d3d8: Store the fvf in the d3d8 vertex buffer.
[wine] / dlls / lzexpand.dll16 /
drwxr-xr-x   ..
-rw-r--r-- 347 Makefile.in
-rw-r--r-- 4271 lzexpand.c
-rw-r--r-- 473 lzexpand.dll16.spec