wined3d: Move shader_fragment_enable to the fragment pipeline implementation.
[wine] / libs / port / Makefile.in
1 DEFS      = -D__WINESRC__
2 DLLFLAGS  = @DLLFLAGS@
3 TOPSRCDIR = @top_srcdir@
4 TOPOBJDIR = ../..
5 SRCDIR    = @srcdir@
6 VPATH     = @srcdir@
7 MODULE    = libwine_port.a
8
9 C_SRCS = \
10         ffs.c \
11         fstatvfs.c \
12         futimes.c \
13         getopt.c \
14         getopt1.c \
15         getpagesize.c \
16         gettid.c \
17         interlocked.c \
18         isinf.c \
19         lstat.c \
20         memcpy_unaligned.c \
21         memmove.c \
22         mkstemps.c \
23         pread.c \
24         pwrite.c \
25         readlink.c \
26         spawn.c \
27         statvfs.c \
28         strcasecmp.c \
29         strerror.c \
30         strncasecmp.c \
31         usleep.c
32
33 all: $(MODULE)
34
35 @MAKE_RULES@
36
37 $(MODULE): $(OBJS) Makefile.in
38         $(RM) $@
39         $(AR) $(ARFLAGS) $@ $(OBJS)
40         $(RANLIB) $@
41
42 @DEPENDENCIES@  # everything below this line is overwritten by make depend