wined3d: Handle CTXUSAGE_BLIT with offscreen targets and FBO ORM.
[wine] / dlls / wined3d / wined3d_private.h
2008-08-05  H. Verbeetwined3d: Handle CTXUSAGE_BLIT with offscreen targets...
2008-08-04  H. Verbeetwined3d: Move setting the draw buffer to a separate...
2008-08-04  Stefan Dösingerwined3d: Report the pitch alignment to ddraw.
2008-08-04  Stefan Dösingerwined3d: Initialize the texture op function properly.
2008-07-31  Stefan Dösingerwined3d: GL_ARB_fragment_program ffp implementation.
2008-07-31  Stefan Dösingerwined3d: Use a hashmap to store the ffp shaders.
2008-07-31  Stefan Dösingerwined3d: Use C bitfields to compact the ffp description.
2008-07-28  Stefan Dösingerwined3d: Add fog and tex types to the ffp fragment...
2008-07-22  Stefan Dösingerwined3d: Move set_tex_op(_nvrc) to their specific files.
2008-07-18  Stefan Dösingerwined3d: Use GL_ARB_texture_non_power_of_two emulation.
2008-07-17  Stefan Dösingerwined3d: Add extension information to the states.
2008-07-14  Stefan Dösingerwined3d: Give nv* fixed function stuff its own state...
2008-07-14  Stefan Dösingerwined3d: Give the nvts/nvrc code its own pipeline imple...
2008-07-14  Stefan Dösingerwined3d: Move fixed function texture dimension updates...
2008-07-14  Stefan Dösingerwined3d: Remove the atifs shader backend.
2008-07-11  Stefan Dösingerwined3d: Set ffp caps in the ffp backend, not the shade...
2008-07-11  Stefan Dösingerwined3d: Move shader_fragment_enable to the fragment...
2008-07-10  H. Verbeetwined3d: Don't call shader_select() in depth_blt().
2008-07-10  Francois Gougetwined3d: Move float_32_to_16() to surface_base.c which...
2008-07-10  H. Verbeetwined3d: Destroy depth_blt resources in the backend...
2008-07-09  H. Verbeetwined3d: Store the glsl program lookup table in the...
2008-07-08  Stefan Dösingerwined3d: Remove the state table from the shader backend.
2008-07-08  Stefan Dösingerwined3d: Remove the DLL load init function.
2008-07-08  Stefan Dösingerwined3d: Create fragment processing state templates...
2008-07-08  H. Verbeetwined3d: Store the current GLSL program in the backend...
2008-07-08  Stefan Dösingerwined3d: Move stream source and vshader to misc and...
2008-07-08  Stefan Dösingerwined3d: Implement the state merger and start to use it.
2008-07-08  Stefan Dösingerwined3d: Start the state splitup.
2008-07-03  H. Verbeetwined3d: Track depth stencil location per-surface.
2008-07-03  H. Verbeetwined3d: Use dst_fbo to do the depth blit.
2008-07-02  Stefan Dösingerwined3d: Restore the gamma when destroying the swapchain.
2008-07-02  Stefan Dösingerwined3d: Update the blit ortho on size changes.
2008-06-19  H. Verbeetwined3d: Use gl_Color and gl_SecondaryColor to support...
2008-06-03  Roderick Colenbranderwined3d: Add a registry key to allow/disallow multisamp...
2008-05-06  Francois GougetAssorted spelling fixes.
2008-05-05  Roderick Colenbranderwined3d: Allow stencil support when it wasn't requested...
2008-04-30  Roderick Colenbranderwined3d: Add multisampling support.
2008-04-28  Roderick Colenbranderwined3d: Store more information about pixel formats...
2008-04-24  Stefan Dösingerwined3d: Call activate_dimensions from the atifs code.
2008-04-24  Stefan Dösingerwined3d: Support framebuffer reading from texture_recta...
2008-04-24  Stefan Dösingerwined3d: Use the shader backend to enable / disable...
2008-04-22  Austin EnglishSpelling fixes.
2008-04-09  Stefan Dösingerwined3d: Disable MAG filters on formats that do not...
2008-04-09  Stefan Dösingerwined3d: Make the mag filter lookup a separate array.
2008-04-09  Stefan Dösingerwined3d: Disable texture filtering on textures that...
2008-04-09  Stefan Dösingerwined3d: Make the min mip lookup type a texture property.
2008-04-09  Stefan Dösingerwined3d: Store the number of aux buffers in the context.
2008-04-03  Alexander Dorofeyevwined3d: Improve detection of device palette change.
2008-04-02  Stefan Dösingerwined3d: Implement TSSARGTEMP with register combiners.
2008-04-02  Stefan Dösingerwined3d: Implement D3DTA_TEMP in the GL_ATI_fragment_sh...
