wined3d: Consistently use WINED3DRESOURCETYPE.
[wine] / include / wine / wined3d_types.h
1 /*
2  * Direct3D wine types include file
3  *
4  * Copyright 2002-2003 The wine-d3d team
5  * Copyright 2002-2003 Jason Edmeades
6  *                     Raphael Junqueira
7  * Copyright 2005 Oliver Stieber
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22  */
23
24 #ifndef __WINE_WINED3D_TYPES_H
25 #define __WINE_WINED3D_TYPES_H
26
27 /* TODO: remove the dependency on d3d9 or d3d8 */
28 #if !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H )
29 # error You must include d3d8.h or d3d9.h header to use this header
30 #endif
31
32 #define WINED3D_VSHADER_MAX_CONSTANTS 96
33 #define WINED3D_PSHADER_MAX_CONSTANTS 32
34
35 typedef struct _WINED3DVECTOR_3 {
36     float x;
37     float y;
38     float z;
39 } WINED3DVECTOR_3;
40
41 typedef struct _WINED3DVECTOR_4 {
42     float x;
43     float y;
44     float z;
45     float w;
46 } WINED3DVECTOR_4;
47
48 typedef struct WINED3DSHADERVECTOR {
49   float x;
50   float y;
51   float z;
52   float w;
53 } WINED3DSHADERVECTOR;
54
55 typedef struct WINED3DSHADERSCALAR {
56   float x;
57 } WINED3DSHADERSCALAR;
58
59 typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8[WINED3D_VSHADER_MAX_CONSTANTS];
60
61 typedef struct VSHADERDATA {
62   /** Run Time Shader Function Constants */
63   /*D3DXBUFFER* constants;*/
64   WINEVSHADERCONSTANTS8 C;
65   /** Shader Code as char ... */
66   CONST DWORD* code;
67   UINT codeLength;
68 } VSHADERDATA;
69
70 /** temporary here waiting for buffer code */
71 typedef struct VSHADERINPUTDATA {
72   WINED3DSHADERVECTOR V[17];
73 } WINEVSHADERINPUTDATA;
74
75 /** temporary here waiting for buffer code */
76 typedef struct VSHADEROUTPUTDATA {
77   WINED3DSHADERVECTOR oPos;
78   WINED3DSHADERVECTOR oD[2];
79   WINED3DSHADERVECTOR oT[8];
80   WINED3DSHADERVECTOR oFog;
81   WINED3DSHADERVECTOR oPts;
82 } WINEVSHADEROUTPUTDATA;
83
84 typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8[WINED3D_PSHADER_MAX_CONSTANTS];
85
86 typedef struct PSHADERDATA {
87   /** Run Time Shader Function Constants */
88   /*D3DXBUFFER* constants;*/
89   WINEPSHADERCONSTANTS8 C;
90   /** Shader Code as char ... */
91   CONST DWORD* code;
92   UINT codeLength;
93 } PSHADERDATA;
94
95 /** temporary here waiting for buffer code */
96 typedef struct PSHADERINPUTDATA {
97   WINED3DSHADERVECTOR V[2];
98   WINED3DSHADERVECTOR T[8];
99   WINED3DSHADERVECTOR S[16];
100   /*D3DSHADERVECTOR R[12];*/
101 } WINEPSHADERINPUTDATA;
102
103 /** temporary here waiting for buffer code */
104 typedef struct PSHADEROUTPUTDATA {
105   WINED3DSHADERVECTOR oC[4];
106   WINED3DSHADERVECTOR oDepth;
107 } WINEPSHADEROUTPUTDATA;
108
109 /*****************************************************************************
110  * WineD3D Structures to be used when d3d8 and d3d9 are incompatible
111  */
112
113 typedef enum _WINED3DDEGREETYPE {
114     WINED3DDEGREE_LINEAR      = 1,
115     WINED3DDEGREE_QUADRATIC   = 2,
116     WINED3DDEGREE_CUBIC       = 3,
117     WINED3DDEGREE_QUINTIC     = 5,
118     
119     WINED3DDEGREE_FORCE_DWORD   = 0x7fffffff
120 } WINED3DDEGREETYPE;
121
122
123 typedef enum _WINED3DFORMAT {
124     WINED3DFMT_UNKNOWN              =   0,
125
126     WINED3DFMT_R8G8B8               =  20,
127     WINED3DFMT_A8R8G8B8             =  21,
128     WINED3DFMT_X8R8G8B8             =  22,
129     WINED3DFMT_R5G6B5               =  23,
130     WINED3DFMT_X1R5G5B5             =  24,
131     WINED3DFMT_A1R5G5B5             =  25,
132     WINED3DFMT_A4R4G4B4             =  26,
133     WINED3DFMT_R3G3B2               =  27,
134     WINED3DFMT_A8                   =  28,
135     WINED3DFMT_A8R3G3B2             =  29,
136     WINED3DFMT_X4R4G4B4             =  30,
137     WINED3DFMT_A2B10G10R10          =  31,
138     WINED3DFMT_A8B8G8R8             =  32,
139     WINED3DFMT_X8B8G8R8             =  33,
140     WINED3DFMT_G16R16               =  34,
141     WINED3DFMT_A2R10G10B10          =  35,
142     WINED3DFMT_A16B16G16R16         =  36,
143   
144
145     WINED3DFMT_A8P8                 =  40,
146     WINED3DFMT_P8                   =  41,
147
148     WINED3DFMT_L8                   =  50,
149     WINED3DFMT_A8L8                 =  51,
150     WINED3DFMT_A4L4                 =  52,
151
152     WINED3DFMT_V8U8                 =  60,
153     WINED3DFMT_L6V5U5               =  61,
154     WINED3DFMT_X8L8V8U8             =  62,
155     WINED3DFMT_Q8W8V8U8             =  63,
156     WINED3DFMT_V16U16               =  64,
157     WINED3DFMT_W11V11U10            =  65,
158     WINED3DFMT_A2W10V10U10          =  67,
159
160     WINED3DFMT_UYVY                 =  MAKEFOURCC('U', 'Y', 'V', 'Y'),
161     WINED3DFMT_YUY2                 =  MAKEFOURCC('Y', 'U', 'Y', '2'),
162     WINED3DFMT_DXT1                 =  MAKEFOURCC('D', 'X', 'T', '1'),
