wined3d: Create a relative addressing token for 1.x shaders in the frontend.
[wine] / dlls / d3d9 / pixelshader.c
1 /*
2  * IDirect3DPixelShader9 implementation
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26
27 /* IDirect3DPixelShader9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32         || IsEqualGUID(riid, &IID_IDirect3DPixelShader9)) {
33         IDirect3DPixelShader9_AddRef(iface);
34         *ppobj = This;
35         return S_OK;
36     }
37
38     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39     *ppobj = NULL;
40     return E_NOINTERFACE;
41 }
42
43 static ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface) {
44     IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
45     ULONG ref = InterlockedIncrement(&This->ref);
46
47     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
48
49     return ref;
50 }
51
52 static ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface) {
53     IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
54     ULONG ref = InterlockedDecrement(&This->ref);
55
56     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
57
58     if (ref == 0) {
59         EnterCriticalSection(&d3d9_cs);
60         IWineD3DPixelShader_Release(This->wineD3DPixelShader);
61         LeaveCriticalSection(&d3d9_cs);
62         IDirect3DDevice9Ex_Release(This->parentDevice);
63         HeapFree(GetProcessHeap(), 0, This);
64     }
65     return ref;
66 }
67
68 /* IDirect3DPixelShader9 Interface follow: */
69 static HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice) {
70     IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
71     IWineD3DDevice *myDevice = NULL;
72
73     TRACE("(%p) : Relay\n", This);
74
75     EnterCriticalSection(&d3d9_cs);
76     IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice);
77     IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
78     IWineD3DDevice_Release(myDevice);
79     LeaveCriticalSection(&d3d9_cs);
80     TRACE("(%p) returning (%p)\n", This, *ppDevice);
81     return D3D_OK;
82 }
83
84 static HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
85     IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
86     HRESULT hr;
87     TRACE("(%p) Relay\n", This);
88
89     EnterCriticalSection(&d3d9_cs);
90     hr = IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData);
91     LeaveCriticalSection(&d3d9_cs);
92     return hr;
93 }
94
95
96 static const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl =
97 {
98     /* IUnknown */
99     IDirect3DPixelShader9Impl_QueryInterface,
100     IDirect3DPixelShader9Impl_AddRef,
101     IDirect3DPixelShader9Impl_Release,
102     /* IDirect3DPixelShader9 */
103     IDirect3DPixelShader9Impl_GetDevice,
104     IDirect3DPixelShader9Impl_GetFunction
105 };
106
107
108 /* IDirect3DDevice9 IDirect3DPixelShader9 Methods follow:  */
109 HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) {
110     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
111     IDirect3DPixelShader9Impl *object;
112     HRESULT hrc = D3D_OK;
113
114     TRACE("(%p) Relay\n", This);
115
116     if (ppShader == NULL) {
117         TRACE("(%p) Invalid call\n", This);
118         return D3DERR_INVALIDCALL;
119     }
120
121     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
122
123     if (NULL == object) {
124         FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
125         return E_OUTOFMEMORY;
126     }
127
128     object->ref    = 1;
129     object->lpVtbl = &Direct3DPixelShader9_Vtbl;
130     EnterCriticalSection(&d3d9_cs);
131     hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
132     LeaveCriticalSection(&d3d9_cs);
133     if (hrc != D3D_OK) {
134
135         /* free up object */
136         FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
137         HeapFree(GetProcessHeap(), 0 , object);
138     } else {
139         IDirect3DDevice9Ex_AddRef(iface);
140         object->parentDevice = iface;
141         *ppShader = (IDirect3DPixelShader9*) object;
142         TRACE("(%p) : Created pixel shader %p\n", This, object);
143     }
144
145     TRACE("(%p) : returning %p\n", This, *ppShader);
146     return hrc;
147 }
148
149 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9* pShader) {
150     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
151     IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)pShader;
152     TRACE("(%p) Relay\n", This);
153
154     EnterCriticalSection(&d3d9_cs);
155     IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
156     LeaveCriticalSection(&d3d9_cs);
157     return D3D_OK;
158 }
159
160 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9** ppShader) {
161     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
162     IWineD3DPixelShader *object;
163
164     HRESULT hrc = D3D_OK;
165     TRACE("(%p) Relay\n", This);
166     if (ppShader == NULL) {
167         TRACE("(%p) Invalid call\n", This);
168         return D3DERR_INVALIDCALL;
169     }
170
171     EnterCriticalSection(&d3d9_cs);
172     hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
173     if (SUCCEEDED(hrc))
174     {
175         if (object)
176         {
177             hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader);
178             IWineD3DPixelShader_Release(object);
179         }
180         else
181         {
182             *ppShader = NULL;
183         }
184     }
185     else
186     {
187         WARN("(%p) : Call to IWineD3DDevice_GetPixelShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
188     }
189     LeaveCriticalSection(&d3d9_cs);
190
191     TRACE("(%p) : returning %p\n", This, *ppShader);
192     return hrc;
193 }
194
195 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
196    IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
197     HRESULT hr;
198     TRACE("(%p) Relay\n", This);   
199
200     EnterCriticalSection(&d3d9_cs);
201     hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
202     LeaveCriticalSection(&d3d9_cs);
203     return hr;
204 }
205
206 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
207     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
208     HRESULT hr;
209
210     TRACE("(%p) Relay\n", This);
211
212     EnterCriticalSection(&d3d9_cs);
213     hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
214     LeaveCriticalSection(&d3d9_cs);
215
216     return hr;
217 }
218
219 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
220     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
221     HRESULT hr;
222     TRACE("(%p) Relay\n", This);
223
224     EnterCriticalSection(&d3d9_cs);
225     hr = IWineD3DDevice_SetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
226     LeaveCriticalSection(&d3d9_cs);
227     return hr;
228 }
229
230 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
231     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
232     HRESULT hr;
233     TRACE("(%p) Relay\n", This);
234
235     EnterCriticalSection(&d3d9_cs);
236     hr = IWineD3DDevice_GetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
237     LeaveCriticalSection(&d3d9_cs);
238     return hr;
239 }
240
241 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
242     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
243     HRESULT hr;
244     TRACE("(%p) Relay\n", This);
245
246     EnterCriticalSection(&d3d9_cs);
247     hr = IWineD3DDevice_SetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
248     LeaveCriticalSection(&d3d9_cs);
249     return hr;
250 }
251
252 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
253     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
254     HRESULT hr;
255     TRACE("(%p) Relay\n", This);
256
257     EnterCriticalSection(&d3d9_cs);
258     hr = IWineD3DDevice_GetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
259     LeaveCriticalSection(&d3d9_cs);
260     return hr;
261 }