d3d8: Directly store a wined3d stateblock in the stateblock handle.
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "wine/wined3d.h"
37
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
40
41 /* ===========================================================================
42     Macros
43    =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46     _pD3D8Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47     _pD3D8Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
48     _pD3D8Caps->Caps                              = _pWineCaps->Caps; \
49     _pD3D8Caps->Caps2                             = _pWineCaps->Caps2; \
50     _pD3D8Caps->Caps3                             = _pWineCaps->Caps3; \
51     _pD3D8Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
52     _pD3D8Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
53     _pD3D8Caps->DevCaps                           = _pWineCaps->DevCaps; \
54     _pD3D8Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
55     _pD3D8Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
56     _pD3D8Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
57     _pD3D8Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
58     _pD3D8Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
59     _pD3D8Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
60     _pD3D8Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
61     _pD3D8Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
62     _pD3D8Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
63     _pD3D8Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
64     _pD3D8Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
65     _pD3D8Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
66     _pD3D8Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
67     _pD3D8Caps->LineCaps                          = _pWineCaps->LineCaps; \
68     _pD3D8Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
69     _pD3D8Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
70     _pD3D8Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
71     _pD3D8Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
72     _pD3D8Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
73     _pD3D8Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
74     _pD3D8Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
75     _pD3D8Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
76     _pD3D8Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
77     _pD3D8Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
78     _pD3D8Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
79     _pD3D8Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
80     _pD3D8Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
81     _pD3D8Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
82     _pD3D8Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
83     _pD3D8Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
84     _pD3D8Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
85     _pD3D8Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
86     _pD3D8Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
87     _pD3D8Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
88     _pD3D8Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
89     _pD3D8Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
90     _pD3D8Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
91     _pD3D8Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
92     _pD3D8Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
93     _pD3D8Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
94     _pD3D8Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
95     _pD3D8Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
96     _pD3D8Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
97     _pD3D8Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
98     _pD3D8Caps->MaxPixelShaderValue               = _pWineCaps->PixelShader1xMaxValue;
99
100 void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
101
102 /* Direct3D8 Interfaces: */
103 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
104 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
105 typedef struct IDirect3D8Impl IDirect3D8Impl;
106 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
107 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
108 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
109 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
110 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
111 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
112 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
113 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
114 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
115 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
116
117 /* ===========================================================================
118     The interfaces themselves
119    =========================================================================== */
120
121 /* ---------- */
122 /* IDirect3D8 */
123 /* ---------- */
124
125 /*****************************************************************************
126  * Predeclare the interface implementation structures
127  */
128 extern const IDirect3D8Vtbl Direct3D8_Vtbl DECLSPEC_HIDDEN;
129
130 /*****************************************************************************
131  * IDirect3D implementation structure
132  */
133 struct IDirect3D8Impl
134 {
135     /* IUnknown fields */
136     const IDirect3D8Vtbl   *lpVtbl;
137     LONG                    ref;
138
139     /* The WineD3D device */
140     IWineD3D               *WineD3D;
141 };
142
143 /*****************************************************************************
144  * IDirect3DDevice8 implementation structure
145  */
146
147 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
148 #define D3D8_INVALID_HANDLE ~0U
149
150 enum d3d8_handle_type
151 {
152     D3D8_HANDLE_FREE,
153     D3D8_HANDLE_VS,
154     D3D8_HANDLE_PS,
155     D3D8_HANDLE_SB,
156 };
157
158 struct d3d8_handle_entry
159 {
160     void *object;
161     enum d3d8_handle_type type;
162 };
163
164 struct d3d8_handle_table
165 {
166     struct d3d8_handle_entry *entries;
167     struct d3d8_handle_entry *free_entries;
168     UINT table_size;
169     UINT entry_count;
170 };
171
172 struct FvfToDecl
173 {
174     DWORD fvf;
175     struct IDirect3DVertexDeclaration8 *decl;
176 };
177
178 struct IDirect3DDevice8Impl
179 {
180     /* IUnknown fields */
181     const IDirect3DDevice8Vtbl   *lpVtbl;
