d3d8: Store the fvf in the d3d8 vertex buffer.
[wine] / dlls / lzexpand.dll16 / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = lzexpand.dll16
6 IMPORTS   = lz32 kernel32
7 EXTRADLLFLAGS = -Wb,--subsystem,win16,--main-module,lz32.dll
8
9 SPEC_SRCS = lzexpand.dll16.spec
10
11 C_SRCS = lzexpand.c
12
13 @MAKE_DLL_RULES@
14
15 @DEPENDENCIES@  # everything below this line is overwritten by make depend