d3dx9: Use float instead of long in the spec files for 32-bit floating point values.
[wine] / dlls / d3dx9_36 / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = d3dx9_36.dll
6 IMPORTLIB = d3dx9
7 IMPORTS   = d3d9 d3dcompiler ole32 gdi32 user32
8
9 C_SRCS = \
10         core.c \
11         d3dx9_36_main.c \
12         effect.c \
13         font.c \
14         line.c \
15         math.c \
16         mesh.c \
17         shader.c \
18         sprite.c \
19         surface.c \
20         texture.c \
21         util.c \
22         volume.c
23
24 RC_SRCS = version.rc
25
26 @MAKE_DLL_RULES@