usp10: Mark SHAPE_ApplyOpenTypePositions as hidden.
[wine] / dlls / d3dcompiler_43 / compiler.c
2012-10-11  Matteo Brunid3dcompiler: Add a trace to D3DAssemble.
2012-09-17  Matteo Brunid3dcompiler: Stub D3DDisassemble.
2012-07-11  Matteo Brunid3dcompiler: Pass the shader filename to the preprocessor.
2012-07-11  Matteo Brunid3dcompiler: Properly print compilation messages.
2012-07-10  Matteo Brunid3dcompiler: Parse compilation target.
2012-07-10  Matteo Brunid3dcompiler: Carry around both shader major and minor...
2012-06-13  Matteo Bruniwpp: Explicitly pass include type to the lookup callbac...
2012-06-13  Matteo Bruniwpp: Invert 'type' callback parameter value, to match...
2012-06-07  Matteo Brunid3dcompiler: Dump preprocessed shader sources.
2012-05-16  Matteo Brunid3dcompiler: Add a stub parser.
2012-05-16  Matteo Brunid3dcompiler: Partially implement D3DCompile function.
2012-05-16  Matteo Brunid3dcompiler: Make SlWriteBytecode return the shader...
2011-07-05  Dan Kegeld3dcompiler_43: Don't crash on long TRACE().
2011-05-05  Matteo Brunid3dcompiler: Fix error messages generation.
2011-05-05  Matteo Brunid3dcompiler: Improve some parameter names and fix code...
2011-02-21  Matteo Brunid3dcompiler: Fix initial allocation (Valgrind).
2011-02-07  Matteo Brunid3dcompiler: Include the string terminator in the outpu...
2010-10-18  Henri Verbeetd3dcompiler: Make some variables static.
2010-09-13  Matteo Brunid3dcompiler: D3DPreprocess implementation.
2010-08-30  Matteo Brunid3dcompiler: Stub D3DCompile implementation.
2010-08-25  Matteo Brunid3dcompiler: Move shader assembler implementation from...
2010-08-25  Matteo Brunid3dcompiler: D3DAssemble stub.