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HEAD
Do not kill the animation thread with TerminateThread, let it finish
[wine]
/
dlls
/
ddraw
/
Makefile.in
1
TOPSRCDIR = @top_srcdir@
2
TOPOBJDIR = ../..
3
SRCDIR = @srcdir@
4
VPATH = @srcdir@
5
MODULE = ddraw.dll
6
IMPORTS = ole32 user32 gdi32 advapi32 kernel32
7
EXTRAINCL = @X_CFLAGS@
8
EXTRALIBS = -ldxguid -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@
9
10
OPENGLFILES = \
11
d3dcommon.c \
12
d3ddevice/main.c \
13
d3ddevice/mesa.c \
14
d3dexecutebuffer.c \
15
d3dlight.c \
16
d3dmaterial.c \
17
d3dtexture.c \
18
d3dvertexbuffer.c \
19
d3dviewport.c \
20
direct3d/main.c \
21
direct3d/mesa.c \
22
mesa.c
23
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C_SRCS = \
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@OPENGLFILES@ \
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convert.c \
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dclipper/main.c \
28
ddraw/hal.c \
29
ddraw/main.c \
30
ddraw/thunks.c \
31
ddraw/user.c \
32
dpalette/hal.c \
33
dpalette/main.c \
34
dsurface/dib.c \
35
dsurface/fakezbuffer.c \
36
dsurface/gamma.c \
37
dsurface/hal.c \
38
dsurface/main.c \
39
dsurface/thunks.c \
40
dsurface/user.c \
41
dsurface/wndproc.c \
42
helper.c \
43
main.c \
44
regsvr.c \
45
struct_convert.c
46
47
RC_SRCS = version.rc
48
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SUBDIRS = tests
50
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EXTRASUBDIRS = \
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d3ddevice \
53
dclipper \
54
ddraw \
55
direct3d \
56
dpalette \
57
dsurface
58
59
@MAKE_DLL_RULES@
60
61
### Dependencies: