ddraw: Extend the lifetime of the EnumDevices strings beyond function scope.
[wine] / dlls / ddraw / ddraw.c
1 /*
2  * Copyright 1997-2000 Marcus Meissner
3  * Copyright 1998-2000 Lionel Ulmer
4  * Copyright 2000-2001 TransGaming Technologies Inc.
5  * Copyright 2006 Stefan Dösinger
6  * Copyright 2008 Denver Gingerich
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "wine/port.h"
25
26 #include "ddraw_private.h"
27
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
29
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
32 {
33     "display",
34     "DirectDraw HAL",
35     { { 0x00010001, 0x00010001 } },
36     0, 0, 0, 0,
37     /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38     {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
39     0
40 };
41
42 static struct enum_device_entry
43 {
44     char interface_name[100];
45     char device_name[100];
46     const GUID *device_guid;
47 } device_list7[] =
48 {
49     /* T&L HAL device */
50     {
51         "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
52         "Wine D3D7 T&L HAL",
53         &IID_IDirect3DTnLHalDevice,
54     },
55
56     /* HAL device */
57     {
58         "WINE Direct3D7 Hardware acceleration using WineD3D",
59         "Wine D3D7 HAL",
60         &IID_IDirect3DHALDevice,
61     },
62
63     /* RGB device */
64     {
65         "WINE Direct3D7 RGB Software Emulation using WineD3D",
66         "Wine D3D7 RGB",
67         &IID_IDirect3DRGBDevice,
68     },
69 };
70
71 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
72
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
74 {
75     ddraw_null_wined3d_object_destroyed,
76 };
77
78 static inline IDirectDrawImpl *impl_from_IDirectDraw(IDirectDraw *iface)
79 {
80     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw_iface);
81 }
82
83 static inline IDirectDrawImpl *impl_from_IDirectDraw2(IDirectDraw2 *iface)
84 {
85     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw2_iface);
86 }
87
88 static inline IDirectDrawImpl *impl_from_IDirectDraw3(IDirectDraw3 *iface)
89 {
90     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw3_iface);
91 }
92
93 static inline IDirectDrawImpl *impl_from_IDirectDraw4(IDirectDraw4 *iface)
94 {
95     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw4_iface);
96 }
97
98 static inline IDirectDrawImpl *impl_from_IDirectDraw7(IDirectDraw7 *iface)
99 {
100     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw7_iface);
101 }
102
103 static inline IDirectDrawImpl *impl_from_IDirect3D(IDirect3D *iface)
104 {
105     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D_iface);
106 }
107
108 static inline IDirectDrawImpl *impl_from_IDirect3D2(IDirect3D2 *iface)
109 {
110     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D2_iface);
111 }
112
113 static inline IDirectDrawImpl *impl_from_IDirect3D3(IDirect3D3 *iface)
114 {
115     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D3_iface);
116 }
117
118 static inline IDirectDrawImpl *impl_from_IDirect3D7(IDirect3D7 *iface)
119 {
120     return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D7_iface);
121 }
122
123 /*****************************************************************************
124  * IUnknown Methods
125  *****************************************************************************/
126
127 /*****************************************************************************
128  * IDirectDraw7::QueryInterface
129  *
130  * Queries different interfaces of the DirectDraw object. It can return
131  * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
132  * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
133  * method.
134  * The returned interface is AddRef()-ed before it's returned
135  *
136  * Used for version 1, 2, 4 and 7
137  *
138  * Params:
139  *  refiid: Interface ID asked for
140  *  obj: Used to return the interface pointer
141  *
142  * Returns:
143  *  S_OK if an interface was found
144  *  E_NOINTERFACE if the requested interface wasn't found
145  *
146  *****************************************************************************/
147 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
148 {
149     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
150
151     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
152
153     /* Can change surface impl type */
154     EnterCriticalSection(&ddraw_cs);
155
156     /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
157     *obj = NULL;
158
159     if(!refiid)
160     {
161         LeaveCriticalSection(&ddraw_cs);
162         return DDERR_INVALIDPARAMS;
163     }
164
165     /* Check DirectDraw Interfaces */
166     if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
167          IsEqualGUID( &IID_IDirectDraw7, refiid ) )
168     {
169         *obj = This;
170         TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
171     }
172     else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
173     {
174         *obj = &This->IDirectDraw4_iface;
175         TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
176     }
177     else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
178     {
179         /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
180         WARN("IDirectDraw3 is not valid in ddraw.dll\n");
181         *obj = NULL;
182         LeaveCriticalSection(&ddraw_cs);
183         return E_NOINTERFACE;
184     }
185     else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
186     {
187         *obj = &This->IDirectDraw2_iface;
188         TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
189     }
190     else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
191     {
192         *obj = &This->IDirectDraw_iface;
193         TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
194     }
195
196     /* Direct3D
197      * The refcount unit test revealed that an IDirect3D7 interface can only be queried
198      * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
199      * who had this idea and why. The older interfaces can query and IDirect3D version
200      * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
201      * and messy to implement with the common creation function, so it has been left out here.
202      */
203     else if ( IsEqualGUID( &IID_IDirect3D  , refiid ) ||
204               IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
205               IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
206               IsEqualGUID( &IID_IDirect3D7 , refiid ) )
207     {
208         /* Check the surface implementation */
209         if(This->ImplType == SURFACE_UNKNOWN)
210         {
211             /* Apps may create the IDirect3D Interface before the primary surface.
212              * set the surface implementation */
213             This->ImplType = SURFACE_OPENGL;
214             TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
215         }
216         else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
217         {
218             ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
219             ERR(" (%p) You may want to contact wine-devel for help\n", This);
220             /* Should I assert(0) here??? */
221         }
222         else if(This->ImplType != SURFACE_OPENGL)
223         {
224             WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
225             /* Do not abort here, only reject 3D Device creation */
226         }
227
228         if ( IsEqualGUID( &IID_IDirect3D  , refiid ) )
229         {
230             This->d3dversion = 1;
231             *obj = &This->IDirect3D_iface;
232             TRACE(" returning Direct3D interface at %p.\n", *obj);
233         }
234         else if ( IsEqualGUID( &IID_IDirect3D2  , refiid ) )
235         {
236             This->d3dversion = 2;
237             *obj = &This->IDirect3D2_iface;
238             TRACE(" returning Direct3D2 interface at %p.\n", *obj);
239         }
240         else if ( IsEqualGUID( &IID_IDirect3D3  , refiid ) )
241         {
242             This->d3dversion = 3;
243             *obj = &This->IDirect3D3_iface;
244             TRACE(" returning Direct3D3 interface at %p.\n", *obj);
245         }
246         else if(IsEqualGUID( &IID_IDirect3D7  , refiid ))
247         {
248             This->d3dversion = 7;
249             *obj = &This->IDirect3D7_iface;
250             TRACE(" returning Direct3D7 interface at %p.\n", *obj);
251         }
252     }
253     /* Unknown interface */
254     else
255     {
256         ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
257         LeaveCriticalSection(&ddraw_cs);
258         return E_NOINTERFACE;
259     }
260
261     IUnknown_AddRef( (IUnknown *) *obj );
262     LeaveCriticalSection(&ddraw_cs);
263     return S_OK;
264 }
265
266 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
267 {
268     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
269
270     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
271
272     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
273 }
274
275 static HRESULT WINAPI ddraw3_QueryInterface(IDirectDraw3 *iface, REFIID riid, void **object)
276 {
277     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
278
279     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
280
281     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
282 }
283
284 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
285 {
286     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
287
288     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
289
290     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
291 }
292
293 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
294 {
295     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
296
297     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
298
299     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
300 }
301
302 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
303 {
304     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
305
306     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
307
308     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
309 }
310
311 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
312 {
313     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
314
315     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
316
317     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
318 }
319
320 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
321 {
322     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
323
324     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
325
326     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
327 }
328
329 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
330 {
331     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
332
333     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
334
335     return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
336 }
337
338 /*****************************************************************************
339  * IDirectDraw7::AddRef
340  *
341  * Increases the interfaces refcount, basically
342  *
343  * DDraw refcounting is a bit tricky. The different DirectDraw interface
344  * versions have individual refcounts, but the IDirect3D interfaces do not.
345  * All interfaces are from one object, that means calling QueryInterface on an
346  * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
347  * IDirectDrawImpl object.
348  *
349  * That means all AddRef and Release implementations of IDirectDrawX work
350  * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
351  * except of IDirect3D7 which thunks to IDirectDraw7
352  *
353  * Returns: The new refcount
354  *
355  *****************************************************************************/
356 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
357 {
358     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
359     ULONG ref = InterlockedIncrement(&This->ref7);
360
361     TRACE("%p increasing refcount to %u.\n", This, ref);
362
363     if(ref == 1) InterlockedIncrement(&This->numIfaces);
364
365     return ref;
366 }
367
368 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
369 {
370     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
371     ULONG ref = InterlockedIncrement(&This->ref4);
372
373     TRACE("%p increasing refcount to %u.\n", This, ref);
374
375     if (ref == 1) InterlockedIncrement(&This->numIfaces);
376
377     return ref;
378 }
379
380 static ULONG WINAPI ddraw3_AddRef(IDirectDraw3 *iface)
381 {
382     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
383     ULONG ref = InterlockedIncrement(&This->ref3);
384
385     TRACE("%p increasing refcount to %u.\n", This, ref);
386
387     if (ref == 1) InterlockedIncrement(&This->numIfaces);
388
389     return ref;
390 }
391
392 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
393 {
394     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
395     ULONG ref = InterlockedIncrement(&This->ref2);
396
397     TRACE("%p increasing refcount to %u.\n", This, ref);
398
399     if (ref == 1) InterlockedIncrement(&This->numIfaces);
400
401     return ref;
402 }
403
404 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
405 {
406     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
407     ULONG ref = InterlockedIncrement(&This->ref1);
408
409     TRACE("%p increasing refcount to %u.\n", This, ref);
410
411     if (ref == 1) InterlockedIncrement(&This->numIfaces);
412
413     return ref;
414 }
415
416 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
417 {
418     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
419
420     TRACE("iface %p.\n", iface);
421
422     return ddraw7_AddRef(&This->IDirectDraw7_iface);
423 }
424
425 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
426 {
427     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
428
429     TRACE("iface %p.\n", iface);
430
431     return ddraw1_AddRef(&This->IDirectDraw_iface);
432 }
433
434 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
435 {
436     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
437
438     TRACE("iface %p.\n", iface);
439
440     return ddraw1_AddRef(&This->IDirectDraw_iface);
441 }
442
443 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
444 {
445     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
446
447     TRACE("iface %p.\n", iface);
448
449     return ddraw1_AddRef(&This->IDirectDraw_iface);
450 }
451
452 /*****************************************************************************
453  * ddraw_destroy
454  *
455  * Destroys a ddraw object if all refcounts are 0. This is to share code
456  * between the IDirectDrawX::Release functions
457  *
458  * Params:
459  *  This: DirectDraw object to destroy
460  *
461  *****************************************************************************/
462 static void ddraw_destroy(IDirectDrawImpl *This)
463 {
464     IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
465     IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
466
467     /* Destroy the device window if we created one */
468     if(This->devicewindow != 0)
469     {
470         TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
471         DestroyWindow(This->devicewindow);
472         This->devicewindow = 0;
473     }
474
475     EnterCriticalSection(&ddraw_cs);
476     list_remove(&This->ddraw_list_entry);
477     LeaveCriticalSection(&ddraw_cs);
478
479     /* Release the attached WineD3D stuff */
480     wined3d_device_decref(This->wined3d_device);
481     wined3d_decref(This->wineD3D);
482
483     /* Now free the object */
484     HeapFree(GetProcessHeap(), 0, This);
485 }
486
487 /*****************************************************************************
488  * IDirectDraw7::Release
489  *
490  * Decreases the refcount. If the refcount falls to 0, the object is destroyed
491  *
492  * Returns: The new refcount
493  *****************************************************************************/
494 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
495 {
496     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
497     ULONG ref = InterlockedDecrement(&This->ref7);
498
499     TRACE("%p decreasing refcount to %u.\n", This, ref);
500
501     if (!ref && !InterlockedDecrement(&This->numIfaces))
502         ddraw_destroy(This);
503
504     return ref;
505 }
506
507 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
508 {
509     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
510     ULONG ref = InterlockedDecrement(&This->ref4);
511
512     TRACE("%p decreasing refcount to %u.\n", This, ref);
513
514     if (!ref && !InterlockedDecrement(&This->numIfaces))
515         ddraw_destroy(This);
516
517     return ref;
518 }
519
520 static ULONG WINAPI ddraw3_Release(IDirectDraw3 *iface)
521 {
522     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
523     ULONG ref = InterlockedDecrement(&This->ref3);
524
525     TRACE("%p decreasing refcount to %u.\n", This, ref);
526
527     if (!ref && !InterlockedDecrement(&This->numIfaces))
528         ddraw_destroy(This);
529
530     return ref;
531 }
532
533 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
534 {
535     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
536     ULONG ref = InterlockedDecrement(&This->ref2);
537
538     TRACE("%p decreasing refcount to %u.\n", This, ref);
539
540     if (!ref && !InterlockedDecrement(&This->numIfaces))
541         ddraw_destroy(This);
542
543     return ref;
544 }
545
546 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
547 {
548     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
549     ULONG ref = InterlockedDecrement(&This->ref1);
550
551     TRACE("%p decreasing refcount to %u.\n", This, ref);
552
553     if (!ref && !InterlockedDecrement(&This->numIfaces))
554         ddraw_destroy(This);
555
556     return ref;
557 }
558
559 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
560 {
561     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
562
563     TRACE("iface %p.\n", iface);
564
565     return ddraw7_Release(&This->IDirectDraw7_iface);
566 }
567
568 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
569 {
570     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
571
572     TRACE("iface %p.\n", iface);
573
574     return ddraw1_Release(&This->IDirectDraw_iface);
575 }
576
577 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
578 {
579     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
580
581     TRACE("iface %p.\n", iface);
582
583     return ddraw1_Release(&This->IDirectDraw_iface);
584 }
585
586 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
587 {
588     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
589
590     TRACE("iface %p.\n", iface);
591
592     return ddraw1_Release(&This->IDirectDraw_iface);
593 }
594
595 /*****************************************************************************
596  * IDirectDraw methods
597  *****************************************************************************/
598
599 /*****************************************************************************
600  * IDirectDraw7::SetCooperativeLevel
601  *
602  * Sets the cooperative level for the DirectDraw object, and the window
603  * assigned to it. The cooperative level determines the general behavior
604  * of the DirectDraw application
605  *
606  * Warning: This is quite tricky, as it's not really documented which
607  * cooperative levels can be combined with each other. If a game fails
608  * after this function, try to check the cooperative levels passed on
609  * Windows, and if it returns something different.
610  *
611  * If you think that this function caused the failure because it writes a
612  * fixme, be sure to run again with a +ddraw trace.
613  *
614  * What is known about cooperative levels (See the ddraw modes test):
615  * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
616  * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
617  * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
618  * DDSCL_FULLSCREEN can be activated
619  * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
620  *
621  * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
622  *                DDSCL_SETFOCUSWINDOW (partially),
623  *                DDSCL_MULTITHREADED (work in progress)
624  *
625  * Unhandled flags, which should be implemented
626  *  DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
627  *  expect any difference to a normal window for wine)
628  *  DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
629  *  rendering (Possible test case: Half-Life)
630  *
631  * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
632  *
633  * These don't seem very important for wine:
634  *  DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
635  *
636  * Returns:
637  *  DD_OK if the cooperative level was set successfully
638  *  DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
639  *  DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
640  *   (Probably others too, have to investigate)
641  *
642  *****************************************************************************/
643 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
644 {
645     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
646     HWND window;
647
648     TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
649     DDRAW_dump_cooperativelevel(cooplevel);
650
651     EnterCriticalSection(&ddraw_cs);
652
653     /* Get the old window */
654     window = This->dest_window;
655
656     /* Tests suggest that we need one of them: */
657     if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
658                       DDSCL_NORMAL         |
659                       DDSCL_EXCLUSIVE      )))
660     {
661         TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
662         LeaveCriticalSection(&ddraw_cs);
663         return DDERR_INVALIDPARAMS;
664     }
665
666     /* Handle those levels first which set various hwnds */
667     if(cooplevel & DDSCL_SETFOCUSWINDOW)
668     {
669         /* This isn't compatible with a lot of flags */
670         if(cooplevel & ( DDSCL_MULTITHREADED      |
671                          DDSCL_CREATEDEVICEWINDOW |
672                          DDSCL_FPUSETUP           |
673                          DDSCL_FPUPRESERVE        |
674                          DDSCL_ALLOWREBOOT        |
675                          DDSCL_ALLOWMODEX         |
676                          DDSCL_SETDEVICEWINDOW    |
677                          DDSCL_NORMAL             |
678                          DDSCL_EXCLUSIVE          |
679                          DDSCL_FULLSCREEN         ) )
680         {
681             TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
682             LeaveCriticalSection(&ddraw_cs);
683             return DDERR_INVALIDPARAMS;
684         }
685
686         if( (This->cooperative_level & DDSCL_EXCLUSIVE) && window )
687         {
688             TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
689             LeaveCriticalSection(&ddraw_cs);
690             return DDERR_HWNDALREADYSET;
691         }
692
693         This->focuswindow = hwnd;
694         /* Won't use the hwnd param for anything else */
695         hwnd = NULL;
696
697         /* Use the focus window for drawing too */
698         This->dest_window = This->focuswindow;
699
700         /* Destroy the device window, if we have one */
701         if(This->devicewindow)
702         {
703             DestroyWindow(This->devicewindow);
704             This->devicewindow = NULL;
705         }
706
707         LeaveCriticalSection(&ddraw_cs);
708         return DD_OK;
709     }
710
711     if(cooplevel & DDSCL_EXCLUSIVE)
712     {
713         if( !(cooplevel & DDSCL_FULLSCREEN) || !hwnd )
714         {
715             TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This);
716             LeaveCriticalSection(&ddraw_cs);
717             return DDERR_INVALIDPARAMS;
718         }
719     }
720     else if( !(cooplevel & DDSCL_NORMAL) )
721     {
722         TRACE("(%p) SetCooperativeLevel needs at least SetFocusWindow or Exclusive or Normal mode\n", This);
723         LeaveCriticalSection(&ddraw_cs);
724         return DDERR_INVALIDPARAMS;
725     }
726
727     if ((This->cooperative_level & DDSCL_EXCLUSIVE)
728             && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
729         wined3d_device_release_focus_window(This->wined3d_device);
730
731     if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
732     {
733         if (This->cooperative_level & DDSCL_FULLSCREEN)
734             wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
735
736         if (cooplevel & DDSCL_FULLSCREEN)
737         {
738             WINED3DDISPLAYMODE display_mode;
739
740             wined3d_get_adapter_display_mode(This->wineD3D, WINED3DADAPTER_DEFAULT, &display_mode);
741             wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
742                     display_mode.Width, display_mode.Height);
743         }
744     }
745
746     if ((cooplevel & DDSCL_EXCLUSIVE)
747             && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
748     {
749         HRESULT hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
750         if (FAILED(hr))
751         {
752             ERR("Failed to acquire focus window, hr %#x.\n", hr);
753             LeaveCriticalSection(&ddraw_cs);
754             return hr;
755         }
756     }
757
758     /* Don't override focus windows or private device windows */
759     if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
760         This->dest_window = hwnd;
761
762     if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
763     {
764         /* Don't create a device window if a focus window is set */
765         if( !(This->focuswindow) )
766         {
767             HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window",
768                     WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
769                     NULL, NULL, NULL, NULL);
770             if (!devicewindow)
771             {
772                 ERR("Failed to create window, last error %#x.\n", GetLastError());
773                 LeaveCriticalSection(&ddraw_cs);
774                 return E_FAIL;
775             }
776
777             ShowWindow(devicewindow, SW_SHOW);   /* Just to be sure */
778             TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
779
780             This->devicewindow = devicewindow;
781             This->dest_window = devicewindow;
782         }
783     }
784
785     if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
786         wined3d_device_set_multithreaded(This->wined3d_device);
787
788     /* Unhandled flags */
789     if(cooplevel & DDSCL_ALLOWREBOOT)
790         WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
791     if(cooplevel & DDSCL_ALLOWMODEX)
792         WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
793     if(cooplevel & DDSCL_FPUSETUP)
794         WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
795
796     /* Store the cooperative_level */
797     This->cooperative_level = cooplevel;
798     TRACE("SetCooperativeLevel retuning DD_OK\n");
799     LeaveCriticalSection(&ddraw_cs);
800     return DD_OK;
801 }
802
803 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
804 {
805     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
806
807     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
808
809     return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
810 }
811
812 static HRESULT WINAPI ddraw3_SetCooperativeLevel(IDirectDraw3 *iface, HWND window, DWORD flags)
813 {
814     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
815
816     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
817
818     return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
819 }
820
821 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
822 {
823     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
824
825     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
826
827     return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
828 }
829
830 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
831 {
832     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
833
834     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
835
836     return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
837 }
838
839 /*****************************************************************************
840  *
841  * Helper function for SetDisplayMode and RestoreDisplayMode
842  *
843  * Implements DirectDraw's SetDisplayMode, but ignores the value of
844  * ForceRefreshRate, since it is already handled by
845  * ddraw7_SetDisplayMode.  RestoreDisplayMode can use this function
846  * without worrying that ForceRefreshRate will override the refresh rate.  For
847  * argument and return value documentation, see
848  * ddraw7_SetDisplayMode.