163     WINED3DFMT_DXT2                 =  MAKEFOURCC('D', 'X', 'T', '2'),
164     WINED3DFMT_DXT3                 =  MAKEFOURCC('D', 'X', 'T', '3'),
165     WINED3DFMT_DXT4                 =  MAKEFOURCC('D', 'X', 'T', '4'),
166     WINED3DFMT_DXT5                 =  MAKEFOURCC('D', 'X', 'T', '5'),
167     WINED3DFMT_MULTI2_ARGB          =  MAKEFOURCC('M', 'E', 'T', '1'),
168     WINED3DFMT_G8R8_G8B8            =  MAKEFOURCC('G', 'R', 'G', 'B'),
169     WINED3DFMT_R8G8_B8G8            =  MAKEFOURCC('R', 'G', 'B', 'G'),
170
171     WINED3DFMT_D16_LOCKABLE         =  70,
172     WINED3DFMT_D32                  =  71,
173     WINED3DFMT_D15S1                =  73,
174     WINED3DFMT_D24S8                =  75,
175     WINED3DFMT_D24X8                =  77,
176     WINED3DFMT_D24X4S4              =  79,
177     WINED3DFMT_D16                  =  80,
178     WINED3DFMT_D32F_LOCKABLE        =  82,
179     WINED3DFMT_D24FS8               =  83,
180
181     WINED3DFMT_VERTEXDATA           = 100,
182     WINED3DFMT_INDEX16              = 101,
183     WINED3DFMT_INDEX32              = 102,
184     WINED3DFMT_Q16W16V16U16         = 110,
185     /* Flaoting point formats */
186     WINED3DFMT_R16F                 = 111,
187     WINED3DFMT_G16R16F              = 112,
188     WINED3DFMT_A16B16G16R16F        = 113,
189     
190     /* IEEE formats */
191     WINED3DFMT_R32F                 = 114,
192     WINED3DFMT_G32R32F              = 115,
193     WINED3DFMT_A32B32G32R32F        = 116,
194     
195     WINED3DFMT_CxV8U8               = 117,
196
197
198     WINED3DFMT_FORCE_DWORD          = 0xFFFFFFFF
199 } WINED3DFORMAT;
200
201
202
203
204 typedef enum _WINED3DRENDERSTATETYPE {
205     WINED3DRS_TEXTUREHANDLE             =   1,
206     WINED3DRS_ANTIALIAS                 =   2,
207     WINED3DRS_TEXTUREADDRESS            =   3,
208     WINED3DRS_TEXTUREPERSPECTIVE        =   4,
209     WINED3DRS_WRAPU                     =   5,
210     WINED3DRS_WRAPV                     =   6,
211     WINED3DRS_ZENABLE                   =   7,
212     WINED3DRS_FILLMODE                  =   8,
213     WINED3DRS_SHADEMODE                 =   9,
214     WINED3DRS_LINEPATTERN               =  10,
215     WINED3DRS_MONOENABLE                =  11,
216     WINED3DRS_ROP2                      =  12,
217     WINED3DRS_PLANEMASK                 =  13,
218     WINED3DRS_ZWRITEENABLE              =  14,
219     WINED3DRS_ALPHATESTENABLE           =  15,
220     WINED3DRS_LASTPIXEL                 =  16,
221     WINED3DRS_TEXTUREMAG                =  17,
222     WINED3DRS_TEXTUREMIN                =  18,
223     WINED3DRS_SRCBLEND                  =  19,
224     WINED3DRS_DESTBLEND                 =  20,
225     WINED3DRS_TEXTUREMAPBLEND           =  21,
226     WINED3DRS_CULLMODE                  =  22,
227     WINED3DRS_ZFUNC                     =  23,
228     WINED3DRS_ALPHAREF                  =  24,
229     WINED3DRS_ALPHAFUNC                 =  25,
230     WINED3DRS_DITHERENABLE              =  26,
231     WINED3DRS_ALPHABLENDENABLE          =  27,
232     WINED3DRS_FOGENABLE                 =  28,
233     WINED3DRS_SPECULARENABLE            =  29,
234     WINED3DRS_ZVISIBLE                  =  30,
235     WINED3DRS_SUBPIXEL                  =  31,
236     WINED3DRS_SUBPIXELX                 =  32,
237     WINED3DRS_STIPPLEDALPHA             =  33,
238     WINED3DRS_FOGCOLOR                  =  34,
239     WINED3DRS_FOGTABLEMODE              =  35,
240     WINED3DRS_FOGSTART                  =  36,
241     WINED3DRS_FOGEND                    =  37,
242     WINED3DRS_FOGDENSITY                =  38,
243     WINED3DRS_STIPPLEENABLE             =  39,
244     WINED3DRS_EDGEANTIALIAS             =  40,
245     WINED3DRS_COLORKEYENABLE            =  41,
246     WINED3DRS_BORDERCOLOR               =  43,
247     WINED3DRS_TEXTUREADDRESSU           =  44,
248     WINED3DRS_TEXTUREADDRESSV           =  45,
249     WINED3DRS_MIPMAPLODBIAS             =  46,
250     WINED3DRS_ZBIAS                     =  47,
251     WINED3DRS_RANGEFOGENABLE            =  48,
252     WINED3DRS_ANISOTROPY                =  49,
253     WINED3DRS_FLUSHBATCH                =  50,
254     WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51,
255     WINED3DRS_STENCILENABLE             =  52,
256     WINED3DRS_STENCILFAIL               =  53,
257     WINED3DRS_STENCILZFAIL              =  54,
258     WINED3DRS_STENCILPASS               =  55,
259     WINED3DRS_STENCILFUNC               =  56,
260     WINED3DRS_STENCILREF                =  57,
261     WINED3DRS_STENCILMASK               =  58,
262     WINED3DRS_STENCILWRITEMASK          =  59,
263     WINED3DRS_TEXTUREFACTOR             =  60,
264     WINED3DRS_WRAP0                     = 128,
265     WINED3DRS_WRAP1                     = 129,
266     WINED3DRS_WRAP2                     = 130,
267     WINED3DRS_WRAP3                     = 131,