182     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
183     LONG                         ref;
184 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
185     IWineD3DDevice               *WineD3DDevice;
186     struct d3d8_handle_table handle_table;
187
188     /* FVF management */
189     struct FvfToDecl       *decls;
190     UINT                    numConvertedDecls, declArraySize;
191
192     /* Avoids recursion with nested ReleaseRef to 0 */
193     BOOL                          inDestruction;
194 };
195
196 HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapter,
197         D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
198
199 /* ---------------- */
200 /* IDirect3DVolume8 */
201 /* ---------------- */
202
203 /*****************************************************************************
204  * IDirect3DVolume8 implementation structure
205  */
206 struct IDirect3DVolume8Impl
207 {
208     /* IUnknown fields */
209     const IDirect3DVolume8Vtbl *lpVtbl;
210     LONG                        ref;
211
212     /* IDirect3DVolume8 fields */
213     IWineD3DVolume             *wineD3DVolume;
214
215     /* The volume container */
216     IUnknown                    *container;
217
218     /* If set forward refcounting to this object */
219     IUnknown                    *forwardReference;
220 };
221
222 HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
223         UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
224
225 /* ------------------- */
226 /* IDirect3DSwapChain8 */
227 /* ------------------- */
228
229 /*****************************************************************************
230  * Predeclare the interface implementation structures
231  */
232 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl DECLSPEC_HIDDEN;
233
234 /*****************************************************************************
235  * IDirect3DSwapChain8 implementation structure
236  */
237 struct IDirect3DSwapChain8Impl
238 {
239     /* IUnknown fields */
240     const IDirect3DSwapChain8Vtbl *lpVtbl;
241     LONG                           ref;
242
243     /* IDirect3DSwapChain8 fields */
244     IWineD3DSwapChain             *wineD3DSwapChain;
245
246     /* Parent reference */
247     LPDIRECT3DDEVICE8              parentDevice;
248 };
249
250 /* ----------------- */
251 /* IDirect3DSurface8 */
252 /* ----------------- */
253
254 /*****************************************************************************
255  * IDirect3DSurface8 implementation structure
256  */
257 struct IDirect3DSurface8Impl
258 {
259     /* IUnknown fields */
260     const IDirect3DSurface8Vtbl *lpVtbl;
261     LONG                         ref;
262
263     /* IDirect3DSurface8 fields */
264     IWineD3DSurface             *wineD3DSurface;
265
266     /* Parent reference */
267     LPDIRECT3DDEVICE8                  parentDevice;
268
269     /* The surface container */
270     IUnknown                    *container;
271
272     /* If set forward refcounting to this object */
273     IUnknown                    *forwardReference;
274 };
275
276 HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *device,
277         UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
278         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
279
280 /* ------------------ */
281 /* IDirect3DResource8 */
282 /* ------------------ */
283
284 /*****************************************************************************
285  * Predeclare the interface implementation structures
286  */
287 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl DECLSPEC_HIDDEN;
288
289 /*****************************************************************************
290  * IDirect3DResource8 implementation structure
291  */
292 struct IDirect3DResource8Impl
293 {
294     /* IUnknown fields */
295     const IDirect3DResource8Vtbl *lpVtbl;
296     LONG                          ref;
297
298     /* IDirect3DResource8 fields */
299     IWineD3DResource             *wineD3DResource;
300 };
301
302 /* ---------------------- */
303 /* IDirect3DVertexBuffer8 */
304 /* ---------------------- */
305
306 /*****************************************************************************
307  * IDirect3DVertexBuffer8 implementation structure
308  */
309 struct IDirect3DVertexBuffer8Impl
310 {
311     /* IUnknown fields */
312     const IDirect3DVertexBuffer8Vtbl *lpVtbl;
313     LONG                              ref;
314
315     /* IDirect3DResource8 fields */
316     IWineD3DBuffer *wineD3DVertexBuffer;
317
318     /* Parent reference */
319     LPDIRECT3DDEVICE8                 parentDevice;
320
321     DWORD                             fvf;
322 };
323
324 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
325         UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
326
327 /* --------------------- */
328 /* IDirect3DIndexBuffer8 */
329 /* --------------------- */
330
331 /*****************************************************************************
332  * IDirect3DIndexBuffer8 implementation structure
333  */
334 struct IDirect3DIndexBuffer8Impl
335 {
336     /* IUnknown fields */
337     const IDirect3DIndexBuffer8Vtbl *lpVtbl;
338     LONG                             ref;
339
340     /* IDirect3DResource8 fields */
341     IWineD3DBuffer                  *wineD3DIndexBuffer;
342
343     /* Parent reference */
344     LPDIRECT3DDEVICE8                parentDevice;
345
346     WINED3DFORMAT                    format;
347 };
348
349 HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
350         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
351
352 /* --------------------- */
353 /* IDirect3DBaseTexture8 */
354 /* --------------------- */
355
356 /*****************************************************************************
357  * IDirect3DBaseTexture8 implementation structure
358  */
359 struct IDirect3DBaseTexture8Impl
360 {
361     /* IUnknown fields */
362     const IDirect3DBaseTexture8Vtbl *lpVtbl;
363     LONG                   ref;
364
365     /* IDirect3DResource8 fields */
366     IWineD3DBaseTexture             *wineD3DBaseTexture;
367 };
368
369 /* --------------------- */
370 /* IDirect3DCubeTexture8 */
371 /* --------------------- */
372
373 /*****************************************************************************
374  * IDirect3DCubeTexture8 implementation structure
375  */
376 struct IDirect3DCubeTexture8Impl
377 {
378     /* IUnknown fields */
379     const IDirect3DCubeTexture8Vtbl *lpVtbl;
380     LONG                   ref;
381
382     /* IDirect3DResource8 fields */
383     IWineD3DCubeTexture             *wineD3DCubeTexture;