849  *
850  *****************************************************************************/
851 static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD Height,
852         DWORD BPP, DWORD RefreshRate, DWORD Flags)
853 {
854     enum wined3d_format_id format;
855     WINED3DDISPLAYMODE Mode;
856     HRESULT hr;
857
858     TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
859             Height, BPP, RefreshRate, Flags);
860
861     EnterCriticalSection(&ddraw_cs);
862     if( !Width || !Height )
863     {
864         ERR("Width %u, Height %u, what to do?\n", Width, Height);
865         /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
866         LeaveCriticalSection(&ddraw_cs);
867         return DD_OK;
868     }
869
870     switch(BPP)
871     {
872         case 8:  format = WINED3DFMT_P8_UINT;          break;
873         case 15: format = WINED3DFMT_B5G5R5X1_UNORM;   break;
874         case 16: format = WINED3DFMT_B5G6R5_UNORM;     break;
875         case 24: format = WINED3DFMT_B8G8R8_UNORM;     break;
876         case 32: format = WINED3DFMT_B8G8R8X8_UNORM;   break;
877         default: format = WINED3DFMT_UNKNOWN;          break;
878     }
879
880     if (FAILED(hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &Mode)))
881     {
882         ERR("Failed to get current display mode, hr %#x.\n", hr);
883     }
884     else if (Mode.Width == Width
885             && Mode.Height == Height
886             && Mode.Format == format
887             && Mode.RefreshRate == RefreshRate)
888     {
889         TRACE("Skipping redundant mode setting call.\n");
890         LeaveCriticalSection(&ddraw_cs);
891         return DD_OK;
892     }
893
894     /* Check the exclusive mode
895     if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
896         return DDERR_NOEXCLUSIVEMODE;
897      * This is WRONG. Don't know if the SDK is completely
898      * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
899      * is returned, but Half-Life 1.1.1.1 (Steam version)
900      * depends on this
901      */
902
903     Mode.Width = Width;
904     Mode.Height = Height;
905     Mode.RefreshRate = RefreshRate;
906     Mode.Format = format;
907
908     /* TODO: The possible return values from msdn suggest that
909      * the screen mode can't be changed if a surface is locked
910      * or some drawing is in progress
911      */
912
913     /* TODO: Lose the primary surface */
914     hr = wined3d_device_set_display_mode(ddraw->wined3d_device, 0, &Mode);
915
916     if (ddraw->cooperative_level & DDSCL_EXCLUSIVE)
917     {
918         wined3d_device_restore_fullscreen_window(ddraw->wined3d_device, ddraw->dest_window);
919         wined3d_device_setup_fullscreen_window(ddraw->wined3d_device, ddraw->dest_window, Width, Height);
920     }
921
922     LeaveCriticalSection(&ddraw_cs);
923     switch(hr)
924     {
925         case WINED3DERR_NOTAVAILABLE:       return DDERR_UNSUPPORTED;
926         default:                            return hr;
927     }
928 }
929
930 /*****************************************************************************
931  * IDirectDraw7::SetDisplayMode
932  *
933  * Sets the display screen resolution, color depth and refresh frequency
934  * when in fullscreen mode (in theory).
935  * Possible return values listed in the SDK suggest that this method fails
936  * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
937  * the display mode in DDSCL_NORMAL mode without an hwnd specified.
938  * It seems to be valid to pass 0 for With and Height, this has to be tested
939  * It could mean that the current video mode should be left as-is. (But why
940  * call it then?)
941  *
942  * Params:
943  *  Height, Width: Screen dimension
944  *  BPP: Color depth in Bits per pixel
945  *  Refreshrate: Screen refresh rate
946  *  Flags: Other stuff
947  *
948  * Returns
949  *  DD_OK on success
950  *
951  *****************************************************************************/
952 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
953         DWORD BPP, DWORD RefreshRate, DWORD Flags)
954 {
955     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
956
957     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
958             iface, Width, Height, BPP, RefreshRate, Flags);
959
960     if (force_refresh_rate != 0)
961     {
962         TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
963                 RefreshRate, force_refresh_rate);
964         RefreshRate = force_refresh_rate;
965     }
966
967     return ddraw_set_display_mode(This, Width, Height, BPP, RefreshRate, Flags);
968 }
969
970 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
971         DWORD bpp, DWORD refresh_rate, DWORD flags)
972 {
973     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
974
975     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
976             iface, width, height, bpp, refresh_rate, flags);
977
978     return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
979 }
980
981 static HRESULT WINAPI ddraw3_SetDisplayMode(IDirectDraw3 *iface, DWORD width, DWORD height,
982         DWORD bpp, DWORD refresh_rate, DWORD flags)
983 {
984     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
985
986     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
987             iface, width, height, bpp, refresh_rate, flags);
988
989     return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
990 }
991
992 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
993         DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
994 {
995     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
996
997     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
998             iface, width, height, bpp, refresh_rate, flags);
999
1000     return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1001 }
1002
1003 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1004 {
1005     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1006
1007     TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1008
1009     return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, 0, 0);
1010 }
1011
1012 /*****************************************************************************
1013  * IDirectDraw7::RestoreDisplayMode
1014  *
1015  * Restores the display mode to what it was at creation time. Basically.
1016  *
1017  * A problem arises when there are 2 DirectDraw objects using the same hwnd:
1018  *  -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
1019  *  -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1020  *  -> DD_1 is released. The screen should be left at 1024x768x32.
1021  *  -> DD_2 is released. The screen should be set to 1400x1050x32
1022  * This case is unhandled right now, but Empire Earth does it this way.
1023  * (But perhaps there is something in SetCooperativeLevel to prevent this)
1024  *
1025  * The msdn says that this method resets the display mode to what it was before
1026  * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1027  *
1028  * Returns
1029  *  DD_OK on success
1030  *  DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1031  *
1032  *****************************************************************************/
1033 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
1034 {
1035     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1036
1037     TRACE("iface %p.\n", iface);
1038
1039     return ddraw_set_display_mode(This, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
1040 }
1041
1042 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1043 {
1044     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1045
1046     TRACE("iface %p.\n", iface);
1047
1048     return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1049 }
1050
1051 static HRESULT WINAPI ddraw3_RestoreDisplayMode(IDirectDraw3 *iface)
1052 {
1053     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1054
1055     TRACE("iface %p.\n", iface);
1056
1057     return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1058 }
1059
1060 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1061 {
1062     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1063
1064     TRACE("iface %p.\n", iface);
1065
1066     return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1067 }
1068
1069 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1070 {
1071     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1072
1073     TRACE("iface %p.\n", iface);
1074
1075     return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1076 }
1077
1078 /*****************************************************************************
1079  * IDirectDraw7::GetCaps
1080  *
1081  * Returns the drives capabilities
1082  *
1083  * Used for version 1, 2, 4 and 7
1084  *
1085  * Params:
1086  *  DriverCaps: Structure to write the Hardware accelerated caps to
1087  *  HelCaps: Structure to write the emulation caps to
1088  *
1089  * Returns
1090  *  This implementation returns DD_OK only
1091  *
1092  *****************************************************************************/
1093 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1094 {
1095     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1096     DDCAPS caps;
1097     WINED3DCAPS winecaps;
1098     HRESULT hr;
1099     DDSCAPS2 ddscaps = {0, 0, 0, 0};
1100
1101     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1102
1103     /* One structure must be != NULL */
1104     if( (!DriverCaps) && (!HELCaps) )
1105     {
1106         ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
1107         return DDERR_INVALIDPARAMS;
1108     }
1109
1110     memset(&caps, 0, sizeof(caps));
1111     memset(&winecaps, 0, sizeof(winecaps));
1112     caps.dwSize = sizeof(caps);
1113     EnterCriticalSection(&ddraw_cs);
1114     hr = wined3d_device_get_device_caps(This->wined3d_device, &winecaps);
1115     if (FAILED(hr))
1116     {
1117         WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1118         LeaveCriticalSection(&ddraw_cs);
1119         return hr;
1120     }
1121
1122     hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1123     LeaveCriticalSection(&ddraw_cs);
1124     if(FAILED(hr)) {
1125         WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1126         return hr;
1127     }
1128
1129     caps.dwCaps = winecaps.DirectDrawCaps.Caps;
1130     caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
1131     caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
1132     caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
1133     caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
1134     caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
1135     caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
1136     caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
1137     caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
1138     caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
1139     caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
1140     caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
1141     caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
1142     caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
1143     caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
1144
1145     /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1146      * not to use it
1147      */
1148     if(DefaultSurfaceType == SURFACE_GDI) {
1149         caps.dwCaps &= ~DDCAPS_3D;
1150         caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1151     }
1152     if(winecaps.DirectDrawCaps.StrideAlign != 0) {
1153         caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1154         caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
1155     }
1156
1157     if(DriverCaps)
1158     {
1159         DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1160         if (TRACE_ON(ddraw))
1161         {
1162             TRACE("Driver Caps :\n");
1163             DDRAW_dump_DDCAPS(DriverCaps);
1164         }
1165
1166     }
1167     if(HELCaps)
1168     {
1169         DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1170         if (TRACE_ON(ddraw))
1171         {
1172             TRACE("HEL Caps :\n");
1173             DDRAW_dump_DDCAPS(HELCaps);
1174         }
1175     }
1176
1177     return DD_OK;
1178 }
1179
1180 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1181 {
1182     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1183
1184     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1185
1186     return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1187 }
1188
1189 static HRESULT WINAPI ddraw3_GetCaps(IDirectDraw3 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1190 {
1191     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1192
1193     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1194
1195     return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1196 }
1197
1198 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1199 {
1200     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1201
1202     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1203
1204     return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1205 }
1206
1207 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1208 {
1209     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1210
1211     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1212
1213     return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1214 }
1215
1216 /*****************************************************************************
1217  * IDirectDraw7::Compact
1218  *
1219  * No idea what it does, MSDN says it's not implemented.
1220  *
1221  * Returns
1222  *  DD_OK, but this is unchecked
1223  *
1224  *****************************************************************************/
1225 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1226 {
1227     TRACE("iface %p.\n", iface);
1228
1229     return DD_OK;
1230 }
1231
1232 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1233 {
1234     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1235
1236     TRACE("iface %p.\n", iface);
1237
1238     return ddraw7_Compact(&This->IDirectDraw7_iface);
1239 }
1240
1241 static HRESULT WINAPI ddraw3_Compact(IDirectDraw3 *iface)
1242 {
1243     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1244
1245     TRACE("iface %p.\n", iface);
1246
1247     return ddraw7_Compact(&This->IDirectDraw7_iface);
1248 }
1249
1250 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1251 {
1252     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1253
1254     TRACE("iface %p.\n", iface);
1255
1256     return ddraw7_Compact(&This->IDirectDraw7_iface);
1257 }
1258
1259 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1260 {
1261     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1262
1263     TRACE("iface %p.\n", iface);
1264
1265     return ddraw7_Compact(&This->IDirectDraw7_iface);
1266 }
1267
1268 /*****************************************************************************
1269  * IDirectDraw7::GetDisplayMode
1270  *
1271  * Returns information about the current display mode
1272  *
1273  * Exists in Version 1, 2, 4 and 7
1274  *
1275  * Params:
1276  *  DDSD: Address of a surface description structure to write the info to
1277  *
1278  * Returns
1279  *  DD_OK
1280  *
1281  *****************************************************************************/
1282 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1283 {
1284     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1285     HRESULT hr;
1286     WINED3DDISPLAYMODE Mode;
1287     DWORD Size;
1288
1289     TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1290
1291     EnterCriticalSection(&ddraw_cs);
1292     /* This seems sane */
1293     if (!DDSD)
1294     {
1295         LeaveCriticalSection(&ddraw_cs);
1296         return DDERR_INVALIDPARAMS;
1297     }
1298
1299     /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1300      * so one method can be used for all versions (Hopefully) */
1301     hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &Mode);
1302     if (FAILED(hr))
1303     {
1304         ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
1305         LeaveCriticalSection(&ddraw_cs);
1306         return hr;
1307     }
1308
1309     Size = DDSD->dwSize;
1310     memset(DDSD, 0, Size);
1311
1312     DDSD->dwSize = Size;
1313     DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1314     DDSD->dwWidth = Mode.Width;
1315     DDSD->dwHeight = Mode.Height;
1316     DDSD->u2.dwRefreshRate = 60;
1317     DDSD->ddsCaps.dwCaps = 0;
1318     DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1319     PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
1320     DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1321
1322     if(TRACE_ON(ddraw))
1323     {
1324         TRACE("Returning surface desc :\n");
1325         DDRAW_dump_surface_desc(DDSD);
1326     }
1327
1328     LeaveCriticalSection(&ddraw_cs);
1329     return DD_OK;
1330 }
1331
1332 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1333 {
1334     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1335
1336     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1337
1338     return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, surface_desc);
1339 }
1340
1341 static HRESULT WINAPI ddraw3_GetDisplayMode(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc)
1342 {
1343     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1344
1345     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1346
1347     return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1348 }
1349
1350 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1351 {
1352     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1353
1354     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1355
1356     return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1357 }
1358
1359 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1360 {
1361     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1362
1363     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1364
1365     return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1366 }
1367
1368 /*****************************************************************************
1369  * IDirectDraw7::GetFourCCCodes
1370  *
1371  * Returns an array of supported FourCC codes.
1372  *
1373  * Exists in Version 1, 2, 4 and 7
1374  *
1375  * Params:
1376  *  NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1377  *            of enumerated codes
1378  *  Codes: Pointer to an array of DWORDs where the supported codes are written
1379  *         to
1380  *
1381  * Returns
1382  *  Always returns DD_OK, as it's a stub for now
1383  *
1384  *****************************************************************************/
1385 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1386 {
1387     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1388     static const enum wined3d_format_id formats[] =
1389     {
1390         WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1391         WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1392         WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1393     };
1394     DWORD count = 0, i, outsize;
1395     HRESULT hr;
1396     WINED3DDISPLAYMODE d3ddm;
1397     WINED3DSURFTYPE type = This->ImplType;
1398
1399     TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1400
1401     wined3d_device_get_display_mode(This->wined3d_device, 0, &d3ddm);
1402
1403     outsize = NumCodes && Codes ? *NumCodes : 0;
1404
1405     if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
1406
1407     for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1408     {
1409         hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, WINED3DDEVTYPE_HAL,
1410                 d3ddm.Format, 0, WINED3DRTYPE_SURFACE, formats[i], type);
1411         if (SUCCEEDED(hr))
1412         {
1413             if (count < outsize)
1414                 Codes[count] = formats[i];
1415             ++count;
1416         }
1417     }
1418     if(NumCodes) {
1419         TRACE("Returning %u FourCC codes\n", count);
1420         *NumCodes = count;
1421     }
1422
1423     return DD_OK;
1424 }
1425
1426 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1427 {
1428     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1429
1430     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1431
1432     return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1433 }
1434
1435 static HRESULT WINAPI ddraw3_GetFourCCCodes(IDirectDraw3 *iface, DWORD *codes_count, DWORD *codes)
1436 {
1437     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1438
1439     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1440
1441     return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1442 }
1443
1444 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1445 {
1446     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1447
1448     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1449
1450     return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1451 }
1452
1453 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1454 {
1455     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1456
1457     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1458
1459     return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1460 }
1461
1462 /*****************************************************************************
1463  * IDirectDraw7::GetMonitorFrequency
1464  *
1465  * Returns the monitor's frequency
1466  *
1467  * Exists in Version 1, 2, 4 and 7
1468  *
1469  * Params:
1470  *  Freq: Pointer to a DWORD to write the frequency to
1471  *
1472  * Returns
1473  *  Always returns DD_OK
1474  *
1475  *****************************************************************************/
1476 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1477 {
1478     FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1479
1480     /* Ideally this should be in WineD3D, as it concerns the screen setup,
1481      * but for now this should make the games happy
1482      */
1483     *Freq = 60;
1484     return DD_OK;
1485 }
1486
1487 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1488 {
1489     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1490
1491     TRACE("iface %p, frequency %p.\n", iface, frequency);
1492
1493     return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1494 }
1495
1496 static HRESULT WINAPI ddraw3_GetMonitorFrequency(IDirectDraw3 *iface, DWORD *frequency)
1497 {
1498     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1499
1500     TRACE("iface %p, frequency %p.\n", iface, frequency);
1501
1502     return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1503 }
1504
1505 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1506 {
1507     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1508
1509     TRACE("iface %p, frequency %p.\n", iface, frequency);
1510
1511     return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1512 }
1513
1514 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1515 {
1516     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1517
1518     TRACE("iface %p, frequency %p.\n", iface, frequency);
1519
1520     return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1521 }
1522
1523 /*****************************************************************************
1524  * IDirectDraw7::GetVerticalBlankStatus
1525  *
1526  * Returns the Vertical blank status of the monitor. This should be in WineD3D
1527  * too basically, but as it's a semi stub, I didn't create a function there
1528  *
1529  * Params:
1530  *  status: Pointer to a BOOL to be filled with the vertical blank status
1531  *
1532  * Returns
1533  *  DD_OK on success
1534  *  DDERR_INVALIDPARAMS if status is NULL
1535  *
1536  *****************************************************************************/
1537 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1538 {
1539     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1540
1541     TRACE("iface %p, status %p.\n", iface, status);
1542
1543     /* This looks sane, the MSDN suggests it too */
1544     EnterCriticalSection(&ddraw_cs);
1545     if(!status)
1546     {
1547         LeaveCriticalSection(&ddraw_cs);
1548         return DDERR_INVALIDPARAMS;
1549     }
1550
1551     *status = This->fake_vblank;
1552     This->fake_vblank = !This->fake_vblank;
1553     LeaveCriticalSection(&ddraw_cs);
1554     return DD_OK;
1555 }
1556
1557 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1558 {
1559     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1560
1561     TRACE("iface %p, status %p.\n", iface, status);
1562
1563     return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1564 }
1565
1566 static HRESULT WINAPI ddraw3_GetVerticalBlankStatus(IDirectDraw3 *iface, BOOL *status)
1567 {
1568     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1569
1570     TRACE("iface %p, status %p.\n", iface, status);
1571
1572     return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1573 }
1574
1575 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1576 {
1577     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1578
1579     TRACE("iface %p, status %p.\n", iface, status);
1580
1581     return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1582 }
1583
1584 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1585 {
1586     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1587
1588     TRACE("iface %p, status %p.\n", iface, status);
1589
1590     return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1591 }
1592
1593 /*****************************************************************************
1594  * IDirectDraw7::GetAvailableVidMem
1595  *
1596  * Returns the total and free video memory
1597  *
1598  * Params:
1599  *  Caps: Specifies the memory type asked for
1600  *  total: Pointer to a DWORD to be filled with the total memory
1601  *  free: Pointer to a DWORD to be filled with the free memory
1602  *
1603  * Returns
1604  *  DD_OK on success
1605  *  DDERR_INVALIDPARAMS of free and total are NULL
1606  *
1607  *****************************************************************************/
1608 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1609         DWORD *free)
1610 {
1611     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1612
1613     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1614
1615     if(TRACE_ON(ddraw))
1616     {
1617         TRACE("(%p) Asked for memory with description: ", This);
1618         DDRAW_dump_DDSCAPS2(Caps);
1619     }
1620     EnterCriticalSection(&ddraw_cs);
1621
1622     /* Todo: System memory vs local video memory vs non-local video memory
1623      * The MSDN also mentions differences between texture memory and other
1624      * resources, but that's not important
1625      */
1626
1627     if( (!total) && (!free) )
1628     {
1629         LeaveCriticalSection(&ddraw_cs);
1630         return DDERR_INVALIDPARAMS;
1631     }
1632
1633     if (total)
1634         *total = This->total_vidmem;
1635     if (free)
1636         *free = wined3d_device_get_available_texture_mem(This->wined3d_device);
1637
1638     LeaveCriticalSection(&ddraw_cs);
1639     return DD_OK;
1640 }
1641
1642 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1643         DDSCAPS2 *caps, DWORD *total, DWORD *free)
1644 {
1645     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1646
1647     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1648
1649     return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, caps, total, free);
1650 }
1651
1652 static HRESULT WINAPI ddraw3_GetAvailableVidMem(IDirectDraw3 *iface, DDSCAPS *caps, DWORD *total,
1653         DWORD *free)
1654 {
1655     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1656     DDSCAPS2 caps2;
1657
1658     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1659
1660     DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1661     return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1662 }
1663
1664 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1665         DDSCAPS *caps, DWORD *total, DWORD *free)
1666 {
1667     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1668     DDSCAPS2 caps2;
1669
1670     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1671
1672     DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1673     return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1674 }
1675
1676 /*****************************************************************************
1677  * IDirectDraw7::Initialize
1678  *
1679  * Initializes a DirectDraw interface.
1680  *
1681  * Params:
1682  *  GUID: Interface identifier. Well, don't know what this is really good
1683  *   for
1684  *
1685  * Returns
1686  *  Returns DD_OK on the first call,
1687  *  DDERR_ALREADYINITIALIZED on repeated calls
1688  *
1689  *****************************************************************************/
1690 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *Guid)
1691 {
1692     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1693
1694     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(Guid));
1695
1696     if(This->initialized)
1697     {
1698         return DDERR_ALREADYINITIALIZED;
1699     }
1700     else
1701     {
1702         return DD_OK;
1703     }
1704 }
1705
1706 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1707 {
1708     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1709
1710     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1711
1712     return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1713 }
1714
1715 static HRESULT WINAPI ddraw3_Initialize(IDirectDraw3 *iface, GUID *guid)
1716 {
1717     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1718
1719     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1720
1721     return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1722 }
1723
1724 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1725 {
1726     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1727
1728     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1729
1730     return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1731 }
1732
1733 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1734 {
1735     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1736
1737     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1738
1739     return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1740 }
1741
1742 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1743 {
1744     TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1745
1746     return D3D_OK;
1747 }
1748
1749 /*****************************************************************************
1750  * IDirectDraw7::FlipToGDISurface
1751  *
1752  * "Makes the surface that the GDI writes to the primary surface"
1753  * Looks like some windows specific thing we don't have to care about.
1754  * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1755  * show error boxes ;)
1756  * Well, just return DD_OK.