268     WINED3DRS_WRAP4                     = 132,
269     WINED3DRS_WRAP5                     = 133,
270     WINED3DRS_WRAP6                     = 134,
271     WINED3DRS_WRAP7                     = 135,
272     WINED3DRS_CLIPPING                  = 136,
273     WINED3DRS_LIGHTING                  = 137,
274     WINED3DRS_EXTENTS                   = 138,
275     WINED3DRS_AMBIENT                   = 139,
276     WINED3DRS_FOGVERTEXMODE             = 140,
277     WINED3DRS_COLORVERTEX               = 141,
278     WINED3DRS_LOCALVIEWER               = 142,
279     WINED3DRS_NORMALIZENORMALS          = 143,
280     WINED3DRS_COLORKEYBLENDENABLE       = 144,
281     WINED3DRS_DIFFUSEMATERIALSOURCE     = 145,
282     WINED3DRS_SPECULARMATERIALSOURCE    = 146,
283     WINED3DRS_AMBIENTMATERIALSOURCE     = 147,
284     WINED3DRS_EMISSIVEMATERIALSOURCE    = 148,
285     WINED3DRS_VERTEXBLEND               = 151,
286     WINED3DRS_CLIPPLANEENABLE           = 152,  
287     WINED3DRS_SOFTWAREVERTEXPROCESSING  = 153,
288     WINED3DRS_POINTSIZE                 = 154,
289     WINED3DRS_POINTSIZE_MIN             = 155,
290     WINED3DRS_POINTSPRITEENABLE         = 156,
291     WINED3DRS_POINTSCALEENABLE          = 157,
292     WINED3DRS_POINTSCALE_A              = 158,
293     WINED3DRS_POINTSCALE_B              = 159,
294     WINED3DRS_POINTSCALE_C              = 160,
295     WINED3DRS_MULTISAMPLEANTIALIAS      = 161,
296     WINED3DRS_MULTISAMPLEMASK           = 162,
297     WINED3DRS_PATCHEDGESTYLE            = 163,
298     WINED3DRS_PATCHSEGMENTS             = 164,
299     WINED3DRS_DEBUGMONITORTOKEN         = 165,
300     WINED3DRS_POINTSIZE_MAX             = 166,
301     WINED3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
302     WINED3DRS_COLORWRITEENABLE          = 168,
303     WINED3DRS_TWEENFACTOR               = 170,
304     WINED3DRS_BLENDOP                   = 171,
305     WINED3DRS_POSITIONORDER             = 172,
306     WINED3DRS_NORMALORDER               = 173,
307     WINED3DRS_POSITIONDEGREE            = 172,
308     WINED3DRS_NORMALDEGREE              = 173,
309     WINED3DRS_SCISSORTESTENABLE         = 174,
310     WINED3DRS_SLOPESCALEDEPTHBIAS       = 175,
311     WINED3DRS_ANTIALIASEDLINEENABLE     = 176,
312     WINED3DRS_MINTESSELLATIONLEVEL      = 178,
313     WINED3DRS_MAXTESSELLATIONLEVEL      = 179,
314     WINED3DRS_ADAPTIVETESS_X            = 180,
315     WINED3DRS_ADAPTIVETESS_Y            = 181,
316     WINED3DRS_ADAPTIVETESS_Z            = 182,
317     WINED3DRS_ADAPTIVETESS_W            = 183,
318     WINED3DRS_ENABLEADAPTIVETESSELLATION= 184,
319     WINED3DRS_TWOSIDEDSTENCILMODE       = 185,
320     WINED3DRS_CCW_STENCILFAIL           = 186,
321     WINED3DRS_CCW_STENCILZFAIL          = 187,
322     WINED3DRS_CCW_STENCILPASS           = 188,
323     WINED3DRS_CCW_STENCILFUNC           = 189,
324     WINED3DRS_COLORWRITEENABLE1         = 190,
325     WINED3DRS_COLORWRITEENABLE2         = 191,
326     WINED3DRS_COLORWRITEENABLE3         = 192,
327     WINED3DRS_BLENDFACTOR               = 193,
328     WINED3DRS_SRGBWRITEENABLE           = 194,
329     WINED3DRS_DEPTHBIAS                 = 195,
330     WINED3DRS_WRAP8                     = 198,
331     WINED3DRS_WRAP9                     = 199,
332     WINED3DRS_WRAP10                    = 200,
333     WINED3DRS_WRAP11                    = 201,
334     WINED3DRS_WRAP12                    = 202,
335     WINED3DRS_WRAP13                    = 203,
336     WINED3DRS_WRAP14                    = 204,
337     WINED3DRS_WRAP15                    = 205,
338     WINED3DRS_SEPARATEALPHABLENDENABLE  = 206,
339     WINED3DRS_SRCBLENDALPHA             = 207,
340     WINED3DRS_DESTBLENDALPHA            = 208,
341     WINED3DRS_BLENDOPALPHA              = 209,
342
343     WINED3DRS_FORCE_DWORD               = 0x7fffffff
344 } WINED3DRENDERSTATETYPE;
345
346 #define WINEHIGHEST_RENDER_STATE   WINED3DRS_BLENDOPALPHA
347         /* Highest D3DRS_ value   */
348
349 typedef enum _WINED3DSWAPEFFECT {
350     WINED3DSWAPEFFECT_DISCARD         = 1,
351     WINED3DSWAPEFFECT_FLIP            = 2,
352     WINED3DSWAPEFFECT_COPY            = 3,
353     WINED3DSWAPEFFECT_COPY_VSYNC      = 4,
354     WINED3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
355 } WINED3DSWAPEFFECT;
356
357
358 typedef enum _WINED3DSAMPLERSTATETYPE {
359     WINED3DSAMP_ADDRESSU       = 1,
360     WINED3DSAMP_ADDRESSV       = 2,
361     WINED3DSAMP_ADDRESSW       = 3,
362     WINED3DSAMP_BORDERCOLOR    = 4,
363     WINED3DSAMP_MAGFILTER      = 5,
364     WINED3DSAMP_MINFILTER      = 6,
365     WINED3DSAMP_MIPFILTER      = 7,
366     WINED3DSAMP_MIPMAPLODBIAS  = 8,
367     WINED3DSAMP_MAXMIPLEVEL    = 9,
368     WINED3DSAMP_MAXANISOTROPY  = 10,
369     WINED3DSAMP_SRGBTEXTURE    = 11,
370     WINED3DSAMP_ELEMENTINDEX   = 12,
371     WINED3DSAMP_DMAPOFFSET     = 13,
372
