wined3d: Create a relative addressing token for 1.x shaders in the frontend.
[wine] / dlls / d3d9 / cubetexture.c
1 /*
2  * IDirect3DCubeTexture9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28
29 /* IDirect3DCubeTexture9 IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
31     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
32     if (IsEqualGUID(riid, &IID_IUnknown)
33         || IsEqualGUID(riid, &IID_IDirect3DResource9)
34         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
35         || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
36         IDirect3DCubeTexture9_AddRef(iface);
37         *ppobj = This;
38         return S_OK;
39     }
40
41     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
42     *ppobj = NULL;
43     return E_NOINTERFACE;
44 }
45
46 static ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
47     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
48     ULONG ref = InterlockedIncrement(&This->ref);
49
50     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
51
52     return ref;
53 }
54
55 static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
56     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
57     ULONG ref = InterlockedDecrement(&This->ref);
58
59     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
60
61     if (ref == 0) {
62         TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
63
64         EnterCriticalSection(&d3d9_cs);
65         IWineD3DCubeTexture_Destroy(This->wineD3DCubeTexture, D3D9CB_DestroySurface);
66         IDirect3DDevice9Ex_Release(This->parentDevice);
67         LeaveCriticalSection(&d3d9_cs);
68
69         HeapFree(GetProcessHeap(), 0, This);
70     }
71     return ref;
72 }
73
74 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
75 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
76     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
77     IWineD3DDevice *wined3d_device;
78     HRESULT hr;
79     TRACE("(%p) Relay\n" , This);
80
81     EnterCriticalSection(&d3d9_cs);
82     hr = IWineD3DCubeTexture_GetDevice(This->wineD3DCubeTexture, &wined3d_device);
83     if (SUCCEEDED(hr))
84     {
85         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
86         IWineD3DDevice_Release(wined3d_device);
87     }
88     LeaveCriticalSection(&d3d9_cs);
89     return hr;
90 }
91
92 static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
93     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
94     HRESULT hr;
95     TRACE("(%p) Relay\n", This);
96
97     EnterCriticalSection(&d3d9_cs);
98     hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
99     LeaveCriticalSection(&d3d9_cs);
100     return hr;
101 }
102
103 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
104     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
105     HRESULT hr;
106     TRACE("(%p) Relay\n", This);
107
108     EnterCriticalSection(&d3d9_cs);
109     hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
110     LeaveCriticalSection(&d3d9_cs);
111     return hr;
112 }
113
114 static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
115     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
116     HRESULT hr;
117     TRACE("(%p) Relay\n", This);
118
119     EnterCriticalSection(&d3d9_cs);
120     hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
121     LeaveCriticalSection(&d3d9_cs);
122     return hr;
123 }
124
125 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
126     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
127     DWORD ret;
128     TRACE("(%p) Relay\n", This);
129
130     EnterCriticalSection(&d3d9_cs);
131     ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
132     LeaveCriticalSection(&d3d9_cs);
133     return ret;
134 }
135
136 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
137     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
138     DWORD ret;
139     TRACE("(%p) Relay\n", This);
140
141     EnterCriticalSection(&d3d9_cs);
142     ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
143     LeaveCriticalSection(&d3d9_cs);
144     return ret;
145 }
146
147 static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
148     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
149     TRACE("(%p) Relay\n", This);
150
151     EnterCriticalSection(&d3d9_cs);
152     IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
153     LeaveCriticalSection(&d3d9_cs);
154 }
155
156 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
157     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
158     D3DRESOURCETYPE ret;
159     TRACE("(%p) Relay\n", This);
160
161     EnterCriticalSection(&d3d9_cs);
162     ret = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
163     LeaveCriticalSection(&d3d9_cs);
164     return ret;
165 }
166
167 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
168 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
169     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
170     DWORD ret;
171     TRACE("(%p) Relay\n", This);
172
173     EnterCriticalSection(&d3d9_cs);
174     ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
175     LeaveCriticalSection(&d3d9_cs);
176     return ret;
177 }
178
179 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
180     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
181     DWORD ret;
182     TRACE("(%p) Relay\n", This);
183
184     EnterCriticalSection(&d3d9_cs);
185     ret = IWineD3DCubeTexture_GetLOD(This->wineD3DCubeTexture);
186     LeaveCriticalSection(&d3d9_cs);
187     return ret;
188 }
189
190 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
191     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
192     DWORD ret;
193     TRACE("(%p) Relay\n", This);
194
195     EnterCriticalSection(&d3d9_cs);
196     ret = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
197     LeaveCriticalSection(&d3d9_cs);
198     return ret;
199 }
200
201 static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
202     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
203     HRESULT hr;
204     TRACE("(%p) Relay\n", This);
205
206     EnterCriticalSection(&d3d9_cs);
207     hr = IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
208     LeaveCriticalSection(&d3d9_cs);
209     return hr;
210 }
211
212 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
213     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
214     D3DTEXTUREFILTERTYPE ret;
215     TRACE("(%p) Relay\n", This);
216
217     EnterCriticalSection(&d3d9_cs);
