wined3d: Only link and use GLSL program if at least one GLSL shader is available.
[wine] / dlls / wined3d / indexbuffer.c
1 /*
2  * IWineD3DIndexBuffer Implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  * Copyright 2005 Oliver Stieber
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25 #include "wined3d_private.h"
26
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
28 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
29
30 /* *******************************************
31    IWineD3DIndexBuffer IUnknown parts follow
32    ******************************************* */
33 static HRESULT WINAPI IWineD3DIndexBufferImpl_QueryInterface(IWineD3DIndexBuffer *iface, REFIID riid, LPVOID *ppobj)
34 {
35     IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
36     TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
37     if (IsEqualGUID(riid, &IID_IUnknown)
38         || IsEqualGUID(riid, &IID_IWineD3DBase)
39         || IsEqualGUID(riid, &IID_IWineD3DResource)
40         || IsEqualGUID(riid, &IID_IWineD3DIndexBuffer)){
41         IUnknown_AddRef(iface);
42         *ppobj = This;
43         return S_OK;
44     }
45     *ppobj = NULL;
46     return E_NOINTERFACE;
47 }
48
49 static ULONG WINAPI IWineD3DIndexBufferImpl_AddRef(IWineD3DIndexBuffer *iface) {
50     IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
51     ULONG ref = InterlockedIncrement(&This->resource.ref);
52     TRACE("(%p) : AddRef increasing from %ld\n", This, ref - 1);
53     return ref;
54 }
55
56 static ULONG WINAPI IWineD3DIndexBufferImpl_Release(IWineD3DIndexBuffer *iface) {
57     IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
58     ULONG ref = InterlockedDecrement(&This->resource.ref);
59     TRACE("(%p) : Releasing from %ld\n", This, ref + 1);
60     if (ref == 0) {
61         IWineD3DResourceImpl_CleanUp((IWineD3DResource *)iface);
62         HeapFree(GetProcessHeap(), 0, This);
63     }
64     return ref;
65 }
66
67 /* ****************************************************
68    IWineD3DIndexBuffer IWineD3DResource parts follow
69    **************************************************** */
70 static HRESULT WINAPI IWineD3DIndexBufferImpl_GetDevice(IWineD3DIndexBuffer *iface, IWineD3DDevice** ppDevice) {
71     return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
72 }
73
74 static HRESULT WINAPI IWineD3DIndexBufferImpl_SetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
75     return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
76 }
77
78 static HRESULT WINAPI IWineD3DIndexBufferImpl_GetPrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
79     return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
80 }
81
82 static HRESULT WINAPI IWineD3DIndexBufferImpl_FreePrivateData(IWineD3DIndexBuffer *iface, REFGUID refguid) {
83     return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
84 }
85
86 static DWORD WINAPI IWineD3DIndexBufferImpl_SetPriority(IWineD3DIndexBuffer *iface, DWORD PriorityNew) {
87     return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
88 }
89
90 static DWORD WINAPI IWineD3DIndexBufferImpl_GetPriority(IWineD3DIndexBuffer *iface) {
91     return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
92 }
93
94 static void WINAPI IWineD3DIndexBufferImpl_PreLoad(IWineD3DIndexBuffer *iface) {
95     return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
96 }
97
98 static WINED3DRESOURCETYPE WINAPI IWineD3DIndexBufferImpl_GetType(IWineD3DIndexBuffer *iface) {
99     return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
100 }
101
102 static HRESULT WINAPI IWineD3DIndexBufferImpl_GetParent(IWineD3DIndexBuffer *iface, IUnknown **pParent) {
103     return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
104 }
105
106 /* ******************************************************
107    IWineD3DIndexBuffer IWineD3DIndexBuffer parts follow
108    ****************************************************** */
109 static HRESULT WINAPI IWineD3DIndexBufferImpl_Lock(IWineD3DIndexBuffer *iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) {
110     IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
111     TRACE("(%p) : no real locking yet, offset %d, size %d, Flags=%lx\n", This, OffsetToLock, SizeToLock, Flags);
112     *ppbData = (BYTE *)This->resource.allocatedMemory + OffsetToLock;
113     return WINED3D_OK;
114 }
115 static HRESULT WINAPI IWineD3DIndexBufferImpl_Unlock(IWineD3DIndexBuffer *iface) {
116     IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
117     TRACE("(%p) : stub\n", This);
118     return WINED3D_OK;
119 }
120 static HRESULT WINAPI IWineD3DIndexBufferImpl_GetDesc(IWineD3DIndexBuffer *iface, WINED3DINDEXBUFFER_DESC *pDesc) {
121     IWineD3DIndexBufferImpl *This = (IWineD3DIndexBufferImpl *)iface;
122
123     TRACE("(%p)\n", This);
124     pDesc->Format = This->resource.format;
125     pDesc->Type   = This->resource.resourceType;
126     pDesc->Usage  = This->resource.usage;
127     pDesc->Pool   = This->resource.pool;
128     pDesc->Size   = This->resource.size;
129     return WINED3D_OK;
130 }
131
132 const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl =
133 {
134     /* IUnknown */
135     IWineD3DIndexBufferImpl_QueryInterface,
136     IWineD3DIndexBufferImpl_AddRef,
137     IWineD3DIndexBufferImpl_Release,
138     /* IWineD3DResource */
139     IWineD3DIndexBufferImpl_GetParent,
140     IWineD3DIndexBufferImpl_GetDevice,
141     IWineD3DIndexBufferImpl_SetPrivateData,
142     IWineD3DIndexBufferImpl_GetPrivateData,
143     IWineD3DIndexBufferImpl_FreePrivateData,
144     IWineD3DIndexBufferImpl_SetPriority,
145     IWineD3DIndexBufferImpl_GetPriority,
146     IWineD3DIndexBufferImpl_PreLoad,
147     IWineD3DIndexBufferImpl_GetType,
148     /* IWineD3DIndexBuffer */
149     IWineD3DIndexBufferImpl_Lock,
150     IWineD3DIndexBufferImpl_Unlock,
151     IWineD3DIndexBufferImpl_GetDesc
152 };