373     WINED3DSAMP_FORCE_DWORD   = 0x7fffffff,
374 } WINED3DSAMPLERSTATETYPE;
375 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
376
377 typedef enum _WINED3DTEXTURESTAGESTATETYPE {
378     WINED3DTSS_COLOROP               =  1,
379     WINED3DTSS_COLORARG1             =  2,
380     WINED3DTSS_COLORARG2             =  3,
381     WINED3DTSS_ALPHAOP               =  4,
382     WINED3DTSS_ALPHAARG1             =  5,
383     WINED3DTSS_ALPHAARG2             =  6,
384     WINED3DTSS_BUMPENVMAT00          =  7,
385     WINED3DTSS_BUMPENVMAT01          =  8,
386     WINED3DTSS_BUMPENVMAT10          =  9,
387     WINED3DTSS_BUMPENVMAT11          = 10,
388     WINED3DTSS_TEXCOORDINDEX         = 11,
389     WINED3DTSS_ADDRESS               = 12,
390     WINED3DTSS_ADDRESSU              = 13,
391     WINED3DTSS_ADDRESSV              = 14,
392     WINED3DTSS_BORDERCOLOR           = 15,
393     WINED3DTSS_MAGFILTER             = 16,
394     WINED3DTSS_MINFILTER             = 17,
395     WINED3DTSS_MIPFILTER             = 18,
396     WINED3DTSS_MIPMAPLODBIAS         = 19,
397     WINED3DTSS_MAXMIPLEVEL           = 20,
398     WINED3DTSS_MAXANISOTROPY         = 21,
399     WINED3DTSS_BUMPENVLSCALE         = 22,
400     WINED3DTSS_BUMPENVLOFFSET        = 23,
401     WINED3DTSS_TEXTURETRANSFORMFLAGS = 24,
402     WINED3DTSS_ADDRESSW              = 25,
403     WINED3DTSS_COLORARG0             = 26,
404     WINED3DTSS_ALPHAARG0             = 27,
405     WINED3DTSS_RESULTARG             = 28,
406     WINED3DTSS_CONSTANT              = 32,
407
408     WINED3DTSS_FORCE_DWORD           = 0x7fffffff
409 } WINED3DTEXTURESTAGESTATETYPE;
410
411 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
412
413 typedef struct _WINEDD3DRECTPATCH_INFO {
414     UINT                StartVertexOffsetWidth;
415     UINT                StartVertexOffsetHeight;
416     UINT                Width;
417     UINT                Height;
418     UINT                Stride;
419     D3DBASISTYPE        Basis;
420     WINED3DDEGREETYPE   Degree;
421 } WINED3DRECTPATCH_INFO;
422
423
424 typedef struct _WINED3DADAPTER_IDENTIFIER {
425     char           *Driver;
426     char           *Description;
427     char           *DeviceName;
428     LARGE_INTEGER  *DriverVersion; 
429     DWORD          *VendorId;
430     DWORD          *DeviceId;
431     DWORD          *SubSysId;
432     DWORD          *Revision;
433     GUID           *DeviceIdentifier;
434     DWORD          *WHQLLevel;
435 } WINED3DADAPTER_IDENTIFIER;
436
437 typedef struct _WINED3DPRESENT_PARAMETERS {
438     UINT                *BackBufferWidth;
439     UINT                *BackBufferHeight;
440     WINED3DFORMAT       *BackBufferFormat;
441     UINT                *BackBufferCount;
442     D3DMULTISAMPLE_TYPE *MultiSampleType;
443     DWORD               *MultiSampleQuality;
444     D3DSWAPEFFECT       *SwapEffect;
445     HWND                *hDeviceWindow;
446     BOOL                *Windowed;
447     BOOL                *EnableAutoDepthStencil;
448     WINED3DFORMAT       *AutoDepthStencilFormat;
449     DWORD               *Flags;
450     UINT                *FullScreen_RefreshRateInHz;
451     UINT                *PresentationInterval;
452 } WINED3DPRESENT_PARAMETERS;
453
454 typedef enum _WINED3DRESOURCETYPE {
455     WINED3DRTYPE_SURFACE                =  1,
456     WINED3DRTYPE_VOLUME                 =  2,
457     WINED3DRTYPE_TEXTURE                =  3,
458     WINED3DRTYPE_VOLUMETEXTURE          =  4,
459     WINED3DRTYPE_CUBETEXTURE            =  5,
460     WINED3DRTYPE_VERTEXBUFFER           =  6,
461     WINED3DRTYPE_INDEXBUFFER            =  7,
462
463     WINED3DRTYPE_FORCE_DWORD            = 0x7fffffff
464 } WINED3DRESOURCETYPE;
465
466 #define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1)
467
468 typedef struct _WINED3DSURFACE_DESC
469 {
470     WINED3DFORMAT       *Format;
471     WINED3DRESOURCETYPE *Type;
472     DWORD               *Usage;
473     D3DPOOL             *Pool;
474     UINT                *Size;
475
476     D3DMULTISAMPLE_TYPE *MultiSampleType;
477     DWORD               *MultiSampleQuality;
478     UINT                *Width;
479     UINT                *Height;
480 } WINED3DSURFACE_DESC;
481
482 typedef struct _WINED3DVOLUME_DESC
483 {
484     WINED3DFORMAT       *Format;
485     WINED3DRESOURCETYPE *Type;
486     DWORD               *Usage;
487     D3DPOOL             *Pool;
488     UINT                *Size;
489
490     UINT                *Width;
491     UINT                *Height;
492     UINT                *Depth;
493 } WINED3DVOLUME_DESC;
494
495 typedef struct _WINED3DVERTEXELEMENT {
496   WORD    Stream;
497   WORD    Offset;
498   BYTE    Type;
499   BYTE    Method;
500   BYTE    Usage;
501   BYTE    UsageIndex;
502   BYTE    Reg; /* DirectX 8 */
503 } WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT;
504
505
