Do not kill the animation thread with TerminateThread, let it finish
[wine] / dlls / ddraw / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = ddraw.dll
6 IMPORTS   = ole32 user32 gdi32 advapi32 kernel32
7 EXTRAINCL = @X_CFLAGS@
8 EXTRALIBS = -ldxguid -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ 
9
10 OPENGLFILES = \
11         d3dcommon.c \
12         d3ddevice/main.c \
13         d3ddevice/mesa.c \
14         d3dexecutebuffer.c \
15         d3dlight.c \
16         d3dmaterial.c \
17         d3dtexture.c \
18         d3dvertexbuffer.c \
19         d3dviewport.c \
20         direct3d/main.c \
21         direct3d/mesa.c \
22         mesa.c
23
24 C_SRCS = \
25         @OPENGLFILES@ \
26         convert.c \
27         dclipper/main.c \
28         ddraw/hal.c \
29         ddraw/main.c \
30         ddraw/thunks.c \
31         ddraw/user.c \
32         dpalette/hal.c \
33         dpalette/main.c \
34         dsurface/dib.c \
35         dsurface/fakezbuffer.c \
36         dsurface/gamma.c \
37         dsurface/hal.c \
38         dsurface/main.c \
39         dsurface/thunks.c \
40         dsurface/user.c \
41         dsurface/wndproc.c \
42         helper.c \
43         main.c \
44         regsvr.c \
45         struct_convert.c
46
47 RC_SRCS = version.rc
48
49 SUBDIRS = tests
50
51 EXTRASUBDIRS = \
52         d3ddevice \
53         dclipper \
54         ddraw \
55         direct3d \
56         dpalette \
57         dsurface
58
59 @MAKE_DLL_RULES@
60
61 ### Dependencies: