wined3d: Handle CTXUSAGE_BLIT with offscreen targets and FBO ORM.
[wine] / dlls / wined3d / context.c
2008-08-05  H. Verbeetwined3d: Handle CTXUSAGE_BLIT with offscreen targets...
2008-08-05  H. Verbeetwined3d: Apply FBO state in ActivateContext().
2008-08-04  H. Verbeetwined3d: Move setting the draw buffer to a separate...
2008-07-28  Stefan Dösingerwined3d: Do not enable GL_TEXTURE_SHADER_NV uncondition...
2008-07-22  Stefan Dösingerwined3d: Use less strict pixel format matching if the...
2008-07-16  H. Verbeetwined3d: Use rev_tex_unit_map instead of assuming there...
2008-07-11  Stefan Dösingerwined3d: Move shader_fragment_enable to the fragment...
2008-07-08  Stefan Dösingerwined3d: Start the state splitup.
2008-07-03  H. Verbeetwined3d: Track depth stencil location per-surface.
2008-07-02  Stefan Dösingerwined3d: Update the blit ortho on size changes.
2008-06-13  Stefan Dösingerwined3d: Only read back offscreen targets on a target...
2008-06-13  Stefan Dösingerwined3d: Do not PreLoad the new render target.
2008-06-03  Roderick Colenbranderwined3d: Add a WineD3D_ChoosePixelFormat line.
2008-05-19  Roderick Colenbranderwined3d: Request a WGL depth stencil capable pixel...
2008-05-05  Roderick Colenbranderwined3d: Allow stencil support when it wasn't requested...
2008-05-05  Roderick Colenbranderwined3d: At the start of RemoveContextFromArray numCont...
2008-05-01  Roderick Colenbranderwined3d: We don't want double buffering in pbuffer...
2008-05-01  Roderick Colenbranderwined3d: In window mode (!pbuffer) we want both a windo...
2008-04-30  Roderick Colenbranderwined3d: Add multisampling support.
2008-04-29  Roderick Colenbranderwined3d: Fix a few small bugs in WineD3D_ChoosePixelFormat.
2008-04-28  Roderick Colenbranderwined3d: Also use WineD3D_ChoosePixelFormat for pbuffers.
2008-04-28  Roderick Colenbranderwined3d: Let WineD3D_ChoosePixelFormat operate on the...
2008-04-28  Roderick Colenbranderwined3d: Split WGL pixel format selection code off...
2008-04-24  Roderick Colenbranderwgl: Add a wine specific WGL extension which allows...
2008-04-24  Stefan Dösingerwined3d: Use the shader backend to enable / disable...
2008-04-22  Austin EnglishSpelling fixes.
2008-04-09  Stefan Dösingerwined3d: Disable blending when clearing.
2008-04-09  Stefan Dösingerwined3d: Store the number of aux buffers in the context.
2008-04-03  Stefan Dösingerwined3d: Deactivate GL_FRAGMENT_SHADER_ATI before deact...
2008-04-02  Stefan Dösingerwined3d: Update copyright lines.
2008-03-31  Roderick Colenbranderwined3d: Request a pixel format with alpha support...
2008-03-28  Roderick Colenbranderwined3d: Initial post pixelshader blending support...
2008-03-25  Stefan Dösingerwined3d: Fragment processing using GL_ATI_fragment_shader.
2008-03-25  Stefan Dösingerwined3d: Make the state table a property of the shader...
2008-03-24  Roderick Colenbranderwined3d: We want to compare the old and the new format...
2008-03-05  Stefan Dösingerwined3d: Fix a small bug in a patch from yesterday.
2008-03-04  Stefan Dösingerwined3d: Implement a different constant dirtification...
2008-02-25  Roderick Colenbranderwined3d: Request aux buffers when using backbuffer...
2008-02-25  Roderick Colenbranderwined3d: Request alpha in backbuffer mode, to work...
2008-01-23  Francois GougetAssorted spelling fixes.
2008-01-18  Austin Englishwined3d: Spelling fixes.
2007-12-07  Stefan Dösingerwined3d: Add an alpha blending test.
2007-12-04  Stefan Dösingerwined3d: Disable the scissor test when blitting.
2007-11-29  Stefan Dösingerwined3d: Disable GL_TEXTURE_2D in the standard blit...
2007-11-12  Roderick Colenbranderwined3d: Prevent unneeded context switches.
2007-11-06  Roderick Colenbranderwined3d: Rewrite the draw buffer selection code.
2007-10-26  Stefan Dösingerwined3d: Begin centralizing surface location management.
2007-10-09  Roderick Colenbranderwined3d: Remove an unused ChoosePixelFormat line.