506 typedef enum _WINED3DQUERYTYPE {
507     WINED3DQUERYTYPE_VCACHE             = 4,
508     WINED3DQUERYTYPE_RESOURCEMANAGER    = 5,
509     WINED3DQUERYTYPE_VERTEXSTATS        = 6,
510     WINED3DQUERYTYPE_EVENT              = 8,
511     WINED3DQUERYTYPE_OCCLUSION          = 9,
512     WINED3DQUERYTYPE_TIMESTAMP          = 10,
513     WINED3DQUERYTYPE_TIMESTAMPDISJOINT  = 11,
514     WINED3DQUERYTYPE_TIMESTAMPFREQ      = 12,
515     WINED3DQUERYTYPE_PIPELINETIMINGS    = 13,
516     WINED3DQUERYTYPE_INTERFACETIMINGS   = 14,
517     WINED3DQUERYTYPE_VERTEXTIMINGS      = 15,
518     WINED3DQUERYTYPE_PIXELTIMINGS       = 16,
519     WINED3DQUERYTYPE_BANDWIDTHTIMINGS   = 17,
520     WINED3DQUERYTYPE_CACHEUTILIZATION   = 18
521 } WINED3DQUERYTYPE;
522
523 #define WINED3DISSUE_BEGIN   (1 << 1)
524 #define WINED3DISSUE_END     (1 << 0)
525 #define WINED3DGETDATA_FLUSH (1 << 0)
526
527 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS {
528     UINT          AdapterOrdinal;
529     D3DDEVTYPE    DeviceType;
530     HWND          hFocusWindow;
531     DWORD         BehaviorFlags;
532 } WINED3DDEVICE_CREATION_PARAMETERS;
533
534 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS {
535     float         MaxBandwidthUtilized;
536     float         FrontEndUploadMemoryUtilizedPercent;
537     float         VertexRateUtilizedPercent;
538     float         TriangleSetupRateUtilizedPercent;
539     float         FillRateUtilizedPercent;
540 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
541
542 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION {
543     float         TextureCacheHitRate;
544     float         PostTransformVertexCacheHitRate;
545 } WINED3DDEVINFO_CACHEUTILIZATION;
546
547 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS {
548     float         WaitingForGPUToUseApplicationResourceTimePercent;
549     float         WaitingForGPUToAcceptMoreCommandsTimePercent;
550     float         WaitingForGPUToStayWithinLatencyTimePercent;
551     float         WaitingForGPUExclusiveResourceTimePercent;
552     float         WaitingForGPUOtherTimePercent;
553 } WINED3DDEVINFO_INTERFACETIMINGS;
554
555 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS {
556     float         VertexProcessingTimePercent;
557     float         PixelProcessingTimePercent;
558     float         OtherGPUProcessingTimePercent;
559     float         GPUIdleTimePercent;
560 } WINED3DDEVINFO_PIPELINETIMINGS;
561
562 typedef struct _WINED3DDEVINFO_STAGETIMINGS {
563     float         MemoryProcessingPercent;
564     float         ComputationProcessingPercent;
565 } WINED3DDEVINFO_STAGETIMINGS;
566
567
568 typedef struct WINED3DRESOURCESTATS {
569     BOOL                bThrashing;
570     DWORD               ApproxBytesDownloaded;
571     DWORD               NumEvicts;
572     DWORD               NumVidCreates;
573     DWORD               LastPri;
574     DWORD               NumUsed;
575     DWORD               NumUsedInVidMem;
576     DWORD               WorkingSet;
577     DWORD               WorkingSetBytes;
578     DWORD               TotalManaged;
579     DWORD               TotalBytes;
580 } WINED3DRESOURCESTATS;
581
582 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER {
583     WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
584 } WINED3DDEVINFO_RESOURCEMANAGER;
585
586 typedef struct _WINED3DDEVINFO_VERTEXSTATS {
587     DWORD NumRenderedTriangles;
588     DWORD NumExtraClippingTriangles;
589 } WINED3DDEVINFO_VERTEXSTATS;
590
591
592 /*Vertex cache optimization hints.*/
593 typedef struct WINED3DDEVINFO_VCACHE {
594     /*Must be a 4 char code FOURCC (e.g. CACH)*/
595     DWORD         Pattern; 
596     /*0 to get the longest  strips, 1 vertex cache*/
597     DWORD         OptMethod; 
598      /*Cache size to use (only valid if OptMethod==1) */
599     DWORD         CacheSize;
600     /*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/
601     DWORD         MagicNumber; 
602 } WINED3DDEVINFO_VCACHE;
603
604 /*
605  * The wined3dcaps structure
606  */
607
608 typedef struct _WINED3DVSHADERCAPS2_0 {
609   DWORD  *Caps;
610   INT    *DynamicFlowControlDepth;
611   INT    *NumTemps;
612   INT    *StaticFlowControlDepth;
613 } WINED3DVSHADERCAPS2_0;
614
615 typedef struct _WINED3DPSHADERCAPS2_0 {
616   DWORD  *Caps;
617   INT    *DynamicFlowControlDepth;
618   INT    *NumTemps;
619   INT    *StaticFlowControlDepth;
620   INT    *NumInstructionSlots;
621 } WINED3DPSHADERCAPS2_0;
622
623 typedef struct _WINED3DCAPS {
624   D3DDEVTYPE          *DeviceType;
625   UINT                *AdapterOrdinal;
626
627   DWORD               *Caps;
628   DWORD               *Caps2;
629   DWORD               *Caps3;
630   DWORD               *PresentationIntervals;
631
632   DWORD               *CursorCaps;
633
634   DWORD               *DevCaps;
635
636   DWORD               *PrimitiveMiscCaps;
