states[idx++] = D3DCMP_LESSEQUAL; /* ZFUNC */
1135 data->states[idx++] = 0; /* ALPHAREF */
1136 data->states[idx++] = D3DCMP_ALWAYS; /* ALPHAFUNC */
1137 data->states[idx++] = FALSE; /* DITHERENABLE */
1138 data->states[idx++] = FALSE; /* ALPHABLENDENABLE */
1139 data->states[idx++] = FALSE; /* FOGENABLE */
1140 data->states[idx++] = FALSE; /* SPECULARENABLE */
1141 data->states[idx++] = 0; /* FOGCOLOR */
1142 data->states[idx++] = D3DFOG_NONE; /* FOGTABLEMODE */
1143 data->states[idx++] = to_dword(0.0f); /* FOGSTART */
1144 data->states[idx++] = to_dword(1.0f); /* FOGEND */
1145 data->states[idx++] = to_dword(1.0f); /* FOGDENSITY */
1146 data->states[idx++] = FALSE; /* RANGEFOGENABLE */
1147 data->states[idx++] = FALSE; /* STENCILENABLE */
1148 data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILFAIL */
1149 data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILZFAIL */
1150 data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILPASS */
1151 data->states[idx++] = D3DCMP_ALWAYS; /* STENCILFUNC */
1152 data->states[idx++] = 0; /* STENCILREF */
1153 data->states[idx++] = 0xFFFFFFFF; /* STENCILMASK */
1154 data->states[idx++] = 0xFFFFFFFF; /* STENCILWRITEMASK */
1155 data->states[idx++] = 0xFFFFFFFF; /* TEXTUREFACTOR */
1156 data->states[idx++] = 0; /* WRAP 0 */
1157 data->states[idx++] = 0; /* WRAP 1 */
1158 data->states[idx++] = 0; /* WRAP 2 */
1159 data->states[idx++] = 0; /* WRAP 3 */
1160 data->states[idx++] = 0; /* WRAP 4 */
1161 data->states[idx++] = 0; /* WRAP 5 */
1162 data->states[idx++] = 0; /* WRAP 6 */
1163 data->states[idx++] = 0; /* WRAP 7 */
1164 data->states[idx++] = TRUE; /* CLIPPING */
1165 data->states[idx++] = TRUE; /* LIGHTING */
1166 data->states[idx++] = 0; /* AMBIENT */
1167 data->states[idx++] = D3DFOG_NONE; /* FOGVERTEXMODE */
1168 data->states[idx++] = TRUE; /* COLORVERTEX */
1169 data->states[idx++] = TRUE; /* LOCALVIEWER */
1170 data->states[idx++] = FALSE; /* NORMALIZENORMALS */
1171 data->states[idx++] = D3DMCS_COLOR1; /* DIFFUSEMATERIALSOURCE */
1172 data->states[idx++] = D3DMCS_COLOR2; /* SPECULARMATERIALSOURCE */
1173 data->states[idx++] = D3DMCS_MATERIAL; /* AMBIENTMATERIALSOURCE */
1174 data->states[idx++] = D3DMCS_MATERIAL; /* EMISSIVEMATERIALSOURCE */
1175 data->states[idx++] = D3DVBF_DISABLE; /* VERTEXBLEND */
1176 data->states[idx++] = 0; /* CLIPPLANEENABLE */
1177 #if 0 /* Driver dependent, increase array size to enable */
1178 data->states[idx++] = to_dword(1.0f); /* POINTSIZE */
1180 data->states[idx++] = to_dword(1.0f); /* POINTSIZEMIN */
1181 data->states[idx++] = FALSE; /* POINTSPRITEENABLE */
1182 data->states[idx++] = FALSE; /* POINTSCALEENABLE */
1183 data->states[idx++] = to_dword(1.0f); /* POINTSCALE_A */
1184 data->states[idx++] = to_dword(0.0f); /* POINTSCALE_B */
1185 data->states[idx++] = to_dword(0.0f); /* POINTSCALE_C */
1186 data->states[idx++] = TRUE; /* MULTISAMPLEANTIALIAS */
1187 data->states[idx++] = 0xFFFFFFFF; /* MULTISAMPLEMASK */
1188 data->states[idx++] = D3DPATCHEDGE_DISCRETE; /* PATCHEDGESTYLE */
1189 data->states[idx++] = 0xbaadcafe; /* DEBUGMONITORTOKEN */
