2 * Copyright (c) 1998 / 2002 Lionel ULMER
4 * This file contains the implementation of Direct3DLight.
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 #define NONAMELESSUNION
26 #define NONAMELESSSTRUCT
35 #include "wine/debug.h"
37 #include "d3d_private.h"
38 #include "opengl_private.h"
40 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
42 /* First, the 'main' interface... */
44 Main_IDirect3DLightImpl_1_QueryInterface(LPDIRECT3DLIGHT iface,
48 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
49 FIXME("(%p/%p)->(%s,%p): stub!\n", This, iface, debugstr_guid(riid), obp);
54 Main_IDirect3DLightImpl_1_AddRef(LPDIRECT3DLIGHT iface)
56 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
57 ULONG ref = InterlockedIncrement(&This->ref);
59 TRACE("(%p/%p)->() incrementing from %lu.\n", This, iface, ref - 1);
65 Main_IDirect3DLightImpl_1_Release(LPDIRECT3DLIGHT iface)
67 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
68 ULONG ref = InterlockedDecrement(&This->ref);
70 TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, ref + 1);
73 HeapFree(GetProcessHeap(), 0, This);
80 Main_IDirect3DLightImpl_1_Initialize(LPDIRECT3DLIGHT iface,
81 LPDIRECT3D lpDirect3D)
83 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
84 TRACE("(%p/%p)->(%p) no-op...\n", This, iface, lpDirect3D);
88 /*** IDirect3DLight methods ***/
89 static void dump_light(LPD3DLIGHT2 light)
91 DPRINTF(" - dwSize : %ld\n", light->dwSize);
94 static const float zero_value[] = {
99 Main_IDirect3DLightImpl_1_SetLight(LPDIRECT3DLIGHT iface,
102 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
103 LPD3DLIGHT7 light7 = &(This->light7);
104 TRACE("(%p/%p)->(%p)\n", This, iface, lpLight);
105 if (TRACE_ON(ddraw)) {
106 TRACE(" Light definition : \n");
107 dump_light((LPD3DLIGHT2) lpLight);
110 if ( (lpLight->dltType == 0) || (lpLight->dltType > D3DLIGHT_PARALLELPOINT) )
111 return DDERR_INVALIDPARAMS;
113 if ( lpLight->dltType == D3DLIGHT_PARALLELPOINT )
114 FIXME("D3DLIGHT_PARALLELPOINT no supported\n");
116 /* Translate D3DLIGH2 structure to D3DLIGHT7 */
117 light7->dltType = lpLight->dltType;
118 light7->dcvDiffuse = lpLight->dcvColor;
119 if ((((LPD3DLIGHT2)lpLight)->dwFlags & D3DLIGHT_NO_SPECULAR) != 0)
120 light7->dcvSpecular = lpLight->dcvColor;
122 light7->dcvSpecular = *(const D3DCOLORVALUE*)zero_value;
123 light7->dcvAmbient = lpLight->dcvColor;
124 light7->dvPosition = lpLight->dvPosition;
125 light7->dvDirection = lpLight->dvDirection;
126 light7->dvRange = lpLight->dvRange;
127 light7->dvFalloff = lpLight->dvFalloff;
128 light7->dvAttenuation0 = lpLight->dvAttenuation0;
129 light7->dvAttenuation1 = lpLight->dvAttenuation1;
130 light7->dvAttenuation2 = lpLight->dvAttenuation2;
131 light7->dvTheta = lpLight->dvTheta;
132 light7->dvPhi = lpLight->dvPhi;
134 memcpy(&This->light, lpLight, lpLight->dwSize);
135 if ((This->light.dwFlags & D3DLIGHT_ACTIVE) != 0) {
142 Main_IDirect3DLightImpl_1_GetLight(LPDIRECT3DLIGHT iface,
145 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
146 TRACE("(%p/%p)->(%p)\n", This, iface, lpLight);
147 if (TRACE_ON(ddraw)) {
148 TRACE(" Returning light definition : \n");
149 dump_light(&This->light);
151 memcpy(lpLight, &This->light, lpLight->dwSize);
155 /*******************************************************************************
156 * Light static functions
159 static void update(IDirect3DLightImpl* This) {
160 IDirect3DDeviceImpl* device;
161 if (!This->active_viewport||!This->active_viewport->active_device)
163 device = This->active_viewport->active_device;
164 IDirect3DDevice7_SetLight(ICOM_INTERFACE(device,IDirect3DDevice7),This->dwLightIndex,&(This->light7));
167 static void activate(IDirect3DLightImpl* This) {
168 IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This;
170 TRACE("(%p)\n", This);
174 /* If was not active, activate it */
175 if ((glThis->parent.light.dwFlags & D3DLIGHT_ACTIVE) == 0) {
176 glEnable(glThis->light_num);
177 glThis->parent.light.dwFlags |= D3DLIGHT_ACTIVE;
182 static void desactivate(IDirect3DLightImpl* This) {
183 IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This;
185 TRACE("(%p)\n", This);
188 /* If was not active, activate it */
189 if ((glThis->parent.light.dwFlags & D3DLIGHT_ACTIVE) != 0) {
190 glDisable(glThis->light_num);
191 glThis->parent.light.dwFlags &= ~D3DLIGHT_ACTIVE;
197 GL_IDirect3DLightImpl_1_Release(LPDIRECT3DLIGHT iface)
199 ICOM_THIS_FROM(IDirect3DLightImpl, IDirect3DLight, iface);
200 IDirect3DLightGLImpl *glThis = (IDirect3DLightGLImpl *) This;
201 ULONG ref = InterlockedDecrement(&This->ref);
203 TRACE("(%p/%p)->() decrementing from %lu.\n", This, iface, ref + 1);
206 ((IDirect3DGLImpl *) This->d3d->d3d_private)->light_released(This->d3d, glThis->light_num);
207 HeapFree(GetProcessHeap(), 0, This);
213 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
214 # define XCAST(fun) (typeof(VTABLE_IDirect3DLight.fun))
216 # define XCAST(fun) (void*)
219 static const IDirect3DLightVtbl VTABLE_IDirect3DLight =
221 XCAST(QueryInterface) Main_IDirect3DLightImpl_1_QueryInterface,
222 XCAST(AddRef) Main_IDirect3DLightImpl_1_AddRef,
223 XCAST(Release) GL_IDirect3DLightImpl_1_Release,
224 XCAST(Initialize) Main_IDirect3DLightImpl_1_Initialize,
225 XCAST(SetLight) Main_IDirect3DLightImpl_1_SetLight,
226 XCAST(GetLight) Main_IDirect3DLightImpl_1_GetLight,
229 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
236 HRESULT d3dlight_create(IDirect3DLightImpl **obj, IDirectDrawImpl *d3d, GLenum light_num)
238 IDirect3DLightImpl *object;
239 IDirect3DLightGLImpl *gl_object;
241 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DLightGLImpl));
242 if (object == NULL) return DDERR_OUTOFMEMORY;
243 gl_object = (IDirect3DLightGLImpl *) object;
248 object->activate = activate;
249 object->desactivate = desactivate;
250 object->update = update;
251 object->active_viewport = NULL;
252 gl_object->light_num = light_num;
254 ICOM_INIT_INTERFACE(object, IDirect3DLight, VTABLE_IDirect3DLight);
258 TRACE(" creating implementation at %p.\n", *obj);