637   DWORD               *RasterCaps;
638   DWORD               *ZCmpCaps;
639   DWORD               *SrcBlendCaps;
640   DWORD               *DestBlendCaps;
641   DWORD               *AlphaCmpCaps;
642   DWORD               *ShadeCaps;
643   DWORD               *TextureCaps;
644   DWORD               *TextureFilterCaps;
645   DWORD               *CubeTextureFilterCaps;
646   DWORD               *VolumeTextureFilterCaps;
647   DWORD               *TextureAddressCaps;
648   DWORD               *VolumeTextureAddressCaps;
649
650   DWORD               *LineCaps;
651
652   DWORD               *MaxTextureWidth;
653   DWORD               *MaxTextureHeight;
654   DWORD               *MaxVolumeExtent;
655
656   DWORD               *MaxTextureRepeat;
657   DWORD               *MaxTextureAspectRatio;
658   DWORD               *MaxAnisotropy;
659   float               *MaxVertexW;
660
661   float               *GuardBandLeft;
662   float               *GuardBandTop;
663   float               *GuardBandRight;
664   float               *GuardBandBottom;
665
666   float               *ExtentsAdjust;
667   DWORD               *StencilCaps;
668
669   DWORD               *FVFCaps;
670   DWORD               *TextureOpCaps;
671   DWORD               *MaxTextureBlendStages;
672   DWORD               *MaxSimultaneousTextures;
673
674   DWORD               *VertexProcessingCaps;
675   DWORD               *MaxActiveLights;
676   DWORD               *MaxUserClipPlanes;
677   DWORD               *MaxVertexBlendMatrices;
678   DWORD               *MaxVertexBlendMatrixIndex;
679
680   float               *MaxPointSize;
681
682   DWORD               *MaxPrimitiveCount;
683   DWORD               *MaxVertexIndex;
684   DWORD               *MaxStreams;
685   DWORD               *MaxStreamStride;
686
687   DWORD               *VertexShaderVersion;
688   DWORD               *MaxVertexShaderConst;
689
690   DWORD               *PixelShaderVersion;
691   float               *PixelShader1xMaxValue;
692
693   /* DX 9 */
694   DWORD               *DevCaps2;
695
696   float               *MaxNpatchTessellationLevel;
697   DWORD               *Reserved5; /*undocumented*/
698
699   UINT                *MasterAdapterOrdinal;
700   UINT                *AdapterOrdinalInGroup;
701   UINT                *NumberOfAdaptersInGroup;
702   DWORD               *DeclTypes;
703   DWORD               *NumSimultaneousRTs;
704   DWORD               *StretchRectFilterCaps;
705   WINED3DVSHADERCAPS2_0   VS20Caps;
706   WINED3DPSHADERCAPS2_0   PS20Caps;
707   DWORD               *VertexTextureFilterCaps;
708   DWORD               *MaxVShaderInstructionsExecuted;
709   DWORD               *MaxPShaderInstructionsExecuted;
710   DWORD               *MaxVertexShader30InstructionSlots; 
711   DWORD               *MaxPixelShader30InstructionSlots;
712   DWORD               *Reserved2;/* Not in the microsoft headers but documented */
713   DWORD               *Reserved3;
714
715 } WINED3DCAPS;
716
717 typedef enum _WINED3DSTATEBLOCKTYPE {
718     WINED3DSBT_INIT          = 0,
719     WINED3DSBT_ALL           = 1,
720     WINED3DSBT_PIXELSTATE    = 2,
721     WINED3DSBT_VERTEXSTATE   = 3,
722
723     WINED3DSBT_FORCE_DWORD   = 0xffffffff
724 } WINED3DSTATEBLOCKTYPE;
725
726 typedef struct glDescriptor {
727     UINT          textureName;
728     int           level;
729     int           target;
730     int/*GLenum*/ glFormat;
731     int/*GLenum*/ glFormatInternal;
732     int/*GLenum*/ glType;
733 } glDescriptor;
734 /**************************** 
735  *  * Vertex Shaders Declaration
736  *   */
737
738 typedef enum _WINED3DDECLUSAGE {
739       WINED3DSHADERDECLUSAGE_POSITION     = 0,
740       WINED3DSHADERDECLUSAGE_BLENDWEIGHT,
741       WINED3DSHADERDECLUSAGE_BLENDINDICES,
742       WINED3DSHADERDECLUSAGE_NORMAL,
743       WINED3DSHADERDECLUSAGE_PSIZE ,
744       WINED3DSHADERDECLUSAGE_TEXCOORD0,
745       WINED3DSHADERDECLUSAGE_TEXCOORD1,
746       WINED3DSHADERDECLUSAGE_TEXCOORD2,
747       WINED3DSHADERDECLUSAGE_TEXCOORD3,
748       WINED3DSHADERDECLUSAGE_TEXCOORD4,
749       WINED3DSHADERDECLUSAGE_TEXCOORD5,
750       WINED3DSHADERDECLUSAGE_TEXCOORD6,
751       WINED3DSHADERDECLUSAGE_TEXCOORD7,
752       WINED3DSHADERDECLUSAGE_TANGENT,
753       WINED3DSHADERDECLUSAGE_BINORMAL,
754       WINED3DSHADERDECLUSAGE_TESSFACTOR,
755       WINED3DSHADERDECLUSAGE_POSITIONT,
756       WINED3DSHADERDECLUSAGE_DIFFUSE,
757       WINED3DSHADERDECLUSAGE_SPECULAR,
758       WINED3DSHADERDECLUSAGE_FOG,
759       WINED3DSHADERDECLUSAGE_DEPTH,
760       WINED3DSHADERDECLUSAGE_SAMPLE,
761       WINED3DSHADERDECLUSAGE_POSITION2,
762       WINED3DSHADERDECLUSAGE_POSITION21,
763       WINED3DSHADERDECLUSAGE_POSITION22,
764       WINED3DSHADERDECLUSAGE_POSITION23,
765       WINED3DSHADERDECLUSAGE_POSITION24,
766       WINED3DSHADERDECLUSAGE_POSITION25,
767       WINED3DSHADERDECLUSAGE_POSITION26,