1757  *
1758  * Returns:
1759  *  Always returns DD_OK
1760  *
1761  *****************************************************************************/
1762 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1763 {
1764     FIXME("iface %p stub!\n", iface);
1765
1766     return DD_OK;
1767 }
1768
1769 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1770 {
1771     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1772
1773     TRACE("iface %p.\n", iface);
1774
1775     return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1776 }
1777
1778 static HRESULT WINAPI ddraw3_FlipToGDISurface(IDirectDraw3 *iface)
1779 {
1780     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1781
1782     TRACE("iface %p.\n", iface);
1783
1784     return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1785 }
1786
1787 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1788 {
1789     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1790
1791     TRACE("iface %p.\n", iface);
1792
1793     return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1794 }
1795
1796 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1797 {
1798     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1799
1800     TRACE("iface %p.\n", iface);
1801
1802     return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1803 }
1804
1805 /*****************************************************************************
1806  * IDirectDraw7::WaitForVerticalBlank
1807  *
1808  * This method allows applications to get in sync with the vertical blank
1809  * interval.
1810  * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1811  * redraw the screen, most likely because of this stub
1812  *
1813  * Parameters:
1814  *  Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1815  *         or DDWAITVB_BLOCKEND
1816  *  h: Not used, according to MSDN
1817  *
1818  * Returns:
1819  *  Always returns DD_OK
1820  *
1821  *****************************************************************************/
1822 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1823 {
1824     static BOOL hide;
1825
1826     TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1827
1828     /* This function is called often, so print the fixme only once */
1829     if(!hide)
1830     {
1831         FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1832         hide = TRUE;
1833     }
1834
1835     /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1836     if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1837         return DDERR_UNSUPPORTED; /* unchecked */
1838
1839     return DD_OK;
1840 }
1841
1842 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1843 {
1844     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1845
1846     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1847
1848     return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1849 }
1850
1851 static HRESULT WINAPI ddraw3_WaitForVerticalBlank(IDirectDraw3 *iface, DWORD flags, HANDLE event)
1852 {
1853     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1854
1855     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1856
1857     return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1858 }
1859
1860 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1861 {
1862     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1863
1864     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1865
1866     return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1867 }
1868
1869 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1870 {
1871     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1872
1873     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1874
1875     return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1876 }
1877
1878 /*****************************************************************************
1879  * IDirectDraw7::GetScanLine
1880  *
1881  * Returns the scan line that is being drawn on the monitor
1882  *
1883  * Parameters:
1884  *  Scanline: Address to write the scan line value to
1885  *
1886  * Returns:
1887  *  Always returns DD_OK
1888  *
1889  *****************************************************************************/
1890 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1891 {
1892     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1893     static BOOL hide = FALSE;
1894     WINED3DDISPLAYMODE Mode;
1895
1896     TRACE("iface %p, line %p.\n", iface, Scanline);
1897
1898     /* This function is called often, so print the fixme only once */
1899     EnterCriticalSection(&ddraw_cs);
1900     if(!hide)
1901     {
1902         FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1903         hide = TRUE;
1904     }
1905
1906     wined3d_device_get_display_mode(This->wined3d_device, 0, &Mode);
1907
1908     /* Fake the line sweeping of the monitor */
1909     /* FIXME: We should synchronize with a source to keep the refresh rate */
1910     *Scanline = This->cur_scanline++;
1911     /* Assume 20 scan lines in the vertical blank */
1912     if (This->cur_scanline >= Mode.Height + 20)
1913         This->cur_scanline = 0;
1914
1915     LeaveCriticalSection(&ddraw_cs);
1916     return DD_OK;
1917 }
1918
1919 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1920 {
1921     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1922
1923     TRACE("iface %p, line %p.\n", iface, line);
1924
1925     return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1926 }
1927
1928 static HRESULT WINAPI ddraw3_GetScanLine(IDirectDraw3 *iface, DWORD *line)
1929 {
1930     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1931
1932     TRACE("iface %p, line %p.\n", iface, line);
1933
1934     return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1935 }
1936
1937 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1938 {
1939     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1940
1941     TRACE("iface %p, line %p.\n", iface, line);
1942
1943     return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1944 }
1945
1946 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1947 {
1948     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1949
1950     TRACE("iface %p, line %p.\n", iface, line);
1951
1952     return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1953 }
1954
1955 /*****************************************************************************
1956  * IDirectDraw7::TestCooperativeLevel
1957  *
1958  * Informs the application about the state of the video adapter, depending
1959  * on the cooperative level
1960  *
1961  * Returns:
1962  *  DD_OK if the device is in a sane state
1963  *  DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1964  *  if the state is not correct(See below)
1965  *
1966  *****************************************************************************/
1967 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1968 {
1969     TRACE("iface %p.\n", iface);
1970
1971     return DD_OK;
1972 }
1973
1974 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1975 {
1976     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1977
1978     TRACE("iface %p.\n", iface);
1979
1980     return ddraw7_TestCooperativeLevel(&This->IDirectDraw7_iface);
1981 }
1982
1983 /*****************************************************************************
1984  * IDirectDraw7::GetGDISurface
1985  *
1986  * Returns the surface that GDI is treating as the primary surface.
1987  * For Wine this is the front buffer
1988  *
1989  * Params:
1990  *  GDISurface: Address to write the surface pointer to
1991  *
1992  * Returns:
1993  *  DD_OK if the surface was found
1994  *  DDERR_NOTFOUND if the GDI surface wasn't found
1995  *
1996  *****************************************************************************/
1997 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
1998 {
1999     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2000     struct wined3d_surface *wined3d_surface;
2001     IDirectDrawSurface7 *ddsurf;
2002     HRESULT hr;
2003     DDSCAPS2 ddsCaps;
2004
2005     TRACE("iface %p, surface %p.\n", iface, GDISurface);
2006
2007     /* Get the back buffer from the wineD3DDevice and search its
2008      * attached surfaces for the front buffer. */
2009     EnterCriticalSection(&ddraw_cs);
2010     hr = wined3d_device_get_back_buffer(This->wined3d_device,
2011             0, 0, WINED3DBACKBUFFER_TYPE_MONO, &wined3d_surface);
2012     if (FAILED(hr) || !wined3d_surface)
2013     {
2014         ERR("IWineD3DDevice::GetBackBuffer failed\n");
2015         LeaveCriticalSection(&ddraw_cs);
2016         return DDERR_NOTFOUND;
2017     }
2018
2019     ddsurf = wined3d_surface_get_parent(wined3d_surface);
2020     wined3d_surface_decref(wined3d_surface);
2021
2022     /* Find the front buffer */
2023     ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
2024     hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
2025                                                 &ddsCaps,
2026                                                 GDISurface);
2027     if(hr != DD_OK)
2028     {
2029         ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
2030     }
2031
2032     /* The AddRef is OK this time */
2033     LeaveCriticalSection(&ddraw_cs);
2034     return hr;
2035 }
2036
2037 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2038 {
2039     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2040
2041     TRACE("iface %p, surface %p.\n", iface, surface);
2042
2043     return ddraw7_GetGDISurface(&This->IDirectDraw7_iface, (IDirectDrawSurface7 **)surface);
2044 }
2045
2046 static HRESULT WINAPI ddraw3_GetGDISurface(IDirectDraw3 *iface, IDirectDrawSurface **surface)
2047 {
2048     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2049     IDirectDrawSurface7 *surface7;
2050     HRESULT hr;
2051
2052     TRACE("iface %p, surface %p.\n", iface, surface);
2053
2054     hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2055     *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_iface : NULL;
2056
2057     return hr;
2058 }
2059
2060 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2061 {
2062     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2063     IDirectDrawSurface7 *surface7;
2064     HRESULT hr;
2065
2066     TRACE("iface %p, surface %p.\n", iface, surface);
2067
2068     hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2069     *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_iface : NULL;
2070
2071     return hr;
2072 }
2073
2074 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2075 {
2076     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2077     IDirectDrawSurface7 *surface7;
2078     HRESULT hr;
2079
2080     TRACE("iface %p, surface %p.\n", iface, surface);
2081
2082     hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2083     *surface = surface7 ? (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_iface : NULL;
2084
2085     return hr;
2086 }
2087
2088 struct displaymodescallback_context
2089 {
2090     LPDDENUMMODESCALLBACK func;
2091     void *context;
2092 };
2093
2094 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2095 {
2096     struct displaymodescallback_context *cbcontext = context;
2097     DDSURFACEDESC desc;
2098
2099     memcpy(&desc, surface_desc, sizeof(desc));
2100     desc.dwSize = sizeof(desc);
2101
2102     return cbcontext->func(&desc, cbcontext->context);
2103 }
2104
2105 /*****************************************************************************
2106  * IDirectDraw7::EnumDisplayModes
2107  *
2108  * Enumerates the supported Display modes. The modes can be filtered with
2109  * the DDSD parameter.
2110  *
2111  * Params:
2112  *  Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2113  *         versions (3 and older?) this is reserved and must be 0.
2114  *  DDSD: Surface description to filter the modes
2115  *  Context: Pointer passed back to the callback function
2116  *  cb: Application-provided callback function
2117  *
2118  * Returns:
2119  *  DD_OK on success
2120  *  DDERR_INVALIDPARAMS if the callback wasn't set
2121  *
2122  *****************************************************************************/
2123 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2124         DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2125 {
2126     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2127     unsigned int modenum, fmt;
2128     WINED3DDISPLAYMODE mode;
2129     DDSURFACEDESC2 callback_sd;
2130     WINED3DDISPLAYMODE *enum_modes = NULL;
2131     unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2132     DDPIXELFORMAT pixelformat;
2133
2134     static const enum wined3d_format_id checkFormatList[] =
2135     {
2136         WINED3DFMT_B8G8R8X8_UNORM,
2137         WINED3DFMT_B5G6R5_UNORM,
2138         WINED3DFMT_P8_UINT,
2139     };
2140
2141     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2142             iface, Flags, DDSD, Context, cb);
2143
2144     EnterCriticalSection(&ddraw_cs);
2145     /* This looks sane */
2146     if(!cb)
2147     {
2148         LeaveCriticalSection(&ddraw_cs);
2149         return DDERR_INVALIDPARAMS;
2150     }
2151
2152     if(!(Flags & DDEDM_REFRESHRATES))
2153     {
2154         enum_mode_array_size = 16;
2155         enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2156         if (!enum_modes)
2157         {
2158             ERR("Out of memory\n");
2159             LeaveCriticalSection(&ddraw_cs);
2160             return DDERR_OUTOFMEMORY;
2161         }
2162     }
2163
2164     pixelformat.dwSize = sizeof(pixelformat);
2165     for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2166     {
2167         modenum = 0;
2168         while (wined3d_enum_adapter_modes(This->wineD3D, WINED3DADAPTER_DEFAULT,
2169                 checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
2170         {
2171             PixelFormat_WineD3DtoDD(&pixelformat, mode.Format);
2172             if(DDSD)
2173             {
2174                 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
2175                 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
2176                 if(DDSD->dwFlags & DDSD_REFRESHRATE && mode.RefreshRate != DDSD->u2.dwRefreshRate) continue;
2177                 if (DDSD->dwFlags & DDSD_PIXELFORMAT &&
2178                         pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount) continue;
2179             }
2180
2181             if(!(Flags & DDEDM_REFRESHRATES))
2182             {
2183                 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2184                  * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2185                  * to be reduced to a single unique result in such case.
2186                  */
2187                 BOOL found = FALSE;
2188                 unsigned i;
2189
2190                 for (i = 0; i < enum_mode_count; i++)
2191                 {
2192                     if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
2193                        enum_modes[i].Format == mode.Format)
2194                     {
2195                         found = TRUE;
2196                         break;
2197                     }
2198                 }
2199
2200                 if(found) continue;
2201             }
2202
2203             memset(&callback_sd, 0, sizeof(callback_sd));
2204             callback_sd.dwSize = sizeof(callback_sd);
2205             callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2206
2207             callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2208             if(Flags & DDEDM_REFRESHRATES)
2209             {
2210                 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
2211             }
2212
2213             callback_sd.dwWidth = mode.Width;
2214             callback_sd.dwHeight = mode.Height;
2215
2216             callback_sd.u4.ddpfPixelFormat=pixelformat;
2217
2218             /* Calc pitch and DWORD align like MSDN says */
2219             callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
2220             callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2221
2222             TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2223               callback_sd.u2.dwRefreshRate);
2224
2225             if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2226             {
2227                 TRACE("Application asked to terminate the enumeration\n");
2228                 HeapFree(GetProcessHeap(), 0, enum_modes);
2229                 LeaveCriticalSection(&ddraw_cs);
2230                 return DD_OK;
2231             }
2232
2233             if(!(Flags & DDEDM_REFRESHRATES))
2234             {
2235                 if (enum_mode_count == enum_mode_array_size)
2236                 {
2237                     WINED3DDISPLAYMODE *new_enum_modes;
2238
2239                     enum_mode_array_size *= 2;
2240                     new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2241
2242                     if (!new_enum_modes)
2243                     {
2244                         ERR("Out of memory\n");
2245                         HeapFree(GetProcessHeap(), 0, enum_modes);
2246                         LeaveCriticalSection(&ddraw_cs);
2247                         return DDERR_OUTOFMEMORY;
2248                     }
2249
2250                     enum_modes = new_enum_modes;
2251                 }
2252
2253                 enum_modes[enum_mode_count++] = mode;
2254             }
2255         }
2256     }
2257
2258     TRACE("End of enumeration\n");
2259     HeapFree(GetProcessHeap(), 0, enum_modes);
2260     LeaveCriticalSection(&ddraw_cs);
2261     return DD_OK;
2262 }
2263
2264 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2265         DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2266 {
2267     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2268
2269     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2270             iface, flags, surface_desc, context, callback);
2271
2272     return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, surface_desc, context, callback);
2273 }
2274
2275 static HRESULT WINAPI ddraw3_EnumDisplayModes(IDirectDraw3 *iface, DWORD flags,
2276         DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2277 {
2278     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2279     struct displaymodescallback_context cbcontext;
2280
2281     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2282             iface, flags, surface_desc, context, callback);
2283
2284     cbcontext.func = callback;
2285     cbcontext.context = context;
2286
2287     return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2288             &cbcontext, EnumDisplayModesCallbackThunk);
2289 }
2290
2291 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2292         DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2293 {
2294     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2295     struct displaymodescallback_context cbcontext;
2296
2297     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2298             iface, flags, surface_desc, context, callback);
2299
2300     cbcontext.func = callback;
2301     cbcontext.context = context;
2302
2303     return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2304             &cbcontext, EnumDisplayModesCallbackThunk);
2305 }
2306
2307 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2308         DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2309 {
2310     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2311     struct displaymodescallback_context cbcontext;
2312
2313     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2314             iface, flags, surface_desc, context, callback);
2315
2316     cbcontext.func = callback;
2317     cbcontext.context = context;
2318
2319     return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2320             &cbcontext, EnumDisplayModesCallbackThunk);
2321 }
2322
2323 /*****************************************************************************
2324  * IDirectDraw7::EvaluateMode
2325  *
2326  * Used with IDirectDraw7::StartModeTest to test video modes.
2327  * EvaluateMode is used to pass or fail a mode, and continue with the next
2328  * mode
2329  *
2330  * Params:
2331  *  Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2332  *  Timeout: Returns the amount of seconds left before the mode would have
2333  *           been failed automatically
2334  *
2335  * Returns:
2336  *  This implementation always DD_OK, because it's a stub
2337  *
2338  *****************************************************************************/
2339 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2340 {
2341     FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2342
2343     /* When implementing this, implement it in WineD3D */
2344
2345     return DD_OK;
2346 }
2347
2348 /*****************************************************************************
2349  * IDirectDraw7::GetDeviceIdentifier
2350  *
2351  * Returns the device identifier, which gives information about the driver
2352  * Our device identifier is defined at the beginning of this file.
2353  *
2354  * Params:
2355  *  DDDI: Address for the returned structure
2356  *  Flags: Can be DDGDI_GETHOSTIDENTIFIER
2357  *
2358  * Returns:
2359  *  On success it returns DD_OK
2360  *  DDERR_INVALIDPARAMS if DDDI is NULL
2361  *
2362  *****************************************************************************/
2363 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2364         DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2365 {
2366     TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2367
2368     if(!DDDI)
2369         return DDERR_INVALIDPARAMS;
2370
2371     /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2372      * host adapter, if there's a secondary 3D adapter. This doesn't apply
2373      * to any modern hardware, nor is it interesting for Wine, so ignore it.
2374      * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2375      * bytes too long. So only copy the relevant part of the structure
2376      */
2377
2378     memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2379     return DD_OK;
2380 }
2381
2382 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2383         DDDEVICEIDENTIFIER *identifier, DWORD flags)
2384 {
2385     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2386     DDDEVICEIDENTIFIER2 identifier2;
2387     HRESULT hr;
2388
2389     TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2390
2391     hr = ddraw7_GetDeviceIdentifier(&This->IDirectDraw7_iface, &identifier2, flags);
2392     DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2393
2394     return hr;
2395 }
2396
2397 /*****************************************************************************
2398  * IDirectDraw7::GetSurfaceFromDC
2399  *
2400  * Returns the Surface for a GDI device context handle.
2401  * Is this related to IDirectDrawSurface::GetDC ???
2402  *
2403  * Params:
2404  *  hdc: hdc to return the surface for
2405  *  Surface: Address to write the surface pointer to
2406  *
2407  * Returns:
2408  *  Always returns DD_OK because it's a stub
2409  *
2410  *****************************************************************************/
2411 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2412         IDirectDrawSurface7 **Surface)
2413 {
2414     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2415     struct wined3d_surface *wined3d_surface;
2416     HRESULT hr;
2417
2418     TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2419
2420     if (!Surface) return E_INVALIDARG;
2421
2422     hr = wined3d_device_get_surface_from_dc(This->wined3d_device, hdc, &wined3d_surface);
2423     if (FAILED(hr))
2424     {
2425         TRACE("No surface found for dc %p.\n", hdc);
2426         *Surface = NULL;
2427         return DDERR_NOTFOUND;
2428     }
2429
2430     *Surface = wined3d_surface_get_parent(wined3d_surface);
2431     IDirectDrawSurface7_AddRef(*Surface);
2432     TRACE("Returning surface %p.\n", Surface);
2433     return DD_OK;
2434 }
2435
2436 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2437         IDirectDrawSurface4 **surface)
2438 {
2439     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2440     IDirectDrawSurface7 *surface7;
2441     HRESULT hr;
2442
2443     TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2444
2445     if (!surface) return E_INVALIDARG;
2446
2447     hr = ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, &surface7);
2448     *surface = surface7 ? (IDirectDrawSurface4 *)&((IDirectDrawSurfaceImpl *)surface7)->IDirectDrawSurface3_iface : NULL;
2449
2450     return hr;
2451 }
2452
2453 static HRESULT WINAPI ddraw3_GetSurfaceFromDC(IDirectDraw3 *iface, HDC dc,
2454         IDirectDrawSurface **surface)
2455 {
2456     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2457
2458     TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2459
2460     return ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, (IDirectDrawSurface7 **)surface);
2461 }
2462
2463 /*****************************************************************************
2464  * IDirectDraw7::RestoreAllSurfaces
2465  *
2466  * Calls the restore method of all surfaces
2467  *
2468  * Params:
2469  *
2470  * Returns:
2471  *  Always returns DD_OK because it's a stub
2472  *
2473  *****************************************************************************/
2474 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2475 {
2476     FIXME("iface %p stub!\n", iface);
2477
2478     /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2479      * get their parent and call their restore method. Do not implement
2480      * it in WineD3D, as restoring a surface means re-creating the
2481      * WineD3DDSurface
2482      */
2483     return DD_OK;
2484 }
2485
2486 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2487 {
2488     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2489
2490     TRACE("iface %p.\n", iface);
2491
2492     return ddraw7_RestoreAllSurfaces(&This->IDirectDraw7_iface);
2493 }
2494
2495 /*****************************************************************************
2496  * IDirectDraw7::StartModeTest
2497  *
2498  * Tests the specified video modes to update the system registry with
2499  * refresh rate information. StartModeTest starts the mode test,
2500  * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2501  * isn't called within 15 seconds, the mode is failed automatically
2502  *
2503  * As refresh rates are handled by the X server, I don't think this
2504  * Method is important
2505  *
2506  * Params:
2507  *  Modes: An array of mode specifications
2508  *  NumModes: The number of modes in Modes
2509  *  Flags: Some flags...
2510  *
2511  * Returns:
2512  *  Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2513  *  if no modes are passed, DDERR_INVALIDPARAMS is returned,
2514  *  otherwise DD_OK
2515  *
2516  *****************************************************************************/
2517 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2518 {
2519     FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2520             iface, Modes, NumModes, Flags);
2521
2522     /* This looks sane */
2523     if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2524
2525     /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2526      * As it is not, DDERR_TESTFINISHED is returned
2527      * (hopefully that's correct
2528      *
2529     if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2530      * well, that value doesn't (yet) exist in the wine headers, so ignore it
2531      */
2532
2533     return DD_OK;
2534 }
2535
2536 /*****************************************************************************
2537  * ddraw_recreate_surfaces_cb
2538  *
2539  * Enumeration callback for ddraw_recreate_surface.
