3 * This library is free software; you can redistribute it and/or
4 * modify it under the terms of the GNU Lesser General Public
5 * License as published by the Free Software Foundation; either
6 * version 2.1 of the License, or (at your option) any later version.
8 * This library is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 * Lesser General Public License for more details.
13 * You should have received a copy of the GNU Lesser General Public
14 * License along with this library; if not, write to the Free Software
15 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "wine/debug.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
25 HRESULT WINAPI ValidatePixelShader(void)
27 FIXME("(void): stub\n");
31 HRESULT WINAPI ValidateVertexShader(void)
33 FIXME("(void): stub\n");
37 HRESULT WINAPI D3D8GetSWInfo(void)
39 FIXME("(void): stub\n");
43 HRESULT WINAPI DebugSetMute(void)
45 FIXME("(void): stub\n");
49 LPVOID WINAPI Direct3DCreate8(UINT SDKVersion)
51 FIXME("(0x%08x): stub\n", SDKVersion);