768       WINED3DSHADERDECLUSAGE_POSITION27,
769       WINED3DSHADERDECLUSAGE_POSITION28,
770       WINED3DSHADERDECLUSAGE_NORMAL2,
771       WINED3DSHADERDECLUSAGE_POSITIONT2,
772       WINED3DSHADERDECLUSAGE_MAX_USAGE
773 } WINED3DSHADERDECLUSAGE;
774
775 #define WINED3DUSAGE_RENDERTARGET                     0x00000001L
776 #define WINED3DUSAGE_DEPTHSTENCIL                     0x00000002L
777 #define WINED3DUSAGE_WRITEONLY                        0x00000008L
778 #define WINED3DUSAGE_SOFTWAREPROCESSING               0x00000010L
779 #define WINED3DUSAGE_DONOTCLIP                        0x00000020L
780 #define WINED3DUSAGE_POINTS                           0x00000040L
781 #define WINED3DUSAGE_RTPATCHES                        0x00000080L
782 #define WINED3DUSAGE_NPATCHES                         0x00000100L
783 #define WINED3DUSAGE_DYNAMIC                          0x00000200L
784 #define WINED3DUSAGE_AUTOGENMIPMAP                    0x00000400L 
785 #define WINED3DUSAGE_DMAP                             0x00004000L
786
787 #define WINED3DPRASTERCAPS_DITHER                     0x00000001L
788 #define WINED3DPRASTERCAPS_ROP2                       0x00000002L
789 #define WINED3DPRASTERCAPS_XOR                        0x00000004L
790 #define WINED3DPRASTERCAPS_PAT                        0x00000008L
791 #define WINED3DPRASTERCAPS_ZTEST                      0x00000010L
792 #define WINED3DPRASTERCAPS_SUBPIXEL                   0x00000020L
793 #define WINED3DPRASTERCAPS_SUBPIXELX                  0x00000040L
794 #define WINED3DPRASTERCAPS_FOGVERTEX                  0x00000080L
795 #define WINED3DPRASTERCAPS_FOGTABLE                   0x00000100L
796 #define WINED3DPRASTERCAPS_STIPPLE                    0x00000200L
797 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT     0x00000400L
798 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT   0x00000800L
799 #define WINED3DPRASTERCAPS_ANTIALIASEDGES             0x00001000L
800 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS              0x00002000L
801 #define WINED3DPRASTERCAPS_ZBIAS                      0x00004000L
802 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR             0x00008000L
803 #define WINED3DPRASTERCAPS_FOGRANGE                   0x00010000L
804 #define WINED3DPRASTERCAPS_ANISOTROPY                 0x00020000L
805 #define WINED3DPRASTERCAPS_WBUFFER                    0x00040000L
806 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
807 #define WINED3DPRASTERCAPS_WFOG                       0x00100000L
808 #define WINED3DPRASTERCAPS_ZFOG                       0x00200000L
809 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE           0x00400000L
810 #define WINED3DPRASTERCAPS_SCISSORTEST                0x01000000L
811 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS        0x02000000L
812 #define WINED3DPRASTERCAPS_DEPTHBIAS                  0x04000000L 
813 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE         0x08000000L
814
815 #define WINED3DPSHADECAPS_COLORFLATMONO               0x000001
816 #define WINED3DPSHADECAPS_COLORFLATRGB                0x000002
817 #define WINED3DPSHADECAPS_COLORGOURAUDMONO            0x000004
818 #define WINED3DPSHADECAPS_COLORGOURAUDRGB             0x000008
819 #define WINED3DPSHADECAPS_COLORPHONGMONO              0x000010
820 #define WINED3DPSHADECAPS_COLORPHONGRGB               0x000020
821 #define WINED3DPSHADECAPS_SPECULARFLATMONO            0x000040
822 #define WINED3DPSHADECAPS_SPECULARFLATRGB             0x000080
823 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO         0x000100
824 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB          0x000200
825 #define WINED3DPSHADECAPS_SPECULARPHONGMONO           0x000400
826 #define WINED3DPSHADECAPS_SPECULARPHONGRGB            0x000800
827 #define WINED3DPSHADECAPS_ALPHAFLATBLEND              0x001000
828 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED           0x002000
829 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND           0x004000
830 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED        0x008000
831 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND             0x010000
832 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED          0x020000
833 #define WINED3DPSHADECAPS_FOGFLAT                     0x040000
834 #define WINED3DPSHADECAPS_FOGGOURAUD                  0x080000
835 #define WINED3DPSHADECAPS_FOGPHONG                    0x100000
836
837 #define WINED3DPTEXTURECAPS_PERSPECTIVE              0x00000001L
838 #define WINED3DPTEXTURECAPS_POW2                     0x00000002L
839 #define WINED3DPTEXTURECAPS_ALPHA                    0x00000004L
840 #define WINED3DPTEXTURECAPS_TRANSPARENCY             0x00000008L
841 #define WINED3DPTEXTURECAPS_BORDER                   0x00000010L
842 #define WINED3DPTEXTURECAPS_SQUAREONLY               0x00000020L