1190 data->states[idx++] = to_dword(64.0f); /* POINTSIZE_MAX */
1191 data->states[idx++] = FALSE; /* INDEXEDVERTEXBLENDENABLE */
1192 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE */
1193 data->states[idx++] = to_dword(0.0f); /* TWEENFACTOR */
1194 data->states[idx++] = D3DBLENDOP_ADD; /* BLENDOP */
1195 data->states[idx++] = D3DDEGREE_CUBIC; /* POSITIONDEGREE */
1196 data->states[idx++] = D3DDEGREE_LINEAR; /* NORMALDEGREE */
1197 data->states[idx++] = FALSE; /* SCISSORTESTENABLE */
1198 data->states[idx++] = to_dword(0.0f); /* SLOPESCALEDEPTHBIAS */
1199 data->states[idx++] = FALSE; /* ANTIALIASEDLINEENABLE */
1200 data->states[idx++] = to_dword(1.0f); /* MINTESSELATIONLEVEL */
1201 data->states[idx++] = to_dword(1.0f); /* MAXTESSELATIONLEVEL */
1202 data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_X */
1203 data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_Y */
1204 data->states[idx++] = to_dword(1.0f); /* ADAPTIVETESS_Z */
1205 data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_W */
1206 data->states[idx++] = FALSE; /* ENABLEADAPTIVETESSELATION */
1207 data->states[idx++] = FALSE; /* TWOSIDEDSTENCILMODE */
1208 data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILFAIL */
1209 data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILZFAIL */
1210 data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILPASS */
1211 data->states[idx++] = D3DCMP_ALWAYS; /* CCW_STENCILFUNC */
1212 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE1 */
1213 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE2 */
1214 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE3 */
1215 data->states[idx++] = 0xFFFFFFFF; /* BLENDFACTOR */
1216 data->states[idx++] = 0; /* SRGBWRITEENABLE */
1217 data->states[idx++] = to_dword(0.0f); /* DEPTHBIAS */
1218 data->states[idx++] = 0; /* WRAP8 */
1219 data->states[idx++] = 0; /* WRAP9 */
1220 data->states[idx++] = 0; /* WRAP10 */
1221 data->states[idx++] = 0; /* WRAP11 */
1222 data->states[idx++] = 0; /* WRAP12 */
1223 data->states[idx++] = 0; /* WRAP13 */
1224 data->states[idx++] = 0; /* WRAP14 */
1225 data->states[idx++] = 0; /* WRAP15 */
1226 data->states[idx++] = FALSE; /* SEPARATEALPHABLENDENABLE */
1227 data->states[idx++] = D3DBLEND_ONE; /* SRCBLENDALPHA */
1228 data->states[idx++] = D3DBLEND_ZERO; /* DESTBLENDALPHA */
1229 data->states[idx++] = TRUE; /* BLENDOPALPHA */
1232 static void render_state_poison_data_init(
1233 render_state_data* data) {
1236 for (i = 0; i < D3D9_RENDER_STATES; i++)
1237 data->states[i] = 0x1337c0de;
1240 static void render_state_test_data_init(
1241 render_state_data* data) {
1243 unsigned int idx = 0;
1244 data->states[idx++] = D3DZB_USEW; /* ZENABLE */
1245 data->states[idx++] = D3DFILL_WIREFRAME; /* FILLMODE */
1246 data->states[idx++] = D3DSHADE_PHONG; /* SHADEMODE */
1247 data->states[idx++] = FALSE; /* ZWRITEENABLE */
1248 data->states[idx++] = TRUE; /* ALPHATESTENABLE */
1249 data->states[idx++] = FALSE; /* LASTPIXEL */
1250 data->states[idx++] = D3DBLEND_SRCALPHASAT; /* SRCBLEND */
1251 data->states[idx++] = D3DBLEND_INVDESTALPHA; /* DESTBLEND */