2008-04-01  Stefan Dösingerwined3d: Create a fake non-gl adapter.
2008-03-27  Alexander Dorofeyevwined3d: Make device palettes dynamically allocated.
2008-03-25  Stefan Dösingerwined3d: Fragment processing using GL_ATI_fragment_shader.
2008-03-25  Stefan Dösingerwined3d: Add a shader DLL init callback.
2008-03-25  Stefan Dösingerwined3d: Move shader caps setting into the arb and...
2008-03-25  Stefan Dösingerwined3d: Set shader specific caps in the shader backend.
2008-03-25  Stefan Dösingerwined3d: Move shader generation into the shader backend.
2008-03-25  Stefan Dösingerwined3d: Make the state table a property of the shader...
2008-03-21  Roderick Colenbranderwined3d: Check pixel formats of the same pixel type.
2008-03-17  Roderick Colenbranderwined3d: Check the render target capabilities of a...
2008-03-05  Stefan Dösingerwined3d: Support more than one texbem instruction per...
2008-03-04  Stefan Dösingerwined3d: Hardcode local constants in ARB shaders if...
2008-03-04  Stefan Dösingerwined3d: Implement a different constant dirtification...
2008-03-03  Stefan Dösingerwined3d: Give occlusion queries their own vtable.
2008-03-03  Stefan Dösingerwined3d: Subclass queries.
2008-02-28  Stefan Dösingerwined3d: Remove VBFLAG_LOAD.
2008-02-26  Stefan Dösingerwined3d: Move shader model private data into its own...
2008-02-26  Stefan Dösingerwined3d: General cross format blitting infrastrucutre...
2008-02-15  Stefan Dösingerwined3d: Add a test for the vFace register.
2008-02-05  Stefan Dösingerwined3d: Move vertex buffer vbo creation to PreLoad.
2008-02-05  Stefan Dösingerwined3d: Make Clear aware of the depth stencil sharing.
2008-02-05  Stefan Dösingerwined3d: De-Statify depth blit opengl resources.
2008-02-05  Stefan Dösingerwined3d: Move some UnLoad code to the base texture...
2008-01-18  Austin Englishwined3d: Spelling fixes.
2008-01-14  Stefan Dösingerwined3d: Keep track of shaders.
2008-01-14  Stefan Dösingerwined3d: Add a new IWineD3DResource::UnLoad method.
2007-12-21  Alexander Dorofeyevwined3d: Rewrite IWineD3DSurfaceImpl_BltOverride colorf...
2007-12-21  Stefan Dösingerwined3d: Change the vertex buffer declaration's data...
2007-12-21  Stefan Dösingerwined3d: Implement half float vertex buffer conversion.
2007-12-20  Stefan Dösingerwined3d: Move the GL info structure into the adapter.
2007-12-20  Stefan Dösingerwined3d: Fix vertex buffers based on type, not semantic.
2007-12-20  Stefan Dösingerwined3d: Fixed function vertex attribute types are...
2007-12-20  Stefan Dösingerwined3d: Store if half float conversion is needed in...
2007-12-19  Stefan Dösingerwined3d: Emulate half float vertices if GL_NV_half_floa...
2007-12-18  Stefan Dösingerwined3d: Implement D3DFMT_G16R16.
2007-12-11  Stefan Dösingerwined3d: Use the adapter to read the display mode.
2007-12-07  Stefan Dösingerwined3d: A more detailed occlusion query test and fixes.
2007-12-07  Stefan Dösingerwined3d: Initialize output texcoord .w to 1.0 if needed.
2007-12-04  Stefan Dösingerwined3d: Add a method for querying the gl drawable...
2007-12-03  Stefan Dösingerwined3d: Enabling too many lights is silently ignored.
2007-11-29  Stefan Dösingerwined3d: Activate GL_ARB_texture_rectangle.
2007-11-28  Alexandre Julliardwined3d: Add printf format checking to the shader_addli...
2007-11-21  Stefan Dösingerwined3d: Track vertex declaration changes on vertex...
2007-11-21  Stefan Dösingerwined3d: Move glsl shader destruction to the glsl shade...
2007-11-20  Stefan Dösingerwined3d: Use standard wine lists for the resource list.
2007-11-20  Stefan Dösingerwined3d: Free the shader function when freeing the...
2007-11-20  Stefan Dösingerwined3d: Move IUnknown functions to IWineD3DBaseShader.
2007-11-16  Stefan Dösingerwined3d: Do not call PreLoad in surface_download_data.
2007-11-14  Stefan Dösingerwined3d: Non power of two texture fixes.
2007-11-14  Stefan Dösingerwined3d: Depth stencil fixes.
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