2540  * It re-recreates the WineD3DSurface. It's pretty straightforward
2541  *
2542  *****************************************************************************/
2543 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDESC2 *desc, void *Context)
2544 {
2545     IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf;
2546     struct wined3d_resource_desc wined3d_desc;
2547     struct wined3d_resource *wined3d_resource;
2548     IDirectDrawImpl *This = surfImpl->ddraw;
2549     struct wined3d_surface *wined3d_surface;
2550     struct wined3d_swapchain *swapchain;
2551     struct wined3d_clipper *clipper;
2552     void *parent;
2553     HRESULT hr;
2554
2555     TRACE("surface %p, surface_desc %p, context %p.\n",
2556             surf, desc, Context);
2557
2558     /* For the enumeration */
2559     IDirectDrawSurface7_Release(surf);
2560
2561     if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
2562
2563     /* Get the objects */
2564     swapchain = surfImpl->wined3d_swapchain;
2565     surfImpl->wined3d_swapchain = NULL;
2566     wined3d_surface = surfImpl->wined3d_surface;
2567
2568     /* get the clipper */
2569     clipper = wined3d_surface_get_clipper(wined3d_surface);
2570
2571     /* Get the surface properties */
2572     wined3d_resource = wined3d_surface_get_resource(wined3d_surface);
2573     wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
2574
2575     parent = wined3d_surface_get_parent(wined3d_surface);
2576     hr = wined3d_surface_create(This->wined3d_device, wined3d_desc.width, wined3d_desc.height,
2577             wined3d_desc.format, TRUE, FALSE, surfImpl->mipmap_level, wined3d_desc.usage, wined3d_desc.pool,
2578             wined3d_desc.multisample_type, wined3d_desc.multisample_quality, This->ImplType,
2579             parent, &ddraw_surface_wined3d_parent_ops, &surfImpl->wined3d_surface);
2580     if (FAILED(hr))
2581     {
2582         surfImpl->wined3d_surface = wined3d_surface;
2583         return hr;
2584     }
2585
2586     wined3d_surface_set_clipper(surfImpl->wined3d_surface, clipper);
2587
2588     /* TODO: Copy the surface content, except for render targets */
2589
2590     /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
2591      * the swapchain
2592      */
2593     if (swapchain)
2594     {
2595         /* The backbuffers have the swapchain set as well, but the primary
2596          * owns it and destroys it. */
2597         if (surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
2598             wined3d_device_uninit_gdi(This->wined3d_device);
2599         surfImpl->isRenderTarget = FALSE;
2600     }
2601     else
2602     {
2603         if (!wined3d_surface_decref(wined3d_surface))
2604             TRACE("Surface released successful, next surface\n");
2605         else
2606             ERR("Something's still holding the old WineD3DSurface\n");
2607     }
2608
2609     surfImpl->ImplType = This->ImplType;
2610
2611     return DDENUMRET_OK;
2612 }
2613
2614 /*****************************************************************************
2615  * ddraw_recreate_surfaces
2616  *
2617  * A function, that converts all wineD3DSurfaces to the new implementation type
2618  * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
2619  * new WineD3DSurface, copies the content and releases the old surface
2620  *
2621  *****************************************************************************/
2622 static HRESULT ddraw_recreate_surfaces(IDirectDrawImpl *This)
2623 {
2624     DDSURFACEDESC2 desc;
2625     TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
2626
2627     if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
2628     {
2629         /* Should happen almost never */
2630         FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
2631         /* Shutdown d3d */
2632         wined3d_device_uninit_3d(This->wined3d_device);
2633     }
2634     /* Contrary: D3D starting is handled by the caller, because it knows the render target */
2635
2636     memset(&desc, 0, sizeof(desc));
2637     desc.dwSize = sizeof(desc);
2638
2639     return IDirectDraw7_EnumSurfaces(&This->IDirectDraw7_iface, 0, &desc, This,
2640             ddraw_recreate_surfaces_cb);
2641 }
2642
2643 /*****************************************************************************
2644  * ddraw_create_surface
2645  *
2646  * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2647  * with the passed parameters.
2648  *
2649  * Params:
2650  *  DDSD: Description of the surface to create
2651  *  Surf: Address to store the interface pointer at
2652  *
2653  * Returns:
2654  *  DD_OK on success
2655  *
2656  *****************************************************************************/
2657 static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
2658         IDirectDrawSurfaceImpl **ppSurf, UINT level)
2659 {
2660     WINED3DSURFTYPE ImplType = This->ImplType;
2661     HRESULT hr;
2662
2663     TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2664             This, pDDSD, ppSurf, level);
2665
2666     if (TRACE_ON(ddraw))
2667     {
2668         TRACE(" (%p) Requesting surface desc :\n", This);
2669         DDRAW_dump_surface_desc(pDDSD);
2670     }
2671
2672     /* Select the surface type, if it wasn't choosen yet */
2673     if(ImplType == SURFACE_UNKNOWN)
2674     {
2675         /* Use GL Surfaces if a D3DDEVICE Surface is requested */
2676         if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2677         {
2678             TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
2679             ImplType = SURFACE_OPENGL;
2680         }
2681
2682         /* Otherwise use GDI surfaces for now */
2683         else
2684         {
2685             TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
2686             ImplType = SURFACE_GDI;
2687         }
2688
2689         /* Policy if all surface implementations are available:
2690          * First, check if a default type was set with winecfg. If not,
2691          * try Xrender surfaces, and use them if they work. Next, check if
2692          * accelerated OpenGL is available, and use GL surfaces in this
2693          * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
2694          * was created, always use OpenGL surfaces.
2695          *
2696          * (Note: Xrender surfaces are not implemented for now, the
2697          * unaccelerated implementation uses GDI to render in Software)
2698          */
2699
2700         /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
2701          * be re-created. This could be done with IDirectDrawSurface7::Restore
2702          */
2703         This->ImplType = ImplType;
2704     }
2705     else
2706     {
2707         if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2708                 && (This->ImplType != SURFACE_OPENGL)
2709                 && DefaultSurfaceType == SURFACE_UNKNOWN)
2710         {
2711             /* We have to change to OpenGL,
2712              * and re-create all WineD3DSurfaces
2713              */
2714             ImplType = SURFACE_OPENGL;
2715             This->ImplType = ImplType;
2716             TRACE("(%p) Re-creating all surfaces\n", This);
2717             ddraw_recreate_surfaces(This);
2718             TRACE("(%p) Done recreating all surfaces\n", This);
2719         }
2720         else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2721         {
2722             WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2723             /* Do not fail surface creation, only fail 3D device creation */
2724         }
2725     }
2726
2727     /* Create the Surface object */
2728     *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2729     if(!*ppSurf)
2730     {
2731         ERR("(%p) Error allocating memory for a surface\n", This);
2732         return DDERR_OUTOFVIDEOMEMORY;
2733     }
2734
2735     hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, ImplType);
2736     if (FAILED(hr))
2737     {
2738         WARN("Failed to initialize surface, hr %#x.\n", hr);
2739         HeapFree(GetProcessHeap(), 0, *ppSurf);
2740         return hr;
2741     }
2742
2743     /* Increase the surface counter, and attach the surface */
2744     InterlockedIncrement(&This->surfaces);
2745     list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2746
2747     TRACE("Created surface %p.\n", *ppSurf);
2748
2749     return DD_OK;
2750 }
2751 /*****************************************************************************
2752  * CreateAdditionalSurfaces
2753  *
2754  * Creates a new mipmap chain.
2755  *
2756  * Params:
2757  *  root: Root surface to attach the newly created chain to
2758  *  count: number of surfaces to create
2759  *  DDSD: Description of the surface. Intentionally not a pointer to avoid side
2760  *        effects on the caller
2761  *  CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2762  *                creates an additional surface without the mipmapping flags
2763  *
2764  *****************************************************************************/
2765 static HRESULT
2766 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2767                          IDirectDrawSurfaceImpl *root,
2768                          UINT count,
2769                          DDSURFACEDESC2 DDSD,
2770                          BOOL CubeFaceRoot)
2771 {
2772     UINT i, j, level = 0;
2773     HRESULT hr;
2774     IDirectDrawSurfaceImpl *last = root;
2775
2776     for(i = 0; i < count; i++)
2777     {
2778         IDirectDrawSurfaceImpl *object2 = NULL;
2779
2780         /* increase the mipmap level, but only if a mipmap is created
2781          * In this case, also halve the size
2782          */
2783         if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2784         {
2785             level++;
2786             if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2787             if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2788             /* Set the mipmap sublevel flag according to msdn */
2789             DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2790         }
2791         else
2792         {
2793             DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2794         }
2795         CubeFaceRoot = FALSE;
2796
2797         hr = ddraw_create_surface(This, &DDSD, &object2, level);
2798         if(hr != DD_OK)
2799         {
2800             return hr;
2801         }
2802
2803         /* Add the new surface to the complex attachment array */
2804         for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2805         {
2806             if(last->complex_array[j]) continue;
2807             last->complex_array[j] = object2;
2808             break;
2809         }
2810         last = object2;
2811
2812         /* Remove the (possible) back buffer cap from the new surface description,
2813          * because only one surface in the flipping chain is a back buffer, one
2814          * is a front buffer, the others are just primary surfaces.
2815          */
2816         DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2817     }
2818     return DD_OK;
2819 }
2820
2821 /* Must set all attached surfaces (e.g. mipmaps) versions as well */
2822 static void ddraw_set_surface_version(IDirectDrawSurfaceImpl *surface, UINT version)
2823 {
2824     unsigned int i;
2825
2826     TRACE("surface %p, version %u -> %u.\n", surface, surface->version, version);
2827
2828     surface->version = version;
2829     for (i = 0; i < MAX_COMPLEX_ATTACHED; ++i)
2830     {
2831         if (!surface->complex_array[i]) break;
2832         ddraw_set_surface_version(surface->complex_array[i], version);
2833     }
2834     while ((surface = surface->next_attached))
2835     {
2836         ddraw_set_surface_version(surface, version);
2837     }
2838 }
2839
2840 /*****************************************************************************
2841  * ddraw_attach_d3d_device
2842  *
2843  * Initializes the D3D capabilities of WineD3D
2844  *
2845  * Params:
2846  *  primary: The primary surface for D3D
2847  *
2848  * Returns
2849  *  DD_OK on success,
2850  *  DDERR_* otherwise
2851  *
2852  *****************************************************************************/
2853 static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2854 {
2855     WINED3DPRESENT_PARAMETERS localParameters;
2856     HWND window = ddraw->dest_window;
2857     HRESULT hr;
2858
2859     TRACE("ddraw %p, primary %p.\n", ddraw, primary);
2860
2861     if (!window || window == GetDesktopWindow())
2862     {
2863         window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
2864                 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
2865                 NULL, NULL, NULL, NULL);
2866         if (!window)
2867         {
2868             ERR("Failed to create window, last error %#x.\n", GetLastError());
2869             return E_FAIL;
2870         }
2871
2872         ShowWindow(window, SW_HIDE);   /* Just to be sure */
2873         WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
2874     }
2875     else
2876     {
2877         TRACE("Using existing window %p for Direct3D rendering.\n", window);
2878     }
2879     ddraw->d3d_window = window;
2880
2881     /* Store the future Render Target surface */
2882     ddraw->d3d_target = primary;
2883
2884     /* Use the surface description for the device parameters, not the device
2885      * settings. The application might render to an offscreen surface. */
2886     localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2887     localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2888     localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2889     localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2890             ? primary->surface_desc.dwBackBufferCount : 0;
2891     localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2892     localParameters.MultiSampleQuality = 0;
2893     localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2894     localParameters.hDeviceWindow = window;
2895     localParameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2896     localParameters.EnableAutoDepthStencil = TRUE;
2897     localParameters.AutoDepthStencilFormat = WINED3DFMT_D16_UNORM;
2898     localParameters.Flags = 0;
2899     localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2900     localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2901     localParameters.AutoRestoreDisplayMode = FALSE;
2902
2903     /* Set this NOW, otherwise creating the depth stencil surface will cause a
2904      * recursive loop until ram or emulated video memory is full. */
2905     ddraw->d3d_initialized = TRUE;
2906     hr = wined3d_device_init_3d(ddraw->wined3d_device, &localParameters);
2907     if (FAILED(hr))
2908     {
2909         ddraw->d3d_target = NULL;
2910         ddraw->d3d_initialized = FALSE;
2911         return hr;
2912     }
2913
2914     ddraw->declArraySize = 2;
2915     ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
2916     if (!ddraw->decls)
2917     {
2918         ERR("Error allocating an array for the converted vertex decls.\n");
2919         ddraw->declArraySize = 0;
2920         hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
2921         return E_OUTOFMEMORY;
2922     }
2923
2924     TRACE("Successfully initialized 3D.\n");
2925
2926     return DD_OK;
2927 }
2928
2929 static HRESULT ddraw_create_gdi_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2930 {
2931     WINED3DPRESENT_PARAMETERS presentation_parameters;
2932     HWND window;
2933     HRESULT hr;
2934
2935     window = ddraw->dest_window;
2936
2937     memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2938
2939     /* Use the surface description for the device parameters, not the device
2940      * settings. The application might render to an offscreen surface. */
2941     presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
2942     presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
2943     presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2944     presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2945             ? primary->surface_desc.dwBackBufferCount : 0;
2946     presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2947     presentation_parameters.MultiSampleQuality = 0;
2948     presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
2949     presentation_parameters.hDeviceWindow = window;
2950     presentation_parameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2951     presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
2952     presentation_parameters.AutoDepthStencilFormat = 0;
2953     presentation_parameters.Flags = 0;
2954     presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2955     presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2956     presentation_parameters.AutoRestoreDisplayMode = FALSE;
2957
2958     ddraw->d3d_target = primary;
2959     hr = wined3d_device_init_gdi(ddraw->wined3d_device, &presentation_parameters);
2960     ddraw->d3d_target = NULL;
2961     if (FAILED(hr))
2962     {
2963         WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr);
2964         primary->wined3d_swapchain = NULL;
2965     }
2966
2967     return hr;
2968 }
2969
2970 /*****************************************************************************
2971  * IDirectDraw7::CreateSurface
2972  *
2973  * Creates a new IDirectDrawSurface object and returns its interface.
2974  *
2975  * The surface connections with wined3d are a bit tricky. Basically it works
2976  * like this:
2977  *
2978  * |------------------------|               |-----------------|
2979  * | DDraw surface          |               | WineD3DSurface  |
2980  * |                        |               |                 |
2981  * |        WineD3DSurface  |-------------->|                 |
2982  * |        Child           |<------------->| Parent          |
2983  * |------------------------|               |-----------------|
2984  *
2985  * The DDraw surface is the parent of the wined3d surface, and it releases
2986  * the WineD3DSurface when the ddraw surface is destroyed.
2987  *
2988  * However, for all surfaces which can be in a container in WineD3D,
2989  * we have to do this. These surfaces are usually complex surfaces,
2990  * so this concerns primary surfaces with a front and a back buffer,
2991  * and textures.
2992  *
2993  * |------------------------|               |-----------------|
2994  * | DDraw surface          |               | Container       |
2995  * |                        |               |                 |
2996  * |                  Child |<------------->| Parent          |
2997  * |                Texture |<------------->|                 |
2998  * |         WineD3DSurface |<----|         |          Levels |<--|
2999  * | Complex connection     |     |         |                 |   |
3000  * |------------------------|     |         |-----------------|   |
3001  *  ^                             |                               |
3002  *  |                             |                               |
3003  *  |                             |                               |
3004  *  |    |------------------|     |         |-----------------|   |
3005  *  |    | IParent          |     |-------->| WineD3DSurface  |   |
3006  *  |    |                  |               |                 |   |
3007  *  |    |            Child |<------------->| Parent          |   |
3008  *  |    |                  |               |       Container |<--|
3009  *  |    |------------------|               |-----------------|   |
3010  *  |                                                             |
3011  *  |   |----------------------|                                  |
3012  *  |   | DDraw surface 2      |                                  |
3013  *  |   |                      |                                  |
3014  *  |<->| Complex root   Child |                                  |
3015  *  |   |              Texture |                                  |
3016  *  |   |       WineD3DSurface |<----|                            |
3017  *  |   |----------------------|     |                            |
3018  *  |                                |                            |
3019  *  |    |---------------------|     |      |-----------------|   |
3020  *  |    | IParent             |     |----->| WineD3DSurface  |   |
3021  *  |    |                     |            |                 |   |
3022  *  |    |               Child |<---------->| Parent          |   |
3023  *  |    |---------------------|            |       Container |<--|
3024  *  |                                       |-----------------|   |
3025  *  |                                                             |
3026  *  |             ---More surfaces can follow---                  |
3027  *
3028  * The reason is that the IWineD3DSwapchain(render target container)
3029  * and the IWineD3DTexure(Texture container) release the parents
3030  * of their surface's children, but by releasing the complex root
3031  * the surfaces which are complexly attached to it are destroyed
3032  * too. See IDirectDrawSurface::Release for a more detailed
3033  * explanation.
3034  *
3035  * Params:
3036  *  DDSD: Description of the surface to create
3037  *  Surf: Address to store the interface pointer at
3038  *  UnkOuter: Basically for aggregation support, but ddraw doesn't support
3039  *            aggregation, so it has to be NULL
3040  *
3041  * Returns:
3042  *  DD_OK on success
3043  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3044  *  DDERR_* if an error occurs
3045  *
3046  *****************************************************************************/
3047 static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
3048         IDirectDrawSurface7 **Surf, IUnknown *UnkOuter)
3049 {
3050     IDirectDrawSurfaceImpl *object = NULL;
3051     HRESULT hr;
3052     LONG extra_surfaces = 0;
3053     DDSURFACEDESC2 desc2;
3054     WINED3DDISPLAYMODE Mode;
3055     const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
3056
3057     TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, Surf, UnkOuter);
3058
3059     /* Some checks before we start */
3060     if (TRACE_ON(ddraw))
3061     {
3062         TRACE(" (%p) Requesting surface desc :\n", ddraw);
3063         DDRAW_dump_surface_desc(DDSD);
3064     }
3065     EnterCriticalSection(&ddraw_cs);
3066
3067     if (UnkOuter != NULL)
3068     {
3069         FIXME("(%p) : outer != NULL?\n", ddraw);
3070         LeaveCriticalSection(&ddraw_cs);
3071         return CLASS_E_NOAGGREGATION; /* unchecked */
3072     }
3073
3074     if (Surf == NULL)
3075     {
3076         FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
3077         LeaveCriticalSection(&ddraw_cs);
3078         return E_POINTER; /* unchecked */
3079     }
3080
3081     if (!(DDSD->dwFlags & DDSD_CAPS))
3082     {
3083         /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
3084         DDSD->dwFlags |= DDSD_CAPS;
3085     }
3086
3087     if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
3088     {
3089         /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
3090         DDSD->dwFlags &= ~DDSD_LPSURFACE;
3091     }
3092
3093     if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
3094     {
3095         /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
3096         WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
3097         DDSD->dwFlags &= ~DDSD_LPSURFACE;
3098     }
3099
3100     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
3101        !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
3102     {
3103         TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
3104                 ddraw);
3105         *Surf = NULL;
3106         LeaveCriticalSection(&ddraw_cs);
3107         return DDERR_NOEXCLUSIVEMODE;
3108     }
3109
3110     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
3111     {
3112         WARN("Application wanted to create back buffer primary surface\n");
3113         LeaveCriticalSection(&ddraw_cs);
3114         return DDERR_INVALIDCAPS;
3115     }
3116
3117     if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
3118     {
3119         /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
3120         WARN("Application tries to put the surface in both system and video memory\n");
3121         LeaveCriticalSection(&ddraw_cs);
3122         *Surf = NULL;
3123         return DDERR_INVALIDCAPS;
3124     }
3125
3126     /* Check cube maps but only if the size includes them */
3127     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
3128     {
3129         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
3130            !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
3131         {
3132             WARN("Cube map faces requested without cube map flag\n");
3133             LeaveCriticalSection(&ddraw_cs);
3134             return DDERR_INVALIDCAPS;
3135         }
3136         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
3137            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
3138         {
3139             WARN("Cube map without faces requested\n");
3140             LeaveCriticalSection(&ddraw_cs);
3141             return DDERR_INVALIDPARAMS;
3142         }
3143
3144         /* Quick tests confirm those can be created, but we don't do that yet */
3145         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
3146            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
3147         {
3148             FIXME("Partial cube maps not supported yet\n");
3149         }
3150     }
3151
3152     /* According to the msdn this flag is ignored by CreateSurface */
3153     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
3154         DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
3155
3156     /* Modify some flags */
3157     copy_to_surfacedesc2(&desc2, DDSD);
3158     desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
3159
3160     /* Get the video mode from WineD3D - we will need it */
3161     hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &Mode);
3162     if (FAILED(hr))
3163     {
3164         ERR("Failed to read display mode from wined3d\n");
3165         switch(ddraw->orig_bpp)
3166         {
3167             case 8:
3168                 Mode.Format = WINED3DFMT_P8_UINT;
3169                 break;
3170
3171             case 15:
3172                 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
3173                 break;
3174
3175             case 16:
3176                 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
3177                 break;
3178
3179             case 24:
3180                 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
3181                 break;
3182
3183             case 32:
3184                 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
3185                 break;
3186         }
3187         Mode.Width = ddraw->orig_width;
3188         Mode.Height = ddraw->orig_height;
3189     }
3190
3191     /* No pixelformat given? Use the current screen format */
3192     if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
3193     {
3194         desc2.dwFlags |= DDSD_PIXELFORMAT;
3195         desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
3196
3197         /* Wait: It could be a Z buffer */
3198         if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
3199         {
3200             switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
3201             {
3202                 case 15:
3203                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
3204                     break;
3205                 case 16:
3206                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
3207                     break;
3208                 case 24:
3209                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
3210                     break;
3211                 case 32:
3212                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
3213                     break;
3214                 default:
3215                     ERR("Unknown Z buffer bit depth\n");
3216             }
3217         }
3218         else
3219         {
3220             PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
3221         }
3222     }
3223
3224     /* No Width or no Height? Use the original screen size
3225      */
3226     if(!(desc2.dwFlags & DDSD_WIDTH) ||
3227        !(desc2.dwFlags & DDSD_HEIGHT) )
3228     {
3229         /* Invalid for non-render targets */
3230         if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
3231         {
3232             WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
3233             *Surf = NULL;
3234             LeaveCriticalSection(&ddraw_cs);
3235             return DDERR_INVALIDPARAMS;
3236         }
3237
3238         desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
3239         desc2.dwWidth = Mode.Width;
3240         desc2.dwHeight = Mode.Height;
3241     }
3242
3243     if (!desc2.dwWidth || !desc2.dwHeight)
3244     {
3245         LeaveCriticalSection(&ddraw_cs);
3246         return DDERR_INVALIDPARAMS;
3247     }
3248
3249     /* Mipmap count fixes */
3250     if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3251     {
3252         if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
3253         {
3254             if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
3255             {
3256                 /* Mipmap count is given, should not be 0 */
3257                 if( desc2.u2.dwMipMapCount == 0 )
3258                 {
3259                     LeaveCriticalSection(&ddraw_cs);
3260                     return DDERR_INVALIDPARAMS;