218     ret = (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
219     LeaveCriticalSection(&d3d9_cs);
220     return ret;
221 }
222
223 static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
224     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
225     TRACE("(%p) Relay\n", This);
226
227     EnterCriticalSection(&d3d9_cs);
228     IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
229     LeaveCriticalSection(&d3d9_cs);
230 }
231
232 /* IDirect3DCubeTexture9 Interface follow: */
233 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
234     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
235     WINED3DSURFACE_DESC    wined3ddesc;
236     UINT                   tmpInt = -1;
237     WINED3DFORMAT format;
238     HRESULT hr;
239
240     TRACE("(%p) Relay\n", This);
241
242     /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
243     wined3ddesc.Format              = &format;
244     wined3ddesc.Type                = (WINED3DRESOURCETYPE *) &pDesc->Type;
245     wined3ddesc.Usage               = &pDesc->Usage;
246     wined3ddesc.Pool                = (WINED3DPOOL *) &pDesc->Pool;
247     wined3ddesc.Size                = &tmpInt;
248     wined3ddesc.MultiSampleType     = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
249     wined3ddesc.MultiSampleQuality  = &pDesc->MultiSampleQuality;
250     wined3ddesc.Width               = &pDesc->Width;
251     wined3ddesc.Height              = &pDesc->Height;
252
253     EnterCriticalSection(&d3d9_cs);
254     hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
255     LeaveCriticalSection(&d3d9_cs);
256
257     if (SUCCEEDED(hr)) pDesc->Format = d3dformat_from_wined3dformat(format);
258
259     return hr;
260 }
261
262 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
263     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
264     HRESULT hrc = D3D_OK;
265     IWineD3DSurface *mySurface = NULL;
266
267     TRACE("(%p) Relay\n", This);
268
269     EnterCriticalSection(&d3d9_cs);
270     hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
271     if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
272        IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
273        IWineD3DCubeTexture_Release(mySurface);
274     }
275     LeaveCriticalSection(&d3d9_cs);
276     return hrc;
277 }
278
279 static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
280     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
281     HRESULT hr;
282     TRACE("(%p) Relay\n", This);
283
284     EnterCriticalSection(&d3d9_cs);
285     hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
286     LeaveCriticalSection(&d3d9_cs);
287     return hr;
288 }
289
290 static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
291     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
292     HRESULT hr;
293     TRACE("(%p) Relay\n", This);
294
295     EnterCriticalSection(&d3d9_cs);
296     hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
297     LeaveCriticalSection(&d3d9_cs);
298     return hr;
299 }
300
301 static HRESULT  WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
302     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
303     HRESULT hr;
304     TRACE("(%p) Relay\n", This);
305
306     EnterCriticalSection(&d3d9_cs);
307     hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
308     LeaveCriticalSection(&d3d9_cs);
309     return hr;
310 }
311
312
313 static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
314 {
315     /* IUnknown */
316     IDirect3DCubeTexture9Impl_QueryInterface,
317     IDirect3DCubeTexture9Impl_AddRef,
318     IDirect3DCubeTexture9Impl_Release,
319     /* IDirect3DResource9 */
320     IDirect3DCubeTexture9Impl_GetDevice,
321     IDirect3DCubeTexture9Impl_SetPrivateData,
322     IDirect3DCubeTexture9Impl_GetPrivateData,
323     IDirect3DCubeTexture9Impl_FreePrivateData,
324     IDirect3DCubeTexture9Impl_SetPriority,
325     IDirect3DCubeTexture9Impl_GetPriority,
326     IDirect3DCubeTexture9Impl_PreLoad,
327     IDirect3DCubeTexture9Impl_GetType,
328     /* IDirect3DBaseTexture9 */
329     IDirect3DCubeTexture9Impl_SetLOD,
330     IDirect3DCubeTexture9Impl_GetLOD,
331     IDirect3DCubeTexture9Impl_GetLevelCount,
332     IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
333     IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
334     IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
335     IDirect3DCubeTexture9Impl_GetLevelDesc,
336     IDirect3DCubeTexture9Impl_GetCubeMapSurface,
337     IDirect3DCubeTexture9Impl_LockRect,
338     IDirect3DCubeTexture9Impl_UnlockRect,
339     IDirect3DCubeTexture9Impl_AddDirtyRect
340 };
341
342
343
344
345 /* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
346 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX iface,
347                                                         UINT EdgeLength, UINT Levels, DWORD Usage,
348                                                         D3DFORMAT Format, D3DPOOL Pool,
349                                                         IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
350
351     IDirect3DCubeTexture9Impl *object;
352     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
353     HRESULT hr = D3D_OK;
354
355     TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)  Shared(%p)\n", This, EdgeLength, Levels, Usage, Format, Pool, pSharedHandle);
356
357     /* Allocate the storage for the device */
358     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
359
360     if (NULL == object) {
361         ERR("(%p) allocation of CubeTexture failed\n", This);
362         return D3DERR_OUTOFVIDEOMEMORY;
363     }
364     object->lpVtbl = &Direct3DCubeTexture9_Vtbl;
365     object->ref = 1;
366     EnterCriticalSection(&d3d9_cs);
367     hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
368             wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DCubeTexture,
369             pSharedHandle, (IUnknown*)object);
370     LeaveCriticalSection(&d3d9_cs);
371
372     if (hr != D3D_OK){
373
374         /* free up object */
375         WARN("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
376         HeapFree(GetProcessHeap(), 0, object);
377     } else {
378         IDirect3DDevice9Ex_AddRef(iface);
379         object->parentDevice = iface;
380         *ppCubeTexture = (LPDIRECT3DCUBETEXTURE9) object;
381         TRACE("(%p) : Created cube texture %p\n", This, object);
382     }
383
384     TRACE("(%p) returning %p\n",This, *ppCubeTexture);
385     return hr;
386 }