1252 data->states[idx++] = D3DCULL_CW; /* CULLMODE */
1253 data->states[idx++] = D3DCMP_NOTEQUAL; /* ZFUNC */
1254 data->states[idx++] = 10; /* ALPHAREF */
1255 data->states[idx++] = D3DCMP_GREATER; /* ALPHAFUNC */
1256 data->states[idx++] = TRUE; /* DITHERENABLE */
1257 data->states[idx++] = TRUE; /* ALPHABLENDENABLE */
1258 data->states[idx++] = TRUE; /* FOGENABLE */
1259 data->states[idx++] = TRUE; /* SPECULARENABLE */
1260 data->states[idx++] = 255 << 31; /* FOGCOLOR */
1261 data->states[idx++] = D3DFOG_EXP; /* FOGTABLEMODE */
1262 data->states[idx++] = to_dword(0.1f); /* FOGSTART */
1263 data->states[idx++] = to_dword(0.8f); /* FOGEND */
1264 data->states[idx++] = to_dword(0.5f); /* FOGDENSITY */
1265 data->states[idx++] = TRUE; /* RANGEFOGENABLE */
1266 data->states[idx++] = TRUE; /* STENCILENABLE */
1267 data->states[idx++] = D3DSTENCILOP_INCRSAT; /* STENCILFAIL */
1268 data->states[idx++] = D3DSTENCILOP_REPLACE; /* STENCILZFAIL */
1269 data->states[idx++] = D3DSTENCILOP_INVERT; /* STENCILPASS */
1270 data->states[idx++] = D3DCMP_LESS; /* STENCILFUNC */
1271 data->states[idx++] = 10; /* STENCILREF */
1272 data->states[idx++] = 0xFF00FF00; /* STENCILMASK */
1273 data->states[idx++] = 0x00FF00FF; /* STENCILWRITEMASK */
1274 data->states[idx++] = 0xF0F0F0F0; /* TEXTUREFACTOR */
1275 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2; /* WRAP 0 */
1276 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3; /* WRAP 1 */
1277 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 2 */
1278 data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0; /* WRAP 4 */
1279 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2; /* WRAP 5 */
1280 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2; /* WRAP 6 */
1281 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0; /* WRAP 7 */
1282 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 8 */
1283 data->states[idx++] = FALSE; /* CLIPPING */
1284 data->states[idx++] = FALSE; /* LIGHTING */
1285 data->states[idx++] = 255 << 16; /* AMBIENT */
1286 data->states[idx++] = D3DFOG_EXP2; /* FOGVERTEXMODE */
1287 data->states[idx++] = FALSE; /* COLORVERTEX */
1288 data->states[idx++] = FALSE; /* LOCALVIEWER */
1289 data->states[idx++] = TRUE; /* NORMALIZENORMALS */
1290 data->states[idx++] = D3DMCS_COLOR2; /* DIFFUSEMATERIALSOURCE */
1291 data->states[idx++] = D3DMCS_MATERIAL; /* SPECULARMATERIALSOURCE */
1292 data->states[idx++] = D3DMCS_COLOR1; /* AMBIENTMATERIALSOURCE */
1293 data->states[idx++] = D3DMCS_COLOR2; /* EMISSIVEMATERIALSOURCE */
1294 data->states[idx++] = D3DVBF_3WEIGHTS; /* VERTEXBLEND */
1295 data->states[idx++] = 0xf1f1f1f1; /* CLIPPLANEENABLE */
1296 #if 0 /* Driver dependent, increase array size to enable */
1297 data->states[idx++] = to_dword(32.0f); /* POINTSIZE */
1299 data->states[idx++] = to_dword(0.7f); /* POINTSIZEMIN */
1300 data->states[idx++] = TRUE; /* POINTSPRITEENABLE */
1301 data->states[idx++] = TRUE; /* POINTSCALEENABLE */
1302 data->states[idx++] = to_dword(0.7f); /* POINTSCALE_A */
1303 data->states[idx++] = to_dword(0.5f); /* POINTSCALE_B */