3261                 }
3262             }
3263             else
3264             {
3265                 /* Undocumented feature: Create sublevels until
3266                  * either the width or the height is 1
3267                  */
3268                 DWORD min = desc2.dwWidth < desc2.dwHeight ?
3269                             desc2.dwWidth : desc2.dwHeight;
3270                 desc2.u2.dwMipMapCount = 0;
3271                 while( min )
3272                 {
3273                     desc2.u2.dwMipMapCount += 1;
3274                     min >>= 1;
3275                 }
3276             }
3277         }
3278         else
3279         {
3280             /* Not-complex mipmap -> Mipmapcount = 1 */
3281             desc2.u2.dwMipMapCount = 1;
3282         }
3283         extra_surfaces = desc2.u2.dwMipMapCount - 1;
3284
3285         /* There's a mipmap count in the created surface in any case */
3286         desc2.dwFlags |= DDSD_MIPMAPCOUNT;
3287     }
3288     /* If no mipmap is given, the texture has only one level */
3289
3290     /* The first surface is a front buffer, the back buffer is created afterwards */
3291     if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
3292     {
3293         desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
3294     }
3295
3296     /* The root surface in a cube map is positive x */
3297     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3298     {
3299         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3300         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
3301     }
3302
3303     /* Create the first surface */
3304     hr = ddraw_create_surface(ddraw, &desc2, &object, 0);
3305     if (FAILED(hr))
3306     {
3307         WARN("ddraw_create_surface failed, hr %#x.\n", hr);
3308         LeaveCriticalSection(&ddraw_cs);
3309         return hr;
3310     }
3311     object->is_complex_root = TRUE;
3312
3313     *Surf = (IDirectDrawSurface7 *)object;
3314
3315     /* Create Additional surfaces if necessary
3316      * This applies to Primary surfaces which have a back buffer count
3317      * set, but not to mipmap textures. In case of Mipmap textures,
3318      * wineD3D takes care of the creation of additional surfaces
3319      */
3320     if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
3321     {
3322         extra_surfaces = DDSD->dwBackBufferCount;
3323         desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
3324         desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
3325         desc2.dwBackBufferCount = 0;
3326     }
3327
3328     hr = DD_OK;
3329     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3330     {
3331         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3332         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEZ;
3333         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3334         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
3335         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEZ;
3336         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3337         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3338         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEY;
3339         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3340         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3341         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEY;
3342         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3343         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3344         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEX;
3345         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE);
3346         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3347         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
3348     }
3349
3350     hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE);
3351     if(hr != DD_OK)
3352     {
3353         /* This destroys and possibly created surfaces too */
3354         IDirectDrawSurface_Release((IDirectDrawSurface7 *)object);
3355         LeaveCriticalSection(&ddraw_cs);
3356         return hr;
3357     }
3358
3359     /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
3360      * But attach the d3ddevice only if the currently created surface was
3361      * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
3362      * The only case I can think of where this doesn't apply is when a
3363      * 2D app was configured by the user to run with OpenGL and it didn't create
3364      * the render target as first surface. In this case the render target creation
3365      * will cause the 3D init.
3366      */
3367     if( (ddraw->ImplType == SURFACE_OPENGL) && !(ddraw->d3d_initialized) &&
3368         desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
3369     {
3370         IDirectDrawSurfaceImpl *target = object, *surface;
3371         struct list *entry;
3372
3373         /* Search for the primary to use as render target */
3374         LIST_FOR_EACH(entry, &ddraw->surface_list)
3375         {
3376             surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3377             if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
3378                (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
3379             {
3380                 /* found */
3381                 target = surface;
3382                 TRACE("Using primary %p as render target\n", target);
3383                 break;
3384             }
3385         }
3386
3387         TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", ddraw, target);
3388         hr = ddraw_attach_d3d_device(ddraw, target);
3389         if (hr != D3D_OK)
3390         {
3391             IDirectDrawSurfaceImpl *release_surf;
3392             ERR("ddraw_attach_d3d_device failed, hr %#x\n", hr);
3393             *Surf = NULL;
3394
3395             /* The before created surface structures are in an incomplete state here.
3396              * WineD3D holds the reference on the IParents, and it released them on the failure
3397              * already. So the regular release method implementation would fail on the attempt
3398              * to destroy either the IParents or the swapchain. So free the surface here.
3399              * The surface structure here is a list, not a tree, because onscreen targets
3400              * cannot be cube textures
3401              */
3402             while(object)
3403             {
3404                 release_surf = object;
3405                 object = object->complex_array[0];
3406                 ddraw_surface_destroy(release_surf);
3407             }
3408             LeaveCriticalSection(&ddraw_cs);
3409             return hr;
3410         }
3411     }
3412     else if(!(ddraw->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3413     {
3414         ddraw_create_gdi_swapchain(ddraw, object);
3415     }
3416
3417     /* Addref the ddraw interface to keep an reference for each surface */
3418     IDirectDraw7_AddRef(&ddraw->IDirectDraw7_iface);
3419     object->ifaceToRelease = (IUnknown *)&ddraw->IDirectDraw7_iface;
3420
3421     /* Create a WineD3DTexture if a texture was requested */
3422     if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3423     {
3424         ddraw->tex_root = object;
3425         ddraw_surface_create_texture(object);
3426         ddraw->tex_root = NULL;
3427     }
3428
3429     LeaveCriticalSection(&ddraw_cs);
3430     return hr;
3431 }
3432
3433 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3434         IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3435 {
3436     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3437
3438     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3439             iface, surface_desc, surface, outer_unknown);
3440
3441     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3442     {
3443         WARN("Application supplied invalid surface descriptor\n");
3444         return DDERR_INVALIDPARAMS;
3445     }
3446
3447     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3448     {
3449         if (TRACE_ON(ddraw))
3450         {
3451             TRACE(" (%p) Requesting surface desc :\n", iface);
3452             DDRAW_dump_surface_desc(surface_desc);
3453         }
3454
3455         WARN("Application tried to create an explicit front or back buffer\n");
3456         return DDERR_INVALIDCAPS;
3457     }
3458
3459     return CreateSurface(This, surface_desc, surface, outer_unknown);
3460 }
3461
3462 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3463         DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3464 {
3465     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3466     IDirectDrawSurfaceImpl *impl;
3467     HRESULT hr;
3468
3469     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3470             iface, surface_desc, surface, outer_unknown);
3471
3472     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3473     {
3474         WARN("Application supplied invalid surface descriptor\n");
3475         return DDERR_INVALIDPARAMS;
3476     }
3477
3478     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3479     {
3480         if (TRACE_ON(ddraw))
3481         {
3482             TRACE(" (%p) Requesting surface desc :\n", iface);
3483             DDRAW_dump_surface_desc(surface_desc);
3484         }
3485
3486         WARN("Application tried to create an explicit front or back buffer\n");
3487         return DDERR_INVALIDCAPS;
3488     }
3489
3490     hr = CreateSurface(This, surface_desc, (IDirectDrawSurface7 **)surface, outer_unknown);
3491     impl = (IDirectDrawSurfaceImpl *)*surface;
3492     if (SUCCEEDED(hr) && impl)
3493     {
3494         ddraw_set_surface_version(impl, 4);
3495         IDirectDraw7_Release(&This->IDirectDraw7_iface);
3496         IDirectDraw4_AddRef(iface);
3497         impl->ifaceToRelease = (IUnknown *)iface;
3498     }
3499
3500     return hr;
3501 }
3502
3503 static HRESULT WINAPI ddraw3_CreateSurface(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc,
3504         IDirectDrawSurface **surface, IUnknown *outer_unknown)
3505 {
3506     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3507     IDirectDrawSurface7 *surface7;
3508     IDirectDrawSurfaceImpl *impl;
3509     HRESULT hr;
3510
3511     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3512             iface, surface_desc, surface, outer_unknown);
3513
3514     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3515     {
3516         WARN("Application supplied invalid surface descriptor\n");
3517         return DDERR_INVALIDPARAMS;
3518     }
3519
3520     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3521     {
3522         if (TRACE_ON(ddraw))
3523         {
3524             TRACE(" (%p) Requesting surface desc :\n", iface);
3525             DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3526         }
3527
3528         WARN("Application tried to create an explicit front or back buffer\n");
3529         return DDERR_INVALIDCAPS;
3530     }
3531
3532     hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3533     if (FAILED(hr))
3534     {
3535         *surface = NULL;
3536         return hr;
3537     }
3538
3539     impl = (IDirectDrawSurfaceImpl *)surface7;
3540     *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_iface;
3541     ddraw_set_surface_version(impl, 3);
3542     IDirectDraw7_Release(&This->IDirectDraw7_iface);
3543     IDirectDraw3_AddRef(iface);
3544     impl->ifaceToRelease = (IUnknown *)iface;
3545
3546     return hr;
3547 }
3548
3549 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3550         DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3551 {
3552     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3553     IDirectDrawSurface7 *surface7;
3554     IDirectDrawSurfaceImpl *impl;
3555     HRESULT hr;
3556
3557     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3558             iface, surface_desc, surface, outer_unknown);
3559
3560     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3561     {
3562         WARN("Application supplied invalid surface descriptor\n");
3563         return DDERR_INVALIDPARAMS;
3564     }
3565
3566     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3567     {
3568         if (TRACE_ON(ddraw))
3569         {
3570             TRACE(" (%p) Requesting surface desc :\n", iface);
3571             DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3572         }
3573
3574         WARN("Application tried to create an explicit front or back buffer\n");
3575         return DDERR_INVALIDCAPS;
3576     }
3577
3578     hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3579     if (FAILED(hr))
3580     {
3581         *surface = NULL;
3582         return hr;
3583     }
3584
3585     impl = (IDirectDrawSurfaceImpl *)surface7;
3586     *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_iface;
3587     ddraw_set_surface_version(impl, 2);
3588     IDirectDraw7_Release(&This->IDirectDraw7_iface);
3589     impl->ifaceToRelease = NULL;
3590
3591     return hr;
3592 }
3593
3594 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3595         DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3596 {
3597     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3598     IDirectDrawSurface7 *surface7;
3599     IDirectDrawSurfaceImpl *impl;
3600     HRESULT hr;
3601
3602     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3603             iface, surface_desc, surface, outer_unknown);
3604
3605     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3606     {
3607         WARN("Application supplied invalid surface descriptor\n");
3608         return DDERR_INVALIDPARAMS;
3609     }
3610
3611     /* Remove front buffer flag, this causes failure in v7, and its added to normal
3612      * primaries anyway. */
3613     surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3614     hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &surface7, outer_unknown);
3615     if (FAILED(hr))
3616     {
3617         *surface = NULL;
3618         return hr;
3619     }
3620
3621     impl = (IDirectDrawSurfaceImpl *)surface7;
3622     *surface = (IDirectDrawSurface *)&impl->IDirectDrawSurface3_iface;
3623     ddraw_set_surface_version(impl, 1);
3624     IDirectDraw7_Release(&This->IDirectDraw7_iface);
3625     impl->ifaceToRelease = NULL;
3626
3627     return hr;
3628 }
3629
3630 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3631 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3632
3633 static BOOL
3634 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3635                                     const DDPIXELFORMAT *provided)
3636 {
3637     /* Some flags must be present in both or neither for a match. */
3638     static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3639         | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3640         | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3641
3642     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3643         return FALSE;
3644
3645     if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3646         return FALSE;
3647
3648     if (requested->dwFlags & DDPF_FOURCC)
3649         if (requested->dwFourCC != provided->dwFourCC)
3650             return FALSE;
3651
3652     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3653                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3654         if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3655             return FALSE;
3656
3657     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3658                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3659         if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3660             return FALSE;
3661
3662     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3663         if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3664             return FALSE;
3665
3666     /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3667     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3668                               |DDPF_BUMPDUDV))
3669         if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3670             return FALSE;
3671
3672     if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3673         if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3674             return FALSE;
3675
3676     return TRUE;
3677 }
3678
3679 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3680 {
3681     struct compare_info
3682     {
3683         DWORD flag;
3684         ptrdiff_t offset;
3685         size_t size;
3686     };
3687
3688 #define CMP(FLAG, FIELD)                                \
3689         { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3690           sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3691
3692     static const struct compare_info compare[] =
3693     {
3694         CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3695         CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3696         CMP(CAPS, ddsCaps),
3697         CMP(CKDESTBLT, ddckCKDestBlt),
3698         CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3699         CMP(CKSRCBLT, ddckCKSrcBlt),
3700         CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3701         CMP(HEIGHT, dwHeight),
3702         CMP(LINEARSIZE, u1 /* dwLinearSize */),
3703         CMP(LPSURFACE, lpSurface),
3704         CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3705         CMP(PITCH, u1 /* lPitch */),
3706         /* PIXELFORMAT: manual */
3707         CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3708         CMP(TEXTURESTAGE, dwTextureStage),
3709         CMP(WIDTH, dwWidth),
3710         /* ZBUFFERBITDEPTH: "obsolete" */
3711     };
3712
3713 #undef CMP
3714
3715     unsigned int i;
3716
3717     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3718         return FALSE;
3719
3720     for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3721     {
3722         if (requested->dwFlags & compare[i].flag
3723             && memcmp((const char *)provided + compare[i].offset,
3724                       (const char *)requested + compare[i].offset,
3725                       compare[i].size) != 0)
3726             return FALSE;
3727     }
3728
3729     if (requested->dwFlags & DDSD_PIXELFORMAT)
3730     {
3731         if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3732                                                 &provided->u4.ddpfPixelFormat))
3733             return FALSE;
3734     }
3735
3736     return TRUE;
3737 }
3738
3739 #undef DDENUMSURFACES_SEARCHTYPE
3740 #undef DDENUMSURFACES_MATCHTYPE
3741
3742 struct surfacescallback_context
3743 {
3744     LPDDENUMSURFACESCALLBACK func;
3745     void *context;
3746 };
3747
3748 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3749         DDSURFACEDESC2 *surface_desc, void *context)
3750 {
3751     struct surfacescallback_context *cbcontext = context;
3752
3753     return cbcontext->func((IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)surface)->IDirectDrawSurface3_iface,
3754             (DDSURFACEDESC *)surface_desc, cbcontext->context);
3755 }
3756
3757 /*****************************************************************************
3758  * IDirectDraw7::EnumSurfaces
3759  *
3760  * Loops through all surfaces attached to this device and calls the
3761  * application callback. This can't be relayed to WineD3DDevice,
3762  * because some WineD3DSurfaces' parents are IParent objects
3763  *
3764  * Params:
3765  *  Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3766  *  DDSD: Description to filter for
3767  *  Context: Application-provided pointer, it's passed unmodified to the
3768  *           Callback function
3769  *  Callback: Address to call for each surface
3770  *
3771  * Returns:
3772  *  DDERR_INVALIDPARAMS if the callback is NULL
3773  *  DD_OK on success
3774  *
3775  *****************************************************************************/
3776 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3777         DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3778 {
3779     /* The surface enumeration is handled by WineDDraw,
3780      * because it keeps track of all surfaces attached to
3781      * it. The filtering is done by our callback function,
3782      * because WineDDraw doesn't handle ddraw-like surface
3783      * caps structures
3784      */
3785     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3786     IDirectDrawSurfaceImpl *surf;
3787     BOOL all, nomatch;
3788     DDSURFACEDESC2 desc;
3789     struct list *entry, *entry2;
3790
3791     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3792             iface, Flags, DDSD, Context, Callback);
3793
3794     all = Flags & DDENUMSURFACES_ALL;
3795     nomatch = Flags & DDENUMSURFACES_NOMATCH;
3796
3797     EnterCriticalSection(&ddraw_cs);
3798
3799     if(!Callback)
3800     {
3801         LeaveCriticalSection(&ddraw_cs);
3802         return DDERR_INVALIDPARAMS;
3803     }
3804
3805     /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3806     LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3807     {
3808         surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3809         if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3810         {
3811             desc = surf->surface_desc;
3812             IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf);
3813             if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK)
3814             {
3815                 LeaveCriticalSection(&ddraw_cs);
3816                 return DD_OK;
3817             }
3818         }
3819     }
3820     LeaveCriticalSection(&ddraw_cs);
3821     return DD_OK;
3822 }
3823
3824 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3825         DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3826 {
3827     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3828
3829     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3830             iface, flags, surface_desc, context, callback);
3831
3832     return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, surface_desc, context,
3833             (LPDDENUMSURFACESCALLBACK7)callback);
3834 }
3835
3836 static HRESULT WINAPI ddraw3_EnumSurfaces(IDirectDraw3 *iface, DWORD flags,
3837         DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3838 {
3839     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3840     struct surfacescallback_context cbcontext;
3841
3842     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3843             iface, flags, surface_desc, context, callback);
3844
3845     cbcontext.func = callback;
3846     cbcontext.context = context;
3847
3848     return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3849             &cbcontext, EnumSurfacesCallbackThunk);
3850 }
3851
3852 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3853         DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3854 {
3855     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3856     struct surfacescallback_context cbcontext;
3857
3858     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3859             iface, flags, surface_desc, context, callback);
3860
3861     cbcontext.func = callback;
3862     cbcontext.context = context;
3863
3864     return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3865             &cbcontext, EnumSurfacesCallbackThunk);
3866 }
3867
3868 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3869         DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3870 {
3871     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3872     struct surfacescallback_context cbcontext;
3873
3874     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3875             iface, flags, surface_desc, context, callback);
3876
3877     cbcontext.func = callback;
3878     cbcontext.context = context;
3879
3880     return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3881             &cbcontext, EnumSurfacesCallbackThunk);
3882 }
3883
3884 /*****************************************************************************
3885  * DirectDrawCreateClipper (DDRAW.@)
3886  *
3887  * Creates a new IDirectDrawClipper object.