843 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
844 #define WINED3DPTEXTURECAPS_ALPHAPALETTE             0x00000080L
845 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL       0x00000100L
846 #define WINED3DPTEXTURECAPS_PROJECTED                0x00000400L
847 #define WINED3DPTEXTURECAPS_CUBEMAP                  0x00000800L
848 #define WINED3DPTEXTURECAPS_COLORKEYBLEND            0x00001000L
849 #define WINED3DPTEXTURECAPS_VOLUMEMAP                0x00002000L
850 #define WINED3DPTEXTURECAPS_MIPMAP                   0x00004000L
851 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP             0x00008000L
852 #define WINED3DPTEXTURECAPS_MIPCUBEMAP               0x00010000L
853 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2             0x00020000L
854 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2           0x00040000L
855 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV       0x00200000L
856
857 #define WINED3DPTFILTERCAPS_NEAREST                  0x00000001
858 #define WINED3DPTFILTERCAPS_LINEAR                   0x00000002
859 #define WINED3DPTFILTERCAPS_MIPNEAREST               0x00000004
860 #define WINED3DPTFILTERCAPS_MIPLINEAR                0x00000008
861 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST         0x00000010
862 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR          0x00000020
863 #define WINED3DPTFILTERCAPS_MINFPOINT                0x00000100
864 #define WINED3DPTFILTERCAPS_MINFLINEAR               0x00000200
865 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC          0x00000400
866 #define WINED3DPTFILTERCAPS_MIPFPOINT                0x00010000
867 #define WINED3DPTFILTERCAPS_MIPFLINEAR               0x00020000
868 #define WINED3DPTFILTERCAPS_MAGFPOINT                0x01000000
869 #define WINED3DPTFILTERCAPS_MAGFLINEAR               0x02000000
870 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC          0x04000000
871 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD        0x08000000
872 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD         0x10000000
873
874 #define WINED3DVTXPCAPS_TEXGEN                       0x00000001L
875 #define WINED3DVTXPCAPS_MATERIALSOURCE7              0x00000002L
876 #define WINED3DVTXPCAPS_VERTEXFOG                    0x00000004L
877 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS            0x00000008L
878 #define WINED3DVTXPCAPS_POSITIONALLIGHTS             0x00000010L
879 #define WINED3DVTXPCAPS_LOCALVIEWER                  0x00000020L
880 #define WINED3DVTXPCAPS_TWEENING                     0x00000040L
881 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP             0x00000100L
882 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER     0x00000200L
883
884 #define WINED3DDEVCAPS_FLOATTLVERTEX                 0x000000001
885 #define WINED3DDEVCAPS_SORTINCREASINGZ               0x000000002
886 #define WINED3DDEVCAPS_SORTDECREASINGZ               0X000000004
887 #define WINED3DDEVCAPS_SORTEXACT                     0x000000008
888 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY           0x000000010
889 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY            0x000000020
890 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY          0x000000040
891 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY           0x000000080
892 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY           0x000000100
893 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY            0x000000200
894 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX              0x000000400
895 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP            0x000000800
896 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM         0x000001000
897 #define WINED3DDEVCAPS_DRAWPRIMITIVES2               0x000002000
898 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES       0x000004000
899 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX             0x000008000
900 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT           0x000010000
901 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL           0x000020000
902 #define WINED3DDEVCAPS_HWRASTERIZATION               0x000080000
903 #define WINED3DDEVCAPS_PUREDEVICE                    0x000100000
904 #define WINED3DDEVCAPS_QUINTICRTPATCHES              0x000200000
905 #define WINED3DDEVCAPS_RTPATCHES                     0x000400000
906 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO             0x000800000
907 #define WINED3DDEVCAPS_NPATCHES                      0x001000000
908
909 #define WINED3DLOCK_READONLY           0x0010
910 #define WINED3DLOCK_NOSYSLOCK          0x0800
911 #define WINED3DLOCK_NOOVERWRITE        0x1000
912 #define WINED3DLOCK_DISCARD            0x2000
913 #define WINED3DLOCK_DONOTWAIT          0x4000
914 #define WINED3DLOCK_NO_DIRTY_UPDATE    0x8000
915
916 #endif