Added a few C++ operators to Direct3D structures, and made some unions
[wine] / dlls / olesvr / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = olesvr32
6 SOVERSION = 1.0
7 ALTNAMES  = olesvr
8
9 C_SRCS = \
10         olesvr_main.c
11
12 @MAKE_DLL_RULES@
13
14 ### Dependencies:
15