3888  *
3889  * Params:
3890  *  Clipper: Address to write the interface pointer to
3891  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3892  *            NULL
3893  *
3894  * Returns:
3895  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3896  *  E_OUTOFMEMORY if allocating the object failed
3897  *
3898  *****************************************************************************/
3899 HRESULT WINAPI
3900 DirectDrawCreateClipper(DWORD Flags,
3901                         LPDIRECTDRAWCLIPPER *Clipper,
3902                         IUnknown *UnkOuter)
3903 {
3904     IDirectDrawClipperImpl* object;
3905     HRESULT hr;
3906
3907     TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3908             Flags, Clipper, UnkOuter);
3909
3910     EnterCriticalSection(&ddraw_cs);
3911     if (UnkOuter != NULL)
3912     {
3913         LeaveCriticalSection(&ddraw_cs);
3914         return CLASS_E_NOAGGREGATION;
3915     }
3916
3917     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3918                      sizeof(IDirectDrawClipperImpl));
3919     if (object == NULL)
3920     {
3921         LeaveCriticalSection(&ddraw_cs);
3922         return E_OUTOFMEMORY;
3923     }
3924
3925     hr = ddraw_clipper_init(object);
3926     if (FAILED(hr))
3927     {
3928         WARN("Failed to initialize clipper, hr %#x.\n", hr);
3929         HeapFree(GetProcessHeap(), 0, object);
3930         LeaveCriticalSection(&ddraw_cs);
3931         return hr;
3932     }
3933
3934     TRACE("Created clipper %p.\n", object);
3935     *Clipper = (IDirectDrawClipper *) object;
3936     LeaveCriticalSection(&ddraw_cs);
3937     return DD_OK;
3938 }
3939
3940 /*****************************************************************************
3941  * IDirectDraw7::CreateClipper
3942  *
3943  * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3944  *
3945  *****************************************************************************/
3946 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3947         IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3948 {
3949     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3950             iface, Flags, Clipper, UnkOuter);
3951
3952     return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3953 }
3954
3955 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3956         IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3957 {
3958     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3959
3960     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3961             iface, flags, clipper, outer_unknown);
3962
3963     return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3964 }
3965
3966 static HRESULT WINAPI ddraw3_CreateClipper(IDirectDraw3 *iface, DWORD flags,
3967         IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3968 {
3969     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3970
3971     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3972             iface, flags, clipper, outer_unknown);
3973
3974     return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3975 }
3976
3977 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3978         DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3979 {
3980     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3981
3982     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3983             iface, flags, clipper, outer_unknown);
3984
3985     return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3986 }
3987
3988 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3989         DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3990 {
3991     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3992
3993     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3994             iface, flags, clipper, outer_unknown);
3995
3996     return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3997 }
3998
3999 /*****************************************************************************
4000  * IDirectDraw7::CreatePalette
4001  *
4002  * Creates a new IDirectDrawPalette object
4003  *
4004  * Params:
4005  *  Flags: The flags for the new clipper
4006  *  ColorTable: Color table to assign to the new clipper
4007  *  Palette: Address to write the interface pointer to
4008  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
4009  *            NULL
4010  *
4011  * Returns:
4012  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
4013  *  E_OUTOFMEMORY if allocating the object failed
4014  *
4015  *****************************************************************************/
4016 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
4017         PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
4018 {
4019     IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
4020     IDirectDrawPaletteImpl *object;
4021     HRESULT hr;
4022
4023     TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
4024             iface, Flags, ColorTable, Palette, pUnkOuter);
4025
4026     EnterCriticalSection(&ddraw_cs);
4027     if(pUnkOuter != NULL)
4028     {
4029         WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
4030         LeaveCriticalSection(&ddraw_cs);
4031         return CLASS_E_NOAGGREGATION;
4032     }
4033
4034     /* The refcount test shows that a cooplevel is required for this */
4035     if(!This->cooperative_level)
4036     {
4037         WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
4038         LeaveCriticalSection(&ddraw_cs);
4039         return DDERR_NOCOOPERATIVELEVELSET;
4040     }
4041
4042     object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
4043     if(!object)
4044     {
4045         ERR("Out of memory when allocating memory for a palette implementation\n");
4046         LeaveCriticalSection(&ddraw_cs);
4047         return E_OUTOFMEMORY;
4048     }
4049
4050     hr = ddraw_palette_init(object, This, Flags, ColorTable);
4051     if (FAILED(hr))
4052     {
4053         WARN("Failed to initialize palette, hr %#x.\n", hr);
4054         HeapFree(GetProcessHeap(), 0, object);
4055         LeaveCriticalSection(&ddraw_cs);
4056         return hr;
4057     }
4058
4059     TRACE("Created palette %p.\n", object);
4060     *Palette = (IDirectDrawPalette *)object;
4061     LeaveCriticalSection(&ddraw_cs);
4062     return DD_OK;
4063 }
4064
4065 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
4066         IDirectDrawPalette **palette, IUnknown *outer_unknown)
4067 {
4068     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
4069     HRESULT hr;
4070
4071     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4072             iface, flags, entries, palette, outer_unknown);
4073
4074     hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4075     if (SUCCEEDED(hr) && *palette)
4076     {
4077         IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4078         IDirectDraw7_Release(&This->IDirectDraw7_iface);
4079         IDirectDraw4_AddRef(iface);
4080         impl->ifaceToRelease = (IUnknown *)iface;
4081     }
4082     return hr;
4083 }
4084
4085 static HRESULT WINAPI ddraw3_CreatePalette(IDirectDraw3 *iface, DWORD flags,
4086         PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4087 {
4088     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
4089     HRESULT hr;
4090
4091     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4092             iface, flags, entries, palette, outer_unknown);
4093
4094     hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4095     if (SUCCEEDED(hr) && *palette)
4096     {
4097         IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4098         IDirectDraw7_Release(&This->IDirectDraw7_iface);
4099         IDirectDraw4_AddRef(iface);
4100         impl->ifaceToRelease = (IUnknown *)iface;
4101     }
4102
4103     return hr;
4104 }
4105
4106 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
4107         PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4108 {
4109     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4110     HRESULT hr;
4111
4112     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4113             iface, flags, entries, palette, outer_unknown);
4114
4115     hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4116     if (SUCCEEDED(hr) && *palette)
4117     {
4118         IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4119         IDirectDraw7_Release(&This->IDirectDraw7_iface);
4120         impl->ifaceToRelease = NULL;
4121     }
4122
4123     return hr;
4124 }
4125
4126 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
4127         PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4128 {
4129     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4130     HRESULT hr;
4131
4132     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4133             iface, flags, entries, palette, outer_unknown);
4134
4135     hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4136     if (SUCCEEDED(hr) && *palette)
4137     {
4138         IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4139         IDirectDraw7_Release(&This->IDirectDraw7_iface);
4140         impl->ifaceToRelease = NULL;
4141     }
4142
4143     return hr;
4144 }
4145
4146 /*****************************************************************************
4147  * IDirectDraw7::DuplicateSurface
4148  *
4149  * Duplicates a surface. The surface memory points to the same memory as
4150  * the original surface, and it's released when the last surface referencing
4151  * it is released. I guess that's beyond Wine's surface management right now
4152  * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
4153  * test application to implement this)
4154  *
4155  * Params:
4156  *  Src: Address of the source surface
4157  *  Dest: Address to write the new surface pointer to
4158  *
4159  * Returns:
4160  *  See IDirectDraw7::CreateSurface
4161  *
4162  *****************************************************************************/
4163 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
4164         IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
4165 {
4166     IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src;
4167
4168     FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
4169
4170     /* For now, simply create a new, independent surface */
4171     return IDirectDraw7_CreateSurface(iface,
4172                                       &Surf->surface_desc,
4173                                       Dest,
4174                                       NULL);
4175 }
4176
4177 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
4178         IDirectDrawSurface4 **dst)
4179 {
4180     IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
4181
4182     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4183
4184     return ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, (IDirectDrawSurface7 *)src,
4185             (IDirectDrawSurface7 **)dst);
4186 }
4187
4188 static HRESULT WINAPI ddraw3_DuplicateSurface(IDirectDraw3 *iface, IDirectDrawSurface *src,
4189         IDirectDrawSurface **dst)
4190 {
4191     IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
4192     IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface3((IDirectDrawSurface3 *)src);
4193     IDirectDrawSurface7 *dst7;
4194     HRESULT hr;
4195
4196     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4197     hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, (IDirectDrawSurface7 *)src_impl, &dst7);
4198     if (FAILED(hr))
4199         return hr;
4200     *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_iface;
4201     return hr;
4202 }
4203
4204 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
4205         IDirectDrawSurface *src, IDirectDrawSurface **dst)
4206 {
4207     IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4208     IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface3((IDirectDrawSurface3 *)src);
4209     IDirectDrawSurface7 *dst7;
4210     HRESULT hr;
4211
4212     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4213     hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, (IDirectDrawSurface7 *)src_impl, &dst7);
4214     if (FAILED(hr))
4215         return hr;
4216     *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_iface;
4217     return hr;
4218 }
4219
4220 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
4221         IDirectDrawSurface **dst)
4222 {
4223     IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4224     IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface3((IDirectDrawSurface3 *)src);
4225     IDirectDrawSurface7 *dst7;
4226     HRESULT hr;
4227
4228     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4229     hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, (IDirectDrawSurface7 *)src_impl, &dst7);
4230     if (FAILED(hr))
4231         return hr;
4232     *dst = (IDirectDrawSurface *)&((IDirectDrawSurfaceImpl *)dst7)->IDirectDrawSurface3_iface;
4233     return hr;
4234 }
4235
4236 /*****************************************************************************
4237  * IDirect3D7::EnumDevices
4238  *
4239  * The EnumDevices method for IDirect3D7. It enumerates all supported
4240  * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
4241  *
4242  * Params:
4243  *  callback: Function to call for each enumerated device
4244  *  context: Pointer to pass back to the app
4245  *
4246  * Returns:
4247  *  D3D_OK, or the return value of the GetCaps call
4248  *
4249  *****************************************************************************/
4250 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
4251 {
4252     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4253     D3DDEVICEDESC7 device_desc7;
4254     D3DDEVICEDESC device_desc1;
4255     HRESULT hr;
4256     size_t i;
4257
4258     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4259
4260     if (!callback)
4261         return DDERR_INVALIDPARAMS;
4262
4263     EnterCriticalSection(&ddraw_cs);
4264
4265     hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
4266     if (hr != D3D_OK)
4267     {
4268         LeaveCriticalSection(&ddraw_cs);
4269         return hr;
4270     }
4271
4272     for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
4273     {
4274         device_desc7.deviceGUID = *device_list7[i].device_guid;
4275         callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
4276     }
4277
4278     TRACE("End of enumeration.\n");
4279
4280     LeaveCriticalSection(&ddraw_cs);
4281
4282     return D3D_OK;
4283 }
4284
4285 /*****************************************************************************
4286  * IDirect3D3::EnumDevices
4287  *
4288  * Enumerates all supported Direct3DDevice interfaces. This is the
4289  * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
4290  *
4291  * Version 1, 2 and 3
4292  *
4293  * Params:
4294  *  callback: Application-provided routine to call for each enumerated device
4295  *  Context: Pointer to pass to the callback
4296  *
4297  * Returns:
4298  *  D3D_OK on success,
4299  *  The result of IDirect3DImpl_GetCaps if it failed
4300  *
4301  *****************************************************************************/
4302 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4303 {
4304     static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
4305
4306     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4307     D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
4308     D3DDEVICEDESC7 device_desc7;
4309     HRESULT hr;
4310
4311     /* Some games (Motoracer 2 demo) have the bad idea to modify the device
4312      * name string. Let's put the string in a sufficiently sized array in
4313      * writable memory. */
4314     char device_name[50];
4315     strcpy(device_name,"Direct3D HEL");
4316
4317     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4318
4319     if (!callback)
4320         return DDERR_INVALIDPARAMS;
4321
4322     EnterCriticalSection(&ddraw_cs);
4323
4324     hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
4325     if (hr != D3D_OK)
4326     {
4327         LeaveCriticalSection(&ddraw_cs);
4328         return hr;
4329     }
4330
4331     /* Do I have to enumerate the reference id? Note from old d3d7:
4332      * "It seems that enumerating the reference IID on Direct3D 1 games
4333      * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4334      *
4335      * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4336      * EnumReference which enables / disables enumerating the reference
4337      * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4338      * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4339      * demo directory suggest this.
4340      *
4341      * Some games(GTA 2) seem to use the second enumerated device, so I have
4342      * to enumerate at least 2 devices. So enumerate the reference device to
4343      * have 2 devices.
4344      *
4345      * Other games (Rollcage) tell emulation and hal device apart by certain
4346      * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4347      * limitation flag), and it refuses all devices that have the perspective
4348      * flag set. This way it refuses the emulation device, and HAL devices
4349      * never have POW2 unset in d3d7 on windows. */
4350     if (This->d3dversion != 1)
4351     {
4352         static CHAR reference_description[] = "RGB Direct3D emulation";
4353
4354         TRACE("Enumerating WineD3D D3DDevice interface.\n");
4355         hal_desc = device_desc1;
4356         hel_desc = device_desc1;
4357         /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4358         hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4359                 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4360         hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4361                 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4362         hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
4363                 device_name, &hal_desc, &hel_desc, context);
4364         if (hr != D3DENUMRET_OK)
4365         {
4366             TRACE("Application cancelled the enumeration.\n");
4367             LeaveCriticalSection(&ddraw_cs);
4368             return D3D_OK;
4369         }
4370     }
4371
4372     strcpy(device_name,"Direct3D HAL");
4373
4374     TRACE("Enumerating HAL Direct3D device.\n");
4375     hal_desc = device_desc1;
4376     hel_desc = device_desc1;
4377     /* The hal device does not have the pow2 flag set in hel, but in hal. */
4378     hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4379             | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4380     hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4381             | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4382     hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4383             device_name, &hal_desc, &hel_desc, context);
4384     if (hr != D3DENUMRET_OK)
4385     {
4386         TRACE("Application cancelled the enumeration.\n");
4387         LeaveCriticalSection(&ddraw_cs);
4388         return D3D_OK;
4389     }
4390
4391     TRACE("End of enumeration.\n");
4392
4393     LeaveCriticalSection(&ddraw_cs);
4394     return D3D_OK;
4395 }
4396
4397 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4398 {
4399     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4400
4401     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4402
4403     return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4404 }
4405
4406 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4407 {
4408     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4409
4410     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4411
4412     return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4413 }
4414
4415 /*****************************************************************************
4416  * IDirect3D3::CreateLight
4417  *
4418  * Creates an IDirect3DLight interface. This interface is used in
4419  * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4420  * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4421  * uses the IDirect3DDevice7 interface with D3D7 lights.
4422  *
4423  * Version 1, 2 and 3
4424  *
4425  * Params:
4426  *  light: Address to store the new interface pointer
4427  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4428  *                 Must be NULL
4429  *
4430  * Returns:
4431  *  D3D_OK on success
4432  *  DDERR_OUTOFMEMORY if memory allocation failed
4433  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4434  *
4435  *****************************************************************************/
4436 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4437         IUnknown *outer_unknown)
4438 {
4439     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4440     IDirect3DLightImpl *object;
4441
4442     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4443
4444     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4445
4446     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4447     if (!object)
4448     {
4449         ERR("Failed to allocate light memory.\n");
4450         return DDERR_OUTOFMEMORY;
4451     }
4452
4453     d3d_light_init(object, This);
4454
4455     TRACE("Created light %p.\n", object);
4456     *light = (IDirect3DLight *)object;
4457
4458     return D3D_OK;
4459 }
4460
4461 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4462 {
4463     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4464
4465     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4466
4467     return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4468 }
4469
4470 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4471 {
4472     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4473
4474     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4475
4476     return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4477 }
4478
4479 /*****************************************************************************
4480  * IDirect3D3::CreateMaterial
4481  *
4482  * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4483  * and older versions. The IDirect3DMaterial implementation wraps its
4484  * functionality to IDirect3DDevice7::SetMaterial and friends.
4485  *
4486  * Version 1, 2 and 3
4487  *
4488  * Params:
4489  *  material: Address to store the new interface's pointer to
4490  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4491  *                 Must be NULL
4492  *
4493  * Returns:
4494  *  D3D_OK on success
4495  *  DDERR_OUTOFMEMORY if memory allocation failed
4496  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4497  *
4498  *****************************************************************************/
4499 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4500         IUnknown *outer_unknown)
4501 {
4502     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4503     IDirect3DMaterialImpl *object;
4504
4505     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4506
4507     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4508
4509     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4510     if (!object)
4511     {
4512         ERR("Failed to allocate material memory.\n");
4513         return DDERR_OUTOFMEMORY;
4514     }
4515
4516     d3d_material_init(object, This);
4517
4518     TRACE("Created material %p.\n", object);
4519     *material = (IDirect3DMaterial3 *)object;
4520
4521     return D3D_OK;
4522 }
4523
4524 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material, IUnknown *outer_unknown)
4525 {
4526     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4527     IDirect3DMaterial3 *material3;
4528     HRESULT hr;
4529
4530     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4531
4532     hr = d3d3_CreateMaterial(&This->IDirect3D3_iface, &material3, outer_unknown);
4533     *material = material3 ? (IDirect3DMaterial2 *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial2_vtbl : NULL;
4534
4535     TRACE("Returning material %p.\n", *material);
4536
4537     return hr;
4538 }
4539
4540 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material, IUnknown *outer_unknown)
4541 {
4542     IDirect3DMaterial3 *material3;
4543     HRESULT hr;
4544
4545     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4546
4547     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4548
4549     hr = d3d3_CreateMaterial(&This->IDirect3D3_iface, &material3, outer_unknown);
4550     *material = material3 ? (IDirect3DMaterial *)&((IDirect3DMaterialImpl *)material3)->IDirect3DMaterial_vtbl : NULL;
4551
4552     TRACE("Returning material %p.\n", *material);
4553
4554     return hr;
4555 }
4556
4557 /*****************************************************************************
4558  * IDirect3D3::CreateViewport
4559  *
4560  * Creates an IDirect3DViewport interface. This interface is used
4561  * by Direct3D and earlier versions for Viewport management. In Direct3D7
4562  * it has been replaced by a viewport structure and
4563  * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4564  * uses the IDirect3DDevice7 methods for its functionality
4565  *
4566  * Params:
4567  *  Viewport: Address to store the new interface pointer
4568  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4569  *                 Must be NULL
4570  *
4571  * Returns:
4572  *  D3D_OK on success
4573  *  DDERR_OUTOFMEMORY if memory allocation failed
4574  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4575  *
4576  *****************************************************************************/
4577 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4578         IUnknown *outer_unknown)
4579 {
4580     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4581     IDirect3DViewportImpl *object;
4582
4583     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4584
4585     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4586
4587     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4588     if (!object)
4589     {
4590         ERR("Failed to allocate viewport memory.\n");
4591         return DDERR_OUTOFMEMORY;
4592     }
4593
4594     d3d_viewport_init(object, This);
4595
4596     TRACE("Created viewport %p.\n", object);
4597     *viewport = (IDirect3DViewport3 *)object;
4598
4599     return D3D_OK;
4600 }
4601
4602 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4603 {
4604     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4605
4606     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4607
4608     return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4609             outer_unknown);
4610 }
4611
4612 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4613 {
4614     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4615
4616     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4617
4618     return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4619             outer_unknown);
4620 }
4621
4622 /*****************************************************************************
4623  * IDirect3D3::FindDevice
4624  *
4625  * This method finds a device with the requested properties and returns a
4626  * device description
4627  *
4628  * Verion 1, 2 and 3
4629  * Params:
4630  *  fds: Describes the requested device characteristics
4631  *  fdr: Returns the device description
4632  *
4633  * Returns:
4634  *  D3D_OK on success
4635  *  DDERR_INVALIDPARAMS if no device was found
4636  *
4637  *****************************************************************************/
4638 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4639 {
4640     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4641     D3DDEVICEDESC7 desc7;
4642     D3DDEVICEDESC desc1;
4643     HRESULT hr;
4644
4645     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4646
4647     if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4648
4649     if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4650             || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4651         return DDERR_INVALIDPARAMS;
4652
4653     if ((fds->dwFlags & D3DFDS_COLORMODEL)
4654             && fds->dcmColorModel != D3DCOLOR_RGB)
4655     {
4656         WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4657         return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4658     }
4659
4660     if (fds->dwFlags & D3DFDS_GUID)
4661     {
4662         TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4663         if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4664                 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4665                 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4666         {
4667             WARN("No match for this GUID.\n");
4668             return DDERR_NOTFOUND;
4669         }
4670     }
4671
4672     /* Get the caps */
4673     hr = IDirect3DImpl_GetCaps(This->wineD3D, &desc1, &desc7);
4674     if (hr != D3D_OK) return hr;
4675
4676     /* Now return our own GUID */
4677     fdr->guid = IID_D3DDEVICE_WineD3D;
4678     fdr->ddHwDesc = desc1;
4679     fdr->ddSwDesc = desc1;
4680
4681     TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4682
4683     return D3D_OK;
4684 }
4685
4686 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4687 {
4688     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4689
4690     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4691
4692     return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4693 }
4694
4695 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4696 {
4697     IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4698
4699     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4700
4701     return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4702 }
4703
4704 /*****************************************************************************
4705  * IDirect3D7::CreateDevice
4706  *
4707  * Creates an IDirect3DDevice7 interface.
4708  *
4709  * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4710  * DirectDraw surfaces and are created with
4711  * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4712  * create the device object and QueryInterfaces for IDirect3DDevice
4713  *
4714  * Params:
4715  *  refiid: IID of the device to create
4716  *  Surface: Initial rendertarget
4717  *  Device: Address to return the interface pointer
4718  *
4719  * Returns:
4720  *  D3D_OK on success
4721  *  DDERR_OUTOFMEMORY if memory allocation failed
4722  *  DDERR_INVALIDPARAMS if a device exists already
4723  *
4724  *****************************************************************************/
4725 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4726         IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4727 {
4728     IDirectDrawSurfaceImpl *target = (IDirectDrawSurfaceImpl *)surface;
4729     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4730     IDirect3DDeviceImpl *object;
4731     HRESULT hr;
4732
4733     TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4734
4735     EnterCriticalSection(&ddraw_cs);
4736     *device = NULL;
4737
4738     /* Fail device creation if non-opengl surfaces are used. */
4739     if (This->ImplType != SURFACE_OPENGL)
4740     {
4741         ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4742         ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4743
4744         /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4745          * is caught in CreateSurface or QueryInterface. */
4746         LeaveCriticalSection(&ddraw_cs);
4747         return DDERR_NO3D;
4748     }
4749
4750     if (This->d3ddevice)
4751     {
4752         FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4753         LeaveCriticalSection(&ddraw_cs);
4754         return DDERR_INVALIDPARAMS;
4755     }
4756
4757     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4758     if (!object)
4759     {
4760         ERR("Failed to allocate device memory.\n");
4761         LeaveCriticalSection(&ddraw_cs);
4762         return DDERR_OUTOFMEMORY;
4763     }
4764
4765     hr = d3d_device_init(object, This, target);
4766     if (FAILED(hr))
4767     {
4768         WARN("Failed to initialize device, hr %#x.\n", hr);
4769         HeapFree(GetProcessHeap(), 0, object);
4770         LeaveCriticalSection(&ddraw_cs);
4771         return hr;
4772     }
4773
4774     TRACE("Created device %p.\n", object);
4775     *device = (IDirect3DDevice7 *)object;
4776
4777     LeaveCriticalSection(&ddraw_cs);
4778     return D3D_OK;
4779 }
4780
4781 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4782         IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4783 {
4784     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4785     HRESULT hr;
4786
4787     TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4788             iface, debugstr_guid(riid), surface, device, outer_unknown);
4789
4790     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4791
4792     hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid, (IDirectDrawSurface7 *)surface,
4793             (IDirect3DDevice7 **)device);
4794     if (*device) *device = (IDirect3DDevice3 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice3_vtbl;
4795
4796     return hr;
4797 }
4798
4799 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4800         IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4801 {
4802     IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4803     IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface3((IDirectDrawSurface3 *)surface);
4804     HRESULT hr;
4805
4806     TRACE("iface %p, riid %s, surface %p, device %p.\n",
4807             iface, debugstr_guid(riid), surface, device);
4808
4809     hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4810             surface_impl ? (IDirectDrawSurface7 *)surface_impl : NULL,
4811             (IDirect3DDevice7 **)device);
4812     if (*device) *device = (IDirect3DDevice2 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice2_vtbl;
4813
4814     return hr;
4815 }
4816
4817 /*****************************************************************************
4818  * IDirect3D7::CreateVertexBuffer
4819  *
4820  * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4821  * interface.