1304 data->states[idx++] = to_dword(0.4f); /* POINTSCALE_C */
1305 data->states[idx++] = FALSE; /* MULTISAMPLEANTIALIAS */
1306 data->states[idx++] = 0xABCDDBCA; /* MULTISAMPLEMASK */
1307 data->states[idx++] = D3DPATCHEDGE_CONTINUOUS; /* PATCHEDGESTYLE */
1308 data->states[idx++] = D3DDMT_DISABLE; /* DEBUGMONITORTOKEN */
1309 data->states[idx++] = to_dword(77.0f); /* POINTSIZE_MAX */
1310 data->states[idx++] = TRUE; /* INDEXEDVERTEXBLENDENABLE */
1311 data->states[idx++] = 0x00000009; /* COLORWRITEENABLE */
1312 data->states[idx++] = to_dword(0.2f); /* TWEENFACTOR */
1313 data->states[idx++] = D3DBLENDOP_REVSUBTRACT;/* BLENDOP */
1314 data->states[idx++] = D3DDEGREE_LINEAR; /* POSITIONDEGREE */
1315 data->states[idx++] = D3DDEGREE_CUBIC; /* NORMALDEGREE */
1316 data->states[idx++] = TRUE; /* SCISSORTESTENABLE */
1317 data->states[idx++] = to_dword(0.33f); /* SLOPESCALEDEPTHBIAS */
1318 data->states[idx++] = TRUE; /* ANTIALIASEDLINEENABLE */
1319 data->states[idx++] = to_dword(0.8f); /* MINTESSELATIONLEVEL */
1320 data->states[idx++] = to_dword(0.8f); /* MAXTESSELATIONLEVEL */
1321 data->states[idx++] = to_dword(0.2f); /* ADAPTIVETESS_X */
1322 data->states[idx++] = to_dword(0.3f); /* ADAPTIVETESS_Y */
1323 data->states[idx++] = to_dword(0.6f); /* ADAPTIVETESS_Z */
1324 data->states[idx++] = to_dword(0.4f); /* ADAPTIVETESS_W */
1325 data->states[idx++] = TRUE; /* ENABLEADAPTIVETESSELATION */
1326 data->states[idx++] = TRUE; /* TWOSIDEDSTENCILMODE */
1327 data->states[idx++] = D3DSTENCILOP_ZERO; /* CCW_STENCILFAIL */
1328 data->states[idx++] = D3DSTENCILOP_DECR; /* CCW_STENCILZFAIL */
1329 data->states[idx++] = D3DSTENCILOP_INCR; /* CCW_STENCILPASS */
1330 data->states[idx++] = D3DCMP_ALWAYS; /* CCW_STENCILFUNC */
1331 data->states[idx++] = 0x00000007; /* COLORWRITEENABLE1 */
1332 data->states[idx++] = 0x00000008; /* COLORWRITEENABLE2 */
1333 data->states[idx++] = 0x00000004; /* COLORWRITEENABLE3 */
1334 data->states[idx++] = 0xF0F1F2F3; /* BLENDFACTOR */
1335 data->states[idx++] = 1; /* SRGBWRITEENABLE */
1336 data->states[idx++] = to_dword(0.3f); /* DEPTHBIAS */
1337 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2; /* WRAP 8 */
1338 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3; /* WRAP 9 */
1339 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 10 */
1340 data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0; /* WRAP 11 */
1341 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2; /* WRAP 12 */
1342 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2; /* WRAP 13 */
1343 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0; /* WRAP 14 */
1344 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 15 */
1345 data->states[idx++] = TRUE; /* SEPARATEALPHABLENDENABLE */
1346 data->states[idx++] = D3DBLEND_ZERO; /* SRCBLENDALPHA */
1347 data->states[idx++] = D3DBLEND_ONE; /* DESTBLENDALPHA */
1348 data->states[idx++] = FALSE; /* BLENDOPALPHA */
1351 static HRESULT render_state_setup_handler(
1354 const render_state_arg* rsarg = test->test_arg;
1356 render_state_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(render_state_context));
