wined3d: Remove some, now unnecessary, glReadBuffer(GL_NONE) calls.
authorMatteo Bruni <mbruni@codeweavers.com>
Fri, 26 Apr 2013 12:58:28 +0000 (14:58 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 26 Apr 2013 14:28:22 +0000 (16:28 +0200)
commit58dc0346d6a41663d0df8b94d298480d14419c9a
tree03993dc7a0f35f96eb9d630e6294cdc97b73f2e2
parentbda63dd4a9fe4fd483c6eb341a8504749660c130
wined3d: Remove some, now unnecessary, glReadBuffer(GL_NONE) calls.

This reverts parts of e4efcea2232254b2cf1ad0a7de7c90f1c3ae8df2 and
8e12b2e61e8c6441ed25c116142c262efdf88b20.
dlls/wined3d/context.c
dlls/wined3d/surface.c