4822  *
4823  * Version 3 and 7
4824  *
4825  * Params:
4826  *  desc: Requested Vertex buffer properties
4827  *  vertex_buffer: Address to return the interface pointer at
4828  *  flags: Some flags, should be 0
4829  *
4830  * Returns
4831  *  D3D_OK on success
4832  *  DDERR_OUTOFMEMORY if memory allocation failed
4833  *  The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4834  *  DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4835  *
4836  *****************************************************************************/
4837 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4838         IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4839 {
4840     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4841     IDirect3DVertexBufferImpl *object;
4842     HRESULT hr;
4843
4844     TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4845             iface, desc, vertex_buffer, flags);
4846
4847     if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4848
4849     TRACE("Vertex buffer description:\n");
4850     TRACE("    dwSize %u\n", desc->dwSize);
4851     TRACE("    dwCaps %#x\n", desc->dwCaps);
4852     TRACE("    FVF %#x\n", desc->dwFVF);
4853     TRACE("    dwNumVertices %u\n", desc->dwNumVertices);
4854
4855     /* Now create the vertex buffer */
4856     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4857     if (!object)
4858     {
4859         ERR("Failed to allocate vertex buffer memory.\n");
4860         return DDERR_OUTOFMEMORY;
4861     }
4862
4863     hr = d3d_vertex_buffer_init(object, This, desc);
4864     if (FAILED(hr))
4865     {
4866         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
4867         HeapFree(GetProcessHeap(), 0, object);
4868         return hr;
4869     }
4870
4871     TRACE("Created vertex buffer %p.\n", object);
4872     *vertex_buffer = (IDirect3DVertexBuffer7 *)object;
4873
4874     return D3D_OK;
4875 }
4876
4877 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4878         IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4879 {
4880     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4881     HRESULT hr;
4882
4883     TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4884             iface, desc, vertex_buffer, flags, outer_unknown);
4885
4886     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4887
4888     hr = d3d7_CreateVertexBuffer(&This->IDirect3D7_iface, desc,
4889             (IDirect3DVertexBuffer7 **)vertex_buffer, flags);
4890     if (*vertex_buffer)
4891         *vertex_buffer = (IDirect3DVertexBuffer *)&((IDirect3DVertexBufferImpl *)*vertex_buffer)->IDirect3DVertexBuffer_vtbl;
4892
4893     return hr;
4894 }
4895
4896 /*****************************************************************************
4897  * IDirect3D7::EnumZBufferFormats
4898  *
4899  * Enumerates all supported Z buffer pixel formats
4900  *
4901  * Version 3 and 7
4902  *
4903  * Params:
4904  *  device_iid:
4905  *  callback: callback to call for each pixel format
4906  *  context: Pointer to pass back to the callback
4907  *
4908  * Returns:
4909  *  D3D_OK on success
4910  *  DDERR_INVALIDPARAMS if callback is NULL
4911  *  For details, see IWineD3DDevice::EnumZBufferFormats
4912  *
4913  *****************************************************************************/
4914 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4915         LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4916 {
4917     IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4918     WINED3DDISPLAYMODE d3ddm;
4919     WINED3DDEVTYPE type;
4920     unsigned int i;
4921     HRESULT hr;
4922
4923     /* Order matters. Specifically, BattleZone II (full version) expects the
4924      * 16-bit depth formats to be listed before the 24 and 32 ones. */
4925     static const enum wined3d_format_id formats[] =
4926     {
4927         WINED3DFMT_S1_UINT_D15_UNORM,
4928         WINED3DFMT_D16_UNORM,
4929         WINED3DFMT_X8D24_UNORM,
4930         WINED3DFMT_S4X4_UINT_D24_UNORM,
4931         WINED3DFMT_D24_UNORM_S8_UINT,
4932         WINED3DFMT_D32_UNORM,
4933     };
4934
4935     TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4936             iface, debugstr_guid(device_iid), callback, context);
4937
4938     if (!callback) return DDERR_INVALIDPARAMS;
4939
4940     if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4941             || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4942             || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4943     {
4944         TRACE("Asked for HAL device.\n");
4945         type = WINED3DDEVTYPE_HAL;
4946     }
4947     else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4948             || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4949     {
4950         TRACE("Asked for SW device.\n");
4951         type = WINED3DDEVTYPE_SW;
4952     }
4953     else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4954     {
4955         TRACE("Asked for REF device.\n");
4956         type = WINED3DDEVTYPE_REF;
4957     }
4958     else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4959     {
4960         TRACE("Asked for NULLREF device.\n");
4961         type = WINED3DDEVTYPE_NULLREF;
4962     }
4963     else
4964     {
4965         FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4966         type = WINED3DDEVTYPE_HAL;
4967     }
4968
4969     EnterCriticalSection(&ddraw_cs);
4970     /* We need an adapter format from somewhere to please wined3d and WGL.
4971      * Use the current display mode. So far all cards offer the same depth
4972      * stencil format for all modes, but if some do not and applications do
4973      * not like that we'll have to find some workaround, like iterating over
4974      * all imaginable formats and collecting all the depth stencil formats we
4975      * can get. */
4976     hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &d3ddm);
4977
4978     for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4979     {
4980         hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
4981                 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
4982         if (SUCCEEDED(hr))
4983         {
4984             DDPIXELFORMAT pformat;
4985
4986             memset(&pformat, 0, sizeof(pformat));
4987             pformat.dwSize = sizeof(pformat);
4988             PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4989
4990             TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4991             hr = callback(&pformat, context);
4992             if (hr != DDENUMRET_OK)
4993             {
4994                 TRACE("Format enumeration cancelled by application.\n");
4995                 LeaveCriticalSection(&ddraw_cs);
4996                 return D3D_OK;
4997             }
4998         }
4999     }
5000     TRACE("End of enumeration.\n");
5001
5002     LeaveCriticalSection(&ddraw_cs);
5003     return D3D_OK;
5004 }
5005
5006 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
5007         LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
5008 {
5009     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
5010
5011     TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
5012             iface, debugstr_guid(device_iid), callback, context);
5013
5014     return d3d7_EnumZBufferFormats(&This->IDirect3D7_iface, device_iid, callback, context);
5015 }
5016
5017 /*****************************************************************************
5018  * IDirect3D7::EvictManagedTextures
5019  *
5020  * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
5021  * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
5022  *
5023  * Version 3 and 7
5024  *
5025  * Returns:
5026  *  D3D_OK, because it's a stub
5027  *
5028  *****************************************************************************/
5029 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
5030 {
5031     FIXME("iface %p stub!\n", iface);
5032
5033     /* TODO: Just enumerate resources using IWineD3DDevice_EnumResources(),
5034      * then unload surfaces / textures. */
5035
5036     return D3D_OK;
5037 }
5038
5039 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
5040 {
5041     IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
5042
5043     TRACE("iface %p.\n", iface);
5044
5045     return d3d7_EvictManagedTextures(&This->IDirect3D7_iface);
5046 }
5047
5048 /*****************************************************************************
5049  * IDirect3DImpl_GetCaps
5050  *
5051  * This function retrieves the device caps from wined3d
5052  * and converts it into a D3D7 and D3D - D3D3 structure
5053  * This is a helper function called from various places in ddraw
5054  *
5055  * Params:
5056  *  wined3d: The interface to get the caps from
5057  *  desc1: Old D3D <3 structure to fill (needed)
5058  *  desc7: D3D7 device desc structure to fill (needed)
5059  *
5060  * Returns
5061  *  D3D_OK on success, or the return value of IWineD3D::GetCaps
5062  *
5063  *****************************************************************************/
5064 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
5065 {
5066     WINED3DCAPS wined3d_caps;
5067     HRESULT hr;
5068
5069     TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
5070
5071     memset(&wined3d_caps, 0, sizeof(wined3d_caps));
5072
5073     EnterCriticalSection(&ddraw_cs);
5074     hr = wined3d_get_device_caps(wined3d, 0, WINED3DDEVTYPE_HAL, &wined3d_caps);
5075     LeaveCriticalSection(&ddraw_cs);
5076     if (FAILED(hr))
5077     {
5078         WARN("Failed to get device caps, hr %#x.\n", hr);
5079         return hr;
5080     }
5081
5082     /* Copy the results into the d3d7 and d3d3 structures */
5083     desc7->dwDevCaps = wined3d_caps.DevCaps;
5084     desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
5085     desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
5086     desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
5087     desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
5088     desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
5089     desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
5090     desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
5091     desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
5092     desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
5093     desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
5094
5095     desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
5096     desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
5097
5098     desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
5099     desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
5100     desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
5101     desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
5102
5103     desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
5104     desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
5105     desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
5106     desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
5107
5108     desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
5109     desc7->dwStencilCaps = wined3d_caps.StencilCaps;
5110
5111     desc7->dwFVFCaps = wined3d_caps.FVFCaps;
5112     desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
5113
5114     desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
5115     desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
5116
5117     /* Remove all non-d3d7 caps */
5118     desc7->dwDevCaps &= (
5119         D3DDEVCAPS_FLOATTLVERTEX         | D3DDEVCAPS_SORTINCREASINGZ          | D3DDEVCAPS_SORTDECREASINGZ          |
5120         D3DDEVCAPS_SORTEXACT             | D3DDEVCAPS_EXECUTESYSTEMMEMORY      | D3DDEVCAPS_EXECUTEVIDEOMEMORY       |
5121         D3DDEVCAPS_TLVERTEXSYSTEMMEMORY  | D3DDEVCAPS_TLVERTEXVIDEOMEMORY      | D3DDEVCAPS_TEXTURESYSTEMMEMORY      |
5122         D3DDEVCAPS_TEXTUREVIDEOMEMORY    | D3DDEVCAPS_DRAWPRIMTLVERTEX         | D3DDEVCAPS_CANRENDERAFTERFLIP       |
5123         D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2          | D3DDEVCAPS_SEPARATETEXTUREMEMORIES  |
5124         D3DDEVCAPS_DRAWPRIMITIVES2EX     | D3DDEVCAPS_HWTRANSFORMANDLIGHT      | D3DDEVCAPS_CANBLTSYSTONONLOCAL      |
5125         D3DDEVCAPS_HWRASTERIZATION);
5126
5127     desc7->dwStencilCaps &= (
5128         D3DSTENCILCAPS_KEEP              | D3DSTENCILCAPS_ZERO                 | D3DSTENCILCAPS_REPLACE              |
5129         D3DSTENCILCAPS_INCRSAT           | D3DSTENCILCAPS_DECRSAT              | D3DSTENCILCAPS_INVERT               |
5130         D3DSTENCILCAPS_INCR              | D3DSTENCILCAPS_DECR);
5131
5132     /* FVF caps ?*/
5133
5134     desc7->dwTextureOpCaps &= (
5135         D3DTEXOPCAPS_DISABLE             | D3DTEXOPCAPS_SELECTARG1             | D3DTEXOPCAPS_SELECTARG2             |
5136         D3DTEXOPCAPS_MODULATE            | D3DTEXOPCAPS_MODULATE2X             | D3DTEXOPCAPS_MODULATE4X             |
5137         D3DTEXOPCAPS_ADD                 | D3DTEXOPCAPS_ADDSIGNED              | D3DTEXOPCAPS_ADDSIGNED2X            |
5138         D3DTEXOPCAPS_SUBTRACT            | D3DTEXOPCAPS_ADDSMOOTH              | D3DTEXOPCAPS_BLENDTEXTUREALPHA      |
5139         D3DTEXOPCAPS_BLENDFACTORALPHA    | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM    | D3DTEXOPCAPS_BLENDCURRENTALPHA      |
5140         D3DTEXOPCAPS_PREMODULATE         | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
5141         D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP    |
5142         D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
5143
5144     desc7->dwVertexProcessingCaps &= (
5145         D3DVTXPCAPS_TEXGEN               | D3DVTXPCAPS_MATERIALSOURCE7         | D3DVTXPCAPS_VERTEXFOG               |
5146         D3DVTXPCAPS_DIRECTIONALLIGHTS    | D3DVTXPCAPS_POSITIONALLIGHTS        | D3DVTXPCAPS_LOCALVIEWER);
5147
5148     desc7->dpcLineCaps.dwMiscCaps &= (
5149         D3DPMISCCAPS_MASKPLANES          | D3DPMISCCAPS_MASKZ                  | D3DPMISCCAPS_LINEPATTERNREP         |
5150         D3DPMISCCAPS_CONFORMANT          | D3DPMISCCAPS_CULLNONE               | D3DPMISCCAPS_CULLCW                 |
5151         D3DPMISCCAPS_CULLCCW);
5152
5153     desc7->dpcLineCaps.dwRasterCaps &= (
5154         D3DPRASTERCAPS_DITHER            | D3DPRASTERCAPS_ROP2                 | D3DPRASTERCAPS_XOR                  |
5155         D3DPRASTERCAPS_PAT               | D3DPRASTERCAPS_ZTEST                | D3DPRASTERCAPS_SUBPIXEL             |
5156         D3DPRASTERCAPS_SUBPIXELX         | D3DPRASTERCAPS_FOGVERTEX            | D3DPRASTERCAPS_FOGTABLE             |
5157         D3DPRASTERCAPS_STIPPLE           | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
5158         D3DPRASTERCAPS_ANTIALIASEDGES    | D3DPRASTERCAPS_MIPMAPLODBIAS        | D3DPRASTERCAPS_ZBIAS                |
5159         D3DPRASTERCAPS_ZBUFFERLESSHSR    | D3DPRASTERCAPS_FOGRANGE             | D3DPRASTERCAPS_ANISOTROPY           |
5160         D3DPRASTERCAPS_WBUFFER           | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG           |
5161         D3DPRASTERCAPS_ZFOG);
5162
5163     desc7->dpcLineCaps.dwZCmpCaps &= (
5164         D3DPCMPCAPS_NEVER                | D3DPCMPCAPS_LESS                    | D3DPCMPCAPS_EQUAL                   |
5165         D3DPCMPCAPS_LESSEQUAL            | D3DPCMPCAPS_GREATER                 | D3DPCMPCAPS_NOTEQUAL                |
5166         D3DPCMPCAPS_GREATEREQUAL         | D3DPCMPCAPS_ALWAYS);
5167
5168     desc7->dpcLineCaps.dwSrcBlendCaps &= (
5169         D3DPBLENDCAPS_ZERO               | D3DPBLENDCAPS_ONE                   | D3DPBLENDCAPS_SRCCOLOR              |
5170         D3DPBLENDCAPS_INVSRCCOLOR        | D3DPBLENDCAPS_SRCALPHA              | D3DPBLENDCAPS_INVSRCALPHA           |
5171         D3DPBLENDCAPS_DESTALPHA          | D3DPBLENDCAPS_INVDESTALPHA          | D3DPBLENDCAPS_DESTCOLOR             |
5172         D3DPBLENDCAPS_INVDESTCOLOR       | D3DPBLENDCAPS_SRCALPHASAT           | D3DPBLENDCAPS_BOTHSRCALPHA          |
5173         D3DPBLENDCAPS_BOTHINVSRCALPHA);
5174
5175     desc7->dpcLineCaps.dwDestBlendCaps &= (
5176         D3DPBLENDCAPS_ZERO               | D3DPBLENDCAPS_ONE                   | D3DPBLENDCAPS_SRCCOLOR              |
5177         D3DPBLENDCAPS_INVSRCCOLOR        | D3DPBLENDCAPS_SRCALPHA              | D3DPBLENDCAPS_INVSRCALPHA           |
5178         D3DPBLENDCAPS_DESTALPHA          | D3DPBLENDCAPS_INVDESTALPHA          | D3DPBLENDCAPS_DESTCOLOR             |
5179         D3DPBLENDCAPS_INVDESTCOLOR       | D3DPBLENDCAPS_SRCALPHASAT           | D3DPBLENDCAPS_BOTHSRCALPHA          |
5180         D3DPBLENDCAPS_BOTHINVSRCALPHA);
5181
5182     desc7->dpcLineCaps.dwAlphaCmpCaps &= (
5183         D3DPCMPCAPS_NEVER                | D3DPCMPCAPS_LESS                    | D3DPCMPCAPS_EQUAL                   |
5184         D3DPCMPCAPS_LESSEQUAL            | D3DPCMPCAPS_GREATER                 | D3DPCMPCAPS_NOTEQUAL                |
5185         D3DPCMPCAPS_GREATEREQUAL         | D3DPCMPCAPS_ALWAYS);
5186
5187     desc7->dpcLineCaps.dwShadeCaps &= (
5188         D3DPSHADECAPS_COLORFLATMONO      | D3DPSHADECAPS_COLORFLATRGB          | D3DPSHADECAPS_COLORGOURAUDMONO      |
5189         D3DPSHADECAPS_COLORGOURAUDRGB    | D3DPSHADECAPS_COLORPHONGMONO        | D3DPSHADECAPS_COLORPHONGRGB         |
5190         D3DPSHADECAPS_SPECULARFLATMONO   | D3DPSHADECAPS_SPECULARFLATRGB       | D3DPSHADECAPS_SPECULARGOURAUDMONO   |
5191         D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO     | D3DPSHADECAPS_SPECULARPHONGRGB      |
5192         D3DPSHADECAPS_ALPHAFLATBLEND     | D3DPSHADECAPS_ALPHAFLATSTIPPLED     | D3DPSHADECAPS_ALPHAGOURAUDBLEND     |
5193         D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND     | D3DPSHADECAPS_ALPHAPHONGSTIPPLED    |
5194         D3DPSHADECAPS_FOGFLAT            | D3DPSHADECAPS_FOGGOURAUD            | D3DPSHADECAPS_FOGPHONG);
5195
5196     desc7->dpcLineCaps.dwTextureCaps &= (
5197         D3DPTEXTURECAPS_PERSPECTIVE      | D3DPTEXTURECAPS_POW2                | D3DPTEXTURECAPS_ALPHA               |
5198         D3DPTEXTURECAPS_TRANSPARENCY     | D3DPTEXTURECAPS_BORDER              | D3DPTEXTURECAPS_SQUAREONLY          |
5199         D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL  |
5200         D3DPTEXTURECAPS_PROJECTED        | D3DPTEXTURECAPS_CUBEMAP             | D3DPTEXTURECAPS_COLORKEYBLEND);
5201
5202     desc7->dpcLineCaps.dwTextureFilterCaps &= (
5203         D3DPTFILTERCAPS_NEAREST          | D3DPTFILTERCAPS_LINEAR              | D3DPTFILTERCAPS_MIPNEAREST          |
5204         D3DPTFILTERCAPS_MIPLINEAR        | D3DPTFILTERCAPS_LINEARMIPNEAREST    | D3DPTFILTERCAPS_LINEARMIPLINEAR     |
5205         D3DPTFILTERCAPS_MINFPOINT        | D3DPTFILTERCAPS_MINFLINEAR          | D3DPTFILTERCAPS_MINFANISOTROPIC     |
5206         D3DPTFILTERCAPS_MIPFPOINT        | D3DPTFILTERCAPS_MIPFLINEAR          | D3DPTFILTERCAPS_MAGFPOINT           |
5207         D3DPTFILTERCAPS_MAGFLINEAR       | D3DPTFILTERCAPS_MAGFANISOTROPIC     | D3DPTFILTERCAPS_MAGFAFLATCUBIC      |
5208         D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
5209
5210     desc7->dpcLineCaps.dwTextureBlendCaps &= (
5211         D3DPTBLENDCAPS_DECAL             | D3DPTBLENDCAPS_MODULATE             | D3DPTBLENDCAPS_DECALALPHA           |
5212         D3DPTBLENDCAPS_MODULATEALPHA     | D3DPTBLENDCAPS_DECALMASK            | D3DPTBLENDCAPS_MODULATEMASK         |
5213         D3DPTBLENDCAPS_COPY              | D3DPTBLENDCAPS_ADD);
5214
5215     desc7->dpcLineCaps.dwTextureAddressCaps &= (
5216         D3DPTADDRESSCAPS_WRAP            | D3DPTADDRESSCAPS_MIRROR             | D3DPTADDRESSCAPS_CLAMP              |
5217         D3DPTADDRESSCAPS_BORDER          | D3DPTADDRESSCAPS_INDEPENDENTUV);
5218
5219     if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
5220     {
5221         /* DirectX7 always has the np2 flag set, no matter what the card
5222          * supports. Some old games (Rollcage) check the caps incorrectly.
