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Do not kill the animation thread with TerminateThread, let it finish
[wine]
/
dlls
/
ddraw
/
drwxr-xr-x
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.cvsignore
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Makefile.in
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convert.c
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d3d_private.h
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d3dcommon.c
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d3dlight.c
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d3dmaterial.c
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d3dtexture.c
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d3dvertexbuffer.c
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d3dviewport.c
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dclipper
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ddcomimpl.h
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ddraw.spec
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ddraw_private.h
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gl_api.h
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gl_private.h
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helper.c
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main.c
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mesa.c
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mesa_private.h
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struct_convert.c
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tests
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version.rc
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