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usp10: Mark SHAPE_ApplyOpenTypePositions as hidden.
[wine]
/
dlls
/
d3dcompiler_43
/
compiler.c
2012-10-11
Matteo Bruni
d3dcompiler: Add a trace to D3DAssemble.
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2012-09-17
Matteo Bruni
d3dcompiler: Stub D3DDisassemble.
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2012-07-11
Matteo Bruni
d3dcompiler: Pass the shader filename to the preprocessor.
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2012-07-11
Matteo Bruni
d3dcompiler: Properly print compilation messages.
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2012-07-10
Matteo Bruni
d3dcompiler: Parse compilation target.
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2012-07-10
Matteo Bruni
d3dcompiler: Carry around both shader major and minor...
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2012-06-13
Matteo Bruni
wpp: Explicitly pass include type to the lookup callbac...
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2012-06-13
Matteo Bruni
wpp: Invert 'type' callback parameter value, to match...
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2012-06-07
Matteo Bruni
d3dcompiler: Dump preprocessed shader sources.
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2012-05-16
Matteo Bruni
d3dcompiler: Add a stub parser.
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2012-05-16
Matteo Bruni
d3dcompiler: Partially implement D3DCompile function.
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2012-05-16
Matteo Bruni
d3dcompiler: Make SlWriteBytecode return the shader...
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2011-07-05
Dan Kegel
d3dcompiler_43: Don't crash on long TRACE().
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2011-05-05
Matteo Bruni
d3dcompiler: Fix error messages generation.
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2011-05-05
Matteo Bruni
d3dcompiler: Improve some parameter names and fix code...
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2011-02-21
Matteo Bruni
d3dcompiler: Fix initial allocation (Valgrind).
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2011-02-07
Matteo Bruni
d3dcompiler: Include the string terminator in the outpu...
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2010-10-18
Henri Verbeet
d3dcompiler: Make some variables static.
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2010-09-13
Matteo Bruni
d3dcompiler: D3DPreprocess implementation.
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2010-08-30
Matteo Bruni
d3dcompiler: Stub D3DCompile implementation.
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2010-08-25
Matteo Bruni
d3dcompiler: Move shader assembler implementation from...
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2010-08-25
Matteo Bruni
d3dcompiler: D3DAssemble stub.
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