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Release 1.5.29.
2008-08-22
H. Verbeet
wined3d: Remove useless hash_table_entry_t typedef.
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2008-08-22
H. Verbeet
wined3d: Track FBOs per-context.
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2008-08-22
H. Verbeet
wined3d: Move depth stencil location handling code...
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2008-08-21
H. Verbeet
mountmgr: Include the terminating NULL in mount ids.
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2008-08-21
H. Verbeet
wined3d: Don't allocate This->draw_buffers in the error...
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2008-08-21
H. Verbeet
wined3d: Don't free backends if they're not created...
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2008-08-20
H. Verbeet
secur32: Reserved3 / Reserved4 are actually EncryptMessage...
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2008-08-20
H. Verbeet
d3d8: Don't store shader_handle's.
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2008-08-20
H. Verbeet
wined3d: Move creating a texture id from PreLoad to...
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2008-08-05
H. Verbeet
wined3d: Handle CTXUSAGE_BLIT with offscreen targets...
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2008-08-05
H. Verbeet
wined3d: Apply FBO state in ActivateContext().
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2008-08-05
H. Verbeet
wined3d: Mark STATE_SCISSORRECT dirty in color_fill_fbo().
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2008-08-04
H. Verbeet
wined3d: Use CTXUSAGE_RESOURCELOAD for ActivateContext...
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2008-08-04
H. Verbeet
wined3d: Move setting the draw buffer to a separate...
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2008-07-31
H. Verbeet
wined3d: Call LoadLocation() on higher render targets...
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2008-07-30
H. Verbeet
wined3d: FBO texture == drawable handling is already...
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2008-07-30
H. Verbeet
wined3d: Container dirtification is already handled...
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2008-07-24
H. Verbeet
d3d9: Use color_match() in test_vshader_input().
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2008-07-23
H. Verbeet
server: Calling ResumeThread() on a terminated thread...
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2008-07-18
H. Verbeet
d3d9: Correct some shader comments.
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2008-07-18
H. Verbeet
d3d9: Replace color_near() with color_match().
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2008-07-17
H. Verbeet
d3d9: Use color_match() in vshader_version_varying_test().
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2008-07-17
H. Verbeet
wined3d: Store the texture in a local variable in sampler_te...
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2008-07-16
H. Verbeet
wined3d: Use rev_tex_unit_map instead of assuming there...
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2008-07-16
H. Verbeet
wined3d: Improve some shader traces.
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2008-07-11
H. Verbeet
wined3d: Destroy the shader backend after the stateblock.
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2008-07-10
H. Verbeet
wined3d: Don't call shader_select() in depth_blt().
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2008-07-10
H. Verbeet
wined3d: Destroy depth_blt resources in the backend...
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2008-07-09
H. Verbeet
wined3d: Store the glsl program lookup table in the...
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2008-07-08
H. Verbeet
wined3d: Store the current GLSL program in the backend...
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2008-07-03
H. Verbeet
wined3d: Track depth stencil location per-surface.
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2008-07-03
H. Verbeet
wined3d: Use dst_fbo to do the depth blit.
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2008-07-03
H. Verbeet
wined3d: Make sure the FBO doesn't have any depth attachment...
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2008-07-02
H. Verbeet
wined3d: Extract an attach_depth_stencil_fbo() function.
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2008-07-02
H. Verbeet
wined3d: Get rid of a redundant local variable.
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2008-07-01
H. Verbeet
wined3d: Specify the GLSL language version our shaders...
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2008-07-01
H. Verbeet
wined3d: Use ModifyLocation() to force a reload on...
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2008-06-30
H. Verbeet
wined3d: Move setting a palette up a couple of lines...
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2008-06-30
H. Verbeet
wined3d: Invert "upsidedown" in fb_copy_to_texture_direct...
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2008-06-27
H. Verbeet
wined3d: Delete depth_blt_texture on IWineD3DDeviceImpl_Unin...
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2008-06-27
H. Verbeet
wined3d: Report WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING.
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2008-06-25
H. Verbeet
d3d9: Unset the pixel shader at the end of cnd_test().
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2008-06-25
H. Verbeet
d3d: Allow more imprecision in the texop test.
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2008-06-25
H. Verbeet
d3d9: Use color_match() in fog_with_shader_test().
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2008-06-25
H. Verbeet
wined3d: Explicitly enable depth buffer writing in...
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2008-06-24
H. Verbeet
d3d9: Use color_match() in alpha_test().
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2008-06-24
H. Verbeet
d3d8: Use color_match() in alpha_test().
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2008-06-23
H. Verbeet
wined3d: Half float formats need ARB_TEXTURE_FLOAT...
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2008-06-23
H. Verbeet
wined3d: Report post pixelshader blending on WINED3DFMT_A16B...
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2008-06-20
H. Verbeet
wined3d: Report WINED3DFMT_FLAG_FILTERING on WINED3DFMT_D24X8.