384
385     /* Parent reference */
386     LPDIRECT3DDEVICE8                parentDevice;
387 };
388
389 HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
390         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
391
392 /* ----------------- */
393 /* IDirect3DTexture8 */
394 /* ----------------- */
395
396 /*****************************************************************************
397  * IDirect3DTexture8 implementation structure
398  */
399 struct IDirect3DTexture8Impl
400 {
401     /* IUnknown fields */
402     const IDirect3DTexture8Vtbl *lpVtbl;
403     LONG                   ref;
404
405     /* IDirect3DResourc8 fields */
406     IWineD3DTexture             *wineD3DTexture;
407
408     /* Parent reference */
409     LPDIRECT3DDEVICE8            parentDevice;
410 };
411
412 HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
413         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
414
415 /* ----------------------- */
416 /* IDirect3DVolumeTexture8 */
417 /* ----------------------- */
418
419 /*****************************************************************************
420  * IDirect3DVolumeTexture8 implementation structure
421  */
422 struct IDirect3DVolumeTexture8Impl
423 {
424     /* IUnknown fields */
425     const IDirect3DVolumeTexture8Vtbl *lpVtbl;
426     LONG                   ref;
427
428     /* IDirect3DResource8 fields */
429     IWineD3DVolumeTexture             *wineD3DVolumeTexture;
430
431     /* Parent reference */
432     LPDIRECT3DDEVICE8                  parentDevice;
433 };
434
435 HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
436         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
437
438 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
439 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
440
441 DEFINE_GUID(IID_IDirect3DVertexShader8,
442 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
443
444 DEFINE_GUID(IID_IDirect3DPixelShader8,
445 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
446
447 /*****************************************************************************
448  * IDirect3DVertexDeclaration8 interface
449  */
450 #define INTERFACE IDirect3DVertexDeclaration8
451 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
452 {
453     /*** IUnknown methods ***/
454     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
455     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
456     STDMETHOD_(ULONG,Release)(THIS) PURE;
457 };
458 #undef INTERFACE
459
460 /*** IUnknown methods ***/
461 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
462 #define IDirect3DVertexDeclaration8_AddRef(p)              (p)->lpVtbl->AddRef(p)
463 #define IDirect3DVertexDeclaration8_Release(p)             (p)->lpVtbl->Release(p)
464
465 typedef struct {
466     const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
467     LONG ref_count;
468
469     DWORD *elements;
470     DWORD elements_size; /* Size of elements, in bytes */
471
472     IWineD3DVertexDeclaration *wined3d_vertex_declaration;
473     DWORD shader_handle;
474 } IDirect3DVertexDeclaration8Impl;
475
476 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
477         IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
478 HRESULT vertexdeclaration_init_fvf(IDirect3DVertexDeclaration8Impl *declaration,
479         IDirect3DDevice8Impl *device, DWORD fvf) DECLSPEC_HIDDEN;
480
481 /*****************************************************************************
482  * IDirect3DVertexShader8 interface
483  */
484 #define INTERFACE IDirect3DVertexShader8
485 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
486 {
487     /*** IUnknown methods ***/
488     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
489     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
490     STDMETHOD_(ULONG,Release)(THIS) PURE;
491 };
492 #undef INTERFACE
493
494 /*** IUnknown methods ***/
495 #define IDirect3DVertexShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
496 #define IDirect3DVertexShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
497 #define IDirect3DVertexShader8_Release(p)             (p)->lpVtbl->Release(p)
498
499 /* ------------------------- */
500 /* IDirect3DVertexShader8Impl */
501 /* ------------------------- */
502
503 /*****************************************************************************
504  * IDirect3DPixelShader8 interface
505  */
506 #define INTERFACE IDirect3DPixelShader8
507 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
508 {
509     /*** IUnknown methods ***/
510     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
511     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
512     STDMETHOD_(ULONG,Release)(THIS) PURE;
513 };
514 #undef INTERFACE
515
516 /*** IUnknown methods ***/
517 #define IDirect3DPixelShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
518 #define IDirect3DPixelShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
519 #define IDirect3DPixelShader8_Release(p)             (p)->lpVtbl->Release(p)
520
521 /*****************************************************************************
522  * IDirect3DVertexShader implementation structure
523  */
524
525 struct IDirect3DVertexShader8Impl {
526   const IDirect3DVertexShader8Vtbl *lpVtbl;
527   LONG ref;
528
529   IDirect3DVertexDeclaration8      *vertex_declaration;
530   IWineD3DVertexShader             *wineD3DVertexShader;
531 };
532
533 HRESULT vertexshader_init(IDirect3DVertexShader8Impl *shader, IDirect3DDevice8Impl *device,
534         const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
535
536 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
537
538 /*****************************************************************************
539  * IDirect3DPixelShader implementation structure
540  */
541 typedef struct IDirect3DPixelShader8Impl {
542     const IDirect3DPixelShader8Vtbl *lpVtbl;
543     LONG                             ref;
544
545     DWORD                            handle;
546     IWineD3DPixelShader             *wineD3DPixelShader;
547 } IDirect3DPixelShader8Impl;
548
549 HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device,
550         const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
551
552 /**
553  * Internals functions
554  *
555  * to see how not defined it here
556  */
557 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN;
558 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
559 void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
560 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
561
562 #endif /* __WINE_D3DX8_PRIVATE_H */