1357 if (ctx == NULL) return E_FAIL;
1358 test->test_context = ctx;
1360 test->return_data = &ctx->return_data_buffer;
1361 test->default_data = &ctx->default_data_buffer;
1362 test->initial_data = &ctx->default_data_buffer;
1363 test->test_data_in = &ctx->test_data_buffer;
1364 test->test_data_out = &ctx->test_data_buffer;
1365 test->poison_data = &ctx->poison_data_buffer;
1367 render_state_default_data_init(rsarg->device_pparams, &ctx->default_data_buffer);
1368 render_state_test_data_init(&ctx->test_data_buffer);
1369 render_state_poison_data_init(&ctx->poison_data_buffer);
1371 test->data_size = sizeof(render_state_data);
1376 static void render_state_teardown_handler(
1379 HeapFree(GetProcessHeap(), 0, test->test_context);
1382 static void render_states_queue_test(
1384 const render_state_arg* test_arg) {
1386 test->setup_handler = render_state_setup_handler;
1387 test->teardown_handler = render_state_teardown_handler;
1388 test->set_handler = render_state_set_handler;
1389 test->get_handler = render_state_get_handler;
1390 test->print_handler = render_state_print_handler;
1391 test->test_name = "set_get_render_states";
1392 test->test_arg = test_arg;
1395 /* =================== Main state tests function =============================== */
1397 static void test_state_management(
1398 IDirect3DDevice9 *device,
1399 D3DPRESENT_PARAMETERS *device_pparams) {
1404 /* Test count: 2 for shader constants
1409 const int max_tests = 5;
1410 state_test tests[5];
1411 unsigned int tcount = 0;
1413 shader_constant_arg pshader_constant_arg;
1414 shader_constant_arg vshader_constant_arg;
1415 render_state_arg render_state_arg;
1416 light_arg light_arg;
1418 hret = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1419 ok(hret == D3D_OK, "GetDeviceCaps returned %#x.\n", hret);
1420 if (hret != D3D_OK) return;
1422 texture_stages = caps.MaxTextureBlendStages;
1424 /* Zero test memory */
1425 memset(tests, 0, sizeof(state_test) * max_tests);
1427 if (caps.VertexShaderVersion & 0xffff) {
1428 vshader_constant_arg.idx = 0;
1429 vshader_constant_arg.pshader = FALSE;
1430 shader_constants_queue_test(&tests[tcount], &vshader_constant_arg);
1434 if (caps.PixelShaderVersion & 0xffff) {
1435 pshader_constant_arg.idx = 0;
1436 pshader_constant_arg.pshader = TRUE;
1437 shader_constants_queue_test(&tests[tcount], &pshader_constant_arg);
1442 lights_queue_test(&tests[tcount], &light_arg);
1445 transform_queue_test(&tests[tcount]);
1448 render_state_arg.device_pparams = device_pparams;
1449 render_states_queue_test(&tests[tcount], &render_state_arg);
1452 execute_test_chain_all(device, tests, tcount);
1455 START_TEST(stateblock)
1457 IDirect3DDevice9 *device_ptr = NULL;
1458 D3DPRESENT_PARAMETERS device_pparams;
1461 d3d9_handle = LoadLibraryA("d3d9.dll");
1464 skip("Could not load d3d9.dll\n");
1468 hret = init_d3d9(&device_ptr, &device_pparams);
1469 if (hret != D3D_OK) return;
1471 test_begin_end_state_block(device_ptr);
1472 test_state_management(device_ptr, &device_pparams);
1474 if (device_ptr) IUnknown_Release(device_ptr);