5223          * If wined3d supports nonpow2 textures it also has np2 conditional
5224          * support. */
5225         desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
5226     }
5227
5228     /* Fill the missing members, and do some fixup */
5229     desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
5230     desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
5231                                             D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
5232                                             D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
5233                                             D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
5234     desc7->dpcLineCaps.dwStippleWidth = 32;
5235     desc7->dpcLineCaps.dwStippleHeight = 32;
5236     /* Use the same for the TriCaps */
5237     desc7->dpcTriCaps = desc7->dpcLineCaps;
5238
5239     desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
5240     desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
5241     desc7->dwMinTextureWidth = 1;
5242     desc7->dwMinTextureHeight = 1;
5243
5244     /* Convert DWORDs safely to WORDs */
5245     if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
5246     else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
5247     if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
5248     else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
5249
5250     if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
5251     else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
5252     if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
5253     else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
5254
5255     desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
5256
5257     desc7->dwReserved1 = 0;
5258     desc7->dwReserved2 = 0;
5259     desc7->dwReserved3 = 0;
5260     desc7->dwReserved4 = 0;
5261
5262     /* Fill the old structure */
5263     memset(desc1, 0, sizeof(*desc1));
5264     desc1->dwSize = sizeof(D3DDEVICEDESC);
5265     desc1->dwFlags = D3DDD_COLORMODEL
5266             | D3DDD_DEVCAPS
5267             | D3DDD_TRANSFORMCAPS
5268             | D3DDD_BCLIPPING
5269             | D3DDD_LIGHTINGCAPS
5270             | D3DDD_LINECAPS
5271             | D3DDD_TRICAPS
5272             | D3DDD_DEVICERENDERBITDEPTH
5273             | D3DDD_DEVICEZBUFFERBITDEPTH
5274             | D3DDD_MAXBUFFERSIZE
5275             | D3DDD_MAXVERTEXCOUNT;
5276
5277     desc1->dcmColorModel = D3DCOLOR_RGB;
5278     desc1->dwDevCaps = desc7->dwDevCaps;
5279     desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
5280     desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
5281     desc1->bClipping = TRUE;
5282     desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
5283     desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
5284             | D3DLIGHTCAPS_PARALLELPOINT
5285             | D3DLIGHTCAPS_POINT
5286             | D3DLIGHTCAPS_SPOT;
5287
5288     desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
5289     desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
5290
5291     desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
5292     desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
5293     desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
5294     desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
5295     desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
5296     desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
5297     desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
5298     desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
5299     desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
5300     desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
5301     desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
5302     desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
5303     desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
5304
5305     desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
5306     desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
5307     desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
5308     desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
5309     desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
5310     desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
5311     desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
5312     desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
5313     desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
5314     desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
5315     desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
5316     desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
5317     desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
5318
5319     desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
5320     desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
5321     desc1->dwMaxBufferSize = 0;
5322     desc1->dwMaxVertexCount = 65536;
5323     desc1->dwMinTextureWidth  = desc7->dwMinTextureWidth;
5324     desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
5325     desc1->dwMaxTextureWidth  = desc7->dwMaxTextureWidth;
5326     desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
5327     desc1->dwMinStippleWidth  = 1;
5328     desc1->dwMinStippleHeight = 1;
5329     desc1->dwMaxStippleWidth  = 32;
5330     desc1->dwMaxStippleHeight = 32;
5331     desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
5332     desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
5333     desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
5334     desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
5335     desc1->dvGuardBandRight = desc7->dvGuardBandRight;
5336     desc1->dvGuardBandTop = desc7->dvGuardBandTop;
5337     desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
5338     desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
5339     desc1->dwStencilCaps = desc7->dwStencilCaps;
5340     desc1->dwFVFCaps = desc7->dwFVFCaps;
5341     desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
5342     desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
5343     desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
5344
5345     return DD_OK;
5346 }
5347
5348 /*****************************************************************************
5349  * IDirectDraw7 VTable
5350  *****************************************************************************/
5351 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
5352 {
5353     /* IUnknown */
5354     ddraw7_QueryInterface,
5355     ddraw7_AddRef,
5356     ddraw7_Release,
5357     /* IDirectDraw */
5358     ddraw7_Compact,
5359     ddraw7_CreateClipper,
5360     ddraw7_CreatePalette,
5361     ddraw7_CreateSurface,
5362     ddraw7_DuplicateSurface,
5363     ddraw7_EnumDisplayModes,
5364     ddraw7_EnumSurfaces,
5365     ddraw7_FlipToGDISurface,
5366     ddraw7_GetCaps,
5367     ddraw7_GetDisplayMode,
5368     ddraw7_GetFourCCCodes,
5369     ddraw7_GetGDISurface,
5370     ddraw7_GetMonitorFrequency,
5371     ddraw7_GetScanLine,
5372     ddraw7_GetVerticalBlankStatus,
5373     ddraw7_Initialize,
5374     ddraw7_RestoreDisplayMode,
5375     ddraw7_SetCooperativeLevel,
5376     ddraw7_SetDisplayMode,
5377     ddraw7_WaitForVerticalBlank,
5378     /* IDirectDraw2 */
5379     ddraw7_GetAvailableVidMem,
5380     /* IDirectDraw3 */
5381     ddraw7_GetSurfaceFromDC,
5382     /* IDirectDraw4 */
5383     ddraw7_RestoreAllSurfaces,
5384     ddraw7_TestCooperativeLevel,
5385     ddraw7_GetDeviceIdentifier,
5386     /* IDirectDraw7 */
5387     ddraw7_StartModeTest,
5388     ddraw7_EvaluateMode
5389 };
5390
5391 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5392 {
5393     /* IUnknown */
5394     ddraw4_QueryInterface,
5395     ddraw4_AddRef,
5396     ddraw4_Release,
5397     /* IDirectDraw */
5398     ddraw4_Compact,
5399     ddraw4_CreateClipper,
5400     ddraw4_CreatePalette,
5401     ddraw4_CreateSurface,
5402     ddraw4_DuplicateSurface,
5403     ddraw4_EnumDisplayModes,
5404     ddraw4_EnumSurfaces,
5405     ddraw4_FlipToGDISurface,
5406     ddraw4_GetCaps,
5407     ddraw4_GetDisplayMode,
5408     ddraw4_GetFourCCCodes,
5409     ddraw4_GetGDISurface,
5410     ddraw4_GetMonitorFrequency,
5411     ddraw4_GetScanLine,
5412     ddraw4_GetVerticalBlankStatus,
5413     ddraw4_Initialize,
5414     ddraw4_RestoreDisplayMode,
5415     ddraw4_SetCooperativeLevel,
5416     ddraw4_SetDisplayMode,
5417     ddraw4_WaitForVerticalBlank,
5418     /* IDirectDraw2 */
5419     ddraw4_GetAvailableVidMem,
5420     /* IDirectDraw3 */
5421     ddraw4_GetSurfaceFromDC,
5422     /* IDirectDraw4 */
5423     ddraw4_RestoreAllSurfaces,
5424     ddraw4_TestCooperativeLevel,
5425     ddraw4_GetDeviceIdentifier,
5426 };
5427
5428 static const struct IDirectDraw3Vtbl ddraw3_vtbl =
5429 {
5430     /* IUnknown */
5431     ddraw3_QueryInterface,
5432     ddraw3_AddRef,
5433     ddraw3_Release,
5434     /* IDirectDraw */
5435     ddraw3_Compact,
5436     ddraw3_CreateClipper,
5437     ddraw3_CreatePalette,
5438     ddraw3_CreateSurface,
5439     ddraw3_DuplicateSurface,
5440     ddraw3_EnumDisplayModes,
5441     ddraw3_EnumSurfaces,
5442     ddraw3_FlipToGDISurface,
5443     ddraw3_GetCaps,
5444     ddraw3_GetDisplayMode,
5445     ddraw3_GetFourCCCodes,
5446     ddraw3_GetGDISurface,
5447     ddraw3_GetMonitorFrequency,
5448     ddraw3_GetScanLine,
5449     ddraw3_GetVerticalBlankStatus,
5450     ddraw3_Initialize,
5451     ddraw3_RestoreDisplayMode,
5452     ddraw3_SetCooperativeLevel,
5453     ddraw3_SetDisplayMode,
5454     ddraw3_WaitForVerticalBlank,
5455     /* IDirectDraw2 */
5456     ddraw3_GetAvailableVidMem,
5457     /* IDirectDraw3 */
5458     ddraw3_GetSurfaceFromDC,
5459 };
5460
5461 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5462 {
5463     /* IUnknown */
5464     ddraw2_QueryInterface,
5465     ddraw2_AddRef,
5466     ddraw2_Release,
5467     /* IDirectDraw */
5468     ddraw2_Compact,
5469     ddraw2_CreateClipper,
5470     ddraw2_CreatePalette,
5471     ddraw2_CreateSurface,
5472     ddraw2_DuplicateSurface,
5473     ddraw2_EnumDisplayModes,
5474     ddraw2_EnumSurfaces,
5475     ddraw2_FlipToGDISurface,
5476     ddraw2_GetCaps,
5477     ddraw2_GetDisplayMode,
5478     ddraw2_GetFourCCCodes,
5479     ddraw2_GetGDISurface,
5480     ddraw2_GetMonitorFrequency,
5481     ddraw2_GetScanLine,
5482     ddraw2_GetVerticalBlankStatus,
5483     ddraw2_Initialize,
5484     ddraw2_RestoreDisplayMode,
5485     ddraw2_SetCooperativeLevel,
5486     ddraw2_SetDisplayMode,
5487     ddraw2_WaitForVerticalBlank,
5488     /* IDirectDraw2 */
5489     ddraw2_GetAvailableVidMem,
5490 };
5491
5492 static const struct IDirectDrawVtbl ddraw1_vtbl =
5493 {
5494     /* IUnknown */
5495     ddraw1_QueryInterface,
5496     ddraw1_AddRef,
5497     ddraw1_Release,
5498     /* IDirectDraw */
5499     ddraw1_Compact,
5500     ddraw1_CreateClipper,
5501     ddraw1_CreatePalette,
5502     ddraw1_CreateSurface,
5503     ddraw1_DuplicateSurface,
5504     ddraw1_EnumDisplayModes,
5505     ddraw1_EnumSurfaces,
5506     ddraw1_FlipToGDISurface,
5507     ddraw1_GetCaps,
5508     ddraw1_GetDisplayMode,
5509     ddraw1_GetFourCCCodes,
5510     ddraw1_GetGDISurface,
5511     ddraw1_GetMonitorFrequency,
5512     ddraw1_GetScanLine,
5513     ddraw1_GetVerticalBlankStatus,
5514     ddraw1_Initialize,
5515     ddraw1_RestoreDisplayMode,
5516     ddraw1_SetCooperativeLevel,
5517     ddraw1_SetDisplayMode,
5518     ddraw1_WaitForVerticalBlank,
5519 };
5520
5521 static const struct IDirect3D7Vtbl d3d7_vtbl =
5522 {
5523     /* IUnknown methods */
5524     d3d7_QueryInterface,
5525     d3d7_AddRef,
5526     d3d7_Release,
5527     /* IDirect3D7 methods */
5528     d3d7_EnumDevices,
5529     d3d7_CreateDevice,
5530     d3d7_CreateVertexBuffer,
5531     d3d7_EnumZBufferFormats,
5532     d3d7_EvictManagedTextures
5533 };
5534
5535 static const struct IDirect3D3Vtbl d3d3_vtbl =
5536 {
5537     /* IUnknown methods */
5538     d3d3_QueryInterface,
5539     d3d3_AddRef,
5540     d3d3_Release,
5541     /* IDirect3D3 methods */
5542     d3d3_EnumDevices,
5543     d3d3_CreateLight,
5544     d3d3_CreateMaterial,
5545     d3d3_CreateViewport,
5546     d3d3_FindDevice,
5547     d3d3_CreateDevice,
5548     d3d3_CreateVertexBuffer,
5549     d3d3_EnumZBufferFormats,
5550     d3d3_EvictManagedTextures
5551 };
5552
5553 static const struct IDirect3D2Vtbl d3d2_vtbl =
5554 {
5555     /* IUnknown methods */
5556     d3d2_QueryInterface,
5557     d3d2_AddRef,
5558     d3d2_Release,
5559     /* IDirect3D2 methods */
5560     d3d2_EnumDevices,
5561     d3d2_CreateLight,
5562     d3d2_CreateMaterial,
5563     d3d2_CreateViewport,
5564     d3d2_FindDevice,
5565     d3d2_CreateDevice
5566 };
5567
5568 static const struct IDirect3DVtbl d3d1_vtbl =
5569 {
5570     /* IUnknown methods */
5571     d3d1_QueryInterface,
5572     d3d1_AddRef,
5573     d3d1_Release,
5574     /* IDirect3D methods */
5575     d3d1_Initialize,
5576     d3d1_EnumDevices,
5577     d3d1_CreateLight,
5578     d3d1_CreateMaterial,
5579     d3d1_CreateViewport,
5580     d3d1_FindDevice
5581 };
5582
5583 /*****************************************************************************
5584  * ddraw_find_decl
5585  *
5586  * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5587  * if none was found.
5588  *
5589  * This function is in ddraw.c and the DDraw object space because D3D7
5590  * vertex buffers are created using the IDirect3D interface to the ddraw
5591  * object, so they can be valid across D3D devices(theoretically. The ddraw
5592  * object also owns the wined3d device
5593  *
5594  * Parameters:
5595  *  This: Device
5596  *  fvf: Fvf to find the decl for
5597  *
5598  * Returns:
5599  *  NULL in case of an error, the vertex declaration for the FVF otherwise.
5600  *
5601  *****************************************************************************/
5602 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
5603 {
5604     struct wined3d_vertex_declaration *pDecl = NULL;
5605     HRESULT hr;
5606     int p, low, high; /* deliberately signed */
5607     struct FvfToDecl *convertedDecls = This->decls;
5608
5609     TRACE("Searching for declaration for fvf %08x... ", fvf);
5610
5611     low = 0;
5612     high = This->numConvertedDecls - 1;
5613     while(low <= high) {
5614         p = (low + high) >> 1;
5615         TRACE("%d ", p);
5616         if(convertedDecls[p].fvf == fvf) {
5617             TRACE("found %p\n", convertedDecls[p].decl);
5618             return convertedDecls[p].decl;
5619         } else if(convertedDecls[p].fvf < fvf) {
5620             low = p + 1;
5621         } else {
5622             high = p - 1;
5623         }
5624     }
5625     TRACE("not found. Creating and inserting at position %d.\n", low);
5626
5627     hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5628             fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5629     if (hr != S_OK) return NULL;
5630
5631     if(This->declArraySize == This->numConvertedDecls) {
5632         int grow = max(This->declArraySize / 2, 8);
5633         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5634                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5635         if (!convertedDecls)
5636         {
5637             wined3d_vertex_declaration_decref(pDecl);
5638             return NULL;
5639         }
5640         This->decls = convertedDecls;
5641         This->declArraySize += grow;
5642     }
5643
5644     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5645     convertedDecls[low].decl = pDecl;
5646     convertedDecls[low].fvf = fvf;
5647     This->numConvertedDecls++;
5648
5649     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5650     return pDecl;
5651 }
5652
5653 static inline struct IDirectDrawImpl *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5654 {
5655     return CONTAINING_RECORD(device_parent, struct IDirectDrawImpl, device_parent);
5656 }
5657
5658 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5659         struct wined3d_device *device)
5660 {
5661     TRACE("device_parent %p, device %p.\n", device_parent, device);
5662 }
5663
5664 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
5665         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5666         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
5667 {
5668     struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5669     IDirectDrawSurfaceImpl *surf = NULL;
5670     UINT i = 0;
5671     DDSCAPS2 searchcaps = ddraw->tex_root->surface_desc.ddsCaps;
5672
5673     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5674             "\tpool %#x, level %u, face %u, surface %p.\n",
5675             device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
5676
5677     searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5678     switch(face)
5679     {
5680         case WINED3DCUBEMAP_FACE_POSITIVE_X:
5681             TRACE("Asked for positive x\n");
5682             if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5683             {
5684                 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5685             }
5686             surf = ddraw->tex_root; break;
5687         case WINED3DCUBEMAP_FACE_NEGATIVE_X:
5688             TRACE("Asked for negative x\n");
5689             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5690         case WINED3DCUBEMAP_FACE_POSITIVE_Y:
5691             TRACE("Asked for positive y\n");
5692             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5693         case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
5694             TRACE("Asked for negative y\n");
5695             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5696         case WINED3DCUBEMAP_FACE_POSITIVE_Z:
5697             TRACE("Asked for positive z\n");
5698             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5699         case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
5700             TRACE("Asked for negative z\n");
5701             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5702         default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5703     }
5704
5705     if (!surf)
5706     {
5707         IDirectDrawSurface7 *attached;
5708         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)ddraw->tex_root, &searchcaps, &attached);
5709         surf = (IDirectDrawSurfaceImpl *)attached;
5710         IDirectDrawSurface7_Release(attached);
5711     }
5712     if (!surf) ERR("root search surface not found\n");
5713
5714     /* Find the wanted mipmap. There are enough mipmaps in the chain */
5715     while (i < level)
5716     {
5717         IDirectDrawSurface7 *attached;
5718         IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached);
5719         if(!attached) ERR("Surface not found\n");
5720         surf = (IDirectDrawSurfaceImpl *)attached;
5721         IDirectDrawSurface7_Release(attached);
5722         ++i;
5723     }
5724
5725     /* Return the surface */
5726     *surface = surf->wined3d_surface;
5727     wined3d_surface_incref(*surface);
5728
5729     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5730
5731     return D3D_OK;
5732 }
5733
5734 static HRESULT WINAPI findRenderTarget(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *surface_desc, void *ctx)
5735 {
5736     IDirectDrawSurfaceImpl *s = (IDirectDrawSurfaceImpl *)surface;
5737     IDirectDrawSurfaceImpl **target = ctx;
5738
5739     if (!s->isRenderTarget)
5740     {
5741         *target = s;
5742         IDirectDrawSurface7_Release(surface);
5743         return DDENUMRET_CANCEL;
5744     }
5745
5746     /* Recurse into the surface tree */
5747     IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
5748
5749     IDirectDrawSurface7_Release(surface);
5750     if (*target) return DDENUMRET_CANCEL;
5751
5752     return DDENUMRET_OK;
5753 }
5754
5755 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
5756         void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
5757         WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
5758         struct wined3d_surface **surface)
5759 {
5760     struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5761     IDirectDrawSurfaceImpl *d3d_surface = ddraw->d3d_target;
5762     IDirectDrawSurfaceImpl *target = NULL;
5763
5764     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5765             "\tmultisample_quality %u, lockable %u, surface %p.\n",
5766             device_parent, container_parent, width, height, format, multisample_type,
5767             multisample_quality, lockable, surface);
5768
5769     if (d3d_surface->isRenderTarget)
5770     {
5771         IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget);
5772     }
5773     else
5774     {
5775         target = d3d_surface;
5776     }
5777
5778     if (!target)
5779     {
5780         target = ddraw->d3d_target;
5781         ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", ddraw);
5782     }
5783
5784     /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
5785
5786     *surface = target->wined3d_surface;
5787     wined3d_surface_incref(*surface);
5788     target->isRenderTarget = TRUE;
5789
5790     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
5791
5792     return D3D_OK;
5793 }
5794
5795 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
5796         UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
5797         DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
5798 {
5799     struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5800     IDirectDrawSurfaceImpl *ddraw_surface;
5801     DDSURFACEDESC2 ddsd;
5802     HRESULT hr;
5803
5804     TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5805             "\tmultisample_quality %u, discard %u, surface %p.\n",
5806             device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
5807
5808     *surface = NULL;
5809
5810     /* Create a DirectDraw surface */
5811     memset(&ddsd, 0, sizeof(ddsd));
5812     ddsd.dwSize = sizeof(ddsd);
5813     ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
5814     ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
5815     ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
5816     ddsd.dwHeight = height;
5817     ddsd.dwWidth = width;
5818     if (format)
5819     {
5820         PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
5821     }
5822     else
5823     {
5824         ddsd.dwFlags ^= DDSD_PIXELFORMAT;
5825     }
5826
5827     ddraw->depthstencil = TRUE;
5828     hr = IDirectDraw7_CreateSurface(&ddraw->IDirectDraw7_iface, &ddsd,
5829             (IDirectDrawSurface7 **)&ddraw_surface, NULL);
5830     ddraw->depthstencil = FALSE;
5831     if (FAILED(hr))
5832     {
5833         WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
5834         return hr;
5835     }
5836
5837     *surface = ddraw_surface->wined3d_surface;
5838     wined3d_surface_incref(*surface);
5839     IDirectDrawSurface7_Release((IDirectDrawSurface7 *)ddraw_surface);
5840
5841     return D3D_OK;
5842 }
5843
5844 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5845         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5846         WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
5847 {
5848     TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5849             "format %#x, pool %#x, usage %#x, volume %p.\n",
5850             device_parent, container_parent, width, height, depth,
5851             format, pool, usage, volume);
5852
5853     ERR("Not implemented!\n");
5854
5855     return E_NOTIMPL;
5856 }
5857
5858 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5859         WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
5860 {
5861     struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5862     IDirectDrawSurfaceImpl *iterator;
5863     HRESULT hr;
5864
5865     TRACE("device_parent %p, present_parameters %p, swapchain %p.\n", device_parent, present_parameters, swapchain);
5866
5867     hr = wined3d_swapchain_create(ddraw->wined3d_device, present_parameters,
5868             ddraw->ImplType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
5869     if (FAILED(hr))
5870     {
5871         WARN("Failed to create swapchain, hr %#x.\n", hr);
5872         *swapchain = NULL;
5873         return hr;
5874     }
5875
5876     ddraw->d3d_target->wined3d_swapchain = *swapchain;
5877     iterator = ddraw->d3d_target->complex_array[0];
5878     while (iterator)
5879     {
5880         iterator->wined3d_swapchain = *swapchain;
5881         iterator = iterator->complex_array[0];
5882     }
5883
5884     return hr;
5885 }
5886
5887 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5888 {
5889     device_parent_wined3d_device_created,
5890     device_parent_create_surface,
5891     device_parent_create_rendertarget,
5892     device_parent_create_depth_stencil,
5893     device_parent_create_volume,
5894     device_parent_create_swapchain,
5895 };
5896
5897 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type)
5898 {
5899     HRESULT hr;
5900     HDC hDC;
5901
5902     ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5903     ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5904     ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5905     ddraw->IDirectDraw3_iface.lpVtbl = &ddraw3_vtbl;
5906     ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5907     ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5908     ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5909     ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5910     ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5911     ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5912     ddraw->numIfaces = 1;
5913     ddraw->ref7 = 1;
5914
5915     /* See comments in IDirectDrawImpl_CreateNewSurface for a description of
5916      * this field. */
5917     ddraw->ImplType = DefaultSurfaceType;
5918
5919     /* Get the current screen settings. */
5920     hDC = GetDC(0);
5921     ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5922     ReleaseDC(0, hDC);
5923     ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5924     ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5925
5926     ddraw->wineD3D = wined3d_create(7, &ddraw->IDirectDraw7_iface);
5927     if (!ddraw->wineD3D)
5928     {
5929         WARN("Failed to create a wined3d object.\n");
5930         return E_OUTOFMEMORY;
5931     }
5932
5933     hr = wined3d_device_create(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, device_type,
5934             NULL, 0, &ddraw->device_parent, &ddraw->wined3d_device);
5935     if (FAILED(hr))
5936     {
5937         WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5938         wined3d_decref(ddraw->wineD3D);
5939         return hr;
5940     }
5941
5942     /* Get the amount of video memory */
5943     ddraw->total_vidmem = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
5944
5945     list_init(&ddraw->surface_list);
5946
5947     return DD_OK;
5948 }