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2008-06-20
H. Verbeet
wined3d: Handle depth formats like any other format...
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2008-06-19
H. Verbeet
wined3d: Use gl_Color and gl_SecondaryColor to support...
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2008-06-19
H. Verbeet
wined3d: Add support for ARB_color_buffer_float.
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2008-06-03
H. Verbeet
wined3d: Set the surface location to SFLAG_INSYSMEM...
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2008-06-03
H. Verbeet
wined3d: Fix WINED3DTOP_MULTIPLYADD for ATI cards.
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2008-05-27
H. Verbeet
d3d9: Test our texop implementation.
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2008-05-27
H. Verbeet
d3d8: Test our texop implementation.
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2008-05-27
H. Verbeet
wined3d: Fix the nvrc implementation of WINED3DTOP_MULTIPLYA...
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2008-05-27
H. Verbeet
wined3d: Add WINED3DTOP_ADDSIGNED2X to debug_d3dtop().
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2008-05-27
H. Verbeet
d3d: Use an alpha capable backbuffer format in the...
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2008-03-18
H. Verbeet
server: Don't drop the SE_GROUP_LOGON_ID attribute.
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2008-01-03
H. Verbeet
wined3d: Properly handle the surface location in stretch_rec...
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2008-01-03
H. Verbeet
wined3d: SFLAG_INTEXTURE is the same as SFLAG_INDRAWABLE...
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2008-01-03
H. Verbeet
wined3d: Bind the surface texture in LoadLocation().
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2008-01-03
H. Verbeet
wined3d: Move binding the texture and dirtifying the...
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2008-01-03
H. Verbeet
wined3d: Call SetGlTextureDesc() from BindTexture(...
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2008-01-03
H. Verbeet
wined3d: Call ActivateContext regardless of WINED3DCREATE_MU...
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2007-10-10
H. Verbeet
d3d9: Release pixel shaders after we're done with them...
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2007-08-22
H. Verbeet
wined3d: Attach the correct surface the the fbo.
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2007-08-22
H. Verbeet
wined3d: Restore a line that got lost.
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2007-08-20
H. Verbeet
wined3d: UBYTE4 data shouldn't be normalized.
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2007-08-02
H. Verbeet
wined3d: Only report 16 bit float declaration types...
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2007-08-02
H. Verbeet
wined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex...
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2007-08-02
H. Verbeet
wined3d: Add definitions and detection for GL_NV_half_float.
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2007-08-02
H. Verbeet
wined3d: Set SFLAG_INSYSMEM when WINED3DLOCK_DISCARD...
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2007-07-26
H. Verbeet
wined3d: Flip the scissor rect when rendering offscreen.
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2007-07-26
H. Verbeet
d3d9: Trace the Format parameter to IDirect3DDevice9Impl_Cre...
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2007-07-25
H. Verbeet
wined3d: Fix the stretch_rect_fbo() declaration to...
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2007-07-25
H. Verbeet
wined3d: Pass the correct target to glMultiTexCoord.
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2007-07-24
H. Verbeet
wined3d: Trace the declaration element type in primitiveDecl...
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2007-07-24
H. Verbeet
wined3d: Don't modify the blending parameters in state_blend().
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2007-07-23
H. Verbeet
wined3d: Fix the shader version on some instruction...
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2007-07-23
H. Verbeet
wined3d: Correctly handle normalized vertex declaration...
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2007-07-19
H. Verbeet
wined3d: glXSwapBuffers needs a GLX context.
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2007-07-16
H. Verbeet
wined3d: Fix STATE_IS_ACTIVELIGHT.
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2007-07-09
H. Verbeet
wined3d: Advertise VTF support.
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2007-07-09
H. Verbeet
wined3d: Advertise A32B32G32R32F render target support.
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2007-07-03
H. Verbeet
wined3d: Implement dsx & dsy shader instructions.
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2007-07-02
H. Verbeet
wined3d: Cleanup shader_glsl_load_psamplers().
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2007-07-02
H. Verbeet
wined3d: In tex_colorop() & tex_alphaop(), only check...
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2007-07-02
H. Verbeet
wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE...
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2007-07-02
H. Verbeet
wined3d: Only call activate_dimensions() if the texture...
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2007-07-02
H. Verbeet
wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap for...
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2007-06-29
H. Verbeet
wined3d: Get rid of the oneToOneTexUnitMap field.
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2007-06-29
H. Verbeet
wined3d: In device_map_psamplers(), only touch the...
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2007-06-29
H. Verbeet
wined3d: Cleanup device_map_fixed_function_samplers().
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2007-06-28
H. Verbeet
wined3d: Check more thoroughly if a stage references...
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2007-06-28
H. Verbeet
wined3d: Map vertex samplers to a texturing unit.
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2007-06-28
H. Verbeet
wined3d: Implement texldl.
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2007-06-27
H. Verbeet
wined3d: Cleanup GL extension detection.
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