2007-10-09  Roderick Colenbranderwined3d: Make sure we receive a hw accelerated pixel...
2007-10-01  Roderick Colenbranderwined3d: Only call ENTER_GL for the parts in ActivateCo...
2007-10-01  Roderick Colenbranderwined3d: CreateContext should not be called between...
2007-09-19  Stefan Dösingerwined3d: Untie culling and offscreen rendering.
2007-08-29  Roderick Colenbranderwined3d: Ask for enough RGB bits for pbuffers.
2007-08-27  Stefan Dösingerwined3d: Disable specular color when blitting.
2007-08-27  Roderick Colenbranderwined3d: Improve pixelformat selection code.
2007-08-17  Roderick Colenbranderwined3d: Dynamically load WGL functions.
2007-08-13  Roderick Colenbranderwined3d: Check the results of SetPixelFormat.
2007-08-13  Roderick Colenbranderwined3d: Use the proper depth stencil format.
2007-08-10  Roderick Colenbranderwined3d: Add better pixelformat selection code for...
2007-08-09  Roderick Colenbranderwined3d: Better pixelformat selection code.
2007-08-08  Roderick Colenbranderwined3d: Move over to WGL.
2007-08-08  Roderick Colenbranderwined3d: Prepare pbuffer code for WGL transition.
2007-08-07  Roderick Colenbranderwined3d: Don't call ActivateContext between ENTER_GL...
2007-07-26  H. Verbeetwined3d: Flip the scissor rect when rendering offscreen.
2007-07-10  Stefan Dösingerwined3d: Store the last active thread.
2007-07-10  Stefan Dösingerwined3d: Make ActivateContext a bit smaller.
2007-07-10  Stefan Dösingerwined3d: Add CTXUSAGE_CLEAR context usage.
2007-07-06  Stefan Dösingerwined3d: Offscreen rendering from foreign threads.
2007-07-03  Stefan Dösingerwined3d: Create multiple contexts for onscreen render...
2007-07-03  Stefan Dösingerwined3d: Select onscreen contexts based on the thread id.
2007-07-02  H. Verbeetwined3d: Call IWineD3DDeviceImpl_FindTexUnitMap for...
2007-06-25  Stefan Dösingerwined3d: Some point sprite fixes.
2007-06-14  Stefan Dösingerwined3d: DDraw surfaces are QWORD aligned.
2007-06-13  H. Verbeetwined3d: Call IWineD3DDeviceImpl_FindTexUnitMap() when...
2007-06-11  Stefan Dösingerwined3d: Store the gl information in a per adapter...
2007-05-10  Stefan Dösingerwined3d: Support bump environment mapping using GL_NV_t...
2007-05-03  Stefan Dösingerwined3d: Implement vertex blending using GL_ARB_vertex_...
2007-04-09  H. Verbeetwined3d: Handle FBO attachments slightly more efficiently.
2007-04-09  Felix Nawothnigwined3d: Preload target in ActivateContext() for ORM_BA...
2007-04-02  Stefan Dösingerwined3d: Use GL_APPLE_client_storage if available.
2007-03-30  Felix Nawothnigwined3d: Use GL_TEXTURE_2D for dummy textures.
2007-03-30  Felix Nawothnigwined3d: Only disable GL_TEXTURE_CUBE_MAP_ARB if supported.
2007-03-21  Phil Costinwined3d: Ensure all states affected by a change in...
2007-03-19  Stefan Dösingerwined3d: Store an array of contexts in the swapchain.
2007-03-19  Stefan Dösingerwined3d: Activate a context before doing opengl calls.
2007-03-12  Stefan Dösingerwined3d: Blit the offscreen texture into the drawable...
2007-03-07  Stefan Dösingerwined3d: Rework surface dirtification.
2007-03-07  Stefan Dösingerwined3d: Remove IWineD3DSurface::SetPBufferState.
2007-03-01  Stefan Dösingerwined3d: Prepare only fixed function samplers for blit.
2007-02-28  Stefan Dösingerwined3d: Support for using auxilliary buffers for offsc...
2007-02-20  Francois GougetAssorted spelling fixes.
2007-02-16  H. Verbeetwined3d: Add WINED3DCREATE flags and use them.
2007-02-13  Stefan Dösingerwined3d: Use the context manager to create onscreen...
2007-02-13  Stefan Dösingerwined3d: Use the context manager to select the primary...
2007-02-13  Stefan Dösingerwined3d: Make the context array dynamic.
2007-02-13  Stefan Dösingerwined3d: Use the context manager to prepare for blitting.
2007-02-13  Stefan Dösingerwined3d: Use the context manager to prepare for drawing.