4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "d3d9_private.h"
28 static CRITICAL_SECTION_DEBUG d3d9_cs_debug =
31 { &d3d9_cs_debug.ProcessLocksList,
32 &d3d9_cs_debug.ProcessLocksList },
33 0, 0, { (DWORD_PTR)(__FILE__ ": d3d9_cs") }
35 CRITICAL_SECTION d3d9_cs = { &d3d9_cs_debug, -1, 0, 0, 0, 0 };
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
39 static int D3DPERF_event_level = 0;
41 HRESULT WINAPI D3D9GetSWInfo(void) {
42 FIXME("(void): stub\n");
46 void WINAPI DebugSetMute(void) {
50 IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion) {
51 IDirect3D9Impl* object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D9Impl));
53 object->lpVtbl = &Direct3D9_Vtbl;
55 EnterCriticalSection(&d3d9_cs);
56 object->WineD3D = WineDirect3DCreate(SDKVersion, 9, (IUnknown *)object);
57 LeaveCriticalSection(&d3d9_cs);
59 TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D);
61 return (IDirect3D9*) object;
64 /* At process attach */
65 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
67 TRACE("fdwReason=%d\n", fdwReason);
68 if (fdwReason == DLL_PROCESS_ATTACH)
69 DisableThreadLibraryCalls(hInstDLL);
74 /***********************************************************************
75 * D3DPERF_BeginEvent (D3D9.@)
77 int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, LPCWSTR name) {
78 FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name));
80 return D3DPERF_event_level++;
83 /***********************************************************************
84 * D3DPERF_EndEvent (D3D9.@)
86 int WINAPI D3DPERF_EndEvent(void) {
87 FIXME("(void) : stub\n");
89 return --D3DPERF_event_level;
92 /***********************************************************************
93 * D3DPERF_GetStatus (D3D9.@)
95 DWORD WINAPI D3DPERF_GetStatus(void) {
96 FIXME("(void) : stub\n");
101 /***********************************************************************
102 * D3DPERF_SetOptions (D3D9.@)
105 void WINAPI D3DPERF_SetOptions(DWORD options)
107 FIXME("(%#x) : stub\n", options);
110 /***********************************************************************
111 * D3DPERF_QueryRepeatFrame (D3D9.@)
113 BOOL WINAPI D3DPERF_QueryRepeatFrame(void) {
114 FIXME("(void) : stub\n");
119 /***********************************************************************
120 * D3DPERF_SetMarker (D3D9.@)
122 void WINAPI D3DPERF_SetMarker(D3DCOLOR color, LPCWSTR name) {
123 FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name));
126 /***********************************************************************
127 * D3DPERF_SetRegion (D3D9.@)
129 void WINAPI D3DPERF_SetRegion(D3DCOLOR color, LPCWSTR name) {
130 FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name));