wined3d: Handle CTXUSAGE_BLIT with offscreen targets and FBO ORM.
authorH. Verbeet <hverbeet@gmail.com>
Mon, 4 Aug 2008 17:28:42 +0000 (19:28 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 5 Aug 2008 12:09:34 +0000 (14:09 +0200)
commit2d6d8795624b95e654d712e1958dd631df46dcfc
tree1f7834891cbc080851a19b7664c3d798dea582de
parentb685b84e667dd8c32fa4a9e76c2c428d8f48d306
wined3d: Handle CTXUSAGE_BLIT with offscreen targets and FBO ORM.

This is mostly for correctness, in practice we should always be able
to avoid using CTXUSAGE_BLIT for offscreen targets when FBO ORM is
used.
dlls/wined3d/context.c
dlls/wined3d/device.c
dlls/wined3d/wined3d_private.h